Profaned Guardians
Type | Boss |
---|---|
Environment | The Hallow – The Underworld |
Max Life | 208,000 / 372,000 ![]() ![]() ![]() ![]() ![]() |
KB Resist | 100% |
Immune to | ![]() ![]() ![]() ![]() ![]() ![]() |
- Item (Quantity)Rate
- Relic items
(See Bosses) - 100%
- 10%
Super Healing Potion (5-15)
100%- 14.29%
- 10%
- 1%
The Profaned Guardians (Lore)(Always on first kill)
100%Profaned Guardians Relic(In Master or Revengeance Mode only)
"...Rather simple constructs, extensions of the Profaned Goddess' power."
The Profaned Guardians are a group of post-Moon Lord bosses fought in The Hallow or The Underworld. They need to be killed in order to obtain the Profaned Core, used to summon Providence, the Profaned Goddess, and each Guardian also drops a special respective "Relic" item.
The Guardians are also summoned during the fight against Providence, where they will not attack but instead provide buffs to the boss while active.
Spawn
The Profaned Guardians will not spawn on their own and must be summoned by using a Profaned Shard while in The Hallow or The Underworld. The Profaned Guardians can only be summoned during the Day and will flee and despawn if it becomes nighttime.
Bosses
Type | Boss |
---|---|
Damage | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Max Life | 108,000 / 172,800 ![]() ![]() ![]() ![]() ![]() |
Defense | 40 |
DR | 30% |
KB Resist | 100% |
Inflicts debuff | ![]() 100% chance |
Debuff duration | 5 seconds (Contact) 4 seconds (Flare Dust) 3 seconds (Profaned Spear) |
Debuff tooltip | Dissolving from holy light |
Behavior
All three Profaned Guardians spawn at the same time. The Guardian Commander is the main boss, but cannot be reasonably harmed until the Guardian Healer and then Defender are defeated. As the Guardians are defeated one by one, the remaining ones will become more aggressive.
If the player exits the Hallow or Underworld for more than 5 seconds during the fight, the guardians will become more aggressive and fire more projectiles more often until they return.
Phase 1
Guardian Healer
- The Guardian Healer frequently heals the Guardian Commander and Defender for 10% of their maximum HP, making the Commander effectively unkillable and the Defender very difficult to kill until the Healer is defeated.
- The Guardian Healer hovers above the player, alternating between raining down waves of
Holy Crystal Shards or releasing an explosion of stars.
- Some of the stars it releases will be green stars that heal the player for 50 HP on contact.
- When brought to 50% life for the first time, the Guardian Healer will group up with the other two Guardians and charge briefly, before firing a continous Holy Ray that sweeps across the area in an arc.
- The Guardian Healer will gain significant damage reduction while performing this attack.
- The battle will progress when the Guardian Healer is defeated.
Guardian Defender
- Gives the Guardian Commander a shield that massively raises its damage reduction, rendering it nearly invulnerable until the Defender is defeated.
- Is protected by a ring of Profaned Rocks that orbits around it, which block projectiles and deal damage on contact.
- As long as the Guardian Healer is alive, the rock shield will quickly regenerate any destroyed Profaned Rocks.
- Hovers to one side of the player and fires single
Holy Spears at them.
- Periodically releases
Holy Bombs that linger in place and release
Holy Flames that drift towards the player.
- Periodically, the Defender will switch sides by moving underneath the player, firing at them during that time.
- The rock shield disappears whenever the Guardian Defender is repositioning.
Guardian Commander
- Copies the movement of the Guardian Defender and shoots single
Holy Flames with homing properties.
Phase 2
Guardian Defender
- Retains similar behavior to the previous phase, but can now also reposition by flying above the player.
- When the phase begins and at regular intervals afterwards, the Profaned Rocks surrounding the Guardian Defender will detach, then launch themselves at the player in an attempt to hit them. The Guardian Defender will then charge at the player several times, leaving behind Holy Bombs along its flight path.
