Providence, the Profaned Goddess

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Providence, the Profaned Goddess
Providence, the Profaned Goddess.png Providence, the Profaned Goddess (night).png
Providence map.png
Map icon
Statistics
TypeBoss
EnvironmentThe UnderworldThe Hallow
Damage0 (Contact)
120 / 192 Expert Mode / 220 Revengeance Mode / 236 Death Mode / 330 Master Mode (Holy Fire)
140 / 228 Expert Mode / 252 Revengeance Mode / 276 Death Mode / 420 Master Mode (Holy Bomb)
This attack will cause defense damage on hit. 140 / 228 Expert Mode / 252 Revengeance Mode / 276 Death Mode / 420 Master Mode (Molten Blast, Holy Crystal Shard)
105 / 171 Expert Mode / 189 Revengeance Mode / 207 Death Mode / 315 Master Mode (Holy Flare)
This attack will cause defense damage on hit. 105 / 171 Expert Mode / 189 Revengeance Mode / 207 Death Mode / 315 Master Mode (Molten Blob)
140 / 220 Expert Mode / 244 Revengeance Mode / 268 Death Mode / 420 Master Mode (Holy Spear)
This attack will cause defense damage on hit. 140 / 220 Expert Mode / 244 Revengeance Mode / 268 Death Mode / 420 Master Mode (Cocoon Star)
-35 / -50 Expert Mode / 0 Master Mode (Cocoon Healing Star)
This attack will cause defense damage on hit. 150 / 264 Expert Mode / 288 Revengeance Mode / 312 Death Mode / 450 Master Mode (Holy Blast)
This attack will cause defense damage on hit. 200 / 400 Expert Mode / 440 Revengeance Mode / 480 Death Mode / 600 Master Mode (Holy Ray)
All damage ×2 (At night)
Max Life312500 / 500000 Expert Mode / 600000 Revengeance Mode / 637500 Master Mode / 765000 Revengeance Mode Master Mode
Defense50
DR30%
KB Resist100%
Inflicts debuffHoly FlamesHoly Flames
100% chance

Debuff duration6.67 seconds (Day Holy Ray)
5.33 seconds (Day Holy Blast)
2.67 seconds (Day Holy Bomb, Day Molten Blast)
2 seconds (Day Holy Flare, Day Holy Spear)
1.33 seconds (Day Holy Flame, Day Molten Glob)
Debuff tooltipDissolving from holy light
Inflicts debuffHoly InfernoHoly Inferno
100% chance

Debuff durationInfinite (Too far away)
Debuff tooltipYou've gone too far from the Profaned Goddess!
Inflicts debuffIcarus' FollyIcarus' Folly
100% chance

Debuff duration50 seconds
Debuff tooltip33% decreased flight time
Infinite flight is disabled
Inflicts debuffNightwitherNightwither
100% chance

Debuff duration6.67 seconds (Night Holy Ray)
5.33 seconds (Night Holy Blast)
2.67 seconds (Night Holy Bomb, Night Molten Blast)
2 seconds (Night Holy Flare, Night Holy Spear)
1.33 seconds (Night Holy Flame, Night Molten Glob)
Debuff tooltipIncinerated by lunar rays
Immune toConfusedHellfireHoly FlamesNightwitherOn Fire!Pearl Aura
Cold Bestiary Cold.pngVulnerable
Water Bestiary Water.pngVulnerable
Sickness Bestiary Sickness.pngResistant
Electricity Bestiary Electricity.png-
Heat Bestiary Heat.pngResistant
Drops
Coins3 Platinum Coin
Sounds

Providence Trophy.png "There was silence, until Providence spoke once more. 'Let us go forth, and light the world anew.' And it was so." Providence Trophy.png

Providence, the Profaned Goddess is a post-Moon Lord boss that is fought in either The Hallow or The Underworld.

Defeating Providence will provide the player with Divine Geodes, as well as the Rune of Kos used to summon the Rune of Kos bosses. Additionally, Uelibloom Ore will generate in the world, and the Ravager and Brimstone Crag enemies will be buffed and start to drop Bloodstone.

Spawn

Providence does not spawn on her own and requires the player to summon her with the Profaned Core while in the Hallow or the Underworld. Her battle will change significantly depending on whether she is summoned during the day or night.

When summoned, a brief animation plays where Providence appears in a multicolored Holy Aura aurora of light before attacking; the aurora will be yellow and pink if summoned in The Hallow, red and yellow if summoned in the Underworld, or blue and purple if summoned during the night. Providence will also play a sound resembling a fiery explosion instead of the regular boss roar.

Behavior

Providence herself deals no contact damage, instead utilizing her wide array of projectiles to deal damage. Providence's attacks and behavior vary depending on which phase and health she is currently in. She switches through these multiple phases pseudo-randomly, spending several seconds in one before choosing another. Most of her projectiles inflict the Holy Flames debuff.

If Providence is still alive at nighttime, she will act as if Boss Rush is active along with gaining a cyan tint to her crystals, projectiles, and wings.

In all Phases

  • Providence and her attacks become more aggressive as her health decreases.
  • Straying too far away from Providence will inflict the Holy Inferno debuff onto the player, causing them to visually burst into flames and take damage over time which exponentially increases in severity. This effect ends once the player returns to Providence's proximity.
    • The distance beyond which the player will start burning is represented by a flaming border that fades into view if the player approaches it.
  • When at 75% health, Providence can now use an attack depending on the biome she was summoned in.
    • In the Underworld, Providence can summon a Holy CrystalHoly Crystal at certain points in her attack pattern that follows directly above the player.
      • The giant crystal periodically rains down 10 smaller Holy Crystal ShardHoly Crystal Shards, which deal damage to the player if touched.
      • The crystal will disappear after 60 / 35 Death Mode seconds.
    • In the Hallow, Providence is capable of entering her holy ray phase.
  • When at 34% health, Providence will spawn the Profaned Guardians. These Guardians do not attack or deal damage, and passively orbit around Providence while providing her buffs to her stats while alive.
    • While the Offense Guardian is alive, Providence will deal 25% increased damage, indicated by a blazing light within her core.
    • While the Defense Guardian is alive, Providence's defense will be doubled to 100, indicated by a flaming shield around her body.
    • While the Healer Guardian is alive, Providence will recover 0.5% of her maximum health (1,563 / 2,500 Expert Mode / 3,000 Revengeance Mode health) every 1.5 / 1 Revengeance Mode seconds.
    • Providence's delay between attacks will increase by 15% for every Profaned Guardian alive.
  • When at 15% health, Providence attacks more aggressively and uses every possible attack towards the player.

Phases

Blast Phase

  • Providence flies back and forth above the player and fires massive Holy BlastHoly Blasts that erupt into Holy FireHoly Fire on impact. The holy fire spreads out in all directions before briefly homing in on the player.

Flame Phase

  • Providence flies directly above the player and drops Holy FireHoly Fire that stop in the air, then split into more holy fire which travel either horizontally or vertically.

Cocoon Phase

  • Providence hides in her cocoon, increasing her damage reduction to 90%, and reducing the distance needed to trigger the Holy Inferno debuff if the Profaned Guardians are not alive.
  • While hiding in her cocoon she can do 1 of 2 attacks.
    • She emits waves of damaging cocoon stars in all directions, with additional stars fired directly at the player. The number of stars increases as her health decreases.
      • She also fires cocoon healing stars, which have a 25% / 16.67% Expert Mode / 12.5% Revengeance Mode / 0% Death Mode chance to spawn and will heal the player for 35 / 50 Expert Mode / 0 Master Mode health on contact. These stars do not take away adrenaline, are more vibrant, and are interspersed with the damaging stars.
    • She fires barrages of Holy SpearHoly Spears from herself in a pattern; one barrage is directed towards the player, is slower and has a different color.
  • After the cocoon star attack ends, a status message stating "Holy flames burn at your wings..." appears in the chat and the Icarus' Folly debuff is applied to all players near the boss for 50 seconds. Icarus' Folly will reduce mobility by decreasing wing flight time by 33% and disabling infinite flight. It can be avoided if the player is submerged in liquids while she is inflicting the debuff.

Bomb Phase

  • Providence flies directly above the player and drops Holy BombHoly Bombs that linger in place. Holy bombs continually emit Holy FlareHoly Flares that drift towards the player.

