Deep Wounder
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Deep Wounder
Statistics
Type | Weapon |
---|---|
Damage | 136 Rogue |
Knockback | 3 (Very Weak) |
Critical chance | 4% |
Use time | 22 Average |
Velocity | 14 |
Tooltip | Throws an abyssal hatchet that inflicts Armor Crunch and Crush Depth to the enemies it hits Stealth strikes cause the hatchet to be thrown faster and trail water, inflicting Marked for Death in addition to the other debuffs |
Inflicts Debuff | ![]() 100% chance |
Debuff duration | 2 seconds |
Debuff tooltip | Your armor is shredded |
Inflicts Debuff | ![]() 100% chance |
Debuff duration | 2 seconds |
Debuff tooltip | Crushed by aquatic pressure |
Inflicts Debuff | ![]() 100% chance |
Debuff duration | 2 seconds (Stealth strikes) |
Debuff tooltip | Damage reduction reduced |
Rarity | ![]() |
Buy / Sell | 48 ![]() ![]() ![]() |
Research | 1 required |
Projectile created
Sounds
Use
The Deep Wounder is a Hardmode non-consumable rogue weapon that is sold by the Bandit for 48 after Calamitas Clone has been defeated. It automatically throws a fast-spinning hatchet that can pierce infinitely, damaging all enemies that it comes into contact with, inflicting Armor Crunch and Crush Depth for 2 seconds.
Performing a stealth strike with the Deep Wounder will cause the next hatchet to travel at a much higher velocity and leave a trail of water behind it, inflicting Marked for Death in addition to the other debuffs that it inflicts. The water deals a flat 20 damage, unaffected by any damage bonuses.
Its best modifier is Flawless.
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.0.2.001:
- Buffed damage from 106 to 136.
- All projectiles now grant 20 local immunity frames and water projectiles now deal 10% base damage instead of dealing 20 damage.
- Now inflicts Marked for Death on stealth strikes instead of Crush Depth and inflicts Crush Depth with regular hits.
- Decreased buy price from 60
to 48
.
- Decreased sell price from 12
to 9
60
.
- 1.4.4.004: Nerfed damage from 125 to 106.
- 1.4.2.109: Introduced.