- The Guardian Defender will regenerate the rock shield after finishing its charge attacks, but it will contain less Profaned Rocks from this point.
- Replaces its Holy Spear attack with
Molten Blasts that explode into several gravity-affected
Molten Globs on impact or after flying for long enough.
- The battle will progress when the Guardian Defender is defeated.
Guardian Commander
- Continues following the Guardian Defender's movement, except when it is charging.
- Now fires both spears and homing fireballs.
- Fires more projectiles if the Guardian Defender is charging.
Phase 3
Guardian Commander
- Charges at the player while leaving behind Holy Flames that linger briefly, before splitting horizontally into two homing flames.
- Periodically hovers next to the player and alternates between two attacks:
- Fires a stream of wavy Holy Spears punctuated by spreads of accelerating spears.
- Fires several massive
Holy Blasts that erupt into homing Holy Flames on impact.
In Expert Mode
- All Profaned Guardians and Profaned Rocks move faster and take shorter time to perform attacks.
- Holy Bombs, Holy Fire, Molten Blasts, and Profaned Spears move faster.
- Guardian Healer fires 12 Holy Crystal Shards instead of 10.
- Healing stars are 33.33% less likely to spawn.
- Profaned Rocks cover a greater area around the Guardian Defender.
- Guardian Commander and Guardian Defender swap sides more often.
In Revengeance Mode
- All Profaned Guardians and Profaned Rocks move faster and take shorter time to perform attacks.
- Holy Bombs, Holy Fire, Molten Blasts, and Profaned Spears move faster.
- Guardian Healer fires 14 Holy Crystal Shards instead of 12.
- Holy Crystal Shards fall faster and have randomized speeds when fired.
- Guardian Healer releases 3 rings of stars instead of 2.
- Healing stars are 25% less likely to spawn.
- The combined guardians fire two Holy Rays instead of one, which converge inward towards each other and leave a small gap in between. However, the attack lasts for a shorter duration.
- Profaned Rocks cover a greater area around the Guardian Defender.
- Guardian Commander and Guardian Defender swap sides more often.
- Guardian Commander and Guardian Defender slow down for a randomly shorter duration after charging, and charges 1-3 times in a row instead of twice.
In Death Mode
- All Profaned Guardians and Profaned Rocks move faster and take shorter time to perform attacks.
- Holy Bombs, Holy Fire, Molten Blasts, and Profaned Spears move faster.
- Guardian Healer fires 16 Holy Crystal Shards instead of 14.
- Holy Crystal Shards have twice as much random spread.
- Healing stars no longer spawn.
- Profaned Rocks cover a greater area around the Guardian Defender.
- Profaned Rocks are distanced away from each other and no longer have even formations.
- Guardian Commander and Guardian Defender swap sides more often.
On the For the worthy seed
- All Profaned Guardians move faster.
- Holy Spears move faster.
Summons
Resistances
- Profaned Rocks take 50% damage from true melee hits.
Tips
- For more elaborate strategies on defeating the Profaned Guardians, including weapon and arena recommendations, see Guide:Profaned Guardians strategies.
- TBA
Trivia
- The Profaned Guardians' theme is Unholy Ambush, which was composed by the artist DM DOKURO.
- Their theme has similarities with Providence's, due to the fact that their theme is a repurposed scrapped portion of Providence's theme.
- If the Calamity Music add-on mod is disabled, Boss 1 will play instead.
- Despite being a boss, the Guardians don't drop a Treasure Bag in Expert Mode.
- Although virtually impossible to do on-tier, if the Guardian Defender is somehow defeated before the Guardian Healer (such as using an endgame weapon), the Guardian Commander will remain in its first phase until the Healer is defeated as well, upon which it will instantly skip to its final phase. If the Guardian Commander is defeated first, the other two Guardians will instantly die.
- In previous versions of the mod, each of the Profaned Guardians were named "A Dunkin' Donut" as their previous sprites were often compared to donuts. Their name was also a reference to Dunkin' Donuts which is a famous coffee shop known for their donuts.
