Rogue

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The Rogue is a new class added by the Calamity Mod. The rogue class utilizes a unique Stealth mechanic granted by its armors, and makes use of thrown rogue weapons.

The Rogue class is largely developed, with content spread throughout the game. This includes 155 weapons, 32 accessories, 5 new full armor sets, 10 armor helmets, 1 modified vanilla armor set, and new modifiers.

Mechanics

Rogue Damage

Most projectiles from rogue weapons and accessories hit with a damage class called rogue damage. Weapons with rogue damage contain a unique set of modifiers. Rogue accessories and armor can be used to augment rogue stats.

Rogue stats can be inherited from generic damage class, as well as tModLoader's throwing damage class. Additionally, most accessories and armor effects on the throwing class are also inherited to the rogue class and vice versa. Exceptions include the Glove of Precision and Glove of Recklessness, which affect rogue stats only.

Proficiency

Rogue proficiency boosts the class's damage and critical strike chance, while also uniquely boosting projectile speed. Like other classes, the player's current rogue proficiency level and the stats gained from it can be viewed by purchasing a Rogue Level Meter from the Goblin Tinkerer, and the proficiency gain rate will be boosted if it is equipped.

Stealth

Stealth is a rogue-exclusive stat that the player gains access to upon wearing almost any rogue-class armor set or respective helmet. Stealth increases whenever the player is not using any items or weapons. Stealth will be gained at a higher rate if the player stands still. Stealth decreases when the player uses items or weapons, regardless of whether or not they are moving. Depending on the armor worn, the maximum Stealth value can vary between 50 and 130, though it is able to be boosted further through the use of accessories. It initially takes exactly 3 and 9 seconds of inactivity to achieve full Stealth while standing still and moving respectively, though this can be significantly shortened with certain accessories. Upon reaching full Stealth, a sound effect plays to indicate it. Additionally, the stealth charge can be monitored through the stealth Meter towards the upper left-hand side of the screen. Max stealth is indicated when the stealth meter turns yellow.

For every point of Stealth, the player becomes slightly more transparent (this will not affect the player if they are near a town NPC, and can be disabled via configuration options) and gains -3 aggro.

Stealth also grants bonus rogue damage based on a complex formula involving the weapon's use time, the player's average stealth generation and their maximum stealth:

  • First, the player's stealth generation is averaged by adding 80% of their generation while moving to 20% of their generation while standing still.
  • Then, 9 is divided by this average and the result is raised to the power of 2/3. This value is referred to as the stealthGenFactor.
  • If stealthGenFactor is less than 1.5, it is set to 1.5.
  • The useTimeFactor is calculated with the formula 0.75 + 0.75 * log4(2 + use time)
  • Finally, the stealthGenFactor and useTimeFactor are multipled together and halved.

This final value represents the percentage damage increase granted by one point of stealth. For example, a final value of 0.05 would represent an additive 5% rogue damage increase per point of stealth.

Stealth Strike

Example of normal strikes versus a stealth strike on Stormfront Razor.

A stealth strike occurs when a rogue weapon is used while the player has full rogue stealth, indicated by the notches at the sides of the stealth bar lighting up. Upon executing a stealth strike, the player's stealth will be consumed. Wearing some accessories will cause stealth strikes to only require a percentage of the player's maximum stealth to perform, and to only consume that same amount when performed: 75% for the Coin of Deceit; 50% for the Ruin Medallion, Dark God's Sheath, and Eclipse Mirror. Stealth strikes have a 1 second cooldown.

Most accessory effects that trigger on stealth strike hits (like sparks created from stealth strikes while wearing Electrician's Glove) can only be triggered a maximum of 5 times per stealth strike. Lifesteal effect from Bloodstained Glove and its upgrades don't have this limit, however.

