Vanilla changes

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The Calamity Mod changes several aspects and details regarding vanilla Terraria content, ranging from the order in which bosses can be fought in to which items are sold by NPCs.

The Calamity Mod also changes multiple vanilla item recipes. To see those, click here.

The changes listed here occur as long as the Calamity Mod is installed, and are not restricted to any modded difficulty modes. See the Revengeance Mode or Death Mode pages for changes that occur exclusively within those modes.

Starting

In every new player's inventory, there will be a Starter Bag. The Starter Bag contains numerous useful items to speed up the beginning of the game when opened.

Progression

The Calamity Mod makes heavy adjustments to the progression of Hardmode, removing many restrictions on the order in which bosses must be fought, and also (if the Early Hardmode Progression Rework configuration option is enabled) changing the obtainment method of early-Hardmode ores and Hallowed Bars.

Non-linearity

In vanilla Terraria, many Hardmode bosses require other bosses to be defeated before they can be fought, creating a linear sequence of progression. Calamity introduces several means through which bosses can be fought "out of order", which greatly increases the player's choices and freedom during Hardmode.

Ores and the Mechanical Bosses

If the Early Hardmode Progression Rework config option is enabled, the unlocking methods of early-Hardmode ores, as well as the Mechanical Bosses' stats, will be drastically altered:

  • Defeating the Wall of Flesh will now cause Cobalt Ore and Palladium Ore to be spawned in the world and will allow any of the Mechanical Bosses to randomly spawn at night. These effects no longer occur when Demon/Crimson Altars are destroyed.
  • Crimson and Demon Altars will now drop 4 Souls of Night when broken.
  • The Pwnhammer and Hammush will now state that Crimson and Demon altars will not spawn ores when broken and that mechanical bosses spawn ores instead.
  • The Twins, The Destroyer, and Skeletron Prime now have dynamic stats and change depending on which Mechanical bosses the player defeats first.
    • If no Mechanical Bosses have been defeated, the Mechanical Boss' base HP and damage are decreased by 20%.
    • If one Mechanical Boss has been defeated, the Mechanical Boss' base HP and damage are decreased by 10%.
    • If two Mechanical Bosses have been defeated, the Mechanical Boss has no stat adjustments.
  • The first mechanical boss defeated will now cause Mythril Ore and Orichalcum Ore to be spawned in the world.
  • The second mechanical boss defeated will now cause Adamantite Ore and Titanium Ore to be spawned in the world.
  • The third mechanical boss defeated will now cause Hallowed Ore to be spawned in the Underground Hallow biome.
  • All mechanical bosses will drop Hallowed Bars once they have all been defeated.

Drops

  • The Bat Hook is no longer dropped from Goodie Bags.
  • All Vanilla Treasure Bags are changed to follow the 'Calamity style' of dropping their main weapons or items. This refers to each item having an independent and equal chance to drop but, if none of them drop, then one is chosen at random and forced to drop. This ensures at least one or more main items per Treasure Bag.
    • Additionally, items that were exclusive to Expert Mode and above will now drop in Classic Mode, except for the Demon Heart.
  • Many enemies can drop Vanilla items:
 
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World Generation

  • The Jungle Temple's generation has been changed to guarantee a large arena to fight the Golem in.
  • Gems are now generated based on depth. The Underground and Cavern layers together are split into thirds and gems are generated based on which third they are in:

Treasure

The mod generates many structures containing certain items normally exclusive to different points of progression, including hardmode.

Mechanics

Damage

  • Hallowed Stars from Holy Arrows will deal 30% less damage. The damage penalty takes the bow's base damage into account.

Point-Blank Damage

  • Most Ranged weapons, excluding Flamethrowers, can perform Point-Blank shots that multiply all damage dealt by the weapon's inital projectiles by x1.5 so long as the projectile hits the target within 18 frames of being fired. Ranged damage projectiles spawned by on-hit effects, such as from an accessory, cannot receive the damage multiplier even if they hit the target within the 18 frame window.
    • Ranged weapons that can perform Point-Blank Damage will mention so in their tooltips.

Defense

Various changes have been made to vanilla's defense boosts:

Defensive accessory modifiers now scale with progression:

Modifier Hard Guarding Armored Warding
Vanilla +1 +2 +3 +4
Hardmode +2 +3 +5 +6
Post-Moon Lord +3 +4 +6 +8
Post-Devourer of Gods +4 +6 +8 +10

Some vanilla items have gained the ability to increase defense:

Additionally, Sharpening Station's armor penetration value has been nerfed from 12 to 5.

Damage Reduction

A graph displaying the relationship between the player's DR stat and the percent of damage that gets reduced in actuality.

The Calamity Mod adjusts the effective percentage of this stat for the player with a diminishing scale, with all DR reducing effects (such as Armor Crunch) being calculated after it has been scaled. NPC DR is not affected by this diminishing scaling.

The scaling formula is: 1 - 1(1 + dr)

For example, if the player has 25% DR, it will be scaled to 1 - 1(1 + 0.25) = 0.2, or 20% DR.

Various changes have been made to vanilla's damage reduction boosts:

Defensive accessory modifiers now increase damage reduction:

  • Hard increases DR by 0.25%.
  • Guarding increases DR by 0.5%.
  • Armored increases DR by 0.75%.
  • Warding increases DR by 1%.

Some vanilla items have gained the ability to increase damage reduction:

Mana Regeneration

Mana regeneration has received some changes to help increase the viability of regeneration based builds as opposed to Mana Flower based ones.

Mana Regeneration Delay

The first change is to the Mana Regeneration Delay formula. In vanilla, the Mana Regeneration Delay formula looks like this:

However, Calamity changes it to this:

This reduces the delay from 31.5 when regenerating from full and 199.5 when empty, to 4 from full and 52 from empty. To be specific, the Mana Regeneration Delay is a unique counter that, while normally reduced by 1 every tick, can be reduced by up to 3 every tick if the player is standing still and wearing the Mana Regeneration Band.

Mana Regeneration Rate

A graph displaying the mana regeneration rate of a player with 400 maximum mana who is not standing still.

The second major change made is to the Mana Regeneration Rate. Specifically, the part which stays consistent between players who are moving or not moving. Normally, it looks like this:

And it is changed to this:

This drastically reduces how much mana regeneration is impacted by the player's current mana, and instead buffs the 'base regeneration' from 0.2 to 0.75.

Environment

  • In the Snow and Ice biomes in Expert Mode, the player is inflicted with Frozen Lungs when submerged in water, draining their breath much faster; however, the water no longer inflicts Chilled on the player. This feature can also be reverted through editing the configuration options.
  • Boulder traps deal less damage (140 / 182 Expert Mode / 227 Revengeance Mode / 261 Death Mode), but inflict Broken Armor for 10 seconds on hit.
  • Explosive traps deal much less damage (350 / 450 Expert Mode / 517 Death Mode), but inflict On Fire! for 10 seconds.
  • Sandstorms cannot occur until the Desert Scourge is defeated.
  • Graveyards require 20 Tombstones to form, instead of 7.
    • The incremental pre-Graveyard screen shader begins at 17 Tombstones, instead of 4.
    • Like in vanilla, Sunflowers will still counteract the formation of Graveyards, potentially increasing the Tombstones required to form a Graveyard even further. Each nearby Sunflower negates the presence of one Tombstone.

Minions

  • Minions are changed to automatically adjust their damage whenever the player's equipment is changed, no longer needing to be re-summoned in order to take effect.
  • All attacks labeled as summon will deal 25% less damage if the player is holding a weapon belonging to a different class. This effect is often known as the "summon damage penalty" or the "summoner penalty".

Movement Speed

Movement Speed has been reworked and will now grant proper bonuses to both player movement and flight speed.

  • The static movement cap of any boots that grant the ability to run has been removed.
  • Additionally, the maximum horizontal player speed cap has been increased from 160% to 300%.
  • The player's jump speed is increased by 10%. This can be reverted via the 'Higher Jump Height' configuration option.
  • All Balloon accessories now grant the player +15% jump speed instead of +30%.
  • Equipping any type of Wings will now grant the player +24% jump speed. This is added on to any other jump speed boosts the wings might have.
    • The player is granted 4% jump speed if neither wings nor balloons are equipped. This can be reverted via the 'Faster Jump Speed' configuration option.
    • Flight time boosts are also now additive instead of multiplicative on top of receiving bonuses from movement speed.
  • The player's base movement speed has also been increased from 15 mph (11 tiles/second) to 23 mph (~18.667 tiles/second). This can be reverted via the 'Faster Base Speed' configuration option.
  • Asphalt Blocks now only buff movement speed by 75% instead of 250%, however their run slowdown effect has been removed.

Respawn Timer

  • Respawn time has been standardized across difficulties. The player will always take 15 seconds to respawn regardless of difficulty. If no bosses are alive, this is reduced to 6 seconds if an event is active or 3 seconds if no event is active.

Velocity-Based Contact Damage

All bosses scale their contact damage based on how fast they are moving relative to their maximum velocity. The process for calculating this is explained below.

  • Each boss is assigned one of two values to be a velocity scalar; either 0.5 or 0.8.
  • The boss's velocity relative to half its maximum velocity is represented as a percentage. If it is greater than half of the maximum velocity, it is set to 100%.
    • For example, if the boss is travelling at 30% of its maximum velocity, the percentage would be 60%. However, if the boss is travelling at 70% of its maximum velocity, the percentage would be 100%, not 140%.
  • The percentage is used to find a number between the previously-assigned velocity scalar and 1.1.
    • For example, a percentage of 75%, with a velocity scalar of 0.5 would return a value exactly 75% of the way between 0.5 and 1.1, which is 0.95.
  • Contact damage is then multiplied by the number found in the previous step.

Tile Placement

  • The player's base tile and wall placement speed is increased by 50%. This can be reverted via the 'Faster Tile Placement' configuration option.

Buffs and Debuffs

Buffs

Icon Name From Effect Tooltip
Archery Archery Archery Potion Increases arrow speed by 20% and arrow damage by 5% 20% increased arrow speed and 5% increased arrow damage
Battle Battle Battle Potion Increases all spawn rates by 150% and maximum spawn count by 140% Increased enemy spawn rate
Beetle Endurance Beetle Endurance Beetle armor Stacks 3 times, each beetle provides a 10% damage reduction boost (previously a 15% damage reduction boost) for a maximum of 30%. Damage taken reduced by 15%/30%/45%
Beetle Might Beetle Might Beetle armor Stacks 3 times, each beetle provides a 10% melee damage boost and a 5% melee speed boost (previously a 10% melee speed boost) for a maximum of 30% and 15% respectively. Melee damage and speed increase by 10%/20%/30% and 5%/10%/15% respectively
Calm Calm Calming Potion Decreases enemy spawn rates by 30.56% and maximum spawn count by 36% Reduces enemy aggression
Damage Nebula Damage Nebula Nebula armor Stacks 3 times, each booster provides a 7.5% damage boost for a maximum of 22.5%. Down from a 15% boost from each booster. 7.5%/15%/22.5% damage boost
Exquisitely Stuffed Exquisitely Stuffed Various food items +4 defense
+4% critical hit chance
+10% damage
+1 minion knockback
+10% movement speed
+15% mining speed
Major improvements to all stats
Ice Barrier Ice Barrier Frozen Shield, Frozen Turtle Shell, and Rampart of Deities Provides 15% damage reduction. Damage taken is reduced by 15%
Ironskin Ironskin Ironskin Potion Increases the player's defense by 8 / 12 (Hardmode) / 16 (post-Moon Lord) / 20 (post-DoG) Increase defense by 8 / 12 / 16 / 20
Leaf Crystal Leaf Crystal Chlorophyte armor Releases damaging life pulses which also heals the player Emits powerful life pulses at nearby enemies
Magic Power Magic Power Magic Power Potion Increases the player's magic damage by 10%. 10% increased magic damage
Panic! Panic! Panic Necklace Increases the player's movement speed by 20%. Movement speed is increased
Peace Candle (buff) Peace Candle Peace Candle Decreases enemy spawn rates by 30.07% and maximum spawn count by 37% Decreased monster spawn rate
Plenty Satisfied Plenty Satisfied Various food items +3 defense
+3% critical hit chance
+7.5% damage
+0.75 minion knockback
+7.5% movement speed
+10% mining speed
Medium improvements to all stats
Sugar Rush Sugar Rush Slice of Cake Increases movement speed by 10% and mining speed by 20% 10% increased movement speed and 20% increased mining speed
Swiftness Swiftness Swiftness Potion Increases movement speed by 15% 15% increased movement speed
Warmth Warmth Warmth Potion Grants the player immunity to the Chilled, Frozen and Glacial State debuffs. Reduced damage from cold sources. Immunity to the Chilled, Frozen, and Glacial State debuffs
Well Fed Well Fed Various food items +2 defense
+2% critical hit chance
+5% damage
+0.5 minion knockback
+5% movement speed
+5% mining speed
Minor improvements to all stats


Debuffs

Icon Name From Effect Tooltip
Acid Venom Acid Venom Lionfish and various weapons and enemies. Target loses 25 damage per second per attached lionfish and 15 damage per second per attached sulphuric bubble up to 6 attached lionfish and 4 sulphuric bubbles. Losing life
Betsy's Curse Betsy's Curse Betsy's Wrath Target's damage reduction is reduced by 34%. Defense is lowered
Chaos State Chaos State Rod of Discord, Normality Relocator, and Spectral Veil Rod of Discord, Normality Relocator and Spectral Veil teleports can't be used Rod of Discord teleports are disabled
Oiled Oiled Totality Breakers Increases the effectiveness of flame debuffs within the Calamity Mod by increasing their damage per second by 25. Taking more damage from being on fire
Shadowflame Shadowflame Various enemies and weapons in Revengeance Mode If inflicted on a player: Target loses 15 health per second and natural health regeneration. Losing life
Water Candle (debuff) Water Candle Water Candle Increases all spawn rates by 48.15% and maximum spawn count by 65% Increased monster spawn rate


  • The Chaos State debuff now lasts 15 seconds if there is a boss alive, and now prevents the usage of teleporting items like the Rod of Discord instead of damaging players upon using them.
  • The Sandstorm's Mighty Wind debuff will be disabled if a boss is active.

NPCs

Town NPCs

Items Sold

Some vanilla NPCs have new items sold under certain conditions.

 
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Nurse Price Scaling

In Revengeance Mode, the price of the Nurse's healing scales with progression in the game. The price for healing will also be multiplied by 5 if any bosses are alive. In Death Mode, the Nurse will completely refuse to heal the player if a boss is currently alive.

