Profaned Guardians

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Profaned Guardians
Profaned Guardians.png
Statistics
TypeBoss
EnvironmentThe HallowThe Underworld
Max Life208,000 / 372,000 Expert Mode / 447,360 Revengeance Mode / 559,000 Master Mode / 671,000 Revengeance Mode Master Mode (total)
KB Resist100%
Immune toConfusedPearl AuraHoly FlamesNightwitherOn Fire!Hellfire
ColdVulnerable
WaterVulnerable
SicknessResistant
Electricity-
HeatResistant

size=25px "...Rather simple constructs, extensions of the Profaned Goddess' power." size=25px

The Profaned Guardians are a group of post-Moon Lord bosses fought in The Hallow or The Underworld. They need to be killed in order to obtain the Profaned Core, used to summon Providence, the Profaned Goddess, and each Guardian also drops a special respective "Relic" item.

The Guardians are also summoned during the fight against Providence, where they will not attack but instead provide buffs to the boss while active.

Spawn

The Profaned Guardians will not spawn on their own and must be summoned by using a Profaned Shard while in The Hallow or The Underworld. The Profaned Guardians can only be summoned during the Day and will flee and despawn if it becomes nighttime.

Bosses

Guardian Commander
Guardian Commander.png
Guardian Commander
Map icon
Statistics
TypeBoss
DamageThis attack will cause defense damage on hit. 140 / 224 Expert Mode / 256 Revengeance Mode / 336 Death Mode (Contact)
This attack will cause defense damage on hit. 140 / 220 Expert Mode / 244 Revengeance Mode / 256 Death Mode / 366 Master Mode (Profaned Spear)
Max Life108,000 / 172,800 Expert Mode / 207,360 Revengeance Mode / 259,000 Master Mode / 311,040 Revengeance Mode Master Mode
Defense40
DR30%
KB Resist100%
Inflicts debuffHoly FlamesHoly Flames
100% chance

Debuff duration3.33 seconds (Contact)
2.67 seconds (Flare Dust)
2 seconds (Profaned Spear)
Debuff tooltipDissolving from holy light
Guardian Defender
Guardian Defender.png
Guardian Defender
Map icon
Statistics
TypeFlying Enemy
DamageThis attack will cause defense damage on hit. 120 / 240 Expert Mode / 264 Revengeance Mode / 336 Death Mode (Contact)
This attack will cause defense damage on hit. 140 / 220 Expert Mode / 244 Revengeance Mode / 256 Death Mode / 366 Master Mode (Profaned Spear)
Max Life40,000 / 80,000 Expert Mode / 96,000 Revengeance Mode / 120,000 Master Mode / 144,000 Revengeance Mode Master Mode
Defense50
DR40%
KB Resist100%
Inflicts debuffHoly FlamesHoly Flames
100% chance

Debuff duration2.67 seconds (Contact, Flare Dust)
2 seconds (Profaned Spear)
Debuff tooltipDissolving from holy light
Guardian Healer
Guardian Healer.png
Guardian Healer
Map icon
Statistics
TypeFlying Enemy
DamageThis attack will cause defense damage on hit. 100 / 200 Expert Mode / 220 Revengeance Mode / 270 Death Mode (Contact)
Max Life60,000 / 120,000 Expert Mode / 144,000 Revengeance Mode / 180,000 Master Mode / 216,000 Revengeance Mode Master Mode
Defense30
DR20%
KB Resist100%
Inflicts debuffHoly FlamesHoly Flames
100% chance

Debuff duration2 seconds (Contact)
Debuff tooltipDissolving from holy light

Behavior

All three Profaned Guardians spawn at the same time. The Guardian Commander is the main boss, but cannot be reasonably harmed until the Guardian Healer and then Defender are defeated. As the Guardians are defeated one by one, the remaining ones will become more aggressive.

If the player exits the Hallow or Underworld for more than 5 seconds during the fight, the guardians will become more aggressive and fire more projectiles more often until they return.