Molten Phase

  • Providence flies back and forth above the player and fires Molten BlastMolten Blasts that explode on impact into several Molten GlobMolten Globs. The molten globs stay on the ground for some time and deal damage if touched.

Holy Ray Phase

  • Occurs when at 75% health if she was summoned in the Hallow.
  • Providence's damage reduction increases to 90%.
  • Providence's movement speed will slow, and she will begin to charge up energy. Shortly afterwards, she fires a continuous Holy RayHoly Ray from her core which is aimed near the player. The ray sweeps across the area in an arc and deals massive damage on contact.

In Expert Mode

  • Providence moves slightly faster and has a slightly higher fire rate.
  • The cocoon healing stars heal the player for 50 health instead of 35.

In Revengeance Mode

  • During her holy ray phase, Providence now fires 2 holy rays instead of 1, which converge inward towards each other and leave a small gap in between.
  • Providence's movement and firing methods during the blast, molten, and bomb phases are modified.
  • Providence continuously increases in speed when flying in the same direction for longer than 2.5 seconds, up to a maximum of roughly doubled speed, making running and kiting strategies more difficult.
    • She returns to normal speed upon changing direction.
  • The Healer Guardian heals Providence every 1 seconds instead of 1.5.

In Death Mode

  • Providence has a new, different attack pattern which is significantly more difficult and harder to predict.
  • She has decreased attack delay as her health decreases.
  • She will no longer summon cocoon healing stars while hiding in her cocoon.
  • The crystal will disappear after 35 seconds instead of a minute.

During the night

  • Providence's flames and projectiles are cyan instead of orange. Holy Blast Night Holy Bomb Night Holy Fire Night Holy Flare Night Molten Blast Night Molten Glob Night
  • All of Providence's attacks have their base damage doubled.
  • Providence gains Reactive Damage Reduction.
  • All difficulty mode changes, regardless of the world's difficulty mode.
  • Providence always acts as if she is in the Hallow and the Underworld and is therefore able to both summon the crystal and enter her holy ray phase.
  • Providence can use her crystal and Holy Ray NightHoly Ray attacks regardless of health.
  • The holy ray fires 4 converging lasers instead of 2 when at 50% health.
  • The crystal will disappear after 3.5 seconds, firing small shards every 0.5 seconds, 10 times faster than during the day.
  • She moves even faster and has an even higher fire rate.
  • She takes one less second to switch between each phase.
  • Her attacks will inflict Nightwither instead of Holy Flames.
  • She loses the ability to summon Profaned Guardians.

On the For the worthy seed

  • She is 75% smaller.
  • Has greatly increased speed.

During the Boss Rush

  • All difficulty mode changes, regardless of the world's difficulty mode.
  • Providence always acts as if she is in both the Hallow and the Underworld, and is therefore able to summon the crystal and enter her holy ray phase.
  • She moves even faster and has an even higher fire rate.

Summons

Providence Offense
Providence Offense.png
Guardian Commander map.png
Map icon
Statistics
TypeFlying Enemy
EnvironmentThe HallowThe Underworld
Damage0
Max Life31875 / 63750 Expert Mode / 71718 Master Mode
Defense40
DR30%
KB Resist100%
Immune toConfusedHoly FlamesNightwitherPearl Aura
Providence Defender
Providence Defender.png
Guardian Defender map.png
Map icon
Statistics
TypeFlying Enemy
EnvironmentThe HallowThe Underworld
Damage0
Max Life18750 / 37500 Expert Mode / 42186 Master Mode
Defense50
DR40%
KB Resist100%
Immune toConfusedHoly FlamesNightwitherPearl Aura
Providence Healer
Providence Healer.png
Guardian Healer map.png
Map icon
Statistics
TypeFlying Enemy
EnvironmentThe HallowThe Underworld
Damage0
Max Life15000 / 30000 Expert Mode / 33750 Master Mode
Defense30
DR20%
KB Resist100%
Immune toConfusedHoly FlamesNightwitherPearl Aura

Resistances

Aftermath

Notes

  • Providence has a unique death animation where she releases a large shockwave as her core shatters, becomes engulfed in harsh flames, and promptly explodes into a blinding flash of light and multicolored sparkles.
  • If she is defeated in The Underworld, she leaves her drops in a floating, fully-enclosed frame of Profaned Rock, similarly to the Wall of Flesh.
  • As the Healer Guardian restores her health, her attacks reduce in aggressiveness.
    • If she is brought back above 75% health, the giant crystal will disappear shortly after and she will no longer enter her holy ray phase until she is brought back below 75% health.
  • While Providence is alive, the world is tinted an orange color. This will only happen if the lighting option in the settings menu is set to "Color" or "White".
    • If it is night, the world is instead tinted a blue color.
  • During her spawn animation, she will have significant amounts of damage reduction to prevent players from taking advantage of it.
  • Whether Providence drops the Elysian Wings or Elysian Aegis is based off of which biome Providence is summoned in.
    • The Elysian Aegis will not drop if Providence was summoned in the Hallow, even if the player was also considered to be within the Underworld when Providence was summoned.
    • However, Providence will drop both items when defeated entirely at night, regardless of the biome she was spawned in.
  • If Providence takes any damage during the day, her night-exclusive items will not drop.
  • When Providence has been defeated, the remaining Profaned Guardians will immediately vanish.

Tips

For more elaborate strategies on defeating Providence, the Profaned Goddess, including weapon and arena recommendations, see Guide:Providence, the Profaned Goddess strategies.
  • Pay close attention to your surroundings. This fight can potentially be very chaotic and hard to manage, so extra care must be taken to keeping track of and dodging projectiles, even those not currently on the screen.
  • When Providence enters her Cocoon Phase, she will hide in her cocoon and emanate waves of stars or spears. Try not to stray too far away from her during this phase, as the projectiles speed up over time and can become very hard to dodge, in addition to the Holy Inferno debuff potentially dealing massive damage if the player strays too far. However, take care not to stay too close, as the projectiles will be too close together to dodge.
    • If the player is confident in their dodging abilities, they can try to weave between the projectiles and run into the green healing stars to restore some HP. Note that in Death Mode the healing green stars are not present.
    • The healing stars will still appear in Master and Master Revengenance modes, but will not heal or deal damage to the player. They can, however, disorient the players trying to catch them, potentially leading them into getting hit by damaging stars.
  • When Providence is in her Holy Ray Phase, her movement speed will drastically decrease, the player should use this to their advantage to easily dodge it.
    • Dodging the ray should be the player's primary objective during this phase due to the fact that the ray can quickly deplete the player's health, and during this phase, Providence will take minimal damage from the player due to her increased defensive stats.
    • Similar to the small Phantasmal Deathrays used by True Eyes of Cthulhu, Providence's Holy Rays cannot pass through blocks, making blocks useful for dodging.
    • The Rod of Discord or the Normality Relocator can be used to dodge the rays if needed.
  • Having a multi-layered arena can make the fight much easier as the player can land on platforms to reset their flight time.
    • This is especially valuable when the player is afflicted with the Icarus' Folly debuff as it offsets the hampered mobility and helps avoid the molten globs.
  • Placing actuated hallowed blocks in the middle of the player's arena can ensure that the player stays in the Hallow while fighting Providence.
  • Attacks will have little effect on Providence and summons will not attack her while she is firing her Holy Rays or in her Cocoon Phase, so it is better to wait to use Rage and Adrenaline until immediately afterwards.
  • Running slowly in a horizontal straight line can help dodge the crystal at night.

Trivia

  • The BestiaryBestiary entry for Providence, the Profaned Goddess: "In a time lost to memory, there were four visionaries. With righteous fury, they slew a dragon, and their leader gorged Herself upon its auric soul of Flame. "The world is without guidance, and its people are filled with darkness." She said. There was silence, until Providence spoke once more. "Let us go forth, and light the world anew." And it was so."
  • Providence's theme is Unholy Insurgency, which was made by the artist DM DOKURO.
    • The definition of insurgency is "an active revolt or uprising," so the name of the song could refer to the player rising up to strike down Providence or Providence rising up to cleanse the world of all sin.
    • The old theme for Providence used to be the track Adventure's End from the game Mario & Luigi: Dream Team. This was changed due to copyright-related reasons.
    • A few weeks before Unholy Insurgency was introduced, Providence's theme was changed to Siren's Call (Seafoam Mix), which was also composed by DM DOKURO.
  • The word "Providence" is often used as a name synonymous with God, particularly the Christian God.
  • The name of the debuff "Icarus' Folly" references Icarus from Greek mythology, who used wings created with wax to achieve flight. However, he tested his limits and flew too close to the sun, melting his wings and causing him to fall back to Earth to his death.
  • She was previously named "Providence, the Profaned God". This was changed due to Providence being referred to as female in lore entries and by the developers, and "goddess" is the feminine word for "god".
  • If the Boss Checklist Mod is installed, her unique despawn message will be "The Profaned Goddess veils herself in purifying flame, leaving only ashes behind..."