 
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Reforge System Rework

If the Remove Reforge RNG configuration option is enabled, the Goblin Tinkerer's reforge system will be entirely reworked:

  • All modifiers are grouped into categories that consist of 6 tiers, categories are determined by weapon damage type and ability to receive certain modifiers over others.
  • Each time the player reforges an item, the tier gets higher until tier 6 is reached. Reforging an item past the max tier will give the max tier modifier forever.
    • Rolling an item to tier 0 will grant a random modifier that weapon can receive.
  • Modifiers get progressively more powerful the higher the tier. Rolling an item to tier 6 will always grant the best modifier possible for its category (For example, if the Crystalline is currently at tier 5, its next reforge would grant it the Flawless modifier).
  • Weapons can no longer receive negative modifiers when reforging.
  • If an accessory has the highest tier modifier it can obtain, only the highest tier modifier can be rolled if that item is reforged (For example, if the Coin of Deceit currently has the Silent modifier, its next reforge has the potential to roll the Lucky modifier, but can not roll the Spiked modifier).
  • All weapons can now receive their class type's best modifier except for Flails, Spears, and Yoyos. Weapons that have no knockback cannot gain knockback increasing modifier bonuses. Ranged weapons that have a use time lower than 6 will not receive any speed-adjusting modifier bonuses. Mage weapons that have a mana cost lower than 5 will not receive any mana cost decreasing modifier bonuses.
  • All reforge value costs have been decreased by 50%. This includes all modifiers introduced by the Calamity Mod.
  • A full list of the categories and items associated with them can be found below:
    • Accessories
      • Tier 1: Hard, Jagged, Brisk, Wild, Quiet
      • Tier 2: Guarding, Spiked, Precise, Fleeting, Rash, Cloaked
      • Tier 3: Armored, Angry, Hasty, Intrepid, Arcane, Camouflaged
      • Tiers 4, 5 and 6: Warding, Menacing, Quick, Violent, Lucky, Silent
    • Melee weapons (except Swords)
      • Tier 1: Keen, Forceful, Strong
      • Tier 2: Hurtful, Zealous, Ruthless
      • Tier 3: Demonic, Superior
      • Tier 4, 5 and 6: Godly
    • Melee weapons (Swords)
      • Tier 1: Keen, Nimble, Nasty, Heavy, Light, Strong, Forceful
      • Tier 2: Hurtful, Ruthless, Zealous, Quick, Pointy, Bulky
      • Tier 3: Murderous, Agile, Large, Dangerous, Sharp
      • Tier 4: Massive, Unpleasant Savage, Superior
      • Tier 5: Demonic, Godly, Deadly
      • Tier 6: Legendary (for tools, Light as well in both tiers 1 and 6)
    • Ranged weapons
      • Tier 1: Keen, Nimble, Nasty, Forceful, Strong, Powerful
      • Tier 2: Hurtful, Ruthless, Zealous, Intimidating, Quick
      • Tier 3: Agile, Murderous, Hasty, Staunch, Unpleasant
      • Tier 4: Superior, Demonic, Sighted
      • Tier 5: Godly, Rapid, Deadly (the ranged specific one)
      • Tier 6: Unreal
    • Magic weapons
      • Tier 1: Keen, Nimble, Nasty, Furious, Strong, Forceful
      • Tier 2: Hurtful, Zealous, Quick, Taboo, Manic, Ruthless
      • Tier 3: Agile, Murderous, Adept, Celestial, Unpleasant
      • Tier 4: Superior, Demonic, Mystic
      • Tier 5: Godly, Masterful, Deadly
      • Tier 6: Mythical
    • Summon weapons
      • Tier 1: Nimble, Furious
      • Tier 2: Quick, Taboo, Manic, Forceful, Strong
      • Tier 3: Adept, Celestial, Hurtful,
      • Tier 4: Deadly, Mystic, Superior, Demonic
      • Tier 5: Masterful, Godly
      • Tier 6: Mythical, Ruthless
    • Rogue weapons
      • Tier 1: Keen, Nimble, Nasty, Forceful, Strong, Radical, Pointy
      • Tier 2: Hurtful, Ruthless, Zealous, Quick, Sharp, Glorious
      • Tier 3: Murderous, Agile, Unpleasant, Feathered, Sleek, Hefty
      • Tier 4: Superior, Demonic, Mighty, Serrated
      • Tier 5: Godly, Deadly, Vicious, Lethal
      • Tier 6: Flawless
  • Angler Quest Rework

    The Angler's quest system has been reworked:

    Stat Changes

    • All NPCs from both Calamity and Vanilla, as well as the Eternia Crystal are made immune to every debuff.
    • All NPCs take 2 times as much damage from all projectiles in Normal Mode and 4 times as much in Expert Mode. This is to make them more consistent with the damage the player takes.
    • All NPCs gain additional boosts to damage and defense after defeating certain bosses:
    Boss Defense Damage
    Moon Lord +20 +60%
    Providence, the Profaned Goddess +12 +20%
    Polterghast +12 +20%
    The Devourer of Gods +12 +20%
    Yharon, Dragon of Rebirth +12 +20%
    Exo Mechs +20 +60%
    Supreme Witch, Calamitas +20 +60%

    Other Changes

    • All NPCs will have an NPC Shop Alert Icon.gif exclamation mark icon above them when a new item is sold, which can only be removed by interacting with them. They can also be removed completely via configuration options.
    • When killed, the Angler has a 8.3% chance to drop a Golden Fishing Rod in Hardmode.
      • If the Angler is killed by a Trasher, the Golden Fishing Rod will always be dropped, regardless of if it is Hardmode or not.
    • The Merchant will drop 20-30 Gel, 30-50 Rope, and 10-15 Bombs if named "Morshu".
    • Clentaminator solutions cost 5 Silver Coin, as opposed to the original price of 25 Silver Coin.
    • The Tax Collector's taxes now scale throughout progression:
      • Pre-Plantera: 1 Silver Coin.png 50 Copper Coin.png per NPC up to a maximum of 50 Gold Coin.
      • Post-Plantera: 6 Silver Coin.png per NPC up to a maximum of 2 Platinum Coin.
      • Post-Moon Lord: 1 Gold Coin.png 50 Silver Coin.png per NPC up to a maximum of 5 Platinum Coin.
      • Post-Devourer of Gods: 3 Gold Coin.png per NPC up to a maximum of 10 Platinum Coin.
      • Post-Yharon: 6 Gold Coin.png per NPC up to a maximum of 20 Platinum Coin.

    Enemies & Bosses

    • Debuff times in Expert Mode are no longer doubled. This can be reverted through editing the configuration options.
    • In Expert Mode, enemies will not spawn in towns. This can be reverted via configuration options.
    • When a boss is alive, the Boss Effects debuff's effects are applied upon the player. This can be reverted via configuration options.
    • While in Pre-Hardmode, the spawnrate of Voodoo Demons is increased.
    • At the beginning of Hardmode, before the player has summoned or fought any boss, all enemies are weaker. In Normal mode, all enemies have 20% less HP and attack damage. In Expert mode, they have 40% less HP and attack damage to compensate for their higher original stats.
    • Tomb Crawler health is nerfed by 40% while in Pre-Hardmode.
    • Dungeon Guardian health is nerfed by 90% and damage reduction is reduced from 99.9999% to 90%.
    • The Eater of Worlds and The Destroyer take only 1% damage for a few seconds after spawning.
    • The Destroyer's segments take reduced damage from piercing projectiles. Piercing projectile damage is halved.
    • Queen Slime's projectiles no longer bounce, instead dissipating upon contact with any blocks. All of her projectiles, minions, and minions' projectiles have highly increased visibility.
      • Her minions' projectiles also have reduced vertical velocity.
    • The nail projectiles from the Nailhead enemy have their damage nerfed by 25%.
    • Golem enrages if it is fought outside the Jungle Temple.
    • The Martian Saucer no longer counts as a boss for the purposes of Adrenaline, or Boss Effects.
    • Duke Fishron's Sharknadoes and Cthulhunadoes take a second before dealing damage.
    • Lunatic Cultist's health in Normal Mode and Expert Mode is increased (32,000 to 44,500 / 48,000 to 55,625 Expert Mode).
    • Multiplayer scaling of bosses' health is decreased. Calamity takes the boss's health on multiplayer and multiplies it by a scalar to reduce it.
      • For two players, 82% of health is contributed per player, totaling 164% of base (singleplayer) health.
      • For three players, 72% of health is contributed per player, totaling 216% of base health.
      • For four players, 64% of health is contributed per player, totaling 256% of base health.
      • For five players, 57% of health is contributed per player, totaling 285% of base health.
      • For six players, 52% of health is contributed per player, totaling 312% of base health.
      • For seven or more players, health is multiplied by 47% of health is contributed per player, totaling 329% of base health with seven players.
    • The Dungeon Cultists are set to respawn faster.
    • Bosses drop more money.
    • Caster AI enemies deal no contact damage.
    • Green Jellyfish can now spawn during Pre-Hardmode. However, their base damage is reduced to 40 and their defense is reduced to 4.
    • Truffle Worms can now spawn on surface Glowing Mushroom biomes, not just underground Glowing Mushroom biomes.
    • Several vanilla enemies and bosses are now immune to Webbed:
     
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    Vanilla Boss Additions

    The Calamity Mod changes Vanilla Boss AI in both Revengeance Mode and Death Mode. The changes are summarised below.

     
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    Items

    Armor

    The Calamity Mod rebalances many armor sets in the vanilla game, including a complete overhaul of all Pre-Hardmode ore armor sets, providing them with new set bonuses as well as individual bonuses.

    Pre-Hardmode Ore Armors

    Appearance Set Bonuses / Effects / Notes
    Copper armor.png Copper armor
    • Copper Helmet grants 5% increased damage
    • Copper Chainmail grants 3% increased critical strike chance
    • Copper Greaves grant 5% increased movement speed
    • Set Bonus: +2 defense and +2 to all damage
    Tin armor.png Tin armor
    • Tin Helmet grants 3% increased critical strike chance
    • Tin Chainmail grants 1 life regen
    • Tin Greaves grant 5% increased movement speed
    • Set Bonus: +2 defense and +5 armor penetration
    Iron armor.png Iron armor
    • Iron Helmet, Chainmail, and Greaves each increase damage reduction by 3%.
    • Set Bonus: +2 defense, increases damage reduction by 6%, and +2 life regen
    Lead armor.png Lead armor
    • Lead Helmet, Chainmail, and Greaves each increase damage reduction by 3%.
    • Set Bonus: +3 defense, increases damage reduction by 3%, +1 life regen, and grants knockback immunity
    Silver armor.png Silver armor
    • Silver Helmet grants 5% increased critical strike chance
    • Silver Chainmail grants 2 life regen
    • Silver Greaves grant 8% increased movement speed
    • Set Bonus: +3 defense and +1 life regen. Two seconds after being hit for 20 or more damage, heal for 10 health; getting hit again during this time will reset the timer
    Tungsten armor.png Tungsten armor
    • Tungsten Helmet grants 7% increased damage
    • Tungsten Chainmail grants 1 life regen
    • Tungsten Greaves grant 8% increased movement speed
    • Set Bonus: +3 defense. Increases all knockback by 33%. Increases critical strike chance by 100% of the knockback of your currently held weapon, capped at +10% critical strike chance with Insane knockback
    Gold armor.png Gold armor
    • Gold Helmet grants 6% increased damage
    • Gold Chainmail grants 5% increased damage reduction
    • Gold Greaves grant 10% increased movement speed
    • Set Bonus: +3 defense. All enemies have a 4% chance to drop 1 more gold coin, while all bosses killed always drop 3 more. Gain 1% increased critical strike chance for every 5 gold in your inventory, capped at 10%
    Platinum armor.png Platinum armor
    • Platinum Helmet grants 6% increased damage
    • Platinum Chainmail grants 5% increased critical strike chance
    • Platinum Greaves grant 10% increased movement speed
    • Set Bonus: +4 defense. Every 10 defense grants +1 life regen, 1% damage and 1% increased critical strike chance, capping at 40 defense
    Shadow armor.png Ancient Shadow armor.png Shadow armor and Ancient Shadow armor
    • Shadow Helmet, Scalemail, and Greaves each grant 5% increased damage and 7% increased jump speed
    • Set Bonus: 15% increased max movement speed and acceleration.
    Crimson armor.png Crimson armor
    • Crimson Helmet, Scalemail, and Greaves each grant 3% increased damage and +1 life regen
    • Set Bonus: Greatly increased life regen

    Rogue Armors

    Appearance Set Bonuses / Effects / Notes
    Gladiator armor.png Gladiator armor
    • Gladiator Helmet grants 3% increased rogue damage
    • Gladiator Breastplate grants 3% increased rogue critical strike chance
    • Gladiator Leggings grant 3% increased rogue velocity
    • Set Bonus: +3 defense and 5% increased rogue damage and 10% increased velocity.
      Maximum rogue stealth of 60.

