The Rogue is a new class added by the Calamity Mod. The rogue class utilizes a unique Stealth mechanic granted by its armors, and makes use of thrown rogue weapons.
The Rogue class is largely developed, with content spread throughout the game. This includes 155 weapons, 31 accessories, 5 new full armor sets, 10 armor helmets, 1 modified vanilla armor set, and new modifiers.
Mechanics
Rogue Damage
Most projectiles from rogue weapons and accessories hit with a damage class called rogue damage. Weapons with rogue damage contain a unique set of modifiers. Rogue accessories and armor can be used to augment rogue stats.
Rogue stats can be inherited from generic damage class, as well as tModLoader's throwing damage class. Additionally, most accessories and armor effects on the throwing class are also inherited to the rogue class and vice versa. Exceptions include the Glove of Precision and Glove of Recklessness, which affect rogue stats only.
Stealth
Stealth is a rogue-exclusive stat that the player gains access to upon wearing almost any rogue-class armor set or respective helmet. Stealth increases whenever the player is not using any items or weapons. Stealth will be gained at a higher rate if the player stands still. Stealth decreases when the player uses items or weapons, regardless of whether or not they are moving. Depending on the armor worn, the maximum Stealth value can vary between 50 and 130, though it is able to be boosted further through the use of accessories. It initially takes exactly 2 and 4 seconds of inactivity to achieve full Stealth while standing still and moving respectively, though this can be significantly shortened with certain accessories. Upon reaching full Stealth, a sound effect plays to indicate it. Additionally, the stealth charge can be monitored through the stealth Meter towards the upper left-hand side of the screen. Max stealth is indicated when the stealth meter turns yellow.
For every point of Stealth, the player becomes slightly more transparent (this will not affect the player if they are near a town NPC, and can be disabled via configuration options) and gains -3 aggro.
Stealth also grants bonus rogue damage based on a complex formula involving the weapon's use time, the player's average stealth generation and their maximum stealth:
- First, the player's stealth generation is averaged by adding 80% of their generation while moving to 20% of their generation while standing still.
- Then, 4 is divided by this average and the result is raised to the power of 2/3. This value is referred to as the
stealthGenFactor
.
- If
stealthGenFactor
is less than 1.5, it is set to 1.5.
- The
useTimeFactor
is calculated with the formula 0.75 + 0.75 * log4(2 + use time)
- Finally, the
stealthGenFactor
and useTimeFactor
are multipled together and halved.
This final value represents the percentage damage increase granted by one point of stealth. For example, a final value of 0.05 would represent an additive 5% rogue damage increase per point of stealth.
Stealth Strike
A stealth strike occurs when a rogue weapon is used while the player has full rogue stealth, indicated by the notches at the sides of the stealth bar lighting up. Upon executing a stealth strike, the player's stealth will be consumed. Wearing some accessories will cause stealth strikes to only require a percentage of the player's maximum stealth to perform, and to only consume that same amount when performed: 85% for the Coin of Deceit; 75% for the Ruin Medallion; 50% for the Dark Matter Sheath and Eclipse Mirror.
Most accessory effects that trigger on stealth strike hits (like sparks created from stealth strikes while wearing Electrician's Glove) can only be triggered a maximum of 5 times per stealth strike. Lifesteal effect from Bloodstained Glove and its upgrades don't have this limit, however.
