Galvanizing Glaive

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Galvanizing Glaive
  • Galvanizing Glaive.png
Auto-use
Stack digit 1.png
Statistics
TypeWeapon
Damage130 Melee
Knockback9 (Very Strong)
Critical chance4%
Use time21 Average
Velocity21
TooltipSwings a spear which envelops struck foes in an energy field
When finished, the spear discharges an extra pulse of energy
'A tool which quickly and neatly cleaves one object into two.
Its efficiency and reliability as a weapon is unmistakable.'
Current Charge: [CHARGE]
RarityRarity Level: 8
Sell 12 Gold Coin.png
Research1 required
Projectile created
Galvanizing Glaive Spear
Galvanizing Glaive
Sounds

The Galvanizing Glaive is a craftable Hardmode spear. When used, the player swings a spear around similarly to the Ghastly Glaive, and releases five gauss energy projectiles, each dealing 40% of the weapon's damage. If the target is struck by the spear itself, there is a 1/12 chance per hit for an energy flux to spawn on the enemy which inflicts continuous damage.

The weapon consumes 0.075 units of charge per use and has a maximum charge of 135. As such, the weapon can be used continuously from full charge 1800 times, or for 10 minutes and 30 seconds.

Its best modifier is Godly. It cannot get modifiers that affect size.

Crafting

Recipe

The Galvanizing Glaive cannot be crafted until the Encrypted Schematic from the Jungle Bio-center Lab is decrypted. If the requirement has not been met, two lines of tooltip are added at the bottom of the item:
You don't have sufficient knowledge to create this yet
The Jungle schematic must be deciphered first

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.3.007: Fixed it lingering for extra animation cycles when switching to another spear while in use.
  • 2.0.1.001: Now uses 10 Infected Armor Plating in its recipe instead of 5.
  • 1.5.1.001:
    • No longer deals increased damage based on enemy defense, and updated tooltip to reflect this.
    • Split the first line of its tooltip into two lines, and removed the period from the first line.
  • 1.5.0.001: Fixed an issue that caused it to lose its charge when reforged.
  • 1.4.5.006: Buffed damage from 84 to 100 and hit cooldown from 8 to 6.
  • 1.4.5.003: Depletion of charge is no longer random, it now consumes 0.075 charge on every use.