Accessories

  • Accessory Source Effect Hardmode Visible on
    Character
    Abyssal MirrorAbyssal Mirror Crafted at a Hardmode Anvil Increases stealth regeneration by 30% while standing and 20% while moving. Grants the ability to evade attacks, releasing a cloud of lumenyl fluid which damages and stuns nearby enemies, evading an attack grants a lot of stealth, and has a 90s cooldown. Enemy aggro towards the player is reduced.
    Tango Tick1.png
    Tango Cross1.png
    Bloodstained GloveBloodstained Glove Dropped by The Perforators Stealth strikes have +10 armor peneration and heal for 1 HP.
    Tango Cross1.png
    Tango Cross1.png
    Blunder BoosterBlunder Booster Crafted at an Ancient Manipulator 12% increased rogue damage, 15% increased rogue projectile velocity and stealth generates 10% faster. Summons a red lightning aura to surround the player and electrify nearby enemies. Press Q to consume 25% of the player's maximum stealth to perform a swift upwards/diagonal dash which leaves a trail of lightning bolts
    Tango Tick1.png
    Tango Cross1.png
    Coin of DeceitCoin of Deceit Crafted at an Anvil Rogue critical chance is increased by 6% and all stealth strikes only consume 75% of the player's maximum stealth.
    Tango Cross1.png
    Tango Cross1.png
    Corrosive SpineCorrosive Spine Dropped by Aquatic Scourge Grants 4 defense and 10% movement speed. Rogue attacks inflict Poisoned and releases toxic clouds. The player also releases clouds when they are hit.
    Tango Tick1.png
    Tango Cross1.png
    Dark God's SheathDark God's Sheath Crafted at an Ancient Manipulator +20 maximum stealth, mobile stealth regeneration accelerates while not attacking, stealth strikes have a 100% critical strike chance, stealth strikes only spend 50% of the player's max stealth, 6% increased rogue damage and rogue critical strike chance.
    Tango Tick1.png
    Tango Cross1.png
    Dragon ScalesDragon Scales Purchased from Bandit Causes all rogue projectiles to create a slow fireball as it travels, stealth strikes create infernadoes on projectile death, after Yharon has been defeated the player is granted 10% increased movement speed and acceleration.
    Tango Tick1.png
    Tango Cross1.png
    Eclipse MirrorEclipse Mirror Crafted at Cosmic Anvil +20 maximum stealth, 6% increased rogue damage, and rogue critical strike chance. Reduces enemy aggression. 20% increased stealth regeneration while standing, stealth regeneration rate exponentially increases while moving, and stealth strikes have a 100% critical hit chance. stealth strikes only expend 50% of the player's max stealth. Grants a small chance to evade attacks in a blast of darksun light that inflicts extreme damage, evading an attack grants full stealth and has a 20s cooldown.
    Tango Tick1.png
    Tango Cross1.png
    Eldritch Soul ArtifactEldritch Soul Artifact Crafted at a Demon Altar/Crimson Altar Reduces mana costs by 15%, increases the velocity of ranged projectiles, increases rogue damage by 15%, increases melee speed by 10%, and increases max minions by 2.
    Tango Tick1.png
    Tango Cross1.png
    Electrician's GloveElectrician's Glove Crafted at a Tinkerer's Workshop Stealth strikes summon sparks on enemy hits. Stealth strikes have +20 armor peneration, deal 10% more damage, and heal for 1 HP.
    Tango Tick1.png
    Tango Cross1.png
    Ethereal ExtorterEthereal Extorter Purchased from Bandit +10 maximum stealth, 10% rogue damage but reduced life regen. Rogue projectiles explode into homing souls.
    Tango Tick1.png
    Tango Cross1.png
    Feather CrownFeather Crown Crafted at a Sky Mill 15% increased rogue projectile velocity and stealth strike causes feathers to rain down on enemy hits.
    Tango Cross1.png
    Tango Cross1.png
    Filthy GloveFilthy Glove Dropped by The Hive Mind Stealth strikes have +10 armor peneration and deal 10% more damage.
    Tango Cross1.png
    Tango Cross1.png
    Glove of PrecisionGlove of Precision Purchased from Bandit Decreases rogue attack speed by 20% but increases rogue damage and critical strike chance by 12% and projectile velocity by 25%.
    Tango Tick1.png
    Tango Cross1.png