    Balancing

    Appearance Set Vanilla Bonuses/Effects Calamity Bonuses/Effects
    Snow armor.png
    Pink Snow armor.png
    Snow armor and
    Pink Snow armor

    n/a

    Mining armor.png Mining armor
    • Set Bonus: 30% increased mining speed
    • Set Bonus: 30% increased mining speed
      25% chance for an additional ore to drop when mined, with a random cooldown of 3-6 seconds
    Meteor armor.png Meteor armor
    • Set Bonus: Makes the mana cost of the Space Gun zero
    • Set Bonus: Reduces the mana cost of the Space Gun by 50%
    Obsidian armor.png Obsidian armor
    • Set Bonus: Increases whip range by 50% and speed by 35%
      Increases minion damage by 15%
    • Set Bonus: Increases whip range by 50% and speed by 35%
      Increases minion damage by 15%
      Grants immunity to fire blocks and temporary immunity to lava
    Necro armor.png Necro armor
    • Set Bonus: 10% increased ranged critical strike chance
    • Set Bonus: 10% increased ranged critical strike chance
      Allows you to temporarily survive fatal damage. When this triggers, health is completely refilled, but all healing is disabled and health will drain rapidly until killing the player after at most 7 seconds.
    Molten armor.png Molten armor
    • Set Bonus: 17% extra melee damage.
    • Set Bonus: 17% extra melee damage and 20% extra true melee damage. Additionally grants immunity to fire blocks, and temporary immunity to lava.
    Cobalt armor.png Cobalt armor

    n/a

    • Set Bonus: 10% increased max speed and acceleration. Gain damage and critical strike chance boost based on your current movement speed, up to 10% each.
    Palladium armor.png Palladium armor
    • Palladium Headgear grants 3 defense.
    • Palladium Mask grants 14 defense.
    • Palladium Helmet grants 5 defense.
    • Palladium Breastplate grants 10 defense and 3% increased damage.
    • Palladium Leggings grant 8 defense and 2% increased damage.
    • Total defense granted is 21/32/23.
    • Palladium Headgear grants 5 defense.
    • Palladium Mask grants 15 defense
    • Palladium Helmet grants 8 defense
    • Palladium Breastplate grants 13 defense and 5% increased damage.
    • Palladium Leggings grant 11 defense and 5% increased damage.
    • Total defense granted is 29/39/32.
    Frost armor.png Frost armor
    • Set Bonus: Melee and ranged attacks cause frostburn. Increases melee and ranged damage by 10%
    • Set Bonus: Melee and ranged attacks inflict Frostbite. 15% increased damage which scales based on how far the target is from you. Closer range grants melee damage, while farther range grants ranged damage
    Mythril armor.png Mythril armor
    • Mythril Hood increases maximum mana by 60.
    • Mythril Hood increases maximum mana by 80.
    • Set Bonus: Enemy hits release Mythril flares, which home in on enemies after a short delay. Mythril flares deal 40% of the damage of the attack that spawned them, softcapped at 50 damage, and have a 12 frame delay before another can be spawned.
    Orichalcum armor.png Orichalcum armor
    • Orichalcum Headgear grants 4 defense.
    • Orichalcum Mask grants 19 defense.
    • Orichalcum Helmet grants 7 defense.
    • Orichalcum Breastplate grants 13 defense and 6% increased critical strike chance.
    • Orichalcum Leggings grant 10 defense.
    • Total defense granted is 27/42/30.
    • Orichalcum Headgear grants 6 defense.
    • Orichalcum Mask grants 22 defense.
    • Orichalcum Helmet grants 10 defense.
    • Orichalcum Breastplate grants 16 defense and 10% increased critical strike chance.
    • Orichalcum Leggings grant 14 defense.
    • Total defense granted is 36/52/40.
    Adamantite armor.png Adamantite armor
    • Adamantite Headgear increases maximum mana by 80.
    • Adamantite Headgear increases maximum mana by 100.
    • Set Bonus: Half your damage reduction is added to your critical strike chance. Continuously doing damage grants an increasing amount of defense, up to 15. This defense decays while not dealing damage and can be affected by defense damage.
    Hallowed armor.png
    Ancient Hallowed armor.png
    Hallowed armor and Ancient Hallowed armor
    • Hallowed Plate Mail grants 15 defense
    • Hallowed Greaves grant 11 defense
    • Total defense granted is 31/50/35
    • Hallowed Plate Mail grants 18 defense
    • Hallowed Greaves grant 13 defense
    • Total defense granted is 36/55/40
    Chlorophyte armor.png Chlorophyte armor
    • Set Bonus's Crystal:
      • Fires a damaging energy bolt at enemies.
    • Set Bonus's Crystal:
      • Every 5 seconds, releases a green, expanding ring that damages enemies for 300 damage and heals players for 10 health. Both the damage and healing amount increase with the player's strongest class damage.
    Beetle armor.png Beetle armor
    • Set Bonus (Scale Mail): Beetles buff the player by +10% melee damage and melee speed.
    • Set Bonus (Shell): Beetles buff the player by +15% damage reduction.
    • Set Bonus (Scale Mail): Effect of the beetles is reduced to increase melee speed by 5%/10%/15%.
    • Set Bonus (Shell): Effect of the beetles is reduced to increase damage reduction by 10%/20%/30%.
    Spectre Hood.png Spectre Hood
    • 40% decreased magic damage
    • 20% decreased magic damage
    Spectre Mask.png Spectre Mask
    • Set Bonus's Missiles:
      • Homing projectiles do normal damage
    • Set Bonus's Missiles
      • Homing projectiles deal 30% less damage
    Solar Flare armor.png Solar Flare armor
    • Dash slam deals 150 damage and grants 4 immunity frames.
    • Dash slam deals 400 damage and grants 12 immunity frames.
    Vortex armor.png Vortex armor
    • Set Bonus: Stealth mode provides 80% ranged damage and 20% ranged crit.
    • Set Bonus: Stealth mode provides 40% ranged damage and 15% ranged crit.
    Nebula armor.png Nebula armor
    • Set Bonus's Boosters:
      • Damage Boosters buff the player by +15% damage for 8 seconds
      • Life Boosters increase health regeneration by 3 per second for 8 seconds
      • Mana Boosters increase mana regeneration (about 10 per second) for 8 seconds
    • Set Bonus's Boosters:
      • Effect of the Damage Boosters is halved to increase damage by 7.5%/15%/22.5%.
    Monk armor.png Monk armor
    • Monk's Bushy Brow Bald Cap grants 1 extra sentry and 20% increased melee speed
    • Monk's Shirt grants 20% increased melee and minion damage
    • Monk's Pants grant 10% increased minion damage, 15% increased melee critical strike chance and 20% increased movement speed
    • Set Bonus: Increases your max number of sentries. Lightning Aura can now crit and strikes faster
    • Monk's Bushy Brow Bald Cap grants 1 extra sentry and 10% increased melee speed
    • Monk's Shirt grants 10% increased melee and minion damage
    • Monk's Pants grant 5% increased minion damage, 5% increased melee critical strike chance and 20% increased movement speed
    • Set Bonus: Increases your max number of sentries. Lightning Aura can now crit and strikes faster. 10% increased melee speed, crit and damage. 15% increased minion damage
    Squire armor.png Squire armor
    • Squire's Great Helm grants 1 extra sentry and increases life regen by 2
    • Squire's Plating grants 15% increased melee and minion damage
    • Squire's Greaves grant 15% increased minion damage, melee critical strike chance and movement speed
    • Set Bonus: Increases your max number of sentries. Ballista pierces more targets and panics when you take damage
    • Squire's Great Helm grants 1 extra sentry and decreases life regen by 1
    • Squire's Plating grants 10% increased melee and minion damage
    • Squire's Greaves grant 5% increased minion damage, 5% increased melee critical strike chance and 15% increased movement speed
    • Set Bonus: Increases your max number of sentries. Ballista pierces more targets and panics when you take damage. Increases life regen by 2. 15% increased minion damage and 10% increased melee critical strike chance
    Huntress armor.png Huntress armor
    • Huntress's Jerkin grants 20% increased minion and ranged damage and 10% chance to not consume ammo
    • Set Bonus: Increases your max number of sentries. Explosive Traps recharge faster and oil enemies. Set oiled enemies on fire for extra damage
    • Huntress's Jerkin grants 10% increased minion and ranged damage and a 10% chance to not consume ammo
    • Set Bonus: Increases your max number of sentries. Explosive Traps recharge faster and oil enemies. Set oiled enemies on fire for extra damage. 10% increased minion and ranged damage
    Apprentice armor.png Apprentice armor
    • Apprentice's Trousers grant 10% increased minion damage, 20% increased magic critical strike chance and movement speed
    • Set Bonus: Increases your max number of sentries. Flameburst field of view and range are dramatically increased
    • Apprentice's Trousers grant 5% increased minion damage and magic critical strike chance and 20% increased movement speed
    • Set Bonus: Increases your max number of sentries. Flameburst field of view and range are dramatically increased. 5% increased minion damage and 15% increased magic critical strike chance
    Shinobi Infiltrator armor.png Shinobi Infiltrator armor
    • Shinobi Infiltrator's Helmet grants 2 extra sentries and 20% increased melee and minion damage
    • Shinobi Infiltrator's Torso grants 20% increased minion damage and melee speed and 5% increased melee critical strike chance
    • Shinobi Infiltrator's Pants grant 20% increased minion damage and melee critical strike chance and 30% increased movement speed
    • Set Bonus: Increases your max number of sentries. Greatly enhances Lightning Aura effectiveness
    • Shinobi Infiltrator's Helmet grants 2 extra sentries and 10% increased melee and minion damage
    • Shinobi Infiltrator's Torso grants 10% increased minion damage and melee speed and 5% increased melee critical strike chance
    • Shinobi Infiltrator's Pants grant 10% increased minion damage and melee critical strike chance and 30% increased movement speed
    • Set Bonus: Increases your max number of sentries. Greatly enhances Lightning Aura effectiveness. 10% increased melee damage, melee critical strike chance and melee speed. 30% increased minion damage
    Valhalla Knight armor.png Valhalla Knight armor
    • Valhalla Knight's Breastplate grants 30% increased minion damage and increases life regen by 8
    • Valhalla Knight's Greaves grant 20% increased minion damage, melee critical strike chance and movement speed
    • Set Bonus: Increases your max number of sentries. Greatly enhances Ballista effectiveness
    • Valhalla Knight's Breastplate grants 30% increased minion damage and increases life regen by 2
    • Valhalla Knight's Greaves grant 10% increased minion damage and melee critical strike chance and 20% increased movement speed
    • Set Bonus: Increases your max number of sentries. Greatly enhances Ballista effectiveness. Increases life regen by 6. 10% increased minion damage and melee critical strike chance
    Red Riding armor.png Red Riding armor
    • Red Riding Dress grants 25% increased minion and ranged damage and 20% chance to not consume ammo
    • Set Bonus: Increases your max number of sentries. Greatly enhances Explosive Traps effectiveness
    • Red Riding Dress grants 15% increased minion and ranged damage and 20% chance to not consume ammo
    • Set Bonus: Increases your max number of sentries. Greatly enhances Explosive Traps effectiveness. 10% increased minion and ranged damage
    Dark Artist armor.png Dark Artist armor
    • Dark Artist's Leggings grant 20% increased minion damage, 25% increased magic critical strike chance and 20% increased movement speed
    • Set Bonus: Increases your max number of sentries. Greatly enhances Flameburst effectiveness
    • Dark Artist's Leggings grant 10% increased minion damage and magic critical strike chance and 20% increased movement speed
    • Set Bonus: Increases your max number of sentries. Greatly enhances Flameburst effectiveness. 10% increased minion damage and 15% increased magic critical strike chance


    Weapons

    The Calamity Mod re-balances a significant amount of vanilla weapons by buffing or nerfing certain attributes such as damage, granting auto-use, and changing mana costs.

    Notably, several melee weapons have had their damage increased significantly.

     
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    Jousting Lances

    Jousting lances have a new damage formula which allows them to deal normal damage when the player is standing still, while still gaining a significant multilpier to their damage when the player is moving quickly.

    • Using to represent the player's velocity in tiles per second, the damage multiplier is obtained from the formula:
    • For example, if the player is travelling at 20 tiles per second, we obtain to 3 decimal places.
    • This multiplier is then applied to the lance's base damage, ignoring any bonuses.

    Tools

    The Calamity Mod re-balances many tools by buffing or nerfing certain attributes such as their respective tool powers, tool speed, tile boost range or by granting true melee bonuses.

     
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    Accessories

    Consumables

    Other

    • All herbs and herb seeds are given descriptive tooltips.
    • Daybloom has the tooltip "A cheerful herb which blooms under daylight".
    • Blinkroot has the tooltip "A fickle herb, whose blooming is unpredictable".
    • Moonglow has the tooltip "A radiant herb which blossoms under moonlight".
    • Waterleaf has the tooltip "A tenacious herb that blossoms in the rain".
    • Deathweed has the tooltip "A foul herb, blossoming under the Full or Blood Moon".
    • Shiverthorn has the tooltip "A frigid herb that blooms slowly and permanently".
    • Fireblossom has the tooltip "A vibrant herb, blossoming in the sunset hours".
    • Daybloom Seeds have the tooltip "Must be planted in regular Grass".
    • Blinkroot Seeds have the tooltip "Must be sown in Dirt or Mud".
    • Moonglow Seeds have the tooltip "Must be planted in Jungle Grass".
    • Waterleaf Seeds have the tooltip "Must be placed in Sand".
    • Deathweed Seeds have the tooltip "Must be buried in Evil Grass or Evil Stone".
    • Shiverthorn Seeds have the tooltip "Must be placed in Snow or Ice".
    • Fireblossom Seeds have the tooltip "Must be buried in Ash".
    • Gems and herbs are obtainable through the Glimmering Gemfish and the Stuffed Fish, respectively.
    • Several vanilla crates include Calamity-based loot.
    • Target Dummies will only be able to be hit when a boss is not alive; this is to prevent abuse of attacks that grant buffs or bonuses to the player.
      • Target Dummies can show debuff icons.
    • Several vanilla items' tooltips have been changed.
      • Certain accessories, potions, and light pets' tooltips have been changed to reflect their effectiveness in the Abyss.
      • All vanilla wings now display statistics such as horizontal speed, acceleration multiplier, vertical speed and flight time.
      • All vanilla hooks now display various stats regarding tile reach, launch, and pull velocities.
      • The Magic Quiver's tooltip has been changed to say "arrow damage," rather than simply "damage."
      • The values for each use time classification (Slow, Average, Fast etc.) have been changed. The new values are as follows:
        • 1-5 = "Insanely fast"
        • 6-9 = "Very fast"
        • 10-14 = "Fast"
        • 15-22 = "Average"
        • 23-29 = "Slow"
        • 30-37 = "Very slow"
        • 38-45 = "Extremely slow"
        • 46+ = "Snail"
    • Certain spawn-modifying items are buffed:
      • Water Candles now increase spawn rates by 48.15% and maximum spawn count by 65% from 33% and 50% respectively.
      • Battle Potions now increase spawn rates by 150% and maximum spawn count by 140% from 100% and 100% respectively.
      • Peace Candles now decrease spawn rates by 30.07% and maximum spawn count by 37% from 23% and 30% respectively.
      • Calming Potions now decrease spawn rates by 35.90% and maximum spawn count by 44% from 17% and 20% respectively.
    • The Slimy Saddle and Gelatinous Pillion have reduced horizontal velocity.
    • The Rod of Discord can only be Shimmered into the Rod of Harmony after both Supreme Witch, Calamitas and the Exo Mechs are defeated, instead of after Moon Lord.

    Secret World Seeds

    Calamity implements some changes on vanilla's secret world seeds, primarily For the worthy and Get fixed boi.

