Revengeance Mode

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Revengeance Indicator.png
The Revengeance Mode icon as seen in the Difficulty Indicator UI.

"Do you enjoy going through hell?"

Revengeance Mode is a new gamemode introduced in the Calamity Mod, serving as an increased difficulty level to Expert Mode. It is activated by selecting it through the Difficulty Indicator. The Difficulty Indicator is locked during boss battles, and hovering the cursor over it will state, "You cannot change the rules now!" It is further succeeded in difficulty by Death Mode.

General Changes

  • Adds two new mechanics into the game, Rage Meter and Adrenaline Meter.
  • Enemy spawn rates are boosted by 17.65%.
  • Life regen scales from 50% effectiveness at full HP to 100% effectiveness at 1 HP.
  • Immunity frames are capped at 2 seconds.
  • Hallowed armor's Holy Protection set bonus lasts 6 seconds instead of 30.
  • Bosses will also drop Master Mode-exclusive items.

Enemy Changes

Enemy AI Changes

Several enemy AIs have been adjusted to be more aggressive and dangerous:

  • Fighter AI enemies can now open doors at any time. Fighter AI enemies are faster, jump higher, more aggressive, and any Fighter AI enemies that shoot projectiles now shoot more accurately.
  • Swimming AI enemies chase the player faster while they are in water. Gain a large amount of potential speed and acceleration.
  • Slime AI enemies jump lower and jump significantly higher on third jump, always aggresive towards the player.
  • Demon Eye AI enemies have a higher max speed but slower acceleration.
  • Worm AI enemies are longer, faster, and have more defense.
  • Flying, Bat, Jellyfish, and Spider AI enemies charge towards the player faster.
  • Caster AI enemies teleport more often and are more aggressive.
  • Hovering AI enemies hover higher and are more aggressive.
  • Blazing Wheels occasionally emit a plus-shaped flamethrower.
  • Spike Balls have a longer reach and spin faster.
  • Plant AI enemies have a longer range and charge at the player more quickly.
  • Flying Weapon AI enemies spin up, charge faster and cannot take knockback.
  • Flying Fish AI enemies have increased max speed.
  • Spore AI enemies follow the player faster and at all times.
  • Herpling AI enemies are more aggressive.
  • Tortoise AI enemies are more aggressive.
  • Unicorn AI enemies are more aggressive.
  • Granite Elemental moves faster but can be harmed when cocooned and has extreme defense.
  • Antlions fire multiple sand blocks at once.
  • Angry Nimbuses move more quickly, have increased attacking range, and scatters ice shards while in range.
  • Tesla Turrets aim their lasers toward the player's predicted location based on their velocity.
  • Chaos Elementals teleport more often.
  • Goblin Warlocks fire more chaos balls.
  • Lihzahrds transform into their second phase at 90% health.
  • Corites constantly charge at the player at all times.

Boss AI Changes

This is a list of all boss fight changes caused by Revengeance Mode. The names of vanilla bosses are italicized.

 
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Unique Items

Consumables

Consumables
Item Obtained from Effect
EctoheartEctoheart Polterghast Permanent power-up
Increases Adrenaline damage by 15% and damage reduction from full Adrenaline by 5%
Electrolyte Gel PackElectrolyte Gel Pack The Slime God Permanent power-up
Increases Adrenaline damage by 15% and damage reduction from full Adrenaline by 5%
Infernal BloodInfernal Blood Ravager Permanent power-up
Increases the Rage Mode duration by 1 second
Mushroom Plasma RootMushroom Plasma Root Crabulon Permanent power-up
Increases the Rage Mode duration by 1 second
Red Lightning ContainerRed Lightning Container Dragonfolly Permanent power-up
Increases the Rage Mode duration by 1 second
Starlight Fuel CellStarlight Fuel Cell Astrum Aureus Permanent power-up
Increases Adrenaline damage by 15% and damage reduction from full Adrenaline by 5%

Accessories

 
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Pets

Pets
Item Obtained from Pet
Charred RelicCharred Relic Brimstone Elemental Brimling (pet)
Fox DriveFox Drive Yharon, Dragon of Rebirth Fox Pet

Messages

  • "Revengeance is active." (When activated)
  • "Revengeance is not active." (When deactivated)