- If the Boss Checklist Mod is installed, their unique despawn message will be "The Guardians are recalled to their Goddess' side."
Bestiary entries
- Guardian Commander: "In a time lost to memory, there were four soldiers who used their wits and teamwork to slay a dragon, that one might gorge themself upon its auric soul. "I am the wisest," declared their commander, "I should be the one." There was silence, until Providence spoke: "You need temper your wisdom with action, that we might impose our will upon this world.""
- Guardian Defender: "In a time lost to memory, there were four champions who used their loyalty to one another to slay a dragon, that one might gorge themself upon its auric soul. "I am the strongest," declared their shieldmaiden, "I should be the one." There was silence, until Providence spoke: "You lack strength of conviction, that you might try to pluck the stars from the sky.""
- Guardian Healer: "In a time lost to memory, there were four champions who used their fathomless determination to slay a dragon, that one might gorge themself upon its auric soul. "I am the most courageous," declared their cleric, "I should be the one." There was silence, until Providence spoke: "Your courage blinds you to the truth, that your overconfidence would doom you.""
History
- 2.0.2.002:
- Changed Boss Checklist Mod despawn message from "The guardians must protect their goddess at all costs." to "The Guardians are recalled to their Goddess' side."
- Guardian Commander now speeds up, fires spears more often, and spears travel faster if the player is over 60 tiles away from the boss.
- Guardian Commander now fires spears from 40 tiles away instead of 25, spear shotgun spread increased by 66.67%.
- Resprited map icons.
- All Profaned Guardians and Profaned Rocks now properly display vanilla debuff colors and Hunter Potion effects.
- Fixed crashes resulting from their Bestiary entry.
- 2.0.2.001:
- Introduced Profaned Rocks.
- Reworked the entire fight:
- Phase 1:
- The Guardian Healer floats above the player and alternates between releasing crystal shards, and releasing waves of stars that inflict Holy Flames, occasionally releasing green stars that heal the player.
- The Guardian Defender and Guardian Commander fly on the left or right side of the player, and are protected by shields of profaned rocks that circle around them. The commander will attempt to hit the player by shooting a profaned spear and profaned fireballs. The rocks will quickly respawn if the player attempts to destroy them before the Guardian Healer has been killed.
- When the Guardian Healer reaches 50% health, it will group itself with the Commander and the Defender and perform a holy ray attack, before returning to its position above the player and resume using its regular attacks. It will only use this attack once during the fight.
- Phase 2 (after the Guardian Healer is defeated):
- The shield of rocks circling the Commander and the Defender will briefly stop before moving towards the player in an attempt to hit them.
- The Guardian Defender will begin dashing at the player, leaving profaned fireballs in its tracks.
- The Guardian Commander will continue shooting spears and fireballs at the player from a distance, but at a higher quantity, and also starts firing molten blasts that split into gravity-affected blobs.
- After some time, the Guardian Defender will group with the Commander again, create another shield of profaned rocks and move to the other side of the player, before repeating the cycle again.
- Phase 3 (after the Guardian Defender is defeated):
- The Guardian Commander will alternate between two different attack patterns:
- It will unleash profaned spears aimed at the player and a spread of spears that accelerate after being fired.
- It will shoot Holy Blasts at the player that explode into small homing profaned flames.
- In between these attacks, it will begin dashing at the player, leaving profaned flames in its tracks. After dashing a few times, it will switch to the other attack pattern.
- The Guardian Commander will alternate between two different attack patterns:
- Phase 1:
- Resprited.
- 1.5.1.003:
- Renamed "Profaned Guardian (Main)" to "Guardian Commander".
- Renamed "Profaned Guardian" (Rock) to "Guardian Defender".
- Renamed "Profaned Guardian (Crystal)" to "Guardian Healer".
- Now drops 1
.
- Reworked the boss fight.
- No longer becomes invulnerable outside the Hallow or Underworld.
- Nerfed Guardian Commander health from 70,400 / 112,640
/ 135,000
to 56,250 / 90,000
/ 108,000
.