    Glove of RecklessnessGlove of Recklessness Purchased from Bandit Increases rogue attack speed by 12% but decreases damage by 10% and adds inaccuracy to rogue weapons.
    Tango Tick1.png
    Tango Cross1.png
    Ink BombInk Bomb Dropped from Cuttlefish Throws several ink bombs when hit that explode in a confusing cloud of ink, gain a lot of stealth when struck and has a 20s cooldown.
    Tango Cross1.png
    Tango Cross1.png
    Mirage MirrorMirage Mirror Crafted at a Tinkerer's Workshop Reduces enemy aggression outside of the abyss. Stealth generates 30% faster while standing still and 20% faster while moving.
    Tango Cross1.png
    Tango Cross1.png
    Moonstone CrownMoonstone Crown Crafted at an Ancient Manipulator 15% increased rogue projectile velocity, stealth strikes summon lunar flares on enemy hits. Rogue projectiles very occasionally summon moon sigils behind them.
    Tango Tick1.png
    Tango Cross1.png
    NanotechNanotech Crafted at Cosmic Anvil Rogue projectiles leave behind nanoblades as they travel. Stealth strikes summon lunar flares on enemy hits. 15% increased rogue damage and rogue velocity. Increases rogue damage every time the player critically strikes, stacking up to 150 times and a total of 15% increased rogue damage.
    Tango Tick1.png
    Tango Cross1.png
    Plagued Fuel PackPlagued Fuel Pack Dropped from Plaguebringer 5% increased rogue damage. 15% increased rogue projectile velocity. Stealth generates 10% faster. Press Q to consume 25% of the player's maximum stealth to perform a swift upwards/diagonal dash which leaves a trail of plagued clouds. This effect has a 3 second cooldown before it can be used again
    Tango Tick1.png
    Tango Cross1.png
    Raider's TalismanRaider's Talisman Crafted at an Anvil Increases rogue damage every time the player critically strikes, stacking up to 150 times and a total of 15% increased rogue damage.
    Tango Cross1.png
    Tango Cross1.png
    Rogue EmblemRogue Emblem Dropped from Wall of Flesh Increases rogue damage by 15%.
    Tango Tick1.png
    Tango Cross1.png
    Rotten DogtoothRotten Dogtooth Dropped from Rotdog Stealth strikes inflict Armor Crunch, deal 10% more damage and cost 1 less unit of stealth.
    Tango Cross1.png
    Tango Cross1.png
    Ruin MedallionRuin Medallion Crafted at a Hardmode Anvil Stealth strikes only expend 50% of the player's max stealth, 6% increased rogue damage and increased rogue critical strike chance.
    Tango Tick1.png
    Tango Cross1.png
    Sand CloakSand Cloak Dropped from Desert Scourge +1 defense and 5% increased movement speed. Press C to consume 25% of the player's maximum stealth to create a protective dust veil which provides +6 defense and +2 life regen. This effect has a 30 second cooldown before it can be used again
    Tango Cross1.png
    Tango Cross1.png
    Scuttler's JewelScuttler's Jewel Dropped from Gem Crawlers Rogue javelin projectiles have a chance to spawn a jewel spike when destroyed.
    Tango Cross1.png
    Tango Cross1.png
    Silencing SheathSilencing Sheath Crafted at a Tinkerer's Workshop +20 maximum stealth and 15% increased stealth regeneration.
    Tango Cross1.png
    Tango Cross1.png
    Spectral VeilSpectral Veil Dropped from Signus 10% increased movement speed and stealth generates 20% faster while moving. StealthPress Z to consume 25% of the player's maximum stealth to perform a short-ranged teleport and render them momentarily invulnerable. Dodging something while invulnerable causes full stealth to be gained.
    Tango Tick1.png
    Tango Cross1.png
    Thief's DimeThief's Dime Purchased from Bandit Summons a coin that revolves around the player and steals money from enemies.
    Tango Tick1.png
    Tango Tick1.png
    Vampiric TalismanVampiric Talisman Crafted at a Hardmode Anvil Rogue projectiles grant lifesteal on crits. 12% increased rogue damage.
    Tango Tick1.png
    Tango Cross1.png
    Venerated LocketVenerated Locket Purchased from Bandit 10% increased rogue damage. Using a rogue weapon summons a copy of the projectile that falls from the sky. Stealth strikes cause a circular fan of seeking cosmilite knives to be thrown
    Tango Tick1.png
    Tango Cross1.png
  • Armor