Accessories
Accessory
|
Source
|
Tooltip
|
Hardmode
|
Visible on Character
|
Abyssal Mirror |
Crafted at a Hardmode Anvil |
Light does not reach the depths of the ocean Significantly reduces enemy aggression, even in the abyss Stealth generates 25% faster when standing still and 12% faster while moving Grants the ability to evade attacks, releasing a cloud of lumenyl fluid which damages and stuns nearby enemies Evading an attack grants a lot of stealth but has a 90 second cooldown This cooldown is shared with all other dodges and reflects
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|
Bloodstained Glove |
Dropped by The Perforators |
Stealth strikes have +8 armor peneration and heal for 2 HP |
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|
Blunder Booster |
Crafted at an Ancient Manipulator |
12% increased rogue damage and 15% increased rogue projectile velocity Stealth generates 10% faster Summons a red lightning aura to surround the player and electrify nearby enemies Press Booster Dash to consume 25% of your maximum stealth to perform a swift upwards/diagonal dash which leaves a trail of lightning bolts
|
 |
|
Coin of Deceit |
Crafted at an Anvil |
Stealth strikes only expend 85% of your max stealth 6% increased rogue crit chance
|
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|
Corrosive Spine |
Dropped by Aquatic Scourge |
5% increased movement speed All rogue weapons inflict poison and spawn irradiated clouds on enemy hits You release a ton of clouds everywhere on hit
|
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|
Dark Matter Sheath |
Crafted at an Ancient Manipulator |
+10 maximum stealth Mobile stealth generation accelerates while not attacking Stealth strikes only expend 50% of your max stealth 6% increased rogue damage, and 6% increased rogue crit chance
|
 |
|
Dragon Scales |
Purchased from Bandit |
Only a living dragon holds true treasure Rogue projectiles create slow fireballs as they travel Stealth strikes create infernados on death +10% max run speed and acceleration Grants immunity to Dragonfire
|
 |
|
Eclipse Mirror |
Crafted at Cosmic Anvil |
Its reflection shows naught but darkness +10 maximum stealth 6% increased rogue damage, and 6% increased rogue crit chance Vastly reduces enemy aggression, even in the abyss Stealth generates 25% faster when standing still Mobile stealth generation exponentially accelerates while not attacking Stealth strikes only expend 50% of your max stealth Grants the ability to evade attacks in a blast of darksun light, which inflicts extreme damage in a wide area Evading an attack grants full stealth but has a 90 second cooldown This cooldown is shared with all other dodges and reflects
|
 |
|
Eldritch Soul Artifact |
Crafted at a Demon Altar/Crimson Altar |
Knowledge Boosts melee speed by 10%, ranged velocity by 25%, rogue stealth regen by 15%, max minions by 1, and reduces mana cost by 25% Grants immunity to Whispering Death
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|
Electrician's Glove |
Crafted at a Hardmode Anvil |
Stealth strikes summon sparks on enemy hits Stealth strikes have +8 armor penetration, deal 8% more damage, and heal for 2 HP
|
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|
Ethereal Extorter |
Purchased from Bandit |
Rogue projectiles explode into homing souls on death 8% increased rogue damage and +10 maximum stealth
|
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|
Feather Crown |
Crafted at a Sky Mill |
15% increased rogue projectile velocity Stealth strikes cause feathers to fall from the sky on enemy hits
|
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|
Filthy Glove |
Dropped by The Hive Mind |
Stealth strikes have +8 armor peneration and deal 8% more damage
|
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|
Glove of Precision |
Purchased from Bandit |
Decreases rogue attack speed by 15% but increases damage by 13%, crit by 15% and velocity by 25% |
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|
Glove of Recklessness |
Purchased from Bandit |
Increases rogue attack speed by 15% but decreases damage by 13% 15% increased stealth regeneration Adds inaccuracy to rogue weapons
|
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|
Ink Bomb |
Dropped from Cuttlefish |
Throws several ink bombs when hit that explode in a confusing cloud of ink Gain a lot of stealth when struck This effect has a 20 second cooldown before it can occur again
|
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|
Mirage Mirror |
Crafted at a Tinkerer's Workshop |
Bend light around you Reduces enemy aggression outside of the abyss Stealth generates 25% faster when standing still and 12% faster while moving
|
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|
Moonstone Crown |
Crafted at an Ancient Manipulator |
15% increased rogue projectile velocity Stealth strikes summon lunar flares on enemy hits Rogue projectiles very occasionally summon moon sigils behind them
|
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|
Nanotech |
Crafted at Cosmic Anvil |
Rogue projectiles create nanoblades as they travel Stealth strikes summon nanobeams and sparks on enemy hits Stealth strikes have +15 armor penetration, deal 5% more damage, and heal for 2 HP 15% increased rogue damage and 15% increased rogue velocity Landing a stealth strike grants a 12% crit bonus to non-stealth strikes This crit bonus decays over 5 seconds
|
 |
|
Plagued Fuel Pack |
Dropped from Plaguebringer |
8% increased rogue damage and 15% increased rogue projectile velocity Stealth generates 10% faster Press Booster Dash to consume 25% of your maximum stealth to perform a swift upwards/diagonal dash which leaves a trail of plagued clouds
|
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|
Raider's Talisman |
Crafted at an Anvil |