    See Also

    History

    These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
    • 2.0.3.008:
      • Added the name "Bling Bling Boy" for the Angler.
      • Removed the name "Matt Walsh" from the Traveling Merchant.
    • 2.0.3.007:
      • Fire Gauntlet, Mechanical Glove, Berserker's Glove, Power Glove, and Feral Claws can no longer stack melee speed boosts with each other or with Elemental Gauntlet.
      • Rebalanced Clinger Staff. Nerfed damage from 118 to 96, but it is now exempt from the pierce resist system.
      • Nerfed Code 2's damage from 54 to 43.
      • Nerfed Crystal Vile Shard, it now grants 23 local immunity frames instead of 10.
      • Nerfed Daybreak's damage from 150 to 125, and use time from 16 to 20. Each stack of Daybroken past the first now only gets 25% effectiveness from the debuff vulnerability and resistance system.
      • Rebalanced Elf Melter. Nerfed damage from 94 to 53, but buffed shot speed from 28.5 to 30.5, and flames now grant 5 ID-static immunity frames instead of 10.
      • Rebalanced Eventide. Nerfed damage from 50 to 42, but converted arrows now pierce 6 times instead of 4, and have an extra update.
      • Nerfed The Eye of Cthulhu's damage from 115 to 90.
      • Rebalanced Flamethrower. Nerfed damage from 35 to 21, but flames now grant 5 ID-static immunity frames instead of 10.
      • Nerfed Flower of Fire's damage from 48 to 31.
      • Buffed Flower of Frost's use time from 30 to 22.
      • Nerfed Flying Knife's damage from 70 to 53.
      • Nerfed Gradient's damage from 49 to 39.
      • Buffed Hornet Staff, it now fires every 0.67 seconds instead of 1.5, and wearing Hive Pack boosts its attack speed by 25% instead of 22.22%. Stingers now always inflict Poisoned for 3 seconds.
      • Buffed Imp Staff's damage from 17 to 25. Imps now fire every 0.625-1.25 seconds instead of 2, and can attack through tiles while a boss is alive. Fireballs now pass through tiles, and are twice as large.
      • Nerfed Kraken's damage from 95 to 85.
      • Nerfed Phantasm's damage from 50 to 48.
      • Rebalanced Rainbow Gun. Buffed damage from 45 to 60, but nerfed mana cost from 20 to 40.
      • Rebalanced Raven Staff. Nerfed damage from 55 to 36, but ravens now charge faster, and grant 10 local immunity frames.
      • Buffed Razorblade Typhoon's damage from 85 to 103.
      • Nerfed Red's Throw and Valkyrie Yoyo's damage from 70 to 48.
      • Nerfed S.D.M.G.'s damage from 85 to 80.
      • Rebalanced Seedler. Nerfed damage from 75 to 74, but buffed shot speed from 12 to 16. Projectiles now deal 75% base damage instead of 33%.
      • Nerfed Unholy Trident's damage from 110 to 80.
      • Nerfed Venom Staff's damage from 66 to 55.
      • Nerfed Yelets' damage from 60 to 53.
      • Removed periods from Palladium armor's tooltips.
      • Biome Sight Potion can now detect Astral Infection tiles.
      • Decreased the coin drop multiplier in all difficulties from 2.5x to 1.5x.
      • The Dryad can now sell Corrupt Seeds in a Crimson world and Crimson Seeds in a Corruption world while in a Graveyard at any time.
      • All herbs and herb seeds now have descriptive tooltips:
        • Daybloom now has the tooltip "A cheerful herb which blooms under daylight".
        • Blinkroot now has the tooltip "A fickle herb, whose blooming is unpredictable".
        • Moonglow now has the tooltip "A radiant herb which blossoms under moonlight".
        • Waterleaf now has the tooltip "A tenacious herb that blossoms in the rain".
        • Deathweed now has the tooltip "A foul herb, blossoming under the Full or Blood Moon".
        • Shiverthorn now has the tooltip "A frigid herb that blooms slowly and permanently".
        • Fireblossom now has the tooltip "A vibrant herb, blossoming in the sunset hours".
        • Daybloom Seeds now have the tooltip "Must be planted in regular Grass".
        • Blinkroot Seeds now have the tooltip "Must be sown in Dirt or Mud".
        • Moonglow Seeds now have the tooltip "Must be planted in Jungle Grass".
        • Waterleaf Seeds now have the tooltip "Must be placed in Sand".
        • Deathweed Seeds now have the tooltip "Must be buried in Evil Grass or Evil Stone".
        • Shiverthorn Seeds now have the tooltip "Must be placed in Snow or Ice".
        • Fireblossom Seeds now have the tooltip "Must be buried in Ash".
      • The Merchant now drops 20-30 Gel, 30-50 Rope, and 10-15 Bombs if named "Morshu".
      • Decreased the player respawn timer while a boss is alive to 15 seconds, and the timer during an event to 6 seconds.
      • Target Dummy can now show debuff icons.
      • Added several Town NPC names:
        • "Storm Havik" for the Clothier.
        • "Neesh" for the Goblin Tinkerer.
        • "Aka Retribution" for the Guide.
        • "everquartz" and "Gwynevere" for the Princess.
        • "Jank" for Santa Claus.
        • "Mr. Bones" for the Skeleton Merchant.
        • "Matt Walsh" for the Traveling Merchant.
      • Fixed the Dungeon's generation still occasionally generating into the Abyss.
      • Fixed Meteorite being unable to be blown up in pre-Hardmode.
      • Fixed Calamity's Shadow armor changes still removing melee speed boosts instead of critical strike chance boosts, resulting in decreased melee speed.
    • 2.0.3.005:
      • Red Devil now drops Abaddon at a 8.33% / 14.29% Expert Mode chance.
      • Decreased The Torch God's Brimstone Flames duration from 5 seconds to 3, Dragonfire duration from 5 seconds to 2.5, God Slayer Inferno duration from 2.5 seconds to 1.67, and Holy Flames duration from 5 seconds to 3.33.
      • Celestial Shell, Celestial Stone, and Moon Stone no longer grant immunity to Nightwither; they now reduce the damage over time by 50%.
      • Celestial Shell, Celestial Stone, and Sun Stone no longer grant immunity to Holy Flames; they now reduce the damage over time by 50%.
      • Rebalanced Adamantite Repeater. Nerfed damage from 61 to 42, but buffed use time from 18 to 14.
      • Amarok and Frost Staff no longer inflict Frostburn for 3 seconds.
      • Nerfed Bananarang's damage from 98 to 76.
      • Rebalanced Beam Sword. Nerfed damage from 200 to 180, but it now has use turn, and projectiles now have an extra update.
      • Blade of Grass and Thorn Chakram no longer have a guaranteed chance to inflict Poisoned for 3.5 seconds.
      • Blizzard Staff and North Pole now inflict Frostbite instead of Frostburn.
      • Buffed Blood Thorn's damage from 34 to 49.
      • Buffed Butcher's Chainsaw's damage from 120 to 194, and it now grants 5 local immunity frames and has an innate 15 armor penetration.
      • Buffed Candy Corn Rifle's damage from 44 to 66.
      • Cascade, Flamarang, Flaming Arrow, Molten Hamaxe, Molten Pickaxe, Sunfury, and Volcano no longer have a guaranteed chance to inflict On Fire! for 2 seconds.
      • Nerfed Chlorophyte Arrow's damage from 17 to 16.
      • Rebalanced Chlorophyte Shotbow. Nerfed damage from 80 to 34, but buffed use time from 50 to 19.
      • Nerfed Christmas Tree Sword's damage from 86 to 80, and use time from 23 to 30.
      • Rebalanced Cobalt Repeater. Nerfed damage from 50 to 35, but buffed use time from 20 to 18.
      • Nerfed Daedalus Stormbow's damage from 38 to 30.
      • Buffed Elf Melter's damage from 84 to 94.
      • Buffed Flairon's damage from 66 to 73. Bubbles now have an extra update, and now last 3.33 seconds.
      • Flamelash no longer has a guaranteed chance to inflict On Fire! for 5 seconds.
      • Flower of Fire no longer has a guaranteed chance to inflict On Fire! for 3 seconds.
      • Nerfed Flying Dragon's damage from 180 to 150, and projectiles now pierce twice instead of four times.
      • Buffed Frostbrand's damage from 66 to 88. The sword now inflicts Frostbite instead of Frostburn, and projectiles no longer inflict Frostburn for 3 seconds.
      • Frostburn Arrow no longer has a guaranteed chance to inflict Frostburn for 1 second.
      • Rebalanced Hallowed Repeater. Nerfed damage from 57 to 50, but buffed use time from 14 to 12.
      • Buffed Handgun's use time from 27 to 22.
      • Nerfed Ice Boomerang's damage from 25 to 21. It no longer has a 50% backup chance to inflict Frostburn for 1 second.
      • Rebalanced Ice Bow. Nerfed damage from 117 to 39, but buffed use time from 35 to 14. It now inflicts Frostbite instead of Frostburn.
      • Ice Sickle now inflicts Frostbite instead of Frostburn. Projectiles now have an extra update.
      • Nerfed Influx Waver's damage from 82 to 80, and use time from 20 to 25.
      • Buffed Jack 'O Lantern Launcher, projectiles now take 0.5 seconds longer to be affected by gravity.
      • Rebalanced Last Prism. Nerfed damage from 75 to 57, but buffed mana cost from 12 to 10.
      • Rebalanced Meowmere. Buffed damage from 200 to 240, but projectiles now pierce twice instead of four times, and grant -1 local immunity frames instead of 10.
      • Rebalanced Mythril Repeater. Nerfed damage from 58 to 39, but buffed use time from 19 to 16.
      • Rebalanced Orichalcum Repeater. Nerfed damage from 86 to 48, but buffed use time from 27 to 19.
      • Rebalanced Palladium Repeater. Nerfed damage from 75 to 45, but buffed use time from 25 to 22.
      • Rebalanced Piranha Gun. Buffed damage from 38 to 48, and it is now exempt from the pierce resist system. However, it no longer has its immunity frames halved while using Deadshot Brooch.
      • Poisoned Knife no longer has a guaranteed chance to inflict Poisoned for 5 seconds.
      • Buffed Possessed Hatchet's damage from 80 to 135.
      • Buffed Razorpine's damage from 36 to 40.
      • Nerfed Sandgun's damage from 30 to 22, and use time from 16 to 20.
      • Staff of the Frost Hydra no longer inflicts Frostburn for 5 seconds.
      • Rebalanced Stake Launcher. Nerfed damage from 150 to 75, but buffed use time from 18 to 12.
      • Buffed Stynger's damage from 45 to 75.
      • Buffed Terra Blade's damage from 85 to 122.
      • Nerfed Terrarian's damage from 94 to 86.
      • Rebalanced Titanium Repeater. Nerfed damage from 122 to 52, but buffed use time from 29 to 17.
      • Buffed True Excalibur's damage from 82 to 107.
      • Buffed True Night's Edge's damage from 80 to 105, and projectiles now pierce 3 times instead of 2.
      • Nerfed Tsunami's damage from 66 to 49.
      • Wasp Gun's wasps no longer inflict Poisoned.
      • Buffed Xenopopper's damage from 33 to 45.
      • Buffed Zenith's damage from 190 to 210.
      • Increased Shadowflame's damage against enemies from 15 per second to 30.
      • Adamantite Chainsaw, Chlorophyte Chainsaw, Cobalt Chainsaw, Mythril Chainsaw, Orichalcum Chainsaw, Palladium Chainsaw, and Titanium Chainsaw now grant 5 local immunity frames and have an innate 15 armor penetration.
      • Adamantite Drill, Chlorophyte Drill, Cobalt Drill, Drax, Laser Drill, Mythril Drill, Nebula Drill, Orichalcum Drill, Palladium Drill, Solar Flare Drill, Stardust Drill, Titanium Drill, and Vortex Drill now grant 5 local immunity frames and have an innate 25 armor penetration.
      • Buffed Adamantite Chainsaw's damage from 33 to 75.
      • Buffed Adamantite Drill's damage from 20 to 32.
      • Buffed Chlorophyte Chainsaw's damage from 50 to 112.
      • Buffed Chlorophyte Drill's damage from 35 to 43.
      • Buffed Cobalt Chainsaw's damage from 23 to 51.
      • Buffed Cobalt Drill's damage from 10 to 21.
      • Buffed Drax's damage from 35 to 80.
      • Buffed Laser Drill's damage from 35 to 54.
      • Buffed Mythril Chainsaw's damage from 29 to 63.
      • Buffed Mythril Drill's damage from 15 to 26.
      • Buffed Nebula Drill, Solar Flare Drill, Stardust Drill, and Vortex Drill's damage from 50 to 95.
      • Buffed Orichalcum Chainsaw's damage from 31 to 63.
      • Buffed Orichalcum Drill's damage from 17 to 26.
      • Buffed Palladium Chainsaw's damage from 26 to 51.
      • Buffed Palladium Drill's damage from 12 to 21.
      • Buffed Sawtooth Shark, it now grants 6 local immunity frames and has an innate 15 armor penetration.
      • Buffed Titanium Chainsaw's damage from 34 to 75.
      • Buffed Titanium Drill's damage from 27 to 32.
      • Reworked the Angler's quest reward system:
    • Bait rewarded per quest is now consistent:
      • The 1st through 4th quests reward 2-5 Stinkbugs.
      • The 5th through 9th quests reward 2-5 Apprentice Bait.
      • The 10th through 15th quests reward 2-5 Worms or Maggots.
      • The 16th through 20th quests reward 2-5 Journeyman Bait.
      • The 21st through 26th quests reward 2-5 Enchanted Nightcrawlers or Buggies.
      • The 27th through 30th quests reward 2-5 Master Bait.
      • The 31st quest and onwards reward 2-5 Grand Marquis Bait.
    • Money rewarded per quest is now consistent:
      • The 1st through 4th quests reward 1 Gold Coin.
      • The 5th through 9th quests reward 2 Gold Coin.png 50 Silver Coin.png.
      • The 10th through 14th quests reward 4 Gold Coin.
      • The 15th through 19th quests reward 6 Gold Coin.
      • The 20th through 29th quests reward 8 Gold Coin.
      • The 30th quest and onwards reward 10 Gold Coin.
    • Several quests are now guaranteed to reward specific items:
      • The 1st quest rewards Spadefish.
      • The 2nd quest rewards 4-9 Stuffed Fish.
      • The 3rd quest rewards High Test Fishing Line.
      • The 4th quest rewards Fish Hook.
      • The 5th quest rewards Fuzzy Carrot.
      • The 6th quest rewards Fisherman's Pocket Guide.
      • The 7th quest rewards the Fish Costume set and a Sandy Angling Kit.
      • The 8th quest rewards Minecarp.
      • The 9th quest rewards Sailfish Boots.
      • The 10th quest rewards the full Angler armor set.
      • The 11th quest rewards Weather Radio.
      • The 12th quest rewards Fishing Bobber.
      • The 13th quest rewards the Mermaid set and a Sandy Angling Kit.
      • The 14th quest rewards Sextant.
      • The 15th quest rewards Tackle Box.
      • The 16th quest rewards Super Absorbant Sponge.
      • The 17th quest rewards Honey Absorbant Sponge.
      • The 18th quest rewards Magic Conch.
      • The 19th quest rewards Demon Conch.