    Vanilla

    The Calamity Mod modifies one vanilla armor set to grant rogue-based effects.

  • Appearance Set Head Chest Legs Sum Bonuses / Effects / Notes
    Gladiator armor.png Gladiator armor 03 05 04 015
    • 3% increased rogue damage
    • 3% increased rogue critical strike chance
    • 3% increased rogue velocity
    • Set Bonus: +3 defense and 5% increased rogue damage and 10% increased rogue velocity.
      Maximum rogue stealth is 70
  • Calamity

  • Pre-Hardmode

    Appearance Set Head Chest Legs Sum Bonuses / Effects / Notes Cost / Source / Crafted At
    Snow Ruffian armor.png Snow Ruffian armor 01 02 01 04
    • 2% increased rogue damage
    • 3% increased rogue critical strike chance
    • 5% increased movement speed
    • Set Bonus: 5% increased rogue damage. Grants the player wings to glide and negate fall damage
      Maximum rogue stealth of 50
    Victide Headcrab.png Victide armor
    with Victide Headcrab
    03 05 04 012
    • 5% increased critical strike chance
    • 8% increased movement speed
    • 5% increased damage reduction
    • +5 defense, +10% increased damage reduction and +30% movement speed while submerged in liquid
    • Victide Headcrab: 5% increased rogue damage
    • Set Bonus: +3 life regen and 10% increased rogue damage while submerged in liquid. 10% chance to throw returning seashell projectiles when using weapons. Provides increased underwater mobility and slightly reduces breath loss in the abyss
      Maximum rogue stealth of 90
    Sulphurous armor.png Sulphurous armor 05 06 05 016
    • 12% increased rogue damage
    • 7% increased rogue critical strike chance
    • 10% increased movement speed
    • 35% increased movement speed while submerged in liquid.
    • Gills Potion effect
    • The Poisoned debuff is inflicted onto any attacking enemy
    • Set Bonus: Grants a double jump. Jumping off the ground leaves behind a sulphurous bubble that floats upward and inflicts Acid Venom on enemy hits. Striking an enemy will inflict the Poisoned debuff onto them
      Maximum rogue stealth of 95
    Aerospec Headgear.png Aerospec armor
    with Aerospec Headgear
    04 07 06 017
    • 3% increased critical strike chance
    • 12% increased movement speed
    • Aerospec Headgear: 8% increased rogue damage and 5% increased movement speed
    • Set Bonus: 5% increased movement speed and rogue critical strike chance. Increases maximum falling speed by 50% and grants immunity to falling damage. Taking over 25 damage in one hit will cause a spread of homing feathers to fall
      Maximum rogue stealth of 100
    Statigel Mask.png Statigel armor
    with Statigel Mask
    06 010 08 024
    • 5% increased damage
    • 5% increased critical strike chance
    • 5% increased movement speed
    • Statigel Mask: 10% increased rogue damage and 34% chance to not consume thrown items, 7% increased rogue critical strike chance and 12% increased movement speed
    • Set Bonus: Grants the player an extra jump and increased jump height. Taking over 100 damage in one hit makes you immune to damage for an extended period of time
      Maximum rogue stealth of 100

