Seadragon
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Seadragon
Statistics
Type | Weapon – Crafting material |
---|---|
Damage | 60 Ranged |
Knockback | 2.5 (Very Weak) |
Critical chance | 4% |
Use time | 5 Insanely Fast |
Velocity | 16 |
Tooltip | Unleashes a deluge of alternating bullets and pressurized water jets Additionally fires rockets and emits devastating muzzle blasts Water jets consume no ammo |
Inflicts Debuff | ![]() 100% chance |
Debuff duration | 4 seconds (Water Jet, Water Ring) |
Debuff tooltip | You are dripping water |
Inflicts Debuff | ![]() 100% chance |
Debuff duration | 4 seconds (Muzzle Blast) |
Debuff tooltip | Slowly losing life |
Rarity | ![]() |
Sell | 30 ![]() |
Research | 1 required |
Projectiles created
Sounds
Use
Ring Hit
Seadragon Rocket
Explosion
Muzzle Blast
The Seadragon is a craftable post-Moon Lord gun that is an upgrade to the Megalodon. It rapidly fires bullets, with every other shots turning into a stream of water that does not consume ammo. It also fires a short-range ring every shot, which deals 50% of the weapon's damage and pierces once. Every 8 shots releases an additional projectile which alternates between a homing rocket and a short-ranged fire blast. The homing rocket deals 300% damage and split into 2-3 flaming shards upon exploding, which each deal 165% damage and pierce twice. The fire blast pierces infinitely, deals 1200% damage, and inflicts the Hellfire debuff.
Its best modifier is Unreal.
Crafting
Recipe
Crafting Station | ||
---|---|---|
![]() | ||
Ingredient(s) | Amount | |
![]() | Megalodon | 1 |
![]() | Necroplasm | 9 |
![]() | Armored Shell | 3 |
![]() | Sea Prism | 10 |
Result | ||
![]() | Seadragon | 1 |
Used in
Result | Ingredients | Crafting station |
---|---|---|
![]() | ![]() |
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.0.4.001:
- Rockets now home towards the closest enemy instead of the earliest enemy in the NPC array.
- Increased sell price from 24
to 30
.
- 2.0.3.005: Nerfed damage from 70 to 60. Rockets now deal 3x base damage instead of 5x, and muzzle blast now deals 12x base damage instead of 25x.
- 2.0.3.001: Now fires a close-range ring projectile on every shot, and a high damage muzzle blast every 17th shot.
- 2.0.2.001: No longer uses 15 Depth Cells, 15 Lumenyl, or 5 Tenebris in its recipe.
- 1.5.1.001:
- Now replaces bullets with a rocket every 18 shots instead of at a 10% chance.
- Additionally, it replaces bullets with a water stream every other shot.
- Bullets fired now always consume ammo, while rockets and water streams do not.
- Now uses 10 Sea Prisms in its recipe.
- Resprited rocket. Previous sprite was
- 1.4.5.001: Fire projectile now uses Totality Breakers' fire projectile instead of Molotov Cocktail's.
- 1.4.4.001: Nerfed damage from 125 to 108.
- 1.4.2.105:
- Buffed damage from 110 to 125, but decreased the size of rocket explosions.
- Rocket explosions now pierce infinitely and grant 10 local immunity frames.
- 1.4.2.102: Changed its tooltip.
- 1.4.2.001: Nerfed damage from 158 to 110.
- 1.4.0.001: Resprited it and rockets. Previous sprites were
- 1.3.3.001: Buffed damage from 150 to 158.
- 1.3.1.001: Now uses 15 Depth Cells, 15 Lumenyl, and 5 Tenebris in its recipe.
- 1.3.0.001: Nerfed damage from 160 to 150.
- 1.2.4.001: introduced.