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.4.003: Fixed her always being enraged in the Don't dig up seed instead of never enraging.
  • 2.0.4.001:
    • Now properly scales health in Master Mode. This should result in lower health overall.
    • Buffed holy blast damage from 150 / 264 Expert Mode / 288 Revengeance Mode / 300 Death Mode / 432 Master Mode to 150 / 264 Expert Mode / 288 Revengeance Mode / 312 Death Mode / 450 Master Mode, holy bomb, molten blast, and crystal damage from 140 / 228 Expert Mode / 252 Revengeance Mode / 264 Death Mode / 378 Master Mode to 140 / 228 Expert Mode / 252 Revengeance Mode / 276 Death Mode / 420 Master Mode, holy fire damage from 120 / 192 Expert Mode / 220 Revengeance Mode / 236 Death Mode / 330 Master Mode to 120 / 192 Expert Mode / 220 Revengeance Mode / 248 Death Mode / 360 Master Mode, holy spear and cocoon star damage from 140 / 220 Expert Mode / 244 Revengeance Mode / 256 Death Mode / 366 Master Mode to 140 / 220 Expert Mode / 244 Revengeance Mode / 268 Death Mode / 420 Master Mode, and holy flare and molten blob damage from 105 / 171 Expert Mode / 189 Revengeance Mode / 198 Death Mode / 284 Master Mode to 105 / 171 Expert Mode / 189 Revengeance Mode / 207 Death Mode / 315 Master Mode. Changed holy ray damage from 200 / 400 Expert Mode / 440 Revengeance Mode / 464 Death Mode / 660 Master Mode to 200 / 400 Expert Mode / 440 Revengeance Mode / 480 Death Mode / 600 Master Mode.
    • No longer enrages based on time in the Don't dig up seed.
    • Increased the brightness of holy spears.
    • Guardians now have 25% less health and 10% less damage in Master Mode.
    • Now takes 65% damage from Elemental Lance.
    • Fixed a crash caused by her fire border drawing when she does not exist.
    • Fixed Holy Crystal sometimes not spawning during the night.
  • 2.0.3.007:
    • Added a visual flaming border around her to show when Holy Inferno will be inflicted. This border fades in as the player gets closer to it.
    • Holy Inferno border now smoothly expands back to normal size after a cocoon phase instead of instantly snapping back to normal.
    • The player now only receives the flaming visuals while inflicted with Holy Inferno instead of when they get close to being inflicted.
    • Removed her sky shader.
    • Now drops an extra 30-40 Divine Geodes when defeated at nighttime.
    • Fixed her bestiary entry using the wrong apostrophe.
  • 2.0.3.005:
    • Decreased holy ray Holy Flames or Nightwither duration from 10 seconds to 6.67.
    • Decreased holy blast Holy Flames or Nightwither duration from 8 seconds to 5.33.
    • Decreased holy bomb and molten blast Holy Flames or Nightwither duration from 4 seconds to 2.67.
    • Decreased cocoon star, holy flare, and holy spear Holy Flames or Nightwither duration from 3 seconds to 2.
    • Decreased holy fire and molten blob Holy Flames or Nightwither duration from 2 seconds to 1.33.
    • Now forces net syncs, even if the net spam counter is too high.
    • Added new visuals effects for Holy Inferno and Icarus' Folly.
  • 2.0.3.003:
    • Improved the visuals of her shield while the Defense Guardian is alive.
    • Guardians now orbit slightly farther away from her.
  • 2.0.3.001:
    • No longer enrages outside the Hallow or Underworld.
    • Guardians are no longer trackable by the vanilla boss health bar.
    • Now drops Elysian Aegis or Elysian Wings per player in multiplayer.
  • 2.0.2.002:
    • Decreased Boss Checklist Mod difficulty value from 19.01 to 19.
    • Changed Boss Checklist Mod despawn message from "The Profaned Goddess vanishes in a burning blaze." to "The Profaned Goddess veils herself in purifying flame, leaving only ashes behind…"
    • Her and all Profaned Guardians now properly display vanilla debuff colors and Hunter Potion effects.
    • Fixed crystal attacks not functioning properly in multiplayer.
  • 2.0.2.001:
    • Cocoon attacks no longer prevent homing projectiles from targeting the boss.
    • Molten Blasts and Holy Blasts travel through tiles until they intersect with the player's original position when the projectile was fired.
    • Molten Blasts and Holy Blasts no longer die immediately upon touching water/lava.
    • Molten Blobs float to the top of water/lava.
    • Added outlines to all fire projectiles.
    • Now has a visual shield around her while the defender is alive and a pulsating star in her center while the attacker is alive, showing that her defense and attack are being buffed respectively.
    • The Underworld biome now takes priority over the Hallow biome for her behavior and drops.
    • Holy Inferno no longer reduces the player's movement speed.
    • Changed Bestiary entry from "A deity of stone and fire. Her flame burns for one reason alone— to cleanse the world of its sinful existence, and to purify those who live upon it." to "A deity of stone and fire. Her flame burns for one reason alone— to cleanse the world of life, so that all may suffer no longer."
  • 2.0.1.002:
    • Holy Blasts now explode into an even spread of fire. Decreased fire count from 8 to 6 during the day, 10 to 8 during the night.
    • No longer inflicts Holy Inferno during her death animation.
    • Now drops 4 Profaned Moonlight Dye at night instead of 3-4.
    • Changed the status message from "The air is burning..." to "Holy flames burn away at your wings...".
    • Changed the death animation sound.
    • Now takes 20% damage from Hell's Sun.
  • 2.0.1.001:
    • Now spawns her Holy Fire projectiles slightly higher up to prevent cheap hits.
    • Now drops 20-30 Unholy Essences in Normal Mode as intended, and now drops 25-30 Divine Geodes instead of 15-20.
    • Treasure Bag now drops 30-40 Expert Mode Divine Geodes instead of 20-30 Expert Mode.
    • Increased the spread of gores by 75%.
  • 2.0.0.003: Fixed her not dropping Divine Geodes in Classic Mode.
  • 1.5.1.003:
    • Now drops 3 Platinum Coin.
    • No longer becomes invulnerable if the player leaves the Hallow or Underworld for 5 seconds. Instead, she will now become more aggressive.
    • Renamed the Profaned Guardians in the fight to 'Providence Offense", "Providence Defender" and "Providence Healer".
    • Fixed an issue that caused her to not drop loot in multiplayer.
  • 1.5.1.001:
    • Nerfed health from 330,000 / 528,000 Expert Mode / 600,000 Revengeance Mode to 312,500 / 500,000 Expert Mode / 600,000 Revengeance Mode.
    • Buffed Holy Blast damage from 130 / 208 Expert Mode / 228 Revengeance Mode / 240 Death Mode to 150 / 264 Expert Mode / 288 Revengeance Mode / 300 Death Mode.
    • Buffed Molten Blast damage from 110 / 168 Expert Mode / 196 Revengeance Mode / 208 Death Mode to 140 / 228 Expert Mode / 252 Revengeance Mode / 264 Death Mode.
    • Changed Molten Blob damage from 110 / 168 Expert Mode / 196 Revengeance Mode / 208 Death Mode to 105 / 171 Expert Mode / 189 Revengeance Mode / 198 Death Mode.
    • Buffed Holy Bomb damage from 120 / 192 Expert Mode / 220 Revengeance Mode / 236 Death Mode to 140 / 228 Expert Mode / 252 Revengeance Mode / 264 Death Mode.
    • Nerfed Holy Flare damage from 120 / 192 Expert Mode / 220 Revengeance Mode / 236 Death Mode to 105 / 171 Expert Mode / 189 Revengeance Mode / 198 Death Mode.
    • Buffed Holy Spear damage from 130 / 208 Expert Mode / 228 Revengeance Mode / 240 Death Mode to 140 / 220 Expert Mode / 244 Revengeance Mode / 256 Death Mode.
    • No longer reduces the effectiveness of Cursed Inferno's damage reduction loss.
    • The defensive Profaned Guardian now orbits around Providence instead of attacking the player. It no longer deals contact damage. While the defensive guardian is alive, Providence's defense is multiplied by 2.
