Vanilla changes
The Calamity Mod changes several aspects and details regarding vanilla Terraria content, ranging from the order in which bosses can be fought in to which items are sold by NPCs.
The Calamity Mod also changes multiple vanilla item recipes. To see those, click here.
The changes listed here occur as long as the Calamity Mod is installed, and are not restricted to any modded difficulty modes. See the Revengeance Mode or Death Mode pages for changes that occur exclusively within those modes.
Starting
In every new player's inventory, there will be a Starter Bag. The Starter Bag contains numerous useful items to speed up the beginning of the game when opened.
Progression
The Calamity Mod makes heavy adjustments to the progression of Hardmode, removing many restrictions on the order in which bosses must be fought, and also (if the Early Hardmode Progression Rework
configuration option is enabled) changing the obtainment method of early-Hardmode ores and Hallowed Bars.
Non-linearity
In vanilla Terraria, many Hardmode bosses require other bosses to be defeated before they can be fought, creating a linear sequence of progression. Calamity introduces several means through which bosses can be fought "out of order", which greatly increases the player's choices and freedom during Hardmode.
- Life Fruits are also available from the start of Hardmode without the need of defeating a Mechanical Boss.
- Prismatic Lacewings will now spawn on the surface Hallow from the start of Hardmode instead of requiring Plantera to be defeated, allowing the Empress of Light to be fought much earlier.
- Plantera's Bulbs can spawn before mechanical bosses are defeated. The Portabulb is also available to manually summon the boss.
- The Temple Key and a variant of the Lihzahrd Power Cell are now craftable with early-Hardmode materials, meaning that Plantera does not need to be defeated in order to enter the Jungle Temple and fight the Golem.
- Using an Eidolon Tablet, dropped by the Eidolists found in the Abyss, will summon the Lunatic Cultist regardless of whether or not Golem has been defeated. Eidolists begin spawning as soon as Calamitas Clone is defeated, meaning that the Lunatic Cultist, the proceeding Lunar Events, and the Moon Lord can all be fought at any time after defeating Wall of Flesh.
Ores and the Mechanical Bosses
If the Early Hardmode Progression Rework
config option is enabled, the unlocking methods of early-Hardmode ores, as well as the Mechanical Bosses' stats, will be drastically altered:
- Defeating the Wall of Flesh will now cause Cobalt Ore and Palladium Ore to be spawned in the world and will allow any of the Mechanical Bosses to randomly spawn at night. These effects no longer occur when Demon/Crimson Altars are destroyed.
- Crimson and Demon Altars will now drop 4 Souls of Night when broken.
- The Pwnhammer and Hammush will now state that Crimson and Demon altars will not spawn ores when broken and that mechanical bosses spawn ores instead.
- The Twins, The Destroyer, and Skeletron Prime now have dynamic stats and change depending on which Mechanical bosses the player defeats first.
- If no Mechanical Bosses have been defeated:
- The Mechanical Boss' base HP and damage are decreased by 20%
- If one Mechanical Boss has been defeated:
- The Mechanical Boss' base HP and damage are decreased by 10%
- If two Mechanical Bosses have been defeated:
- The Mechanical Boss has no stat adjustments.
- If no Mechanical Bosses have been defeated:
- The first mechanical boss defeated will now cause Mythril Ore and Orichalcum Ore to be spawned in the world.
- The second mechanical boss defeated will now cause Adamantite Ore and Titanium Ore to be spawned in the world.
- The third mechanical boss defeated will now cause Hallowed Ore to be spawned in the Underground Hallow biome.
- All mechanical bosses will drop Hallowed Bars once they have all been defeated.
Drops
- The Bat Hook is no longer dropped from Goodie Bags.
- All Vanilla Treasure Bags are changed to follow the 'Calamity style' of dropping their main weapons or items. This refers to each item having an independent and equal chance to drop but, if none of them drop, then one is chosen at random and forced to drop. This ensures at least one or more main items per Treasure Bag.
- Additionally, items that were exclusive to Expert Mode and above will now drop in Normal Mode, except for the Demon Heart.
- Many enemies can drop Vanilla items:
World Generation
- The Jungle Temple's generation has been changed to guarantee a large arena to fight the Golem in.
- Gems are now generated based on depth. The Underground and Cavern layers together are split into thirds and gems are generated based on which third they are in:
Treasure
The mod generates many structures containing certain items normally exclusive to different points of progression, including hardmode.
- Evil Islands will be comprised of the evil biome opposite to the one chosen upon world generation. The corresponding Biome Chests are on these islands as well.
- Some planetoids contain Enchanted Sword Shrines.
- The Ice Bio-center Lab generates with an unlocked Ice Chest that contains an Arctic Diving Gear.
Mechanics
Damage
- Crystal Bullet shards will deal 40% less damage. The damage penalty takes the gun's base damage into account.
- Hallowed Stars from Holy Arrows will deal 30% less damage. The damage penalty takes the bow's base damage into account.
Point-Blank Damage
- Most Ranged weapons, excluding Flamethrowers, can perform Point-Blank shots that multiply all damage dealt by the weapon's inital projectiles by x1.5 so long as the projectile hits the target within 18 frames of being fired. Ranged damage projectiles spawned by on-hit effects, such as from an accessory, cannot recieve the damage multipier even if they hit the target within the 18 frame window.
- Ranged weapons that can perform Point-Blank Damage will mention so in their tooltips.
Defense
Various changes have been made to vanilla's defense boosts:
- Buffed Ankh Shield from 4 defense to 12.
- Buffed Cobalt Shield from 1 defense to 4.
- Buffed Frozen Shield from 6 defense to 13.
- Buffed Hallowed Greaves from 11 defense to 13.
- Buffed Hallowed Plate Mail from 15 defense to 18.
- Buffed Hero Shield from 10 defense to 20.
- Ironskin buff now increases defense by 12, 16, and 20 after defeating the Wall of Flesh, Moon Lord, and The Devourer of Gods respectively instead of increasing defense by 8 for any progression.
- Buffed Obsidian Shield from 2 defense to 7.
- Buffed Obsidian Skull from 1 defense to 2.
- Buffed Orichalcum Breastplate from 13 defense to 16.
- Buffed Orichalcum Headgear from 4 defense to 6.
- Buffed Orichalcum Helmet from 7 defense to 10.
- Buffed Orichalcum Leggings from 10 defense to 14.
- Buffed Orichalcum Mask from 19 defense to 22.
- Buffed Paladin's Shield from 6 defense to 9.
- Buffed Palladium Breastplate from 10 defense to 13.
- Buffed Palladium Headgear from 3 defense to 5.
- Buffed Palladium Helmet from 5 defense to 8.
- Buffed Palladium Mask from 14 defense to 15.
- Buffed Palladium Leggings from 8 defense to 11.
- Buffed Shackle from 1 defense to 3.
- Buffed Shield of Cthulhu from 2 defense to 3.
- The Tipsy debuff now reduces defense by 10% instead of a flat reduction of 4.
Defensive accessory modifiers now scale with progression:
Modifier | Hard | Guarding | Armored | Warding |
---|---|---|---|---|
Vanilla | +1 | +2 | +3 | +4 |
Hardmode | +2 | +3 | +5 | +6 |
Post-Moon Lord | +3 | +4 | +6 | +8 |
Post-Devourer of Gods | +4 | +6 | +8 | +10 |
Some vanilla items have gained the ability to increase defense:
- Adamantite armor's set bonus increases defense up to 15 while continuously dealing damage.
- Angel Wings increases defense by 10.
- Beetle Wings increases defense by 10 while the player is equipping Beetle armor with Beetle Shell.
- Fairy Boots increases defense by 10 when Fairies are nearby.
- Frozen Turtle Shell increases defense by 6.
- Gladiator armor's set bonus increases defense by 3.
- Leaf Wings increases defense by 5 while the player is equipping Tiki armor.
- Magma Skull increases defense by 4.
- Molten Skull Rose increases defense by 8.
- Mothron Wings increases defense by 5.
- Obsidian Skull Rose increases defense by 4.
- Spectre Wings increases defense by 10 while the player is equipping Spectre armor with Spectre Hood.
- Steampunk Wings increases defense by 8.
Additionally, Sharpening Station's armor penetration value has been nerfed from 12 to 5.
Damage Reduction
The Calamity Mod adjusts the effective percentage of this stat for the player with a diminishing scale, with all DR reducing effects (such as Armor Crunch) being calculated after it has been scaled. NPC DR is not affected by this diminishing scaling.
The scaling formula is: 1 - 1⁄(1 + dr)
For example, if the player has 25% DR, it will be scaled to 1 - 1⁄(1 + 0.25) = 0.2, or 20% DR.
Various changes have been made to vanilla's damage reduction boosts:
- Nerfed Ice Barrier buff from 25% DR to 15%.
- Nerfed Worm Scarf from 17% DR to 10%.
Defensive accessory modifiers now increase damage reduction:
- Hard increases DR by 0.25%.
- Guarding increases DR by 0.5%.
- Armored increases DR by 0.75%.
- Warding increases DR by 1%.
Some vanilla items have gained the ability to increase damage reduction:
- Ancient Iron Helmet increases DR by 3%.
- Beetle Wings increases DR by 5% while the player is equipping Beetle armor with Beetle Shell.
- Gold Chainmail increases DR by 5%.
- Iron armor set bonus increases DR by 6%.
- Iron Chainmail increases DR by 3%.
- Iron Greaves increases DR by 3%.
- Iron Helmet increases DR by 3%.
- Lead armor set bonus increases DR by 3%.
- Lead Chainmail increases DR by 3%.
- Lead Greaves increases DR by 3%.
- Lead Helmet increases DR by 3%.
- Leaf Wings increases DR by 5% while the player is equipping Tiki armor.
- Spectre Wings increases DR by 5% while the player is equipping Spectre armor with Spectre Hood.
Mana Regeneration
Mana regeneration has received some changes to help increase the viability of regeneration based builds as opposed to Mana Flower based ones.
Mana Regeneration Delay
The first change is to the Mana Regeneration Delay formula. In vanilla, the Mana Regeneration Delay formula looks like this:
However, Calamity changes it to this:
This reduces the delay from 31.5 when regenerating from full and 199.5 when empty, to 4 from full and 52 from empty. To be specific, the Mana Regeneration Delay is a unique counter that, while normally reduced by 1 every tick, can be reduced by up to 3 every tick if the player is standing still and wearing the Mana Regeneration Band.
Mana Regeneration Rate
The second major change made is to the Mana Regeneration Rate. Specifically, the part which stays consistent between players who are moving or not moving. Normally, it looks like this:
And it is changed to this:
This drastically reduces how much mana regeneration is impacted by the player's current mana, and instead buffs the 'base regeneration' from 0.2 to 0.75.
Environment
- In the Snow and Ice biomes in Expert Mode, the player is inflicted with Frozen Lungs when submerged in water, draining their breath much faster; however, the water no longer inflicts Chilled on the player. This feature can also be reverted through editing the configuration options.
- Boulder traps deal less damage (140 / 182
/ 227
/ 261
), but inflict Broken Armor for 10 seconds on hit.
- Explosive traps deal much less damage (350 / 450
/ 517
), but inflict On Fire! for 10 seconds.
- Sandstorms cannot occur until the Desert Scourge is defeated.
- Graveyards require 20 Tombstones to form, instead of 7.
- The incremental pre-Graveyard screen shader begins at 17 Tombstones, instead of 4.
- Like in vanilla, Sunflowers will still counteract the formation of Graveyards, potentially increasing the Tombstones required to form a Graveyard even further. Each nearby Sunflower negates the presence of one Tombstone.
Minions
- Minions are changed to automatically adjust their damage whenever the player's equipment is changed, no longer needing to be re-summoned in order to take effect.
- All attacks labeled as summon will deal 25% less damage if the player is holding a weapon belonging to a different class. This effect is often known as the "summon damage penalty" or the "summoner penalty".
- This effect will not trigger when holding a Tool or Classless weapon or during the Old One's Army event.
Movement Speed
Movement Speed has been reworked and will now grant proper bonuses to both player movement and flight speed.
- The static movement cap of any boots that grant the ability to run has been removed.
- Additionally, the maximum horizontal player speed cap has been increased from 160% to 300%.
- The player's jump speed is increased by 10%. This can be reverted via the 'Higher Jump Height' configuration option.
- All Balloon accessories now grant the player +15% jump speed instead of +30%.
- Equipping any type of Wings will now grant the player +24% jump speed. This is added on to any other jump speed boosts the wings might have.
- The player is granted 4% jump speed if neither wings nor balloons are equipped. This can be reverted via the 'Faster Jump Speed' configuration option.
- Flight time boosts are also now additive instead of multiplicative on top of receiving bonuses from movement speed.
- The player's base movement speed has also been increased from 15 mph (11 tiles/second) to 23 mph (~18.667 tiles/second). This can be reverted via the 'Faster Base Speed' configuration option.
- Asphalt Blocks now only buff movement speed by 75% instead of 250%, however their run slowdown effect has been removed.
Respawn Timer
- Respawn time has been standardized across difficulties. The player will always take 15 seconds to respawn regardless of difficulty. If no bosses are alive, this is reduced to 6 seconds if an event is active or 3 seconds if no event is active.
Velocity-Based Contact Damage
All bosses scale their contact damage based on how fast they are moving relative to their maximum velocity. The process for calculating this is explained below.
- Each boss is assigned one of two values to be a velocity scalar; either 0.5 or 0.8.
- The boss's velocity relative to half its maximum velocity is represented as a percentage. If it is greater than half of the maximum velocity, it is set to 100%.
- For example, if the boss is travelling at 30% of its maximum velocity, the percentage would be 60%. However, if the boss is travelling at 70% of its maximum velocity, the percentage would be 100%, not 140%.
- The percentage is used to find a number between the previously-assigned velocity scalar and 1.1.
- For example, a percentage of 75%, with a velocity scalar of 0.5 would return a value exactly 75% of the way between 0.5 and 1.1, which is 0.95.
- Contact damage is then multiplied by the number found in the previous step.
Tile Placement
- The player's base tile and wall placement speed is increased by 50%. This can be reverted via the 'Faster Tile Placement' configuration option.
Buffs and Debuffs
Buffs
Icon | Name | From | Effect | Tooltip |
---|---|---|---|---|
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Archery | Archery Potion | Increases arrow speed by 20% and arrow damage by 5% | 20% increased arrow speed and 5% increased arrow damage |
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Battle | Battle Potion | Increases all spawn rates by 150% and maximum spawn count by 140% | Increased enemy spawn rate |
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Beetle Endurance | Beetle armor | Stacks 3 times, each beetle provides a 10% damage reduction boost (previously a 15% damage reduction boost) for a maximum of 30%. | Damage taken reduced by 15%/30%/45% |
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Beetle Might | Beetle armor | Stacks 3 times, each beetle provides a 10% melee damage boost and a 5% melee speed boost (previously a 10% melee speed boost) for a maximum of 30% and 15% respectively. | Melee damage and speed increase by 10%/20%/30% and 5%/10%/15% respectively |
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Calm | Calming Potion | Decreases enemy spawn rates by 30.56% and maximum spawn count by 36% | Reduces enemy aggression |
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Damage Nebula | Nebula armor | Stacks 3 times, each booster provides a 7.5% damage boost for a maximum of 22.5%. Down from a 15% boost from each booster. | 7.5%/15%/22.5% damage boost |
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Exquisitely Stuffed | Various food items | +4 defense +4% critical hit chance +10% damage +1 minion knockback +10% movement speed +15% mining speed |
Major improvements to all stats |
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Ice Barrier | Frozen Shield, Frozen Turtle Shell, and Rampart of Deities | Provides 15% damage reduction. | Damage taken is reduced by 15% |
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Ironskin | Ironskin Potion | Increases the player's defense by 8 / 12 (Hardmode) / 16 (post-Moon Lord) / 20 (post-DoG) | Increase defense by 8 / 12 / 16 / 20 |
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Leaf Crystal | Chlorophyte armor | Releases damaging life pulses which also heals the player | Emits powerful life pulses at nearby enemies |
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Magic Power | Magic Power Potion | Increases the player's magic damage by 10%. | 10% increased magic damage |
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Panic! | Panic Necklace | Increases the player's movement speed by 20%. | Movement speed is increased |
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Peace Candle | Peace Candle | Decreases enemy spawn rates by 30.07% and maximum spawn count by 37% | Decreased monster spawn rate |
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Plenty Satisfied | Various food items | +3 defense +3% critical hit chance +7.5% damage +0.75 minion knockback +7.5% movement speed +10% mining speed |
Medium improvements to all stats |
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Sugar Rush | Slice of Cake | Increases movement speed by 10% and mining speed by 20% | 10% increased movement speed and 20% increased mining speed |
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Swiftness | Swiftness Potion | Increases movement speed by 15% | 15% increased movement speed |
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Warmth | Warmth Potion | Grants the player immunity to the Chilled, Frozen and Glacial State debuffs. | Reduced damage from cold sources. Immunity to the Chilled, Frozen, and Glacial State debuffs |
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Well Fed | Various food items | +2 defense +2% critical hit chance +5% damage +0.5 minion knockback +5% movement speed +5% mining speed |
Minor improvements to all stats |
Debuffs
Icon | Name | From | Effect | Tooltip |
---|---|---|---|---|
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Acid Venom | Lionfish and various weapons and enemies. | Target loses 25 damage per second per attached lionfish and 15 damage per second per attached sulphuric bubble up to 6 attached lionfish and 4 sulphuric bubbles. | Losing life |
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Betsy's Curse | Betsy's Wrath | Target's damage reduction is reduced by 34%. | Defense is lowered |
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Chaos State | Rod of Discord, Normality Relocator, and Spectral Veil | Rod of Discord, Normality Relocator and Spectral Veil teleports can't be used | Rod of Discord teleports are disabled |
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Oiled | Totality Breakers | Increases the effectiveness of flame debuffs within the Calamity Mod by increasing their damage per second by 25. | Taking more damage from being on fire |
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Shadowflame | Various enemies and weapons in Revengeance Mode | If inflicted on a player: Target loses 15 health per second and natural health regeneration. | Losing life |
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Water Candle | Water Candle | Increases all spawn rates by 48.15% and maximum spawn count by 65% | Increased monster spawn rate |
- The Chaos State debuff now lasts 15 seconds if there is a boss alive, and now prevents the usage of teleporting items like the Rod of Discord instead of damaging players upon using them.
- The Sandstorm's Mighty Wind debuff will be disabled if a boss is active.
NPCs
Town NPCs
Items Sold
Some vanilla NPCs have new items sold under certain conditions.
Nurse Price Scaling
In Revengeance Mode, the price of the Nurse's healing scales with progression in the game. The price for healing will also be multiplied by 5 if any bosses are alive. In Death Mode, the Nurse will completely refuse to heal the player if a boss is currently alive.
Reforge System Rework
If the Remove Reforge RNG
configuration option is enabled, the Goblin Tinkerer's reforge system will be entirely reworked:
- All modifiers are grouped into categories that consist of 6 tiers, categories are determined by weapon damage type and ability to receive certain modifiers over others.
- Each time the player reforges an item, the tier gets higher until tier 6 is reached. Reforging an item past the max tier will give the max tier modifier forever.
- Rolling an item to tier 0 will grant a random modifier that weapon can receive.
- Modifiers get progressively more powerful the higher the tier. Rolling an item to tier 6 will always grant the best modifier possible for its category (For example, if the Crystalline is currently at tier 5, its next reforge would grant it the Flawless modifier).
- Weapons can no longer receive negative modifiers when reforging.
- If an accessory has the highest tier modifier it can obtain, only the highest tier modifier can be rolled if that item is reforged (For example, if the Coin of Deceit currently has the Silent modifier, its next reforge has the potential to roll the Lucky modifier, but can not roll the Spiked modifier).
- All weapons can now receive their class type's best modifier except for Flails, Spears, and Yoyos. Weapons that have no knockback cannot gain knockback increasing modifier bonuses. Ranged weapons that have a use time lower than 6 will not receive any speed-adjusting modifier bonuses. Mage weapons that have a mana cost lower than 5 will not receive any mana cost decreasing modifier bonuses.
- All reforge value costs have been decreased by 50%. This includes all modifiers introduced by the Calamity Mod.
- A full list of the categories and items associated with them can be found below:
|
Angler Quest Rework
The Angler's quest system has been reworked:
- Bait rewarded per quest is now consistent:
- The 1st through 4th quests reward 2-5 Stinkbugs.
- The 5th through 9th quests reward 2-5 Apprentice Bait.
- The 10th through 15th quests reward 2-5 Worms or Maggots.
- The 16th through 20th quests reward 2-5 Journeyman Bait.
- The 21st through 26th quests reward 2-5 Enchanted Nightcrawlers or Buggies.
- The 27th through 30th quests reward 2-5 Master Bait.
- The 31st quest and onwards reward 2-5 Grand Marquis Bait.
- Money rewarded per quest is now consistent:
- The 1st through 4th quests reward 1
.
- The 5th through 9th quests reward 2
50
.
- The 10th through 14th quests reward 4
.
- The 15th through 19th quests reward 6
.
- The 20th through 29th quests reward 8
.
- The 30th quest and onwards reward 10
.
- The 1st through 4th quests reward 1
- Several quests are now guaranteed to reward specific items:
- The 1st quest rewards Spadefish.
- The 2nd quest rewards 4-9 Stuffed Fish.
- The 3rd quest rewards High Test Fishing Line.
- The 4th quest rewards Fish Hook.
- The 5th quest rewards Fuzzy Carrot.
- The 6th quest rewards Fisherman's Pocket Guide.
- The 7th quest rewards the Fish Costume set and a Sandy Angling Kit.
- The 8th quest rewards Minecarp.
- The 9th quest rewards Sailfish Boots.
- The 10th quest rewards the full Angler armor set.
- The 11th quest rewards Weather Radio.
- The 12th quest rewards Fishing Bobber.
- The 13th quest rewards the Mermaid set and a Sandy Angling Kit.
- The 14th quest rewards Sextant.
- The 15th quest rewards Tackle Box.
- The 16th quest rewards Super Absorbant Sponge.
- The 17th quest rewards Honey Absorbant Sponge.
- The 18th quest rewards Magic Conch.
- The 19th quest rewards Demon Conch.
- The 20th quest rewards Angler Earring.
- The 21st quest rewards Lavaproof Fishing Hook.
