1.4.5.002

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1.4.5.002
1.4.5.002
"Rust and Dust Hotfixes"
Release date August 21, 2020
Music Mod version
1.4.5.001 (music)
Version chronology
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1.4.5.001 1.4.5.003
Useful links
Version history  •  All patches

The 1.4.5.002 (or 1.4.5.2) update added two new items, fixed numerous bugs, and adjusted various enemies and bosses.

Additions

Changes

Bosses

Aquatic Scourge

  • Now fires several barrages of sand blasts in its spin attack instead of summoning enemies.

Astrum Deus

  • Reduced top speed in its second phase in all difficulties.

The Destroyer

  • Now fires blue lasers below 70% health which inflict Electrified in Revengeance Mode.
  • Green lasers are now fired below 85% health and inflict Cursed Inferno instead of homing onto the player.
  • All lasers can fire regardless of health in Death Mode.
  • Reduced maximum body defense buff from 30 to 10.
  • Probes now fire lasers less often.

The Devourer of Gods

  • Lasers in Phase 1 can now pass through tiles between them and the player as well as inflicting God Slayer Inferno for 2 seconds.

The Dragonfolly

  • Can now have up to 3 Draconic Swarmers alive at once in Revengeance Mode.
  • Phase 2 no longer limits the maximum Swarmers to 1.

Golem

  • Freed head in Revengeance Mode no longer deals contact damage.

The Hive Mind

  • Now burrows more often in Phase 1 and even more often in higher difficulties.
  • The amount of Hive Blobs and Dank Creepers that spawn during the fight now scales with world difficulty.
  • Hive Blobs stay much closer to the Hive Mind itself and fire vile clots slightly more often, but with reduced velocity.
  • Buffed Hive Blob's health from 75 to 100 for normal blobs and 150 for the variants that can spawn when the Hive Mind takes damage.
  • Shaderain projectiles now fall much slower.

Jungle Dragon, Yharon

  • Nerfed fast charge telegraph and bullet hell damage reduction from 75% to 40%.
  • No longer deals contact damage during bullet hells.

Leviathan and Anahita

  • Nerfed The Leviathan's health from 69,000 / 110,400 Expert Mode / 145,120 Revengeance Mode to 55,200 / 88,320 Expert Mode / 116,096 Revengeance Mode.

Lunatic Cultist

  • Ancient Doom projectiles and clone fireballs now inflict Shadowflame in Revengeance Mode.

Moon Lord

  • Reduced top speed in Revengeance Mode.
  • Phantasmal Spheres now start out with a slower velocity and accelerate over time.

The Plaguebringer Goliath

  • Can no longer naturally spawn in Death Mode.

Polterghast

  • Reduced tile enrage requirement by 25%.

Providence, the Profaned Goddess

Queen Bee

  • Can no longer naturally spawn in Death Mode.

Skeletron

  • Hands cannot deal damage for 3 seconds after spawning.

Skeletron Prime

  • Limbs cannot deal damage for 3 seconds after spawning.
  • Rockets in Revengeance Mode are now slightly slower.

The Slime God

  • Reduced speed and slimes summoned.
  • Reduced Distorted duration from the Core from 4 seconds to 3, and increased speed when possessing another slime.

Wall of Flesh

  • Lasers while enraged now start out with a slower velocity and accelerate over time.

