1.4.5.003

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1.4.5.003
1.4.5.003
"Rust and Dust Fixes"
Release date October 4, 2020
Music Mod version
1.4.5.003 (music)
Version chronology
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1.4.5.002 1.4.5.004
Useful links
Version history  •  All patches

The 1.4.5.003 (or 1.4.5.3) update overhauled how the Charging Station and Power Cell Factory function, as well as introduced several boss adjustments and bug fixes. This update also removed all previous Charging Stations, Lab Hologram Projectors, and Power Cell Factories predating this version.

Additions

Changes

Bosses

Aquatic Scourge

  • Buffed head damage from 80 / 160 Expert Mode / 184 Revengeance Mode / 198 Death Mode to 80 / 176 Expert Mode / 187 Revengeance Mode / 198 Death Mode.
  • Nerfed body damage from 65 / 110 Expert Mode / 137 Revengeance Mode / 157 Death Mode to 65 / 104 Expert Mode / 128 Revengeance Mode / 136 Death Mode, and alternate body damage from 55 / 93 Expert Mode / 116 Revengeance Mode / 133 Death Mode to 55 / 88 Expert Mode / 112 Revengeance Mode / 120 Death Mode.
  • Changed tail damage from 45 / 76 Expert Mode / 95 Revengeance Mode / 109 Death Mode to 45 / 72 Expert Mode / 96 Revengeance Mode / 104 Death Mode.
  • Now fires a wider spread of sand blasts while circling, and increases its velocity and acceleration depending on how far away it is from the player as its health decreases in Death Mode.
  • Aquatic Parasite and Aquatic Urchin no longer have increased health during Boss Rush.

Astrum Aureus

  • Buffed contact damage from 80 / 136 Expert Mode / 170 Revengeance Mode / 195 Death Mode to 80 / 176 Expert Mode / 198 Revengeance Mode / 209 Death Mode.
  • Buffed Aureus Spawn's damage from 150 Revengeance Mode / 172 Death Mode to 150 Revengeance Mode / 180 Death Mode.
  • Now fires more lasers, moves quicker, and has decreased attack delay as its health decreases in Death Mode.
  • Changed Aureus Spawn health from 1012 / 1007 Expert Mode to 1008 in all difficulties.

Astrum Deus

  • Buffed head damage from 120 / 240 Expert Mode / 264 Revengeance Mode / 278 Death Mode to 120 / 240 Expert Mode / 268 Revengeance Mode / 280 Death Mode, changed body damage from 100 / 170 Expert Mode / 195 Death Mode to 100 / 160 Expert Mode / 192 Revengeance Mode / 200 Death Mode, and changed tail damage from 80 / 136 Expert Mode / 156 Death Mode to 80 / 128 Expert Mode / 160 Revengeance Mode / 168 Death Mode.
  • Buffed laser damage from 90 / 152 Expert Mode / 174 Revengeance Mode / 188 Death Mode to 90 / 152 Expert Mode / 176 Revengeance Mode / 188 Death Mode.
  • Buffed mine damage from 120 / 180 Expert Mode / 206 Revengeance Mode / 223 Death Mode to 120 / 180 Expert Mode / 208 Revengeance Mode / 224 Death Mode.
  • Now gradually reaches max velocity as its health decreases in Death Mode.

Brain of Cthulhu

  • Now gains increased movement velocity and decreased attack delay as its health decreases in Death Mode.
  • Creepers now have increased velocity in Death Mode.

Brimstone Elemental

  • Nerfed contact damage from 60 / 96 Expert Mode / 120 Revengeance Mode / 138 Death Mode to 60 / 96 Expert Mode / 120 Revengeance Mode / 136 Death Mode.
  • Now moves quicker as her health decreases, and fires more projectiles during her cocoon phase in Death Mode.

Calamitas

  • Nerfed phase 1 contact damage from 55 / 88 Expert Mode / 110 Revengeance Mode / 126 Death Mode to 55 / 88 Expert Mode / 104 Revengeance Mode / 112 Death Mode.
  • Nerfed phase 2 contact damage from 70 / 112 Expert Mode / 140 Revengeance Mode / 161 Death Mode to 70 / 112 Expert Mode / 128 Revengeance Mode / 136 Death Mode.
  • Buffed Catastrophe's contact damage from 65 / 130 Expert Mode / 149 Revengeance Mode / 161 Death Mode to 65 / 130 Expert Mode / 150 Revengeance Mode / 162 Death Mode.
  • Now summons more Soul Seekers that have less health, and increases her velocity and acceleration while decreasing attack delay as her health decreases in Death Mode.
  • Cataclysm and Catastrophe now move quicker and have decreased attack delay as their health decreases in Death Mode.

Ceaseless Void

  • Buffed Dark Energy's damage from 120 / 240 Expert Mode to 120 / 240 Expert Mode / 264 Revengeance Mode / 278 Death Mode.
  • Buffed Laser Portal damage from 120 / 200 Expert Mode / 230 Death Mode to 120 / 200 Expert Mode / 232 Revengeance Mode / 248 Death Mode.
  • Changed Dark Energy projectile damage from 120 / 200 Expert Mode / 230 Revengeance Mode / 264 Death Mode to 120 / 200 Expert Mode / 232 Revengeance Mode / 248 Death Mode.
  • Reduced potency of the enrage based on nearby tiles.
  • Now spawns more Dark Energies and moves quicker as its health decreases in Death Mode.

Crabulon

  • Nerfed contact damage from 40 / 64 Expert Mode / 80 Revengeance Mode / 92 Death Mode to 40 / 64 Expert Mode / 80 Revengeance Mode / 88 Death Mode.
  • Now moves quicker, spawns more Crab Shrooms, and has decreased attack delay as its health decreases in Death Mode.

Cryogen

  • Buffed contact damage from 50 / 90 Expert Mode / 112 Revengeance Mode / 128 Death Mode to 50 / 115 Expert Mode / 138 Revengeance Mode / 161 Death Mode.
  • Buffed Cryogen's Shield's damage from 50 / 100 Expert Mode / 114 Revengeance Mode / 124 Death Mode to 50 / 100 Expert Mode / 120 Revengeance Mode / 134 Death Mode.
  • Buffed Ice Blast damage from 46 / 80 Expert Mode / 96 Revengeance Mode / 105 Death Mode to 46 / 80 Expert Mode / 96 Revengeance Mode / 108 Death Mode.
  • Buffed Ice Rain damage from 52 / 92 Expert Mode / 110 Revengeance Mode / 121 Death Mode to 52 / 92 Expert Mode / 112 Revengeance Mode / 124 Death Mode.
  • Buffed Aurora Spirit's damage from 40 / 80 Expert Mode / 96 Revengeance Mode / 105 Death Mode to 40 / 80 Expert Mode / 96 Revengeance Mode / 106 Death Mode.
  • Buffed strong Cryocore's damage from 40 / 80 Expert Mode / 96 Revengeance Mode / 105 Death Mode to 40 / 80 Expert Mode / 96 Revengeance Mode / 106 Death Mode.
  • No longer deals increased contact damage in its final phase.