Phase 1

Guardian Healer

  • The Guardian Healer frequently heals the Guardian Commander and Defender for 10% of their maximum HP, making the Commander effectively unkillable and the Defender very difficult to kill until the Healer is defeated.
  • The Guardian Healer hovers above the player, alternating between raining down waves of Holy Crystal ShardHoly Crystal Shards or releasing an explosion of stars.
    • Some of the stars it releases will be green stars that heal the player for 50 HP on contact.
  • When brought to 50% life for the first time, the Guardian Healer will group up with the other two Guardians and charge briefly, before firing a continous Holy RayHoly Ray that sweeps across the area in an arc.
    • The Guardian Healer will gain significant damage reduction while performing this attack.
  • The battle will progress when the Guardian Healer is defeated.

Guardian Defender

  • Gives the Guardian Commander a shield that massively raises its damage reduction, rendering it nearly invulnerable until the Defender is defeated.
  • Is protected by a ring of Profaned Rocks that orbits around it, which block projectiles and deal damage on contact.
    • As long as the Guardian Healer is alive, the rock shield will quickly regenerate any destroyed Profaned Rocks.
  • Hovers to one side of the player and fires single Guardian Holy SpearHoly Spears at them.
  • Periodically releases Holy BombHoly Bombs that linger in place and release Holy FireHoly Flames that drift towards the player.
  • Periodically, the Defender will switch sides by moving underneath the player, firing at them during that time.
    • The rock shield disappears whenever the Guardian Defender is repositioning.

Guardian Commander

  • Copies the movement of the Guardian Defender and shoots single Holy FireHoly Flames with homing properties.

Phase 2

Guardian Defender

  • Retains similar behavior to the previous phase, but can now also reposition by flying above the player.
  • When the phase begins and at regular intervals afterwards, the Profaned Rocks surrounding the Guardian Defender will detach, then launch themselves at the player in an attempt to hit them. The Guardian Defender will then charge at the player several times, leaving behind Holy Bombs along its flight path.
    • The Guardian Defender will regenerate the rock shield after finishing its charge attacks, but it will contain less Profaned Rocks from this point.
  • Replaces its Holy Spear attack with Molten BlastMolten Blasts that explode into several gravity-affected Molten GlobMolten Globs on impact or after flying for long enough.
  • The battle will progress when the Guardian Defender is defeated.

Guardian Commander

  • Continues following the Guardian Defender's movement, except when it is charging.
  • Now fires both spears and homing fireballs.
    • Fires more projectiles if the Guardian Defender is charging.

Phase 3

Guardian Commander

  • Charges at the player while leaving behind Holy Flames that linger briefly, before splitting horizontally into two homing flames.
  • Periodically hovers next to the player and alternates between two attacks:
    • Fires a stream of wavy Holy Spears punctuated by spreads of accelerating spears.
    • Fires several massive Holy BlastHoly Blasts that erupt into homing Holy Flames on impact.

In Expert Mode

  • All Profaned Guardians and Profaned Rocks move faster and take shorter time to perform attacks.
  • Holy Bombs, Holy Fire, Molten Blasts, and Profaned Spears move faster.
  • Guardian Healer fires 12 Holy Crystal Shards instead of 10.
  • Healing stars are 33.33% less likely to spawn.
  • Profaned Rocks cover a greater area around the Guardian Defender.
  • Guardian Commander and Guardian Defender swap sides more often.

In Revengeance Mode

  • All Profaned Guardians and Profaned Rocks move faster and take shorter time to perform attacks.
  • Holy Bombs, Holy Fire, Molten Blasts, and Profaned Spears move faster.
  • Guardian Healer fires 14 Holy Crystal Shards instead of 12.
  • Holy Crystal Shards fall faster and have randomized speeds when fired.
  • Guardian Healer releases 3 rings of stars instead of 2.
  • Healing stars are 25% less likely to spawn.
  • The combined guardians fire two Holy Rays instead of one, which converge inward towards each other and leave a small gap in between. However, the attack lasts for a shorter duration.
  • Profaned Rocks cover a greater area around the Guardian Defender.
  • Guardian Commander and Guardian Defender swap sides more often.
  • Guardian Commander and Guardian Defender slow down for a randomly shorter duration after charging, and charges 1-3 times in a row instead of twice.

