Holy Collider

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Holy Collider
  • Holy Collider.png
Auto-use
Stack digit 1.png
Statistics
TypeWeapon
Damage2200 True melee
Knockback7.75 (Very Strong)
Critical chance4%
Critical damage2x
Use time45 Extremely Slow
Velocity10
TooltipSwings a holy greatsword that can be charged for higher damage
Charged swings create four lingering flares that float around the point of impact
Striking a flare with an uncharged swing will push it around and extend its lifetime
Charged swings can empower flares, turning them into massive fireballs on hit and launching them to your cursor
Inflicts DebuffHoly FlamesHoly Flames
100% chance

Debuff duration1.5 seconds (Contact)
3 seconds (Flare)
4 seconds (Blast, Explosion)
Debuff tooltipDissolving from holy light
RarityRarity Level: 12
Sell 30 Gold Coin.png
Research1 required
Projectiles created
Holy Fire
Holy Fire
Holy Blast
Holy Blast
Sounds
Use
Impact
Charge
Full Charge
Charged Use
Charged Impact
Holy Blast
Holy Blast Impact
Holy Collider in use

The Holy Collider is a post-Moon Lord special sword that is dropped by Providence, the Profaned Goddess. Pressing Use / AttackLeft Click (PC default): Use held item or attack swings the sword back and forth toward the cursor, dealing 20% base damage and creating 6 short-lived flares on hit that deal 1% base damage. Holding Use / AttackLeft Click (PC default): Use held item or attack will instead charge up the sword for a powerful swing when the button is released, dealing full damage on hit. Striking an enemy with a charged swing releases 4 lingering flares in an X pattern from the enemy that rapidly deal 10% base damage on contact. These flares can either be pushed around and have their lifespan extended with an uncharged swing, or be launched towards the cursor as massive holy blasts with a charged swing that deal 150% base damage and explode on hit, dealing an additional 70.5% base damage to all enemies within its radius. All of its attacks inflict the Holy Flames debuff.

Its best modifier is Legendary.

Notes

  • The holy blast's explosion loses 3% damage per hit.

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.2.2: Nerfed damage from 2900 to 2200.
  • 2.2.0:
    • Uncharged swings now deal 20% base damage instead of 50%, and spawn 6 flames instead of 8.
    • Uncharged swing flames now deal 1% base damage instead of 5%, and grant 60 local immunity frames instead of 10.
    • Now scales with melee size.
    • Now exempt from pierce resist.
    • Removed right-click ability.
    • "Heavy knockback" no longer affects any enemy that is not a Celestial Pillar and while no boss is alive, and instead affects any enemy that is not immune to knockback or is whitelisted to be affected.
    • Flames are now affected by the Photosensitivity Mode configuration option.
  • 2.1.2: Nerfed damage from 3140 to 2900.
  • 2.1.1: Fixed it not dealing true melee damage.
  • 2.1.0:
    • Reworked:
      • Buffed damage from 270 to 3140, but nerfed use time from 22 to 45.
      • No longer functions as a standard broadsword which spawns homing holy fires on hit.
      • Now has a custom swing animation, where the sword is swung back and forth. Holding left-click charges up a swing of the sword, which is performed when releasing left-click.
      • Striking an enemy with an uncharged swing creates several short-lived flames that deal 5% base damage. Striking an enemy with a charged swing releases 4 lingering flames in an X pattern from the enemy. These flames can either be pushed around and have their lifespan extended with an uncharged swing, or be launched towards the cursor as massive holy blasts with a charged swing. Holding right-click allows for repeatedly performing uncharged swings.
    • Resprited. Previous sprite was Holy Collider (2.0.4.001).png
  • 2.0.4.001:
    • No longer has a 150% size modifier.
    • Flames now home towards the closest enemy instead of the earliest enemy in the NPC array.
    • Increased sell price from 24 Gold Coin to 30 Gold Coin.
    • Resprited. Previous sprite was Holy Collider (1.3.2.001).png
  • 1.5.1.001: No longer considered a fire weapon.
  • 1.5.0.001:
    • Nerfed damage from 400 to 270.
    • Now creates less dust.
  • 1.4.3.001:
    • Fixed flame not benefitting from increased all-class damage.
    • Swing now functions in PvP.
  • 1.4.2.105: Now makes purely visual and audible explosions upon enemy hits.
  • 1.4.2.001: Fire projectiles now deal 30% base damage instead of 40%.
  • 1.1.7.56: Resprited. Previous sprite was Holy Collider (1.1.7).png
  • 1.1.7.51:
    • Buffed damage from 170 to 195, and use time from 23 to 21.
    • True melee Holy Fire projectiles now deal 85% base damage instead of 100%.