The Hive Mind

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The Hive MindPhase 1
The Hive Mind (Phase 1).png
Statistics
TypeBoss
EnvironmentThe Corruption
DamageThis attack will cause defense damage on hit. 35 / 63 Expert Mode / 81 Revengeance Mode / 90 Death Mode / 135 Master Mode
Max Life8,500 / 13,600 Expert Mode / 16,320 Revengeance Mode / 20,400 Master Mode / 24,480 Revengeance Mode Master Mode
Defense8
KB Resist100%
Immune toPearl AuraConfused
The Hive MindPhase 2
The Hive Mind (Phase 2).png
Statistics
TypeBoss
EnvironmentThe Corruption
DamageThis attack will cause defense damage on hit. 35 / 63 Expert Mode / 81 Revengeance Mode / 90 Death Mode / 135 Master Mode (Contact)
36 / 56 Expert Mode / 68 Revengeance Mode / 76 Death Mode / 102 Master Mode (Shaderain)
Max Life6,800 / 8,500
10,880 / 13,600 Expert Mode
13,056 / 16,320 Revengeance Mode
16,320 / 20,400 Master Mode
19,584 / 24,480 Revengeance Mode Master Mode
Defense8
KB Resist100%
Inflicts debuffShadowflameShadowflame
100% chance
Debuff duration1 second (Shaderain)
Debuff tooltipLosing life
Immune toPearl AuraConfused
Drops
Coins 15 Gold Coin.png
Sounds
Hive Mind map 2.png
Map Icon

Hive Mind Trophy.png "A hive of clustered microbial-infected flesh." Hive Mind Trophy.png

The Hive Mind is a Pre-Hardmode boss fought in The Corruption, with an immobile first phase and a floating, teleporting second phase.

It is the Corruption counterpart to The Perforators.

Spawn

The Hive Mind does not spawn on its own, and requires the player to summon it using a Teratoma or by killing a Hive Cyst in The Corruption.

Behavior

The Hive Mind is stationary in all of Phase 1, summoning Corruption-themed enemies at intervals based on its life. In Phase 2, it starts drifting slowly towards the player while performing various attacks.

The Hive Mind enrages outside The Corruption and on the Surface, each condition reduces the burrow time by one second in Phase 1. In Phase 2, speed is increased and attack transition time is decreased.

Attacks

Phase 1

  • Remains stationary where it was spawned and immediately summons 5 / 6 Expert Mode / 7 Revengeance Mode / 15 Death Mode Hive BlobHive Blobs by its side.
    • Hive Blobs stick around the hive and fire Vile ClotVile Clots every six seconds as long as they are farther than five tiles away from the player.
  • Burrows into the ground and reemerges near the player every 9 / 8 Expert Mode / 7 Revengeance Mode / 5 Death Mode seconds, to prevent them from straying too far away.
  • Has a 1/150 and 1/60 chance to spawn DevourerDevourers and Eater of SoulsEaters of Souls respectively when it takes damage.
  • Summons 2-3 / 3-4 Expert Mode / 4 Revengeance Mode / 5 Death Mode Hive BlobHive Blobs or Dank CreeperDank Creepers upon reaching 95%, 90%, and 85% health.
    • Dank Creepers slowly accelerate towards the player.
    • There may only be up to 1 / 1-2 Expert Mode / 2 Revengeance Mode / 2-3 Death Mode Dank Creepers summoned at once.

Phase 2

  • Transitions at 80% health.
  • Slowly drifts towards the player for 8-10 / 5-7 Expert Mode / 4.5-6.5 Revengeance Mode / 4-6 Death Mode seconds.
  • Lets out a higher pitched roar then dashes directly at the player while fading out and spawns a Dank CreeperDank Creeper, DevourerDevourer, and Eater of SoulsEater of Souls.
    • These enemies will not be spawned again until they are killed.
  • After fully fading out, the hive teleports away from the player and repeats its attack.

In Expert Mode

  • When a Dank Creeper is killed, it spawns a Shade NimbusShade Nimbus which lasts six seconds and rains shade every 0.75 seconds.
  • In Phase 2, drifts for less time and moves faster the lower its health.
  • After every two drift-dashes, the next teleport will be closer to the player. The hive will fully fade in while circling the player, lunge at them when at full opacity, then slows down and drifts towards the player.

In Revengeance Mode

  • Drift-dashes no longer spawn enemies.
  • Spin-lunges occur after every drift-dash.
  • Gains a new attack below 53% health. The hive appears below the player, flies in a semi-circle while spawning a Dank CreeperDank Creeper, Dark HeartDark Heart, DevourerDevourer, and Eater of SoulsEater of Souls, then slows down and drifts towards the player.
    • Dark Hearts rain shade onto the player every 0.4 seconds when above them.
    • This attack occurs between each spin-lunge attack.
    • These enemies will not be spawned again until they are killed.
  • Gains another new attack below 27% health. The hive appears above the player, dashes horizontally while spawning 10 Shade NimbusShade Nimbuses, then slows down and drifts towards the player.
    • This attack is randomly arranged with the spin-lunge and semicircle-dash attacks, and is never performed twice in a row.

In Death Mode

  • Moves very quickly and teleports extremely often in Phase 2.
  • Can use all attacks upon reaching 53% health.