Desert Scourge

  • Buffed head damage from 30 / 66 Expert Mode / 82 Revengeance Mode / 94 Death Mode to 30 / 66 Expert Mode / 84 Revengeance Mode / 99 Death Mode, body damage from 16 / 27 Expert Mode / 31 Death Mode to 16 / 32 Expert Mode / 40 Revengeance Mode / 44 Death Mode, and tail damage from 12 / 20 Expert Mode / 23 Death Mode to 12 / 24 Expert Mode / 30 Revengeance Mode / 32 Death Mode.
  • Can now dive and lunge towards the player while burrowing in all world difficulties. A new sound effect is played before this occurs.
  • Now larger, has more body segments, burrows more often, and gains increased velocity and acceleration as its health decreases in Death Mode.

The Destroyer

  • Can now fly during its uncoiling phase in Revengeance Mode.
  • Now longer, and increases in velocity and acceleration as its health decreases in Death Mode.

The Devourer of Gods

  • Nerfed phase 1 head damage from 250 / 500 Expert Mode / 625 Revengeance Mode / Instant Kill Death Mode to 250 / 500 Expert Mode / 550 Revengeance Mode / Instant Kill Death Mode, body damage from 180 / 306 Expert Mode / 382 Revengeance Mode / 439 Death Mode to 180 / 306 Expert Mode / 340 Revengeance Mode / 357 Death Mode, and tail damage from 150 / 255 Expert Mode / 318 Revengeance Mode / 365 Death Mode to 150 / 225 Expert Mode / 289 Revengeance Mode / 306 Death Mode.
  • Buffed phase 1 laser damage from 160 / 276 Expert Mode / 303 Revengeance Mode / 320 Death Mode to 160 / 276 Expert Mode / 304 Revengeance Mode / 320 Death Mode.
  • Nerfed phase 2 head damage from 300 / 600 Expert Mode / 750 Revengeance Mode / Instant Kill Death Mode to 300 / 600 Expert Mode / 650 Revengeance Mode / Instant Kill Death Mode, body damage from 220 / 374 Expert Mode / 467 Revengeance Mode / 537 Death Mode to 220 / 374 Expert Mode / 425 Revengeance Mode / 442 Death Mode, and tail damage from 180 / 306 Expert Mode / 382 Revengeance Mode / 439 Death Mode to 180 / 306 Expert Mode / 340 Revengeance Mode / 357 Death Mode.
  • Buffed phase 2 Fireball damage from 160 / 276 Expert Mode / 303 Revengeance Mode / 320 Death Mode to 180 / 300 Expert Mode / 332 Revengeance Mode / 348 Death Mode.
  • Buffed phase 2 laser wall damage from 160 / 276 Expert Mode / 303 Revengeance Mode / 320 Death Mode to 160 / 276 Expert Mode / 304 Revengeance Mode / 320 Death Mode.
  • Buffed Cosmic Guardian's head damage from 180 / 360 Expert Mode / 396 Revengeance Mode / 417 Death Mode to 180 / 360 Expert Mode / 396 Revengeance Mode / 420 Death Mode, body damage from 130 / 260 Expert Mode to 130 / 260 Expert Mode / 290 Revengeance Mode / 320 Death Mode, and tail damage from 100 / 200 Expert Mode to 100 / 200 Expert Mode / 230 Revengeance Mode / 260 Death Mode.
  • Laser walls now use enums, and will now always be synced up properly.
  • The player can no longer be cheaply shot by its fireballs.
  • No longer fires lasers from body segments during phase 1, and will now fire a telegraphed barrage of lasers that travel towards the player from both ends of the screen in an X-shape.
    • These are now occasionally present during the Phase 2 laser walls.
  • Now creates a portal to telegraph where it will appear after teleporting.

The Dragonfolly

  • Buffed contact damage from 160 / 256 Expert Mode / 281 Revengeance Mode / 296 Death Mode to 160 / 256 Expert Mode / 288 Revengeance Mode / 304 Death Mode.
  • Buffed Draconic Swarmer's damage from 110 / 220 Expert Mode / 242 Revengeance Mode / 255 Death Mode to 110 / 220 Expert Mode / 242 Revengeance Mode / 256 Death Mode.
  • Changed Lightning Aura damage from 200 / 300 Expert Mode / 345 Death Mode to 200 / 300 Expert Mode / 332 Revengeance Mode / 356 Death Mode.
  • Enrage scale in Death Mode is now a bit larger, which causes it to have increased velocity and overall aggression.

Duke Fishron

  • Now has increased attack delay, no longer transitions to phase 2 at the start of the fight, and map icon is now invisible for the entirety of phase 3 in Death Mode.

Eater of Worlds

  • Can now fly at players out of reach more easily, and increases in velocity and acceleration as its health decreases in Death Mode.
  • Now splits during Boss Rush.

Eye of Cthulhu

  • No longer transitions into Phase 2 at the start of the fight, and now charges faster and more often as its health decreases in Death Mode.

Golem

  • Free Golem Head no longer deals contact damage.
  • Now increases in velocity as its health decreases in Death Mode.
  • Head can now fire lasers from the start of the fight, and fires more often as its health decreases in Death Mode.

The Hive Mind

  • Buffed phase 1 contact damage from 20 / 32 Expert Mode / 40 Revengeance Mode / 46 Death Mode to 20 / 36 Expert Mode / 45 Revengeance Mode / 54 Death Mode.
  • Buffed phase 2 contact damage from 35 / 63 Expert Mode / 78 Revengeance Mode / 89 Death Mode to 35 / 63 Expert Mode / 81 Revengeance Mode / 90 Death Mode.

Jungle Dragon, Yharon

  • Nerfed contact damage from 330 / 528 Expert Mode / 660 Revengeance Mode / 759 Death Mode to 330 / 528 Expert Mode / 560 Revengeance Mode / 576 Death Mode.
  • Buffed fireball Detonating Flame's fireball damage from 180 / 300 Expert Mode / 345 Death Mode to 180 / 300 Expert Mode / 332 Revengeance Mode / 348 Death Mode.
  • Buffed melee Detonating Flame's damage from 220 / 440 Expert Mode / 462 Revengeance Mode / 475 Death Mode to 220 / 440 Expert Mode / 462 Revengeance Mode / 476 Death Mode.
  • Buffed Flare Bomb damage from 180 / 300 Expert Mode / 330 Revengeance Mode / 348 Death Mode to 180 / 300 Expert Mode / 332 Revengeance Mode / 348 Death Mode.
  • Buffed Flarenado damage from 200 / 340 Expert Mode / 374 Revengeance Mode / 394 Death Mode to 200 / 340 Expert Mode / 376 Revengeance Mode / 396 Death Mode.
  • Buffed Infernado damage from 300 / 520 Expert Mode / 546 Revengeance Mode / 561 Death Mode to 300 / 520 Expert Mode / 548 Revengeance Mode / 564 Death Mode.
  • Buffed phase 1 Flare Dust damage from 180 / 300 Expert Mode / 330 Revengeance Mode / 348 Death Mode to 180 / 300 Expert Mode / 332 Revengeance Mode / 348 Death Mode.
  • Nerfed phase 2 Flare Dust damage from 250 / 440 Expert Mode / 484 Revengeance Mode / 510 Death Mode to 250 / 440 Expert Mode / 464 Revengeance Mode / 476 Death Mode.
  • Buffed Splitting Fireball damage from 250 / 440 Expert Mode / 462 Revengeance Mode / 475 Death Mode to 250 / 440 Expert Mode / 464 Revengeance Mode / 476 Death Mode.
  • Bullet hell teleports are now always above the player rather than random.
  • Fire ring released on its death is now much slower, and no longer homes in on the player.
  • Now has a decreased attack delay in Death Mode.

