Clam
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Clam
Statistics
Type | Enemy – Aquatic |
---|---|
Environment | Sunken Sea |
Damage | 30 / 60 / 72 / 79 / 90 / 108 / 118 (in Pre-Hardmode) 60 / 120 / 144 / 158 / 180 / 216 / 237 (in Hardmode) |
Max Life | 150 / 300 / 450 (in Pre-Hardmode) 300 / 600 / 900 (in Hardmode) |
Defense | 9999 (when passive) 6 (when aggressive in Pre-Hardmode) 15 (when aggressive in Hardmode) |
DR | 25% |
KB Resist | 95% / 95.5% / 96% |
Immune to | |
Banner | Clam Banner |
Cold | - |
---|---|
Water | Resistant |
Sickness | Vulnerable |
Electricity | Vulnerable |
Heat | Resistant |
Clams are Pre-Hardmode enemies that spawn in the Sunken Sea. They are initially passive but become hostile after taking three hits. While hostile, they chase the player by making short leaps towards them.
If the Giant Clam is hostile, the spawn rate of Clams is drastically increased via the Clamity debuff, which causes them to become instantly aggressive as well. The Giant Clam also occasionally spawns three Clams while hostile.
Clams receive a boost to their stats when the world enters Hardmode.
Notes
- Clams do not deal contact damage while they are passive.
- Minions will not target passive Clams unless they have been hit by another weapon.
- Damage taken from debuffs does not count as damage taken towards making them hostile.
- If a Clam is outside of water (either led outside of water or summoned by the Giant Clam outside of water), it will move faster.
Trivia
- The Bestiary entry for the Clam: "Clams once lived in the upper portion of the Ilmeran Sea before the Incineration, being forced to relocate after the battle. Though it was thanks in part to their adaptability and hardiness that their species survived, luck was also certainly on their side."
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.0.2.001: Can now drop Pink Pearls, Black Pearls and White Pearls.
- 1.5.1.001: Now vulnerable to electricity and sickness debuffs, but resistant to water and heat debuffs.
- 1.4.5.001: No longer immune to Confused.
- 1.4.3.001: Nerfed damage from 30 / 60 / 75 / 86 to 30 / 60 / 72 / 79 .
- 1.4.2.101:
- Now has 25% damage reduction.
- Now drops 8-12 Navystone.
- 1.4.2.002: Can now spawn if the player has the Clamity debuff.
- 1.4.2.001: Introduced.