      • The 20th quest rewards Angler Earring.
      • The 21st quest rewards Lavaproof Fishing Hook.
      • The 22nd quest rewards Hotline Fishing Hook.
      • The 23rd quest rewards Frog Leg.
      • The 24th quest rewards Superheated Blood.
      • The 25th quest rewards Bottomless Water Bucket.
      • The 26th quest rewards Enchanted Sundial.
      • The 27th quest rewards Bottomless Honey Bucket.
      • The 28th quest rewards Golden Bug Net.
      • The 29th quest rewards Bottomless Lava Bucket.
      • The 30th quest rewards Golden Fishing Rod.
    • Bottomless Honey Bucket, Bottomless Lava Bucket, Demon Conch, Fishing Bobber, Honey Absorbant Sponge, Lavaproof Fishing Hook, Magic Conch, and Superheated Blood can now be randomly rewarded after obtaining their guaranteed reward for the first time.
    • Angler armor, Angler Earring, Bottomless Water Bucket, Fish Costume set, Fish Hook, Fisherman's Pocket Guide, Golden Bug Net, Golden Fishing Rod, High Test Fishing Line, Hotline Fishing Hook, Mermaid set, Minecarp, Sextant, Super Absorbant Sponge, Tackle Box, and Weather Radio can now only be randomly rewarded after obtaining their guaranteed reward for the first time.
    • Sandy Angling Kit, or Bleached Angling Kit in Hardmode, can now be randomly rewarded after the 30th quest.
    • Fin Wings can now only be randomly rewarded after the 10th quest.
      • Changed the Banner buff's tooltip from "Increased damage and defense from the following:" to "You have increased damage and defense against the following:".
      • Added new visual effects for Shadowflame.
      • Buffed Drill Containment Unit's pickaxe power from 210% to 225%.
      • Featherfall buff now states that it disables airborne flight recovery.
      • Added the name "Mihai" for the Guide.
      • The Merchant no longer sells Apprentice Bait, Journeyman Bait, or Master Bait.
      • Moss Hornets no longer have an extra chance to drop Stingers.
      • Fixed the Dye Trader using a quote intended for the Painter.
      • Fixed Hornets and Moss Hornets not firing stingers in Revengeance Mode and higher.
      • Fixed Calamity's extra Rod of Discord tooltip line not appearing at the end of the tooltip.
      • Fixed Sergeant United Shield being unable to grant the Striking Moment buff.
      • Fixed custom names for Town pets not appearing properly.
    • 2.0.3.004: Fixed Platinum armor's set bonus giving 10% damage for every 1 defense instead of 1% damage for every 10 defense.
    • 2.0.3.003:
      • Increased the drop rate of Shinobi Blade and Staff of Necrosteocytes from 4% / 6.67% Expert Mode to 6.67% / 10% Expert Mode.
      • Removed Calamity's nerfs to Magiluminescence; it now provides a 1.15x movement speed boost and 1.75x acceleration boost.
      • Buffed Platinum armor's set bonus, it now makes every 10 defense increase damage and critical strike chance by 1% and life regeneration by 1 which caps at 40, instead of every 15 defense increasing critical strike chance by 1% and life regeneration by 1 which caps at 45.
      • Starlight and Zenith are now exempt from the pierce resist system.
      • Marrow now inflicts Crumbling instead of Armor Crunch.
      • Rebalanced Cool Whip's tag damage from +6 to 1.08x.
      • Nerfed Elf Melter, it now grants 10 ID-static immunity frames instead of 6, and no longer has an extra update.
      • Changed Firecracker's explosion damage from 2.25x of the weapon's base damage to 2x of the minion's base damage.
      • Nerfed Flamethrower's damage from 42 to 35. It now grants 10 ID-static immunity frames instead of 6, and no longer has an extra update.
      • Buffed Star Wrath's damage from 153 to 170.
      • Removed the 33% nerf to Terra Blade and True Night's Edge projectiles.
      • Nerfed Terrarian's damage from 106 to 94.
      • Fixed the Arms Dealer selling Ammo Box twice in his shop.
      • Fixed Butcher's Chainsaw, Wand of Sparking, and Wand of Frosting sparks always dealing 1 damage.
      • Fixed Town NPCs not being able to be shimmered.
    • 2.0.3.002:
      • Rebalanced Amarok. Nerfed effective local immunity frames from 10 to 12, but buffed air time from 11 seconds to infinite, range from 16.875 tiles to 27, and effective top speed from 14 to 28.
      • Rebalanced Amazon. Nerfed effective local immunity frames from 10 to 20, but buffed air time from 8 seconds to 20, range from 13.4375 tiles to 18, and effective top speed from 14 to 17.
      • Nerfed Amber Staff's delay between bursts from 10 to 15.
      • Rebalanced Aqua Scepter. Buffed damage from 21 to 27 but nerfed effective velocity from 75 to 37.5.
      • Arkhalis no longer has a 150% size modifier.
      • Rebalanced Artery. Nerfed damage from 30 to 20 and effective local immunity frames from 10 to 20, but buffed air time from 6 seconds to 18, range from 12.9375 tiles to 18, and effective top speed from 12 to 22.
      • Nerfed Axe of Regrowth's axe power from 150% to 125%.
      • Reverted a nerf which slowed down the regeneration gain while resting in Beds or sitting on Chairs.
      • Nerfed Bee Keeper's damage from 60 to 30 and it no longer has a 120% size modifier.
      • Nerfed Blade of Grass' damage from 35 to 18 and it no longer has a 180% size modifier.
      • Nerfed Bladed Glove's damage from 15 to 14 and use time from 7 to 8.
      • Nerfed Blood Butcherer's damage from 36 to 22 and it no longer has a 140% size modifier.
      • Nerfed Bloody Machete's damage from 30 to 24.
      • Rebalanced Blowpipe. Nerfed damage from 16 to 9 but buffed use time from 35 to 25.
      • Bone Sword no longer has a 130% size modifier.
      • Butcher's Chainsaw sparks no longer inflict On Fire!.
      • Nerfed Candy Cane Sword's damage from 24 to 22.
      • Rebalanced Cascade. Nerfed damage from 39 to 30 and effective local immunity frames from 10 to 12, but buffed air time from 11 seconds to 30, range from 14.0625 tiles to 25, and effective top speed from 14 to 36.
      • Nerfed Chain Knife's damage from 20 to 16.
      • Rebalanced Chik. Nerfed effective local immunity frames from 10 to 12, but buffed air time from 16 seconds to infinite, range from 17.1875 tiles to 25, and effective top speed from 17 to 32.
      • Nerfed Chlorophyte armor's set bonus pulse damage from 300 to 250, pulse lifetime from 1.58 seconds to 1, and halved the pulse radius. Each hit with the pulse now reduces the damage of subsequent pulse hits by 20%.
      • Nerfed Chlorophyte Partisan's damage from 100 to 70.
      • Rebalanced Code 1. Nerfed damage from 25 to 21 and effective local immunity frames from 10 to 15, but buffed air time from 9 seconds to 21, range from 13.75 tiles to 20, and effective top speed from 13 to 25.
      • Rebalanced Code 2. Nerfed effective local immunity frames from 10 to 12, but buffed range from 17.5 tiles to 27 and effective top speed from 17 to 42.
      • Nerfed Dark Lance's damage from 68 to 45.
      • Nerfed Demon Scythe's mana cost from 10 to 14.
      • Nerfed Diamond Staff's damage from 26 to 23.
      • Nerfed Emerald Staff's damage from 28 to 27.
      • Rebalanced Enchanted Boomerang. Nerfed damage from 26 to 24 but buffed use time from 28 to 20.
      • Nerfed Enchanted Sword's damage from 42 to 30, use time from 20 to 21, and it no longer has a 150% size modifier.
      • Nerfed Excalibur's size modifier from 150% to 120%.
      • Nerfed Exotic Scimitar's damage from 26 to 24 and it no longer has a 150% size modifier.
      • Buffed The Eye of Cthulhu's range from 22.5 tiles to 30 and effective top speed from 16.5 to 36.
      • Nerfed Falcon Blade's damage from 35 to 25 and it no longer has a 135% size modifier.
      • Nerfed Flamethrower's damage from 47 to 42.
      • Rebalanced Format:C. Nerfed effective local immunity frames from 10 to 12, but buffed air time from 8 seconds to infinite, range from 14.6875 tiles to 24, and effective top speed from 15 to 36.
      • Nerfed Frostbrand's damage from 97 to 66.
      • Nerfed Frostburn Arrow's damage from 8 to 7.
      • Nerfed Fruitcake Chakram's damage from 28 to 19.
      • Decreased Gelatinous Pillion's horizontal speed deceleration rate from 0.935 to 0.95 per frame.
      • Nerfed Gold Bow's damage from 12 to 11.
      • Nerfed Gold Broadsword's damage from 26 to 15 and it no longer has a 125% size modifier.
      • Nerfed Gold Shortsword's damage from 24 to 17.
      • Rebalanced Gradient. Nerfed effective local immunity frames from 10 to 12, but buffed air time from 10 seconds to infinite, range from 15.625 tiles to 24, and effective top speed from 12 to 36.
      • Rebalanced Hel-Fire. Nerfed effective local immunity frames from 10 to 12, but buffed air time from 12 seconds to infinite, range from 17.1875 tiles to 20, and effective top speed from 15 to 42.
      • Rebalanced Hive-Five. Buffed air time from 11 seconds to 24, range from 14.0625 tiles to 20, and effective top speed from 14 to 20. The yoyo now grants 15 effective local immunity frames instead of 10 global immunity frames.
      • Nerfed The Horseman's Blade's use time from 20 to 26.
      • Nerfed Ice Blade's damage from 26 to 17 and projectile firing rate from 33 to 55.
      • Nerfed Ice Bow's damage from 120 to 117.
      • Nerfed Ice Sickle's damage from 95 to 75.
      • Nerfed Katana's damage from 24 to 18, use time from 15 to 20, and critical strike chance from 49% to 19%.
      • Nerfed Keybrand's damage from 110 to 105.
      • Buffed Kraken's range from 21.25 tiles to 30 and effective top speed from 16 to 54.
      • Nerfed Light's Bane's damage from 34 to 16.
      • Rebalanced Malaise. Nerfed damage from 27 to 20 and effective local immunity frames from 10 to 20, but buffed air time from 7 seconds to 18, range from 11.875 tiles to 18, and effective top speed from 12.5 to 22.
      • Nerfed Mandible Blade's damage from 24 to 16 and it no longer has a 140% size modifier.
      • Nerfed Molten Fury's damage from 34 to 31.
      • Nerfed Muramasa's damage from 36 to 24, use time from 14 to 18, critical strike chance from 34% to 24%, and it no longer has a 150% size modifier.
      • Nerfed Musket's damage from 25 to 22.
      • Nerfed Night's Edge's damage from 76 to 42 and it no longer has a 150% size modifier.
      • Buffed Obsidian Swordfish's damage from 45 to 70.
      • Buffed Pew-matic Horn's damage from 23 to 24.
      • Nerfed all Phaseblades' damage from 51 to 32 and they no longer have a 150% size modifier.
      • Rebalanced Phoenix Blaster. Nerfed damage from 36 to 30 but buffed use time from 27 to 18.
      • Nerfed Platinum Bow's damage from 13 to 12.
      • Nerfed Platinum Broadsword's damage from 30 to 16 and it no longer has a 125% size modifier.
      • Nerfed Platinum Shortsword's damage from 26 to 18.
      • Nerfed Pulse Bow's damage from 96 to 80.
      • Nerfed Purple Clubberfish's damage from 45 to 35 and size modifier from 150% to 120%.
      • Rebalanced Rally. Nerfed damage from 20 to 18 and effective local immunity frames from 10 to 20, but buffed air time from 5 seconds to 16, range from 10.625 tiles to 17, and effective top speed from 13 to 17.
      • Rebalanced Red's Throw. Nerfed effective local immunity frames from 10 to 12, but buffed range from 23.125 tiles to 30 and effective top speed from 16 to 42.
      • Nerfed Ruby Staff's damage from 25 to 21.
      • Nerfed Shadowbeam Staff's damage from 140 to 100.
      • Nerfed Shadowflame Hex Doll's damage from 69 to 40.
      • Nerfed Silver Broadsword's damage from 16 to 14 and it no longer has a 110% size modifier.
      • Buffed Silver Shortsword's damage from 13 to 14.
      • Nerfed Spear's damage from 16 to 14.
      • Nerfed Stylish Scissors' damage from 33 to 18 and it no longer has a 150% size modifier.
      • Nerfed Swordfish's damage from 38 to 24.
      • Terragrim no longer has a 150% size modifier.
      • Buffed Terrarian's range from 25 tiles to 32 and effective top speed from 17.5 to 54.
      • Nerfed Thorn Chakram's damage from 32 to 25.
      • Nerfed Trident's damage from 22 to 20.
      • Nerfed Trimarang's damage from 28 to 24.
      • Nerfed True Night's Edge's damage from 160 to 80, velocity from 16 to 14, and size modifier from 150% to 120%.
      • Nerfed Tungsten Bow's damage from 11 to 10.
      • Nerfed Tungsten Broadsword's damage from 21 to 14 and it no longer has a 130% size modifier.
      • Rebalanced The Undertaker. Nerfed damage from 19 to 15 but buffed use time from 21 to 20.
      • Rebalanced Valkyrie Yoyo. Nerfed effective local immunity frames from 10 to 12, but buffed range from 23.125 tiles to 30 and effective top speed from 16 to 42.
      • Rebalanced Valor. Nerfed damage from 32 to 28 and effective local immunity frames from 10 to 12, but buffed air time from 11 seconds to 30, range from 14.0625 tiles to 25, and effective top speed from 14 to 36.
      • Nerfed Vilethorn's damage from 14 to 10.
      • Nerfed Volcano's damage from 72 to 40 and it no longer has a 150% size modifier.
      • Rebalanced Wooden Yoyo. Nerfed effective local immunity frames from 10 to 20, but buffed air time from 3 seconds to 15, range from 8.125 tiles to 15, and effective top speed from 9 to 14.
      • Rebalanced Yelets. Nerfed effective local immunity frames from 10 to 12, but buffed air time from 14 seconds to infinite, range from 18.125 tiles to 25 and effective top speed from 16 to 36.
      • While the Remove Reforge RNG config is active, accessory reforges are now avoided from rolling the same modifiers twice in a row.
      • Nerfed Cell Phone and Shellphone's use times from 30 to 90.
      • Hive-Five, Valor, and Wand of Frosting now have auto use.
      • The Merchant no longer sells Archery Potions.
      • Size changes to vanilla items are now disabled if the Overhaul mod is enabled.
      • Moved the name "Octo" from the Princess to the Town Cat.
      • Added the name "Mae Borowski" for the Zoologist.
      • Fixed the Archery buff decreasing damage instead of increasing.
      • Fixed balance changes improperly applying in the Don't dig up and Get fixed boi seeds for weapons which received swapped variants.