- The 22nd quest rewards Hotline Fishing Hook.
- The 23rd quest rewards Frog Leg.
- The 24th quest rewards Superheated Blood.
- The 25th quest rewards Bottomless Water Bucket.
- The 26th quest rewards Enchanted Sundial.
- The 27th quest rewards Bottomless Honey Bucket.
- The 28th quest rewards Golden Bug Net.
- The 29th quest rewards Bottomless Lava Bucket.
- The 30th quest rewards Golden Fishing Rod.
- Bottomless Honey Bucket, Bottomless Lava Bucket, Demon Conch, Fishing Bobber, Honey Absorbant Sponge, Lavaproof Fishing Hook, Magic Conch, and Superheated Blood can now be randomly rewarded after obtaining their guaranteed reward for the first time.
- Angler armor, Angler Earring, Bottomless Water Bucket, Fish Costume set, Fish Hook, Fisherman's Pocket Guide, Golden Bug Net, Golden Fishing Rod, High Test Fishing Line, Hotline Fishing Hook, Mermaid set, Minecarp, Sextant, Super Absorbant Sponge, Tackle Box, and Weather Radio can now only be randomly rewarded after obtaining their guaranteed reward for the first time.
- Sandy Angling Kit, or Bleached Angling Kit in Hardmode, can now be randomly rewarded after the 30th quest.
- Fin Wings can now only be randomly rewarded after the 10th quest.
Stat Changes
- All NPCs from both Calamity and Vanilla, as well as the Eternia Crystal are made immune to every debuff.
- All NPCs take 2 times as much damage from all projectiles in Normal Mode and 4 times as much in Expert Mode. This is to make them more consistent with the damage the player takes.
- All NPCs gain additional boosts to damage and defense after defeating certain bosses:
Boss | Defense | Damage |
---|---|---|
Moon Lord | +20 | +60% |
Providence, the Profaned Goddess | +12 | +20% |
Polterghast | +12 | +20% |
The Devourer of Gods | +12 | +20% |
Yharon, Dragon of Rebirth | +12 | +20% |
Exo Mechs | +20 | +60% |
Supreme Witch, Calamitas | +20 | +60% |
Other Changes
- All NPCs will have an
exclamation mark icon above them when a new item is sold, which can only be removed by interacting with them. They can also be removed completely via configuration options.
- When killed, the Angler has a 8.3% chance to drop a Golden Fishing Rod in Hardmode.
- If the Angler is killed by a Trasher, the Golden Fishing Rod will always be dropped, regardless of if it is Hardmode or not.
- Clentaminator solutions cost 5
, as opposed to the original price of 25
.
- The Tax Collector's taxes now scale throughout progression:
- Pre-Plantera: 1
50
per NPC up to a maximum of 50
.
- Post-Plantera: 6
per NPC up to a maximum of 2
.
- Post-Moon Lord: 1
50
per NPC up to a maximum of 5
.
- Post-Devourer of Gods: 3
per NPC up to a maximum of 10
.
- Post-Yharon: 6
per NPC up to a maximum of 20
.
- Pre-Plantera: 1
Enemies & Bosses
- Debuff times in Expert Mode are no longer doubled. This can be reverted through editing the configuration options.
- In Expert Mode, enemies will not spawn in towns. This can be reverted via configuration options.
- When a boss is alive, the Boss Effects debuff's effects are applied upon the player. This can be reverted via configuration options.
- While in Pre-Hardmode, the spawnrate of Voodoo Demons is increased.
- At the beginning of Hardmode, before the player has summoned or fought any boss, all enemies are weaker. In Normal mode, all enemies have 20% less HP and attack damage. In Expert mode, they have 40% less HP and attack damage to compensate for their higher original stats.
- Tomb Crawler health is nerfed by 40% while in Pre-Hardmode.
- Dungeon Guardian health is nerfed by 90% and damage reduction is reduced from 99.9999% to 90%.
- The Eater of Worlds and The Destroyer take only 1% damage for a few seconds after spawning.
- The Destroyer's segments take reduced damage from piercing projectiles. Piercing projectile damage is halved.
- Queen Slime's projectiles no longer bounce, instead dissipating upon contact with any blocks. All of her projectiles, minions, and minions' projectiles have highly increased visibility.
- Her minions' projectiles also have reduced vertical velocity.
- The nail projectiles from the Nailhead enemy have their damage nerfed by 25%.
- Golem enrages if it is fought outside the Jungle Temple.
- The Martian Saucer no longer counts as a boss for the purposes of Adrenaline, or Boss Effects.
- Duke Fishron's Sharknadoes and Cthulhunadoes take a second before dealing damage.
- Lunatic Cultist's health in Normal Mode and Expert Mode is increased (32,000 to 44,500 / 48,000 to 55,625
).
- Multiplayer scaling of bosses' health is decreased. Calamity takes the boss's health on multiplayer and multiplies it by a scalar to reduce it.
- For two players, 82% of health is contributed per player, totaling 164% of base (singleplayer) health.
- For three players, 72% of health is contributed per player, totaling 216% of base health.
- For four players, 64% of health is contributed per player, totaling 256% of base health.
- For five players, 57% of health is contributed per player, totaling 285% of base health.
- For six players, 52% of health is contributed per player, totaling 312% of base health.
- For seven or more players, health is multiplied by 47% of health is contributed per player, totaling 329% of base health with seven players.
- The Dungeon Cultists are set to respawn faster.
- Bosses drop more money.
- Caster AI enemies deal no contact damage.
- Green Jellyfish can now spawn during Pre-Hardmode. However, their base damage is reduced to 40 and their defense is reduced to 4.
- Truffle Worms can now spawn on surface Glowing Mushroom biomes, not just underground Glowing Mushroom biomes.
- Several vanilla enemies and bosses are now immune to Webbed:
Vanilla Boss Additions
The Calamity Mod changes Vanilla Boss AI in both Revengeance Mode and Death Mode. The changes are summarised below.
Items
Armor
The Calamity Mod rebalances many armor sets in the vanilla game, including a complete overhaul of all Pre-Hardmode ore armor sets, providing them with new set bonuses as well as individual bonuses.
Pre-Hardmode Ore Armors
Appearance | Set | Bonuses / Effects / Notes | |
---|---|---|---|
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Copper armor |
| |
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Tin armor |
| |
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Iron armor |
| |
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Lead armor |
| |
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Silver armor |
| |
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Tungsten armor |
| |
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Gold armor |
| |
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Platinum armor |
| |
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Shadow armor and Ancient Shadow armor |
| |
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Crimson armor |
|
Rogue Armors
Appearance | Set | Bonuses / Effects / Notes | |
---|---|---|---|
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Gladiator armor |
|
Balancing
Appearance | Set | Vanilla Bonuses/Effects | Calamity Bonuses/Effects |
---|---|---|---|
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Snow armor and Pink Snow armor |
n/a |
|
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Mining armor |
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Meteor armor |
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Obsidian armor |
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Necro armor |
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Molten armor |
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Cobalt armor |
n/a |
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Palladium armor |
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Frost armor |
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Mythril armor |
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Orichalcum armor |
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Adamantite armor |
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Hallowed armor and Ancient Hallowed armor |
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Chlorophyte armor |
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Beetle armor |
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Spectre Hood |
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Spectre Mask |
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Solar Flare armor |
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Vortex armor |
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Nebula armor |
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Monk armor |
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Squire armor |
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Huntress armor |
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Apprentice armor |
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Shinobi Infiltrator armor |
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Valhalla Knight armor |
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Red Riding armor |
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Dark Artist armor |
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Weapons
The Calamity Mod re-balances a significant amount of vanilla weapons by buffing or nerfing certain attributes such as damage, granting auto-use, and changing mana costs.
Notably, several melee weapons have had their damage increased significantly.
Jousting Lances
Jousting lances have a new damage formula which allows them to deal normal damage when the player is standing still, while still gaining a significant multilpier to their damage when the player is moving quickly.
- Using to represent the player's velocity in tiles per second, the damage multiplier is obtained from the formula:
- For example, if the player is travelling at 20 tiles per second, we obtain to 3 decimal places.
- This multiplier is then applied to the lance's base damage, ignoring any bonuses.
Tools
The Calamity Mod re-balances many tools by buffing or nerfing certain attributes such as their respective tool powers, toolspeed, tile boost range or by granting true melee bonuses.
Accessories
- Accessories with dodge effects are no longer random, but instead have a cooldown which is shared with all other dodges and reflects.
- The Brain of Confusion's dodge will be available every 90 seconds.
- The Black Belt's and Master Ninja Gear's dodge will be available every 90 seconds.
- The Titan Glove, Power Glove, Mechanical Glove, Fire Gauntlet, and Berserker's Glove now boost true melee damage by 10%.
- The Fire Gauntlet's melee speed and damage have been increased from 12% to 14%. Its recipe also has been changed, now requiring an additional 5 Scoria Bars to craft.
- The Yoyo Glove and Yoyo Bag multiply the damage of the second yoyo by 0.5 while equipped.
- Several vanilla wings have been given stat boosts.
- A list of those wing changes can be found here.
- Ankh Shield provides immunity to the Mighty Wind debuff and its defense has been increased by 8.
- Arcane Flower and Magnet Flower's mana reduction has been buffed from 8% to 12%.
- Dunerider Boots have their running speed on sand reduced.
- Fairy Boots were reworked to allow Fairies to spawn at any time of day, with an increased spawn rate, makes them immune to damage, and prevents them from fleeing. Having a Fairy follow you grants you +10 defense, +4 life regeneration, and 10% increased movement speed.
- This means that Fairy Boots with a Fairy grant 2% more movement speed than Lightning Boots and its upgrades' 8% movement speed, at least, until Angel Treads, which grants 12% movement speed.
- Hellfire Treads increase player-inflicted fire debuff DoT by 1.5x and make all attacks inflict Hellfire.
- Flesh Knuckles and its upgrades now boost max life by 45.
- Frozen Shield and Hero Shield's defense have been increased by 7 and 10 respectively.
- Hand Warmer increases life regen by 2 while wearing a full set of Snow armor.
- Obsidian Skull and its upgrades provide immunity to the On Fire! debuff.
- Magma Skull and Obsidian Skull Rose now grant 4 defense, and Molten Skull Rose now grants 8 defense.
- Molten Quiver inflicts Hellfire with all arrows, and has its damage reduced by 3%. Magic Quiver has its damage reduced by 5%.
- Moon Stone and its upgrades reduce Nightwither's damage over time by 50%.
- Sun Stone and its upgrades reduce Holy Flames' damage over time by 50%.
- Sniper Scope's damage and crit chance have been reduced by 3%.
- Soaring Insignia's jump speed bonus has been reduced from 48% to 10%, its run acceleration bonus has been reduced from 2x to 1.1x, and its infinite flight has been reduced to 25% increased flight time.
Consumables
- Summoning Items for bosses and events are non-consumable.
- The Warmth Potion provides immunity to the Chilled, Frozen, and Glacial State debuffs. The tooltips of the item and buff have also been changed accordingly to reflect this.
- Additionally, damage dealt by Cryons, Rimehounds, Ice Claspers, and Aurora Spirits count as cold damage and therefore are resisted by the Warmth Potion.
- The Magic Power Potion now only provides 10% increased magic damage instead of 20%.
- All Flasks affect Rogue Weapons.
- Flask of Party affects all projectiles.
- The Archery Potion now only increases arrow damage by 5% instead of 10%.
Other
- Gems and herbs are obtainable through the Glimmering Gemfish and the Stuffed Fish, respectively.
- Several vanilla crates include Calamity-based loot.
- Target Dummies will only be able to be hit when a boss is not alive; this is to prevent abuse of attacks that grant buffs or bonuses to the player.
- Several vanilla items' tooltips have been changed.
- Certain accessories, potions, and light pets' tooltips have been changed to reflect their effectiveness in the Abyss.
- All vanilla wings now display statistics such as horizontal speed, acceleration multiplier, vertical speed and flight time.
- All vanilla hooks now display various stats regarding tile reach, launch, and pull velocities.
- The Magic Quiver's tooltip has been changed to say "arrow damage," rather than simply "damage."
- Certain spawn-modifying items are buffed:
- Water Candles now increase spawn rates by 48.15% and maximum spawn count by 65% from 33% and 50% respectively.
- Battle Potions now increase spawn rates by 150% and maximum spawn count by 140% from 100% and 100% respectively.
- Peace Candles now decrease spawn rates by 30.07% and maximum spawn count by 37% from 23% and 30% respectively.
- Calming Potions now decrease spawn rates by 35.90% and maximum spawn count by 44% from 17% and 20% respectively.
- The Slimy Saddle and Gelatinous Pillion have reduced horizontal velocity.
Secret World Seeds
Calamity implements some changes on vanilla's secret world seeds, primarily For the worthy and Get fixed boi.
See Also
History
- 2.0.3.005:
- Red Devil now drops Abaddon at a 8.33% / 14.29%
chance.
- Decreased The Torch God's Brimstone Flames duration from 5 seconds to 3, Dragonfire duration from 5 seconds to 2.5, God Slayer Inferno duration from 2.5 seconds to 1.67, and Holy Flames duration from 5 seconds to 3.33.
- Celestial Shell, Celestial Stone, and Moon Stone no longer grant immunity to Nightwither; they now reduce the damage over time by 50%.
- Celestial Shell, Celestial Stone, and Sun Stone no longer grant immunity to Holy Flames; they now reduce the damage over time by 50%.
- Rebalanced Adamantite Repeater. Nerfed damage from 61 to 42, but buffed use time from 18 to 14.
- Amarok and Frost Staff no longer inflict Frostburn for 3 seconds.
- Nerfed Bananarang's damage from 98 to 76.
- Rebalanced Beam Sword. Nerfed damage from 200 to 180, but it now has use turn, and projectiles now have an extra update.
- Blade of Grass and Thorn Chakram no longer have a guaranteed chance to inflict Poisoned for 3.5 seconds.
- Blizzard Staff and North Pole now inflict Frostbite instead of Frostburn.
- Buffed Blood Thorn's damage from 34 to 49.
- Buffed Butcher's Chainsaw's damage from 120 to 194, and it now grants 5 local immunity frames and has an innate 15 armor penetration.
- Buffed Candy Corn Rifle's damage from 44 to 66.
- Cascade, Flamarang, Flaming Arrow, Molten Hamaxe, Molten Pickaxe, Sunfury, and Volcano no longer have a guaranteed chance to inflict On Fire! for 2 seconds.
- Nerfed Chlorophyte Arrow's damage from 17 to 16.
- Rebalanced Chlorophyte Shotbow. Nerfed damage from 80 to 34, but buffed use time from 50 to 19.
- Nerfed Christmas Tree Sword's damage from 86 to 80, and use time from 23 to 30.
- Rebalanced Cobalt Repeater. Nerfed damage from 50 to 35, but buffed use time from 20 to 18.
- Nerfed Daedalus Stormbow's damage from 38 to 30.
- Buffed Elf Melter's damage from 84 to 94.
- Buffed Flairon's damage from 66 to 73. Bubbles now have an extra update, and now last 3.33 seconds.
- Flamelash no longer has a guaranteed chance to inflict On Fire! for 5 seconds.
- Flower of Fire no longer has a guaranteed chance to inflict On Fire! for 3 seconds.
- Nerfed Flying Dragon's damage from 180 to 150, and projectiles now pierce twice instead of four times.
- Buffed Frostbrand's damage from 66 to 88. The sword now inflicts Frostbite instead of Frostburn, and projectiles no longer inflict Frostburn for 3 seconds.
- Frostburn Arrow no longer has a guaranteed chance to inflict Frostburn for 1 second.
- Rebalanced Hallowed Repeater. Nerfed damage from 57 to 50, but buffed use time from 14 to 12.
- Buffed Handgun's use time from 27 to 22.
- Nerfed Ice Boomerang's damage from 25 to 21. It no longer has a 50% backup chance to inflict Frostburn for 1 second.
- Rebalanced Ice Bow. Nerfed damage from 117 to 39, but buffed use time from 35 to 14. It now inflicts Frostbite instead of Frostburn.
- Ice Sickle now inflicts Frostbite instead of Frostburn. Projectiles now have an extra update.
- Nerfed Influx Waver's damage from 82 to 80, and use time from 20 to 25.
- Buffed Jack 'O Lantern Launcher, projectiles now take 0.5 seconds longer to be affected by gravity.
- Rebalanced Last Prism. Nerfed damage from 75 to 57, but buffed mana cost from 12 to 10.
- Rebalanced Meowmere. Buffed damage from 200 to 240, but projectiles now pierce twice instead of four times, and grant -1 local immunity frames instead of 10.
- Rebalanced Mythril Repeater. Nerfed damage from 58 to 39, but buffed use time from 19 to 16.
- Rebalanced Orichalcum Repeater. Nerfed damage from 86 to 48, but buffed use time from 27 to 19.
- Rebalanced Palladium Repeater. Nerfed damage from 75 to 45, but buffed use time from 25 to 22.
- Rebalanced Piranha Gun. Buffed damage from 38 to 48, and it is now exempt from the pierce resist system. However, it no longer has its immunity frames halved while using Deadshot Brooch.
- Poisoned Knife no longer has a guaranteed chance to inflict Poisoned for 5 seconds.
- Buffed Possessed Hatchet's damage from 80 to 135.
- Buffed Razorpine's damage from 36 to 40.
- Nerfed Sandgun's damage from 30 to 22, and use time from 16 to 20.
- Staff of the Frost Hydra no longer inflicts Frostburn for 5 seconds.
- Rebalanced Stake Launcher. Nerfed damage from 150 to 75, but buffed use time from 18 to 12.
- Buffed Stynger's damage from 45 to 75.
- Buffed Terra Blade's damage from 85 to 122.
- Nerfed Terrarian's damage from 94 to 86.
- Rebalanced Titanium Repeater. Nerfed damage from 122 to 52, but buffed use time from 29 to 17.
- Buffed True Excalibur's damage from 82 to 107.
- Buffed True Night's Edge's damage from 80 to 105, and projectiles now pierce 3 times instead of 2.
- Nerfed Tsunami's damage from 66 to 49.
- Wasp Gun's wasps no longer inflict Poisoned.
- Buffed Xenopopper's damage from 33 to 45.
- Buffed Zenith's damage from 190 to 210.
- Increased Shadowflame's damage against enemies from 15 per second to 30.
- Adamantite Chainsaw, Chlorophyte Chainsaw, Cobalt Chainsaw, Mythril Chainsaw, Orichalcum Chainsaw, Palladium Chainsaw, and Titanium Chainsaw now grant 5 local immunity frames and have an innate 15 armor penetration.
- Adamantite Drill, Chlorophyte Drill, Cobalt Drill, Drax, Laser Drill, Mythril Drill, Nebula Drill, Orichalcum Drill, Palladium Drill, Solar Flare Drill, Stardust Drill, Titanium Drill, and Vortex Drill now grant 5 local immunity frames and have an innate 25 armor penetration.
- Buffed Adamantite Chainsaw's damage from 33 to 75.
- Buffed Adamantite Drill's damage from 20 to 32.
- Buffed Chlorophyte Chainsaw's damage from 50 to 112.
- Buffed Chlorophyte Drill's damage from 35 to 43.
- Buffed Cobalt Chainsaw's damage from 23 to 51.
- Buffed Cobalt Drill's damage from 10 to 21.
- Buffed Drax's damage from 35 to 80.
- Buffed Laser Drill's damage from 35 to 54.
- Buffed Mythril Chainsaw's damage from 29 to 63.
- Buffed Mythril Drill's damage from 15 to 26.
- Buffed Nebula Drill, Solar Flare Drill, Stardust Drill, and Vortex Drill's damage from 50 to 95.
- Buffed Orichalcum Chainsaw's damage from 31 to 63.
- Buffed Orichalcum Drill's damage from 17 to 26.
- Buffed Palladium Chainsaw's damage from 26 to 51.
- Buffed Palladium Drill's damage from 12 to 21.
- Buffed Sawtooth Shark, it now grants 6 local immunity frames and has an innate 15 armor penetration.
- Buffed Titanium Chainsaw's damage from 34 to 75.
- Buffed Titanium Drill's damage from 27 to 32.
- Reworked the Angler's quest reward system:
- Red Devil now drops Abaddon at a 8.33% / 14.29%
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- Changed the Banner buff's tooltip from "Increased damage and defense from the following:" to "You have increased damage and defense against the following:".
- Added new visual effects for Shadowflame.
- Buffed Drill Containment Unit's pickaxe power from 210% to 225%.
- Featherfall buff now states that it disables airborne flight recovery.
- Added the name "Mihai" for the Guide.
- The Merchant no longer sells Apprentice Bait, Journeyman Bait, or Master Bait.
- Moss Hornets no longer have an extra chance to drop Stingers.
- Fixed the Dye Trader using a quote intended for the Painter.
- Fixed Hornets and Moss Hornets not firing stingers in Revengeance Mode and higher.
- Fixed Calamity's extra Rod of Discord tooltip line not appearing at the end of the tooltip.
- Fixed Sergeant United Shield being unable to grant the Striking Moment buff.
- Fixed custom names for Town pets not appearing properly.
- 2.0.3.004: Fixed Platinum armor's set bonus giving 10% damage for every 1 defense instead of 1% damage for every 10 defense.
- 2.0.3.003:
- Increased the drop rate of Shinobi Blade and Staff of Necrosteocytes from 4% / 6.67%
to 6.67% / 10%
.
- Removed Calamity's nerfs to Magiluminescence; it now provides a 1.15x movement speed boost and 1.75x acceleration boost.
- Buffed Platinum armor's set bonus, it now makes every 10 defense increase damage and critical strike chance by 1% and life regeneration by 1 which caps at 40, instead of every 15 defense increasing critical strike chance by 1% and life regeneration by 1 which caps at 45.
- Starlight and Zenith are now exempt from the pierce resist system.
- Marrow now inflicts Crumbling instead of Armor Crunch.
- Rebalanced Cool Whip's tag damage from +6 to 1.08x.
- Nerfed Elf Melter, it now grants 10 ID-static immunity frames instead of 6, and no longer has an extra update.
- Changed Firecracker's explosion damage from 2.25x of the weapon's base damage to 2x of the minion's base damage.
- Nerfed Flamethrower's damage from 42 to 35. It now grants 10 ID-static immunity frames instead of 6, and no longer has an extra update.
- Buffed Star Wrath's damage from 153 to 170.