- Buffed Guardian Defender health from 31,250 / 61,500
/ 75,500
to 43,750 / 87,500
/ 105,000
and contact damage from 110 / 176
/ 200
/ 216
to 120 / 240
/ 264
/ 278
.
- Buffed Guardian Healer health from 21,875 / 43,750
/ 52,500
to 25,000 / 50,000
/ 60,000
and contact damage from 90 / 144
/ 168
/ 184
to 100 / 200
/ 220
/ 232
.
- Buffed Profaned Spear damage from 120 / 200
/ 220
/ 232
to 140 / 220
/ 244
/ 256
.
- 1.5.1.001:
- Nerfed Main Profaned Guardian health from 76,875 / 123,000
/ 135,000
to 70,400 / 112,640
/ 135,000
.
- Buffed Rock Profaned Guardian health from 30,000 / 42,000
/ 52,500
to 31,250 / 61,500
/ 75,500
.
- Buffed Crystal Profaned Guardian health from 18,750 / 26,250
/ 36,750
to 21,875 / 43,750
/ 52,500
.
- Now vulnerable to cold and water debuffs, but resistant to sickness and heat debuffs.
- Nerfed Main Profaned Guardian health from 76,875 / 123,000
- 1.5.0.002: The Rock and Crystal Profaned Guardians are no longer considered bosses.
- 1.5.0.001:
- Nerfed main Profaned Guardian health from 102,500 / 164,000
/ 180,000
to 76,875 / 123,000
/ 135,000
, defense from 50 to 40, and damage reduction from 40% to 30%.
- Nerfed rock Profaned Guardian health from 40,000 / 56,000
/ 70,000
to 30,000 / 42,000
/ 52,500
, and buffed damage reduction from 25% to 40%.
- Nerfed crystal Profaned Guardian health from 25,000 / 35,000
/ 49,000
to 18,750 / 26,250
/ 36,750
, and defense from 35 to 30, but buffed damage reduction from 5% to 20%.
- Nerfed Boss Rush health from 2,650,000 / 4,040,000
to 265,000 / 404,000
.
- Main Profaned Guardian now drops 15
instead of 25
.
- No longer immune to any debuffs except Confused, Pearl Aura, Holy Flames, and Nightwither.
- Main Profaned Guardian now inflicts Holy Flames for 4 seconds instead of 5.
- Defense Profaned Guardian will now inflicts Holy Flames for 4 seconds instead of 5.
- Crystal Profaned Guardian no longer inflicts any debuffs.
- Now drops Super Healing Potions.
- Now drops the non-consumable Profaned Core.
- Nerfed main Profaned Guardian health from 102,500 / 164,000
- 1.4.5.003:
- Changed Main Profaned Guardian contact damage from 140 / 224
/ 280
/ 322
to 140 / 240
/ 268
/ 280
.
- Buffed Main Profaned Guardian Flare Dust damage from 140 / 220
/ 242
/ 255
to 140 / 220
/ 244
/ 256
.
- Nerfed Rock Profaned Guardian contact damage from 110 / 176
/ 220
/ 253
to 110 / 176
/ 200
/ 216
.
- Nerfed Crystal Profaned Guardian contact damage from 90 / 144
/ 180
/ 207
to 90 / 144
/ 168
/ 184
.
- Changed Main Profaned Guardian contact damage from 140 / 224
- 1.4.5.001:
- All Guardians now inflict Holy Flames for 5 seconds on contact instead of On Fire! for 10 seconds.
- All Guardians are no longer immune to War Cleave.
- Rock Guardian is no longer immune to Oiled.
- 1.4.4.002: Added a 5 second grace period to their enrages when outside the Hallow or the Underworld.
- 1.4.4.001: Now have glowmasks.
- 1.4.3.002:
- The main guardian no longer gains increased spear fire rates in Death Mode.
- All 3 guardians are no longer immune to Astral Infection, Celled, Dryad's Bane, or Oiled.