      • Fixed additional Ectoplasm not dropping from Dungeon enemies.
      • Fixed Excalibur and True Excalibur's effects not applying to their extended hitboxes.
      • Fixed Excalibur, The Horseman's Blade, Night's Edge, and True Excalibur not being considered true melee.
      • Fixed Needler not dropping from Moss Hornets.
      • Fixed Onyx Blaster causing the player to turn while their mouse faces the opposite direction of the shooting animation.
      • Fixed the Skeleton Merchant being unable to sell Calcium Potions due to unachievable happiness requirements.
      • Spectre Staff's soul can no longer receive point-blank damage bonuses.
    • 2.0.3.001:
      • Added additional support for the Rubblemaker for the Coralstone Block and White Pearl.
      • Blood Orb drop changes:
        • Blood Eel and Hemogoblin Shark now drop 40-48 Blood Orbs instead of 15-30.
        • Dreadnautilus now drops 100-120 Blood Orbs instead of 20-40.
        • Wandering Eye Fish and Zombie Merman now drop 10-12 Blood Orbs instead of 3-6.
      • Essence drop changes:
        • Angry Nimbus now has a 50% chance to drop Essence of Sunlight instead of 50% / 100% Expert Mode.
        • Harpy now has a 100% chance to drop Essence of Sunlight instead of 50%.
        • Ice Elemental, Ice Tortoise, and Icy Merman now have a 100% chance to drop Essence of Eleum instead of 50% / 100% Expert Mode.
        • Ice Golem now drops 8-10 / 10-12 Expert Mode Essences of Eleum instead of 1-2.
        • Mister Stabby, Snow Balla, and Snowman Gangsta now drop 1 Essence of Eleum at a 20% chance.
        • Red Devil now has a 50% chance to drop Essence of Havoc instead of 50% / 100% Expert Mode.
        • Wolf now drops 1 Essence of Eleum at a 100% chance.
        • Wyvern now drops 8-10 / 10-12 Expert Mode Essences of Sunlight instead of 1-2.
      • Graveyard enemies can now drop Blood Orbs.
      • Nerfed the damage the player takes from Expert Mode Jungle Temple traps and Mini Boulders.
      • Nerfed Exquisitely Stuffed mining speed boost from 15% to 10%.
      • Nerfed Feral Claws and Power Glove melee speed boosts from 12% to 10%.
      • Nerfed Flamarang damage from 49 to 43.
      • Buffed Flying Knife and Influx Waver's projectile velocity.
      • Buffed Ice Boomerang's damage from 21 to 25, and nerfed projectile velocity by 22%.
      • Nerfed Light Disc projectile extra updates from 5 to 3, and buffed projectile velocity by 12.5%.
      • Nerfed Mining Potion mining speed boost from 25% to 15%.
      • Buffed Paladin's Hammer's projectile velocity by 64%.
      • Nerfed Plenty Satisfied mining speed boost from 10% to 7.5%.
      • Buffed Shroomerang projectile velocity by 110%.
      • Nerfed Slice of Cake mining speed boost from 20% to 10%.
      • Tipsy debuff now reduces defense by 5% instead of 10%.
      • Buffed Trimarang's damage from 21 to 28 and double projectile velocity.
      • Nerfed tree fruit drop chance from 50% to 25%.
      • Reworked Calamity's bonus for Bone Wings. Buffed flight time from 170 to 240, but getting hit during flight halves the wearer's current flight time. It no longer grants 10% ranged damage, 10% ranged critical strike chance, 10% movement speed, and 30 defense while wearing Necro armor.
      • Reworked Frost armor's set bonus. Instead of increasing melee and ranged damage by 10%, it now increases melee and ranged damage by 15% total which gets distributed based on the distance between the player and the target. 10 tiles or closer grants the player 15% melee damage, 50 tiles or farther grants the player 15% ranged damage, while 10-50 tiles linearly scale between melee and ranged stats accordingly.
      • Equipping a full set of Necro armor now grants the ability for the player to survive after death for up to 7 seconds.
      • Removed Berserker's Glove, Sun Stone, Moon Stone, Celestial Stone, Celestial Shell, Moon Charm and Moon Shell's melee speed boosts.
      • Star Cannon no longer uses a custom variant of the Fallen Star projectile.
      • Fairies from Fairy Boots no longer have Lifeform Analyzer rarity.
      • Feral Bite no longer inflicts random debuffs and increases damage by 20%.
      • Ocram's Razor is no longer consumable.
      • Potions being sold by Town NPCs now requires happiness and increased the shop prices for most of them.
      • Titan, Mining, Ironskin, Shine, Spelunker, Obsidian Skin, Endurance, Ammo Reservation, Hunter, Battle, Thorns, Featherfall, Regeneration, Swiftness, Mana Regeneration, Magic Power, Gravitation, Summoning, Calming, Rage, Wrath, Inferno, Warmth, Heartreach, Lifeforce, Gills, Walker Walking, Flipper, and Dangersense Potions are no longer sold by NPCs.
      • The Wizard no longer sells Potions of Return.
      • Added several Town NPC names:
        • "Ruth" for the Dryad.
        • "Captain J. Crackers" for the Pirate.
        • Moved the name "Lacuna" from the Wizard to the Zoologist.
      • Fixed Fairy Boots causing too many Fairies to spawn.
      • Fixed Yoyo Bag and Yoyo Glove permanently reducing the damage of yoyos if naturally retracted and then rethrown by limited lifespan.
    • 2.0.2.002:
      • Nerfed Beam Sword's damage from 360 to 200.
      • Nerfed Night's Edge's damage from 98 to 76.
      • Decreased the sell price of Apple, Apricot, Banana, Blackcurrant, Blood Orange, Cherry, Coconut, Dragon Fruit, Elderberry, Grapefruit, Lemon, Mango, Peach, Pineapple, Plum, Rambutan, and Star Fruit from 20 Silver Coin to 40 Copper Coin, and decreased their drop chances from cutting down trees from 100% to 50%.
      • Azure Crate and Sky Crate can now drop 16-28 Exodium Clusters at a 20% chance after defeating Moon Lord.
      • Encumbering Stone no longer sells for 1 Gold Coin.
      • Decreased Flare Gun's sell price from 1 Gold Coin to 10 Silver Coin.
      • Recon Scope, Rifle Scope, and Sniper Scope scope effects no longer activate if visibility is toggled off.
      • Added several Town NPC names:
        • "Morshu" for the Merchant.
        • "Captain Billy Bones" for the Pirate.
        • "Slap Battles" for the Travelling Merchant.
    • 2.0.2.001:
      • Adamantite armor's set bonus now grants up to 15 defense instead of 30 while dealing damage continuously.
      • Increased Cobalt armor's set bonus threshold to reach the maximum damage and critical strike chance boosts from 60 MPH to 80 MPH.
      • Nerfed Cobalt Breastplate's defense from 11 to 10.
      • Nerfed Cobalt Hat's defense from 4 to 3.
      • Nerfed Cobalt Helmet's defense from 16 to 14.
      • Nerfed Cobalt Mask's defense from 7 to 5.
      • Nerfed Cobalt Leggings' defense from 10 to 8.
      • Copper armor, Gold armor, Iron armor, Lead armor, Platinum armor, Silver armor, Tin armor and Tungsten armor no longer grant extra mining speed.
      • Copper armor set bonus no longer grants 10% movement speed.
      • Nerfed Empress Wings flight time from 2.5 seconds to 1.67.
      • Nerfed Gold Greaves' movement speed boost from 12% to 10%.
      • Nerfed Mythril armor set bonus flare spawning delay from 0.15 seconds to 0.2, and damage softcap from 105 to 50.
      • Nerfed Mythril Chainmail's damage boost from 12% to 7%.
      • Nerfed Mythril Greaves' critical strike chance boost from 14% to 10%.
      • Nerfed Palladium Breastplate's damage boost from 7% to 5%.
      • Nerfed Palladium Leggings' damage boost from 7% to 5%.
      • Nerfed Platinum Greaves' movement speed boost from 12% to 10%.
      • Nerfed Silver Helmet's critical strike chance boost from 6% to 5%.
      • Nerfed Silver Greaves' movement speed boost from 10% to 8%.
      • Tin armor set bonus no longer grants 1 life regen.
      • Nerfed Tin Helmet's critical strike chance boost from 4% to 3%.
      • Nerfed Tin Greaves' movement speed boost from 10% to 5%.
      • Nerfed Tungsten Greaves' movement speed boost from 10% to 8%.
      • Yoyo Glove now reduces the yoyo's damage by 50% instead of 34%, but now only affects the secondary yoyo.
      • Enemies vulnerable to debuffs now take 2x damage instead of 5x.
        • Worm NPCs now take 1.5x damage instead of 2x.
      • Reverted the Endurance nerf, buffing its damage reduction boost from 5% to 10%.
      • Artery no longer inflicts Burning Blood.
      • Ball O' Hurt no longer inflicts Shadowflame.
      • Blood Butcherer no longer inflicts Burning Blood.
      • Buffed Bone Arrow's damage from 7 to 8.
      • Nerfed Christmas Tree Sword's damage from 114 to 86.
      • Crimson Rod no longer inflicts Burning Blood.
      • Nerfed Cursed Arrow's damage from 18 to 17.
      • Nerfed Cursed Bullet's damage from 16 to 12.
      • Nerfed Elf Melter's damage from 113 to 84.
      • Excalibur no longer inflicts Holy Flames.
      • Gungnir no longer inflicts Holy Flames.
      • Nerfed Hellfire Arrow's damage from 14 to 13.
      • Nerfed Holy Arrow's damage from 14 to 13.
      • Buffed Ichor Arrow's damage from 15 to 16.
      • Light's Bane no longer inflicts Shadowflame.
      • Nerfed Lunar Flare's damage from 150 to 120.
      • Nerfed Luminite Arrow's damage from 16 to 15, and secondary trails now deal 50% damage.
      • Malaise no longer inflicts Shadowflame.
      • The Meatball no longer inflicts Burning Blood.
      • Obsidian Swordfish now inflicts Hellfire instead of On Fire!.
      • Paladin's Hammer no longer inflicts Holy Flames.
      • Nerfed Proximity Mine Launcher's damage from 320 to 80, and use time from 40 to 50.
      • The Rotted Fork no longer inflicts Burning Blood.
      • Snowballs no longer inflict Frostburn.
      • Nerfed Spectre Staff's damage from 195 to 78.
      • True Excalibur no longer inflicts Holy Flames.
      • Nerfed Venom Arrow's damage from 20 to 19.
      • The Ironskin buff's defense boost now scales with progression. The player will be granted +8 defense in Pre-Hardmode, +12 defense in Hardmode, +16 defense post-Moon Lord, and +20 defense after defeating The Devourer of Gods.
      • Rod of Discord now only gives Chaos State for 6 seconds if there is no boss alive.
      • Reduced the summoner penalty when holding a non-summoner weapon from -50% to -25%. Fearmonger armor, Gem Tech armor and the Forbidden Circlet set bonuses now negate the penalty, instead of reducing the penalty to -25%. The summoner penalty is no longer active during the Old One's Army event.
      • Improved Angler's quest reward:
        • Each quest now additionally gives 5 Master Baits and 10 Gold Coins.
        • The Angler now always gives the player the following rewards at the following quest thresholds (these items are added onto whatever default loot he'd already given in vanilla):
          • Fisherman's Pocket Guide is guaranteed on the 1st quest.
          • High Test Fishing Line is guaranteed on the 2nd quest.
          • Weather Radio is guaranteed on the 3rd quest.
          • Fish Hook is guaranteed on the 4th quest.
          • Sextant is guaranteed on the 6th quest.
          • Angler Earring is guaranteed on the 7th quest.
          • Fish set is guaranteed on the 8th quest.
          • Minecarp is guaranteed on the 9th quest.
          • Mermaid set is guaranteed on the 11th quest.
          • Tackle Box is guaranteed on the 12th quest.
          • Super Absorbant Sponge is guaranteed on the 17th quest.
          • Hotline Fishing Hook is guaranteed on the 22nd quest.
          • Golden Bug Net is guaranteed on the 27th quest.
        • The Angler now always has double chance to give the player additional important items like the ones listed above for every quest turned in.
        • The Angler now has a chance to give the player a full set of Angler armor.
      • Apple Pie, Banana Split, BBQ Ribs, Burger, Carton of Milk, Chocolate Chip Cookie, Coffee, Cream Soda, Fried Egg, Fries, Grapes, Hotdog, Ice Cream, Milkshake, Nachos, Pizza, Potato Chips, Shrimp Po' Boy, Spaghetti and Steak are no longer dropped by corresponding enemies.
        • Some are now sold by NPCs when happy enough:
          • The Dryad will sell Grapes for 2 Gold Coin.png 50 Silver Coin.png after defeating Skeletron.
          • The Goblin Tinkerer will sell Spaghetti for 5 Gold Coin after defeating Skeletron.
          • The Golfer will always sell Potato Chips for 1 Gold Coin.
          • The Merchant will always sell Coffee for 2 Gold Coin, Burger for 5 Gold Coin after defeating Skeletron, and Hotdog for 5 Gold Coin in Hardmode.
          • The Party Girl will always sell Cream Soda for 2 Gold Coin.png 50 Silver Coin.png, and Pizza for 5 Gold Coin after defeating Skeletron.
          • The Stylist will Chocolate Chip Cookie for 3 Gold Coin if the Drunk Princess is present in the world.
          • The Witch Doctor will always sell Fried Egg for 2 Gold Coin.png 50 Silver Coin.png.
          • The Zoologist will sell Steak for 5 Gold Coin in Hardmode.
      • Cell Phone now has a use time of 30 instead of 90.
      • Glowing Mushroom, Mushroom, Vicious Mushroom and Vile Mushroom now have no sell value.
      • The Martian Saucer can now drop more than one item in its loot pool. Increased Xenopopper, Xeno Staff, Laser Machinegun, Electrosphere Launcher, Influx Waver, and Cosmic Car Key's drop rates from 16.66% to 25%.
      • Removed redundancy in Platinum armor's set bonus tooltip.
      • Updated the tooltips of Gold Pickaxe and Platinum Pickaxe to reflect that they can now mine Sea Prisms and Sea Prism Crystals.
      • The Skeleton Merchant now sells Carton of Milk for 1 Gold Coin.
      • Slime Gun and Sparkle Slime Balloon tooltips now state that slimed enemies take more damage from fire-based debuffs.
      • Tombstones now have a tooltip that states that the Graveyard biome requires 20 Tombstones.
      • Added several Town NPC names:
        • "Fanny" for the Nurse.
        • "Nyavi Aceso" for the Princess.
        • "Sloth" for the Tavernkeep.
      • Cutting down trees now have a 100% chance to drop 1-2 random type of fruits with a stack of 1-2 according to the tree types:
        • Forest trees can drop Apple, Apricot, Peach, Grapefruit and Lemon.
        • Boreal trees can drop Cherry and Plum.
        • Mahogany trees can drop Mango and Pineapple.
