Hydrothermic armor

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Hydrothermic armor
  • Hydrothermic armor.png
Statistics
TypeArmorSet
Defense67/49/43/40/46
Set BonusInferno effect when below 50% life
You emit a blazing explosion when you are hit

Helm: 15% increased melee speed
Enemies are more likely to target you
Melee attacks and projectiles cause chaos flames to erupt on enemy hits

Headgear: 5% increased ranged damage
You fire a homing chaos flare when using ranged weapons every 0.33 seconds

Mask: 5% increased magic damage and 15% reduced mana usage
Magic attacks summon damaging and healing flare orbs on hit

Helmet: 40% increased summon damage and +2 max minions
Summons a hydrothermic vent to protect you

Hood: 5% increased rogue damage
+110 maximum stealth
Rogue weapons unleash a volley of homing chaos flames around the player every 2 seconds
Grants BuffHydrothermic Vent (buff)Hydrothermic Vent
Buff durationInfinite (Helmet)
Buff tooltipThe hydrothermic vent will protect you
Grants BuffInfernoInferno
Buff durationInfinite (Under 50% Health)
Buff tooltipNearby enemies are ignited
Inflicts DebuffHellfireHellfire
100% chance

Debuff duration4, 8, or 12 seconds (Helm melee attacks)
3 seconds (Chaos Blaze, Chaos Geysers, Chaos Flares, Chaos Orbs, Chaos Flames, Homing Chaos Flares)
Debuff tooltipSlowly losing life
Inflicts DebuffBrimstone FlamesBrimstone Flames
100% chance

Debuff duration2 seconds (Inferno)
1.5 seconds (Chaos Flares)
Debuff tooltipIncinerating both body and mind
Grants immunity toOn Fire!
RarityRarity Level: 8
Sell 36 Gold Coin.png (set)
Projectile created
Chaos Flame
Chaos Flame
Summons Minion
Hydrothermic Vent
Hydrothermic Vent.gif

Hydrothermic armor is a craftable Hardmode armor set crafted from Scoria Bars and Cores of Havoc.

A full set consists of an Hydrothermic Armor and an Hydrothermic Subligar as well as five different headpieces: The Hydrothermic Mask, Hydrothermic Helmet, Hydrothermic Helm, Hydrothermic Headgear and Hydrothermic Hood. All of the helmets share the set bonus, but also each piece providing boosts to the specific class. All helmets also provide immunity to lava and fire damage.

The Hydrothermic Armor provides 20 defense, +20 max life, 8% increased damage and 4% increased critical strike chance. The Hydrothermic Subligar provides 14 defense, 3% increased critical strike chance and 15% increased movement speed.

  • The Hydrothermic Helm provides 33 defense, 17% increased melee damage, 10% increased melee critical strike chance, and +700 to Aggro.
    Melee attacks have a 25% chance for Hellfire to be inflicted for 12 seconds, a 37.5% chance to be inflicted for 8 seconds, and a 37.5% chance to be inflicted for 4 seconds.
    Its set bonus grants 18% melee speed and causes melee attacks and projectiles to spawn chaos flames on enemy hits
    • Chaos flames deal 15% damage of the attack that spawned them and can hit up to 3 times. Further damage added to the flame after it has reached 45 damage is reduced by 90%.
    • Chaos flames are only generated from enemies that have a damage stat of 5 or higher, with the exception of enemies spawned from statues.
  • The Hydrothermic Headgear provides 15 defense, 12% increased ranged damage, 10% increased ranged critical strike chance and reduces ammo cost by 25%.
    Its set bonus grants an additional 5% ranged damage and causes ranged weapons to fire a chaos flare every 0.33 seconds that inflicts Brimstone Flames and Hellfire.
    • Chaos flares deal 25% of the damage of the attack that spawned them and are softcapped at 50 damage.
  • The Hydrothermic Mask provides 9 defense, increases maximum mana by 100, 12% increased magic damage and 10% increased magic critical strike chance.
    Its set bonus grants an additional 5% magic damage and allows magic attacks to summon healing and damaging orbs that inflict Hellfire on enemy hits.
    • Chaos orbs deal 62.5% of the damage of the attack that spawned them and are softcapped at 100 damage.
    • Healing orbs heal for 10% of the projectile's damage dealt, reduced by 5% on each repeat pierce hit.
  • The Hydrothermic Helmet provides 6 defense, 5% increased summon damage and increased minion knockback.
    Its set bonus grants an additional 40% summon damage, +2 max minions, and summons a Hydrothermic Vent to fight for the player.
    • The Hydrothermic Vent floats over the player's head and fires at enemies for 190 damage. It also inflicts Hellfire.
  • The Hydrothermic Hood provides 12 defense, 12% increased rogue damage, 10% increased rogue critical strike chance, 50% chance of not consuming rogue weapons and 5% increased movement speed.
    Its set bonus grants an additional 5% rogue damage, gives rogue weapons the ability to spawn 8 chaos flames every 2 seconds that home in on enemies and inflict Hellfire, and gives a maximum rogue stealth of 110.
    • Homing chaos flames deal 50% of the damage of the attack that spawned them and are softcapped at 120 damage.