Landing a stealth strike grants a 12% crit bonus to non-stealth strikes This crit bonus decays over 5 seconds
|
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|
Rogue Emblem |
Dropped from Wall of Flesh |
15% increased rogue damage
|
 |
|
Rotten Dogtooth |
Dropped from Rotdog |
Makes Stealth strikes inflict Armor Crunch, deal 10% more damage
|
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|
Ruin Medallion |
Crafted at a Hardmode Anvil |
Stealth strikes only expend 75% of your max stealth 6% increased rogue damage, and 6% increased rogue crit chance
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|
Sand Cloak |
Dropped from Desert Scourge |
5% increased movement speed Press Sand Cloak Effect to consume 10% of your maximum stealth to create a protective dust veil which provides +6 defense and +2 life regen This effect has a 30 second cooldown before it can be used again
|
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|
Scuttler's Jewel |
Dropped from Gem Crawlers |
Stealth strike projectiles spawn a jewel spike when destroyed Can also be broken down at an extractinator
|
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|
Silencing Sheath |
Crafted at a Tinkerer's Workshop |
+10 maximum stealth
|
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|
Spectral Veil |
Dropped from Signus |
The inside of the cloak is full of teeth... Press Spectral Veil Teleport to consume 25% of your maximum stealth to perform a mid-ranged teleport and render you momentarily invulnerable If you dodge something while invulnerable, you instantly gain full stealth Teleportation is disabled while Chaos State is active Stealth generates 15% faster
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|
Vampiric Talisman |
Crafted at a Hardmode Anvil |
Rogue projectiles give lifesteal on crits 12% increased rogue damage
|
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|
Venerated Locket |
Purchased from Bandit |
10% increased rogue damage Using a rogue weapon summons a copy of the projectile that falls from the sky Stealth strikes cause a circular fan of seeking cosmilite knives to be thrown You'll never be alone, no matter where you go
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Armor
Vanilla
The Calamity Mod modifies one vanilla armor set to grant rogue-based effects.
Appearance
|
Set
|
Head
|
Chest
|
Legs
|
Sum
|
Bonuses / Effects / Notes
|
|
Gladiator armor
|
05
|
06
|
05
|
019
|
- 3% increased rogue damage
- 3% increased rogue critical strike chance
- 3% increased rogue velocity
- Set Bonus: Grants immunity to knockback
+3 defense and 5% increased rogue damage and 10% increased rogue velocity. Maximum rogue stealth of 60
|
|
|
Calamity
Pre-Hardmode
Appearance
|
Set
|
Head
|
Chest
|
Legs
|
Sum
|
Bonuses / Effects / Notes
|
Cost / Source / Crafted At
|
|
Snow Ruffian armor
|
02
|
04
|
03
|
09
|
- 2% increased rogue damage
- 3% increased rogue critical strike chance
- 5% increased movement speed
- Set Bonus: 5% increased rogue damage. Grants the player wings to glide and negate fall damage
Maximum rogue stealth of 50
|
|
|
Victide armor with Victide Headcrab
|
03
|
05
|
04
|
012
|
- 5% increased critical strike chance
- 8% increased movement speed
- 5% increased damage reduction
- +5 defense, +10% increased damage reduction and +30% movement speed while submerged in liquid
- Victide Headcrab: 5% increased rogue damage
- Set Bonus: +3 life regen and 10% increased rogue damage while submerged in liquid. 10% chance to throw returning seashell projectiles when using weapons. Provides increased underwater mobility and slightly reduces breath loss in the abyss
Maximum rogue stealth of 60
|
|
|
Sulphurous armor
|
05
|
06
|
05
|
016
|
- 12% increased rogue damage
- 7% increased rogue critical strike chance
- 10% increased movement speed
- 35% increased movement speed while submerged in liquid.
- Gills Potion effect
- The Poisoned debuff is inflicted onto any attacking enemy
- Set Bonus: Grants a double jump. Jumping off the ground leaves behind a sulphurous bubble that floats upward and inflicts Acid Venom on enemy hits. Striking an enemy will inflict the Poisoned debuff onto them
Maximum rogue stealth of 70
|
|
|
Aerospec armor with Aerospec Headgear
|
04
|
07
|
06
|
017
|
- 3% increased critical strike chance
- 12% increased movement speed
- Aerospec Headgear: 8% increased rogue damage and 5% increased movement speed
- Set Bonus: 5% increased movement speed and rogue critical strike chance. Increases maximum falling speed by 50% and grants immunity to falling damage. Taking over 25 damage in one hit will cause a spread of homing feathers to fall
Maximum rogue stealth of 80
|
|
|
Statigel armor with Statigel Mask
|
06
|
010
|
08
|
024
|
- 5% increased damage
- 5% increased critical strike chance
- 5% increased movement speed
- Statigel Mask: 10% increased rogue damage and 34% chance to not consume thrown items, 7% increased rogue critical strike chance and 12% increased movement speed
- Set Bonus: Grants the player an extra jump and increased jump height. Taking over 100 damage in one hit makes you immune to damage for an extended period of time
Maximum rogue stealth of 90
|
|
Hardmode
Post-Moon Lord
Appearance
|
Set
|
Head
|
Chest
|
Legs
|
Sum
|
Bonuses / Effects / Notes
|
Cost / Source / Crafted At
|
|
Empyrean armor
|
020
|
027
|
024
|
071
|
- 23% increased rogue damage and critical strike chance
- 40% increased movement speed
- +20 max life
- Temporary immunity to lava
- Set Bonus: 9% increased rogue damage and velocity. Grants Empyrean Rage and Empyrean Wrath buffs when hit. Grants Wrath and Rage buffs when under 50% health
Maximum rogue stealth of 115 Rogue projectiles can spawn a random Empyrean projectile upon striking an enemy:
- Empyrean Star which homes in strongly on enemies. It deals 80% damage of the projectile that spawned it.