In Death Mode

  • All Profaned Guardians and Profaned Rocks move faster and take shorter time to perform attacks.
  • Holy Bombs, Holy Fire, Molten Blasts, and Profaned Spears move faster.
  • Guardian Healer fires 16 Holy Crystal Shards instead of 14.
  • Holy Crystal Shards have twice as much random spread.
  • Healing stars no longer spawn.
  • Profaned Rocks cover a greater area around the Guardian Defender.
  • Profaned Rocks are distanced away from each other and no longer have even formations.
  • Guardian Commander and Guardian Defender swap sides more often.

On the For the worthy seed

  • All Profaned Guardians move faster.
  • Holy Spears move faster.

Summons

Profaned Rocks
Profaned Rocks.gif
Statistics
TypeFlying Enemy
EnvironmentThe HallowThe Underworld
Damage100 / 200 Expert Mode / 220 Revengeance Mode / 232 Death Mode / 270 Master Mode
Max Life8000 / 12000 Master Mode
Defense100
KB Resist100%
Inflicts debuffHoly FlamesHoly Flames
100% chance

Debuff duration1.33 seconds (Contact)
Debuff tooltipDissolving from holy light
Immune toConfusedPearl AuraHoly FlamesNightwitherOn Fire!

Resistances

  • Profaned Rocks take 50% damage from true melee hits.

Tips

For more elaborate strategies on defeating the Profaned Guardians, including weapon and arena recommendations, see Guide:Profaned Guardians strategies.

Trivia

  • The Profaned Guardians' theme is Unholy Ambush, which was composed by the artist DM DOKURO.
    • Their theme has similarities with Providence's, due to the fact that their theme is a repurposed scrapped portion of Providence's theme.
    • If the Calamity Music add-on mod is disabled, Boss 1 will play instead.
  • Despite being a boss, the Guardians don't drop a Treasure Bag in Expert Mode.
  • Although virtually impossible to do on-tier, if the Guardian Defender is somehow defeated before the Guardian Healer (such as using an endgame weapon), the Guardian Commander will remain in its first phase until the Healer is defeated as well, upon which it will instantly skip to its final phase. If the Guardian Commander is defeated first, the other two Guardians will instantly die.
  • In previous versions of the mod, each of the Profaned Guardians were named "A Dunkin' Donut" as their previous sprites were often compared to donuts. Their name was also a reference to Dunkin' Donuts which is a famous coffee shop known for their donuts.
  • If the Boss Checklist Mod is installed, their unique despawn message will be "The Guardians are recalled to their Goddess' side."

BestiaryBestiary entries

  • Guardian Commander: "In a time lost to memory, there were four soldiers who used their wits and teamwork to slay a dragon, that one might gorge themself upon its auric soul. "I am the wisest," declared their commander, "I should be the one." There was silence, until Providence spoke: "You need temper your wisdom with action, that we might impose our will upon this world.""
  • Guardian Defender: "In a time lost to memory, there were four champions who used their loyalty to one another to slay a dragon, that one might gorge themself upon its auric soul. "I am the strongest," declared their shieldmaiden, "I should be the one." There was silence, until Providence spoke: "You lack strength of conviction, that you might try to pluck the stars from the sky.""
  • Guardian Healer: "In a time lost to memory, there were four champions who used their fathomless determination to slay a dragon, that one might gorge themself upon its auric soul. "I am the most courageous," declared their cleric, "I should be the one." There was silence, until Providence spoke: "Your courage blinds you to the truth, that your overconfidence would doom you.""