    • Changed the healer Profaned Guardian's health from 30,000 to 15,000 / 30,000 Expert Mode. It now orbits around Providence in a fixed circular path. The time taken to heal Providence no longer changes with the amount of Profaned Guardians alive. Decrease time taken to heal from 2 / 1.5 Revengeance Mode seconds to 1.5 / 1 Revengeance Mode.
    • The offensive Profaned Guardian now orbits around Providence instead of aggressively attacking the player. It no longer deals contact damage or spawns flare dust. While the offensive guardian is alive, Providence's damage is multiplied by 1.25.
    • Decreased Providence's attack delay while Profaned Guardians are alive from 1.25, 1.5, and 2 to 1.15, 1.3, and 1.45 while 1, 2, and 3 Profaned Guardians are alive respectively.
    • No longer moves at half speed while firing the Holy Ray when the Profaned Guardians are alive. Decreased Holy Ray velocity reduction per amount of Profaned Guardian alive.
    • Can now aim Cocoon Stars at the player while Profaned Guardians are alive.
    • Cocoon Star attack now deals 140 / 220 Expert Mode / 244 Revengeance Mode / 256 Death Mode damage instead of 100 / 150 Expert Mode / 180 Revengeance Mode / 200 Death Mode. It no longer ignores player defensive stats or immunity frames. Increased Holy Flames or Nightwither duration from 1 second to 3.
    • Healing stars no longer heal the player while the player has immunity frames.
    • Molten Blobs now inflict defense damage and share a similar immunity frame system to other projectiles in the fight.
    • Now vulnerable to cold and water debuffs, but resistant to sickness and heat debuffs.
    • Now has a death animation.
    • Now drops Blazing Core regardless of world difficulty.
    • Added Profaned Moonlight Dye to her Boss Checklist loot list.
  • 1.5.0.001:
    • Nerfed health from 440,000 / 704,000 Expert Mode / 800,000 Revengeance Mode to 330,000 / 528,000 Expert Mode / 600,000 Revengeance Mode.
    • Nerfed Boss Rush health from 12,500,000 / 20,000,000 Expert Mode to 1,250,000 / 2,000,000 Expert Mode.
    • Nerfed damage reduction from 35% to 30%.
    • Nerfed Offensive Guardian health from 42,500 / 85,000 Expert Mode to 31,875 / 63,750 Expert Mode.
    • Nerfed Defensive Guardian health from 25,000 / 50,000 Expert Mode to 18,750 / 37,500 Expert Mode.
    • Nerfed Healer Guardian health from 40,000 to 30,000, and defense from 35 to 30. Buffed damage reduction from 15% to 20%.
    • No longer immune to any debuffs except Confused, Pearl Aura, Holy Flames, and Nightwither.
    • Day and Night Cocoon stars now reset the Adrenaline Meter if they contact the player. This change does not affect the Healing Cocoon stars.
    • Healing Cocoon stars now have a 25% / 16.67% Expert Mode / 12.5% Revengeance Mode / 0% Death Mode chance to spawn during the cocoon phase instead of a static 25% chance in Normal, Expert, and Revengeance Mode.
    • Healing Cocoon stars are now more vibrant.
    • Non-healing Cocoon stars are now rotated by 45 degrees.
    • Holy Bomb and Flare projectiles now use a circular hitbox.
    • All Guardians now have map icons.
    • Loot will now only spawn in a box in the Underworld biome. Decreased box size by 67%.
    • When afflicted by Holy Inferno, the player is marked with a flaming icon instead of reducing vision.
    • No longer takes 50% more damage from Elemental Axe minions.
    • Hit sound now has a slight delay.
    • Projectiles now inflict Holy Flames for 3 seconds instead of 2-5. Holy Ray beam now inflicts Holy Flames for 7 seconds instead of 5.
    • In multiplayer, she can now target and fire projectiles at multiple players at once. This is capped at 5 players.
    • Holy Inferno now decreased player movement speed by 25% when inflicted.
    • Nerfed Icarus' Folly flight time penalty from 75% to 33%.
    • Now drops Supreme Healing Potions.
    • Projectiles now create less dust.
    • Fixed several desync issues.
  • 1.4.5.006:
    • Shader darkness effect now acts as if it's at max distance during all attacks while any Profaned Guardian is alive.
    • Fixed a bug with the shader darkness where Holy Inferno would be inflicted before the shader became fully dark.
  • 1.4.5.005: Increased the distance the player needs to be before the screen shader becomes black during fight.
  • 1.4.5.004:
    • Molten Blobs now last 15 seconds on the ground instead of 20.
    • Holy Spears can no longer slightly home in on the player.
    • Death Mode no longer multiplies the rate at which holy spears are fired by 2.
    • Screen shader now gradually grows brighter when the player gets within 20 tiles of her Holy Inferno debuff distance. The screen shader is at max brightness while the player is too far away and will be inflicted with Holy Inferno.
    • Providence at nighttime now fires 4 lasers during her scissor laser attack.
    • Fixed a bug that prevented nighttime form from spawning the crystal rock.
    • Fixed a bug that prevented her from correctly executing her scissor laser attack.
  • 1.4.5.003:
    • Attack delay now decreases as her health decreases in Death Mode.
    • Buffed Offense Profaned Guardian Flare Dust damage from 140 / 220 Expert Mode / 242 Revengeance Mode / 255 Death Mode to 140 / 220 Expert Mode / 244 Revengeance Mode / 256 Death Mode.
    • Nerfed Defense Profaned Guardian contact damage from 100 / 200 Expert Mode / 229 Revengeance Mode / 248 Death Mode to 100 / 200 Expert Mode / 220 Revengeance Mode / 232 Death Mode.
    • Nerfed Holy Fire damage from 120 / 192 Expert Mode / 220 Revengeance Mode / 238 Death Mode to 120 / 192 Expert Mode / 220 Revengeance Mode / 236 Death Mode.
    • Buffed Molten Blast damage from 110 / 168 Expert Mode / 193 Revengeance Mode / 208 Death Mode to 110 / 168 Expert Mode / 196 Revengeance Mode / 208 Death Mode.
    • Buffed Molten Glob damage from 110 / 168 Expert Mode / 193 Revengeance Mode / 208 Death Mode to 110 / 168 Expert Mode / 196 Revengeance Mode / 208 Death Mode.
    • Nerfed Holy Bomb damage from 120 / 192 Expert Mode / 220 Revengeance Mode / 238 Death Mode to 120 / 192 Expert Mode / 220 Revengeance Mode / 236 Death Mode.
    • Nerfed Holy Blast damage from 130 / 208 Expert Mode / 228 Revengeance Mode / 241 Death Mode to 130 / 208 Expert Mode / 228 Revengeance Mode / 240 Death Mode.
    • Nerfed Holy Spear damage from 130 / 208 Expert Mode / 228 Revengeance Mode / 241 Death Mode to 130 / 208 Expert Mode / 228 Revengeance Mode / 240 Death Mode.
    • Changed Cocoon Star damage from 100 / 150 Expert Mode / 200 Death Mode to 100 / 150 Expert Mode / 180 Revengeance Mode / 200 Death Mode.
    • Buffed Crystal Shard damage from 140 / 228 Expert Mode / 250 Revengeance Mode / 264 Death Mode to 140 / 228 Expert Mode / 252 Revengeance Mode / 264 Death Mode.
  • 1.4.5.002:
    • Now immune to Nightwither.
    • Now drops both Elysian Aegis and Elysian Wings when defeated entirely at nighttime, regardless of the biome the player is in.
    • Updated various aurora visuals.
    • Resprited Icarus' Folly.
    • Fixed a bug that caused the game to crash when summoned in the Underworld.
    • Fixed an oversight that allowed her to drop Profaned Moonlight Dye regardless if damage was dealt at daytime.
  • 1.4.5.001:
    • Added the ability to fight Providence at night. During the night, Providence has a modified and more intense AI.
    • There is now a 2-second delay before she can use another attack after finishing a cocoon phase.
    • The cocoon flame and spear attacks are now more pattern-based.