All helmets also provide the set bonus of giving a modified Inferno effect when below 50% health and to cause a fiery explosion on hit that inflicts Hellfire. The modified Inferno effect inflict nearby enemies with Brimstone Flames and deal 50 damage.

A full set always provides a minimum of 40 defense, +20 max life, 8% increased damage, 9% increased critical strike chance and 10% increased movement speed, immunity to lava and fire damage, an Inferno effect when below 50% health, and a fiery explosion on hit that deals 230 damage.

Set

Hydrothermic Armor
  • Hydrothermic Armor.png
Statistics
TypeArmor
Defense20
Body slotShirt
Tooltip+20 max life
8% increased damage and 4% increased critical strike chance
Sell 12 Gold Coin.png
Research1 required
Hydrothermic Subligar
  • Hydrothermic Subligar.png
Statistics
TypeArmor
Defense14
Body slotPants
Tooltip5% increased critical strike chance
10% increased movement speed
Sell 12 Gold Coin.png
Research1 required

Helmet variants

Hydrothermic Helm
  • Hydrothermic Helm.png
Statistics
TypeArmor
Defense33
Body slotHelmet
Tooltip17% increased melee damage and 10% increased melee critical strike chance
Melee attacks and melee projectiles inflict on fire
Grants immunity to fire and lava
Sell 12 Gold Coin.png
Research1 required
Hydrothermic Headgear
  • Hydrothermic Headgear.png
Statistics
TypeArmor
Defense15
Body slotHelmet
Tooltip12% increased ranged damage and 10% increased ranged critical strike chance
Reduces ammo usage by 25%
Grants immunity to fire and lava
Sell 12 Gold Coin.png
Research1 required
Hydrothermic Mask
  • Hydrothermic Mask.png
Statistics
TypeArmor
Defense9
Body slotHelmet
Tooltip12% increased magic damage, +100 max mana, and 10% increased magic critical strike chance
Grants immunity to fire and lava
Sell 12 Gold Coin.png
Research1 required
Hydrothermic Helmet
  • Hydrothermic Helmet.png
Statistics
TypeArmor
Defense6
Body slotHelmet
Tooltip5% increased summon damage and increased minion knockback
Grants immunity to fire and lava
Sell 12 Gold Coin.png
Research1 required
Hydrothermic Hood
  • Hydrothermic Hood.png
Statistics
TypeArmor
Defense12
Body slotHelmet
Tooltip12% increased rogue damage and 10% increased rogue critical strike chance
50% chance to not consume rogue items and 5% increased movement speed
Grants immunity to fire and lava
Sell 12 Gold Coin.png
Research1 required

Crafting

Recipes

Crafting Station
Mythril AnvilMythril Anvil
or
Orichalcum AnvilOrichalcum Anvil
Ingredient(s)Amount
Scoria BarScoria Bar15
Core of HavocCore of Havoc3
Result
Hydrothermic ArmorHydrothermic Armor1
Crafting Station
Mythril AnvilMythril Anvil
or
Orichalcum AnvilOrichalcum Anvil
Ingredient(s)Amount
Scoria BarScoria Bar7
Core of HavocCore of Havoc1
Result
Hydrothermic HeadgearHydrothermic Headgear1
Crafting Station
Mythril AnvilMythril Anvil
or
Orichalcum AnvilOrichalcum Anvil
Ingredient(s)Amount
Scoria BarScoria Bar7
Core of HavocCore of Havoc1
Result
Hydrothermic HelmHydrothermic Helm1
Crafting Station
Mythril AnvilMythril Anvil
or
Orichalcum AnvilOrichalcum Anvil
Ingredient(s)Amount
Scoria BarScoria Bar7
Core of HavocCore of Havoc1
Result
Hydrothermic HelmetHydrothermic Helmet1
Crafting Station
Mythril AnvilMythril Anvil
or
Orichalcum AnvilOrichalcum Anvil
Ingredient(s)Amount
Scoria BarScoria Bar7
Core of HavocCore of Havoc1
Result
Hydrothermic HoodHydrothermic Hood1
Crafting Station
Mythril AnvilMythril Anvil
or
Orichalcum AnvilOrichalcum Anvil
Ingredient(s)Amount
Scoria BarScoria Bar7
Core of HavocCore of Havoc1
Result
Hydrothermic MaskHydrothermic Mask1
Crafting Station
Mythril AnvilMythril Anvil
or
Orichalcum AnvilOrichalcum Anvil
Ingredient(s)Amount
Scoria BarScoria Bar10
Core of HavocCore of Havoc2
Result
Hydrothermic SubligarHydrothermic Subligar1