- Removed the 33% nerf to Terra Blade and True Night's Edge projectiles.
- Nerfed Terrarian's damage from 106 to 94.
- Fixed the Arms Dealer selling Ammo Box twice in his shop.
- Fixed Butcher's Chainsaw, Wand of Sparking, and Wand of Frosting sparks always dealing 1 damage.
- Fixed Town NPCs not being able to be shimmered.
- Increased the drop rate of Shinobi Blade and Staff of Necrosteocytes from 4% / 6.67%
- 2.0.3.002:
- Rebalanced Amarok. Nerfed effective local immunity frames from 10 to 12, but buffed air time from 11 seconds to infinite, range from 16.875 tiles to 27, and effective top speed from 14 to 28.
- Rebalanced Amazon. Nerfed effective local immunity frames from 10 to 20, but buffed air time from 8 seconds to 20, range from 13.4375 tiles to 18, and effective top speed from 14 to 17.
- Nerfed Amber Staff's delay between bursts from 10 to 15.
- Rebalanced Aqua Scepter. Buffed damage from 21 to 27 but nerfed effective velocity from 75 to 37.5.
- Arkhalis no longer has a 150% size modifier.
- Rebalanced Artery. Nerfed damage from 30 to 20 and effective local immunity frames from 10 to 20, but buffed air time from 6 seconds to 18, range from 12.9375 tiles to 18, and effective top speed from 12 to 22.
- Nerfed Axe of Regrowth's axe power from 150% to 125%.
- Reverted a nerf which slowed down the regeneration gain while resting in Beds or sitting on Chairs.
- Nerfed Bee Keeper's damage from 60 to 30 and it no longer has a 120% size modifier.
- Nerfed Blade of Grass' damage from 35 to 18 and it no longer has a 180% size modifier.
- Nerfed Bladed Glove's damage from 15 to 14 and use time from 7 to 8.
- Nerfed Blood Butcherer's damage from 36 to 22 and it no longer has a 140% size modifier.
- Nerfed Bloody Machete's damage from 30 to 24.
- Rebalanced Blowpipe. Nerfed damage from 16 to 9 but buffed use time from 35 to 25.
- Bone Sword no longer has a 130% size modifier.
- Butcher's Chainsaw sparks no longer inflict On Fire!.
- Nerfed Candy Cane Sword's damage from 24 to 22.
- Rebalanced Cascade. Nerfed damage from 39 to 30 and effective local immunity frames from 10 to 12, but buffed air time from 11 seconds to 30, range from 14.0625 tiles to 25, and effective top speed from 14 to 36.
- Nerfed Chain Knife's damage from 20 to 16.
- Rebalanced Chik. Nerfed effective local immunity frames from 10 to 12, but buffed air time from 16 seconds to infinite, range from 17.1875 tiles to 25, and effective top speed from 17 to 32.
- Nerfed Chlorophyte armor's set bonus pulse damage from 300 to 250, pulse lifetime from 1.58 seconds to 1, and halved the pulse radius. Each hit with the pulse now reduces the damage of subsequent pulse hits by 20%.
- Nerfed Chlorophyte Partisan's damage from 100 to 70.
- Rebalanced Code 1. Nerfed damage from 25 to 21 and effective local immunity frames from 10 to 15, but buffed air time from 9 seconds to 21, range from 13.75 tiles to 20, and effective top speed from 13 to 25.
- Rebalanced Code 2. Nerfed effective local immunity frames from 10 to 12, but buffed range from 17.5 tiles to 27 and effective top speed from 17 to 42.
- Nerfed Dark Lance's damage from 68 to 45.
- Nerfed Demon Scythe's mana cost from 10 to 14.
- Nerfed Diamond Staff's damage from 26 to 23.
- Nerfed Emerald Staff's damage from 28 to 27.
- Rebalanced Enchanted Boomerang. Nerfed damage from 26 to 24 but buffed use time from 28 to 20.
- Nerfed Enchanted Sword's damage from 42 to 30, use time from 20 to 21, and it no longer has a 150% size modifier.
- Nerfed Excalibur's size modifier from 150% to 120%.
- Nerfed Exotic Scimitar's damage from 26 to 24 and it no longer has a 150% size modifier.
- Buffed The Eye of Cthulhu's range from 22.5 tiles to 30 and effective top speed from 16.5 to 36.
- Nerfed Falcon Blade's damage from 35 to 25 and it no longer has a 135% size modifier.
- Nerfed Flamethrower's damage from 47 to 42.
- Rebalanced Format:C. Nerfed effective local immunity frames from 10 to 12, but buffed air time from 8 seconds to infinite, range from 14.6875 tiles to 24, and effective top speed from 15 to 36.
- Nerfed Frostbrand's damage from 97 to 66.
- Nerfed Frostburn Arrow's damage from 8 to 7.
- Nerfed Fruitcake Chakram's damage from 28 to 19.
- Decreased Gelatinous Pillion's horizontal speed deceleration rate from 0.935 to 0.95 per frame.
- Nerfed Gold Bow's damage from 12 to 11.
- Nerfed Gold Broadsword's damage from 26 to 15 and it no longer has a 125% size modifier.
- Nerfed Gold Shortsword's damage from 24 to 17.
- Rebalanced Gradient. Nerfed effective local immunity frames from 10 to 12, but buffed air time from 10 seconds to infinite, range from 15.625 tiles to 24, and effective top speed from 12 to 36.
- Rebalanced Hel-Fire. Nerfed effective local immunity frames from 10 to 12, but buffed air time from 12 seconds to infinite, range from 17.1875 tiles to 20, and effective top speed from 15 to 42.
- Rebalanced Hive-Five. Buffed air time from 11 seconds to 24, range from 14.0625 tiles to 20, and effective top speed from 14 to 20. The yoyo now grants 15 effective local immunity frames instead of 10 global immunity frames.
- Nerfed The Horseman's Blade's use time from 20 to 26.
- Nerfed Ice Blade's damage from 26 to 17 and projectile firing rate from 33 to 55.
- Nerfed Ice Bow's damage from 120 to 117.
- Nerfed Ice Sickle's damage from 95 to 75.
- Nerfed Katana's damage from 24 to 18, use time from 15 to 20, and critical strike chance from 49% to 19%.
- Nerfed Keybrand's damage from 110 to 105.
- Buffed Kraken's range from 21.25 tiles to 30 and effective top speed from 16 to 54.
- Nerfed Light's Bane's damage from 34 to 16.
- Rebalanced Malaise. Nerfed damage from 27 to 20 and effective local immunity frames from 10 to 20, but buffed air time from 7 seconds to 18, range from 11.875 tiles to 18, and effective top speed from 12.5 to 22.
- Nerfed Mandible Blade's damage from 24 to 16 and it no longer has a 140% size modifier.
- Nerfed Molten Fury's damage from 34 to 31.
- Nerfed Muramasa's damage from 36 to 24, use time from 14 to 18, critical strike chance from 34% to 24%, and it no longer has a 150% size modifier.
- Nerfed Musket's damage from 25 to 22.
- Nerfed Night's Edge's damage from 76 to 42 and it no longer has a 150% size modifier.
- Buffed Obsidian Swordfish's damage from 45 to 70.
- Buffed Pew-matic Horn's damage from 23 to 24.
- Nerfed all Phaseblades' damage from 51 to 32 and they no longer have a 150% size modifier.
- Rebalanced Phoenix Blaster. Nerfed damage from 36 to 30 but buffed use time from 27 to 18.
- Nerfed Platinum Bow's damage from 13 to 12.
- Nerfed Platinum Broadsword's damage from 30 to 16 and it no longer has a 125% size modifier.
- Nerfed Platinum Shortsword's damage from 26 to 18.
- Nerfed Pulse Bow's damage from 96 to 80.
- Nerfed Purple Clubberfish's damage from 45 to 35 and size modifier from 150% to 120%.
- Rebalanced Rally. Nerfed damage from 20 to 18 and effective local immunity frames from 10 to 20, but buffed air time from 5 seconds to 16, range from 10.625 tiles to 17, and effective top speed from 13 to 17.
- Rebalanced Red's Throw. Nerfed effective local immunity frames from 10 to 12, but buffed range from 23.125 tiles to 30 and effective top speed from 16 to 42.
- Nerfed Ruby Staff's damage from 25 to 21.
- Nerfed Shadowbeam Staff's damage from 140 to 100.
- Nerfed Shadowflame Hex Doll's damage from 69 to 40.
- Nerfed Silver Broadsword's damage from 16 to 14 and it no longer has a 110% size modifier.
- Buffed Silver Shortsword's damage from 13 to 14.
- Nerfed Spear's damage from 16 to 14.
- Nerfed Stylish Scissors' damage from 33 to 18 and it no longer has a 150% size modifier.
- Nerfed Swordfish's damage from 38 to 24.
- Terragrim no longer has a 150% size modifier.
- Buffed Terrarian's range from 25 tiles to 32 and effective top speed from 17.5 to 54.
- Nerfed Thorn Chakram's damage from 32 to 25.
- Nerfed Trident's damage from 22 to 20.
- Nerfed Trimarang's damage from 28 to 24.
- Nerfed True Night's Edge's damage from 160 to 80, velocity from 16 to 14, and size modifier from 150% to 120%.
- Nerfed Tungsten Bow's damage from 11 to 10.
- Nerfed Tungsten Broadsword's damage from 21 to 14 and it no longer has a 130% size modifier.
- Rebalanced The Undertaker. Nerfed damage from 19 to 15 but buffed use time from 21 to 20.
- Rebalanced Valkyrie Yoyo. Nerfed effective local immunity frames from 10 to 12, but buffed range from 23.125 tiles to 30 and effective top speed from 16 to 42.
- Rebalanced Valor. Nerfed damage from 32 to 28 and effective local immunity frames from 10 to 12, but buffed air time from 11 seconds to 30, range from 14.0625 tiles to 25, and effective top speed from 14 to 36.
- Nerfed Vilethorn's damage from 14 to 10.
- Nerfed Volcano's damage from 72 to 40 and it no longer has a 150% size modifier.
- Rebalanced Wooden Yoyo. Nerfed effective local immunity frames from 10 to 20, but buffed air time from 3 seconds to 15, range from 8.125 tiles to 15, and effective top speed from 9 to 14.
- Rebalanced Yelets. Nerfed effective local immunity frames from 10 to 12, but buffed air time from 14 seconds to infinite, range from 18.125 tiles to 25 and effective top speed from 16 to 36.
- While the Remove Reforge RNG config is active, accessory reforges are now avoided from rolling the same modifiers twice in a row.
- Nerfed Cell Phone and Shellphone's use times from 30 to 90.
- Hive-Five, Valor, and Wand of Frosting now have auto use.
- The Merchant no longer sells Archery Potions.
- Size changes to vanilla items are now disabled if the Overhaul mod is enabled.
- Moved the name "Octo" from the Princess to the Town Cat.
- Added the name "Mae Borowski" for the Zoologist.
- Fixed the Archery buff decreasing damage instead of increasing.
- Fixed balance changes improperly applying in the Don't dig up and Get fixed boi seeds for weapons which received swapped variants.
- Fixed additional Ectoplasm not dropping from Dungeon enemies.
- Fixed Excalibur and True Excalibur's effects not applying to their extended hitboxes.
- Fixed Excalibur, The Horseman's Blade, Night's Edge, and True Excalibur not being considered true melee.
- Fixed Needler not dropping from Moss Hornets.
- Fixed Onyx Blaster causing the player to turn while their mouse faces the opposite direction of the shooting animation.
- Fixed the Skeleton Merchant being unable to sell Calcium Potions due to unachievable happiness requirements.
- Spectre Staff's soul can no longer receive point-blank damage bonuses.
- 2.0.3.001:
- Added additional support for the Rubblemaker for the Coralstone Block and White Pearl.
- Blood Orb drop changes:
- Blood Eel and Hemogoblin Shark now drop 40-48 Blood Orbs instead of 15-30.
- Dreadnautilus now drops 100-120 Blood Orbs instead of 20-40.
- Wandering Eye Fish and Zombie Merman now drop 10-12 Blood Orbs instead of 3-6.
- Essence drop changes:
- Angry Nimbus now has a 50% chance to drop Essence of Sunlight instead of 50% / 100%
.
- Harpy now has a 100% chance to drop Essence of Sunlight instead of 50%.
- Ice Elemental, Ice Tortoise, and Icy Merman now have a 100% chance to drop Essence of Eleum instead of 50% / 100%
.
- Ice Golem now drops 8-10 / 10-12
Essences of Eleum instead of 1-2.
- Mister Stabby, Snow Balla, and Snowman Gangsta now drop 1 Essence of Eleum at a 20% chance.
- Red Devil now has a 50% chance to drop Essence of Havoc instead of 50% / 100%
.
- Wolf now drops 1 Essence of Eleum at a 100% chance.
- Wyvern now drops 8-10 / 10-12
Essences of Sunlight instead of 1-2.
- Angry Nimbus now has a 50% chance to drop Essence of Sunlight instead of 50% / 100%
- Graveyard enemies can now drop Blood Orbs.
- Nerfed the damage the player takes from Expert Mode Jungle Temple traps and Mini Boulders.
- Nerfed Exquisitely Stuffed mining speed boost from 15% to 10%.
- Nerfed Feral Claws and Power Glove melee speed boosts from 12% to 10%.
- Nerfed Flamarang damage from 49 to 43.
- Buffed Flying Knife and Influx Waver's projectile velocity.
- Buffed Ice Boomerang's damage from 21 to 25, and nerfed projectile velocity by 22%.
- Nerfed Light Disc projectile extra updates from 5 to 3, and buffed projectile velocity by 12.5%.
- Nerfed Mining Potion mining speed boost from 25% to 15%.
- Buffed Paladin's Hammer's projectile velocity by 64%.
- Nerfed Plenty Satisfied mining speed boost from 10% to 7.5%.
- Buffed Shroomerang projectile velocity by 110%.
- Nerfed Slice of Cake mining speed boost from 20% to 10%.
- Tipsy debuff now reduces defense by 5% instead of 10%.
- Buffed Trimarang's damage from 21 to 28 and double projectile velocity.
- Nerfed tree fruit drop chance from 50% to 25%.
- Reworked Calamity's bonus for Bone Wings. Buffed flight time from 170 to 240, but getting hit during flight halves the wearer's current flight time. It no longer grants 10% ranged damage, 10% ranged critical strike chance, 10% movement speed, and 30 defense while wearing Necro armor.
- Reworked Frost armor's set bonus. Instead of increasing melee and ranged damage by 10%, it now increases melee and ranged damage by 15% total which gets distributed based on the distance between the player and the target. 10 tiles or closer grants the player 15% melee damage, 50 tiles or farther grants the player 15% ranged damage, while 10-50 tiles linearly scale between melee and ranged stats accordingly.
- Equipping a full set of Necro armor now grants the ability for the player to survive after death for up to 7 seconds.
- Removed Berserker's Glove, Sun Stone, Moon Stone, Celestial Stone, Celestial Shell, Moon Charm and Moon Shell's melee speed boosts.
- Star Cannon no longer uses a custom variant of the Fallen Star projectile.
- Fairies from Fairy Boots no longer have Lifeform Analyzer rarity.
- Feral Bite no longer inflicts random debuffs and increases damage by 20%.
- Ocram's Razor is no longer consumable.
- Potions being sold by Town NPCs now requires happiness and increased the shop prices for most of them.
- Titan, Mining, Ironskin, Shine, Spelunker, Obsidian Skin, Endurance, Ammo Reservation, Hunter, Battle, Thorns, Featherfall, Regeneration, Swiftness, Mana Regeneration, Magic Power, Gravitation, Summoning, Calming, Rage, Wrath, Inferno, Warmth, Heartreach, Lifeforce, Gills, Walker Walking, Flipper, and Dangersense Potions are no longer sold by NPCs.
- The Wizard no longer sells Potions of Return.
- Added several Town NPC names:
- "Ruth" for the Dryad.
- "Captain J. Crackers" for the Pirate.
- Moved the name "Lacuna" from the Wizard to the Zoologist.
- Fixed Fairy Boots causing too many Fairies to spawn.
- Fixed Yoyo Bag and Yoyo Glove permanently reducing the damage of yoyos if naturally retracted and then rethrown by limited lifespan.
- 2.0.2.002:
- Nerfed Beam Sword's damage from 360 to 200.
- Nerfed Night's Edge's damage from 98 to 76.
- Decreased the sell price of Apple, Apricot, Banana, Blackcurrant, Blood Orange, Cherry, Coconut, Dragon Fruit, Elderberry, Grapefruit, Lemon, Mango, Peach, Pineapple, Plum, Rambutan, and Star Fruit from 20
to 40
, and decreased their drop chances from cutting down trees from 100% to 50%.
- Azure Crate and Sky Crate can now drop 16-28 Exodium Clusters at a 20% chance after defeating Moon Lord.
- Encumbering Stone no longer sells for 1
.
- Decreased Flare Gun's sell price from 1
to 10
.
- Recon Scope, Rifle Scope, and Sniper Scope scope effects no longer activate if visibility is toggled off.
- Added several Town NPC names:
- "Morshu" for the Merchant.
- "Captain Billy Bones" for the Pirate.
- "Slap Battles" for the Travelling Merchant.
- 2.0.2.001:
- Adamantite armor's set bonus now grants up to 15 defense instead of 30 while dealing damage continuously.
- Increased Cobalt armor's set bonus threshold to reach the maximum damage and critical strike chance boosts from 60 MPH to 80 MPH.
- Nerfed Cobalt Breastplate's defense from 11 to 10.
- Nerfed Cobalt Hat's defense from 4 to 3.
- Nerfed Cobalt Helmet's defense from 16 to 14.
- Nerfed Cobalt Mask's defense from 7 to 5.
- Nerfed Cobalt Leggings' defense from 10 to 8.
- Copper armor, Gold armor, Iron armor, Lead armor, Platinum armor, Silver armor, Tin armor and Tungsten armor no longer grant extra mining speed.
- Copper armor set bonus no longer grants 10% movement speed.
- Nerfed Empress Wings flight time from 2.5 seconds to 1.67.
- Nerfed Gold Greaves' movement speed boost from 12% to 10%.
- Nerfed Mythril armor set bonus flare spawning delay from 0.15 seconds to 0.2, and damage softcap from 105 to 50.
- Nerfed Mythril Chainmail's damage boost from 12% to 7%.
- Nerfed Mythril Greaves' critical strike chance boost from 14% to 10%.
- Nerfed Palladium Breastplate's damage boost from 7% to 5%.
- Nerfed Palladium Leggings' damage boost from 7% to 5%.
- Nerfed Platinum Greaves' movement speed boost from 12% to 10%.
- Nerfed Silver Helmet's critical strike chance boost from 6% to 5%.
- Nerfed Silver Greaves' movement speed boost from 10% to 8%.
- Tin armor set bonus no longer grants 1 life regen.
- Nerfed Tin Helmet's critical strike chance boost from 4% to 3%.
- Nerfed Tin Greaves' movement speed boost from 10% to 5%.
- Nerfed Tungsten Greaves' movement speed boost from 10% to 8%.
- Yoyo Glove now reduces the yoyo's damage by 50% instead of 34%, but now only affects the secondary yoyo.
- Enemies vulnerable to debuffs now take 2x damage instead of 5x.
- Worm NPCs now take 1.5x damage instead of 2x.
- Reverted the Endurance nerf, buffing its damage reduction boost from 5% to 10%.
- Artery no longer inflicts Burning Blood.
- Ball O' Hurt no longer inflicts Shadowflame.
- Blood Butcherer no longer inflicts Burning Blood.
- Buffed Bone Arrow's damage from 7 to 8.
- Nerfed Christmas Tree Sword's damage from 114 to 86.
- Crimson Rod no longer inflicts Burning Blood.
- Nerfed Cursed Arrow's damage from 18 to 17.
- Nerfed Cursed Bullet's damage from 16 to 12.
- Nerfed Elf Melter's damage from 113 to 84.
- Excalibur no longer inflicts Holy Flames.
- Gungnir no longer inflicts Holy Flames.
- Nerfed Hellfire Arrow's damage from 14 to 13.
- Nerfed Holy Arrow's damage from 14 to 13.
- Buffed Ichor Arrow's damage from 15 to 16.
- Light's Bane no longer inflicts Shadowflame.
- Nerfed Lunar Flare's damage from 150 to 120.
- Nerfed Luminite Arrow's damage from 16 to 15, and secondary trails now deal 50% damage.
- Malaise no longer inflicts Shadowflame.
- The Meatball no longer inflicts Burning Blood.
- Obsidian Swordfish now inflicts Hellfire instead of On Fire!.
- Paladin's Hammer no longer inflicts Holy Flames.
- Nerfed Proximity Mine Launcher's damage from 320 to 80, and use time from 40 to 50.
- The Rotted Fork no longer inflicts Burning Blood.
- Snowballs no longer inflict Frostburn.
- Nerfed Spectre Staff's damage from 195 to 78.
- True Excalibur no longer inflicts Holy Flames.
- Nerfed Venom Arrow's damage from 20 to 19.
- The Ironskin buff's defense boost now scales with progression. The player will be granted +8 defense in Pre-Hardmode, +12 defense in Hardmode, +16 defense post-Moon Lord, and +20 defense after defeating The Devourer of Gods.
- Rod of Discord now only gives Chaos State for 6 seconds if there is no boss alive.
- Reduced the summoner penalty when holding a non-summoner weapon from -50% to -25%. Fearmonger armor, Gem Tech armor and the Forbidden Circlet set bonuses now negate the penalty, instead of reducing the penalty to -25%. The summoner penalty is no longer active during the Old One's Army event.
- Improved Angler's quest reward:
- Each quest now additionally gives 5 Master Baits and 10 Gold Coins.
- The Angler now always gives the player the following rewards at the following quest thresholds (these items are added onto whatever default loot he'd already given in vanilla):
- Fisherman's Pocket Guide is guaranteed on the 1st quest.
- High Test Fishing Line is guaranteed on the 2nd quest.
- Weather Radio is guaranteed on the 3rd quest.
- Fish Hook is guaranteed on the 4th quest.
- Sextant is guaranteed on the 6th quest.
- Angler Earring is guaranteed on the 7th quest.
- Fish set is guaranteed on the 8th quest.
- Minecarp is guaranteed on the 9th quest.