        • Ebonwood trees can drop Blackcurrant and Elderberry.
        • Shadewood trees can drop Blood Orange and Rambutan.
        • Pearlwood trees can drop Dragon Fruit and Star Fruit.
        • Oasis Palm trees can drop Banana and Coconut.
        • Ocean Palm trees drop nothing.
        • Ebonwood Palm trees, Shadewood Palm trees and Pearlwood Palm trees can drop their respective fruits above.
          • If in Oasis, they can also drop Banana and Coconut.
          • If in Ocean, they cannot drop Banana and Coconut.
      • Fixed armor penetration being applied twice to enemies.
      • Non magic projectiles no longer give life steal cooldown with the Spectre Hood.
    • 2.0.1.003:
      • Jousting Lances' damage formula can now be affected by damage boosts, as was originally intended.
      • Nerfed Platinum armor Calamity set bonus life regeneration and critical strike chance boost from every 10 defense capping at 50 to every 15 defense capping at 45.
      • Nerfed Platinum Helmet's damage boost from 8% to 6%.
      • Nerfed Platinum Chainmail's critical strike chance boost from 6% to 5%.
      • Added the name "Kiriku" for the Zoologist.
      • Ancient Gold Helmet now counts as an alternate piece for Gold armor's Calamity set bonus.
      • The Undertaker can now perform point-blank shots.
      • Reverted Beetle Might's tooltip changes due to Beetle Might's nerfs no longer applying.
      • Updated Exquisitely Stuffed, Plenty Satisfied, and Well Fed tooltips to reflect the changes made to life regeneration.
      • Whips now properly use speed-affected melee class modifiers instead of universal modifiers for the reforge rework.
    • "Deep below the Underground Desert lie the ruined outskirts of a fallen kingdom."
    • "Old labs can be found scattered throughout the Underground."
    • "You can find Planetoids in outer space!"
    • "The Abyss can be found deep below the Sulphurous Sea. It's very difficult to explore without proper diving gear."
    • "The Bandit is most interested in those who save up enough money worth to swindle."
    • "If you've been reforging a lot with the Goblin Tinkerer, it might pay off to give the Bandit a visit."
    • "The Drunk Princess is great to party with. If you carry her favorite vodka, she might move in."
    • "The Sea King used to like clams. He changed his mind when he got eaten by one."
    • "The Sea King can provide a bubble to aid with breathing underwater to any who ask for help."
    • "The Archmage can be freed if you destroy the very castle he was imprisoned in."
    • "The Brimstone Witch can enchant items to grant them new powers."
    • "Titan Hearts can be used as an offering at a Beacon found in the Astral Infection."
    • "Summoning the sun goddess under the light of the moon massively empowers her strength and endurance."
    • "Summoning the fae goddess under the light of day will start a vicious and persistent battle."
    • "Killing the most harmless of enemies can awaken the wrath of a much stronger monster. Slay them at your own risk!"
    • "Use the Rod of Discord in the Abyss at your own risk. The chaotic traces left behind may attract the attention of unwanted foes."
    • "An ancient artifact resides at the bottom of the Abyss. Use with great caution."
    • "The Codebreaker can be upgraded, allowing you to decrypt new schematics found in various labs around the world."
    • "Certain weaponry requires charge to use. Weapons can be charged at a Charging Station with Draedon Power Cells."
    • "Power Cell Factories generate Draedon Power Cells over time."
    • "Power Cell Factories and Charging Stations can be looted from labs in the Underground."
    • "Wearing any rogue class armor lets you build stealth!"
    • "Holding a non-summoner weapon reduces the damage of your minions."
    • "Certain attacks will chip away at your defense, but it will quickly regenerate afterward."
    • "Ranged weapons fired at point blank will do a lot more damage."
    • "Need a challenge beyond Expert Mode? Try Revengeance Mode!"
    • "Blood Orbs collected during the Blood Moon can craft almost any potion."
    • "Modded controls can be bound in Settings."
      • Added dialogues for the Arms Dealer about the Quad-Barrel Shotgun.
      • Dreadnautilus now has a Calamity boss health bar.
      • Lava Bats now inflict On Fire! for 3 seconds on contact.
      • Mimics now drop their items at a 25% chance instead of a 33.33%.
      • Mourning Wood now drops Witch's Broom in all difficulties.
      • Ice Mimics now drop their items at a 25% chance instead of 33.33%, except Toy Sled which drops at a 5% chance instead of 33.33%.
      • Added the following Town NPC names:
        • "Jeffred" and "The Cooler Arthur" for the Arms Dealer.
        • "Him" for the Goblin Tinkerer.
        • "Lacuna" for the Wizard.
      • Added a dialogue for the Wizard about Rod of Discord.
      • The Wizard no longer ignores discount effects for selling the Rod of Discord.
      • Buffed Brain of Confusion's dodge cooldown from 120 seconds to 90.
      • Nerfed Gladiator armor's maximum stealth boost from 70 to 60.
      • Magiluminescence now increases running speed by 1.05x.
      • Buffed Mining armor's set bonus mining speed boost from 30% to 40% and it now allows extra ores to occasionally drop.
      • Rebalanced Amber Staff, buffed damage from 19 to 21, but nerfed use time from 40 to 45 and added a use delay of 10.
      • Rebalanced Blade of Grass, nerfed damage from 45 to 35 but buffed use time from 33 to 30.
      • Nerfed Fiery Greatsword's damage from 90 to 72.
      • Nerfed Frostbrand's damage from 140 to 97 and use time from 20 to 23.
      • Buffed Magic Missile's damage from 20 to 23 and use time from 22 to 10.
      • Buffed Nightglow's damage from 50 to 54.
      • Buffed Rainbow Rod's mana cost from 21 to 12.
      • Nerfed Terrarian's damage from 352 to 106.
      • Cursed Inferno no longer decreases enemy damage reduction.
      • Debuffs now only occur if damage taken is above zero, no longer occurring during dodges.
      • Electrified no longer does double damage while a boss is not alive.
      • Invisibility Potion no longer has rogue effects.
      • Increased stack size of Bouncy Bomb, Bouncy Dynamite, Dynamite, Guide Voodoo Doll, Sticky Bomb, and Sticky Dynamite from 999 to 9999.
      • The Fisherman's Pocket Guide now displays 'Warning!' when fishing with a Bloodworm in the Sulphurous Sea.
      • Updated tooltip for flasks to reflect that they affect whips.
      • Adjusted the modifier reforging system:
    • Reforging no longer requires multiplayer syncing or saved data.
    • Reforge costs are no longer halved.
    • Forceful and Strong are now tier 1 melee, ranged, and magic modifiers instead of 3.
    • Ruthless is now a tier 2 melee, ranged, and magic modifier instead of 1.
    • Unpleasant is now a tier 3 melee and ranged modifier instead of 4.
    • Non-speed melee modifiers now have 4 tiers instead of 6, due to the changes to Forceful and Strong, and merged Demonic and Superior into the same tier.
    • Murderous is now a tier 3 melee modifier instead of 4.
    • Savage and Superior are now tier 4 melee modifiers instead of 5.
    • Deadly is now a tier 5 melee modifier instead of 4.
    • Added Godly as a tier 5 melee modifier.
    • Intimidating is now a tier 2 ranged modifier instead of 4.
    • Staunch is now a tier 2 ranged modifier instead of 5.
    • Hasty is now a tier 3 ranged modifier instead of 5.
    • Sighted is now a tier 4 ranged modifier instead of 3.
    • Added Unpleasant as a tier 3 magic modifier.
    • Deadly is now a tier 5 magic modifier instead of 4.
    • Forceful and Strong are now tier 2 summon modifiers instead of 3.
    • Hurtful is now a tier 3 summon modifier instead of 2.
    • Mythical is now a tier 6 summon modifier instead of 5.
    • Added vanilla universal modifiers to rogue weapons.
    • Terrarian can now get the alternate Legendary reforge.
      • Decreased Platinum Coin's stack size from 9999 to 2147 to prevent currency value overflow.
      • Fixed Acid Venom and Cursed Inferno using the outdated debuff damage value for the vulnerability system.
      • Fixed Golden Fishing Rod not dropping from Angler.
      • Fixed Hallowed armor's defense buffs not applying to Ancient Hallowed armor.
      • Lunar Drills now mention that they can mine Uelibloom Ore in their tooltips, for consistency with Pickaxes.
      • Fixed Mimics and their ice variants dropping multiple of the same items.
      • Prevented the Skeleton Merchant and Travelling Merchant from selling Crags Pylon.
      • Fixed Vicious Powder and Vile Powder not converting Astral tiles.
    • 2.0.1.001:
      • Nerfed Martian Saucer's core health from 10,000 / 20,000 Expert Mode / 30,000 Master Mode to 6000 / 12,000 Expert Mode / 18,000 Master Mode.
      • North Pole and Star Wrath now only receive 33% of melee swing speed bonuses.
      • Gave the following items auto use:
        • Deadly Sphere Staff, Desert Tiger Staff, Gladius, Pygmy Staff, Raven Staff, Stardust Cell Staff, Tempest Staff, Terraprisma, Xeno Staff, and the Tavernkeep sentries.
      • The following vanilla items now benefit from true melee bonuses:
        • Copper Shortsword, Gladius, Gold Shortsword, Iron Shortsword, Lead Shortsword, Platinum Shortsword, Ruler, Silver Shortsword, Starlight, Tin Shortsword, and Tungsten Shortsword.
      • The following vanilla melee weapons now fully benefit from melee swing speed as intended:
        • Beam Sword, Chlorophyte Claymore, Chlorophyte Partisan, Chlorophyte Saber, Christmas Tree Sword, Death Sickle, Enchanted Sword, Flying Dragon, Frostbrand, Ice Blade, Ice Sickle, Influx Waver, Meowmere, Seedler, Storm Spear, Terra Blade, True Excalibur, True Night's Edge.
      • Nerfed Arcane Flower and Magnet Flower's mana cost reduction from 20% to 12%.
      • Nerfed the Chlorophyte armor set bonus:
        • Increased the Life Pulse delay from 3 seconds to 5.
        • Increased the heal delay from 2.5 seconds to 4.5.
        • Additionally, removed the Life Pulse sound effect, and the pulse is now only fired if the player is within 35 blocks of an enemy or if the player does not have full HP.
      • Buffed Desert Tiger Staff's damage from 41 to 49.
      • Buffed Elf Melter's damage from 90 to 113, and its effective velocity from 25.5 to 46. Its flame projectiles now grant enemies 6 ID-static immunity frames and have 3 extraUpdates instead of 2.
      • Rebalanced Flamethrower, nerfed its effective velocity from 42 to 40. Its flame projectiles now grant enemies 6 ID-static immunity frames and now have 1 more extraUpdate.
      • Nerfed the maximum fall speed of the Gelatinous Pillion mount by 6.5% and the Slimy Saddle mount by 9%.
      • Rebalanced Handgun, buffed damage from 12 to 36 but nerfed use time from 15 to 27.
      • High Velocity Bullets now grant enemies -1 immunity frames on hit, and now benefit from Point Blank damage.
      • Nerfed Meowmere's damage from 266 to 200.
      • Buffed Pew-matic Horn's damage from 20 to 23.
      • Rebalanced Phoenix Blaster, buffed base damage from 18 to 36 but nerfed use time from 14 to 27.
      • Nerfed Soaring Insignia's flight time boost from 50% to 25%.
      • Nerfed Terraprisma's damage from 90 to 60 and it now grants enemies 30 local immunity frames instead of 15.
      • Buffed Valor's damage from 22 to 32.
      • Jungle Crates and Bramble Crates no longer drop Chlorophyte Ore or Chlorophyte Bars.
      • Stellar Tune is now a part of Empress of Light's standard drop pool of items.
      • Bladed Glove, Fetid Baghnakhs and Psycho Knife now say that they benefit less from melee swing speed boosts in their tooltips.
      • The Dungeon Guardian now has 90% damage reduction instead of 99.99% in all modes.
      • Removed Bat Hook from the drop pool of Goodie Bags.
      • Clarified the exact movement speed boost granted in Falcon Blade's tooltip.
      • The Mechanic now sells Combat Wrench for 10 Gold Coin at all times.
      • Decreased Step Stool sell price from 1 Gold Coin to 20 Copper Coin.
      • The Tax Collector's taxes now scale throughout progression:
        • Pre-Plantera: 1 Silver Coin.png 50 Copper Coin.png per NPC up to a maximum of 50 Gold Coin.
        • Post-Plantera: 6 Silver Coin.png per NPC up to a maximum of 2 Platinum Coin.
        • Post-Moon Lord: 1 Gold Coin.png 50 Silver Coin.png per NPC up to a maximum of 5 Platinum Coin.
        • Post-Devourer of Gods: 3 Gold Coin.png per NPC up to a maximum of 10 Platinum Coin.
        • Post-Yharon: 6 Gold Coin.png per NPC up to a maximum of 20 Platinum Coin.
      • Terraspark Boots now grant immunity to On Fire! while equipped.
      • Added several Town NPC names:
        • "Grylken" and "Outlaw" for the Guide.
        • "Jade" and "Nyapano" for the Princess.
        • "Kendra" for the Beagle Town Dog.
        • "Yoshi" for the Husky Town Dog.
        • "Bear" for the Black Town Cat.
        • "Felix" for the Orange Tabby Town Cat.
        • "Katsafaros" for any Town Cat.
        • Replaced the Guide name "StreakistYT" with "Streakist".
      • The Wizard now sells Potions of Return for 4 Gold Coin in Hardmode and 8 Gold Coin post-Moon Lord.
      • Fixed an issue that caused the Beetle armor set, Celestial Emblem, Flamarang, Mechanical Glove, and Phoenix Blaster to all have no recipes.
      • Fixed an issue that allowed the Chlorophyte Life Pulse to deal damage to critters.
      • Fixed an issue that prevented the Chlorophyte armor ranged set bonus and Magic Quiver from reducing ammo consumption as intended.
      • Fixed Molten Quiver not working as intended with Calamity bows that replace Wooden Arrows.
      • Fixed an oversight that nerfed the Spectre Mask set bonus projectile's damage twice.
      • Fixed Terrarian not being able to receive the Legendary prefix.
      • Fixed augmented Vanilla armor sets displaying their tooltips while they are equipped in social accessory slots.
      • Fixed Gladiator armor's set bonus tooltip only being half written.
      • Fixed a grammatical error on the Pwnhammer and Hammush tooltips.
