Rage Meter

From Calamity Mod Wiki
Jump to navigation Jump to search
Revengeance Indicator.png
Do you enjoy going through hell?
Revengeance Mode-Only Content: This information applies only to Revengeance Mode and Revengeance Mode worlds.
Rage Mode
Rage Mode.png
Type Buff
Buffed by Rage Meter
Duration 9 seconds
Tooltip Total damage multiplied by 1.35x
If you were looking for something other than the Rage Meter or Rage Mode buff, see Rage (disambiguation).

The Rage Meter is a mechanic added in Revengeance Mode, along with the Adrenaline Meter. Once the meter has filled up completely, the Rage Mode buff can be activated by pressing the Rage Mode key. The Rage Meter has a minimum value of 0 and a maximum value of 100.

Gaining Rage

The Rage Meter is charged via proximity to enemies. The closer the player is to an enemy, the faster the Rage Meter will charge. Bosses triple the rate the player fills the Rage Meter. Only the heads of segmented enemies will count towards generating the Rage Meter.

  • The rate that the Rage Meter charges is linear and scales with how close the player is to the nearest enemy. The Rage Meter will charge fastest while the player is within 10 blocks of an enemy. The slowest the Rage Meter will charge is if the player is 50 blocks away from an enemy.
  • The exact formula for generating rage via proximity to enemies is:
    • (1 / (0.034 * d + 2) + (590.5 - d) / 1181) * 1/27, where d equals the distance to the nearest enemy in pixels, - 160.
  • The Heart of Darkness will constantly generate 1% of the total Rage Meter every second while equipped.
  • Gael's Greatsword will constantly generate 2.5% of the total Rage Meter every second while held.

Losing Rage

The Rage Meter can empty over time. This happens when the player is considered "Out of Combat", which means they are not near any enemies nor have they dealt any damage to enemies for 10 seconds.

  • The Rage Meter will empty at a rate of 3.33%/per second. It takes 30 seconds for the Rage Meter to completely empty from full.
  • The Heart of Darkness and the Shattered Community prevent the Rage Meter from emptying over time while either is equipped.
  • Switching off of Gael's Greatsword will cause the Rage Meter to reset to 0.

Rage Mode

When the Rage Mode buff is activated, the player receives a damage boost of 35%. This total damage boost is multiplicative and applied after other damage boosts such as those from Potions or Accessories. Rage Mode stacks additively with Adrenaline Mode for a total damage boost of 235%. This can further be increased up to 280% with the three Adrenaline Mode permanent power-ups.

The player can increase the duration of Rage Mode by 1 second three times for a total duration of 12 seconds by using these permanent power-up items dropped by defeated bosses:


  • Once the Rage Meter reaches full capacity, a unique sound effect plays to indicate it.
  • Activating Rage Mode while holding Gael's Greatsword will fire a barrage of skulls. This effect replaces the Rage Mode buff.
  • Players can move the Rage Meter around by clicking and dragging it. This can be disabled in Configuration options.
  • The damage bonus from Rage is cut in half if the player is wielding a True melee weapon.


  • Rage and Adrenaline are a reference to Ripper Mode from Metal Gear Rising: Revengeance. Because of this, Rage and Adrenaline are often collectively referred to as "Rippers" by the community.
  • Rage and Adrenaline are replacements for a previous mechanic called Stress.


These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • Added new visuals effects when used.
    • Moved the Meter slightly downwards.
    • Fixed potential issues caused by attempting to generate the Meter.
    • Sound effects are now only played client side in multiplayer.
    • Fixed an issue that caused its end sound to play constantly in multiplayer.
    • Now has more pronounced visual effects that surround the player when active.
    • Fixed an issue that caused it to overlap the inventory hotbars UI by default.
    • True melee attacks now receive half of the damage boost.
    • Fixed upgrade indicators not scaling with the UI Scale settings.
    • Nerfed Rage Mode damage boost from 50% to 35%.
    • Now has a maximum value of 100.
    • Now builds when nearby enemies, the closer the enemy is to the player the faster the meter will build.
      • The fastest rate the meter will build is 3.33 per second when within 6.25 blocks (100 pixels) of an enemy and the slowest rate is 0.15 per second when 50 blocks (800 pixels) away from an enemy.
    • Now builds 300% faster during boss fights.
    • If the player exits combat for 10 seconds, the meter will now diminish at a base rate of 5% per second.
    • When activated, the Rage Mode buff will drain the meter at a base rate of 11.11% per second and will take 9 seconds to drain completely. This buff prevents the player from building additional rage.
    • Meter size can now be adjusted with the UI scaling setting, and no longer disrupts item usage when hovered over.
    • Meter now has UI indicators for its upgrades.
    • Resprited the meter.
  • Fixed it not charging during the Providence fight.
  • Fixed it disappearing in dedicated Multiplayer servers.
    • Added an electric animation when fully charged and a shake effect when used. The meter now drops smoothly when used instead of abruptly.
      • The shake effect can be customized in the configuration options.
    • Rage is no longer internally named "Stress".
    • Rage Mode and its upgrades no longer have amplified damage boosts in Death Mode.
    • No longer resets to zero when getting hit while the meter is full.
    • Nerfed base damage boost in Revengeance Mode from 150% to 50%, and maximum damage boost from 210% to 110%.
    • Nerfed base damage boost in Death Mode from 300% to 170%, and maximum damage boost from 510% to 350%.
    • Resprited.
  • Description now dynamically changes based on difficulty mode.
  • Decreased the amount of Rage gained from getting damaged by 20%.
    • No longer despawns projectiles after wearing out.
    • Decreased the amount of Rage gained when hit by 75%.
    • Nerfed Rage's base damage boost from 200% Revengeance Mode / 500% Death Mode to 150% Revengeance Mode / 300% Death Mode.
    • Rage can now only be gained from contact with enemies not spawned by Statues, hostile projectiles that are not from Traps, and true melee strikes.
    • Resprited meter border.
    • Now plays a sound when the meter is full.
    • Fixed it deleting sentries when activated.
    • Fixed it deleting Providence's cocoon flames and large crystal when activated.
  • The buff can no longer be manually canceled.