Trivia

  • Revengeance Mode is a replacement for previous difficulty modes added by the Calamity Mod, which were known as Prepare to Die and Prepare to Cry.
  • The name of this mode is a reference to Metal Gear Rising: Revengeance.
  • Several Revengeance Mode features were present in previous versions of the mod that have since been removed or changed:
    • Talking to the Nurse during a boss battle would summon a giant meteor (similar to the ones fired by The Leviathan) onto the player, instantly killing them and nearby NPCs.
    • Meteorites would not be mineable and the Reaver Shark couldn't be swung until defeating the Brain of Cthulhu or Eater of Worlds.
    • Soft caps on damage and crit chance were present, both of which have been removed, and a DR soft cap, which has been made global to all modes.
    • All attacks labelled as summon will deal less damage if the player is holding a weapon belonging to a different class. This nerf scaled with progression. This change is now global to all modes and no longer scales.
  • Prior to the 1.4.5.004 update, Revengeance Mode would affect bosses from the Thorium Mod. This was an option in the config called "RevengeanceAndDeathThoriumBossBuff".
  • Prior to 2.0.1.001 update, Revengeance Mode could be activated or deactivated upon using the Blood Fountain of Revengeance.

See also

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.1.002:
    • Fixed Everscream Relic and Shrub Star not dropping.
    • Fixed Hexxed Branch not dropping.
  • 2.0.1.001:
    • Boss servants now drop Hearts.
    • Can now drop vanilla Terraria Master Mode items regardless if the player is in an Expert or Master Mode world.
  • 2.0.0.001: No longer increases coin drop yields by an additional 150%.
  • 1.5.0.002: Fixed Hearts dropping from certain boss servants.
  • 1.5.0.001:
    • No longer reduces the effectiveness of Asphalt Blocks.
    • Bee, Blue Slime, Creeper, Devourer, Eater of Souls, Green Slime, Ice Slime, Pinky, Purple Slime, Rainbow Slime, Red Slime, Spiked Slime, Umbrella Slime, and Yellow Slime no longer drop Hearts.
  • 1.4.5.004: Enemies can no longer inflict Horror or Marked.
  • 1.4.5.002: Fixed an oversight that caused the player to take more damage while affected with Chaos State.
  • 1.4.5.001:
    • Now reduces Frozen Slime Block effects by 33%.
    • Fixed a bug that prevented Dungeon Guardians from despawning.
    • Fixed a bug where Moon Lord wouldn't drop items from other mods.
    • Fixed an issue where the player could be killed by True Eyes of Cthulhu during Moon Lord's death animation.
  • 1.4.3.001:
    • Ice Golems and Lihzahrds no longer have modified AIs.
    • Nerfed various trap damages:
      • Nerfed Boulder's damage from 227 to 200.
      • Nerfed Flame Trap's flamethrower and fireball damage from 100 to 92.
      • Nerfed Spear Trap's damage from 150 to 138.
      • Nerfed Spiky Ball's Trap damage from 112 to 103.
      • Nerfed Super Dart's Trap damage from 100 to 96.
  • 1.4.2.108: Increased the lifesteal cap from 40 to 60.
  • 1.4.2.105: Sandstorms are no longer locked behind Skeletron.
  • 1.4.2.104:
    • Hardmode Goblin Sorcerers and Shadowflame Apparations now inflict Shadowflame for 3 seconds.
    • Black Recluses, Clingers, Gastropods, Giant Tortoises, and Ice Tortoises can no longer be stun locked upon reaching 25% health instead of at all times.
    • Crimson Axes, Cursed Hammers, and Enchanted Swords can no longer be stun locked upon reaching 50% health instead of at all times.
    • Paladins can no longer be stunlocked upon reaching 15% health instead of at all times.
  • 1.4.2.103:
    • Nerfed Chaos State's damage penalty from 50% to 25%.
    • The Nurse is now more expensive depending on progression.
    • The Nurse is now 5 times more expensive while a boss is alive.
  • 1.4.2.101:
    • Ice Golems are now more aggressive.
    • Lihzahrds now enter phase 2 at 90% health.