- 1.4.3.001:
- Nerfed main Profaned Guardian's contact damage from 140 / 224
/ 280
/ 322
to 140 / 224
/ 246
/ 259
.
- Nerfed rock Profaned Guardian's contact damage from 110 / 176
/ 220
/ 252
to 110 / 176
/ 202
/ 218
.
- Nerfed crystal Profaned Guardian's contact damage from 90 / 144
/ 180
/ 206
to 90 / 144
/ 165
/ 178
.
- Nerfed spear damage from 120 / 200
/ 250
/ 287
to 120 / 200
/ 220
/ 232
.
- Nerfed flare dust damage from 140 / 220
/ 275
/ 316
to 140 / 220
/ 242
/ 255
.
- Nerfed flare dust explosion damage from 180 / 300
/ 375
/ 431
to 180 / 300
/ 330
/ 348
.
- Death Mode now causes the main guardian to fire spears at the highest rate immediately, instead of gradually increasing rate as its health lowers.
- Fixed main Profaned Guardian performing a downwards charge improperly.
- Nerfed main Profaned Guardian's contact damage from 140 / 224
- 1.4.2.106:
- Buffed main guardian's Boss Rush health from 500,000 / 800,000
/ 960,000
to 1,650,000 / 2,640,000
/ 2,880,000
.
- Buffed main guardian's contact damage from 100 / 160
to 140 / 224
, spear damage from 96 / 132
to 120 / 200
, and Flare Dust damage from 112 / 152
to 140 / 220
.
- Buffed rock guardian's contact damage from 80 / 112
to 110 / 176
, defense from 40 to 50, and spear damage from 96 / 132
to 120 / 200
.
- Buffed crystal guardian's contact damage from 80 / 112
to 90 / 144
, and defense from 25 to 35.
- Buffed main guardian's Boss Rush health from 500,000 / 800,000
- 1.4.2.105:
- The main guardian now varies its spear attacks and uses spears more frequently at lower health.
- In Death Mode, the main guardian is immediately able to use all of its attacks.
- The main guardian's Flare Dusts no longer produce dust and have a significantly smaller explosion.
- The main guardian's spears now last for half as long, but can now pierce through the player and can pass through tiles for a few seconds.
- 1.4.2.103: Spears now have afterimages.
- 1.4.2.101: Fixed the main guardian latching onto the player and stun locking them.
- 1.4.2.002: Fixed an error where the internal value for it wasn't resetting.
- 1.4.2.001:
- Nerfed main guardian's Boss Rush health from 1,000,000 / 1,600,000
/ 1,920,000
to 500,000 / 800,000
/ 960,000
.
- Nerfed rock guardian's Boss Rush health from 600,000 / 840,000
/ 1,120,000
to 300,000 / 420,000
/ 560,000
.
- Nerfed crystal guardian's Boss Rush health from 400,000 / 560,000
/ 672,000
to 200,000 / 280,000
/ 336,000
.
- Nerfed the crystal and rock guardians' contact damages from 100 / 140
to 80 / 112
.
- The main guardian now gains increased contact damage depending on which attack it's performing.
- The crystal and rock guardians can no longer be lifestealed off of.
- Projectiles now have more descriptive names.
- The main guardian now has afterimages.
- All three guardians now have gores.
- Nerfed main guardian's Boss Rush health from 1,000,000 / 1,600,000
- 1.4.1.003:
- Decreased main Guardian minimum coin drop amount from 1
to 25
.
- Rock and crystal Guardians no longer drop money.
- Fixed them not despawning properly.
- Decreased main Guardian minimum coin drop amount from 1
- 1.4.1.001:
- Buffed main guardian's Boss Rush health from 500,000 / 800,000
/ 960,000
to 1,000,000 / 1,600,000
/ 1,920,000
.
- Buffed rock guardian's Boss Rush health from 300,000 / 420,000
/ 560,000
to 600,000 / 840,000
/ 1,120,000
.
- Buffed crystal guardian's Boss Rush health from 200,000 / 280,000
/ 336,000
to 400,000 / 560,000
/ 672,000
.