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.3.007:
    • Now drop 10-15 / 15-20 Expert Mode Unholy Essences.
    • Fixed Guardian Commander, Guardian Defender, and Guardian Healer's bestiary entries using the wrong quotation mark.
  • 2.0.3.005:
    • Decreased Holy Flames duration on contact from the Commander from 5 seconds to 3.33, from the Defender from 4 seconds to 2.67, and from the Healer from 3 seconds to 2.
    • Decreased Holy Flames duration from Profaned Rocks from 2 seconds to 1.33, from spears from 3 seconds to 2, and from flare dusts from 4 seconds to 2.67.
  • 2.0.3.003: Improved the visuals of the shields on the Commander and Defender.
  • 2.0.3.001:
    • Nerfed Guardian Commander's health from 100,800 / 161,280 Expert Mode / 207,360 Revengeance Mode / 241,920 Master Mode / 311,040 Revengeance Mode Master Mode to 100,000 / 160,000 Expert Mode / 192,000 Revengeance Mode / 240,000 Master Mode / 288,000 Revengeance Mode Master Mode.
    • Guardian Defender and Guardian Healer are no longer trackable by the vanilla boss health bar.
  • 2.0.2.002:
    • Changed Boss Checklist Mod despawn message from "The guardians must protect their goddess at all costs." to "The Guardians are recalled to their Goddess' side."
    • Guardian Commander now speeds up, fires spears more often, and spears travel faster if the player is over 60 tiles away from the boss.
    • Guardian Commander now fires spears from 40 tiles away instead of 25, spear shotgun spread increased by 66.67%.
    • Resprited map icons.
    • All Profaned Guardians and Profaned Rocks now properly display vanilla debuff colors and Hunter Potion effects.
    • Fixed crashes resulting from their Bestiary entry.
  • 2.0.2.001:
    • Introduced Profaned Rocks.
    • Reworked the entire fight:
      • Phase 1:
        • The Guardian Healer floats above the player and alternates between releasing crystal shards, and releasing waves of stars that inflict Holy Flames, occasionally releasing green stars that heal the player.
        • The Guardian Defender and Guardian Commander fly on the left or right side of the player, and are protected by shields of profaned rocks that circle around them. The commander will attempt to hit the player by shooting a profaned spear and profaned fireballs. The rocks will quickly respawn if the player attempts to destroy them before the Guardian Healer has been killed.
        • When the Guardian Healer reaches 50% health, it will group itself with the Commander and the Defender and perform a holy ray attack, before returning to its position above the player and resume using its regular attacks. It will only use this attack once during the fight.
      • Phase 2 (after the Guardian Healer is defeated):
        • The shield of rocks circling the Commander and the Defender will briefly stop before moving towards the player in an attempt to hit them.
        • The Guardian Defender will begin dashing at the player, leaving profaned fireballs in its tracks.
        • The Guardian Commander will continue shooting spears and fireballs at the player from a distance, but at a higher quantity, and also starts firing molten blasts that split into gravity-affected blobs.
        • After some time, the Guardian Defender will group with the Commander again, create another shield of profaned rocks and move to the other side of the player, before repeating the cycle again.
      • Phase 3 (after the Guardian Defender is defeated):
        • The Guardian Commander will alternate between two different attack patterns:
          • It will unleash profaned spears aimed at the player and a spread of spears that accelerate after being fired.
          • It will shoot Holy Blasts at the player that explode into small homing profaned flames.
        • In between these attacks, it will begin dashing at the player, leaving profaned flames in its tracks. After dashing a few times, it will switch to the other attack pattern.
    • Resprited.
  • 1.5.1.003:
    • Renamed "Profaned Guardian (Main)" to "Guardian Commander".
    • Renamed "Profaned Guardian" (Rock) to "Guardian Defender".
    • Renamed "Profaned Guardian (Crystal)" to "Guardian Healer".
    • Now drops 1 Platinum Coin.
    • Reworked the boss fight.
    • No longer becomes invulnerable outside the Hallow or Underworld.
    • Nerfed Guardian Commander health from 70,400 / 112,640 Expert Mode / 135,000 Revengeance Mode to 56,250 / 90,000 Expert Mode / 108,000 Revengeance Mode.
    • Buffed Guardian Defender health from 31,250 / 61,500 Expert Mode / 75,500 Revengeance Mode to 43,750 / 87,500 Expert Mode / 105,000 Revengeance Mode and contact damage from 110 / 176 Expert Mode / 200 Revengeance Mode / 216 Death Mode to 120 / 240 Expert Mode / 264 Revengeance Mode / 278 Death Mode.
    • Buffed Guardian Healer health from 21,875 / 43,750 Expert Mode / 52,500 Revengeance Mode to 25,000 / 50,000 Expert Mode / 60,000 Revengeance Mode and contact damage from 90 / 144 Expert Mode / 168 Revengeance Mode / 184 Death Mode to 100 / 200 Expert Mode / 220 Revengeance Mode / 232 Death Mode.
    • Buffed Profaned Spear damage from 120 / 200 Expert Mode / 220 Revengeance Mode / 232 Death Mode to 140 / 220 Expert Mode / 244 Revengeance Mode / 256 Death Mode.
  • 1.5.1.001:
    • Nerfed Main Profaned Guardian health from 76,875 / 123,000 Expert Mode / 135,000 Revengeance Mode to 70,400 / 112,640 Expert Mode / 135,000 Revengeance Mode.
    • Buffed Rock Profaned Guardian health from 30,000 / 42,000 Expert Mode / 52,500 Revengeance Mode to 31,250 / 61,500 Expert Mode / 75,500 Revengeance Mode.
    • Buffed Crystal Profaned Guardian health from 18,750 / 26,250 Expert Mode / 36,750 Revengeance Mode to 21,875 / 43,750 Expert Mode / 52,500 Revengeance Mode.
    • Now vulnerable to cold and water debuffs, but resistant to sickness and heat debuffs.
  • 1.5.0.002: The Rock and Crystal Profaned Guardians are no longer considered bosses.
  • 1.5.0.001:
    • Nerfed main Profaned Guardian health from 102,500 / 164,000 Expert Mode / 180,000 Revengeance Mode to 76,875 / 123,000 Expert Mode / 135,000 Revengeance Mode, defense from 50 to 40, and damage reduction from 40% to 30%.
    • Nerfed rock Profaned Guardian health from 40,000 / 56,000 Expert Mode / 70,000 Revengeance Mode to 30,000 / 42,000 Expert Mode / 52,500 Revengeance Mode, and buffed damage reduction from 25% to 40%.
    • Nerfed crystal Profaned Guardian health from 25,000 / 35,000 Expert Mode / 49,000 Revengeance Mode to 18,750 / 26,250 Expert Mode / 36,750 Revengeance Mode, and defense from 35 to 30, but buffed damage reduction from 5% to 20%.
    • Nerfed Boss Rush health from 2,650,000 / 4,040,000 Expert Mode to 265,000 / 404,000 Expert Mode.
    • Main Profaned Guardian now drops 15 Gold Coin instead of 25 Gold Coin.
    • No longer immune to any debuffs except Confused, Pearl Aura, Holy Flames, and Nightwither.
    • Main Profaned Guardian now inflicts Holy Flames for 4 seconds instead of 5.
    • Defense Profaned Guardian will now inflicts Holy Flames for 4 seconds instead of 5.
    • Crystal Profaned Guardian no longer inflicts any debuffs.