    • Mimics, Present Mimics, Sand Elementals, Reapers, and Wraiths are now immune to knockback.
  • 1.4.1.003:
    • Now causes enemies to drop 50% more coins each instead of 100% more.
    • Now causes Chaos State to make the player take 25% more damage.
  • 1.4.1.001:
    • Enemies now drop 2x more money instead of 5x.
    • The player no longer deals 5% more damage and takes 5% more damage after a boss has been defeated.
    • Increased the effectiveness of defense post-Plantera from 62.5% to 75%.
  • 1.4.0.001: Immunity frames are now capped at 2 seconds.
  • 1.3.4.101: Now reduces player damage reduction by 66% instead of 70%.
  • 1.3.4.001: The player now takes more damage when inflicted by either Cursed Inferno or Ichor.
  • 1.3.2.001: No longer makes defense 100% useful.
  • 1.2.4.201: Now multiplies all damage taken by 15% Revengeance Mode instead of 25% Revengeance Mode.
  • 1.2.4.002:
    • Crystal Bullets now only do 12.5% damage instead of 16.67%.
    • Put a max damage boost cap of 75% (100% when wearing Demonshade armor) on players.
    • Put a max critical strike chance boost of 75% on players.
  • 1.2.4.001:
    • Daedalus Stormbow now only gets nerfed in Revengeance Mode.
    • Duke Fishron's weapons now only get stat nerfs pre-Golem in Revengeance Mode.
    • Vanilla flails now only gain a buff in Revengeance Mode.
  • 1.2.2.007: Any boss can now drop a Heart of Darkness.
  • 1.2.1.001: Talking to the Nurse no longer inflicts the player with Oozed, and now spawns one of The Leviathan's meteors on top of the player, dealing 200,000 / 400,000 Expert Mode damage.
  • 1.2.0.004: Decreased the life regeneration reduction after defeating Moon Lord from -3 to -2.
  • 1.2.0.002:
    • Now grants 5% increased damage after defeating a boss instead of 10%.
    • Various enemies now inflict Marked for Death:
      • Angry Trapper inflicts it for 4 seconds.
      • Blood Zombie inflicts it for 2 seconds.
      • Bone Lee inflicts it for 3 seconds.
      • Burning Sphere inflicts it for 2 seconds.
      • Butcher inflicts it for 3 seconds.
      • Cursed Skull inflicts it for 2 seconds.
      • Dark Mummy inflicts it for 2 seconds.
      • Dungeon Spirit inflicts it for 3 seconds.
      • Enchanted Sword inflicts it for 2 seconds.
      • Flocko inflicts it for 3 seconds.
      • Giant Cursed Skull inflicts it for 3 seconds.
      • Man Eater inflicts it for 2 seconds.
      • Martian Drone inflicts it for 3 seconds.
      • Mimic inflicts it for 4 seconds.
      • Mummy inflicts it for 2 seconds.
      • Psycho inflicts it for 3 seconds.
      • Pumpking's blade inflicts it for 2 seconds.
      • Reaper inflicts it for 3 seconds.
      • Shadowflame Apparition inflicts it for 3 seconds.
      • Snatcher inflicts it for 1 second.
      • Vampire inflicts it for 3 seconds.
      • Werewolf inflicts it for 2 seconds.
      • Wraith inflicts it for 3 seconds.
  • 1.2.0.001:
    • Now grants 10% increased damage after defeating a boss instead of 15%.
    • Decreased the life regeneration reduction after defeating Moon Lord from -5 to -3.
    • Various enemies now inflict Horror:
      • Black Recluse inflicts it for 3 seconds.
      • Blood Crawler inflicts it for 1 second.
      • Blood Feeder inflicts it for 2 seconds.
      • Blood Jelly inflicts it for 2 seconds.
      • Blood Zombie inflicts it for 2 seconds.
      • Bone Biter inflicts it for 3 seconds.
      • Butcher inflicts it for 3 seconds.
      • Chaos Ball inflicts it for 1 second.
      • Clinger inflicts it for 2 seconds.
      • Corrupt Bunny inflicts it for 2 seconds.
      • Corrupt Goldfish inflicts it for 2 seconds.
      • Corrupt Penguin inflicts it for 2 seconds.
      • Corrupt Slime inflicts it for 2 seconds.
      • Corruptor inflicts it for 2 seconds.
      • Creature from the Deep inflicts it for 2 seconds.
      • Crimera inflicts it for 1 second.
      • Crimslime inflicts it for 2 seconds.