    • Molten Phase no longer occurs in Normal Mode.
    • Now has a unique summoning animation that plays when the Profaned Core is used.
    • Guardians now inflict Holy Flames for 5 seconds on contact instead of On Fire! for 10 seconds.
    • No longer immune to Ichor or War Cleave.
    • Now drops Profaned Moonlight Dye when defeated entirely at nighttime.
    • Increased Divine Geode drop amount from 10-15 / 15-25 Expert Mode to 15-20 / 20-30 Expert Mode.
  • 1.4.4.002: Now takes 50% more damage from Elemental Axe.
  • 1.4.3.002:
    • Buffed base damage reduction from 25% to 35%.
    • Reordered attack pattern.
    • Cocoon flames now move inwards if the player is too close to Providence.
    • Holy Flares now last 14 seconds instead of 10.
    • Now despawns her Holy Flares and Holy Fire projectiles when she goes into a cocoon phase.
    • Attack rates now scale with active guardians at 20% Death Mode health instead of 25% Death Mode.
    • Her and offensive guardian are no longer immune to Astral Infection, Betsy's Curse, or Celled.
    • Healer and defender guardians are no longer immune to Astral Infection, Betsy's Curse, Celled, or Oiled.
  • 1.4.3.001:
    • Nerfed defensive Profaned Guardian's contact damage from 100 / 200 Expert Mode / 250 Revengeance Mode / 287 Death Mode to 100 / 200 Expert Mode / 220 Revengeance Mode / 232 Death Mode.
    • Nerfed offensive Profaned Guardian's contact damage from 120 / 240 Expert Mode / 300 Revengeance Mode / 345 Death Mode to 120 / 240 Expert Mode / 264 Revengeance Mode / 278 Death Mode.
    • Nerfed holy bomb and holy fire damage from 120 / 192 Expert Mode / 240 Revengeance Mode / 276 Death Mode to 120 / 192 Expert Mode / 220 Revengeance Mode / 238 Death Mode.
    • Nerfed molten blast and molten blob damage from 110 / 168 Expert Mode / 210 Revengeance Mode / 241 Death Mode to 110 / 168 Expert Mode / 193 Revengeance Mode / 208 Death Mode.
    • Nerfed holy blast and holy spear damage from 130 / 208 Expert Mode / 260 Revengeance Mode / 299 Death Mode to 130 / 208 Expert Mode / 228 Revengeance Mode / 241 Death Mode.
    • Nerfed crystal shard damage from 140 / 228 Expert Mode / 285 Revengeance Mode / 327 Death Mode to 140 / 228 Expert Mode / 250 Revengeance Mode / 264 Death Mode.
    • Nerfed holy ray damage from 200 / 400 Expert Mode / 500 Revengeance Mode / 575 Death Mode to 200 / 400 Expert Mode / 440 Revengeance Mode / 464 Death Mode.
    • Now only drops Rune of Kos on the first kill.
    • Death Mode changes:
      • Attack rate stops decreasing proportional to the amount of guardians when below 25% health instead of 15%.
      • Can use the Holy Ray or Crystal immediately instead of below 75% health.
      • Decreased healing rate on Healer Guardian by 50%.
      • Moves at the highest speed immediately, instead of gradually speeding up as health lowers.
      • Fires all projectiles at the highest rate and speed immediately, instead of gradually increasing rate and speed as health lowers.
  • 1.4.2.108:
    • Now has unique spawn, hit, laser, and death sound effects.
    • Now forcibly classified as organic for the purposes of finite use weaponry.
  • 1.4.2.106:
    • Buffed Holy Blast damage from 126 / 184 Expert Mode to 130 / 208 Expert Mode, Holy Fire damage from 118 / 160 Expert Mode to 120 / 192 Expert Mode, Molten Blast damage from 156 Expert Mode to 168 Expert Mode, Holy Bomb damage from 176 Expert Mode to 192 Expert Mode, Holy Shot damage from 192 Expert Mode to 208 Expert Mode, and crystal's damage from 208 Expert Mode to 228 Expert Mode.
    • Buffed the offensive guardian's contact damage from 100 / 200 Expert Mode to 120 / 240 Expert Mode, and defense from 30 to 40.
    • Buffed the defensive guardian's contact damage from 80 / 160 Expert Mode to 100 / 200 Expert Mode, and defense from 40 to 50.
    • Buffed the healer guardian's defense from 30 to 35.
  • 1.4.2.105:
    • Nerfed Cocoon Flame damage in Death Mode from 300 to 200.
    • Speed and projectile fire rates are now reduced for each Profaned Guardian alive.
    • Crystal and Holy Ray attacks are now exclusive to the Underworld and the Hallow respectively. Both attacks can still occur at once in Boss Rush.
    • In Revengeance Mode, she now shoots two Holy Rays that rotate towards each other until leaving a small space.
    • If she is inside of tiles, the Holy Rays can go through tiles.
    • Now moves further horizontally while she is firing Molten Blasts and Holy Bombs. However, she cannot fire them while directly over the player.
    • Now moves slower during her Holy Ray, and will move even slower for each Profaned Guardian alive.
    • Cocoon flames now last 4 seconds instead of 5.
    • Increased spread of crystal shards, and each wave of shards now has 14 shards instead of 10.
    • Crystal shards now ignore tiles for 5 seconds instead of 8, and fall faster in Revengeance Mode.
    • Cocoon flames are now instantly opaque instead of fading in.
    • Holy Fire, Holy Flare, and Holy Spear projectiles now pierce through the player.
    • Holy Shot are now slightly transparent to differentiate them from the aimed spears.
    • The offensive and defense guardians no longer shoot spears.
    • The offensive guardian's Flare Dusts no longer produce dust and have a significantly smaller explosion.
    • Reduced screen shader intensity.
    • Icarus' Folly no longer multiplies the player's horizontal speed by 0.99 every frame, now sets the player's flight time to 400 instead of 100 if they have over 400 flight time, and now reduces flight time by 50% instead of 66%. The debuff can now also be cancelled out by water.
    • Resprited Holy Inferno.
    • Fixed Holy Laser offset on her.
  • 1.4.2.104:
    • Can now be lifestealed off of while not in either of her cocoon phases.
    • Can now drop Elysian Aegis and Elysian Wings in Normal Mode.
  • 1.4.2.103:
    • Now drops biome exclusive drops for all players in multiplayer.
    • Spears now have afterimages.
  • 1.4.2.102:
    • Now immune to Coldheart Icicle.
    • All three guardians now become completely invincible when enraged instead of setting their defense values to 99,999.
    • Tweaked sky shader color.
  • 1.4.2.101:
    • Now heals more quickly the more guardians there are alive.
    • Molten Blobs are now larger.
    • Fixed offensive guardian latching onto the player and stun locking them.
  • 1.4.2.003:
    • Buffed Boss Rush health from 10,000,000 / 16,000,000 Expert Mode / 19,200,000 Death Mode to 12,500,000 / 20,000,000 Expert Mode / 24,000,000 Death Mode.
    • Can no longer be targeted while firing Holy Ray.
  • 1.4.2.002: Fixed an error where the internal value for it wasn't resetting.
  • 1.4.2.001:
    • Buffed health from 264,500 / 423,300 Expert Mode / 478,400 Revengeance Mode / 644,000 Death Mode to 440,000 / 704,000 Expert Mode / 800,000 Revengeance Mode / 1,144,000 Death Mode.
    • Buffed Boss Rush health from 17,600,000 Death Mode to 19,200,000 Death Mode.
    • Buffed offensive guardian's health from 37,500 / 75,000 Expert Mode to 42,500 / 85,000 Expert Mode, contact damage from 80 / 160 Expert Mode to 100 / 200 Expert Mode, spear damage from 96 / 132 Expert Mode to 118 / 160 Expert Mode, and flare dust damage from 112 / 152 Expert Mode to 118 / 160 Expert Mode.
    • Buffed defensive guardian's health from 21,875 / 43,750 Expert Mode to 25,000 / 50,000 Expert Mode, and spear damage from 96 / 132 Expert Mode to 118 / 160 Expert Mode.
    • Buffed healer guardian's health from 37,500 / 75,000 Expert Mode to 40,000 / 80,000 Expert Mode.
    • Now starts attacking more often below 15% health instead of 25%.