    • Now drops Super Healing Potions.
    • Now drops the non-consumable Profaned Core.
  • 1.4.5.003:
    • Changed Main Profaned Guardian contact damage from 140 / 224 Expert Mode / 280 Revengeance Mode / 322 Death Mode to 140 / 240 Expert Mode / 268 Revengeance Mode / 280 Death Mode.
    • Buffed Main Profaned Guardian Flare Dust damage from 140 / 220 Expert Mode / 242 Revengeance Mode / 255 Death Mode to 140 / 220 Expert Mode / 244 Revengeance Mode / 256 Death Mode.
    • Nerfed Rock Profaned Guardian contact damage from 110 / 176 Expert Mode / 220 Revengeance Mode / 253 Death Mode to 110 / 176 Expert Mode / 200 Revengeance Mode / 216 Death Mode.
    • Nerfed Crystal Profaned Guardian contact damage from 90 / 144 Expert Mode / 180 Revengeance Mode / 207 Death Mode to 90 / 144 Expert Mode / 168 Revengeance Mode / 184 Death Mode.
  • 1.4.5.001:
    • All Guardians now inflict Holy Flames for 5 seconds on contact instead of On Fire! for 10 seconds.
    • All Guardians are no longer immune to War Cleave.
    • Rock Guardian is no longer immune to Oiled.
  • 1.4.4.002: Added a 5 second grace period to their enrages when outside the Hallow or the Underworld.
  • 1.4.3.002:
    • The main guardian no longer gains increased spear fire rates in Death Mode.
    • All 3 guardians are no longer immune to Astral Infection, Celled, Dryad's Bane, or Oiled.
  • 1.4.3.001:
    • Nerfed main Profaned Guardian's contact damage from 140 / 224 Expert Mode / 280 Revengeance Mode / 322 Death Mode to 140 / 224 Expert Mode / 246 Revengeance Mode / 259 Death Mode.
    • Nerfed rock Profaned Guardian's contact damage from 110 / 176 Expert Mode / 220 Revengeance Mode / 252 Death Mode to 110 / 176 Expert Mode / 202 Revengeance Mode / 218 Death Mode.
    • Nerfed crystal Profaned Guardian's contact damage from 90 / 144 Expert Mode / 180 Revengeance Mode / 206 Death Mode to 90 / 144 Expert Mode / 165 Revengeance Mode / 178 Death Mode.
    • Nerfed spear damage from 120 / 200 Expert Mode / 250 Revengeance Mode / 287 Death Mode to 120 / 200 Expert Mode / 220 Revengeance Mode / 232 Death Mode.
    • Nerfed flare dust damage from 140 / 220 Expert Mode / 275 Revengeance Mode / 316 Death Mode to 140 / 220 Expert Mode / 242 Revengeance Mode / 255 Death Mode.
    • Nerfed flare dust explosion damage from 180 / 300 Expert Mode / 375 Revengeance Mode / 431 Death Mode to 180 / 300 Expert Mode / 330 Revengeance Mode / 348 Death Mode.
    • Death Mode now causes the main guardian to fire spears at the highest rate immediately, instead of gradually increasing rate as its health lowers.
    • Fixed main Profaned Guardian performing a downwards charge improperly.
  • 1.4.2.106:
    • Buffed main guardian's Boss Rush health from 500,000 / 800,000 Expert Mode / 960,000 Death Mode to 1,650,000 / 2,640,000 Expert Mode / 2,880,000 Death Mode.
    • Buffed main guardian's contact damage from 100 / 160 Expert Mode to 140 / 224 Expert Mode, spear damage from 96 / 132 Expert Mode to 120 / 200 Expert Mode, and Flare Dust damage from 112 / 152 Expert Mode to 140 / 220 Expert Mode.
    • Buffed rock guardian's contact damage from 80 / 112 Expert Mode to 110 / 176 Expert Mode, defense from 40 to 50, and spear damage from 96 / 132 Expert Mode to 120 / 200 Expert Mode.
    • Buffed crystal guardian's contact damage from 80 / 112 Expert Mode to 90 / 144 Expert Mode, and defense from 25 to 35.
  • 1.4.2.105:
    • The main guardian now varies its spear attacks and uses spears more frequently at lower health.