- Mermaid set is guaranteed on the 11th quest.
- Tackle Box is guaranteed on the 12th quest.
- Super Absorbant Sponge is guaranteed on the 17th quest.
- Hotline Fishing Hook is guaranteed on the 22nd quest.
- Golden Bug Net is guaranteed on the 27th quest.
- The Angler now always has double chance to give the player additional important items like the ones listed above for every quest turned in.
- The Angler now has a chance to give the player a full set of Angler armor.
- Apple Pie, Banana Split, BBQ Ribs, Burger, Carton of Milk, Chocolate Chip Cookie, Coffee, Cream Soda, Fried Egg, Fries, Grapes, Hotdog, Ice Cream, Milkshake, Nachos, Pizza, Potato Chips, Shrimp Po' Boy, Spaghetti and Steak are no longer dropped by corresponding enemies.
- Some are now sold by NPCs when happy enough:
- The Dryad will sell Grapes for 2
50
after defeating Skeletron.
- The Goblin Tinkerer will sell Spaghetti for 5
after defeating Skeletron.
- The Golfer will always sell Potato Chips for 1
.
- The Merchant will always sell Coffee for 2
, Burger for 5
after defeating Skeletron, and Hotdog for 5
in Hardmode.
- The Party Girl will always sell Cream Soda for 2
50
, and Pizza for 5
after defeating Skeletron.
- The Stylist will Chocolate Chip Cookie for 3
if the Drunk Princess is present in the world.
- The Witch Doctor will always sell Fried Egg for 2
50
.
- The Zoologist will sell Steak for 5
in Hardmode.
- The Dryad will sell Grapes for 2
- Some are now sold by NPCs when happy enough:
- Cell Phone now has a use time of 30 instead of 90.
- Glowing Mushroom, Mushroom, Vicious Mushroom and Vile Mushroom now have no sell value.
- The Martian Saucer can now drop more than one item in its loot pool. Increased Xenopopper, Xeno Staff, Laser Machinegun, Electrosphere Launcher, Influx Waver, and Cosmic Car Key's drop rates from 16.66% to 25%.
- Removed redundancy in Platinum armor's set bonus tooltip.
- Updated the tooltips of Gold Pickaxe and Platinum Pickaxe to reflect that they can now mine Sea Prisms and Sea Prism Crystals.
- The Skeleton Merchant now sells Carton of Milk for 1
.
- Slime Gun and Sparkle Slime Balloon tooltips now state that slimed enemies take more damage from fire-based debuffs.
- Tombstones now have a tooltip that states that the Graveyard biome requires 20 Tombstones.
- Added several Town NPC names:
- "Fanny" for the Nurse.
- "Nyavi Aceso" for the Princess.
- "Sloth" for the Tavernkeep.
- Cutting down trees now have a 100% chance to drop 1-2 random type of fruits with a stack of 1-2 according to the tree types:
- Forest trees can drop Apple, Apricot, Peach, Grapefruit and Lemon.
- Boreal trees can drop Cherry and Plum.
- Mahogany trees can drop Mango and Pineapple.
- Ebonwood trees can drop Blackcurrant and Elderberry.
- Shadewood trees can drop Blood Orange and Rambutan.
- Pearlwood trees can drop Dragon Fruit and Star Fruit.
- Oasis Palm trees can drop Banana and Coconut.
- Ocean Palm trees drop nothing.
- Ebonwood Palm trees, Shadewood Palm trees and Pearlwood Palm trees can drop their respective fruits above.
- If in Oasis, they can also drop Banana and Coconut.
- If in Ocean, they cannot drop Banana and Coconut.
- Fixed armor penetration being applied twice to enemies.
- Non magic projectiles no longer give life steal cooldown with the Spectre Hood.
- 2.0.1.003:
- Jousting Lances' damage formula can now be affected by damage boosts, as was originally intended.
- Nerfed Platinum armor Calamity set bonus life regeneration and critical strike chance boost from every 10 defense capping at 50 to every 15 defense capping at 45.
- Nerfed Platinum Helmet's damage boost from 8% to 6%.
- Nerfed Platinum Chainmail's critical strike chance boost from 6% to 5%.
- Added the name "Kiriku" for the Zoologist.
- Ancient Gold Helmet now counts as an alternate piece for Gold armor's Calamity set bonus.
- The Undertaker can now perform point-blank shots.
- Reverted Beetle Might's tooltip changes due to Beetle Might's nerfs no longer applying.
- Updated Exquisitely Stuffed, Plenty Satisfied, and Well Fed tooltips to reflect the changes made to life regeneration.
- Whips now properly use speed-affected melee class modifiers instead of universal modifiers for the reforge rework.
- 2.0.1.002:
- Added the following game tips:
|
- Added dialogues for the Arms Dealer about the Quad-Barrel Shotgun.
- Dreadnautilus now has a Calamity boss health bar.
- Lava Bats now inflict On Fire! for 3 seconds on contact.
- Mimics now drop their items at a 25% chance instead of a 33.33%.
- Mourning Wood now drops Witch's Broom in all difficulties.
- Ice Mimics now drop their items at a 25% chance instead of 33.33%, except Toy Sled which drops at a 5% chance instead of 33.33%.
- Added the following Town NPC names:
- "Jeffred" and "The Cooler Arthur" for the Arms Dealer.
- "Him" for the Goblin Tinkerer.
- "Lacuna" for the Wizard.
- Added a dialogue for the Wizard about Rod of Discord.
- The Wizard no longer ignores discount effects for selling the Rod of Discord.
- Buffed Brain of Confusion's dodge cooldown from 120 seconds to 90.
- Nerfed Gladiator armor's maximum stealth boost from 70 to 60.
- Magiluminescence now increases running speed by 1.05x.
- Buffed Mining armor's set bonus mining speed boost from 30% to 40% and it now allows extra ores to occasionally drop.
- Rebalanced Amber Staff, buffed damage from 19 to 21, but nerfed use time from 40 to 45 and added a use delay of 10.
- Rebalanced Blade of Grass, nerfed damage from 45 to 35 but buffed use time from 33 to 30.
- Nerfed Fiery Greatsword's damage from 90 to 72.
- Nerfed Frostbrand's damage from 140 to 97 and use time from 20 to 23.
- Buffed Magic Missile's damage from 20 to 23 and use time from 22 to 10.
- Buffed Nightglow's damage from 50 to 54.
- Buffed Rainbow Rod's mana cost from 21 to 12.
- Nerfed Terrarian's damage from 352 to 106.
- Cursed Inferno no longer decreases enemy damage reduction.
- Debuffs now only occur if damage taken is above zero, no longer occurring during dodges.
- Electrified no longer does double damage while a boss is not alive.
- Invisibility Potion no longer has rogue effects.
- Increased stack size of Bouncy Bomb, Bouncy Dynamite, Dynamite, Guide Voodoo Doll, Sticky Bomb, and Sticky Dynamite from 999 to 9999.
- The Fisherman's Pocket Guide now displays 'Warning!' when fishing with a Bloodworm in the Sulphurous Sea.
- Updated tooltip for flasks to reflect that they affect whips.
- Adjusted the modifier reforging system:
|
- Decreased Platinum Coin's stack size from 9999 to 2147 to prevent currency value overflow.
- Fixed Acid Venom and Cursed Inferno using the outdated debuff damage value for the vulnerability system.
- Fixed Golden Fishing Rod not dropping from Angler.
- Fixed Hallowed armor's defense buffs not applying to Ancient Hallowed armor.
- Lunar Drills now mention that they can mine Uelibloom Ore in their tooltips, for consistency with Pickaxes.
- Fixed Mimics and their ice variants dropping multiple of the same items.
- Prevented the Skeleton Merchant and Travelling Merchant from selling Crags Pylon.
- Fixed Vicious Powder and Vile Powder not converting Astral tiles.
- 2.0.1.001:
- Nerfed Martian Saucer's core health from 10,000 / 20,000
/ 30,000
to 6000 / 12,000
/ 18,000
.
- North Pole and Star Wrath now only receive 33% of melee swing speed bonuses.
- Gave the following items auto use:
- Deadly Sphere Staff, Desert Tiger Staff, Gladius, Pygmy Staff, Raven Staff, Stardust Cell Staff, Tempest Staff, Terraprisma, Xeno Staff, and the Tavernkeep sentries.
- The following vanilla items now benefit from true melee bonuses:
- Copper Shortsword, Gladius, Gold Shortsword, Iron Shortsword, Lead Shortsword, Platinum Shortsword, Ruler, Silver Shortsword, Starlight, Tin Shortsword, and Tungsten Shortsword.
- The following vanilla melee weapons now fully benefit from melee swing speed as intended:
- Beam Sword, Chlorophyte Claymore, Chlorophyte Partisan, Chlorophyte Saber, Christmas Tree Sword, Death Sickle, Enchanted Sword, Flying Dragon, Frostbrand, Ice Blade, Ice Sickle, Influx Waver, Meowmere, Seedler, Storm Spear, Terra Blade, True Excalibur, True Night's Edge.
- Nerfed Arcane Flower and Magnet Flower's mana cost reduction from 20% to 12%.
- Nerfed the Chlorophyte armor set bonus:
- Increased the Life Pulse delay from 3 seconds to 5.
- Increased the heal delay from 2.5 seconds to 4.5.
- Additionally, removed the Life Pulse sound effect, and the pulse is now only fired if the player is within 35 blocks of an enemy or if the player does not have full HP.
- Buffed Desert Tiger Staff's damage from 41 to 49.
- Buffed Elf Melter's damage from 90 to 113, and its effective velocity from 25.5 to 46. Its flame projectiles now grant enemies 6 ID-static immunity frames and have 3 extraUpdates instead of 2.
- Rebalanced Flamethrower, nerfed its effective velocity from 42 to 40. Its flame projectiles now grant enemies 6 ID-static immunity frames and now have 1 more extraUpdate.
- Nerfed the maximum fall speed of the Gelatinous Pillion mount by 6.5% and the Slimy Saddle mount by 9%.
- Rebalanced Handgun, buffed damage from 12 to 36 but nerfed use time from 15 to 27.
- High Velocity Bullets now grant enemies -1 immunity frames on hit, and now benefit from Point Blank damage.
- Nerfed Meowmere's damage from 266 to 200.
- Buffed Pew-matic Horn's damage from 20 to 23.
- Rebalanced Phoenix Blaster, buffed base damage from 18 to 36 but nerfed use time from 14 to 27.
- Nerfed Soaring Insignia's flight time boost from 50% to 25%.
- Nerfed Terraprisma's damage from 90 to 60 and it now grants enemies 30 local immunity frames instead of 15.
- Buffed Valor's damage from 22 to 32.
- Jungle Crates and Bramble Crates no longer drop Chlorophyte Ore or Chlorophyte Bars.
- Stellar Tune is now a part of Empress of Light's standard drop pool of items.
- Bladed Glove, Fetid Baghnakhs and Psycho Knife now say that they benefit less from melee swing speed boosts in their tooltips.
- The Dungeon Guardian now has 90% damage reduction instead of 99.99% in all modes.
- Removed Bat Hook from the drop pool of Goodie Bags.
- Clarified the exact movement speed boost granted in Falcon Blade's tooltip.
- The Mechanic now sells Combat Wrench for 10
at all times.
- Decreased Step Stool sell price from 1
to 20
.
- The Tax Collector's taxes now scale throughout progression:
- Pre-Plantera: 1
50
per NPC up to a maximum of 50
.
- Post-Plantera: 6
per NPC up to a maximum of 2
.
- Post-Moon Lord: 1
50
per NPC up to a maximum of 5
.
- Post-Devourer of Gods: 3
per NPC up to a maximum of 10
.
- Post-Yharon: 6
per NPC up to a maximum of 20
.
- Pre-Plantera: 1
- Terraspark Boots now grant immunity to On Fire! while equipped.
- Added several Town NPC names:
- "Grylken" and "Outlaw" for the Guide.
- "Jade" and "Nyapano" for the Princess.
- "Kendra" for the Beagle Town Dog.
- "Yoshi" for the Husky Town Dog.
- "Bear" for the Black Town Cat.
- "Felix" for the Orange Tabby Town Cat.
- "Katsafaros" for any Town Cat.
- Replaced the Guide name "StreakistYT" with "Streakist".
- The Wizard now sells Potions of Return for 4
in Hardmode and 8
post-Moon Lord.
- Fixed an issue that caused the Beetle armor set, Celestial Emblem, Flamarang, Mechanical Glove, and Phoenix Blaster to all have no recipes.
- Fixed an issue that allowed the Chlorophyte Life Pulse to deal damage to critters.
- Fixed an issue that prevented the Chlorophyte armor ranged set bonus and Magic Quiver from reducing ammo consumption as intended.
- Fixed Molten Quiver not working as intended with Calamity bows that replace Wooden Arrows.
- Fixed an oversight that nerfed the Spectre Mask set bonus projectile's damage twice.
- Fixed Terrarian not being able to receive the Legendary prefix.
- Fixed augmented Vanilla armor sets displaying their tooltips while they are equipped in social accessory slots.
- Fixed Gladiator armor's set bonus tooltip only being half written.
- Fixed a grammatical error on the Pwnhammer and Hammush tooltips.
- Fixed "Set bonus:" not being written on the Snow armor set bonus tooltip.
- Fixed Space Gun's tooltip being written twice.
- Nerfed Martian Saucer's core health from 10,000 / 20,000
- 2.0.0.003:
- Reworked the Chlorophyte Armor set bonus. The crystal no longer fires leaf projectiles at enemies. Instead, it releases a short-range pulse of energy every 3 seconds which deals 300 damage towards enemies and heals all nearby players including the wearer for 10 HP. The heal has a cooldown of 2.5 seconds. Both the damage and healing amount increase with the player's strongest class damage.
- Nerfed the following modifiers:
- The Guarding modifier now provides +7 defense once Jungle Dragon, Yharon has been defeated, instead of +8 defense.
- The Armored modifier now provides +10 defense once Jungle Dragon, Yharon has been defeated, instead of +11 defense.
- The Warding modifier now provides +11 defense once The Devourer of Gods has been defeated, instead of +12 defense. It also now provides +12 defense once Jungle Dragon, Yharon has been defeated, instead of +15 defense.
- Guide Voodoo Dolls can now stack up to 999.
- Pwnhammer now mentions that vanilla Hardmode ores spawn after defeating Mechanical bosses for the first time if the
Early Hardmode Progression Rework
configuration is enabled. - Added several Town NPC names:
- "Danmaku" for the Guide.
- "Cap'n Deek" for the Pirate.
- "Catalyst" for the Princess.
- Added "New Shop Icon" support to the Golfer, Princess, and Zoologist Town NPCs.
- Decreased Wooden Boomerang sell price from 10
to 20
.
- Fixed an incorrect placement of the "Grants immunity to Holy Flames" tooltip line on Sun Stone and Celestial Stone.
- 2.0.0.001:
- The Torch God now only deals 1 damage in all difficulties. However, its projectiles will always inflict one of eight debuffs:
- Brimstone Flames for 5 seconds
- Cursed Inferno for 5 seconds
- Dragonfire for 5 seconds
- God Slayer Inferno for 2.5 seconds
- Holy Flames for 5 seconds
- On Fire! for 10 seconds
- Shadowflame for 2.5 seconds
- Vulnerability Hex for 5 seconds
- All accessories can now be equipped in vanity slots.
- Ankh Charm and its upgrades now grant immunity to Stoned.
- Nerfed Amphibian Boots, Frog Flipper, and Frog Webbing jump speed boosts from 48% to 10%.
- Arcane Flower and Magnet Flower now decrease mana cost by 20% instead of 8%.
- Berserker's Glove now grants 10% increased true melee damage.
- Nerfed Dunerider Boots movement speed boost while running on Sand Blocks from 175% to 125%.
- Buffed Frozen Shield's defense from 6 to 13.
- Buffed Hero Shield's defense from 10 to 20.
- Magma Skull, Molten Charm, Molten Skull Rose, and Obsidian Skull Rose now grant immunity to On Fire! and Burning.
- Nerfed Magic Quiver's ranged damage boost from 10% to 5%.
- Magiluminescence no longer grants the player a movement speed boost.
- Nerfed Molten Quiver's ranged damage boost from 10% to 7%. However, it now causes all arrows to inflict On Fire! for 1-3 seconds on hit.
- Molten Skull Rose now grants 8 defense while equipped.
- Lava Skull and Obsidian Skull Rose now grant 4 defense while equipped.
- Nerfed Sniper Scope's ranged damage and critical strike boosts from 10% to 7%.
- Nerfed Soaring Insignia's jump speed boost from 48% to 10% and its acceleration boost from 2x to 1.1x.
- Soaring Insignia no longer grants infinite flight time and instead increases flight time by 50% while equipped.
- Nerfed Spectre Mask soul projectile damage from 100% of the weapon's damage to 50% of the weapon's damage.
- Moved the Titanium armor set bonus nerf to the Hallowed armor set bonus.
- Nerfed Panic!'s movement speed boost from 25% to 20%.
- Nerfed the movement speed boosts of Well Fed, Plenty Satisfied, and Exquisitely Stuffed from 20%, 30%, and 40% to 5%, 7.5%, and 10%.
- Almost all enemies introduced after vanilla Terraria v1.3.5.3 are now affected by the Calamity debuff vulnerability and resistance system:
- Antlion Larva and Blood Mummy are vulnerable to cold, water, and sickness debuffs.
- Blood Eel, Blood Squid, Dreadnautilus, Gnome, Hemogoblin Shark, Spore Bat, Wandering Eye Fish, and Zombie Merman are vulnerable to cold, sickness, and heat debuffs.
- Pirate's Curse is resistant to sickness debuffs.
- Rock Golem is vulnerable to water debuffs, but resistant to sickness debuffs.
- Spore Skeleton is vulnerable to water and heat debuffs, but resistant to sickness debuffs.
- Angry Dandelions and Blood Squids no longer deal contact damage.
- Nerfed Antlion Larva health from 35 to 15.
- Nerfed Chattering Teeth Bomb damage from 150 to 100.
- The health and defense nerf that applies to Underground Desert enemies is no longer removed when Desert Scourge is defeated.
- Gave the following weapons auto use:
- Abigail's Flower, Bat Bat, Blade Staff, Cool Whip, Desert Tiger Staff, Durendal, Eventide, Finch Staff, Firecracker, Flinx Staff, Gray Zapinator, Kaleidoscope, Leather Whip, Morning Star, Orange Zapinator, Paper Airplane, White Paper Airplane, Quad-Barrel Shotgun, Sanguine Staff, Snapthorn, Spinal Tap, Storm Spear, Tentacle Spike, Terraprisma, Tragic Umbrella, Umbrella, Vampire Frog Staff, Weather Pain.
- Holding a summon weapon no longer grants 10% increased summon damage.
- Buffed Adamantite Repeater's damage from 44 to 61 and use time from 19 to 18.
- Nerfed Anchor's use time from 20 to 45.
- Nerfed Amber Staff's damage from 28 to 19.
- Nerfed Bananarang's damage from 110 to 98.
- Buffed Bat Scepter's damage from 50 to 56.
- Nerfed Bee Keeper's damage from 65 to 60.
- Nerfed The Bee's Knees' damage from 28 to 18 and use time from 24 to 38.
- Buffed Blade Staff's damage from 6 to 9.
- Nerfed Book of Skulls' projectile velocity from 9 to 5.5.
- Nerfed Charged Blaster Cannon's damage from 133 to 100.
- Holding Falcon Blade now increases movement speed by 20%.
- Nerfed Grenade Launcher's damage from 120 to 90.
- Ice Boomerang now has a 50% chance to inflict Frostburn instead of 100%.
- Jousting Lance, Hallowed Jousting Lance, and Shadow Jousting Lance now have a custom damage scaling formula.
- Nerfed Keybrand's damage from 138 to 110.
- Buffed Mandible Blade's use time from 18 to 14.
- Buffed Phaseblades' damages from 42 to 51, and they all now have 100% armor penetration on hit.
- Buffed Staff of Earth's damage from 122 to 150.
- Buffed Stake Launcher's damage from 94 to 150.
- Nerfed Terra Blade's projectile damage from 150% of the weapon's damage to 100%.
- Buffed Terragrim's projectile size by 150%.
- Buffed Tome of Infinite Wisdom's damage from 30 to 32, but nerfed mana cost from 10 to 14.
- Nerfed True Night's Edge's projectile damage from 150% of the weapon's damage to 100%.
- Item use speed tooltips have been rewritten for clarity:
- Items with an internal use time value of 1-5 will now be labeled with Insanely fast.
- Items with an internal use time value of 6-9 will now be labeled with Very fast.
- Items with an internal use time value of 10-14 will now be labeled with Fast.
- Items with an internal use time value of 15-22 will now be labeled with Average.
- Items with an internal use time value of 23-29 will now be labeled with Slow.
- Items with an internal use time value of 30-37 will now be labeled with Very slow.
- Items with an internal use time value of 38-45 will now be labeled with Extremely slow.
- Items with an internal use time value of 46 and above will now be labeled with Snail.
- The Luck stat no longer affects damage deviations.
- Nerfed Rolling Cactus' damage from 76-104 / 152-280
to 45 / 65
and spike damage from 51-69 / 102-138
to 30 / 36
.
- Reverted the nerfs to the Nebula armor's life boosters.
- Bloody Tear, Deer Thing, and Gelatin Crystal are now non-consumable and now stack up to 1.
- Decreased all vanilla boss summons use times from 45 to 10.
- Crumbling Dungeon Bricks now always shatter all adjacent Crumbling Bricks when broken.
- Demon Altars now only drop 4 Souls of Night instead of 6 when broken.
- Desert Fossils no longer have a random chance to shatter when broken.
- Life Crystals, Life Fruit, and Mana Crystals now have auto-use.
- The player's life regeneration is no longer reduced if the player does not have one of the three Well Fed buffs active in Expert Mode or higher.
- Meteorite can now be exploded at any point instead of only after defeating Wall of Flesh.
- Prismatic Lacewings can now spawn at the start of Hardmode.
- Increased Pylons interaction range from 2 blocks to 5.
- Removed Sparkle Slime Balloon's "bathwater" tooltip line.
- Added several Town NPC names:
- "Tavish DeGroot" for the Demolitionist.
- "Brutus" for the Tavernkeep.
- "Nextdoor Psycho" and "Syethas" for the Wizard.