    • Guardians are now only spawned once during the fight.
    • No longer becomes invincible during the guardian phase.
    • Now moves vertically towards the player quicker while firing her Holy Ray.
    • Projectiles no longer gain extra damage once she starts attacking more often.
    • Projectiles are now shot more rapidly once she's at or below 10% health instead of just below 10% health.
    • Increased distance before attack pattern is reset.
    • Crystal now lasts for 60 / 35 Death Mode seconds instead of 65.
    • Molten Blobs now have an immunity frame cooldown slot of 0 instead of 1.
    • Projectiles now have more descriptive names.
    • Can no longer be lifestealed off of.
    • Offensive guardian now has afterimages.
    • The offensive guardian now gains increased contact damage depending on which attack it's performing.
    • Decreased minimum coin drop count from 1 Platinum Coin to 50 Gold Coin.
    • Guardians now have gores.
    • Fixed negative healing flames not killing the player in Armageddon.
  • 1.4.1.003:
    • Decreased minimum coin drop amount from 3 Platinum Coin to 1 Platinum Coin.
    • All of her Guardians no longer drop money.
    • Now starts attacking more frequently at 25% health instead of 50%, and smoothened movement during laser attack.
  • 1.4.1.001:
    • Buffed Boss Rush health from 9,000,000 / 14,400,000 Expert Mode / 15,840,000 Death Mode to 10,000,000 / 16,000,000 Expert Mode / 17,600,000 Death Mode.
    • Buffed offensive guardian's Boss Rush health from 200,000 / 400,000 Expert Mode / 500,000 Death Mode to 400,000 / 800,000 Expert Mode / 1,000,000 Death Mode.
    • Buffed defensive guardian's Boss Rush health from 150,000 / 300,000 Expert Mode / 360,000 Death Mode to 300,000 / 600,000 Expert Mode / 720,000 Death Mode.
    • Buffed healer guardian's Boss Rush health from 200,000 / 400,000 Expert Mode / 500,000 Death Mode to 400,000 / 800,000 Expert Mode / 1,000,000 Death Mode.
    • No longer takes 12.5% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
    • No longer takes 50% damage from ranged projectiles while Vortex armor's stealth ability is active.
    • Increased Holy Flames duration from Holy Blasts from 2 seconds to 4.
    • Increased Holy Flames duration from Holy Bombs and Molten Blasts from 2 seconds to 3.
    • Decreased Holy Flames duration from Molten Blobs from 2 seconds to 1.5.
    • Holy Spears and laser now inflict Holy Flames.
    • Icarus' Folly is now applied to all players in multiplayer instead of just the player that Providence is targeting.
    • The defensive and offensive guardians' spears now inflict Holy Flames.
    • The offensive guardian's flares no longer inflict Holy Flames.
    • Holy Inferno's death messages now have periods.
    • Fixed Holy Inferno calling her by her old name.
  • 1.4.0.002: Can now slowly glide while firing Holy Laser.
  • 1.4.0.001:
    • Nerfed offensive Guardian damage reduction from 45% to 30%, defensive Guardian damage reduction from 60% to 40%, and healer Guardian damage reduction from 30% to 15%.
    • Tweaked projectile fire rates.
  • 1.3.4.101:
    • Buffed health from 230,000 / 368,000 Expert Mode / 416,000 Revengeance Mode / 560,000 Death Mode to 264,500 / 423,200 Expert Mode / 478,400 Revengeance Mode / 644,000 Death Mode.
    • Nerfed damage reduction from 40% (33% while inflicted with Cursed Inferno or Ichor), to 25% (20% while inflicted with Cursed Inferno or Ichor).
    • Buffed damage reduction in cocoon phase while inflicted with Cursed Inferno or Ichor from 83% to 85%.
    • Box spawned after being defeated is now made of Profaned Rock instead of Lihzahrd Brick.
  • 1.3.4.001:
    • Renamed from "Providence, the Profaned God" to "Providence, the Profaned Goddess".
    • Nerfed Death Mode health from 800,000 Death Mode to 560,000 Death Mode.
    • Nerfed offensive guardian's health from 40,000 / 80,000 Expert Mode to 37,500 / 75,000 Expert Mode.
    • Buffed defensive guardian's health from 20,000 / 40,000 Expert Mode to 21,875 / 43,750 Expert Mode.
    • Buffed healer guardian's health from 30,000 / 60,000 Expert Mode to 37,500 / 75,000 Expert Mode.
    • Increased offensive guardian's speed.
    • Increased minimum distance required for the player to be inflicted with Holy Inferno.
    • Her and her guardians are longer immune to Cursed Inferno.
    • Now takes 12.5% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets instead of 25%.
    • No longer takes 70% damage from Galactus Blade's comets.
    • Tweaked damage resistance formula.
  • 1.3.3.011:
    • Added two new attacks:
      • Providence will stop in place and fire a sweeping Holy Ray.
      • Providence will spawn a crystal above the player that shoots spreads of gravity-affected crystals.
    • Changed the positions in which the Profaned Guardians spawn.
    • Tweaked how fast she moves vertically when despawning.
    • Now takes 25% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
    • Now takes 70% damage from Galactus Blade's comets.
  • 1.3.3.001:
    • Buffed health from 200,000 / 320,000 Expert Mode / 352,000 Revengeance Mode / 720,000 Death Mode to 230,000 / 368,000 Expert Mode / 416,000 Revengeance Mode / 800,000 Death Mode.
    • Buffed offensive guardian's health from 35,000 / 70,000 Expert Mode to 40,000 / 80,000 Expert Mode.
    • Buffed defender guardian's health from 17,000 / 34,000 Expert Mode to 20,000 / 40,000 Expert Mode.
    • Can now drop Divine Geodes in Normal Mode.
    • Her and her three guardians are no longer immune to Abyssal Flames, Armor Crunch, Demon Flames, God Slayer Inferno, Nightwither, Shred, or Whispering Death.
    • Swapped the sprites for the offensive and defender guardians.
    • No longer disables wiring.
    • Resprited map icon.
  • 1.3.2.001:
    • Nerfed holy flame damage from 200 / 260 Expert Mode / 273 Revengeance Mode / 390 Death Mode to 118 / 160 Expert Mode / 168 Revengeance Mode / 240 Death Mode.
    • Nerfed holy blast damage from 220 / 288 Expert Mode / 302 Revengeance Mode / 432 Death Mode to 126 / 184 Expert Mode / 193 Revengeance Mode / 276 Death Mode.
    • Nerfed molten blast damage from 210 / 280 Expert Mode / 294 Revengeance Mode / 420 Death Mode to 110 / 156 Expert Mode / 163 Revengeance Mode / 234 Death Mode.
    • Nerfed holy bomb damage from 200 / 260 Expert Mode / 273 Revengeance Mode / 390 Death Mode to 120 / 176 Expert Mode / 184 Revengeance Mode / 264 Death Mode.
    • Nerfed cocoon spear damage from 220 / 288 Expert Mode / 302 Revengeance Mode / 432 Death Mode to 130 / 192 Expert Mode / 201 Revengeance Mode / 288 Death Mode.
    • Nerfed Offensive Guardian contact damage from 120 / 240 Expert Mode to 80 / 160 Expert Mode, and flare damage from 220 / 280 Expert Mode / 294 Revengeance Mode / 420 Death Mode to 112 / 152 Expert Mode / 159 Revengeance Mode / 228 Death Mode.
    • Nerfed Defender Guardian contact damage from 100 / 200 Expert Mode to 80 / 160 Expert Mode.
    • Nerfed Profaned Guardian spear damage from 200 / 240 Expert Mode / 252 Revengeance Mode / 360 Death Mode to 96 / 132 Expert Mode / 138 Revengeance Mode / 198 Death Mode.
    • Reduced screen shader effect.
    • Now spawns Uelibloom Ore when defeated.
    • Resprited.
    • Fixed a size scaling bug.
  • 1.3.1.001:
    • Now hovers back and forth during all non-cocoon phases instead of hovering directly above the player in some of them.
    • Now takes 6 seconds to become invulnerable to damage when out of the Hallow or Underworld instead of instantly becoming invincible.
    • Optimized the code for most of her projectiles.