    Hardmode

    Appearance Set Head Chest Legs Sum Bonuses / Effects / Notes Cost / Source / Crafted At
    Titan Heart armor.png Titan Heart armor 012 017 014 043
    • 9% increased rogue damage
    • 10% increased rogue velocity
    • 15% increased rogue knockback
    • 15% decreased rogue firing speed
    • 45% increased chance to not consume rogue items
    • Rogue weapons inflict Astral Infection.
    • Set Bonus: 15% increased rogue damage and knockback. Immunity to knockback. Stealth strikes deal double knockback and cause an astral explosion
      Maximum rogue stealth of 100
    Forbidden Circlet.png Forbidden armor
    with Forbidden Circlet
    01 012 08 021
    • 10% increased summon damage and 15% increased rogue velocity
    • Set Bonus (Forbidden armor):
      • Maximum rogue stealth of 40.
      • Reduction of the summon penalty while holding rogue weapons.
      • Stealth strikes summon 6 homing Forbidden Eaters that each deals 75 base damage added by 5% of the projectile's damage on every enemy hit, with a cooldown of 0.25 second.
      • Pressing Armor Set Bonus will summon an Ancient Storm for 50 mana. The storm deals 100 base damage and is affected by mana cost reduction, mana sickness, summon damage bonuses, and rogue damage bonuses. The storm has a cooldown of 0.33 second before it can be summoned again.
    Daedalus Facemask.png Daedalus armor
    with Daedalus Facemask
    07 019 015 041
    • 3% increased damage
    • 6% increased critical strike chance
    • 10% increased movement speed
    • Immunity to Cursed debuff and gives control over gravity
    • Daedalus Facemask: 13% increased rogue damage and 7% increased rogue critical strike chance, increases rogue weapon velocity by 15%, 17% increased movement speed
      • Set Bonus: 5% increased rogue damage. Rogue projectiles throw out crystal shards as they travel
        Maximum rogue stealth of 105
    Umbraphile armor.png Umbraphile armor

    8

    016 012

    36

    • 27% increased rogue damage
    • 16% increased rogue critical strike chance
    • 10% increased rogue projectile velocity
    • 30% increased movemement speed
    • Set Bonus: Rogue weapons have a chance to create explosions on hit. Stealth strikes will always create an explosion
      Maximum rogue stealth of 110
    Hydrothermic Hood.png Hydrothermic armor
    with Hydrothermic Hood
    012 020 014 046
    • +20 to max life
    • 8% increased damage
    • 7% increased critical strike chance
    • 15% increased movement speed
    • Immunity to lava and fire damage
    • Set Bonus: Inferno effect when below 50% life. You have a 20% chance to emit a blazing explosion when you are hit
    • Hydrothermic Hood: 12% increased rogue damage and 10% increased rogue critical strike chance, 50% chance to not consume thrown items and 15% increased movement speed
      • Set Bonus: 5% increased rogue damage. Rogue weapons unleash a volley of homing chaos flames around the player every 2.5 seconds
        Maximum rogue stealth of 110