- The Princess now sells Resonance Scepter for 50
at all times.
- The Skeleton Merchant now sells Calcium Potions for 20
instead of 1
.
- Changed the Wamrth buff's extra tooltip line from "Immunity to the Chilled, Frozen, and Glacial State debuffs" to "Grants immunity to Chilled, Frozen and Glacial State".
- Increased the wind speed requirement for the "Windy Day" vanilla music track to play from 20 MPH to 30 MPH.
- Wind Speed will only cancel out a Sandstorm if it decreases below 20 MPH instead of 30 MPH.
- The Torch God now only deals 1 damage in all difficulties. However, its projectiles will always inflict one of eight debuffs:
- 1.5.1.005:
- Increased Frost Staff's use animation from 20 to 50 to match its use time.
- Fixed a bug that prevented augmented vanilla leg armor from giving the player their bonuses.
- 1.5.1.003:
- Removed "located in the jungle" from all Lunar Pickaxe tooltips.
- Chaos State and Potion Sickness now play custom sound effects when their cooldowns expire.
- Fixed a bug that prevented Adamantite armor from granting its effects.
- 1.5.1.001:
- Added a debuff vulnerability and resistance system to most enemies:
|
- Nerfed the health multiplier of various buffed events:
- Frost Moon from 6x to 2.5x.
- Pumpkin Moon from 7.5x to 3.5x.
- Solar Eclipse from 10x to 5x.
- Blue Armoured Bones, Bone Lee, Diabolist, Giant Cursed Skull, Hell Armored Bones, Necromancer, Paladin, Ragged Caster, Rusty Armored Bones, Skeleton Commando, Skeleton Sniper, and Tactical Skeleton can now drop 1 Ectoplasm at a 20% chance.
- Diabolist, Necromancer, and Ragged Caster can now be interrupted by player attacks.
- Equipping a full set of Adamantite armor now grants increased critical strike chance equal to half of the player's damage reduction. Additionally, the player gains increased defense from actively dealing damage up to a maximum of 30 after 120 hits. The defense boost decays if nothing has been hit for a second or longer.
- Buffed Adamantite Headgear's max mana boost from 80 to 100.
- Ankh Shield, Lava Waders, Obsidian Horseshoe, Obsidian Shield, Obsidian Skull, and Obsidian Water Walking Boots now grant immunity to On Fire!.
- Buffed Ankh Shield's defense from 4 to 12.
- Equipping a full set of Cobalt armor now grants the player 10% increased movement speed and acceleration. Additionally, the player gains increased damage and critical strike chance the higher the instantaneous movement speed, linearly up to a maximum of 10% while moving at 60 mph.
- Buffed Cobalt Breastplate's defense from 8 to 11.
- Buffed Cobalt Hat's defense from 2 to 4, and max mana boost from 40 to 60.
- Buffed Cobalt Helmet's defense from 11 to 16.
- Buffed Cobalt Leggings' defense from 7 to 10.
- Buffed Cobalt Mask's defense from 4 to 7.
- Buffed Cobalt Shield's defense from 1 to 4.
- Flesh Knuckles now increases maximum health by 45.
- Equipping a full set of Mythril armor now causes hits to spawn homing flares which deal 40% of dealt damage.
- Buffed Mythril Chainmail's damage boost from 5% to 10%.
- Buffed Mythril Greaves' critical strike chance boost from 3% to 7%.
- Buffed Mythril Hood's max mana boost from 60 to 80.
- Buffed Obsidian Shield's defense from 2 to 7.
- Buffed Obsidian Skull's defense from 1 to 2.
- Buffed Orichalcum Breastplate's defense from 13 to 16, and critical strike chance boost from 6% to 10%.
- Buffed Orichalcum Headgear's defense from 4 to 6.
- Buffed Orichalcum Helmet's defense from 7 to 10.
- Buffed Orichalcum Leggings' defense from 10 to 14.
- Buffed Orichalcum Mask's defense from 19 to 22.
- Buffed Paladin's Shield's defense from 6 to 9.
- Buffed Palladium Breastplate's defense from 10 to 13, and damage boost from 3% to 7%.
- Buffed Palladium Headgear's defense from 3 to 5.
- Buffed Palladium Helmet's defense from 5 to 8.
- Buffed Palladium Leggings' defense from 8 to 11, and damage boost from 2% to 7%.
- Buffed Palladium Mask's defense from 14 to 15.
- Buffed Shackle's defense from 1 to 3.
- Buffed Shield of Cthulhu's defense from 2 to 3.
- Poisoned and Venom debuffs now decrease enemy contact damage by 5%, 7.5% if also inflicted with Irradiated.
- Nerfed Slow slowness factor from 0.9x to 0.95x.
- Slime debuff now makes heat debuffs 5x as effective.
- Enemies that are submerged in liquid or inflicted with the Wet debuff now cause electricity debuffs to be 5x as effective.
- Throwing weapons now activate the summon damage penalty.
- Aerial Bane, Betsy's Wrath, Book of Skulls, Brand of the Inferno, Cascade, Daybreak, Elf Melter, Fiery Greatsword, Flamarang, Flameburst Rod-Cane-Staff, Flamelash, Flamethrower, Flare Gun, Flower of Fire, Heat Ray, Hel-Fire, Hellwing Bow, The Horseman's Blade, Imp Staff, Inferno Fork, Meteor Staff, Molotov Cocktail, Molten Fury, Phantom Phoenix, Phoenix Blaster, Solar Eruption, Sunfury, and Wand of Sparking are no longer considered fire weapons.
- Amarok, Blizzard Staff, Flower of Frost, Frostbrand, Frost Staff, Ice Blade, Ice Boomerang, Ice Bow, Ice Rod, Ice Sickle, North Pole, Snowball, Snowball Cannon, Snowman Cannon, and Staff of the Frost Hydra are no longer considered ice weapons.
- Amazon, Bananarang, Bat Scepter, Bee Gun, The Bee's Knees, Beenade, Blade of Grass, Bladetongue, Bubble Gun, Chlorophyte Claymore, Chlorophyte Partisan, Chlorophyte Saber, Chlorophyte Shotbow, Christmas Tree Sword, Crystal Serpent, Flairon, Flower Pow, Frost Daggerfish, Hornet Staff, Leaf Blower, Mushroom Spear, Poison Staff, Pygmy Staff, Queen Spider Staff, Raven Staff, Razorblade Typhoon, Razorpine, Seedler, Slime Staff, Spider Staff, Staff of Earth, Tempest Staff, Terra Blade, Thorn Chakram, Toxikarp, Tsunami, Venom Staff, Wasp Gun, and Yelets are no longer considered nature weapons.
- Amarok now inflicts Frostburn for 3 seconds.
- Buffed Beam Sword's damage from 110 to 360, velocity from 11 to 23, but nerfed use time from 15 to 60.
- Blade of Grass and Thorn Chakram now inflict Poisoned for 3.5 seconds.
- Decreased Blizzard Staff icicles and North Pole snowflakes Frostburn duration from 4 seconds to 2.
- Cascade, Fiery Greatsword, Flamarang, Flaming Arrow, Molten Hamaxe, Molten Pickaxe, and Sunfury now always inflict On Fire! for 2 seconds.
- Buffed Chain Guillotines' damage from 51 to 100.
- Buffed Chlorophyte Saber's damage from 48 to 80, and use time from 16 to 10.
- Buffed Crystal Serpent's damage from 40 to 45.
- Buffed Crystal Vile Shard, Poison Staff, and Venom Staff projectiles to give 10 local immunity frames instead of standard immunity frames.
- Buffed Death Sickle's damage from 57 to 82 and velocity from 9 to 15. It now inflicts Whispering Death for 1 and 2 seconds from projectiles and contact respectively.
- Flamelash now always inflicts On Fire! for 5 seconds.
- Flower of Fire now always inflicts On Fire! for 3 seconds.
- Snowball, Snowball Cannon, and Snowball Launcher snowballs now inflict Frostburn for 1 second at a 100% chance instead of 2 seconds at a 10% chance and 1 second at an 18% chance.
- Buffed Flying Knife's damage from 40 to 70.
- Frost Daggerfish, Ice Blade bolt, and Ice Boomerang now inflict Frostburn for 1 second at a 100% chance instead of 4 seconds at a 20% chance and 2 seconds at a 26.67% chance.
- Decreased Frost Staff bolts, Frostbrand bolts, Ice Bow frost arrows, Ice Sickle sickles, and North Pole launched spear Frostburn duration from 8 seconds to 3.
- Decreased Frostbrand and Ice Sickle contact hits, North Pole main spear, and Staff of the Frost Hydra frost blasts Frostburn duration from 10 seconds to 5.
- Buffed Frost Staff's damage from 46 to 215 and velocity from 16 to 40, but nerfed use time from 20 to 50.
- Buffed Frostbrand's damage from 81 to 140 and use time from 23 to 20.
- Ice Blade contact hits now inflict Frostburn for 2 seconds at 100% chance instead of 6 seconds at a 20% chance and 2 seconds at a 26.67% chance.
- Buffed Ice Sickle's damage from 42 to 95 and velocity from 8 to 20.
- Buffed Light Disc's damage from 57 to 128 and increased projectile velocity multiplier from 1x to 6x.
- Buffed Meteor Staff's damage from 50 to 58, mana cost from 13 to 7, and velocity from 30 to 39.
- Poisoned Knife now inflicts Poisoned for 5 seconds.
- Buffed Shadowflame Knife's damage from 38 to 70.
- Buffed Sky Fracture's damage from 38 to 54 and velocity from 14 to 30.
- Decreased Wasp Gun wasp Venom duration from 2 seconds to 1.
- Nerfed True Excalibur's damage from 87 to 82 but buffed projectile velocity multiplier from 1x to 3x.
- Buffed True Night's Edge's damage from 149 to 160, velocity from 10 to 16, and size by 50%.
- Wand of Sparking now always inflicts On Fire! for 0.5 seconds.
- Eskimo armor now increases the damage of cold based debuffs by 50% instead of buffing ice weapons by 1.1x.
- Buffed Crystal Bullet, Meteor Shot, Musket Ball, and Silver Bullet's velocity multiplier from 2x to 4x.
- Buffed Cursed Bullet, Exploding Bullet, Golden Bullet, Ichor Bullet, Nano Bullet, Party Bullet, and Venom Bullet velocity multiplier from 3x to 5x.
- Buffed Laser Drill's use time from 7 to 4, and decreased axe power from 150 to 120 and pickaxe power from 230 to 220.
- Buffed Luminite Bullet velocity multiplier from 6x to 8x.
- Removed the buffs to movement speed modifiers:
- Nerfed Brisk from +2% movement speed to +1%.
- Nerfed Fleeting from +4% movement speed to +2%.
- Nerfed Hasty from +6% movement speed to +3%.
- Nerfed Quick from +8% movement speed to +4%.
- Changed several item tooltips:
- Added "when used in the jungle" to Abeemination's tooltip.
- Added "when used in the crimson" to Bloody Spine's tooltip.
- Added the line "While equipped, summons Skeletron when the Clothier is killed during nighttime" to Clothier Voodoo Doll's tooltip.
- Added the line "Summons the Wall of Flesh if thrown into lava in the underworld while the Guide is alive" to Guide Voodoo Doll's tooltip.
- Added "to summon the Golem" to Lihzahrd Power Cell's tooltip.
- Added "when used during nighttime" to Mechanical Eye, Mechanical Skull, Mechanical Worm, and Suspicious Looking Eye's tooltips.
- Added the line "Cannot be used while a boss is alive" to Teleporter's tooltip.
- Added the line "Summons Duke Fishron if used as bait in the ocean" to Truffle Worm's tooltip.
- Added "when used in the corruption" to Worm Food's tooltip.
- Goblin Battle Standard, Naughty Present, Pirate Map, Pumpkin Moon Medallion, Snow Globe, and Solar Tablet are no longer consumable, stack up to 1, and are no longer sold by Town NPCs.
- Blood Moons now require 200 max life instead of 120 to occur naturally.
- Reduced the cost of the Rod of Discord sold by the Wizard from 24
to 20
.
- Added new Town NPC names:
- "XiaoEn0426" for the Arms Dealer.
- "Xsiana" for the Stylist.
- Fixed an oversight where flight stats from Betsy's Wings were not listed in the tooltip.
- Nerfed the health multiplier of various buffed events:
- 1.5.0.004: Lava Slimes now spawn lava when killed in Expert Mode or higher.
- 1.5.0.003:
- Lava Slimes no longer spawn lava when killed on Expert Mode or higher.
- Mimics can no longer drop the Compass.
- Buffed Amber Staff's use time from 28 to 25.
- Buffed Amethyst Staff, decreased its mana cost from 3 to 2.
- Buffed Aqua Scepter's damage from 15 to 21, and the velocity of its projectiles from 37.5 to 75.
- Buffed Bee Gun's damage from 9 to 11.
- Buffed Bee Keeper's damage from 44 to 55.
- Buffed Book of Skulls' projectile velocity from 3.5 to 9.
- Buffed Crimson Rod, its rain projectiles now inflict Burning Blood for 1 second on hit.
- Buffed Demon Scythe's damage from 26 to 33, its mana cost from 14 to 10, and gave it autouse.
- Buffed Diamond Staff's damage from 23 to 26.
- Rebalanced Emerald Staff, buffed damage from 19 to 28, but it no longer pierces enemies.
- Rebalanced Flamelash, buffed damage from 40 to 75, but nerfed its use time from 20 to 38.
- Buffed Flower of Fire's damage from 48 to 60 and gave it autoswing.
- Buffed Magic Missile's damage from 27 to 48 and its use time from 18 to 15.
- Buffed Ruby Staff's damage from 21 to 23.
- Buffed Sapphire Staff's damage from 17 to 25 and gave it autouse.
- Buffed Space Gun's damage from 17 to 25.
- Buffed Topaz Staff, decreased its mana cost from 4 to 2.
- Buffed Vilethorn's damage from 10 to 14.
- Buffed Wand of Sparking's damage from 8 to 15 and gave it autoswing.
- Buffed Water Bolt's damage from 19 to 28.
- Changed Picksaw's extra tooltip from "Can mine Scoria Ore" to "Can mine Scoria Ore located in the Abyss".
- Nebula Pickaxe, Solar Flare Pickaxe, Stardust Pickaxe, and Vortex Pickaxe extra tooltips from "Can mine Uelibloom Ore" to "Can mine Uelibloom Ore located in the Jungle".
- Changed the name "Barney" to "Barney Calhoun" for the Arms Dealer.
- Fixed Ice Mimics unintentionally dropping normal Mimic drops.
- 1.5.0.002:
- Nerfed Defense-increasing modifiers:
- The Hard modifier now increases defense by +1 / +2 once Wall of Flesh has been defeated / +3 once Polterghast has been defeated / +4 once Jungle Dragon, Yharon has been defeated; instead of increasing defense by +1 / +2 once Golem or Moon Lord has been defeated / +3 once Providence has been defeated / +4 once The Devourer of Gods has been defeated.
- The Guarding modifier increases defense by +2 / +3 once the Wall of Flesh has been defeated / +4 once Golem has been defeated / +5 once Providence, the Profaned Goddess has been defeated / +6 once The Devourer of Gods has been defeated / +8 once Jungle Dragon, Yharon has been defeated; instead of increasing defense by +2 / +3 once Wall of Flesh has been defeated / +4 once Golem has been defeated / +5 once Moon Lord has been defeated / +6 once Providence has been defeated / +7 once Polterghast has been defeated / +8 once The Devourer of Gods has been defeated.
- The Armored modifier now increases defense by +3 / +5 once Wall of Flesh has been defeated / +6 once Moon Lord has been defeated / +7 once Providence has been defeated / +8 once Polterghast has been defeated / +9 once The Devourer of Gods has been defeated \ +11 once Jungle Dragon, Yharon has been defeated; instead of increasing defense by +3 / +4 once Wall of Flesh has been defeated / +6 once Golem has been defeated / +7 once Moon Lord has been defeated / +9 once Providence has been defeated / +10 once Polterghast has been defeated / +12 once The Devourer of Gods has been defeated.
- The Warding modifier now increases defense by +4 / +6 once Wall of Flesh has been defeated / +7 once Golem has been defeated / +8 once Moon Lord has been defeated / +9 once Providence has been defeated / +10 once Polterghast has been defeated / +12 once The Devourer of Gods has been defeated / +15 once Jungle Dragon, Yharon has been defeated; instead of increasing defense by +4 / +6 once Wall of Flesh has been defeated / +8 once Golem has been defeated / +10 once Moon Lord has been defeated / +12 once Providence has been defeated / +14 once Polterghast has been defeated / +16 once The Devourer of Gods has been defeated.
- Tavernkeep armor set bonuses buffed:
- Monk armor now grants 15% minion damage, 10% melee damage, 10% melee criticial strike chance and 10% melee speed.
- Squire armor now grants 3 life regen and 15% melee and minion damage.
- Huntress armor and Red Riding armor now grant 10% minion and ranged damage.
- Apprentice armor now grants 5% minion damage and 15% magic critical strike chance.
- Shinobi Infiltrator armor now grants 30% minion damage, 10% melee damage, 10% melee criticial strike chance and 10% melee speed.
- Valhalla Knight armor now grants 6 life regen and 10% melee and minion damage.
- Dark Artist armor now grants 10% minion damage and 15% magic critical strike chance.
- Nerfed Endurance Potion's damage reduction boost from 10% to 5%.
- Moon Charm no longer increases the player's jump height while equipped.
- The Wizard now sells Rod of Discord for 24
while in the Hallow during Hardmode. Its buy price is unaffected by the Discount Card and other similar effects.
- The Witch Doctor now sells Summoning Potions for 2
in Pre-Hardmode, 4
in Hardmode, and 8
post-Moon Lord.
- Yoyo Bag's tooltip now mentions that it nerfs all yoyo damage by 33% while equipped.
- Fixed a bug that allowed Demon Altars to drop Souls of Night in Pre-Hardmode.
- Fixed a bug that allowed Mimics spawned by statues to drop loot.
- Fixed a bug that prevented Chaos Balls from dealing damage to the player on Expert and Revengeance Mode.
- Fixed an oversight that allowed Corrupt, Crimson, Dungeon, Hallowed, Jungle, and Sky Crates to drop tier 2 or tier 3 Hardmode ores without 1 or 2 of the Mechanical Bosses being defeated.
- Nerfed Defense-increasing modifiers:
- 1.5.0.001:
- The Slow and Webbed debuffs now work on bosses, but grants them a 30 second global cooldown shared with other slowing debuffs before they can be slowed again.
- If the
Early Hardmode Progression Rework
is enabled, the Wall of Flesh and Mechanical bosses' stats and progression unlocks will be dramatically altered:
|
- All items that deal damage now utilize a +5%/-5% damage deviation instead of vanilla Terraria's base +15%/-15% damage deviations.
- All defense increasing modifiers now scale throughout progression:
- The Hard modifier now increase defense by +1 / +2 once Golem or Moon Lord has been defeated / +3 once Providence has been defeated / +4 once The Devourer of Gods has been defeated.
- The Guarding modifier now increases defense by +2 / +3 once Wall of Flesh has been defeated / +4 once Golem has been defeated / +5 once Moon Lord has been defeated / +6 once Providence has been defeated / +7 once Polterghast has been defeated / +8 once The Devourer of Gods has been defeated.
- The Armored modifier now increases defense by +3 / +4 once Wall of Flesh has been defeated / +6 once Golem has been defeated / +7 once Moon Lord has been defeated / +9 once Providence has been defeated / +10 once Polterghast has been defeated / +12 once The Devourer of Gods has been defeated.
- The Warding modifier now increases defense by +4 / +6 once Wall of Flesh has been defeated / +8 once Golem has been defeated / +10 once Moon Lord has been defeated / +12 once Providence has been defeated / +14 once Polterghast has been defeated / +16 once The Devourer of Gods has been defeated.
- The critical strike chance modifiers have had their nerfs reverted:
- The Precise modifier now grants +2% critical strike chance.
- The Lucky modifier now grants +4% critical strike chance.
- Significantly decreased the Mana regeneration delay.
- Nerfed Angel Wings defense boost from 15 to 10 and life regeneration boost from 3 to 2.
- Ankh Shield and its upgrades now grant immunity to Mighty Wind.
- Nerfed Bat Wings damage boost from 15% to 7% and critical strike chance boost from 5% to 3%. It no longer grants a defense boost.
- Nerfed Beetle Scale Mail set bonus Beetle Might buff, each stack of Beetle Might no longer grants additional melee swing speed.
- Nerfed Beetle Wings:
- Beetle Shell - Nerfed set bonus defense boost from 15 to 10, and melee damage boost from 10% to 5%.
- Beetle Scale Mail - Nerfed set bonus melee damage boost from 10% to 5%.
- Decreased Betsy's Wings, Nebula Mantle, and Vortex Booster horizontal hover speeds by 10%.
- Nerfed Bone Wings ranged damage boost from 12% to 10%, and ranged critical strike chance boost from 16% to 10%.
- Nerfed Butterfly Wings max mana boost from 50 to 20 and magic damage boost from 10% to 5%.
- Nerfed Demon Wings damage boost from 10% to 5%.
- Nerfed Fairy Wings max HP boost from 80 to 60.
- Nerfed Festive Wings max HP boost from 60 to 50.
- Nerfed Flame Wings melee damage boost from 10% to 5%.
- Harpy Wings + Harpy Ring/Angel Treads set bonus feather projectile no longer has a soft damage cap and instead deals 30% of the weapon's damage.
- Nerfed Leaf Wings defense from 10 to 5 and damage reduction boost from 10% to 5%.
- Nerfed Magic Hat's magic damage and critical strike chance boosts from 7% to 5%.
- Nebula armor orange Life Boosters no longer override negative life regeneration from debuffs.
- Nerfed Shield of Cthulhu, dash recoil now grants the player 6 immunity frames instead of 10.
- Solar Flare armor's dash now grants the player 12 immunity frames when a shield bash is performed. Buffed bash explosion damage from 200 to 400 and it now scales with melee damage boosts.
- Nerfed Spectre Hood set bonus, increased lifesteal cooldown by 50%.
- Nerfed Spectre Wings, removed 20 max mana and 5% decreased mana cost boosts from the Spectre Wings + Spectre Mask set bonus.
- Stardust Breastplate and Stardust Leggings now give 1 minion slot instead of 2.