- Two Empyrean Orbs, one damaging that homes in on enemies and one healing that homes in on the player.
- The damaging orb deals 62.5% of the projectile's damage.
- The healing orb heals for 10% of the projectile's damage. If piercing, it heals 5% of the second hit's damage, and does not heal for subsequent hits.
- Empyrean Fire spark which falls to the ground and lingers for a few seconds. It deals 15% damage of the projectile that spawned it.
- Empyrean Blast explosion that deals 20% damage of the projectile that spawned it.
- Empyrean Bubble which homes in weakly on enemies. It deals 60% damage of the projectile that spawned it.
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|
Tarragon armor with Tarragon Helmet
|
015
|
037
|
023
|
084
|
- 16% increased damage
- 11% increased critical strike chance
- 15% increased movement speed
- +40 max life
- 5% increased damage reduction
- +2 life regen
- Can move freely in liquids
- Temporary immunity to lava
- Set Bonus: Reduced enemy spawn rates. Increased heart pickup range. Enemies have a chance to drop extra hearts on death
- Tarragon Helmet: 10% increased rogue damage and critical strike chance, 12% increased movement speed
- Set Bonus: After every 25 rogue critical hits grants 3 seconds of damage immunity with a cooldown of 30 seconds. While afflicted with a debuff, 10% increased rogue damage
Maximum rogue stealth of 115
|
|
|
Bloodflare armor with Bloodflare Imp Mask
|
028
|
035
|
029
|
092
|
- 22% increased damage
- 15% increased critical strike chance
- 17% increased movement speed
- +40 max life
- Free movement in liquids
- Temporary immunity to lava
- +10 life regen and +30 defense while in lava
- Set Bonus: Greatly increases life regeneration. Enemies below 50% life have a chance to drop hearts when struck. Enemies killed during a Blood Moon have a much higher chance to drop Blood Orbs
- Bloodflare Imp Mask: 10% increased rogue damage and critical strike chance, 15 % increased movement speed
- Set Bonus: When above 80% life, +30 and 5% increased rogue critical strike chance. When below 80% life, 10% increased rogue damage. Rogue critical strike heal the player
Maximum rogue stealth of 120
|
|
|
God Slayer armor with God Slayer Mask
|
029
|
041
|
035
|
0105
|
- 21% increased damage
- 12% increased critical strike chance
- 18% increased movement speed
- +60 max life
- Enemies take damage when they hit you
- Set Bonus: Pressing God Slayer Dash allows the player to dash a great distance in 8 directions depending on what movement keys are held. This has a 35 second cooldown
- God Slayer Mask: 14% increased rogue damage and critical strike chance, 18% increased movement speed
- Set Bonus: While at full HP all rogue stats are boosted by 10%. Extra immunity frames if taking more than 80 damage
Maximum rogue stealth of 120
|
|
|
Auric Tesla armor with Auric Tesla Plumed Helm
|
034
|
048
|
044
|
0126
|
- 20% increased damage
- 10% increased critical strike chance
- 20% increased movement speed
- +100 max life
- Nearby enemies are frozen when taking damage
- Magic carpet deploys when out of flight time
- Set Bonus: All projectiles spawn healing auric orbs on enemy hits
- Auric Tesla Plumed Helm: 20% increased rogue damage, critical strike chance and movement speed
- Set Bonus: Rogue Tarragon, Bloodflare, and Godslayer armor effects
Maximum rogue stealth of 130
|
|
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Potions
Vanilla
The Calamity Mod modifies vanilla Flasks to grant rogue-based effects.
Calamity
Weapons
- For a sortable list, see Rogue weapons.
Others
Consumable
Non-Consumables
Notes
- In the Get fixed boi seed, all instances of the word "rogue" in item names and tooltips are intentionally misspelled as "rouge".