Tips

  • As a result of the Regenator capping the player's health at 50%, wearing it alongside Hydrothermic armor will cause the Inferno buff to be constantly active.

Trivia

  • Hydrothermic armor used to be known as "Ataxia armor", in reference to the term Ataxia, which is the name given to medical symptoms that consist of diminished control of muscle movements.

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.3.008: Nerfed deepsea blaze base damage from 300 to 230.
  • 2.0.3.007: Buffed deepsea blaze base damage from 100 to 300.
  • 2.0.3.006:
    • Melee set bonus now inflicts Hellfire instead of On Fire!.
    • Rogue set bonus now fires flares every 2 seconds instead of 2.5, and they now have a soft damage cap of 120 instead of 100.
  • 2.0.3.001:
    • All helmets now provide full lava immunity instead of 4 seconds.
    • Buffed Hydrothermic Helm's melee damage boost from 12% to 17%, but it no longer provides 18% melee speed.
    • Melee set bonus now provides 15% melee speed instead of 5% melee damage.
  • 2.0.2.001:
    • Hydrothermic Helmet's set bonus Hydrothermic Vent now inflicts Hellfire instead of On Fire!.
    • Hydrothermic Headgear, Hydrothermic Helm, Hydrothermic Helmet, Hydrothermic Hood, and Hydrothermic Mask no longer use 4 Hellstone Bars in their recipes.
    • Hydrothermic Armor no longer uses 8 Hellstone Bars in its recipe.
    • Hydrothermic Subligar no longer uses 5 Hellstone Bars in its recipe.
  • 2.0.1.002:
    • Increased Hydrothermic Headgear, Hydrothermic Helm, Hydrothermic Helmet, Hydrothermic Hood, Hydrothermic Mask sell price from 6 Gold Coin to 12 Gold Coin.
    • Increased Hydrothermic Armor sell price from 4 Gold Coin.png 80 Silver Coin.png to 12 Gold Coin.
    • Increased Hydrothermic Subligar sell price from 3 Gold Coin.png 60 Silver Coin.png to 12 Gold Coin.
  • 1.5.1.001:
    • Chaos Flare now inflicts Brimstone Flames for 1.5 seconds instead of 3.
    • Buffed Hydrothermic Helm melee speed boost from 12% to 18% but it no longer grants movement speed.
    • Nerfed Hydrothermic Hood movement speed boost from 15% to 5%.
    • Buffed Hydrothermic Subligar critical strike chance boost from 3% to 5% but nerfed movement speed boost from 15% to 10%.
  • 1.5.0.003: Decreased the projectile homing delay on Hydrothermic Headgear and Hydrothermic Hood set bonuses.
  • 1.5.0.001:
    • Hydrothermic Helm now increases aggro by 700.
    • Base set bonus contact explosion now has a 100% chance to occur instead of 20%.
    • Hydrothermic Mask's 15% mana cost reduction has been moved to the set bonus.
    • Hydrothermic Helmet's minion slot boost has been moved to the set bonus.
    • Hydrothermic Helmet set bonus flares now spawn once every 0.33 seconds instead of having a 50% chance to be spawned each time the player attacks.
    • Fixed Hydrothermic Mask not listing its 100 max mana boost in the tooltip while Death Mode is enabled.
  • 1.4.5.003:
    • Buffed Hydrothermic Helm defense from 25 to 33.
    • Headgear set bonus flares now have a soft damage cap of 50.
    • Helm set bonus flames now have a soft damage cap of 45.
    • Hood set bonus flames now have a soft damage cap of 100.
    • Mask set bonus orbs now have a soft damage cap of 100.
  • 1.4.5.001:
    • Buffed Hydrothermic Helmet set bonus hydrothermic vent minion fire rate from 38 to 20. Fire rate is further doubled if the target is above the vent. Now fires a spread of 2-3 gravity-affected fireballs if enemies are nearby but not above the vent.
    • Added the Brimstone Elemental lore item's buffs to the Inferno effect.
  • 1.4.4.002: Fixed it displaying the player's hair when equipped.
  • 1.4.4.001:
    • Renamed "Ataxia Armor" to "Hydrothermic Armor", "Ataxia Headgear" to "Hydrothermic Headgear", "Ataxia Helm" to "Hydrothermic Helm", "Ataxia Helmet" to "Hydrothermic Helmet", "Ataxia Hood" to "Hydrothermic Hood", "Ataxia Mask" to "Hydrothermic Mask", "Ataxia Subligar" to "Hydrothermic Subligar", and "Chaos Flames" buff to "Hydrothermic Vent".