- Tavernkeep armor sets stats adjusted:
- Nerfed Monk's Bushy Brow Bald Cap melee speed boost from 20% to 10%.
- Nerfed Red Riding Dress minion and ranged damage boosts from 25% to 15%.
- Nerfed Shinobi Infiltrator's Torso minion damage and melee speed boosts from 20% to 10%.
- Nerfed Squire's Great Helm and Valhalla Knight's Breastplate life regeneration boosts from 8 to 1 and 16 to 2 respectively.
- Nerfed Wizard Hat magic damage boost from 15% to 5%.
- Nerfed Yoyo Bag, secondary yoyo projectiles now deal 66% of the yoyo's damage.
- All enemies in Expert Mode no longer have stat scaling in Hardmode and after defeating Plantera.
- Blood Moon enemies no longer gain additional stat bonuses after defeating Moon Lord.
- Antlions, Antlion Swarmers, and Tomb Crawlers now have 25% less HP, the Dungeon Guardian now has 10% less HP, and Antlions and Antlion Swarmers have 50% less defense before defeating Desert Scourge.
- Increased the velocity of all Bats, Bees, and the tiny variants of the Crimera and Eater of Souls by 50%.
- Eyezor, Nailhead, Snow Balla, and Snowman Gangsta no longer deal contact damage.
- Decreased Keelhaul drop rate from Giant Cursed Skulls from 10% to 4% / 6.67%
.
- Several Hardmode enemies have had their projectile damages decreased by 35%. All previous projectile damage decreases have been increased to 35%. The following projectiles have been adjusted:
|
- Nailhead projectiles now have a base damage of 60 instead of 120.
- Decreased the buffed Dungeon enemies' contact damage boost from 90 / 180
to 30 / 60
.
- Buffed Frost Moon, Pumpkin Moon, and Solar Eclipse enemies no longer have a modified immunity frame cooldown slot. However, all spawn rates have been doubled during those events.
- Decreased Frost Moon and Pumpkin Moon's damage boost from 70 / 140
for projectiles and 100 / 200
for contact to 30 / 60
for all attacks.
- Decreased Solar Eclipse's health multiplier from 32.5x to 10x. Decreased damage boost from 100 / 200
for projectiles and 150 / 300
for contact to 30 / 60
for all attacks.
- Weapon balance changes:
|
- Standardized Vanilla summon weapon use times by tier. A complete list can be found below:
|
- Nerfed Archery Potion's arrow and bow damage modifier from 1.2x to 1.05x.
- The Venom debuff now decreases player movement speed by 15%.
- Rebalanced Chlorophyte Bullets, buffed damage from 7 to 10. Decreased homing strength by 33% and dust created by 50%.
- The Electrified debuff now deals 50% less damage while a boss is alive.
- The Poisoned debuff now decreases player movement speed by 10%.
- Nerfed Magic Power Potion's magic damage modifier from 20% to 10%.
- Decreased Mechanical Cart's top movement speed by 30%.
- Nerfed Portal Gun, decreased maximum player fall speed multiplier after teleporting from 3x to 2x.
- Nerfed Rocket III damage from 65 to 49.
- Nerfed Rocket IV damage from 65 to 49.
- Nerfed Sugar Rush's movement speed boost from 20% to 10%.
- Nerfed Swiftness Potion's movement speed boost from 25% to 15%.
- Bat Hook now drops from Vampires at a 2.5% / 5%
chance. They no longer appear from the Goodie Bag.
- If the
Early Hardmode Progression Rework
configuration option is enabled, Astral Fossils, Silt, Slush, and the Vanilla fishing crates no longer drop hardmode ores until the new progression requirements are met. - The drop rates and the amount of items dropped of several items has been adjusted:
- Increased Butterfly Dust drop rate from 50% to 100%.
- Increased Fire Feather drop rate from 1.33% to 10%.
- Increased Gladiator armor pieces drop rates from 5% / 6.67%
to 10% / 16%
.
- Mimics (not including Biome, Ice, and Present Mimics) will now always drop at least one item. Increased base drop chance for all items from 16.67% to 25%.
- Increased Moon Charm drop rate from 1.83% to 5%.
- Increased Moon Stone drop rate from 2.86% / 5.63%
to 15%.
- Increased Shark drop rate for the Shark Tooth Necklace from 3.33% / 5%
to 4% / 6.67%
.
- The hook rate of all crates has been decreased by 50% and all crate drop yield chances have also been adjusted. A full list can be found below:
|
- Black Belt and Master Ninja Gear's dodges are now guaranteed, but trigger a 90 second global cooldown with other dodges and reflects.
- The Goblin Tinkerer's reforge system has been reworked:
- All modifiers are grouped into categories that consist of 7 tiers (0-6), categories are determined by weapon damage type and ability to receive certain modifiers over others.
- Each time the player reforges an item, the tier gets higher until tier 6 is reached. Any reforges past tier 6 will reset the tier to 0.
- Rolling an item to tier 0 will grant a random modifier that weapon can receive.
- Modifiers get progressively more powerful the higher the tier. Rolling an item to tier 6 will always grant the best modifier possible for its category (For example, if the Crystalline is currently at tier 5, its next reforge would grant it the Flawless modifier).
- Weapons can no longer receive negative modifiers when reforging.
- If an accessory has the highest tier modifier it can obtain, only the highest tier modifier can be rolled if that item is reforged (For example, if the Coin of Deceit currently has the Silent modifier, its next reforge has the potential to roll the Lucky modifier, but can not roll the Spiked modifier).
- All weapons can now receive their class type's best modifier except for Flails, Spears, and Yoyos. Weapons that have no knockback cannot gain knockback increasing modifier boosts. Ranged weapons that have a use time lower than 6 will not receive any speed-adjusting modifier boosts. Mage weapons that have a mana cost lower than 5 will not receive any mana cost decreasing modifier boosts.
- All reforge value costs have been decreased by 50%. This includes all modifiers introduced by the Calamity Mod.
- A full list of the categories and items associated with them can be found below:
|
- Movement Speed has been reworked and will now grant proper bonuses to both player movement and flight speed, the static movement cap of any boots that grant the ability to run has been removed. Additionally, the maximum horizontal player speed cap has been increased from 160% to 300%.
- All Balloon accessories now grant the player +15% jump speed instead of +30%.
- Equipping any type of wing accessory will now grant the player +24% jump speed. This is added on to any other jump speed boosts the wing accessory might have.
- The player is granted 10% jump speed if neither wings nor balloons are equipped.
- Flight time boosts are also now additive instead of multiplicative on top of receiving bonuses from movement speed.
- The Brisk, Fleeting, Hasty, and Quick modifiers now increase movement speed by +2% / +4% / +6% / +8% respectively.
- Movement speed boosts are no longer applied if the player is mounted.
- Asphalt Blocks will grant 75% increased movement speed while running atop them without Hermes Boots and its upgrades, however, will only increase player acceleration and traction by 75% if the player runs atop them with Hermes Boots and its upgrades.
- Ice Skates and its upgrades no longer increase player movement speed or acceleration while on Frozen Slime Blocks and Ice Blocks.
- The following list contains item movement speed changes:
- Nerfed Bone Wings movement speed boost from 15% to 10%.
- Nerfed Fin Wings movement speed boost from 20% to 15%.
- Nerfed Harpy Wings movement speed boost from 30% to 20%.
- Nerfed Panic! buff movement speed boost from 100% to 50%.
- All players now have a permanent 50% increase to tile and wall placement speed.
- All boss summoning items except Lihzahrd Power Cells and Truffle Worms are now non-consumable, and now stack up to 1.
- All Town NPCs no longer sell boss summoning items.
- Bound Town NPCs are now immune to all damage.
- The Celestial Sigil now instantly summons the Moon Lord.
- The Celestial Pillars event now permanently requires 100 enemies to be defeated per pillar. Pillars will now spawn enemies depending on how much HP the Pillar Shield has. A more detailed list can be found below:
- Movement Speed has been reworked and will now grant proper bonuses to both player movement and flight speed, the static movement cap of any boots that grant the ability to run has been removed. Additionally, the maximum horizontal player speed cap has been increased from 160% to 300%.
|
- Increased how fast Chlorophyte Ore can spread by 50% and how much ore can be generated in a world by 53.85%.
- The Dye Trader now sells Exotic Scimitar for 15
.
- The Eternia Crystal can now be right-clicked to skip waves and increase the spawn rate of enemies from portals during the Old One's Army event.
- Martian Saucers now appear on the Calamity Boss Health Bar.
- Bubble Gun, Flairon, Razorblade Typhoon, Tempest Staff, and Tsunami are now Nature Weapons.
- The Nurse Town NPC's healing syringes now scale with Town NPC health.
- Adjusted the stats of most pickaxes, axes, and hammers. A ful list can be found below:
|
- Pyramids now contain a Ruby Hook in their chests instead of the Pharaoh's set.
- The following Revengeance Mode changes now apply to all difficulties:
- Cursed Inferno decreasing enemy and player damage reduction by 20% while inflicted.
- The Nurse's heal price scaling with progression.
- Life regeneration scaling from 50% effectiveness at full HP to 100% effectiveness at 1 HP.
- The Steampunker is no longer forced to spawn after defeating Wall of Flesh.
- The Stylist now sells the Stylish Scissors for 15
.
- Several Town NPCs now sell potions:
|
- Added several new Town NPC names:
- "Barney", "Fire", and "Heniek" for the Arms Dealer.
- "Sylux" for the Cyborg.
- "Cybil" for the Dryad.
- "Driser", "Eddie Spaghetti", and "TingFlarg" for the Goblin Tinkerer.
- "Wilbur" for the Guide.
- "Curly" for the Mechanic.
- "Picasso" for the Painter.
- "Papyrus Undertale" and "Sans Undertale" for the Skeleton Merchant.
- "Faith" for the Stylist.
- "Sir Samuel Winchester Jenkins Kester II" and "Tim Lockwood" for the Tavernkeep.
- "Stan Pines" for the Traveling Merchant.
- "Aldrimil" for the Truffle.
- "Khatunz" and "Mixcoatl" for the Witch Doctor.
- "Chris Tallball" and "Ortho" for the Wizard.
- Decreased Voodoo Demon spawn rates by 20% in the Underworld.
- Fixed a vanilla exploit that allowed Brand of the Inferno's Striking Moment buff to transfer over to other weapons.
- Fixed Fire Gauntlet's outdated tooltip, it now reflects its current function.
- Added several new Town NPC names:
- 1.4.5.006:
- Slightly decreased Voodoo Demon spawn rates, and they can no longer spawn while in the Brimstone Crag.
- Added new Town NPC names:
- "Gormer" for the Goblin Tinkerer.
- "Habolo" for the Wizard.
- The Witch Doctor now sells Butterfly Dust instead of Gypsy Powder.
- Fixed a bug that caused Goblin Sorcerer projectiles to not deal damage except in Death Mode.
- 1.4.5.004:
- Decreased the damage buff of several post-Moon Lord enemies:
- Nerfed Dungeon enemy contact damage buff from 150 to 90, and projectile damage buff from 120 to 60.
- Nerfed Pumpkin and Frost Moon contact damage buff from 160 to 100, and projectile damage buff from 140 to 70.
- Nerfed Solar Eclipse contact damage buff from 210 to 150, and projectile damage buff from 200 to 100.
- Nebula armor's Life Nebula buff can now be canceled out by Alcohol Poisoning, Holy Inferno, and Abyss breathless damage.
- Buffed Terrarian's damage from 190 to 380.
- Buffed Yoyo Counterweights, increased counterweight projectile velocity by 200% and they now use custom immunity frames.
- Obsidian Skin Potions now cause the player's lava immunity timer to regenerate much faster if they are not in lava.
- Voodoo Demons now spawn more often in pre-Hardmode.
- Fixed an issue that caused Pearlwood Bow's rainbow trails to deal magic damage instead of ranged damage.
- Decreased the damage buff of several post-Moon Lord enemies:
- 1.4.5.003:
- Harpy Wings feathers when combined with Harpy Ring or Angel Treads now have a damage soft cap of 75.
- Added several Town NPC names:
- "Jasmine" for the Dryad.
- "Robin" for the Mechanic.
- "Toxin" for the Witch Doctor.
- 1.4.5.002:
- Nerfed Optic Staff, Spazmamini minions now grant enemies 12 ID-static immunity frames instead of 10 local immunity frames.
- Added the names "Cameron" and "Woffle" for the Guide.
- Fixed Clown Banners not protecting against Happy Bomb projectiles.
- 1.4.5.001:
- The following vanilla enemies no longer deal contact damage:
- Blue Cultist Archer, Clown, Dark Caster, Desert Spirit, Diabolist, Dr. Man Fly, Dutchman Cannon, Elf Archer, Elf Copter, Fire Imp, Flow Invader, Gastropod, Goblin Archer, Goblin Sorcerer, Goblin Summoner, Ice Elemental, Ichor Sticker, Martian Saucer, Martian Walker, Nebula Floater, Necromancer, Pirate Captain, Pirate Crossbower, Pirate Deadeye, Ragged Caster, Rune Wizard, Skeleton Archer, Skeleton Commando, Skeleton Sniper, Tactical Skeleton, Tesla Turret, Tim.
- Dark Caster, Fire Imp, Goblin Sorcerer, and Tim projectiles now deal 60% damage in Hardmode in Expert Mode.
- Nebula Floaters, Necromancers, and Ragged Casters now fire their projectiles slower and are less aggressive.
- Banners now reduce the damage of projectiles from their corresponding enemies.
- The Ichor debuff no longer reduces enemy damage reduction.
- Gladiator armor changes:
- Nerfed Gladiator Helmet's defense from 4 to 3.
- Nerfed Gladiator Breastplate's defense from 7 to 5.
- Nerfed Gladiator Leggings' defense from 5 to 4.
- Nerfed set bonus defense from 5 to 3.
- Molten armor's set bonus now grants 20% increased true melee damage.
- Titan Glove, Power Glove, Mechanical Glove, and Fire Gauntlet now increase true melee damage by 10%.
- Blue Jellyfish can now spawn in Hardmode.
- Green Jellyfish can now spawn in Pre-Hardmode with its base damage halved and defense reduced to 4.
- Reduced Ichor Sticker golden shower projectile damage by 65%.
- Buffed Daybreak's damage from 150 to 225.
- Buffed Laser Machinegun's damage from 36 to 49.
- Nerfed Optic Staff's damage from 30 to 22, but it now grants enemies 10 local immunity frames instead of 16 global immunity frames.
- Buffed Solar Eruption's damage from 105 to 157.
- Life Fruit and Plantera's Bulbs can now spawn at the start of Hardmode.
- The Merchant now sells Journeyman Bait after defeating Skeletron and Master Bait after defeating Plantera.
- Added several Town NPC names:
- "Izuna" for the Dryad.
- "Neoplastic" and "Devin" for the Guide.
- "Jensen" for the Wizard.
- Bottled Honey now gives the Honey buff for 2 minutes when consumed.
- Ice Elementals now have a chance to drop an Essence of Eleum.
- Moss Hornets and Queen Bee now drop Stingers.
- Rod of Discord now only grants boosted Chaos State if a boss is alive or during an event.
- Truffle Worms can now spawn on the surface Glowing Mushroom biome in Hardmode.
- Bat Wings, Mothron Wings, and Fin Wings now accurately display their real jump speed boosts which were previously exaggerated by 5x.
- Fixed Beetle Endurance buff tooltips not displaying the nerfed percentage values.
- Corrected Daybroken's tooltip error.
- Fixed Rod of Discord applying Chaos State when attempting to teleport into the Jungle Temple before defeating Plantera.
- The following vanilla enemies no longer deal contact damage:
- 1.4.4.004:
- Buffed Bat Scepter's damage from 45 to 49.
- Nerfed Blizzard Staff's damage from 43 to 40.
- Nerfed Electrosphere Launcher's damage from 40 to 30.
- Nerfed Influx Waver's damage from 110 to 82.
- Nerfed Laser Machinegun's damage from 60 to 36.
- Buffed Last Prism's damage from 85 to 100.
- Nerfed Razorpine's damage from 45 to 36.
- Buffed Shadowbeam Staff's damage from 53 to 106.
- Nerfed Starfury's star lifespan to 0.75 seconds.
- Nerfed Terra Blade's damage from 114 to 95.
- Buffed Venus Magnum's damage from 28 to 38.
- Nerfed Xenopopper's damage from 45 to 33.
- Added the name "Finchi" for the Arms Dealer.
- Harpies can now drop Essences of Sunlight in Hardmode.
- The Merchant now sells Angel Statues if the Bandit is present.
- 1.4.4.002:
- Buffed Frostbrand's damage from 53 to 81.
- Harpy Wings now give a chance for most attacks to create a feather while Harpy Ring or Angel Treads are equipped.
- Town NPCs now have an icon above them when new items are available in shops.
- Added the name "Joeseph Jostar" for the Clothier.
- Fixed an oversight where Picksaw's tooltip still referred to Scoria Ore as Chaotic Ore.
- 1.4.4.001:
- Festive Wings now rain down homing ornaments during the player's flight.
- Buffed Classy Cane's damage from 16 to 64, and gave it auto-swing.
- Buffed Pearlwood Bow's damage from 9 to 18, nerfed use time from 27 to 35, and gave it auto-fire. Now fires three additional rainbows.
- Buffed Pearlwood Sword's damage from 11 to 44, and gave it auto-swing.
- Stylish Scissors now have auto-swing.
- Buffed Tactical Shotgun's damage from 29 to 34.
- Buffed True Excalibur's damage from 66 to 87.
- Nerfed Wand of Sparking's damage from 13 to 10.
- Buffed Pearlwood Hammer's damage from 9 to 36, and hammer power from 45% to 80%.
- Purification Powder now purifies the Astral Infection.
- Fixed a tooltip error in flasks.
- 1.4.3.002:
- Dungeon Guardian now has 90% less health.
- Buffed Pumpkin and Frost Moon enemies now deal 160 extra contact damage instead of 200, and 200 / 400
extra projectile damage instead of 240 / 480
.
- Buffed Solar Eclipse enemies now deal 210 extra contact damage instead of 250, and 140 / 280
extra projectile damage instead of 180 / 360
.
- Nerfed Bat Wings' night and Solar Eclipse defense boost from 20 to 15, damage boost from 15% to 10%, and critical strike chance boost from 7% to 5%. Additionally, it no longer boosts movement speed and its jump speed boost now only takes effect at night or during a Solar Eclipse.
- Chaos State now disables teleports instead of causing the player to take 25% more damage.
- Eskimo armor now causes ice weapons to deal 10% more damage, cold damage to deal 10% less damage, and provides immunity to Frostburn and Glacial State.
- Frost Daggerfish now inflict Frostburn for 4 seconds with a 20% chance and 2 seconds with a 33% chance on fail instead of always inflicting it for 4 seconds.
- Frost Staff and Ice Boomerang now inflict Frostburn for 4 seconds with a 20% chance and 2 seconds with a 33% chance on fail instead of always inflicting it for 4 seconds.
- Nerfed Gladiator armor's stealth boost from 100 to 70, and set bonus rogue damage boost from 10% to 5%.
- Nerfed Gladiator Helmet and Obsidian Outlaw Hat's rogue damage boosts from 5% to 3%.
- Nerfed Gladiator Breastplate and Obsidian Longcoat's rogue critical strike chance boosts from 5% to 3%.
- Nerfed Gladiator Leggings and Obsidian Pants' rogue velocity boosts from 5% to 3%.
- Hand Warmer now provides a regeneration boost when worn with Eskimo armor.
- Hoverboard now increases each Shroomite helmet's respective damage by 10%.
- Ice Blade now inflicts Frostburn for 6 seconds with a 20% chance and 2 seconds with a 33% chance on fail instead of always inflicting it for 6 seconds.
- Leaf Wings now grant the Dryad's Blessing buff when worn with Tiki armor.
- Nerfed Obsidian armor's stealth boost from 100 to 80.
- Buffed Phantasm's damage from 38 to 45.
- Snowball Cannon now inflicts Frostburn for 2 seconds with a 10% chance and 1 second with a 20% chance on fail instead of always inflicting it for 2 seconds.
- Nerfed Spooky Wings' summon damage boost while wearing Spooky armor from 10% to 5%.
- Nerfed Stardust Dragon Staff's damage from 40 to 20, and it now grants enemies 10 immunity frames instead of 6.
- The player no longer gains a 10% damage boost to minions while holding a tool.
- Mining Helmet now provides light in the Abyss.
- The following items which provide heat or cold immunity in Death Mode now have tooltips stating that they do:
- Warmth Potion now has a tooltip stating it provides cold immunity in Death Mode.
- Lava Charm, Lava Waders, Obsidian armor, Obsidian Rose, and Obsidian Skin Potion now have tooltips stating they provide heat immunity in Death Mode.
- Fire Gauntlet, Frost armor, Magma Stone, and Molten armor now have tooltips stating they provide heat and cold immunity in Death Mode.
- Added new Town NPC names:
- "Dazren" for the Angler.
- "Farsni" for the Nurse.
- Flask of Party now affects all weapons regardless of class.
- Edited various lines of text:
- All flasks now mention that they affect rogue attacks.
- Forbidden armor's armor set bonus now mentions that minions deal full damage when holding any weapon.
- Fixed Suspicious Looking Tentacle using the
rarity instead of
.
- Fixed Town NPCs taking more damage than intended on Expert Mode.
- Fixed vanilla wings missing hover text in their tooltips.
- 1.4.3.001:
- Nerfed various enemy damage in Revengeance and Death Mode:
- Angry Bones now inflicts War Cleave for 1 second in Hardmode.
- Blue Armored Bones, Hell Armored Bones, and Rusty Armored Bones now inflict Armor Crunch for 2 seconds.
- Fungi Spore and Spore can now track players to the left in Expert Mode.
- Gastropod now drops 5-10 Pink Gel at 100% chance.
- Hellbat now inflicts On Fire! for 2 seconds in Expert Mode in Hardmode.
- Lava Bat now inflicts On Fire! for 3 seconds.
- Bat Wings' additional effects now occur during a Solar Eclipse in addition to at night.
- Nerfed Frozen Wings' damage boost while wearing Frost armor from 7% to 2%, and critical strike chance boost from 3% to 1%.
- Star Cannon's fallen stars can now pass through platforms.
- Dungeon Crate now drops Phantoplasm after defeating Moon Lord instead of Polterghast.