King Slime

  • Now moves faster, only spawns Spiked Slimes, no longer summons its Crown Jewel at the start of the fight, and is much larger in Death Mode.

Leviathan and Anahita

  • Nerfed Anahita's contact damage from 70 / 119 Expert Mode / 148 Revengeance Mode / 170 Death Mode to 70 / 112 Expert Mode / 136 Revengeance Mode / 144 Death Mode, but buffed charging contact damage from 70 / 119 Expert Mode / 148 Revengeance Mode / 170 Death Mode to 105 / 168 Expert Mode / 204 Revengeance Mode / 216 Death Mode.
  • Buffed The Leviathan's contact damage from 90 / 153 Expert Mode / 191 Revengeance Mode / 219 Death Mode to 90 / 216 Expert Mode / 240 Revengeance Mode / 252 Death Mode.
  • Anahita in Death Mode now has increased velocity and spends less time firing bubbles towards the player.
  • The Leviathan now moves faster and charges twice in a row in Death Mode.
  • Both can no longer charge at the player from the beginning of the fight in Death Mode.

Lunatic Cultist

  • No longer deals contact damage.

Moon Lord

  • Moon Lord and True Eyes of Cthulhu are now more aggressive in Death Mode.
  • True Eyes of Cthulhu no longer deal contact damage.
  • True Eyes of Cthulhu no longer use their death ray attack in Revengeance Mode and higher.

The Old Duke

  • Nerfed phase 1 contact damage from 200 / 320 Expert Mode / 352 Revengeance Mode / 371 Death Mode to 200 / 224 Expert Mode / 280 Revengeance Mode / 294 Death Mode, phase 2 contact damage from 288 / 461 Expert Mode / 507 Revengeance Mode / 534 Death Mode to 192 / 268 Expert Mode / 336 Revengeance Mode / 352 Death Mode, phase 3 contact damage from 264 / 422 Expert Mode / 464 Revengeance Mode / 489 Death Mode to 208 / 291 Expert Mode / 364 Revengeance Mode / 382 Death Mode.
  • Nerfed Sulphurous Sharkron's damage from 180 / 360 Expert Mode / 396 Revengeance Mode / 417 Death Mode to 180 / 270 Expert Mode / 300 Revengeance Mode / 315 Death Mode.
  • Nerfed Tooth Ball's damage from 180 / 360 Expert Mode / 396 Revengeance Mode / 417 Death Mode to 180 / 270 Expert Mode / 300 Revengeance Mode / 315 Death Mode.
  • Now teleports a bit further away from the player in phase 3.
  • Now has increased attack delay and no longer transitions to phase 2 at the start of the fight in Death Mode.

The Perforators

  • Buffed Perforator Hive's contact damage from 30 / 48 Expert Mode / 60 Revengeance Mode / 69 Death Mode to 30 / 54 Expert Mode / 63 Revengeance Mode / 72 Death Mode.
  • The Perforator Hive's projectiles now rain in a consistent spread instead of at random.
  • All Perforator Worms no longer fire Blood clots, and all Perforator Worms now have increased size and body segments based on world difficulty.
    • Buffed small Perforator's health from 1250 / 1749 Expert Mode / 2099 Revengeance Mode to 1250 / 2125 Expert Mode / 2550 Revengeance Mode, head damage from 30 / 60 Expert Mode / 72 Revengeance Mode / 79 Death Mode to 30 / 60 Expert Mode / 72 Revengeance Mode / 80 Death Mode, body damage from 18 / 28 Expert Mode / 32 Death Mode to 18 / 36 Expert Mode / 42 Revengeance Mode / 46 Death Mode, and tail damage from 10 / 16 Expert Mode / 18 Death Mode to 10 / 20 Expert Mode / 26 Revengeance Mode / 30 Death Mode. Significantly reduced speed in all difficulties.
    • Medium Perforator can now split similarly to Eater of Worlds. Changed health from 2000 / 2799 Expert Mode / 3079 Revengeance Mode total to 200 / 279 Expert Mode / 307 Revengeance Mode per segment. Buffed body damage from 21 / 33 Expert Mode / 37 Death Mode to 21 / 42 Expert Mode / 50 Revengeance Mode / 54 Death Mode, and tail damage from 14 / 22 Expert Mode / 25 Death Mode to 14 / 28 Expert Mode / 34 Revengeance Mode / 38 Death Mode.
    • Buffed large Perforator's health from 2500 / 3499 Expert Mode / 3779 Revengeance Mode to 2500 / 5000 Expert Mode / 5400 Revengeance Mode, body damage from 24 / 38 Expert Mode / 43 Death Mode to 24 / 48 Expert Mode / 54 Revengeance Mode / 60 Death Mode, and tail damage from 18 / 28 Expert Mode / 32 Death Mode to 18 / 36 Expert Mode / 42 Revengeance Mode / 46 Death Mode. It can now burrow and lunge towards the player.

The Plaguebringer Goliath

  • Changed contact damage from 100 / 180 Expert Mode / 225 Revengeance Mode / 258 Death Mode to 100 / 180 Expert Mode / 226 Revengeance Mode / 234 Death Mode.
  • Changed Plague Missile's damage from 100 / 160-184 Expert Mode / 200-230 Revengeance Mode / 264 Death Mode to 100 / 180 Expert Mode / 216 Revengeance Mode / 234 Death Mode.
  • Buffed Plague Homing Missile's damage from 90 / 180 Expert Mode / 206 Revengeance Mode / 223 Death Mode to 90 / 180 Expert Mode / 210 Revengeance Mode / 224 Death Mode.
  • Buffed Plague Mine's damage from 200 Expert Mode / 230 Death Mode to 200 Expert Mode / 240 Revengeance Mode / 260 Death Mode.
  • Now has a buffed enrage scale in Death Mode, causing it to have increased velocity, servant spawn rate, and stinger/missile fire rate.

Plantera

  • Reduced potency of the enrage based on nearby tiles.
  • Can now fire a single thorn ball in phase 2.
  • Velocity and acceleration, maximum hook reach, and the number of tentacles that can spawn increase as its health decreases in Death Mode.
  • Plantera's Tentacles now move quicker in Death Mode.

