Herring Staff

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Herring Staff
  • Herring Staff.png
Stack digit 1.png
Damage15 Summon
Knockback1.25 (Extremely Weak)
Mana cost5
Use time29 Slow
TooltipSummons a school of herrings to fight for you
Grants BuffHerring (buff)Herring
Buff tooltipThe herring will protect you
RarityRarity Level: 3
Sell 80 Silver Coin.png
Research1 required
Dropped by
Ancient Treasure Chest1100%
Hydrothermal Crate
Sulphurous Crate
110% (Post-Slime God Core map.png/Map Icon Wall of Flesh.png)
Summons Minion

The Herring Staff is a Pre-Hardmode summon weapon that is obtained from Ancient Treasure Chests in the Abyss. It summons three Herrings that follow the player. They attack nearby enemies by swiftly darting at them to deal damage. The Herrings can fly through tiles but cannot attack through them and they emit visual water particles when charging at enemies.

Its best modifier is Ruthless. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Herring Staff has over a Ruthless one is knockback.



  • Despite being named "Herring Staff", the actual minion spawned by the staff doesn't quite look like a herring, since herrings have a distinctive reflecting silver-like color, while the minion's color is dark blue.


These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
    • Nerfed damage from 17 to 15.
    • Can now only attack through tiles while a boss is alive.
  • Updated tooltip to reflect its rework.
    • Reworked:
      • Now summons a shoal of 3 herrings which consumes a single minion slot instead of summoning individual herrings which take up half a minion slot each.
      • The 3 herrings are purely visual, and collision is dealt by an invisible projectile in the center of them.
      • The minion now grants 35 local immunity frames.
    • Nerfed damage from 20 to 17.
    • Herrings now charge much faster at enemies, and grant 8 ID-static immunity frames instead of setting global immunity frames to 8.
  • No longer considered a nature weapon.
  • Fixed minion's attacks not benefitting from increased all-class damage.