    • Holy Bombs now last 4.17 seconds instead of 8.
    • Holy Bombs now shoot flares twice as often.
    • Holy Fire projectiles now briefly home in on the player.
    • Tweaked Holy Flare projectile's velocity.
    • Holy Flare projectiles now last 10 seconds instead of 5 and now have an added extra update.
    • Increased the spread of the Molten Blobs created by Molten Blasts.
    • Increased the y velocity of Molten Blobs.
    • Buffed healer guardian's health from 15,000 / 30,000 Expert Mode to 30,000 / 60,000 Expert Mode.
    • Healer guardian no longer deals contact damage.
  • 1.3.0.001:
    • Cut the distance it takes for players to be inflicted with the Holy Inferno debuff in half.
    • Decreased offensive guardian's speed, attack, and general aggressiveness.
    • Increased defensive guardian's speed.
  • 1.2.4.204: Reduced the strength of Icarus' Folly's horizontal velocity.
  • 1.2.4.201:
    • Nerfed offensive guardian's health from 50,000 / 70,000 Expert Mode to 35,000 / 70,000 Expert Mode, and changed contact damage from 140 / 196 Expert Mode to 120 / 240 Expert Mode.
    • Nerfed defensive guardian's health from 25,000 / 35,000 Expert Mode to 17,000 / 34,000 Expert Mode, but buffed contact damage from 100 / 140 Expert Mode to 100 / 200 Expert Mode.
    • Changed healer guardian's health from 20,000 / 28,000 Expert Mode to 15,000 / 30,000 Expert Mode, and buffed contact damage from 95 / 133 Expert Mode to 100 / 200 Expert Mode.
  • 1.2.4.101:
    • Buffed Death Mode health from 518,400 Death Mode to 1,160,000 Death Mode.
    • Nerfed holy blast damage from 260 / 328 Expert Mode / 410 Revengeance Mode / 492 Death Mode to 220 / 288 Expert Mode / 360 Revengeance Mode / 432 Death Mode.
    • Nerfed holy bomb damage from 240 / 280 Expert Mode / 350 Revengeance Mode / 420 Death Mode to 200 / 260 Expert Mode / 325 Revengeance Mode / 390 Death Mode.
    • Nerfed holy fire damage from 250 / 300 Expert Mode / 375 Revengeance Mode / 450 Death Mode to 200 / 260 Expert Mode / 325 Revengeance Mode / 390 Death Mode.
    • Nerfed holy spear damage from 300 / 328 Expert Mode / 410 Revengeance Mode / 492 Death Mode to 220 / 288 Expert Mode / 360 Revengeance Mode / 432 Death Mode.
    • Nerfed molten blast damage from 250 / 312 Expert Mode / 390 Revengeance Mode / 468 Death Mode to 210 / 280 Expert Mode / 350 Revengeance Mode / 420 Death Mode.
    • Buffed guardian's spear damage from 160 / 260 Expert Mode / 325 Revengeance Mode / 390 Death Mode to 200 / 240 Expert Mode / 300 Revengeance Mode / 360 Death Mode.
    • Buffed guardian's flare dust damage in Normal Mode from 170 to 220.
  • 1.2.4.002: Buffed health from 205,000 / 220,000 Expert Mode / 265,000 Revengeance Mode to 285,000 / 300,000 Expert Mode / 324,000 Revengeance Mode.
  • 1.2.4.001:
    • Renamed A Dunkin' Donut to A Profaned Guardian.
    • Defensive guardian spears now spawn at 10 second intervals instead of 7 second intervals.
    • Removed the Healer guardian's negative healing projectiles.
    • Offensive guardian flares now spawn at 7 second intervals instead of 10 second intervals.
    • Increased vertical acceleration speed.
    • Icarus' Folly now cuts horizontal wing speed.
    • Now disables wiring.
  • 1.2.3.008:
    • Buffed the defensive variant of A Dunkin' Donut's health from 20,000 / 28,000 Expert Mode to 25,000 / 35,000 Expert Mode.
    • Buffed A Dunkin' Donut's spear damage from 108 / 200 Expert Mode / 250 Revengeance Mode / 300 Death Mode to 160 / 260 Expert Mode / 325 Revengeance Mode / 390 Death Mode.
  • 1.2.3.007:
    • Renamed each guardian from "A Profaned Guardian" to "A Dunkin' Donut".
    • Now summons all 3 of her guardians at once for every 30% of her health lost.
    • Now stops attacking as much when her guardians are alive.
    • Now switches between phases twice as often in Death Mode.
    • Now becomes invincible if any guardian is alive.
    • Buffed offensive variant of A Dunkin' Donut's health from 40,000 / 56,000 Expert Mode to 50,000 / 70,000 Expert Mode.
    • Nerfed defensive variant of A Dunkin' Donut's health from 30,000 / 42,000 Expert Mode to 20,000 / 28,000 Expert Mode.
    • The defensive variant of A Dunkin' Donut can now fire a barrage of spears going in multiple directions.
    • The healer variant of A Dunkin' Donut can now fire a cluster of homing orbs which negatively heal the player upon contact.
  • 1.2.3.005: Now has a different order of attacks in Death Mode.
  • 1.2.3.004:
    • Nerfed offensive guardian's health from 50,000 / 70,000 Expert Mode to 40,000 / 65,000 Expert Mode.
    • Nerfed defensive guardian's health from 40,000 / 56,000 Expert Mode to 30,000 / 42,000 Expert Mode.
    • Fixed desync bugs with guardians in multiplayer.
  • 1.2.3.002:
    • Now gets 424,000 Death Mode health in Death Mode.
    • Now more aggressive in Death Mode.
  • 1.2.3.001:
    • Buffed holy blast damage from 184 / 312 Expert Mode / 390 Revengeance Mode to 260 / 328 Expert Mode / 410 Revengeance Mode, holy bomb damage from 168 / 264 Expert Mode / 330 Revengeance Mode to 240 / 280 Expert Mode / 350 Revengeance Mode, holy fire damage from 150 / 240 Expert Mode / 300 Revengeance Mode to 250 / 480 Expert Mode / 600 Revengeance Mode, holy spear damage from 168 / 264 Expert Mode / 330 Revengeance Mode to 300 / 328 Expert Mode / 410 Revengeance Mode, and molten blast damage in Normal Mode from 184 to 250.
    • No longer deals contact damage.
    • Holy fire is now shot in quicker succession.
    • Holy flames from holy blasts now take a moment to gain speed, then rapidly accelerate.
    • Molten blasts now last for less time.
    • Now has a set pattern of attacks instead of choosing between them randomly.
    • Molten blobs can now sit on platforms.
    • Icarus' Folly is now inflicted for 25 seconds instead of 15.
  • 1.2.2.001:
    • Now cancels Rain if it is currently occurring.
    • Healing flames and negative healing flames now last 5 seconds instead of 8.
    • Resprited spears.
  • 1.2.1.006:
    • Nerfed health from 215,000 / 344,000 Expert Mode / 368,000 Revengeance Mode to 205,000 / 323,000 Expert Mode / 352,000 Revengeance Mode.
    • Massively decreased the time it takes for her to despawn after all players have been killed.
  • 1.2.1.004:
    • Nerfed health from 235,000 / 376,000 Expert Mode / 400,000 Revengeance Mode to 215,000 / 344,000 Expert Mode / 368,000 Revengeance Mode.
    • Nerfed the Offense Profaned Guardian's overall velocity.
    • Fixed her not despawning when the player dies.
  • 1.2.1.002:
    • Buffed Holy Blast damage from 140 / 260 Expert Mode to 184 / 312 Expert Mode, Holy Fire damage from 108 / 200 Expert Mode to 150 / 240 Expert Mode, Molten Blast damage from 144 / 260 Expert Mode to 184 / 312 Expert Mode, Holy Bomb damage from 122 / 220 Expert Mode to 168 / 264 Expert Mode, and Holy Spear damage from 122 / 220 Expert Mode to 168 / 264 Expert Mode.
    • Resprited Holy Inferno.
  • 1.2.1.001:
    • Introduced Holy Inferno.
    • Nerfed health from 270,000 / 432,000 Expert Mode / 480,000 Revengeance Mode to 235,000 / 376,000 Expert Mode / 400,000 Revengeance Mode, and defense from 120 to 50.
    • Added a new phase where Providence enters her cocoon stage and will shoot out Holy Spears towards the player while more Holy Spears spawn nearby and move horizontally.
    • Decreased contact damage boosts based on guardians alive.
    • Now inflicts Holy Inferno onto players far enough away from her.
    • Now takes up 35 NPC slots instead of 20.
    • Tweaked specialized damage resistance formula.
    • Removed DPS cap.