On the For the worthy seed

  • Spin-lunges and Dark Heart shaderains happen twice as fast.
  • Dank Creeper health increased to 360 / 720 Expert Mode.
  • Dark Heart health increased to 600.
  • Hive Blob health increased to 400.
  • Hive Blobs hover further from The Hive Mind.
  • Hive Blob vile clot projectiles are faster.
  • Twice the amount of Hive Blobs can exist at once.
  • Shade nimbuses create significantly more rain.

Summons

Hive Blob
Hive Blob.png
Statistics
TypeFlying Enemy
EnvironmentThe Corruption
Damage0 (Contact)
30 / 48 Expert Mode / 60 Revengeance Mode / 68 Death Mode / 90 Master Mode (Vile Clot)
Max Life100
Defense0
KB Resist0% / 10% Expert Mode / 20% Master Mode
Inflicts debuffCursed InfernoCursed Inferno
100% chance
Debuff duration1 second (Vile Clot)
Debuff tooltipLosing life
All damage taken increased by 20%
Immune toConfused
Dank Creeper
Dank Creeper.png
Statistics
TypeFlying Enemy
EnvironmentThe Corruption
DamageThis attack will cause defense damage on hit. 25 / 50 Expert Mode / 62 Revengeance Mode / 68 Death Mode / 90 Master Mode (Contact)
56 Expert Mode / 68 Revengeance Mode / 76 Death Mode / 102 Master Mode (Shaderain)
Max Life90 / 180 Expert Mode / 270 Master Mode
Defense6
KB Resist70% / 73% Expert Mode / 76% Master Mode
Inflicts debuffShadowflameShadowflame
100% Expert Mode chance
Debuff duration1 second Expert Mode (Shaderain)
Debuff tooltipLosing life
Immune toConfused
Dark Heart
Dark Heart.png
Statistics
TypeFlying Enemy
EnvironmentThe Corruption
Damage0 (Contact)
36 / 56 Expert Mode / 68 Revengeance Mode / 76 Death Mode / 102 Master Mode (Shaderain)
Max Life150
Defense2
KB Resist60% / 64% Expert Mode / 68% Master Mode
Inflicts debuffShadowflameShadowflame
100% chance
Debuff duration1 second (Shaderain)
Debuff tooltipLosing life
Immune toConfused
Image Name Condition
Devourer Devourer Always
Eater of Souls Eater of Souls Always

Aftermath

Notes

  • During phase 1, The Hive Mind won't deal or take any damage while burrowing until it fully emerges.
  • During phase 2, The Hive Mind won't deal contact damage while it is teleporting and not fully opaque, but it can still be damaged.

Tips

For elaborate strategies on defeating the Hive Mind, including Weapon and Arena recommendations, see Guide:The Hive Mind strategies.
  • Leaving The Corruption will enrage The Hive Mind, making it more deadly.
    • Stay in The Corruption underground, as being on the surface will still enrage the boss, even if the player is in The Corruption.
      • Keep this in mind if building an arena; building too close the surface may take the player out of the underground.
  • Be wary of the Hive Mind's summons, making sure to clear them out every so-often, as they can easily overwhelm the player if left unattended.
    • During phase 1, The Hive Mind will summon a swarm of minions at 75%, 50% and 25% health. Keep this in mind while dealing heavy damage, as fighting off more than 1 swarm at a time can be overwhelming.
    • Phase 2 can be extremely chaotic, so clearing out all minions before starting the phase can be greatly helpful.
      • The Hive Blobs will instantly despawn upon entering phase 2, so it is best to focus on the other remaining minions.
    • The Dark Hearts' projectiles can cause a lot of damage if the player is not concentrated on dodging them.
  • The player can fight The Hive Mind at the start of the game, though it is not recommended to fight this boss until the Eater of Worlds is defeated, as its high speed and attack pattern can easily overwhelm an unprepared player.
  • During Hardmode, The Hive Mind can be fought to get a large amount of Cursed Flames. This is a highly effective way to get Cursed Flames in a Crimson world, as The Hive Mind can be fought on a Corruption island.

Trivia

  • The Hive Mind's theme is The Filthy Mind, which was composed by the artists DM DOKURO and SixteenInMono.
    • If the Calamity Music add-on mod is disabled, Boss 2 will play instead.
  • The Hive Mind can be fought before any boss is defeated, as Hive Cysts can spawn in The Corruption at any point of the game.
  • The Hive Mind could be considered the Corruption's version of the Brain of Cthulhu, while The Perforators could be considered the Crimson's version of the Eater of Worlds.
  • If the Boss Checklist Mod is installed, its unique despawn message will be "The corrupted colony began searching for a new breeding ground."

BestiaryBestiary entries

  • The Hive Mind: "In the deep trenches of the corruption, infected creatures gather to manifest their own deity. Unlike other cases where smaller beings gather for protection, this is an entirely offensive maneuver."
  • Hive Blob: "A ball of flesh and rotting matter, it is flung out by the hive mind towards its enemies as fodder, to wear down any who stand in their way."
  • Dark Heart: "It pulses with stagnant, stinking waters of corruption, and leaks as it flies overhead. Wherever those drops land, any organic matter nearby slowly corrodes."
  • Dank Creeper: "Though their core is the same as a hive blob, their armored shell of shadow scale prevents them from dying quite as easily. They also carry a noxious gas within them."