Subsuming Vortex

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Subsuming Vortex
  • Subsuming Vortex.png
Stack digit 1.png
Damage466 Magic
Knockback5 (Average)
Mana cost22
Critical chance4%
Use time60 Snail
TooltipPress Left Click to release a barrage of vortices that race towards enemies
Press Right Click to cast a gigantic vortex in front of you with a bias towards the mouse
When enemies are near the vortex, it sends multiple fast-moving smaller vortices towards them
Releasing Right Click fires the vortex towards the mouse if enough time has passed
Damage scales based on how long the vortex was held out
Inflicts DebuffMiracle BlightMiracle Blight
100% chance

Debuff duration5 seconds (Small Vortex)
Debuff tooltipExotic resonance shreds your corporeal form
RarityRarity Level: 15
Sell 48 Gold Coin.png
Research1 required
The Subsuming Vortex's large vortex.

The Subsuming Vortex is a craftable post-Moon Lord spell tome. When used with its primary fire (left-click), the weapon rapidly fires three small aggressively homing vortices, each dealing 30% of the weapon's damage and pierces infinitely. When held with its secondary fire (right-click), it charges up a semi-controllable growing vortex in front of the player. While charging, the large vortex periodically fires homing vortices at enemies in range, consuming mana for each vortex fired. Enemies that come into contact with the large vortex itself will also take damage.

After approximately one second of charging the giant vortex, it can be launched towards the cursor by releasing the fire button. On contact with an enemy, the vortex detonates in a massive explosion that rapidly deals damage to all enemies in the blast. The damage of the explosion scales linearly with how long the vortex has been charged. After four seconds, the vortex becomes fully charged and stops firing small vortices. A fully charged vortex deals 465% of the weapon's damage.

Its best modifier is Mythical.





  • The left-click firing pattern of the weapon is reminiscent of its original function when first implemented, where it fired 3 rebounding discs similar to the Razorblade Typhoon.


These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
    • Now has a glowmask while being used.
    • Increased sell price from 30 Gold Coin to {[gc.


  • Nerfed damage from 483 to 466, and mana cost from 12 to 22.
    • Nerfed damage from 533 to 483.
    • Right click vortex can now be released prematurely, with scaling damage depending on how long it has been channeled for.
    • Buffed right click vortex maximum damage from 435% base damage to 465%.
    • Now inflicts Miracle Blight instead of Holy Flames, On Fire!, and Frostburn.
    • Projectiles now emit light.
    • Reworked:
      • Buffed damage from 242 to 533, and mana cost from 78 to 12.
      • Primary fire now fires a spread of three high-speed small homing vortices.
      • Secondary fire now fires a large semi-controllable swirling vortex. The vortex fires fast-moving homing small vortices at nearby enemies.
      • After charging for 4 seconds, the large vortex can be unleashed in the direction of the cursor to deal 435% base damage.
    • No longer inflicts Brimstone Flames, Plague, Cursed Inferno, or Ichor.
    • Now inflicts Frostburn for 2.5 seconds instead of 2, and On Fire! for 3 seconds instead of 2.
    • Nerfed damage from 1000 to 175.
    • Now grants 8 local immunity frames instead of 4.
    • Now uses 1 Miracle Matter in its recipe instead of 4 Auric Bars.
    • Buffed damage from 480 to 1000, but nerfed use time from 20 to 60 and mana cost from 20 to 78.
    • Removed the vortex cap.
    • Now grants 4 local immunity frames instead of 17.
    • Fixed several visual errors in multiplayer.
    • Nerfed damage from 520 to 480.
    • Reworked, now summons massive vortices that move slowly and spawn tentacles.
  • Now uses Event Horizon in its recipe instead of Nuclear Fury and Relic of Ruin.
  • Now uses 4 Auric Tesla Bars in its recipe instead of 25 Auric Ore, 5 Cosmilite Bars, 5 Nightmare Fuel, 5 Endothermic Energy, 5 Phantoplasm, 5 Darksun Fragments, and 3 Yharon Soul Fragments.
  • Increased the hitbox size of vortices.
  • Now uses 25 Auric Ore and 3 Yharon Soul Fragments in its recipe, and now uses 5 Cosmilite Bars, 5 Darksun Fragments, 5 Endothermic Energy, 5 Nightmare Fuel, and 5 Phantoplasm, instead of 10 Cosmilite Bars, 10 Darksun Fragments, 10 Endothermic Energy, 10 Nightmare Fuel, and 50 Phantoplasm.
    • Buffed damage from 110 to 130.
    • Tweaked item's dusts.
    • Nerfed damage from 330 to 75.
    • Now uses the Rarity Level: 15 rarity instead of Rarity Level: rainbow.
    • Now uses 10 Darksun Fragments in its recipe.
  • No longer uses Primordial Earth in its recipe.
  • Now uses 10 Nightmare Fuel and 10 Endothermic Energy in its recipe.
  • Now uses 50 Phantoplasm in its recipe.
  • Decreased chance for vortices to inflict Exo Freeze from 3.33% to 1.33%.