    • In Death Mode, the main guardian is immediately able to use all of its attacks.
    • The main guardian's Flare Dusts no longer produce dust and have a significantly smaller explosion.
    • The main guardian's spears now last for half as long, but can now pierce through the player and can pass through tiles for a few seconds.
  • 1.4.2.101: Fixed the main guardian latching onto the player and stun locking them.
  • 1.4.2.002: Fixed an error where the internal value for it wasn't resetting.
  • 1.4.2.001:
    • Nerfed main guardian's Boss Rush health from 1,000,000 / 1,600,000 Expert Mode / 1,920,000 Death Mode to 500,000 / 800,000 Expert Mode / 960,000 Death Mode.
    • Nerfed rock guardian's Boss Rush health from 600,000 / 840,000 Expert Mode / 1,120,000 Death Mode to 300,000 / 420,000 Expert Mode / 560,000 Death Mode.
    • Nerfed crystal guardian's Boss Rush health from 400,000 / 560,000 Expert Mode / 672,000 Death Mode to 200,000 / 280,000 Expert Mode / 336,000 Death Mode.
    • Nerfed the crystal and rock guardians' contact damages from 100 / 140 Expert Mode to 80 / 112 Expert Mode.
    • The main guardian now gains increased contact damage depending on which attack it's performing.
    • The crystal and rock guardians can no longer be lifestealed off of.
    • Projectiles now have more descriptive names.
    • The main guardian now has afterimages.
    • All three guardians now have gores.
  • 1.4.1.003:
    • Decreased main Guardian minimum coin drop amount from 1 Platinum Coin to 25 Gold Coin.
    • Rock and crystal Guardians no longer drop money.
    • Fixed them not despawning properly.
  • 1.4.1.001:
    • Buffed main guardian's Boss Rush health from 500,000 / 800,000 Expert Mode / 960,000 Death Mode to 1,000,000 / 1,600,000 Expert Mode / 1,920,000 Death Mode.
    • Buffed rock guardian's Boss Rush health from 300,000 / 420,000 Expert Mode / 560,000 Death Mode to 600,000 / 840,000 Expert Mode / 1,120,000 Death Mode.
    • Buffed crystal guardian's Boss Rush health from 200,000 / 280,000 Expert Mode / 336,000 Death Mode to 400,000 / 560,000 Expert Mode / 672,000 Death Mode.
    • Buffed Boss Rush damage modifier from 1.25x to 1.75x.
    • The main and rock guardians' spears now inflict Holy Flames.
    • The main guardian's flares no longer inflict Holy Flames.
  • 1.4.0.001:
    • Nerfed main Guardian damage reduction from 60% to 40%, rock Guardian damage reduction from 40% to 25%, and crystal Guardian damage reduction from 20% to 5%.
    • Now have map icons.
    • Resprited.
  • 1.3.4.001:
    • Buffed main guardian's health from 80,000 / 128,000 Expert Mode to 102,500 / 164,000 Expert Mode.
    • Buffed rock guardian's health from 30,000 / 42,000 Expert Mode to 40,000 / 56,000 Expert Mode.
    • Buffed crystal guardian's health from 20,000 / 28,000 Expert Mode to 25,000 / 35,000 Expert Mode.
    • All three guardians are no longer immune to Cursed Inferno.
  • 1.3.3.001:
    • All three guardians are no longer immune to Abyssal Flames, Armor Crunch, Demon Flames, God Slayer Inferno, Nightwither, Shred, or Whispering Death.
    • Swapped the sprites for the main and rock guardians.
  • 1.3.2.001:
    • Nerfed main guardian's contact damage from 140 / 224 Expert Mode to 100 / 160 Expert Mode, and flare damage from 114 / 200 Expert Mode / 210 Revengeance Mode / 300 Death Mode to 100 / 136 Expert Mode / 142 Revengeance Mode / 204 Death Mode.
    • Nerfed rock guardian's contact damage from 110 / 154 Expert Mode to 100 / 140 Expert Mode.
    • Buffed crystal guardian's contact damage from 90 / 126 Expert Mode to 100 / 140 Expert Mode.