Polterghast

  • Nerfed base contact damage from 150 / 240 Expert Mode / 300 Revengeance Mode / 345 Death Mode to 150 / 240 Expert Mode / 264 Revengeance Mode / 280 Death Mode, Necroghast contact damage from 180 / 288 Expert Mode / 360 Revengeance Mode / 414 Death Mode to 180 / 288 Expert Mode / 316 Revengeance Mode / 336 Death Mode, and Necroplasm contact damage from 210 / 336 Expert Mode / 420 Revengeance Mode / 483 Death Mode to 210 / 336 Expert Mode / 369 Revengeance Mode / 392 Death Mode.
  • Nerfed clone damage from 210 / 336 Expert Mode / 420 Revengeance Mode / 483 Death Mode to 210 / 336 Expert Mode / 360 Revengeance Mode / 392 Death Mode.
  • Buffed Blue Phantom Shot damage from 120 / 192 Expert Mode / 211 Revengeance Mode / 222 Death Mode to 120 / 192 Expert Mode / 212 Revengeance Mode / 224 Death Mode.
  • Buffed Blue Phantom Blast damage from 140 / 240 Expert Mode / 264 Revengeance Mode / 278 Death Mode to 140 / 240 Expert Mode / 264 Revengeance Mode / 280 Death Mode.
  • Buffed Red Phantom Shot damage from 130 / 212 Expert Mode / 233 Revengeance Mode / 245 Death Mode to 130 / 212 Expert Mode / 236 Revengeance Mode / 248 Death Mode.
  • Buffed Red Phantom Blast damage from 150 / 260 Expert Mode / 286 Revengeance Mode / 301 Death Mode to 150 / 260 Expert Mode / 288 Revengeance Mode / 304 Death Mode.
  • Buffed Phantom Mine damage from 150 / 260 Expert Mode / 286 Revengeance Mode / 301 Death Mode to 150 / 260 Expert Mode / 288 Revengeance Mode / 304 Death Mode.
  • Buffed Hook Phantom Shot damage from 120 / 192 Expert Mode / 211 Revengeance Mode / 222 Death Mode to 120 / 192 Expert Mode / 212 Revengeance Mode / 224 Death Mode.
  • Changed Happy Phantom Spirit's shot damage from 120 / 240 Expert Mode / 264 Revengeance Mode / 278 Death Mode to 130 / 212 Expert Mode / 236 Revengeance Mode / 248 Death Mode.
  • Adjusted tile enrage to affect its projectiles more.
  • Now charges towards the player at certain intervals.
  • Phantom blasts no longer home in and instead accelerate over time.
  • Mines no longer deal any damage until they've reached max velocity, and mine velocity is now affected by tile enrage.
  • How often hooks move is now based on how close the player is to them.
  • Hooks can now fire projectiles again.
  • Now enters Phase 3 at 60% health instead of 80% in Death Mode.

Profaned Guardians

  • Changed main Guardian contact damage from 140 / 224 Expert Mode / 280 Revengeance Mode / 322 Death Mode to 140 / 240 Expert Mode / 268 Revengeance Mode / 280 Death Mode.
  • Buffed main Guardian Flare Dust damage from 140 / 220 Expert Mode / 242 Revengeance Mode / 255 Death Mode to 140 / 220 Expert Mode / 244 Revengeance Mode / 256 Death Mode.
  • Nerfed rock Guardian contact damage from 110 / 176 Expert Mode / 220 Revengeance Mode / 253 Death Mode to 110 / 176 Expert Mode / 200 Revengeance Mode / 216 Death Mode.
  • Nerfed crystal Guardian contact damage from 90 / 144 Expert Mode / 180 Revengeance Mode / 207 Death Mode to 90 / 144 Expert Mode / 168 Revengeance Mode / 184 Death Mode.

Providence, the Profaned Goddess

  • Nerfed Holy Fire damage from 120 / 192 Expert Mode / 220 Revengeance Mode / 238 Death Mode to 120 / 192 Expert Mode / 220 Revengeance Mode / 236 Death Mode.
  • Buffed Molten Blast damage from 110 / 168 Expert Mode / 193 Revengeance Mode / 208 Death Mode to 110 / 168 Expert Mode / 196 Revengeance Mode / 208 Death Mode.
  • Buffed Molten Glob damage from 110 / 168 Expert Mode / 193 Revengeance Mode / 208 Death Mode to 110 / 168 Expert Mode / 196 Revengeance Mode / 208 Death Mode.
  • Nerfed Holy Bomb damage from 120 / 192 Expert Mode / 220 Revengeance Mode / 238 Death Mode to 120 / 192 Expert Mode / 220 Revengeance Mode / 236 Death Mode.
  • Nerfed Holy Blast damage from 130 / 208 Expert Mode / 228 Revengeance Mode / 241 Death Mode to 130 / 208 Expert Mode / 228 Revengeance Mode / 240 Death Mode.
  • Nerfed Holy Spear damage from 130 / 208 Expert Mode / 228 Revengeance Mode / 241 Death Mode to 130 / 208 Expert Mode / 228 Revengeance Mode / 240 Death Mode.
  • Changed Cocoon Star damage from 100 / 150 Expert Mode / 200 Death Mode to 100 / 150 Expert Mode / 180 Revengeance Mode / 200 Death Mode.
  • Buffed Crystal Shard damage from 140 / 228 Expert Mode / 250 Revengeance Mode / 264 Death Mode to 140 / 228 Expert Mode / 252 Revengeance Mode / 264 Death Mode.
  • Buffed offensive Guardian's Flare Dust damage from 140 / 220 Expert Mode / 242 Revengeance Mode / 255 Death Mode to 140 / 220 Expert Mode / 244 Revengeance Mode / 256 Death Mode.
  • Nerfed defensive Guardian's contact damage from 100 / 200 Expert Mode / 229 Revengeance Mode / 248 Death Mode to 100 / 200 Expert Mode / 220 Revengeance Mode / 232 Death Mode.
  • Attack delay now decreases as her health decreases in Death Mode.

Queen Bee

  • No longer spawns Hornets in Revengeance Mode, and instead spawns large Bees with 40% more health.
  • Now has a buffed enrage scale in Death Mode, causing her to have increased velocity, boss servant spawning rate, and stinger fire rate.