- Hallowed Crate now drops Unholy Essences after defeating Moon Lord instead of Providence.
- Hallowed Crate can now contain 1-3 Profaned Rage Potions at a 20% chance in a Crimson world after defeating Providence.
- Hallowed Crate can now contain 1-3 Holy Wrath Potions at a 20% chance in a Corruption world after defeating Providence.
- The following on-hit effects now function in PvP:
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- Added several tooltip lines:
- Golden Fishing Rod's tooltip now has an additional line "The line will never break".
- Invisibility's buff tooltip now additionally says "Grants rogue bonuses while holding certain rogue weapons".
- All Lunar Pickaxe tooltips now have an additional line "Can mine Uelibloom Ore".
- Picksaw's tooltip now has an additional line "Also capable of mining Chaotic Ore found in the Abyss".
- Added several Town NPC names:
- "Drifter" for the Arms Dealer.
- "Rythmi" for the Dryad.
- "StreakistYT" for the Guide.
- "Daawn" and "Lilly" for the Mechanic.
- "Tyler Van Hook" for the Pirate.
- "Angel" for the Steampunker.
- "Inorim, son of Ivukey" for the Wizard.
- The following shop items can now be sold after destroying a Shadow Orb or Crimson Heart, in addition to being sold after defeating Eater of Worlds or Brain of Cthulhu:
- Band of Starpower or Panic Necklace from the Dryad.
- Crimson Rod or Vilethorn from the Merchant.
- Musket or The Undertaker from the Arms Dealer.
- The Merchant now sells Ball O' Hurt in a Crimson world or The Rotted Fork in a Corruption world after destroying a Shadow Orb or Crimson Heart, or after defeating Eater of Worlds or Brain of Cthulhu.
- Added several tooltip lines:
- 1.4.2.109:
- Ancient Iron Helmet and Ancient Gold Helmet now provide the correct mining speed set bonuses.
- Fixed the post-Moon Lord Blood Moon buffing the Celestial Pillars.
- 1.4.2.108:
- Buffed Blizzard Staff, it now inflicts Frostburn for 4 seconds on hit.
- Brand of the Inferno, Sky Dragon's Fury, and Sleepy Octopod are no longer boosted by Cinnamon Roll and Fireball.
- Buffed Frost Daggerfish, it now inflicts Frostburn for 3 seconds on hit.
- Buffed Frostbrand, it now inflicts Frostburn for 10 seconds on true melee hits and 8 seconds with its projectile.
- Buffed Frost Staff, it now inflicts Frostburn for 8 seconds on hit.
- Heartreach now increases the grab range of all healing projectiles by 50%.
- Buffed Ice Blade, it now inflicts Frostburn for 10 seconds on true melee hits and 4 seconds with its projectile.
- Buffed Ice Boomerang, it now inflicts Frostburn for 4 seconds on hit.
- Buffed Ice Bow's damage from 46 to 61, and it now inflicts Frostburn for 8 seconds on hit.
- Buffed Ice Sickle, it now inflicts Frostburn for 10 seconds on true melee hits and 8 seconds with its projectile.
- Buffed Marrow's damage from 40 to 53, and it now inflicts Armor Crunch for 5 seconds on hit.
- Molten armor's set bonus now grants the effects of the Lava Charm and Obsidian Skull.
- Buffed North Pole, it now inflicts Frostburn for 10 seconds on true melee hits, 8 seconds with its clone projectile, and 4 seconds with its snowflake projectiles.
- Buffed Snowball, it now inflicts Frostburn for 2 seconds on hit.
- All Old One's Army event enemies except Etherian Wyvern and Kobold Glider are now immune to Slow and Webbed.
- All Solar Eclipse enemies now have a 4% / 6%
chance to drop 1 Darksun Fragment after a buffed Mothron has been defeated.
- Added several items to the drop pools of vanilla fishing crates:
- Wooden Crates now have a 25% chance to yield 3-5 Wulfrum Shards.
- Iron Crates now have a 25% chance to yield 5-8 Wulfrum Shards, and a 25% chance to yield 5-8 Ancient Bone Dust.
- Corrupt Crates now have a 25% chance to yield 5-8 Fetid Essences.
- Crimson Crates now have a 25% chance to yield 5-8 Bloodletting Essences.
- Corrupt and Crimson Crates now have a 25% chance to yield 5-8 Blighted Gel, and a 25% chance to yield 1-3 Murky Sludge.
- Jungle Crates now have a 20% chance to yield 1-3 Murky Paste, a 20% chance to yield 1-3 Maneater Bulbs, a 20% chance to yield 1-3 Trapper Bulbs in Hardmode, a 25% chance to yield 5-10 Perennial Bars after defeating Plantera, a 20% chance to yield 3-6 Plague Cell Canisters after defeating Golem, and a 25% chance to yield 5-10 Uelibloom Bars after defeating Providence.
- Sky Crates now have a 25% chance to yield 5-10 Aerialite Bars after defeating The Hive Mind or The Perforators, a 20% chance to yield 5-15 Essences of Sunlight in Hardmode, and a 10% chance to yield 1-3 Galactica Singularities after defeating Moon Lord.
- Dungeon Crates now have a 30% chance to yield 5-10 Ectoplasm after defeating Plantera, and a 20% chance to yield 5-10 Phantoplasm after defeating Polterghast.
- Hallowed Crates now have a 20% chance to yield 5-10 Unholy Essences after defeating Providence.
- Increased the lifesteal cap from 60 / 50
to 80 / 70
.
- Fixed a bug with Calamity's improved Lihzahrd Temple generation which caused other mod worldgen to break.
- 1.4.2.107:
- Starfury's stars now always travel through tiles.
- Town NPCs now take 200% damage from projectiles in Normal Mode and 400% in Expert Mode to make them consistent with the player.
- The Angler now drops a Golden Fishing Rod with a 8.3% chance in Hardmode. He also is guaranteed to drop it if killed by a Trasher.
- The Clothier now sells Pumpkin Moon Medallion and Naughty Present instead of the Dryad.
- Doubled the chance for the Dryad's Astral Infection dialogue to occur.
- Increased the chance for the Goblin Tinkerer's dialogue about his pockets getting lighter to occur.
- Mighty Wind is now disabled while a boss is alive.
- Fixed Nebula armor's set bonus and Spectre Mask's set bonus not working on enemies with lifesteal disabled.
- 1.4.2.106:
- Increased the effectiveness of several spawn rate-affecting items:
- Battle Potion now increases spawn rates by 150% instead of 100%, and max spawns by 140% instead of 100%.
- Calming Potion now decreases spawn rates by 31% instead of 17%, and max spawns by 36% instead of 20%.
- Peace Candle now decreases spawn rates by 30% instead of 23%, and max spawns by 37% instead of 30%.
- Water Candle now increases spawn rates by 48.15% instead of 33%, and max spawns by 65% instead of 50%.
- All Celestial Pillar enemies now drop their respective celestial fragments.
- Fire Gauntlet now gives 14% melee damage and speed instead of 10%, but now uses 5 Chaotic Bars in its recipe.
- Pirate Maps and Snow Globes now stack to 20.
- Most wings now have special effects:
- Angel Wings provide +20 max life, 15 defense and +3 life regeneration.
- Bat Wings provide +10% movement speed and +100% jump speed. They also provide 20 defense, +15% damage, +7% crit chance and an additional +10% movement speed at night.
- Bee Wings constantly provide the health regeneration of standing in honey.
- Beetle Wings provide 15 defense and 10% DR if worn with the Beetle Shell set, and +10% melee damage and crit chance if worn with the Beetle Scale Mail set.
- Bone Wings provide 30 defense, +15% movement speed, +12% ranged damage and +16% ranged crit chance if worn with Necro armor.
- Butterfly Wings provide +50 max mana, -5% mana usage, +10% magic damage and +5% magic crit chance.
- Demon Wings provide +10% damage and crit chance.
- Fairy Wings provide +80 max life.
- Festive Wings provide +50 max life.
- Fin Wings provide underwater breathing, unimpaired underwater movement, faster underwater falling speed, +20% movement speed and +180% jump speed.
- Flame Wings provide +10% melee damage and +5% melee crit chance.
- Frozen Wings provide +7% melee and ranged damage and +3% melee and ranged crit chance if worn with Frost armor.
- Harpy Wings provide +30% movement speed.
- Mothron Wings provide 10 defense, +10% damage, +5% crit chance, +10% movement speed and +120% jump speed.
- Nebula Mantle provides +20 max mana, +5% magic damage and crit chance, and -5% mana usage if worn with Nebula armor.
- Solar Wings provide +7% melee damage and +3% melee crit chance if worn with Solar Flare armor.
- Spectre Wings provide 10 defense and 5% DR if worn with the Spectre Hood set, and +20 max mana, +5% magic damage and crit chance, and -5% mana usage if worn with the Spectre Mask set.
- Spooky Wings provide +1 minion and +10% minion damage if worn with Spooky armor.
- Stardust Wings provide +1 minion and +5% minion damage if worn with Stardust armor.
- Steampunk Wings provide 10 defense, +10% movement speed, and +5% damage and crit chance.
- Tattered Fairy Wings provide +5% damage and crit chance.
- Vortex Booster provides +3% ranged damage and +7% ranged crit chance if worn with Vortex armor.
- The Arms Dealer now sells Sniper Rifle and Tactical Shotgun after defeating Golem.
- The Cyborg now sells Rocket Launcher after defeating Golem.
- The Pirate now sells Pirate Map.
- The Goblin Tinkerer now sells Goblin Battle Standard instead of the Dryad.
- Boulders now deal 35% less damage in all difficulty modes, but now inflict Broken Armor for 10 seconds.
- Explosives now deal 65% / 77.5%
less damage, but now inflict On Fire! for 10 seconds.
- The Jungle Temple is now forced to generate a gigantic room for the Golem fight.
- Increased the effectiveness of several spawn rate-affecting items:
- 1.4.2.105:
- Cultists now respawn quicker on all difficulty modes instead of only in Revengeance Mode and higher.
- Buffed Mothron DR from 5% to 20%, and they are now significantly faster and more aggressive after defeating Jungle Dragon, Yharon's first phase.
- Warmth Potion's tooltip and its buff's description now mention its provided immunity against Chilled, Frozen, and Glacial State.
- The Lucky modifier now provides a 3% critical strike chance boost instead of 2%.
- The Arms Dealer now sells Boomstick after defeating Queen Bee.
- The Painter now sells Paintball Gun.
- The Wizard now sells Magic Missile.
- 1.4.2.104:
- Decreased the drop chance of Gladiator armor pieces from Hoplites from 14.29% / 20%
to 5% / 6.67%
.
- Nerfed Obsidian armor's rogue damage and critical strike chance boosts from 10% to 5%, defense from 3 to 2, and lava invulnerability from 5 seconds to 3.
- Added the name "Emmett" for the Tax Collector.
- Pumpkin armor no longer boosts rogue damage more than other classes.
- Decreased the drop chance of Gladiator armor pieces from Hoplites from 14.29% / 20%
- 1.4.2.103:
- Buffed Rainbow Rod's damage from 74 to 130.
- Buffed Spectre Staff's damage from 144 to 216.
- Star Wrath's comets no longer pierce.
- Nerfed Terra Blade's damage from 127 to 114.
- Buffed Tome of Infinite Wisdom's damage from 29 to 30.
- Chaos State, Cursed Flames, and Ichor now display their Revengeance Mode damage taken boosts in their buff descriptions.
- Fixed Frozen Turtle Shell's buff tooltip saying that the buff grants 25% damage reduction instead of 15%.
- Fixed Spectre armor with the Mask's souls not being affected by its 30% damage nerf.
- 1.4.2.102:
- Killing 4 or 8 Sand Sharks now displays status messages in chat warning of the Great Sand Shark.
- Increased the chance for Hoplites to drop Gladiator armor pieces from 1.67% to 14.29% / 20%
.
- Decreased the chance for Dune Splicers to drop Terra-cotta from 6.67% / 10%
to 3.33% / 5%
.
- Decreased the chance for Tomb Crawlers to drop Burnt Sienna from 6.67% / 10%
to 5% / 6.67%
.
- Spectre armor with the Mask's souls now deal 30% less damage.
- Flasks now affect rogue weapons.
- Inferno Fork's explosion now does 33% more damage.
- Decreased the summon damage nerf from -40% to -25%.
- The Clothier now sells Golden Keys in Hardmode.
- The Wizard now sells the Inferno Fork, Shadowbeam Staff, and Spectre Staff after defeating Astrum Aureus instead of Astrum Deus.
- 1.4.2.101:
- Changed some enemy damage multipliers:
- Post-Moon Lord Dungeon enemies now gain a flat 150 contact damage instead of 2.5x damage.
- Post-Moon Lord Blood Moons now increase enemy contact damage by a flat 100 instead of 2x.
- Post-Devourer of Gods Pumpkin and Frost Moons now increase enemy contact damage by a flat 200 instead of 2.5x.
- Post-Yharon phase 1 Solar Eclipses now increase enemy contact damage by a flat 250 instead of 3.5x.
- Ice Golems can now drop Essence of Eleum.
- Dune Splicers can now drop Terra-cotta with a 6.67% / 10%
chance after defeating Plantera.
- Tomb Crawlers now have 40% less health in pre-Hardmode, and can now drop Burnt Sienna with a 6.67% / 10%
chance.
- Buffed Cascade's damage from 27 to 36.
- Nerfed Terra Blade's damage from 158 to 127.
- Town NPCs are no longer immune to Lovestruck or Stinky.
- Added the name "Ben Shapiro" for the Guide.
- The Stylist now has a new quote if the Drunk Princess is present.
- Changed some enemy damage multipliers:
- 1.4.2.003:
- Increased the post-Yharon Solar Eclipse's contact damage modifier from 3x to 3.5x.
- Asphalt's speed nerf now only applies to Revengeance Mode and higher.
- Buffed Dungeon Guardian's damage reduction from 99.99% to 99.9999%, and it now shoots skulls every second in Revengeance Mode.
- 1.4.2.001:
- Betsy is now immune to the instakill effects from Elemental Gauntlet, Elemental Quiver, Ethereal Talisman, Statis' Belt of Curses, and Nanotech.
- Enemies no longer deal reduced damage and have reduced health in early Hardmode.
- Angry Nimbus now has a 33% / 50%
chance to drop 1 Essence of Sunlight instead of a 50% chance to drop 1-2 / 1-3
.
- Devourer and Ichor Sticker no longer drop Essence of Chaos.
- Ice Tortoise now has a 33% / 50%
chance to drop 1 Essence of Eleum instead of a 50% chance to drop 1-2 / 1-3
.
- Red Devil now has a 33% / 50%
chance to drop 1 Essence of Chaos instead of a 50% chance to drop 1-2 / 1-3
.
- Sand Elemental no longer drops Essences of Sunlight.
- Wyvern now always drops 1 / 1-2
Essences of Sunlight instead of having a 50% chance to drop 1-2 / 1-3
.
- Holding a non-summoner weapon will now cause minions to deal 40% less damage at all times instead of having damage cuts scaling with progression.
- Nerfed Last Prism's damage from 100 to 85.
- Reduced the movement speed boost from Asphalt Blocks by 33%.
- The Eternia Crystal is now immune to all debuffs.
- Obsidian Skin Potion no longer provides full immunity to Lava; instead it gives 7 seconds of lava immunity.
- The Hardmode nerf to enemy projectile damage now only applies in Expert Mode and higher.
- Town NPCs are now immune to all debuffs except Wet and Slime.
- Added several Town NPC names:
- "Amber" for the Stylist.
- "Sok'ar" for the Witch Doctor.
- The Truffle no longer sells Truffle Worms.
- Fixed an oversight that allowed the Dryad to sell Rotten Brain and Bloody Worm Tooth in Normal Mode.
- Removed early Life Fruit and Plantera's Bulb spawning.
- 1.4.1.003:
- Nailhead's nails now deal 75% damage.
- Terra Blade now uses 7 Living Shards in its recipe.
- Increased the melee speed cap from 130% to 150%.
- Added several Town NPC names:
- "Lapp" for the Guide.
- "Vorbis" for the Steampunker.
- "Mage One-Trick" for the Wizard.
- Fixed the early Hardmode Life Fruit and Plantera's Bulb spawns added by Calamity not going away once said tiles started growing in Vanilla.
- 1.4.1.001:
- Lunar Event Pillar shields no longer require defeating more enemies in Expert Mode.
- Changed the health and damage modifiers for enemies in early Hardmode from 80% / 60%
to 75%.
- Post-Devourer of Gods seasonal moons now only grant stat bonuses to their exclusive enemies instead of all enemies, and increased the contact damage modifier from 2x to 2.5x.
- Post-Yharon Solar Eclipses now only grant stat bonuses to its exclusive enemies instead of all enemies, and increased the contact damage modifier from 2x to 3x.
- Reduced the buy price of all Solutions from 25
to 5
.
- Bouncy Bombs, Bouncy Dynamite, Dynamite, Sticky Bombs, and Sticky Dynamite now stack to 999.
- Gladiator armor now provides rogue bonuses:
- Gladiator Helmet now increases rogue damage by 5%.
- Gladiator Breastplate now increases rogue critical strike chance by 5%.
- Gladiator Leggings now increase rogue velocity by 5%.
- Set bonus now increases defense by 5, and rogue damage and velocity by 10%.
- Meteor armor no longer completely removes Space Gun's mana cost; it now reduces it by 50%.
- Nebula armor's damage boosts are now 15% less effective.
- Obsidian armor now provides extra bonuses:
- Outlaw Hat now increases rogue damage by 5%.
- Longcoat now increases rogue critical strike chance by 5%.
- Pants now increase rogue velocity by 5%.
- Set bonus now increases defense by 3, and rogue damage and velocity by 10%.
- Set bonus also provides immunity to fire blocks such as Hellstone, and temporary immunity to lava.
- Pumpkin armor now boosts rogue damage by 10%.
- Nerfed Vortex armor's stealth ability ranged damage boost from 80% to 40%, and ranged critical strike chance boost from 20% to 15%.
- Several vanilla armor pieces have had their defenses increased:
- Buffed Gladiator Helmet's defense from 2 to 4.
- Buffed Gladiator Breastplate's defense from 3 to 7.
- Buffed Gladiator Leggings' defense from 2 to 5.
- Buffed Hallowed Plate Mail's defense from 15 to 18.
- Buffed Hallowed Greaves' defense from 11 to 13.
- Buffed Solar Flare Helmet's defense from 24 to 29.
- Buffed Solar Flare Breastplate's defense from 34 to 41.
- Buffed Solar Flare Leggings' defense from 20 to 24.
- Pre-Hardmode vanilla ore armor sets now increase mining speed by varying amounts:
- Copper armor now increases mining speed by 15%.
- Tin armor now increases mining speed by 10%.
- Iron armor now increases mining speed by 25%.
- Lead armor now increases mining speed by 20%.
- Silver armor now increases mining speed by 35%.
- Tungsten armor now increases mining speed by 30%.
- Gold armor now increases mining speed by 45%.
- Platinum armor now increases mining speed by 40%.
- Arkhalis's Lightwings, Hoverboard, and Leinfors' Prehensile Cloak now count for the Any Wings recipe group.
- Magic Quiver's tooltip now specifies that it increases arrow damage.
- Minions will now adjust their damage values if the player's summon damage changes.
- Various vanilla weapons have been adjusted:
- Buffed Amber Staff's damage from 21 to 28.
- Nerfed Blizzard Staff's damage from 58 to 44, but decreased mana cost from 9 to 7.
- Buffed Book of Skulls' mana cost from 18 to 12.
- Buffed Breaker Blade's damage from 39 to 78.
- Buffed Celebration's damage from 65 to 130.
- Buffed Charged Blaster Cannon's damage from 100 to 133.
- Buffed Christmas Tree Sword's damage from 86 to 143.
- Buffed Clinger Staff's damage from 43 to 57.
- Buffed Crystal Vile Shard's damage from 19 to 25.
- Nerfed Daedalus Stormbow's damage from 43 to 32.
- Buffed Elf Melter's damage from 40 to 60.
- Buffed Excalibur's damage from 57 to 76.
- Buffed Flamethrower's damage from 27 to 41.
- Buffed Flower of Frost's damage from 55 to 66.
- Buffed Frostbrand's damage from 49 to 54.
- Buffed Frost Staff's mana cost from 14 to 9.
- Buffed Ghastly Glaive's damage from 45 to 90.
- Buffed Gungnir's damage from 42 to 50.
- Buffed Inferno Fork's damage from 65 to 108.
- Buffed Keybrand's damage from 70 to 105.
- Buffed Life Drain's damage from 30 to 40.
- Buffed Lunar Portal Staff's damage from 50 to 75.
- Buffed Magnet Sphere's damage from 48 to 53.
- Buffed Medusa Head's damage from 45 to 75.
- Buffed Muramasa's damage from 19 to 24.
- Buffed Nettle Burst's damage from 28 to 37.
- Buffed Night's Edge's damage from 42 to 63.
- Buffed Paladin's Hammer's damage from 90 to 135.
- Buffed Phasesabers' damages from 41 to 55.
- Nerfed Phoenix Blaster's damage from 24 to 18.
- Buffed Poison Staff's damage from 48 to 58.
- Buffed Proximity Mine Launcher's damage from 80 to 160.
- Buffed Psycho Knife's damage from 70 to 280.
- Buffed Pulse Bow's damage from 65 to 98.
- Nerfed Razorpine's damage from 48 to 46.
- Buffed The Rotted Fork's damage from 14 to 19.
- Buffed Sleepy Octopod's damage from 40 to 67.
- Buffed Spectre Staff's damage from 72 to 144.
- Buffed Staff of Earth's damage from 73 to 122.
- Buffed Stake Launcher's damage from 75 to 94.
- Buffed Terra Blade's damage from 95 to 158.
- Buffed Tome of Infinite Wisdom's damage from 24 to 29, and mana cost from 20 to 10.
- Buffed True Night's Edge's damage from 90 to 150.
- Buffed Unholy Trident's mana cost from 25 to 14.
- Buffed Vampire Knives' damage from 29 to 39.
- Buffed Venom Staff's damage from 63 to 105.
- Nerfed Venus Magnum's damage from 38 to 29.
- Buffed Wand of Sparking's damage from 8 to 13.
- Buffed Wasp Gun's damage from 21 to 32.