    Post-Moon Lord

    Appearance Set Head Chest Legs Sum Bonuses / Effects / Notes Cost / Source / Crafted At
    Empyrean armor.png Empyrean armor 020 027 024 071
    • 23% increased rogue damage and critical strike chance
    • 40% increased movement speed
    • +20 max life
    • Temporary immunity to lava
    • Set Bonus: 9% increased rogue damage and velocity. Grants Empyrean Rage and Empyrean Wrath buffs when hit. Grants Wrath and Rage buffs when under 50% health
      Maximum rogue stealth of 115
      Rogue projectiles can spawn a random Empyrean projectile upon striking an enemy:
      • Empyrean Star which homes in strongly on enemies. It deals 80% damage of the projectile that spawned it.
      • Two Empyrean Orbs, one damaging that homes in on enemies and one healing that homes in on the player.
        • The damaging orb deals 62.5% of the projectile's damage.
        • The healing orb heals for 10% of the projectile's damage. If piercing, it heals 5% of the second hit's damage, and does not heal for subsequent hits.
      • Empyrean Fire spark which falls to the ground and lingers for a few seconds. It deals 15% damage of the projectile that spawned it.
      • Empyrean Blast explosion that deals 20% damage of the projectile that spawned it.
      • Empyrean Bubble which homes in weakly on enemies. It deals 60% damage of the projectile that spawned it.
    Tarragon Helmet.png Tarragon armor
    with Tarragon Helmet
    015 037 023 084
    • 16% increased damage
    • 11% increased critical strike chance
    • 15% increased movement speed
    • +40 max life
    • 5% increased damage reduction
    • +2 life regen
    • Can move freely in liquids
    • Temporary immunity to lava
    • Set Bonus: Reduced enemy spawn rates. Increased heart pickup range. Enemies have a chance to drop extra hearts on death
    • Tarragon Helmet: 10% increased rogue damage and critical strike chance, 12% increased movement speed
      • Set Bonus: After every 25 rogue critical hits grants 3 seconds of damage immunity with a cooldown of 30 seconds. While afflicted with a debuff, 10% increased rogue damage
        Maximum rogue stealth of 115
    Bloodflare Imp Mask.png Bloodflare armor
    with Bloodflare Imp Mask
    028 035 029 092
    • 22% increased damage
    • 15% increased critical strike chance
    • 17% increased movement speed
    • +40 max life
    • Free movement in liquids
    • Temporary immunity to lava
    • +10 life regen and +30 defense while in lava
    • Set Bonus: Greatly increases life regeneration. Enemies below 50% life have a chance to drop hearts when struck. Enemies killed during a Blood Moon have a much higher chance to drop Blood Orbs
    • Bloodflare Imp Mask: 10% increased rogue damage and critical strike chance, 15 % increased movement speed
      • Set Bonus: When above 80% life, +30 and 5% increased rogue critical strike chance. When below 80% life, 10% increased rogue damage. Rogue critical strike heal the player
        Maximum rogue stealth of 120
    God Slayer Mask.png God Slayer armor
    with God Slayer Mask
    029 041 035 0105
    • 21% increased damage
    • 12% increased critical strike chance
    • 18% increased movement speed
    • +60 max life
    • Enemies take damage when they hit you
    • Set Bonus: Pressing God Slayer Dash allows the player to dash a great distance in 8 directions depending on what movement keys are held. This has a 35 second cooldown
    • God Slayer Mask: 14% increased rogue damage and critical strike chance, 18% increased movement speed
      • Set Bonus: While at full HP all rogue stats are boosted by 10%. Extra immunity frames if taking more than 80 damage
        Maximum rogue stealth of 120
    Auric Tesla Plumed Helm.png Auric Tesla armor
    with Auric Tesla Plumed Helm
    034 048 044 0126
    • 20% increased damage
    • 10% increased critical strike chance
    • 20% increased movement speed
    • +100 max life
    • Standing still grants 20% increased damage and critical strike chance and a significant boost to knockback
    • Nearby enemies are frozen when taking damage
    • Magic carpet deploys when out of flight time
    • Set Bonus: All projectiles spawn healing auric orbs on enemy hits
    • Auric Tesla Plumed Helm: 20% increased rogue damage, critical strike chance and movement speed
      • Set Bonus: Rogue Tarragon, Bloodflare, and Godslayer armor effects
        Maximum rogue stealth of 130
  • Potions

    Vanilla

    The Calamity Mod modifies some vanilla potions including Flasks to grant rogue-based effects.

