Dragon Rage
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Dragon Rage
Statistics
Type | Weapon |
---|---|
Damage | 1075 True melee |
Knockback | 7.5 (Very Strong) |
Critical chance | 4% |
Use time | 25 Slow |
Velocity | 14 |
Tooltip | Twirls a baton that causes explosions on enemy hits Every ten hits will summon a ring of fireballs |
Inflicts Debuff | Dragonfire 100% chance |
Debuff duration | 3 seconds (Baton, Explosion) 2 seconds (Fireball) |
Debuff tooltip | Engulfed by roaring flames |
Rarity | |
Sell | 48 |
Research | 1 required |
Projectiles created
Sounds
Use
Explosion
Dropped by | ||
---|---|---|
Entity | Quantity | Rate |
Yharon, Dragon of Rebirth | 1 | 25% |
Treasure Bag (Yharon) | 1 | 33.33% |
The Dragon Rage is a post-Moon Lord melee weapon that is dropped by Yharon, Dragon of Rebirth. When used, a baton is held at the player's position, rotating and spawning an explosion which deals 25% damage on every hit. Every 10 hits from the baton summons a ring of 10-15 homing fireballs outwards which deal 12.5% of the weapon's damage and create a damaging explosion on death.
Its best modifier is Godly. It cannot get modifiers that affect size.
Notes
- The Dragon Rage only deals 80% damage to XF-09 Ares and 75% damage to XM-05 Thanatos.
- The Dragon Rage may be considered an indirect upgrade to the Sky Dragon's Fury.
- The weapon consists of a singular hitbox on the player instead of several hitboxes near the staff. This causes the damage output to be identical regardless of the player's proximity towards an enemy in contact range, unlike the Sky Dragon's Fury.
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.0.4.001: Increased sell price from 30 to 48 .
- 2.0.1.002:
- Nerfed damage from 1275 to 1075.
- Fireballs now have a spawning cooldown of 1 second.
- 2.0.1.001: Now inflicts Dragonfire instead of On Fire! and Daybroken.
- 1.5.1.001:
- Decreased On Fire! duration from explosions from 5 seconds to 3.
- Decreased Daybroken duration from the baton from 6 seconds to 3.
- No longer considered a fire weapon.
- 1.5.0.003: Explosions no longer deal 30% base damage, but now grant 600 local immunity frames instead of 10.
- 1.5.0.001:
- Buffed damage from 800 to 1275.
- Reworked, now swings a double-bladed baton that causes a small explosion whenever an enemy is hit. After 10 enemy hits, 10 to 15 homing fireballs are released that deal 12.5% base damage.
- Resprited.
- 1.4.2.105:
- Explosions now use a custom projectile instead of the vanilla solar explosion projectile.
- Resprited.
- 1.4.2.103: Waves now have afterimages.
- 1.4.2.102:
- Reduced the randomness of wave speeds.
- Added a tooltip.
- 1.4.1.001: Buffed damage from 683 to 800.
- 1.2.4.205: Buffed damage from 450 to 683.
- 1.2.1.001: Nerfed damage from 560 to 450.
- 1.1.7.51: Blasts now deal 75% base damage instead of 50%.
- 1.1.7: Blasts now deal 50% base damage instead of 100%.
- 1.1.6.15: Introduced.