System Bane
Type | Weapon |
---|---|
Damage | 45 Rogue |
Knockback | 4 (Weak) |
Critical chance | 4% |
Use time | 14 Fast |
Velocity | 16 |
Tooltip | Hurls an unstable device which sticks to the ground and shocks nearby enemies with lightning Stealth strikes make the device emit a large, damaging electromagnetic field Current Charge: [CHARGE] |
Rarity | |
Sell | 12 |
Research | 1 required |
The System Bane is a craftable Hardmode spiky ball. When used, the player throws a gravity-affected electric machine that continuously deals damage to targets that come into contact with it. Occasionally if there's a target nearby, the device releases lightning to triple-strike it. Up to 5 machines can be out at a time.
Performing a stealth strike with the System Bane causes the resulting machine to emit a large pulsating electric field that releases lightning into enemies within it.
The weapon consumes 0.085 units of charge per use and has a maximum charge of 135. As such, the weapon can be used continuously from full charge 1588 times, or for 6 minutes and 10 seconds.
Its best modifier is Flawless.
Crafting
Recipe
The System Bane cannot be crafted until the Encrypted Schematic from the Jungle Bio-center Lab is decrypted. If the requirement has not been met, two lines of tooltip are added at the bottom of the item:
You don't have sufficient knowledge to create this yet
The Jungle schematic must be deciphered first
Crafting Station | ||
---|---|---|
Mythril Anvil or Orichalcum Anvil | ||
Ingredient(s) | Amount | |
Mysterious Circuitry | 20 | |
Dubious Plating | 10 | |
Infected Armor Plating | 10 | |
Life Alloy | 5 | |
Result | ||
System Bane | 1 |
History
- 2.0.1.001: Now uses 10 Infected Armor Plating in its recipe instead of 5.
- 1.5.0.001:
- Lingering projectile damage values now have diminishing returns depending on how many bane projectiles currently exist.
- Fixed an issue that caused it to lose its charge when reforged.
- Fixed stealth strikes incorrectly drawing.
- 1.4.5.004: Fixed an oversight where it was not properly classified as a spiky ball.
- 1.4.5.003:
- Now uses 20 Dubious Plating, 10 Mysterious Circuitry, 5 Life Alloys and 5 Infected Armor Plating in its recipe instead of 3, 3, 1, and 1 respectively.
- No longer stacks up to 5. The player can still throw out a maximum of 5 electric machines.
- Depletion of charge is no longer random, it now consumes 0.085 charge on every use.
- 1.4.5.002:
- Fixed it not being classified as a spiky ball.
- Fixed it being able to receive modifiers.
- 1.4.5.001: Introduced.