Enemies

Balance and Reworks

  • All rogue accessories that grant special on-hit effects can only proc on the first 5 hits of a rogue projectile.
  • Anti-materiel Rifle projectiles now have 10% of the weapon's knockback instead of the full amount.
  • Rebalanced Caustic Staff, it now inflicts debuffs on a randomized timer between 1 and 3 seconds. It now only inflicts one debuff at a time, and cycles through its list of debuffs. Debuffs are now only applied if the player is holding a dummon weapon or tool. Debuffs must time out and cannot be refreshed before the next debuff can be applied.
  • Reworked Celestus' stealth strike, it now fires a single scythe that bounces off and homes into enemies after returning to the player once.
  • Desert Prowler armor no longer boosts the damage of ammunition.
  • Greatly reduced how often Elemental Disk splits and how many sub projectiles it can make.
  • Nerfed Elemental Excalibur's shot speed from 12 to 6.
  • Buffed Entropy's Vigil, Cataclymini's fire and Catastromini now grant ID-static immunity frames.
  • Reworked Hypothermia's stealth strike, it now fires an ice chunk that splits into more ice shards after traveling a short distance.
  • Lunarian Bow's projectiles can no longer pierce.
  • Napalm Arrow's shards now grant ID-static immunity frames.
  • Nerfed Optic Staff, Spazmamini minions now grant 12 ID-static immunity frames instead of 10 local immunity frames.
  • Profaned Soul Crystal now only gives Holy Flames immunity during the day and Nightwither immunity during the night.
  • Profaned Soul Crystal minions now only inflict Holy Flames at day and Nightwither at night.
  • Profaned Soul Crystal's safety damage net is now 75 damage instead of 0.1% of the target's max health.
  • Rebalanced Pulse Dragon. The flail itself now deals extra damage to inorganic targets, and each flail spawns 8 electrosphres instead of 6. Electrospheres no longer deal 40% base damage, and now grant local immunity frames, but last 0.2 seconds.
  • Sealed Singularity's bomb no longer grants local immunity frames.
  • Cosmic Scythes summoned from Shadow Potion now inflict Shadowflame instead of God Slayer Inferno.
  • Spectralstorm Cannon's lost soul projectiles now have a 30% projectile deviation. Lost soul projectiles now start on a randomized frame instead of the first frame.
  • Spirit Glyph, Hallowed Rune, and heart/star spawns from Bloodflare armor can now trigger on bosses that have no contact damage.
  • Sulphurous armor's toxic bubble projectile now only spawns on double jumps.
  • Nerfed Vanquisher Arrow, decreased the overall amount of secondary arrows that spawn.
  • Rebalanced Venerated Locket. Nerfed knife base damage from 200 to 150, but knife damage is now affected by rogue damage boosts.
  • Yanmei's Knife can now trigger its on-hit effects when damaging the following:

Recipes

    • Alluvion now uses 1 Ascendant Spirit Essence in its recipe instead of 5 Phantoplasm.
    • The Amalgam now uses 1 Ascendant Spirit Essence in its recipe instead of 5 Phantoplasm.
    • Apotheosis now uses 7 Ascendant Spirit Essences in its recipe instead of 33 Nightmare Fuel, 33 Endothermic Energy, and 33 Phantoplasm.
    • Ataraxia now uses 4 Ascendant Spirit Essences in its recipe instead of 20 Nightmare Fuel and 20 Endothermic Energy.
    • Auric Tesla Bar now uses 1 Ascendant Spirit Essence in its recipe instead of 2 Nightmare Fuel, 2 Endothermic Energy, and 2 Phantoplasm.
    • Core of the Blood God now uses 1 Ascendant Spirit Essence in its recipe instead of 5 Phantoplasm.
    • Cosmic Shiv now uses 1 Ascendant Spirit Essence in its recipe instead of 5 Nightmare Fuel, 5 Endothermic Energy, and 5 Phantoplasm.
    • Devil's Devastation now uses 1 Ascendant Spirit Essence in its recipe instead of 5 Phantoplasm.
    • Draedon's Heart now uses 1 Ascendant Spirit Essence in its recipe instead of 5 Phantoplasm.
    • Dragonfruit now uses 1 Ascendant Spirit Essence in its recipe instead of 5 Nightmare Fuel and 5 Endothermic Energy.
    • Eclipse Mirror now uses 1 Ascendant Spirit Essence in its recipe instead of 5 Nightmare Fuel and 5 Endothermic Energy.
    • Elemental Gauntlet now uses 4 Ascendant Spirit Essences in its recipe instead of 20 Nightmare Fuel, 20 Endothermic Energy, and 20 Phantoplasm.
    • Elemental Quiver now uses 4 Ascendant Spirit Essences in its recipe instead of 20 Nightmare Fuel, 20 Endothermic Energy, and 20 Phantoplasm.
    • Ethereal Talisman now uses 4 Ascendant Spirit Essences in its recipe instead of 20 Nightmare Fuel, 20 Endothermic Energy, and 20 Phantoplasm.
    • Face Melter now uses 2 Ascendant Spirit Essences in its recipe instead of 10 Nightmare Fuel and 10 Endothermic Energy.
    • Fearmonger Greathelm now uses 2 Ascendant Spirit Essences in its recipe instead of 8 Nightmare Fuel, 8 Endothermic Energy, and 8 Phantoplasm.
    • Fearmonger Plate Mail now uses 3 Ascendant Spirit Essences in its recipe instead of 12 Nightmare Fuel, 12 Endothermic Energy, and 12 Phantoplasm.
    • Fearmonger Greaves now use 2 Ascendant Spirit Essences in their recipe instead of 10 Nightmare Fuel, 10 Endothermic Energy, and 10 Phantoplasm.
    • Galaxia now uses 1 Ascendant Spirit Essence in its recipe instead of 5 Phantoplasm.
    • Galaxy Smasher now uses 1 Ascendant Spirit Essence in its recipe instead of 10 Nightmare Fuel and 10 Endothermic Energy.
    • God Slayer Helmet, Horned Greathelm, Horned Helm, Mask, and Visage now use 1 Ascendant Spirit Essence in their recipes instead of 8 Nightmare Fuel and 8 Endothermic Energy.
    • God Slayer Chestplate now uses 2 Ascendant Spirit Essences in its recipe instead of 11 Nightmare Fuel and 11 Endothermic Energy.
    • God Slayer Leggings now use 2 Ascendant Spirit Essences in their recipe instead of 9 Nightmare Fuel and 9 Endothermic Energy.
    • God's Paranoia now uses 1 Ascendant Spirit Essence in its recipe instead of 2 Nightmare Fuel and 2 Endothermic Energy.
    • Greatsword of Blah now uses 2 Ascendant Spirit Essences in its recipe instead of 10 Nightmare Fuel and 10 Endothermic Energy.
    • Light God's Brilliance now uses 1 Ascendant Spirit Essence in its recipe instead of 5 Nightmare Fuel and 5 Endothermic Energy.
    • Minigun now uses 1 Ascendant Spirit Essence in its recipe instead of 5 Phantoplasm.
    • Nadir now uses 3 Ascendant Spirit Essences in its recipe instead of 15 Phantoplasm.
    • Nanotech now uses 4 Ascendant Spirit Essences in its recipe instead of 20 Nightmare Fuel, 20 Endothermic Energy, and 20 Phantoplasm.
    • Nucleogenesis now uses 4 Ascendant Spirit Essences in its recipe instead of 20 Nightmare Fuel, 20 Endothermic Energy, and 20 Phantoplasm.
    • Phangasm now uses 1 Ascendant Spirit Essence in its recipe instead of 5 Phantoplasm.
    • Primordial Ancient now uses 1 Ascendant Spirit Essence in its recipe instead of 5 Phantoplasm.
    • Recitation of the Beast now uses 3 Ascendant Spirit Essences in its recipe instead of 17 Phantoplasm.
    • SDFMG now uses 1 Ascendant Spirit Essence in its recipe instead of 4 Phantoplasm.
    • Silva Helm, Horned Helm, Horned Hood, Mask, and Masked Cap now use 2 Ascendant Spirit Essences in their recipes instead of 14 Nightmare Fuel and 14 Endothermic Energy.
    • Silva Armor now uses 3 Ascendant Spirit Essences in its recipe instead of 16 Nightmare Fuel and 16 Endothermic Energy.
    • Silva Leggings now use 2 Ascendant Spirit Essences in their recipe instead of 15 Nightmare Fuel and 15 Endothermic Energy.
    • Silva Crystal now uses 1 Ascendant Spirit Essence in its recipe instead of 1 Nightmare Fuel and 1 Endothermic Energy.
    • Silva Wings now use 2 Ascendant Spirit Essences in their recipe instead of 7 Nightmare Fuel and 7 Endothermic Energy.
    • The Sponge now uses 1 Ascendant Spirit Essence in its recipe instead of 15 Phantoplasm.
    • T1000 now uses 1 Ascendant Spirit Essence in its recipe instead of 5 Phantoplasm.
  • Renames