    • Nerfed offensive guardian's health from 70,000 / 98,000 Expert Mode to 50,000 / 70,000 Expert Mode, and defense from 58 to 30.
    • Nerfed defense guardian's health from 50,000 / 70,000 Expert Mode to 40,000 / 56,000 Expert Mode, and defense from 88 to 40.
    • Nerfed healer guardian's health from 30,000 / 42,000 Expert Mode to 20,000 / 28,000 Expert Mode, and defense from 38 to 30.
    • Guardian negative healing orbs now last 5 seconds instead of 10.
    • Guardians now despawn if Providence is defeated or despawns.
    • Reduced the coin drop amounts for each guardian from 10 Gold Coin each to 5 Gold Coin each.
    • Buffed Dungeon status message now has a period.
    • Fixed her being unable to despawn properly.
  • 1.2.0.004:
    • Buffed offensive guardian's damage reduction from 33% to 45%, and healer guardian's damage reduction from 25% to 33%.
    • Tweaked specialized damage resistance formula.
  • 1.2.0.002:
    • Attack pattern is now modified if any Profaned Guardian is alive.
    • Offensive Guardian now inflicts Marked for Death for 3 seconds in Revengeance Mode.
    • Now uses Unholy Insurgency as her theme.
  • 1.2.0.001:
    • Now gets 440,000 Revengeance Mode health in Revengeance Mode.
    • Nerfed contact damage from 130 / 208 Expert Mode to 120 / 192 Expert Mode.
    • Offensive Guardian now has 33% damage reduction.
    • Defensive Guardian now has 66% damage reduction.
    • Healer Guardian now has 25% damage reduction.
    • Profaned Guardians now give Providence boosts which scale with difficulty:
      • If an offensive guardian is alive, she gets an attack boost.
      • If a defense guardian is alive, she gets a defense boost.
      • If a healer guardian is alive, she will slowly regenerate health.
    • No longer gains 99,999 defense during her cocoon phases.
    • No longer gets 120 defense during her holy fire, holy bomb, and molten blast phases.
    • Now has a smaller chance of spawning negative healing flames.
    • Increased both healing flame sizes.
    • Negative healing flames now take 150 health from the player instead of 130.
    • Now inflicts Icarus' Folly for 15 seconds instead of 10.
    • Slightly decreased the offensive and healer guardian's speeds.
    • Now despawns if the player gets too far away from her.
    • No longer immune to Ichor.
    • Now has a 2% Revengeance Mode chance to drop Laudanum or Stress Pills in Revengeance Mode.
  • 1.1.7.971: Now uses Siren's Call (Seafoam Mix) as her theme instead of Adventure's End.
  • 1.1.7.941: Can now only be fought at day, and will flee and despawn at night.
  • 1.1.7.921:
    • Defeating her now causes Dungeon enemies to gain buffed stats and have a 10% / 16.67% Expert Mode chance to spawn a Phantom Spirit on death.
    • Now broadcasts a status message to chat when defeated for the first time informing the player of new enemies dropping Bloodstone.
  • 1.1.7.901:
    • Nerfed health from 360,000 to 270,000, changed contact damage from 140 / 182 Expert Mode to 130 / 208 Expert Mode, and nerfed base defense from 150 to 120.
    • Nerfed Holy Blast damage from 180 to 140, Holy Fire damage from 125 to 108, Molten Blast damage from 190 to 144, and Holy Bomb damage from 170 to 122.
    • Changed offensive guardian's health from 80,000 / 96,000 Expert Mode to 70,000 / 98,000 Expert Mode, nerfed contact damage from 150 / 230 Expert Mode to 140 / 196 Expert Mode, buffed spear damage from 100 / 140 Expert Mode to 108 / 200 Expert Mode, and buffed flare dust's damage from 100 / 160 Expert Mode to 108 / 200 Expert Mode.
    • Nerfed defense guardian's health from 60,000 / 72,000 Expert Mode to 50,000 / 70,000 Expert Mode, contact damage from 125 / 150 Expert Mode to 100 / 140 Expert Mode, and buffed spear damage from 100 / 140 Expert Mode to 108 / 200 Expert Mode.
    • Nerfed healer guardian's health from 35,000 to 30,000, and buffed contact damage from 114 Expert Mode to 133 Expert Mode.
  • 1.1.7.864:
    • Guardians are now immune to all debuffs.
    • Lowered DPS cap.
  • 1.1.7.863:
    • Negative healing flares now instantly kill the player if they are below 0 health.
    • Holy Fires are now faster, and Molten Blobs now last 20 seconds instead of 5.
  • 1.1.7.861:
    • All projectiles now produce less or no dust.
    • All projectiles except Holy Spears now inflict Holy Flames for 2 seconds instead of 1.
  • 1.1.7.859:
    • Buffed contact damage from 110 / 132 Expert Mode to 140 / 182 Expert Mode.
    • Now has an increased DPS cap after she has been defeated previously.
  • 1.1.7.851: Holy Blasts, Molten Blasts, and Molten Blobs now collide with liquids.
  • 1.1.7.809: Buffed offensive guardian's contact damage from 180 Expert Mode to 230 Expert Mode.
  • 1.1.7.801:
    • Providence, her projectiles, and her guardians now use an immunity frame cooldown slot of 1 instead of the default 0.
    • Now takes 50% damage from Vehemence and ranged projectiles while Vortex armor's stealth effect is active.
  • 1.1.7.701:
    • Buffed defense from 100 to 150.
    • Nerfed Holy Blast damage from 320 Expert Mode to 260 Expert Mode, Holy Fire damage from 260 Expert Mode to 200 Expert Mode, Molten Blast's damage from 320 Expert Mode to 260 Expert Mode, and Holy Bomb damage from 280 Expert Mode to 220 Expert Mode.
    • Nerfed the offense and defense guardians' spear damage from 160 / 260 Expert Mode to 100 / 140 Expert Mode.
    • Nerfed the offensive guardian's Flare Dust damage from 160 / 240 Expert Mode to 100 / 160 Expert Mode.
    • All three guardians now take up 1 NPC slot each instead of 10.
    • No longer despawns if the player leaves the Hallow or the Underworld.
  • 1.1.7.61: Decreased the size of flare dust explosions from the main Profaned Guardian.
  • 1.1.7.56:
    • Now despawns if brought out of the Hallow or the Underworld for too long.
    • Fixed looping on Adventure's End.
  • 1.1.7.55:
    • Now spawns a box made of Lihzahrd Bricks after being defeated, containing her loot.
    • Increased the drop chances for all weapons from 16.67% / 25% Expert Mode to 25% / 33% Expert Mode.
    • Reduced the intensity of her screen shader.
  • 1.1.7.5:
    • Buffed health from 350,000 / 420,000 Expert Mode to 360,000 / 432,000 Expert Mode, and contact damage from 90 / 108 Expert Mode to 110 / 132 Expert Mode.
    • Buffed offensive guardian's health from 50,000 / 60,000 Expert Mode to 80,000 / 96,000 Expert Mode, contact damage from 100 / 120 Expert Mode to 150 / 180 Expert Mode, spear damage from 180 Expert Mode to 260 Expert Mode, and Flare Dust damage from 200 Expert Mode to 240 Expert Mode.
    • Buffed defender guardian's health from 40,000 / 48,000 Expert Mode to 60,000 / 72,000 Expert Mode, contact damage from 100 / 120 Expert Mode to 125 / 150 Expert Mode, and spear damage from 180 Expert Mode to 260 Expert Mode.
    • Buffed healer guardian's health from 25,000 / 30,000 Expert Mode to 35,000 / 42,000 Expert Mode, contact damage from 75 / 90 Expert Mode to 95 / 114 Expert Mode, and negative healing orb damage from 20 to 32.
    • Buffed Holy Blast damage from 280 Expert Mode to 320 Expert Mode, Holy Fire damage from 200 Expert Mode to 260 Expert Mode, Molten Blast damage from 260 Expert Mode to 320 Expert Mode, Holy Bomb damage from 220 Expert Mode to 280 Expert Mode, and negative healing flame damage from 70 / 100 Expert Mode to 100 / 260 Expert Mode.
    • Holy Blasts now last 2 seconds instead of 3.
    • Icarus' Folly is now inflicted for 10 seconds instead of 8.
    • Now cycles through phases about 50% quicker.
    • Decreased size by 25%.
    • The offensive guardian now takes up 1 NPC slot instead of 10.