Ravager

  • Nerfed body base contact damage from 120 / 192 Expert Mode / 240 Revengeance Mode / 276 Death Mode to 120 / 192 Expert Mode / 224 Revengeance Mode / 232 Death Mode, and post-Providence contact damage from 240 / 384 Expert Mode / 480 Revengeance Mode / 552 Death Mode to 240 / 384 Expert Mode / 448 Revengeance Mode / 464 Death Mode.
  • Nerfed phase 2 body contact damage from 120 / 192 Expert Mode / 240 Revengeance Mode / 276 Death Mode to 0.
  • Nerfed body base stomp damage from 120 / 192 Expert Mode / 240 Revengeance Mode / 276 Death Mode to 120 / 192 Expert Mode / 224 Revengeance Mode / 232 Death Mode, and post-Providence stomp damage from 240 / 384 Expert Mode / 480 Revengeance Mode / 552 Death Mode to 240 / 384 Expert Mode / 448 Revengeance Mode / 464 Death Mode.
  • Changed claw base damage from 80 / 160 Expert Mode / 184 Revengeance Mode / 198 Death Mode to 80 / 160 Expert Mode / 180 Revengeance Mode / 200 Death Mode, and post-Providence damage from 160 / 320 Expert Mode / 368 Revengeance Mode / 396 Death Mode to 160 / 320 Expert Mode / 360 Revengeance Mode / 400 Death Mode.
  • Changed Rock Pillar base damage from 120 / 200 Expert Mode / 230 Death Mode to 120 / 192 Expert Mode / 224 Revengeance Mode / 232 Death Mode, and post-Providence damage from 240 / 400 Expert Mode / 460 Death Mode to 240 / 384 Expert Mode / 448 Revengeance Mode / 464 Death Mode.
  • Changed Flame Pillar base contact damage from 100 / 180 Expert Mode / 207 Death Mode to 100 / 160 Expert Mode / 192 Revengeance Mode / 200 Death Mode, and post-Providence damage from 200 / 360 Expert Mode / 414 Death Mode to 200 / 320 Expert Mode / 384 Revengeance Mode / 400 Death Mode.
  • Nerfed fireball base damage from 80 / 160 Expert Mode / 184 Revengeance Mode / 198 Death Mode to 80 / 136 Expert Mode / 160 Revengeance Mode / 180 Death Mode, and post-Providence damage from 140 / 280 Expert Mode / 322 Revengeance Mode / 347 Death Mode to 140 / 256 Expert Mode / 280 Revengeance Mode / 300 Death Mode.
  • Nerfed laser base damage from 90 / 180 Expert Mode / 207 Death Mode to 90 / 144 Expert Mode / 172 Revengeance Mode / 188 Death Mode, and post-Providence damage from 150 / 300 Expert Mode / 345 Death Mode to 150 / 264 Expert Mode / 292 Revengeance Mode / 308 Death Mode.
  • Changed spark base damage from 70 / 140 Expert Mode / 161 Death Mode to 70 / 128 Expert Mode / 148 Revengeance Mode / 172 Death Mode, and post-Providence damage from 130 / 260 Expert Mode / 301 Death Mode to 130 / 248 Expert Mode / 268 Revengeance Mode / 292 Death Mode.
  • Buffed nuke base damage from 120 / 180 Expert Mode / 206 Revengeance Mode / 223 Death Mode to 120 / 180 Expert Mode / 208 Revengeance Mode / 224 Death Mode, but nerfed post-Providence damage from 180 / 300 Expert Mode / 345 Revengeance Mode / 372 Death Mode to 180 / 300 Expert Mode / 328 Revengeance Mode / 344 Death Mode.
  • Changed missile base damage from 70 / 140 Expert Mode / 161 Death Mode to 70 / 128 Expert Mode / 148 Revengeance Mode / 172 Death Mode, and post-Providence damage from 130 / 260 Expert Mode / 301 Death Mode to 130 / 248 Expert Mode / 268 Revengeance Mode / 292 Death Mode.
  • Changed fireball base damage from 80 / 160 Expert Mode / 184 Death Mode to 80 / 136 Expert Mode / 160 Revengeance Mode / 180 Death Mode, and post-Providence damage from 140 / 310 Expert Mode / 356 Death Mode to 140 / 256 Expert Mode / 280 Revengeance Mode / 300 Death Mode.
  • Changed Flame Pillar flame base damage from 90 / 180 Expert Mode / 207 Death Mode to 90 / 144 Expert Mode / 172 Revengeance Mode / 188 Death Mode, and post-Providence damage from 150 / 300 Expert Mode / 345 Death Mode to 150 / 264 Expert Mode / 292 Revengeance Mode / 308 Death Mode.
  • No longer deals contact damage while preparing a stomp during phase 2.
  • Free Head now fires three lasers in a barrage including a rocket while detached.
  • Rock Pillars now always deal contact damage and are formed further away.
  • Ravager Nukes can only home onto the player during the first 5 seconds of it being spawned, and no longer spawn during phase 2.
  • Stomp is now much more lenient with its player targeting range.
  • Greatly decreased speed in Death Mode.

Signus, Envoy of the Devourer

  • Changed contact damage from 175 / 297 Expert Mode / 371 Revengeance Mode / 426 Death Mode to 175 / 315 Expert Mode / 351 Revengeance Mode / 369 Death Mode.
  • Nerfed Cosmic Scythe damage from 120 / 292 Expert Mode / 321 Revengeance Mode / 338 Death Mode to 120 / 192 Expert Mode / 212 Revengeance Mode / 224 Death Mode.
  • Buffed Essence Dust damage from 140 / 240 Expert Mode / 264 Revengeance Mode / 278 Death Mode to 140 / 240 Expert Mode / 264 Revengeance Mode / 280 Death Mode.
  • Buffed Cosmic Lantern's damage from 110 / 220 Expert Mode / 242 Revengeance Mode / 255 Death Mode to 110 / 220 Expert Mode / 242 Revengeance Mode / 256 Death Mode.
  • Buffed Cosmic Mine's health from 100 to 6000, but nerfed damage from 300 Revengeance Mode / 345 Death Mode to 300 Revengeance Mode / 320 Death Mode.
  • Cosmic Scythes now sharply return to their fired position after traveling for 5 seconds. Cosmic Scythes are now fired in bursts up to 3 depending on how much health it has.
  • Now attacks 4 / 3 Expert Mode / 2 Revengeance Mode / 1 Death Mode time(s) per-phase and now cycles through its phases faster depending on how much health it has.

Skeletron

  • Nerfed Skeletron Head health in Revengeance and Death Mode from 11,000 Revengeance Mode to 6600 Revengeance Mode / 4400 Death Mode.
  • Buffed Skeletron Hand health in Revengeance Mode from 1170 Revengeance Mode to 11,232 Revengeance Mode.
  • Can now respawn all four of its hands at 33% health in Death Mode.
  • Hands now accelerate quicker in Death Mode.
  • Two chaos balls are now spawned in addition to its white magic projectiles after each teleport, fires skulls more often with extra velocity, and Head accelerates quicker as its health decreases in Death Mode.

Skeletron Prime

  • Nerfed Prime Saw and Vice's health from 13,500 Revengeance Mode to 8775 Revengeance Mode, Prime Laser's health from 9000 Revengeance Mode to 5850 Revengeance Mode, and Prime Cannon's health from 10,500 Revengeance Mode to 6825 Revengeance Mode in Revengeance Mode.
    • Nerfed Draedon's Remote health modifier for Skeletron Prime's limbs from 1.05x to 0.8x.
  • Skeletron Prime and all of its limbs now increase in velocity and acceleration as its health decreases in Death Mode.

The Slime God

  • Nerfed core contact damage from 40 / 80 Expert Mode / 96 Revengeance Mode / 105 Death Mode to 40 / 80 Expert Mode / 96 Revengeance Mode / 104 Death Mode.
  • Buffed Ebonian Slime God contact damage from 45 / 76 Expert Mode / 91 Revengeance Mode / 100 Death Mode to 45 / 90 Expert Mode / 108 Revengeance Mode / 118 Death Mode.
  • Buffed split Ebonian Slime God contact damage from 40 / 68 Expert Mode / 81 Revengeance Mode / 89 Death Mode to 40 / 80 Expert Mode / 96 Revengeance Mode / 104 Death Mode.
  • Buffed Crimulan Slime God contact damage from 50 / 85 Expert Mode / 102 Revengeance Mode / 112 Death Mode to 50 / 100 Expert Mode / 120 Revengeance Mode / 130 Death Mode.
  • Buffed split Crimulan Slime God contact damage from 45 / 76 Expert Mode / 91 Revengeance Mode / 100 Death Mode to 45 / 90 Expert Mode / 108 Revengeance Mode / 118 Death Mode.