- Anchor, Ball O' Hurt, Blue Moon, Dao of Pow, Flower Pow, Golem Fist, KO Cannon, The Meatball, and Sunfury's 100% damage boosts now apply to all difficulty modes instead of just Revengeance Mode and higher.
- Chain Guillotines' 20% damage boost now applies to all difficulty modes instead of just Revengeance Mode and higher.
- The Hard modifier now increases damage reduction by 0.25%, Guarding increases it by 0.5%, Armored increases it by 0.75%, and Warding increases it by 1%.
- The Precise modifier now increases critical strike chance by 1% instead of 2%, and Lucky increases critical strike chance by 2% instead of 4%.
- All vanilla wings now display their stats in their tooltips.
- Beam Sword, Ghastly Glaive, Magic Dagger, Night's Edge, Paladin's Hammer, Phoenix Blaster, True Excalibur, True Night's Edge, and Venus Magnum now have auto use.
- Crystal Bullet's shards now deal 60% damage.
- Holy Arrow's stars now deal 70% damage.
- Warmth now grants immunity to Chilled, Frozen, and Glacial State.
- The Dryad now sells Jungle Roses and Nature's Gifts.
- Target Dummies can now be hit as long as no bosses are alive, instead of requiring 3 Town NPCs to be alive.
- Fixed Spectre Hood's magic damage penalty not functioning properly.
- 1.4.0.002:
- Daedalus Stormbow now deals 75% damage.
- Spectre Hood now reduces magic damage by 20%, its lifesteal has been increased, but its lifesteal cooldown has been increased.
- Vampire Knives now deal 25% more damage, their lifesteal has been increased, but their lifesteal cooldown has been increased.
- Fixed Water in the Snow biome being able to drop the player's breath below zero.
- 1.4.0.001:
- Reduced several enemy damage reductions:
- Nerfed Angry Bones DR from 25% to 20%.
- Nerfed Anomura Fungus DR from 15% to 10%.
- Nerfed Antlion DR from 15% to 10%.
- Nerfed Antlion Charger DR from 15% to 10%.
- Nerfed Antlion Swarmer DR from 10% to 5%.
- Nerfed Arapaima DR from 15% to 10%.
- Nerfed Armored Skeleton DR from 20% to 15%.
- Nerfed Armored Viking DR from 15% to 10%.
- Nerfed Betsy DR from 15% to 10%.
- Nerfed Blue Armored Bones DR from 25% to 20%.
- Nerfed Bone Lee DR from 25% to 20%.
- Nerfed Corrupt Mimic DR from 35% to 30%.
- Nerfed Crab DR from 10% to 5%.
- Nerfed Crawdad DR from 25% to 20%.
- Nerfed Crimson Mimic DR from 35% to 30%.
- Nerfed Deadly Sphere DR from 65% to 40%.
- Nerfed Diabolist DR from 25% to 20%.
- Nerfed Dungeon Spirit DR from 25% to 20%.
- Nerfed Dutchman Cannon DR from 20% to 15%.
- Nerfed Elf Copter DR from 20% to 15%.
- Nerfed Everscream DR from 15% to 10%.
- Nerfed Giant Cursed Skull DR from 25% to 20%.
- Nerfed Giant Shelly DR from 25% to 20%.
- Nerfed Giant Tortoise DR from 40% to 35%.
- Nerfed Granite Elemental DR from 15% to 10%.
- Nerfed Granite Golem DR from 20% to 15%.
- Nerfed Hallowed Mimic DR from 35% to 30%.
- Nerfed Headless Horseman DR from 10% to 5%.
- Nerfed Hell Armored Bones DR from 25% to 20%.
- Nerfed Hoplite DR from 15% to 10%.
- Nerfed Ice Golem DR from 15% to 10%.
- Nerfed Ice Queen DR from 15% to 10%.
- Nerfed Ice Tortoise DR from 40% to 35%.
- Nerfed Jungle Mimic DR from 35% to 30%.
- Nerfed Martian Drone DR from 25% to 20%.
- Nerfed Martian Saucer DR from 25% to 20%.
- Nerfed Martian Walker DR from 40% to 35%.
- Nerfed Mimic DR from 35% to 30%.
- Nerfed Mothron DR from 10% to 5%, and Mothron Egg DR from 75% to 50%.
- Nerfed Mourning Wood DR from 15% to 10%.
- Nerfed Necromancer DR from 25% to 20%.
- Nerfed tier 2 Ogre DR from 15% to 10%, and tier 3 DR from 20% to 15%.
- Nerfed Paladin DR from 70% to 45%.
- Nerfed Pirate Captain DR from 10% to 5%.
- Nerfed Possessed Armor DR from 30% to 25%.
- Nerfed Present Mimic DR from 35% to 30%.
- Nerfed Pumpking DR from 15% to 10%.
- Nerfed Ragged Caster DR from 25% to 20%.
- Nerfed Rusty Armored Bones DR from 25% to 20%.
- Nerfed Sand Elemental DR from 15% to 10%.
- Nerfed Santa-NK1 DR from 40% to 35%.
- Nerfed Sea Snail DR from 10% to 5%.
- Nerfed Skeleton Archer DR from 15% to 10%.
- Nerfed Skeleton Commando DR from 25% to 20%.
- Nerfed Skeleton Sniper DR from 25% to 20%.
- Nerfed Tactical Skeleton DR from 25% to 20%.
- Nerfed Tesla Turret DR from 25% to 20%.
- Nerfed Undead Viking DR from 15% to 10%.
- Added the lines "Provides light under water and extra mobility on ice", "Provides a small amount of light in the abyss", and "Moderately reduces breath loss in the abyss" to Arctic Diving Gear's tooltip.
- Celestial Shell, Moon Shell, and Neptune's Shell's tooltips now contain the line "Greatly reduces breath loss in the abyss".
- Crimson Heart, Jellyfish Diving Gear, Jellyfish Necklace, Magic Lantern, and Shadow Orb's tooltips now contain the line "Provides a small amount of light in the abyss".
- Creeper Egg, Fairy Bell, and Shine Potion's tooltips now contain the line "Provides a small amount of light in the abyss".
- Diving Helmet's tooltip now contains the line "Moderately reduces breath loss in the abyss".
- Gills Potion's tooltip now contains the line "Greatly reduces breath loss in the abyss".
- Suspicious Looking Tentacle, and Wisp in a Bottle's tooltips now contain the line "Provides a large amount of light in the abyss".
- Chlorophyte Bullets now deal 80% damage.
- Reduced Frozen Turtle Shell's damage reduction by 10%.
- Titanium armor's Shadow Dodge's duration is now reduced to 6 seconds in Revengeance Mode.
- Reduced Worm Scarf's damage reduction by 7%.
- Rod of Discord's Chaos State's duration now increases to 12 seconds if the player currently has Scarf Cooldown.
- Target Dummies can no longer be hit if the player is not near at least 3 Town NPCs.
- The Steampunker now sells Astral Solution.
- Added several Town NPC dialogues:
- Reduced several enemy damage reductions:
Arms Dealer
Clothier
Cyborg
Demolitionist
Dryad
Dye Trader
Goblin Tinkerer
Guide
Mechanic
Merchant
Party Girl
Pirate
Steampunker
Stylist
Tavernkeep
Tax Collector
Wizard
|
- 1.3.4.101:
- Numerous DR values have been adjusted:
- Nerfed Anomura Fungus DR from 35% to 15%.
- Nerfed Arapaima DR from 20% to 15%.
- Nerfed Armored Skeleton DR from 35% to 20%.
- Nerfed Armored Viking DR from 45% to 15%.
- Nerfed Betsy DR from 35% to 15%.
- Bone Serpent head no longer has 10% DR, body no longer has 30% DR, and tail no longer has 50% DR.
- Nerfed Corrupt Mimic DR from 50% to 35%.
- Nerfed Crab DR from 45% to 10%.
- Nerfed Crimson Mimic DR from 50% to 35%.
- Derpling no longer has 10% DR.
- Nerfed Dutchman Cannon DR from 50% to 20%.
- Nerfed Hallowed Mimic DR from 50% to 35%.
- Nerfed Ice Golem DR from 30% to 15%.
- Nerfed Ice Queen DR from 25% to 15%.
- Ice Tortoise now has 40% DR.
- Nerfed Jungle Mimic DR from 50% to 35%.
- Nerfed Martian Drone DR from 50% to 25%.
- Nerfed Martian Saucer DR from 50% to 25%.
- Nerfed Mothron DR from 50% to 10%.
- Nymph no longer has 10% DR.
- Nerfed Ogre tier 2 DR from 35% to 15%, and tier 3 DR from 50% to 20%.
- Nerfed Pirate Captain DR from 25% to 10%.
- Nerfed Present Mimic DR from 50% to 35%.
- Nerfed Pumpking DR from 25% to 15%.
- Reaper no longer has 20% DR.
- Rune Wizard no longer has 35% DR.
- Nerfed Sand Elemental DR from 20% to 15%.
- Nerfed Sea Snail DR from 75% to 10%.
- Nerfed Skeleton Archer DR from 25% to 15%.
- Nerfed Tesla Turret DR from 50% to 25%.
- Werewolf no longer has 25% DR.
- Removed life regeneration nerfs on Campfire and Crimson armor.
- Numerous DR values have been adjusted:
- 1.3.4.001:
- Lowered post-Moon Lord's health modifier on enemies from 7x to 3.5x.
- Lowered post-Moon Lord Dungeon's health modifier on enemies from 5x to 2.5x.
- Lowered post-Devourer of Gods Pumpkin Moon's health modifier on enemies from 15x to 7.5x.
- Lowered post-Devourer of Gods Frost Moon's health modifier on enemies from 12x to 6x.
- Lowered buffed Solar Eclipse's health modifier on enemies from 65x to 32x.
- Diabolists, Necromancers, Ragged Casters, and Rune Wizards no longer have modified behavior when hit.
- Melee speed is now capped at 130% instead of 150%.
- Terra Blade now deals 66% more damage.
- Betsy's Curse and Ichor no longer reduce enemy defense.
- Cursed Inferno now reduces enemy damage reduction by 20%.
- The Dryad now sells both Worm Food and Bloody Spines regardless of world evil.
- The player now begins with 1 Iron Heart.
- Life Fruits and Plantera's Bulbs are now more common.
- 1.3.3.002:
- The shards from Crystal Bullets no longer deal 25% damage in Revengeance Mode.
- The stars spawned by Holy Arrows no longer deal 50% damage in Revengeance Mode.
- 1.3.3.001:
- Dungeon enemies are now buffed after defeating Moon Lord instead of Providence, and have had their damage modifier increased from 2x to 2.5x.
- True melee weapons no longer have their own melee speed cap, instead using the same 150% cap as other melee weapons.
- Summon weapons now deal 90% damage in pre-Hardmode, 66% damage in Hardmode, and 33% damage post-Moon Lord when holding a weapon of a different class instead of 33% damage at all times.
- Crystal Bullet shards now deal 25% damage in Revengeance Mode instead of 12.5%.
- Weapons dropped by Duke Fishron no longer do 50% damage before Golem has been defeated in Revengeance Mode.
- Daedalus Stormbow no longer deals 80% damage in Revengeance Mode.
- Holy Arrow stars now deal 50% damage in Revengeance Mode instead of 25%.
- Removed the 'Rotten cysts are oozing from the corrupt land...' and 'Bloody cysts are erupting from the crimson's flesh...' messages when Eater of Worlds or Brain of Cthulhu are defeated.
- Removed the 'Blighted sludge spreads throughout the world's evil...' message when Skeletron is defeated.
- Life Fruits and Plantera's Bulbs can now generate as soon as Hardmode starts.
- Meteorite can now be blown up at all times in Revengeance Mode instead of only after Eater of Worlds or Brain of Cthulhu has been defeated.
- 1.3.2.001:
- Cultists now respawn 10 times faster in Revengeance Mode.
- Introduced a melee speed cap which limits true melee weapons to a maximum of 115% of their initial speed, and other melee weapons to 150% of their original speed, instead of only yoyos being limited to 125% melee speed.
- The Dryad will now sell Goblin Battle Standards once the Goblin Army has been defeated.
- Sandstorms can no longer occur until Skeletron has been defeated.
- 1.2.4.205: In Expert Mode, the respawn timer now ticks down twice as fast while it's above 5 seconds.
- 1.2.4.201: Water in the Snow biome now drains the player's breath meter quicker in Expert Mode instead of inflicting Chilled.
- 1.2.3.008: Meteorite can no longer be blown up before Eater of Worlds or Brain of Cthulhu has been defeated.
- 1.2.3.007:
- Ice Queens now drop 20-41 Endothermic Energy instead of 10-21.
- Reaver Shark now has a tooltip specifying it can't be swung until Eater of Worlds or Brain of Cthulhu has been defeated.
- 1.2.3.005: The Reaver Shark can now be swung in Revengeance Mode after Eater of Worlds or Brain of Cthulhu has been defeated instead of Skeletron.
- 1.2.3.004:
- Meteorite will no longer drop if mined before Eater of Worlds or Brain of Cthulhu has been defeated in Revengeance Mode.
- The Reaver Shark can no longer be swung until Skeletron has been defeated.
- 1.2.3.001:
- The post-Providence Dungeon enemies no longer gain a 4x health multiplier.
- The post-Devourer of Gods Frost Moon now applies a 12x health multiplier to enemies instead of a 15x multiplier, and now applies a 2x damage multiplier.
- Ice Golem's frost beams now have a 50% chance to inflict Glacial State instead of a 25% chance.
- Pumpkings, Ice Queens, and Mothrons are now immune to Exo Freeze.
- The post-Devourer of Gods Pumpkin Moon now applies a 2x damage modifier to enemies.
- The stars spawned by Bee Cloak, Holy Arrows, Star Cloak, and Star Veil now deal 25% damage in Revengeance Mode instead of 50% damage at all times.
- The Dryad now sells Truffle Worms once Duke Fishron has been defeated.
- The Dyrad now sells Naughty Presents and Pumpkin Moon Medallions when their respective event's main bosses have been defeated.
- The Witch Doctor now sells Solar Tablets once Golem has been defeated.
- 1.2.2.005:
- All buffed event minibosses are now much more aggressive.
- Mothrons are now 25% larger once Jungle Dragon, Yharon has been defeated in Revengeance Mode.
- Mothrons now drop 10-21 Darksun Fragments instead of 5-9.
- 1.2.2.001: The player now takes 2.7x damage from the post-Devourer of Gods Pumpkin Moon instead of 2.5x.
- 1.2.1.006: The Wizard now sells the Inferno Fork, Shadowbeam Staff, and Spectre Staff after Astrum Deus has been defeated.
- 1.2.1.005: Golem is now guaranteed to drop the Picksaw when killed for the first time, alongside its normal drops.
- 1.2.1.004:
- All vanilla Duke Fishron weapon drop projectiles now have their damages halved before defeating Golem.
- Buffed the damage of all vanilla flails by 2x.
- Buffed Chain Guillotines' damage by 1.2x instead.
- Increased Daedalus Stormbow's damage nerf from -25% to -40%.
- Mothrons after Yharon Phase 1 now drop 5-8 Darksun Fragments instead of 3-5.
- 1.2.1.002: Holy Arrow's stars now deal 50% damage.
- 1.2.1.001:
- Daedalus Stormbow now deals 25% less damage.
- Ice Golem's frost beams now inflict Glacial State.
- 1.2.0.003: Increased Celestial Sigil buy price from 50
to 3
.
- 1.2.0.002:
- The Arms Dealer now sells Musket in Crimson worlds and The Undertaker in Corruption worlds.
- Various summoning items are now sold by Town NPCs after their respective bosses have been defeated.
- Slime Crowns, Suspicious Looking Eyes, Worm Food, Bloody Spines, and Truffle Worms are sold by the Dryad.
- During Blood Moons the opposite world evil's vanilla boss summoning item is sold.
- Abeeminations and Lihzahrd Power Cells are sold by the Witch Doctor.
- Celestial Sigils are sold by the Wizard.
- Mechanical Eyes, Mechanical Worms, and Mechanical Skulls are sold by the Steampunker.
- Slime Crowns, Suspicious Looking Eyes, Worm Food, Bloody Spines, and Truffle Worms are sold by the Dryad.
- The Merchant now sells Apprentice Bait after defeating Eye of Cthulhu, Journeyman Bait after defeating Eater of Worlds or Brain of Cthulhu, Master Bait after defeating Skeletron, Vilethorn during Blood Moons in Crimson worlds, and The Rotted Fork during Blood Moons in Corruption worlds.
- 1.2.0.001:
- Life Drain no longer does no damage to The Devourer of Gods' body segments.
- Post-Devourer of Gods Frost and Pumpkin Moon's hostile damage multipliers increased from 2.2x to 2.5x.
- Enemies now get weakened attack and health at the start of Hardmode. This effect wears off when any mechanical boss is defeated.
- Post-Yharon Solar Eclipse's hostile damage multiplier increased from 3.5x to 3.8x.
- 1.1.7.971:
- Removed period from Golem's Plague and Ravager status messages.
- Mothrons are now immune to the instakill effects from Exoblade and accessories such as Elemental Gauntlet.
- Removed periods from Plantera's Leviathan status message.
- Defeating Jungle Dragon, Yharon now causes the Solar Eclipse event to gain massively increased stats, with Mothrons dropping Darksun Fragments.
- 1.1.7.951:
- Life Drain now does no damage to The Devourer of God's body segments.
- Fixed an oversight that made immortal and friendly NPCs affected by the post-Devourer of Gods seasonal moon stat boosts.
- 1.1.7.941:
- Defeating The Devourer of Gods now causes the Frost Moon and Pumpkin Moon events to increase in difficulty on defeat, causing Endothermic Energies and Nightmare Fuel to drop from Ice Queens and Pumpkings respectively, and increasing the stats of all enemies while the events are active, along with making the player take 220% more damage from all sources.
- The Arms Dealer now sells Stakes if the player has an Impaler in their inventory.
- The Merchant now sells Flares if the player has a Firestorm Cannon or Spectralstorm Cannon in their inventory.
- Fixed the default vanilla mana stars not appearing due to Calamity's mana upgrades.
- 1.1.7.923: Fixed the default vanilla hearts not appearing due to Calamity's health upgrades.
- 1.1.7.921:
- Ammo Reservation Potions, Archery Potions, Battle Potions, Builder Potions, Calming Potions, Crate Potions, Dangersense Potions, Endurance Potions, Featherfall Potions, Fishing Potions, Flipper Potions, Gender Change Potions, Gills Potions, Gravitation Potions, Heartreach Potions, Hunter Potions, Inferno Potions, Invisibility Potions, Ironskin Potions, Lifeforce Potions, Love Potions, Magic Power Potions, Mana Regeneration Potions, Mining Potions, Night Owl Potions, Obsidian Skin Potions, Rage Potions, Regeneration Potions, Shine Potions, Stink Potions, Sonar Potions, Spelunker Potions, Summoning Potions, Swiftness Potions, Teleportation Potions, Thorns Potions, Titan Potions, Warmth Potions, Water Walking Potions, Wormhole Potions, and Wrath Potions can now be crafted with 10 Blood Orbs and 1 Bottled Water at an Ancient Manipulator.
- The Solar Eclipse's enemies now gain increased stats after defeating Moon Lord.
- 1.1.7.911: After defeating Moon Lord, the rain event causes the player and most enemies to be inflicted with the Irradiated debuff at all times, and increases enemy spawn rates.
- 1.1.7.5:
- Expert Mode Destroyer now makes all non-minion projectiles pierce 3 times at most instead of dealing reduced damage based on how many times a projectile pierces.
- The Hungry and The Hungry II are now immune to Armor Crunch, Glacial State, and Temporal Sadness.
- 1.1.7:
- Moved piercing resistance on Destroyer from Prepare to Die (Celestial Onion) to Expert Mode.
- Increased several Essence drop amounts:
- Increased Essence of Chaos drop amounts from Devourer, Ichor Sticker, and Red Devil from 1 / 1-2
to 1-2 / 1-3
.
- Increased Essence of Cinder drop amounts from Angry Nimbus and Wyvern from 1 / 1-2
to 1-2 / 1-3
.
- Increased Essence of Eleum drop amounts from Ice Tortoise and Icy Merman from 1 / 1-2
to 1-2 / 1-3
.
- Increased Essence of Chaos drop amounts from Devourer, Ichor Sticker, and Red Devil from 1 / 1-2
- 1.1.6.17: All vanilla bosses are now immune to Armor Crunch.
- 1.1.5.0941: Progression-based boss stat scaling is now toggled off by default.
- 1.1.4.473: Enemies can no longer spawn in towns.
- 1.1.4.45: Wall of Flesh no longer gets a health buff in Hardmode.
- 1.1.4.44:
- All bosses will now gain boosted stats once the world reaches Hardmode and when Moon Lord has been defeated:
- All pre-Hardmode vanilla bosses, Creepers, and Skeletron's hands gain a 300% health boost and a 200% damage boost in Hardmode, with an additional 300% health boost and 200% damage boost upon defeating Moon Lord.
- All other vanilla bosses, Skeletron Prime's arms, and Golem's fists gain a 300% health boost and a 200% damage boost upon defeating Moon Lord.
- Solar Pillar enemies now drop Hellcaster Fragments.
- Post-Plantera Dungeon enemies now drop Shadow Essences.
- All bosses will now gain boosted stats once the world reaches Hardmode and when Moon Lord has been defeated:
Game mechanics | |||||||||
---|---|---|---|---|---|---|---|---|---|
Combat | Damage Reduction • Defense damage • Enchantment • Hit sounds • Immunity frames • Lifesteal • Minions • Rogue | ||||||||
Environment | Biome backgrounds • Events • Music | ||||||||
Events | Acid Rain • Boss Rush | ||||||||
Game | Bestiary • Configuration options • Difficulty Modes (Death Mode • Revengeance Mode) • Fishing • Game controls • Lore • Secret world seeds (For the worthy • Get fixed boi) • Vanilla changes | ||||||||
Items | Alternative crafting ingredients • Charge • Consumable • Crafting stations (By Hand) • Drops • Modifiers • Rarity • Recipes • Vanilla item recipes | ||||||||
Player | Adrenaline Meter • Aggro • Buffs and Debuffs • Death prevention • Defense • Rage Meter | ||||||||
UI | Boss Health Bar • Cooldown Rack • Speedrun Timer • Status messages • Tips |