    • Resprited all pieces and buff.
  • 1.4.3.002:
    • Now increases max stealth by 110 instead of 120.
    • Ataxia Headgear, Helm, Helmet, Hood, and Mask now have tooltips stating they provide heat immunity in Death Mode.
  • 1.4.3.001:
    • Fixed Chaos Spirit not benefitting from increased all-class damage.
    • Orb, flare, blaze, and geyser now function in PvP.
  • 1.4.2.108:
    • Ataxia Headgear, Ataxia Helm, Ataxia Helmet, Ataxia Hood, and Ataxia Mask now use 1 Core of Chaos and 4 Hellstone Bars in their recipes.
    • Ataxia Armor now uses 3 Cores of Chaos and 8 Hellstone Bars in its recipe.
    • Ataxia Subligar now uses 2 Cores of Chaos and 5 Hellstone Bars in its recipe.
    • Rogue set bonus now explains how to use stealth strikes in its tooltip.
  • 1.4.2.102:
    • Merged the last two lines of Ataxia Headgear and Ataxia Mask's tooltips.
    • Ataxia Helm now provides a 12% melee speed and movement speed boost.
    • Ataxia Hood now provides a 15% movement speed boost.
    • Ataxia Mask now reduces mana cost by 15% instead of 10%.
    • Universal set bonus explosions, melee set bonus geysers, magic set bonus orbs, summoner set bonus flames, and rogue set bonus flares now inflict On Fire! for 3 seconds instead of 3.33.
    • Ranged set bonus flares now inflict Brimstone Flames and On Fire! for 3 seconds instead of 3.33.
  • 1.4.2.101:
    • Ataxia Armor no longer increases max mana by 20.
    • Magic Ataxia armor's orbs now deal 125% projectile damage instead of 150%, but now have an extra update.
    • Changed the words "Max Mana" on Ataxia Mask's tooltip to be lowercase.
  • 1.4.2.001:
    • Lava immunity from the helmets are now temporary.
    • Melee set bonus geysers now have a damage cap of 35.
    • Ranged set bonus chaos flames now deal typeless damage.
    • Magic set bonus healing flares are now 25% less effective and can no longer lifesteal off of enemies with the canGhostHeal tag disabled.
    • Summoner set bonus Chaos Spirit damage now scales with the player's summon damage boosts.
    • Resprited it, Chaos Spirit summon, and Chaos Flame buff.
  • 1.4.1.001:
    • Updated Ataxia Hood's tooltip to reflect throwing being reworked into rogue.
    • Melee set bonus geysers now pierce 3 times instead of infinitely, last 2 seconds instead of 1, and only up to 3 can exist at once.
    • Ranged set bonus chaos flames now deal 50% weapon damage instead of 25%.
    • Nerfed Ataxia Armor's critical strike chance boost from 5% to 4%.
    • All Ataxia helmets no longer boost critical strike chance.
    • Ataxia Helm's tooltip now mentions that it boosts melee projectile damage.
    • Nerfed Ataxia Helmet's summon damage boost from 12% to 5%, and reworded its tooltip to say it boosts "minion damage" instead of "summon damage".
    • Buffed summoner set bonus summon damage boost from 5% to 40%, and reworded its description to say it boosts "minion damage" instead of "summon damage".
    • Nerfed Ataxia Subligar's critical strike chance boost from 5% to 3%.
    • Fixed Ataxia Helm not inflicting debuff on other players in multiplayer.
  • 1.4.0.001: Nerfed melee set bonus blood geyser damage by 40%, and cut their time in half.
  • 1.3.3.001:
    • Increased the size of damaging and healing flare orbs' dusts.
    • Damaging orbs now produce less dust and no longer produce dust when destroyed.
  • 1.3.2.001:
    • Nerfed Ataxia Headgear's defense from 17 to 15.
    • Nerfed Ataxia Helm's defense from 31 to 25.
    • Nerfed Ataxia Helmet's defense from 6 to 4.
    • Nerfed Ataxia Hood's defense from 13 to 12.
    • Nerfed Ataxia Armor's max health and mana boosts from 50 to 20.
    • Nerfed Ataxia Subligar's defense from 15 to 14.
  • 1.3.0.001:
    • Ranged set's Chaos Flares now deal 25% damage instead of 50% and now have an extra update.
    • Throwing set's Chaos Flares now deal 25% damage instead of 80% and now have an extra update.
    • Melee set's Chaos Geysers now deal 25% damage instead of always dealing 60.
    • Magic set's Ataxia Orbs now deal 25% damage instead of 50%.
  • 1.2.4.204:
    • Set bonus no longer provides increased damage, defense, and critical strike chance as the player's health lowers, and instead provides a 5% increased damage and critical strike chance boost at all times.
    • Buffed damage boost from 5% to 8%.
    • Buffed Ataxia Subligar's critical strike chance boost from 5% to 7%.
    • Chaos Spirit's chaos flares now last 2 seconds instead of 5.
  • 1.2.4.001: Decreased Headgear's chaos flare damage.
  • 1.2.2.001: Lessened the damage reduction penalty inflicted by set bonus.
  • 1.2.1.004: Nerfed damage and critical strike chances boosts between 80% and 60% health from 5% to 2%, between 60% and 40% health from 10% to 4%, between 40% and 20% health from 15% to 6%, and below 20% health from 20% to 10%.
  • 1.2.1.001:
    • On-hit explosions now hit every 8 frames instead of 6.
    • Melee Ataxia armor's flames now hit every 6 frames instead of 4.
  • 1.1.7.911: Healing orbs now last 4 seconds instead of 5.
  • 1.1.7.901:
    • Increased the speed of magic Ataxia armor's healing orbs.
    • Set bonus now activates at different health values.
    • Set bonus now provides critical strike chance boosts for each helmet's respective damage type (except summoner) as health lowers.
    • Magic Ataxia armor's set bonus no longer increases mana cost as health lowers.
  • 1.1.7.863: Increased the speed of summoner Ataxia armor's Chaos Spirit's flares and made them scale with the player's summon damage.
  • 1.1.7.855:
    • Introduced Ataxia Headgear, Ataxia Helm, Ataxia Helmet, and Ataxia Hood.
    • Nerfed Ataxia Mask defense from 11 to 9.
    • Nerfed Ataxia Mask's mana cost reduction from 15% to 10%, and max mana boost from 150 to 100.
    • Buffed Ataxia Armor defense from 18 to 21.
    • Ataxia Armor now provides a 5% damage and critical strike chance boost to all damage types instead of an 8% magic damage boost and a 5% magic critical strike chance boost.
    • Ataxia Armor now provides 50 max health.
    • Buffed Ataxia Subligar defense from 13 to 15, and movement speed boost from 12% to 15%.
    • Ataxia Subligar now provides a 7% critical strike chance boost to all damage types instead of a 5% magic critical strike chance boost.
    • Set bonus changes:
      • Decreased mana cost penalty when losing health from 20% to 5% for each stat change interval.
      • Damage reduction penalties are now applied gradually as health lowers instead of only applying when below 25% health.
      • Now grants a 20% chance to create an explosion when the wearer is hit.
      • Nerfed magic damage boost when below 25% health from 25% to 15%.
  • 1.1.7.851:
    • Introduced Chaos Spirit.
    • Now uses the Rarity Level: 8 rarity instead of Rarity Level: 7.
  • 1.1.7.5:
    • Nerfed Ataxia Mask's magic damage boost from 15% to 12%, magic damage boost when below 25% health from 50% to 25%, and damage reduction penalty when below 25% health from 50% to 25%.
    • Nerfed Ataxia Subligar's magic critical strike chance boost from 7% to 5%.
  • 1.1.5.08:
    • Broke up tooltips for Ataxia Armor and Ataxia Subligar to use separate lines instead of it all being on one line.
    • Now requires a Hardmode Anvil to craft instead of a Particle Accelerator.
  • 1.1.4.44:
    • Nerfed Ataxia Mask's magic damage boost from 20% to 15%, and magic critical strike chance boost from 15% to 10%.
    • Nerfed Ataxia Armor's defense from 19 to 18.
    • Nerfed Ataxia Subligar's magic critical strike chance boost from 10% to 7%.
  • 1.0: Introduced.