Storm Weaver

  • Changed phase 1 body damage from 100 / 170 Expert Mode to 100 / 160 Expert Mode / 192 Revengeance Mode / 208 Death Mode, and tail damage from 80 / 136 Expert Mode to 80 / 128 Expert Mode / 160 Revengeance Mode / 176 Death Mode.
  • Buffed phase 2 head damage from 180 / 360 Expert Mode / 396 Revengeance Mode / 417 Death Mode to 180 / 360 Expert Mode / 396 Revengeance Mode / 418 Death Mode, changed body damage from 120 / 204 Expert Mode to 120 / 192 Expert Mode / 224 Revengeance Mode / 250 Death Mode, and changed tail damage from 100 / 170 Expert Mode to 100 / 160 Expert Mode / 192 Revengeance Mode / 210 Death Mode.
  • Buffed lightning damage from 150 / 248 Expert Mode to 150 / 264 Expert Mode / 288 Revengeance Mode / 300 Death Mode.
  • Buffed Stasis Probe's laser damage from 120 / 200 Expert Mode to 120 / 200 Expert Mode / 232 Revengeance Mode / 248 Death Mode.
  • Lightning portals now spawn much closer to the player.
  • Now larger and longer in Death Mode.

Supreme Calamitas

  • Nerfed contact damage from 350 / 560 Expert Mode / 700 Revengeance Mode / 805 Death Mode to 350 / 560 Expert Mode / 592 Revengeance Mode / 608 Death Mode.
  • Nerfed Brimstone Dart damage from 400 / 600 Expert Mode / 630 Revengeance Mode / 648 Death Mode to 350 / 528 Expert Mode / 556 Revengeance Mode / 572 Death Mode.
  • Buffed Brimstone Fireblast damage from 400 / 600 Expert Mode / 630 Revengeance Mode / 648 Death Mode to 450 / 676 Expert Mode / 712 Revengeance Mode / 732 Death Mode.
  • Buffed Brimstone Flame Skull damage from 400 / 600 Expert Mode / 630 Revengeance Mode / 648 Death Mode to 400 / 600 Expert Mode / 632 Revengeance Mode / 648 Death Mode.
  • Buffed Brimstone Gigablast damage from 400 / 600 Expert Mode / 630 Revengeance Mode / 648 Death Mode to 400 / 600 Expert Mode / 632 Revengeance Mode / 648 Death Mode.
  • Buffed Brimstone Hellblast damage from 400 / 600 Expert Mode / 630 Revengeance Mode / 648 Death Mode to 400 / 600 Expert Mode / 632 Revengeance Mode / 648 Death Mode.
  • Buffed Brimstone Monster damage from 400 / 600 Expert Mode / 630 Revengeance Mode / 648 Death Mode to 500 / 752 Expert Mode / 788 Revengeance Mode / 808 Death Mode.
  • Nerfed Bullet Hell 1 damage from 500 / 800 Expert Mode / 840 Revengeance Mode / 864 Death Mode to 500 / 750 Expert Mode / 790 Revengeance Mode / 810 Death Mode.
  • Now plays a sound effect each time she fires a projectile.

The Twins

  • No longer transition into Phase 2 at the start of the fight, transition into Phase 3 later in the fight, have reduced attack delay, and increase in velocity and acceleration as their health decreases in Death Mode.

Wall of Flesh

  • No longer fires red lasers at the start of the fight, now enrages easier, and moves faster as its health decreases in Death Mode.

Enemies

  • Several Acid Rain enemy stats have been adjusted:
    • Nerfed tier 1 Acid Eel's health from 100 / 160 Expert Mode to 80 / 160 Expert Mode, but buffed damage from 20 / 32 Expert Mode to 20 / 40 Expert Mode. Nerfed Tier 2 health from 420 / 672 Expert Mode to 240 / 480 Expert Mode, and damage from 80 / 136 Expert Mode to 50 / 100 Expert Mode. Buffed Tier 3 health from 5500 / 8800 Expert Mode to 6000 / 12,000 Expert Mode, nerfed damage from 120 / 204 Expert Mode to 100 / 200 Expert Mode, and nerfed defense from 45 to 20.
    • Nerfed Tier 2 Flak Crab's health from 600 / 960 Expert Mode to 300 / 600 Expert Mode, and shot damage from 96 / 163 Expert Mode to 46 / 72 Expert Mode. Buffed Tier 3 health from 7000 / 11,200 Expert Mode to 7500 / 15,000 Expert Mode, nerfed shot damage from 192 / 326 Expert Mode to 84 / 128 Expert Mode, and nerfed damage reduction from 40% to 20%.
    • Buffed Gamma Slime's health from 5915 / 9464 Expert Mode to 9200 / 18,400 Expert Mode, nerfed contact damage from 130 / 221 Expert Mode to 110 / 220 Expert Mode, acid damage from 90 / 180 Expert Mode to 90 / 144 Expert Mode, beam damage from 240 / 480 Expert Mode to 240 / 384 Expert Mode, and defense from 50 to 25.
    • Nerfed Irradiated Slime's health from 425 / 680 Expert Mode to 220 / 440 Expert Mode, and damage from 75 / 127 Expert Mode to 42 / 84 Expert Mode.
    • Buffed Tier 1 Nuclear Toad's health from 60 / 96 Expert Mode to 60 / 120 Expert Mode, contact damage from 15 / 25 Expert Mode to 15 / 30 Expert Mode, and nerfed goo damage from 20 / 40 Expert Mode to 20 / 32 Expert Mode. Nerfed Tier 2 health from 380 / 608 Expert Mode to 200 / 400 Expert Mode, contact damage from 80 / 136 Expert Mode to 35 / 70 Expert Mode, and goo damage from 54 / 108 Expert Mode to 54 / 84 Expert Mode. Changed Tier 3 health from 5750 / 9200 Expert Mode to 5000 / 10,000 Expert Mode, nerfed contact damage from 200 / 340 Expert Mode to 80 / 160 Expert Mode, goo damage from 90 / 180 Expert Mode to 90 / 144 Expert Mode, and defense from 33 to 15.
    • Nerfed Tier 2 Orthocera's health from 520 / 832 Expert Mode to 280 / 560 Expert Mode, contact damage from 75 / 127 Expert Mode to 45 / 90 Expert Mode, and stream damage from 52 / 104 Expert Mode to 52 / 83 Expert Mode. Buffed Tier 3 health from 4500 / 7200 Expert Mode to 7000 / 14,000 Expert Mode, nerfed contact damage from 150 / 255 Expert Mode to 120 / 240 Expert Mode, stream damage from 80 / 160 Expert Mode to 80 / 128 Expert Mode, defense from 65 to 35, and damage reduction from 35% to 15%.
    • Nerfed Tier 2 Radiator's damage from 75 / 150 Expert Mode to 30 / 60 Expert Mode. Nerfed Tier 3 health from 4000 / 8000 Expert Mode to 3250 / 6500 Expert Mode, and damage from 200 / 400 Expert Mode to 60 / 120 Expert Mode.
    • Buffed Tier 1 Skyfin's health from 70 / 112 Expert Mode to 70 / 140 Expert Mode, and damage from 12 / 20 Expert Mode to 12 / 24 Expert Mode. Nerfed Tier 2 health from 400 / 640 Expert Mode to 220 / 440 Expert Mode, and damage from 85 / 144 Expert Mode to 38 / 76 Expert Mode. Buffed Tier 3 health from 5001 / 8001 Expert Mode to 5500 / 11,000 Expert Mode, nerfed damage from 150 / 255 Expert Mode to 88 / 176 Expert Mode, and nerfed defense from 58 to 18.
    • Nerfed Tier 2 Sulphurous Skater's health from 520 / 832 Expert Mode to 280 / 560 Expert Mode, and damage from 70 / 119 Expert Mode to 48 / 96 Expert Mode. Buffed Tier 3 health from 5000 / 8000 Expert Mode to 7000 / 14,000 Expert Mode, nerfed damage from 100 / 170 Expert Mode to 85 / 170 Expert Mode, and nerfed defense from 33 to 15.
    • Nerfed Tier 2 Trilobite's health from 600 / 960 Expert Mode to 300 / 600 Expert Mode, contact damage from 66 / 112 Expert Mode to 45 / 90 Expert Mode, and spike damage from 58 / 116 Expert Mode to 58 / 93 Expert Mode. Buffed Tier 3 health from 4900 / 7840 Expert Mode to 7500 / 15,000 Expert Mode, nerfed contact damage from 120 / 204 Expert Mode to 80 / 160 Expert Mode, spike damage from 70 / 140 Expert Mode to 70 / 112 Expert Mode, defense from 78 to 30, and damage reduction from 40% to 25%.
    • Nerfed Tier 1 Water Leech's health from 60 / 96 Expert Mode to 30 / 60 Expert Mode, and damage from 20 / 34 Expert Mode to 10 / 20 Expert Mode. Nerfed Tier 2 health from 150 / 240 Expert Mode to 90 / 180 Expert Mode, and damage from 80 / 136 Expert Mode to 30 / 60 Expert Mode. Nerfed Tier 3 health from 4000 / 6400 Expert Mode to 2250 / 5500 Expert Mode, damage from 120 / 204 Expert Mode to 60 / 120 Expert Mode, and defense from 30 to 10.
  • Balance and Reworks

