Seadragon

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Seadragon
  • Seadragon.png
Auto-use
Stack digit 1.png
Statistics
TypeWeaponCrafting material
Damage60 Ranged
Knockback2.5 (Very Weak)
Critical chance4%
Use time5 Insanely Fast
Velocity16
TooltipUnleashes a deluge of alternating bullets and pressurized water jets
Additionally fires rockets and emits devastating muzzle blasts
Water jets consume no ammo
Inflicts DebuffWetWet
100% chance

Debuff duration4 seconds (Water Jet, Water Ring)
Debuff tooltipYou are dripping water
Inflicts DebuffHellfireHellfire
100% chance

Debuff duration4 seconds (Muzzle Blast)
Debuff tooltipSlowly losing life
RarityRarity Level: 12
Sell 24 Gold Coin.png
Research1 required
Projectiles created
Sea Dragon Rocket
Sea Dragon Rocket
Flaming Shard
Flaming Shard
Sounds

The Seadragon is a craftable post-Moon Lord gun that is an upgrade to the Megalodon. It rapidly fires bullets, with every other shots turning into a stream of water that does not consume ammo. It also fires a short-range ring every shot, which deals 50% of the weapon's damage and pierces once. Every 8 shots releases an additional projectile which alternates between a homing rocket and a short-ranged fire blast. The homing rocket deals 300% damage and split into 2-3 flaming shards upon exploding, which each deal 165% damage and pierce twice. The fire blast pierces infinitely, deals 1200% damage, and inflicts the Hellfire debuff.

Its best modifier is Unreal.

Crafting

Recipe

Crafting Station
Ancient ManipulatorAncient Manipulator
Ingredient(s)Amount
MegalodonMegalodon1
PolterplasmPolterplasm9
Armored ShellArmored Shell3
Sea PrismSea Prism10
Result
SeadragonSeadragon1

Used in

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.3.005: Nerfed damage from 70 to 60. Rockets now deal 3x base damage instead of 5x, and muzzle blast now deals 12x base damage instead of 25x.
  • 2.0.3.001: Now fires a close-range ring projectile on every shot, and a high damage muzzle blast every 17th shot.
  • 2.0.2.001: No longer uses 15 Depth Cells, 15 Lumenyl, or 5 Tenebris in its recipe.
  • 1.5.1.001:
    • Now replaces bullets with a rocket every 18 shots instead of at a 10% chance.
    • Additionally, it replaces bullets with a water stream every other shot.
    • Bullets fired now always consume ammo, while rockets and water streams do not.
    • Now uses 10 Sea Prisms in its recipe.
    • Resprited rocket.
  • 1.5.0.001:
    • Nerfed damage from 108 to 70.
    • Resprited.
  • 1.4.5.001: Fire projectile now uses Totality Breakers' fire projectile instead of Molotov Cocktail's.
  • 1.4.2.105:
    • Buffed damage from 110 to 125, but decreased the size of rocket explosions.
    • Rocket explosions now pierce infinitely and grant 10 local immunity frames.
  • 1.3.1.001: Now uses 15 Depth Cells, 15 Lumenyl, and 5 Tenebris in its recipe.