    Resprites

    Additional Changes

    Fixes

    • Fixed the Acid Rain event ending prematurely while Acid Rain enemies were being fought due to natural rain ending.
    • Fixed Anahita and Leviathan not being spawnable in multiplayer.
    • Fixed an armor swap exploit that allowed the player to avoid cooldowns.
    • Fixed world corruptions when generating Arsenal Labs.
    • Fixed an oversight where Astrum Deus had an outdated summon method in the Boss Checklist Mod's Boss Log.
    • Fixed Astrum Deus becoming permanently invulnerable during Boss Rush.
    • Fixed Ataraxia's true melee projectiles not dealing damage.
    • Fixed an exploit that allowed the player to summon minions while Autopause was in effect.
    • Fixed Blast Barrel's normal and stealth strike effects being reversed.
    • Fixed Blunder Booster's aura and Heart of the Elements' minions not showing up for other players in multiplayer.
    • Fixed the player being able to double jump while on the Brimrose mount.
    • Fixed a visual error with Calamitas' laser projectiles.
    • Fixed The Camper's effects being reversed.
    • Fixed an exploit with the Caustic Dragon that allowed it to fire projectiles regardless of the player's available minion slots.
    • Fixed the player still taking more damage while affected with Chaos State in Revengeance Mode.
    • Fixed the Cloud Elemental minion idling incredibly close to the player.
    • Fixed Clown Banner not protecting against Happy Bomb projectiles.
    • Fixed Cosmilite Bed's highlight being too high.
    • Fixed certain homing projectiles unintentionally homing in on Critters.
    • Fixed Crystalline's stealth strike projectiles dealing ranged damage instead of rogue damage.
    • Fixed a mod call error where Desert Prowler armor was an alias for Snow Ruffian armor.
    • Fixed Draedon's Charging Station and Draedon's Fuel Factory not functioning correctly in multiplayer.
    • Fixed Dragon Scales' stealth strike tornadoes dealing magic damage instead of rogue damage.
    • Fixed Elemental Excalibur projectiles traveling in an unintended way and moving through targets without attacking.
    • Fixed Elemental Gauntlet not providing Heat/Cold immunity in Death mode.
    • Fixed Ethereal Extorter's life regeneration boost in a Glowing Mushroom biome to apply even when not in the biome.
    • Fixed The Final Dawn's stealth strikes not triggering stealth-based accessory functions.
    • Fixed an exploit with finite-use classless weapons that allowed the player to be able to use them infinitely when held in the inventory and deal more damage than intended.
    • Fixed Frequency Manipulator, System Bane, Tracking Disk, and Wave Pounder not being assigned to proper rogue subclasses.
    • Fixed Gastric Belcher Staff not dropping from Anahita and Leviathan in Normal Mode.
    • Fixed Heavenly Gale's blue exo arrows not being summoned on both sides.
    • Fixed Holographic Display Box crashing users with Support8K disabled.
    • Fixed Ice Shield buff displaying incorrect percentages.
    • Fixed King Slime's lore item incorrectly listing how to activate its buffs.
    • Fixed Laboratory Doors corrupting the world when placed on top of each other.
    • Fixed Laboratory Doors marking an NPC house as invalid while open.
    • Fixed Laboratory Doors not being highlighted by smart-select.
    • Fixed Laboratory Door and Hazard Chevron Panels not blending.
    • Fixed Leonid Progenitor not being obtainable.
    • Fixed Murasama being able to deal damage in the first 10 frames of its animation.
    • Fixed Onyx Excavator Drill mining Charred Ore pre-Brimstone Elemental.
    • Fixed Plaguebringer armor's set bonus minion taking up a minion slot.
    • Fixed a tooltip error where Plaguebringer Carapace listed less minion slots than it granted.
    • Fixed a game crash when Providence was summoned in The Underworld.
    • Fixed an oversight that allowed Providence to drop Profaned Moonlight Dye regardless if damage was dealt at daytime.
    • Fixed an audio issue with Pwnagehammer in multiplayer.
    • Fixed Pwnagehammer still being classified as a boomerang.
    • Fixed certain potions and consumables that grant mana not granting mana when selected and consumed by Quick Buff.
    • Fixed certain alternate healing potions always having the lowest priority when selected by Quick Heal.
    • Fixed certain alternative mana restoration potions not being selected and consumed by Quick Mana.
    • Fixed stackable rogue weapons being able to receive modifiers.
    • Fixed Rubber Mortar Round not creating proper explosions on tile collision.
    • Fixed Rusted Shelves not being able to be crafted back into Rusted Plating.
    • Fixed several tile-blending issues with most Calamity furniture pieces.
    • Fixed Shellfish Staff and Vile Feeder minions disappearing on tile collision.
    • Fixed Slick Cane not registering as a rogue weapon and not consuming stealth.
    • Fixed Spectralstorm Cannon's tooltip not displaying the correct projectile name.
    • Fixed Star Swallower Containment Unit's minions disappearing while in Space.
    • Fixed the Sulphurous Sea world generation being too flat.
    • Fixed Sylvan Slasher proccing Venerated Locket knives.
    • Fixed Titan Heart armor's reduced rogue weapon consumption not displaying correctly on Stat Meter.
    • Fixed Turbulance's projectiles phasing through tiles.
    • Fixed Turbulance's incorrect sell price.
    • Fixed Ultima not firing projectiles in multiplayer.
    • Fixed Vile Feeder minions dealing an absurd amount of damage.
    • Fixed an oversight with Weak Petrification that allowed players to use Fart in a Jar and Tsunami in a Bottle double jumps.