    • Introduced set bonus cooldowns and removed their random intervals for the following projectiles:
      • Bloodflare Horned Helm set bonus bloodflare souls, Bloodflare Hydra Hood set bonus fireballs, God Slayer Helmet set bonus shrapnel, Hydrothermic Headgear set bonus flares, Hydrothermic Hood set bonus flames, and Reaver Visage set bonus rockets.
    • Ark of the Ancients' beam projectiles no longer have a random spread of damage. All beam projectiles now deal 33.33% base damage.
    • Slightly decreased the damage multiplier of Bloodflare Horned Helm set bonus bloodflare souls, Bloodflare Hydra Hood set bonus fireballs, and God Slayer Helmet set bonus shrapnel.
    • Increased the velocities of Calamari's Lament and Ethereal Subjugator's minions.
    • Cold Divinity no longer benefits twice from summon damage boosts.
    • The Community now gives 1 life regeneration, 1.25% damage reduction, 2 defense, 1% critical strike chance, 2.5% damage, 1.25% melee speed, 5% minion knockback, 5% movement speed, and 2% health before defeating any boss.
    • Nerfed Deathhail Staff's damage from 180 to 90.
    • Deific Thunderbolt's lightning strikes now grant 10 local immunity frames.
    • The frequency of Daedalus Facemask set bonus crystal shards, Dragon Scales' fireballs, and Nanotech's nanoblade projectiles can no longer be influenced.
    • Elemental Gauntlet, Elemental Quiver, Ethereal Talisman, Nanotech, and Nucleogenesis can no longer instantly kill normal enemies.
    • Significantly decreased the damage of Elemental Quiver's splitting projectiles, split projectiles are now released on a set timer of 60 frames instead of at random, and introduced a projectile cap of 50.
    • Nerfed Empyrean armor's set bonus fire soft damage cap from 40 to 30.
    • The Final Dawn now consumes stealth if the scythe charging animation is canceled prematurely.
    • Added a small cooldown to Fungal Symbiote for when it can release its mushroom projectiles.
    • Buffed Gauss Dagger, on-hit effects now proc every 2 hits instead of 3.
    • Heart of the Elements now receives a jump speed reduction if the player has auto-jump enabled.
    • Buffed Hydrothermic Helm's defense from 25 to 33.
    • Rebalanced Kelvin Catalyst. Stars now grant 10 local immunity frames, but can no longer home onto enemies behind blocks.
    • Murasama now uses ID-static immunity frames instead of framing checks.
    • Buffed maximum rogue damage boost on Nanotech from 10% to 15%.
    • Nerfed Profaned Soul Artifact, minions now grant 9 local immunity frames instead of 6, and slightly decreased the projectile speed of all minions.
    • Pulse Dragon, Pulse Pistol, and Pulse Rifle's projectiles can no longer arc off of enemies with body segments.
    • Rebalanced Reaver Mask. Buffed set bonus spore soft damage cap from 15 to 25, but decreased the overall amount that can spawn at a time.
    • Sand Sharknado Staff's tornadoes no longer grant local immunity frames.
    • The player now decelerates while sliding on blocks using The Slime God (Lore) item, but now receives 10% increased movement speed while sliding on blocks.
    • Buffed Squirrel Squire Staff, minion enemy targeting has been improved.
    • Rebalanced Subsuming Vortex. Buffed damage from 480 to 1000, but nerfed use time from 20 to 60 and mana cost from 20 to 78. Removed the vortex cap. Vortices now grant 4 local immunity frames instead of 17.
    • Removed the extra defense granted by the Suspicious Looking Jelly Bean mount.
    • Decreased Suspicious Looking Jelly Bean mount's terminal fall speed from 128 mph to 102 mph. Holding ▼ Down now further increases fall speed.
    • System Bane no longer stacks up to 5. The player can still throw out a maximum of 5 electric machines.
    • Rebalanced Throwing Brick. Buffed damage from 7 to 14, but nerfed use time from 20 to 40.
    • Nerfed Umbraphile Boots' rogue damage boost from 12% to 9%, and it no longer boosts rogue projectile velocity.
    • Vigorous Candle's buff effects can no longer bypass debuffs that block life regeneration.
    • Rebalanced Yanmei's Knife. Nerfed Kami Injection's damage boost from 30% to 15% and it no longer grants a defense boost, but buffed movement speed boost from 10% to 15%. Decreased Kami Flu's damage over time from 125 damage per second to 100.
    • Yanmei's Knife can now trigger its on-hit effects when damaging the following:
    • Yanmei's Knife can no longer trigger its on-hit effects on Ceaseless Void or The Devourer of Gods' body segments.

    Recipes

    Renames

    • Renamed Draedon's Charging Station to Charging Station.
    • Renamed Draedon's Fuel Factory to Power Cell Factory.
    • Renamed Fabsol (item) to Princess Spirit in a Bottle.
    • Renamed Holographic Display Box to Lab Hologram Projector.
    • Renamed Turret to Lab Turret.