  • Potion Ingredients Effects Duration Icon
    Flask of Cursed FlamesFlask of Cursed Flames Bottled WaterBottled Water
    Cursed FlameCursed Flame (2)
    Melee and rogue weapons inflict Cursed Flames for 3 to 6 seconds. 20 minutes
    Weapon Imbue Cursed Flames.png
    Flask of FireFlask of Fire Bottled WaterBottled Water
    HellstoneHellstone (3)
    Melee and rogue weapons inflict On Fire! for 3 to 6 seconds. 20 minutes
    Weapon Imbue Fire.png
    Flask of GoldFlask of Gold Bottled WaterBottled Water
    Gold DustGold Dust (5)
    Melee and rogue weapons inflict Midas for 2 seconds. 20 minutes
    Weapon Imbue Gold.png
    Flask of IchorFlask of Ichor Bottled WaterBottled Water
    IchorIchor (2)
    Melee and rogue weapons inflict Ichor for 10 to 19 seconds. 20 minutes
    Weapon Imbue Ichor.png
    Flask of NanitesFlask of Nanites Bottled WaterBottled Water
    NanitesNanites (5)
    Melee and rogue weapons inflict Confused for 1 to 3 seconds. 20 minutes
    Weapon Imbue Nanites.png
    Flask of PoisonFlask of Poison Bottled WaterBottled Water
    StingerStinger
    Melee and rogue weapons inflict Poisoned for 5 to 9 seconds. 20 minutes
    Weapon Imbue Poison.png
    Flask of VenomFlask of Venom Bottled WaterBottled Water
    Vial of VenomVial of Venom (5)
    Melee and rogue weapons inflict Acid Venom for 5 to 9 seconds. 20 minutes
    Weapon Imbue Venom.png
    Invisibility PotionInvisibility Potion Bottled WaterBottled Water
    BlinkrootBlinkroot
    MoonglowMoonglow
    Holding a rogue boomerang boosts rogue damage by 10%.
    Holding a javelin boosts armor penetration by 5.
    Holding a rogue bomb increases rogue velocity by 10%.
    Holding a spiky ball increases rogue critical strike chance by 10%.
    Holding a dagger increases rogue stealth regeneration by 8% even while moving.
    The player is entirely concealed and has reduced aggro while not using any items.
    2 minutes
    Invisibility.png
  • Calamity

  • Potion Ingredients Effects Duration Icon
    Calamitas' BrewCalamitas' Brew 3 Bottled Water + Brimstone Fish + 3 Ashes of Calamity  @  Imbuing Station
    or
    Bottled Water + 20 Blood Orb + Ashes of Calamity  @  Imbuing Station
    Melee and rogue attacks inflict Abyssal Flames.
    Increases movement speed by 5%.
    15 minutes
    Abyssal Weapon.png
    Crumbling PotionCrumbling Potion 5 Bottled Water + Ancient Bone Dust + Essence of Sunlight  @  Alchemy Table
    or
    Bottled Water + 20 Blood Orb + Essence of Sunlight  @  Alchemy Table
    Increases melee and rogue critical strike chance by 5%.
    Melee and rogue attacks inflict Armor Crunch.
    8 minutes
    Armor Crumbling.png
    Penumbra PotionPenumbra Potion Bottled Water + 30 Blood Orb + Solar Veil  @  Alchemy Table
    or
    Bottled Water + 3 Solar Veil + Solar Tablet Fragment  @  Alchemy Table
    Rogue stealth generates 15% faster while moving.
    At night, stealth also generates 15% faster while standing still.
    During an eclipse both boosts increase to 20%.
    8 minutes
    Penumbra (buff).png
    Shadow PotionShadow Potion Invisibility Potion + Shadowfish  @  Alchemy Table
    or
    Bottled Water + 20 Blood Orb  @  Alchemy Table
    Turns the player invisible.
    Increases stealth generation by 10%.
    Grants buffs when holding a certain type of rogue weapon (identical to the effects of the Invisibility Potion) and causes them to shoot special projectiles.
    8 minutes
    Shadow.png
    Shattering PotionShattering Potion Bottled Water + 30 Blood Orb + Beetle Husk  @  Alchemy Table
    or
    2 Crumbling Potion + Beetle Husk  @  Alchemy Table
    Increases melee and rogue damage and critical strike chance by 8%.
    Melee and rogue attacks inflict Armor Crunch.
    8 minutes
    Armor Shattering.png
  • Weapons

    For a sortable list, see Rogue weapons.

    Bombs

    Boomerangs

    Daggers

    Javelins

    Spiky Balls

    Others

    Consumable

    Non-Consumables