- Buffed Boss Rush damage modifier from 1.25x to 1.75x.
- The main and rock guardians' spears now inflict Holy Flames.
- The main guardian's flares no longer inflict Holy Flames.
- Buffed main guardian's Boss Rush health from 500,000 / 800,000
- 1.4.0.001:
- Nerfed main Guardian damage reduction from 60% to 40%, rock Guardian damage reduction from 40% to 25%, and crystal Guardian damage reduction from 20% to 5%.
- Now have map icons.
- Resprited.
- 1.3.3.001:
- All three guardians are no longer immune to Abyssal Flames, Armor Crunch, Demon Flames, God Slayer Inferno, Nightwither, Shred, or Whispering Death.
- Swapped the sprites for the main and rock guardians.
- 1.3.2.001:
- Nerfed main guardian's contact damage from 140 / 224
to 100 / 160
, and flare damage from 114 / 200
/ 210
/ 300
to 100 / 136
/ 142
/ 204
.
- Nerfed rock guardian's contact damage from 110 / 154
to 100 / 140
.
- Buffed crystal guardian's contact damage from 90 / 126
to 100 / 140
.
- Changed spear damage from 80 / 140
/ 147
/ 210
to 96 / 132
/ 138
/ 198
.
- Nerfed the length of the rock guardian's charge.
- Resprited.
- Nerfed main guardian's contact damage from 140 / 224
- 1.3.0.001: No longer immune to Exo Freeze.
- 1.2.4.001: Flares now spawn at 7 second intervals instead of 10 second intervals.
- 1.2.1.004: Nerfed main Profaned Guardian's overall velocity.
- 1.2.1.001:
- Nerfed main guardian's health from 120,000 / 192,000
to 80,000 / 128,000
, buffed contact damage from 130 / 208
to 140 / 224
, and nerfed defense from 88 to 50.
- Nerfed rock guardian's health from 50,000 / 70,000
to 30,000 / 42,000
, and defense from 88 to 40.
- Nerfed crystal guardian's health from 34,000 / 47,600
to 20,000 / 28,000
, contact damage from 110 / 154
to 90 / 126
, and defense from 88 to 25.
- Crystal guardian's orbs now last 5 seconds instead of 10.
- Fixed them being unable to despawn properly.
- Nerfed main guardian's health from 120,000 / 192,000
- 1.1.7.941: Can now only be fought at day, and will flee and despawn at night.
- 1.1.7.901:
- Changed main guardian's health from 150,000 / 180,000
to 120,000 / 192,000
, and nerfed contact damage from 175 / 227
to 130 / 208
.
- Changed main guardian's spear damage from 140 / 180
to 120 / 220
, buffed Giga Flare damage from 110 / 140
to 114 / 200
, and nerfed Flare Dust damage from 160 / 200
to 114 / 200
.
- Nerfed rock guardian's health from 60,000 / 72,000
to 50,000 / 70,000
, and contact damage from 130 / 156
to 110 / 154
.
- Nerfed rock guardian's spear damage from 120 to 80.
- Nerfed crystal guardian's health from 40,000 / 48,000
to 34,000 / 47,600
, and contact damage from 130 / 156
to 110 / 154
.
- All three guardians are now immune to all debuffs.
- All three guardians no longer take 1 damage from attacks that would take over half of their max healths.
- Changed main guardian's health from 150,000 / 180,000
- 1.1.7.863: The negative healing flares now instantly kill the player if they are below 0 health.
- 1.1.7.801: They and their projectiles now use an immunity frame cooldown slot of 1 instead of the default 0.
- 1.1.7.61: Decreased the size of flare dust explosions from the main Profaned Guardian.
- 1.1.7.56:
- Decreased the speed of the main Profaned Guardian.
- All three Guardians now despawn if brought out of the Hallow or the Underworld for too long.
- 1.1.7.51: Fixed an oversight where they didn't appear on the Boss Checklist mod's boss checklist.
- 1.1.7: Introduced.