    Resprites

    Additional Changes

    • Added a flavor tooltip to Aero Dynamite.
    • Increased the boss health scaling calculation for multiplayer:
      • For 2 players, health is now multiplied by 0.82.
      • For 3 players, health is now multiplied by 0.72.
      • For 4 players, health is now multiplied by 0.64.
      • For 5 players, health is now multiplied by 0.57.
      • For 6 players, health is now multiplied by 0.47.
    • Boss Rush's Dash Curse now prevents other mod dashes if they use the vanilla dash delay interval.
    • Depletion of charge is no longer random and is now different for every weapon:
    • Frequency Manipulator consumes 0.125 charge per use.
    • Galvanizing Glaive consumes 0.075 charge per use.
    • Gatling Laser consumes 0.0075 charge for every frame it is held out.
    • Gauss Dagger consumes 0.05 charge per use.
    • Gauss Pistol consumes 0.05 charge per use.
    • Gauss Rifle consumes 0.1125 charge per use.
    • Heavy Laser Rifle consumes 0.125 charge per use.
    • Hydraulic Volt Crasher consumes 0.002 charge for every frame it is held out.
    • Matter Modulator consumes 0.075 charge per use.
    • Mounted Scanner now uses charge with a maximum of 85, consuming 0.85 charge for every minion summoned.
    • Phaseslayer consumes 0.005 charge for every frame it is held out, and 0.1 charge for every sword beam fired.
    • Plasma Caster consumes 0.32 charge when its left click is used, and 0.12 charge when its right click is used.
    • Pole Warper now uses charge with a maximum of 250, consuming 1.25 charge for every minion summoned.
    • Pulse Dragon consumes 0.32 charge per use.
    • Pulse Pistol consumes 0.05 charge per use.
    • Pulse Rifle consumes 0.3 charge per use.
    • Pulse Turret Remote now uses charge with a maximum of 135, consuming 1 charge for every minion summoned.
    • Snake Eyes now uses charge with a maximum of 190, consuming 1 charge for every minion summoned.
    • Star Swallower Containment Unit now uses charge with a maximum of 50, consuming 0.8 charge for every minion summoned.
    • System Bane consumes 0.085 charge per use.
    • Taser consumes 0.05 charge per use.
    • Tesla Cannon consumes 0.9 charge per use.
    • Tracking Disk consumes 0.08 charge per use.
    • Wave Pounder consumes 0.5 charge per use.
    • Added a missing comma to one of the Drunk Princess' dialog options.
    • Slowed down Galactica Singularity's sprite.
    • Updated God Slayer Cooldown's tooltip to match its current functions.
    • Hadal Stew and Purified Jam's tooltips are now dynamic and will change if the player has Philosopher's Stone equipped and/or if Death Mode is active.
    • Decreased Bloodfire Arrow's sell price from 4 Silver Coin to 80 Copper Coin.
    • Laboratory Door can no longer be interacted with by Town NPCs.
    • Changed Draedon Power Cell's tooltip to say "Charging Station" instead of "charger".
    • Reworked several internal Revengeance Mode damage alterations and merged them into a single file.
    • Security Chest and Lab Hologram Projector now use the Rarity color draedon arsenal.png rarity.
    • Spiteful Candle's tooltip now additionally mentions that it bypasses enemy defense.
    • Nerfed Sulphurous Sea Steam Geyser's damage from 50 to 30 / 48 Expert Mode.
    • Updated tooltips for the following weapons to match their current function:
      • Changed Arch Amaryllis' tooltip from "Casts a beaming bolt that explodes into smaller homing bolts" to "Casts a beaming flower that explodes into homing petals".
      • Changed Claret Cannon's tooltip to say "bloody tears" instead of "bloodfire bullets".
      • Changed Gleaming Magnolia's tooltip from "Casts a gleaming bolt that explodes into smaller bolts" to "Casts a gleaming flower that explodes into petals".
      • Changed Mana Rose's tooltip from "Casts a mana bolt that explodes into smaller bolts" to "Casts a mana flower that explodes into petals".
      • Changed Venusian Trident's tooltip to say "infernal trident" instead of "inferno bolt".
      • Changed Wrath of the Ancients' tooltip from "Casts a granite energy pulse" to "Summons an energy pulse at the cursor to periodically summon homing spirits".
    • Added several Town NPC names:

    Fixes

    • Fixed sharks from Alluvion, Floodtide, and Monsoon proccing on-hit effects from summoner accessories.
    • Fixed Astrum Deus becoming permanently invulnerable during Boss Rush and in Death Mode.
    • Fixed Astrum Deus despawning while the player was still alive in multiplayer.
    • Fixed Astrum Deus repeatedly splitting during its phase 1 to phase 2 transition.
    • Fixed Bleached Angling Kit having a lower chance of dropping Angler Tackle Bag in Expert Mode instead of a higher chance.
    • Fixed Calamitas despawning while the player was still alive.
    • Fixed Caustic Croaker Staff's sentry not idling on platforms.
    • Fixed Charging Station and Power Cell Factory incorrectly loading when generating a world.
    • Fixed several UI visual errors with Charging Station, Lab Hologram Projector, and Power Cell Factory.
    • Fixed Cosmilite Chest sinking into the floor when opening it.
    • Fixed a mod conflict with the "Crouch, Crawl, and Roll" mod.
    • Fixed an exploit that involved dashing.
    • Fixed typos in the tooltips of Death and Monkey Darts.
    • Fixed The Devourer of Cods' bobber glowmask being off-center at certain rotations.
    • Fixed The Devourer of Gods' laser projectiles desyncing in multiplayer.
    • Fixed The Dragonfolly's feather projectiles desyncing in multiplayer.
    • Fixed Eater of Worlds desyncing between clients, rarely become invisible, and have near-infinite health in multiplayer.
    • Fixed fishing lines disappearing when Fishing poles are used while held by the cursor.
    • Fixed Hydraulic Volt Crasher targeting passive enemies.
    • Fixed Hypothermia not properly firing a stealth strike without the use of Ruin Medallion or its upgrades.
    • Fixed a bug with Jungle Dragon, Yharon's charge telegraph.
    • Fixed Jungle Dragon, Yharon's infernadoes desyncing in multiplayer.
    • Fixed finite use Classless weapons boss shot counter increasing by 2 each shot instead of by 1.
    • Fixed an exploit with Kami Injection that allowed it to incorrectly stack with Titan Scale.
    • Fixed an exploit with Kami Flu that allowed the player to see Duke Fishron at all times during phase 3.
    • Fixed Laboratory Door breaking when opened by wires.
    • Fixed Lab Hologram Projector and Power Cell Factory duplicating when placed in multiplayer.
    • Fixed The Leviathan not spawning correctly in multiplayer.
    • Fixed The Leviathan's sprite flashing brightly in multiplayer.
    • Fixed mounts and minecarts moving extremely slowly with certain other mods enabled.
    • Fixed several visual errors with Phaseslayer and Subsuming Vortex in multiplayer.
    • Fixed Polterghast's attacks desyncing in multiplayer.
    • Fixed Power Cells corrupting world save files.
    • Fixed a game crash involving Power Cell Factory.
    • Fixed Power Cell Factory incorrectly rendering its placed sprite in multiplayer.
    • Fixed Power Cell Factory not creating Draedon Power Cells in multiplayer.
    • Fixed inactive Power Cell Factory counting as a table for NPC Housing.
    • Fixed Pulse Turret Remote's sentry interfering with other sentries.
    • Fixed Rubico Prime's sound effect not playing correctly when using it in conjunction with Elemental Quiver.
    • Fixed Skeletron Prime moving slower than intended while performing its head-spin.
    • Fixed Soul Slurper's glowmask being displaced.
    • Fixed Squishy Bean mount being able to jump infinitely.
    • Fixed Squishy Bean mount not being able to drop through platforms.
    • Fixed incorrect holdout offsets on Starfleet and Norfleet.
    • Fixed a bug involving segmented enemies and Target Dummies.
    • Fixed a major exploit where weapon critical strike chance was shared with all players in multiplayer.

    Removals