    • Changed spear damage from 80 / 140 Expert Mode / 147 Revengeance Mode / 210 Death Mode to 96 / 132 Expert Mode / 138 Revengeance Mode / 198 Death Mode.
    • Nerfed the length of the rock guardian's charge.
    • Resprited.
  • 1.2.4.001: Flares now spawn at 7 second intervals instead of 10 second intervals.
  • 1.2.1.004: Nerfed main Profaned Guardian's overall velocity.
  • 1.2.1.001:
    • Nerfed main guardian's health from 120,000 / 192,000 Expert Mode to 80,000 / 128,000 Expert Mode, buffed contact damage from 130 / 208 Expert Mode to 140 / 224 Expert Mode, and nerfed defense from 88 to 50.
    • Nerfed rock guardian's health from 50,000 / 70,000 Expert Mode to 30,000 / 42,000 Expert Mode, and defense from 88 to 40.
    • Nerfed crystal guardian's health from 34,000 / 47,600 Expert Mode to 20,000 / 28,000 Expert Mode, contact damage from 110 / 154 Expert Mode to 90 / 126 Expert Mode, and defense from 88 to 25.
    • Crystal guardian's orbs now last 5 seconds instead of 10.
    • Fixed them being unable to despawn properly.
  • 1.2.0.001:
    • Main Profaned Guardian now has 60% damage reduction.
    • Rock Profaned Guardian now has 40% damage reduction.
    • Crystal Profaned Guardian now has 20% damage reduction.
    • No longer immune to Ichor.
    • Now has a 2% Revengeance Mode chance to drop Laudanum or Stress Pills in Revengeance Mode.
  • 1.1.7.941: Can now only be fought at day, and will flee and despawn at night.
  • 1.1.7.901:
    • Changed main guardian's health from 150,000 / 180,000 Expert Mode to 120,000 / 192,000 Expert Mode, and nerfed contact damage from 175 / 227 Expert Mode to 130 / 208 Expert Mode.
    • Changed main guardian's spear damage from 140 / 180 Expert Mode to 120 / 220 Expert Mode, buffed Giga Flare damage from 110 / 140 Expert Mode to 114 / 200 Expert Mode, and nerfed Flare Dust damage from 160 / 200 Expert Mode to 114 / 200 Expert Mode.
    • Nerfed rock guardian's health from 60,000 / 72,000 Expert Mode to 50,000 / 70,000 Expert Mode, and contact damage from 130 / 156 Expert Mode to 110 / 154 Expert Mode.
    • Nerfed rock guardian's spear damage from 120 to 80.
    • Nerfed crystal guardian's health from 40,000 / 48,000 Expert Mode to 34,000 / 47,600 Expert Mode, and contact damage from 130 / 156 Expert Mode to 110 / 154 Expert Mode.
    • All three guardians are now immune to all debuffs.
    • All three guardians no longer take 1 damage from attacks that would take over half of their max healths.
  • 1.1.7.863: The negative healing flares now instantly kill the player if they are below 0 health.
  • 1.1.7.859:
    • Buffed main Guardian's contact damage from 130 / 156 Expert Mode to 175 / 227 Expert Mode.
    • Main Guardian now takes 1 damage from any attack that would take over half of its max health.
  • 1.1.7.801: They and their projectiles now use an immunity frame cooldown slot of 1 instead of the default 0.
  • 1.1.7.701:
    • Nerfed main guardian's spear damage from 200 / 220 Expert Mode to 140 / 180 Expert Mode, and Giga Flare damage from 160 / 180 Expert Mode to 110 / 140 Expert Mode.
    • Nerfed rock guardian's spear damage from 160 / 180 Expert Mode to 120 / 140 Expert Mode.
    • The rock and crystal guardians now take up 3 NPC slots instead of 10.
  • 1.1.7.61: Decreased the size of flare dust explosions from the main Profaned Guardian.
  • 1.1.7.56:
    • Decreased the speed of the main Profaned Guardian.
    • All three Guardians now despawn if brought out of the Hallow or the Underworld for too long.