      • Crimson Axe inflicts it for 3 seconds.
      • Cursed Hammer inflicts it for 3 seconds.
      • Cursed Skull inflicts it for 2 seconds.
      • Dark Mummy inflicts it for 3 seconds.
      • Demon inflicts it for 3 seconds.
      • Demon Eye inflicts it for 1 second.
      • Devourer head inflicts it for 2 seconds.
      • Drippler inflicts it for 2 seconds.
      • Dr. Man Fly inflicts it for 3 seconds.
      • Dungeon Guardian inflicts it for 20 seconds.
      • Dungeon Spirit inflicts it for 5 seconds.
      • Eater of Souls inflicts it for 1 second.
      • Eyezor inflicts it for 3 seconds.
      • Face Monster inflicts it for 1 second.
      • Flesh Reaver inflicts it for 3 seconds.
      • Floaty Gross inflicts it for 2 seconds.
      • Frankenstein inflicts it for 2 seconds.
      • Fritz inflicts it for 2 seconds.
      • Ghost inflicts it for 2 seconds.
      • Giant Cursed Skull inflicts it for 3 seconds.
      • Headless Horseman inflicts it for 3 seconds.
      • Hellhound inflicts it for 3 seconds.
      • Herpling inflicts it for 2 seconds.
      • Ichor Sticker inflicts it for 2 seconds.
      • Krampus inflicts it for 5 seconds.
      • Medusa inflicts it for 3 seconds.
      • Mothron inflicts it for 3 seconds.
      • Mourning Wood inflicts it for 4 seconds.
      • Nailhead inflicts it for 3 seconds.
      • Nymph inflicts it for 3 seconds.
      • Poltergeist inflicts it for 3 seconds.
      • The Possessed inflicts it for 3 seconds.
      • Psycho inflicts it for 3 seconds.
      • Pumpking inflicts it for 4 seconds, and his blade inflicts it for 2 seconds.
      • Reaper inflicts it for 4 seconds.
      • Red Devil inflicts it for 3 seconds.
      • Scarecrow inflicts it for 3 seconds.
      • Slimer inflicts it for 2 seconds.
      • Splinterling inflicts it for 3 seconds.
      • Swamp Thing inflicts it for 2 seconds.
      • Vampire inflicts it for 4 seconds.
      • Vicious Bunny inflicts it for 2 seconds.
      • Vicious Goldfish inflicts it for 2 seconds.
      • Vicious Penguin inflicts it for 2 seconds.
      • Vile Spit inflicts it for 1 second.
      • Voodoo Demon inflicts it for 3 seconds.
      • Wall Creeper inflicts it for 2 seconds.
      • Wandering Eye inflicts it for 2 seconds.
      • World Feeder head inflicts it for 3 seconds.
      • Wraith inflicts it for 4 seconds.
  • 1.1.7.971:
    • The Destroyer now takes 33% damage from Bee Cloak, Holy Arrow, Star Cloak, and Star Veil's stars.
    • Defeating Moon Lord now permanently reduces life regeneration by 5.
  • 1.1.7.961:
    • Increased Brain of Cthulhu's knockback resistance.
    • Eater of Worlds now fires cursed fireballs every 5 seconds instead of 6.
    • Increased Golem's head's aggression.
    • Increased the fire rate of Lunatic Cultist's projectile rain.
    • Increased Plantera's aggression.
    • Increased Skeletron Prime's aggression, and buffed its rocket damage from 80 Revengeance Mode to 100 Revengeance Mode.
    • Buffed the damage of Wall of Flesh's special lasers from 68 Revengeance Mode to 72 Revengeance Mode.
    • Increased the amount of damage reduction lost from 25% to 20%.
  • 1.1.7.941:
    • Brain of Cthulhu now spawns Creepers every 5 seconds instead of 7.
    • Increased Destroyer's health based defense multiplier and the amount of lasers its body segments fire.
    • Buffed Moon Lord's True Eyes of Cthulhu's health multiplier from 230x Revengeance Mode to 250x Revengeance Mode.
    • Increased Skeletron Prime's speed.
    • Retinazer now gains 25 defense instead of 18 and fires buffed lasers every 4 seconds instead of 5 if Spazmatism is killed first.
    • Spazmatism now gains 33 defense instead of 25 and is now faster if Retinazer is killed first.
    • Increased Wall of Flesh's horizontal speed.
    • Magic Mirror and items with similar effects can now be properly used again during boss fights.
  • 1.1.7.921: Wall of Flesh no longer drops Vehemence.