      • Fixed "Set bonus:" not being written on the Snow armor set bonus tooltip.
      • Fixed Space Gun's tooltip being written twice.
    • 2.0.0.003:
      • Reworked the Chlorophyte Armor set bonus. The crystal no longer fires leaf projectiles at enemies. Instead, it releases a short-range pulse of energy every 3 seconds which deals 300 damage towards enemies and heals all nearby players including the wearer for 10 HP. The heal has a cooldown of 2.5 seconds. Both the damage and healing amount increase with the player's strongest class damage.
      • Nerfed the following modifiers:
        • The Guarding modifier now provides +7 defense once Jungle Dragon, Yharon has been defeated, instead of +8 defense.
        • The Armored modifier now provides +10 defense once Jungle Dragon, Yharon has been defeated, instead of +11 defense.
        • The Warding modifier now provides +11 defense once The Devourer of Gods has been defeated, instead of +12 defense. It also now provides +12 defense once Jungle Dragon, Yharon has been defeated, instead of +15 defense.
      • Guide Voodoo Dolls can now stack up to 999.
      • Pwnhammer now mentions that vanilla Hardmode ores spawn after defeating Mechanical bosses for the first time if the Early Hardmode Progression Rework configuration is enabled.
      • Added several Town NPC names:
        • "Danmaku" for the Guide.
        • "Cap'n Deek" for the Pirate.
        • "Catalyst" for the Princess.
      • Added "New Shop Icon" support to the Golfer, Princess, and Zoologist Town NPCs.
      • Decreased Wooden Boomerang sell price from 10 Silver Coin to 20 Copper Coin.
      • Fixed an incorrect placement of the "Grants immunity to Holy Flames" tooltip line on Sun Stone and Celestial Stone.
    • 2.0.0.001:
      • The Torch God now only deals 1 damage in all difficulties. However, its projectiles will always inflict one of eight debuffs:
        • Brimstone Flames for 5 seconds
        • Cursed Inferno for 5 seconds
        • Dragonfire for 5 seconds
        • God Slayer Inferno for 2.5 seconds
        • Holy Flames for 5 seconds
        • On Fire! for 10 seconds
        • Shadowflame for 2.5 seconds
        • Vulnerability Hex for 5 seconds
      • All accessories can now be equipped in vanity slots.
      • Ankh Charm and its upgrades now grant immunity to Stoned.
      • Nerfed Amphibian Boots, Frog Flipper, and Frog Webbing jump speed boosts from 48% to 10%.
      • Arcane Flower and Magnet Flower now decrease mana cost by 20% instead of 8%.
      • Berserker's Glove now grants 10% increased true melee damage.
      • Nerfed Dunerider Boots movement speed boost while running on Sand Blocks from 175% to 125%.
      • Buffed Frozen Shield's defense from 6 to 13.
      • Buffed Hero Shield's defense from 10 to 20.
      • Magma Skull, Molten Charm, Molten Skull Rose, and Obsidian Skull Rose now grant immunity to On Fire! and Burning.
      • Nerfed Magic Quiver's ranged damage boost from 10% to 5%.
      • Magiluminescence no longer grants the player a movement speed boost.
      • Nerfed Molten Quiver's ranged damage boost from 10% to 7%. However, it now causes all arrows to inflict On Fire! for 1-3 seconds on hit.
      • Molten Skull Rose now grants 8 defense while equipped.
      • Lava Skull and Obsidian Skull Rose now grant 4 defense while equipped.
      • Nerfed Sniper Scope's ranged damage and critical strike boosts from 10% to 7%.
      • Nerfed Soaring Insignia's jump speed boost from 48% to 10% and its acceleration boost from 2x to 1.1x.
      • Soaring Insignia no longer grants infinite flight time and instead increases flight time by 50% while equipped.
      • Nerfed Spectre Mask soul projectile damage from 100% of the weapon's damage to 50% of the weapon's damage.
      • Moved the Titanium armor set bonus nerf to the Hallowed armor set bonus.
      • Nerfed Panic!'s movement speed boost from 25% to 20%.
      • Nerfed the movement speed boosts of Well Fed, Plenty Satisfied, and Exquisitely Stuffed from 20%, 30%, and 40% to 5%, 7.5%, and 10%.
      • Almost all enemies introduced after vanilla Terraria v1.3.5.3 are now affected by the Calamity debuff vulnerability and resistance system:
        • Antlion Larva and Blood Mummy are vulnerable to cold, water, and sickness debuffs.
        • Blood Eel, Blood Squid, Dreadnautilus, Gnome, Hemogoblin Shark, Spore Bat, Wandering Eye Fish, and Zombie Merman are vulnerable to cold, sickness, and heat debuffs.
        • Pirate's Curse is resistant to sickness debuffs.
        • Rock Golem is vulnerable to water debuffs, but resistant to sickness debuffs.
        • Spore Skeleton is vulnerable to water and heat debuffs, but resistant to sickness debuffs.
      • Angry Dandelions and Blood Squids no longer deal contact damage.
      • Nerfed Antlion Larva health from 35 to 15.
      • Nerfed Chattering Teeth Bomb damage from 150 to 100.
      • The health and defense nerf that applies to Underground Desert enemies is no longer removed when Desert Scourge is defeated.
      • Gave the following weapons auto use:
        • Abigail's Flower, Bat Bat, Blade Staff, Cool Whip, Desert Tiger Staff, Durendal, Eventide, Finch Staff, Firecracker, Flinx Staff, Gray Zapinator, Kaleidoscope, Leather Whip, Morning Star, Orange Zapinator, Paper Airplane, White Paper Airplane, Quad-Barrel Shotgun, Sanguine Staff, Snapthorn, Spinal Tap, Storm Spear, Tentacle Spike, Terraprisma, Tragic Umbrella, Umbrella, Vampire Frog Staff, Weather Pain.
      • Holding a summon weapon no longer grants 10% increased summon damage.
      • Buffed Adamantite Repeater's damage from 44 to 61 and use time from 19 to 18.
      • Nerfed Anchor's use time from 20 to 45.
      • Nerfed Amber Staff's damage from 28 to 19.
      • Nerfed Bananarang's damage from 110 to 98.
      • Buffed Bat Scepter's damage from 50 to 56.
      • Nerfed Bee Keeper's damage from 65 to 60.
      • Nerfed The Bee's Knees' damage from 28 to 18 and use time from 24 to 38.
      • Buffed Blade Staff's damage from 6 to 9.
      • Nerfed Book of Skulls' projectile velocity from 9 to 5.5.
      • Nerfed Charged Blaster Cannon's damage from 133 to 100.
      • Holding Falcon Blade now increases movement speed by 20%.
      • Nerfed Grenade Launcher's damage from 120 to 90.
      • Ice Boomerang now has a 50% chance to inflict Frostburn instead of 100%.
      • Jousting Lance, Hallowed Jousting Lance, and Shadow Jousting Lance now have a custom damage scaling formula.
      • Nerfed Keybrand's damage from 138 to 110.
      • Buffed Mandible Blade's use time from 18 to 14.
      • Buffed Phaseblades' damages from 42 to 51, and they all now have 100% armor penetration on hit.
      • Buffed Staff of Earth's damage from 122 to 150.
      • Buffed Stake Launcher's damage from 94 to 150.
      • Nerfed Terra Blade's projectile damage from 150% of the weapon's damage to 100%.
      • Buffed Terragrim's projectile size by 150%.
      • Buffed Tome of Infinite Wisdom's damage from 30 to 32, but nerfed mana cost from 10 to 14.
      • Nerfed True Night's Edge's projectile damage from 150% of the weapon's damage to 100%.
      • Item use speed tooltips have been rewritten for clarity:
        • Items with an internal use time value of 1-5 will now be labeled with Insanely fast.
        • Items with an internal use time value of 6-9 will now be labeled with Very fast.
        • Items with an internal use time value of 10-14 will now be labeled with Fast.
        • Items with an internal use time value of 15-22 will now be labeled with Average.
        • Items with an internal use time value of 23-29 will now be labeled with Slow.
        • Items with an internal use time value of 30-37 will now be labeled with Very slow.
        • Items with an internal use time value of 38-45 will now be labeled with Extremely slow.
        • Items with an internal use time value of 46 and above will now be labeled with Snail.
      • The Luck stat no longer affects damage deviations.
      • Nerfed Rolling Cactus' damage from 76-104 / 152-280 Expert Mode to 45 / 65 Expert Mode and spike damage from 51-69 / 102-138 Expert Mode to 30 / 36 Expert Mode.
      • Reverted the nerfs to the Nebula armor's life boosters.
      • Bloody Tear, Deer Thing, and Gelatin Crystal are now non-consumable and now stack up to 1.
      • Decreased all vanilla boss summons use times from 45 to 10.
      • Crumbling Dungeon Bricks now always shatter all adjacent Crumbling Bricks when broken.
      • Demon Altars now only drop 4 Souls of Night instead of 6 when broken.
      • Desert Fossils no longer have a random chance to shatter when broken.
      • Life Crystals, Life Fruit, and Mana Crystals now have auto-use.
      • The player's life regeneration is no longer reduced if the player does not have one of the three Well Fed buffs active in Expert Mode or higher.
      • Meteorite can now be exploded at any point instead of only after defeating Wall of Flesh.
      • Prismatic Lacewings can now spawn at the start of Hardmode.
      • Increased Pylons interaction range from 2 blocks to 5.
      • Removed Sparkle Slime Balloon's "bathwater" tooltip line.
      • Added several Town NPC names:
        • "Tavish DeGroot" for the Demolitionist.
        • "Brutus" for the Tavernkeep.
        • "Nextdoor Psycho" and "Syethas" for the Wizard.
      • The Princess now sells Resonance Scepter for 50 Gold Coin at all times.
      • The Skeleton Merchant now sells Calcium Potions for 20 Silver Coin instead of 1 Gold Coin.
      • Changed the Wamrth buff's extra tooltip line from "Immunity to the Chilled, Frozen, and Glacial State debuffs" to "Grants immunity to Chilled, Frozen and Glacial State".
      • Increased the wind speed requirement for the "Windy Day" vanilla music track to play from 20 MPH to 30 MPH.
      • Wind Speed will only cancel out a Sandstorm if it decreases below 20 MPH instead of 30 MPH.
    • 1.5.1.005:
      • Increased Frost Staff's use animation from 20 to 50 to match its use time.
      • Fixed a bug that prevented augmented vanilla leg armor from giving the player their bonuses.
    • 1.5.1.003:
      • Removed "located in the jungle" from all Lunar Pickaxe tooltips.
      • Chaos State and Potion Sickness now play custom sound effects when their cooldowns expire.
      • Fixed a bug that prevented Adamantite armor from granting its effects.
    • 1.5.1.001:
      • Added a debuff vulnerability and resistance system to most enemies:
    • Angler Fish, Arapaima, Blood Feeder, Blood Jelly, Blue Jellyfish, Corrupt Goldfish, Crab, Crawdad, Creature from the Deep, Flying Fish, Fungo Fish, Green Jellyfish, Pink Jellyfish, Piranha, Sea Snail, Shark, Squid, and Vicious Goldfish are vulnerable to sickness and electricity, but resistant to water and heat.
    • Baby Slime, Black Slime, Blue Slime, Bunny Slime, Corrupt Slime, Crimslime, Dungeon Slime, Gastropod, Green Slime, Illuminant Slime, Jungle Slime, Mother Slime, Pinky, Present Slime, Purple Slime, Rainbow Slime, Red Slime, Slimeling, Slimer, Spiked Jungle Slime, Toxic Sludge, Umbrella Slime, and Yellow Slime are vulnerable to heat but resistant to sickness.
    • Alien Hornet, Alien Larva, Alien Queen, Angry Trapper, Anomura Fungus, Baby Mothron, Blood Crawler, Brain Scrambler, Brain Suckler, The Bride, Butcher, Cave Bat, Clinger, Clown, Cochineal Beetle, Corite, Corrupt Bunny, Corruptor, Crawltipede, Crimera, Cultist Archer, Cyan Beetle, Dark Mage, Demon Eye, Derpling, Devourer, Digger, Doctor Bones, Drakin, Drakomire, Drakomire Rider, Drippler, Dr. Man Fly, Eater of Souls, Etherian Goblin, Etherian Goblin Bomber, Etherian Javelin Thrower, Etherian Wyvern, Everscream, Evolution Beast, Eyezor, Face Monster, Floaty Gross, Flow Invader, Flying Snake, Frankenstein, Fritz, Fungi Bulb, Giant Bat, Giant Flying Fox, Giant Fungi Bulb, Giant Shelly, Giant Tortoise, Giant Worm, Gigazapper, Goblin Archer, Goblin Peon, Goblin Scout, Goblin Sorcerer, Goblin Summoner, Goblin Thief, Goblin Warrior, Gray Grunt, The Groom, Harpy, Headless Horseman, Hellhound, Herpling, Hoppin' Jack, Ichor Sticker, Illuminant Bat, Jungle Bat, Kobold, Kobold Glider, Lac Beetle, Lihzahrd, Lunatic Devotee, Man Eater, Martian Engineer, Martian Officer, Medusa, Milkyway Weaver, Moth, Mothron, Mothron Egg, Mourning Wood, Mushi Ladybug, Nailhead, Nebula Floater, Nebula Pillar, Nymph, Ogre, Parrot, Pirate Captain, Pirate Corsair, Pirate Crossbower, Pirate Deadeye, Pirate Deckhand, The Possessed, Predictor, Psycho, Pumpking, Raven, Ray Gunner, Salamander, Scarecrow, Scutlix, Scutlix Gunner, Snatcher, Solar Pillar, Splinterling, Spore Zombie, Sroller, Star Cell, Stardust Pillar, Stargazer, Storm Diver, Swamp Thing, Twinkle, Twinkle Popper, Unicorn, Vampire, Vicious Bunny, Vortex Pillar, Vortexian, Vulture, Wall Creeper, Wandering Eye, Werewolf, Wither Beast, World Feeder, Wyvern, and Zombie are vulnerable to cold, sickness, and heat.
    • Angry Tumbler, Antlion, Antlion Charger, Antlion Swarmer, Basilisk, Bone Biter, Crystal Thresher, Dark Mummy, Dreamer Ghoul, Dune Splicer, Flesh Reaver, Ghoul, Lamia, Light Mummy, Mummy, Sand Shark, Tainted Ghoul, Tomb Crawler, and Vile Ghoul are vulnerable to cold, water, and sickness.
    • Chaos Elemental, Corrupt Mimic, Crimson Axe, Crimson Mimic, Cursed Hammer, Desert Spirit, Dungeon Spirit, Dutchman Cannon, Enchanted Sword, Ghost, Hallowed Mimic, Ice Mimic, Jungle Mimic, Mimic, Paladin, Pixie, Poltergeist, Possessed Armor, Present Mimic, Reaper, Shadowflame Apparation, and Wraith are resistant to sickness.
    • Angry Bones, Armored Skeleton, Armored Viking, Blue Armored Bones, Bone Lee, Bone Serpent, Cursed Skull, Dark Caster, Dungeon Guardian, Giant Cursed Skull, Granite Elemental, Granite Golem, Hoplite, Necromancer, Old One's Skeleton, Ragged Caster, Rune Wizard, Rusty Armored Bones, Skeleton, Skeleton Archer, Skeleton Commando, Skeleton Sniper, Tactical Skeleton, Tim, Undead Miner, and Undead Viking are vulnerable to water but resistant to sickness.
    • Flocko, Gingerbread Man, Ice Elemental, Ice Golem, Ice Queen, Ice Slime, Mister Stabby, Snow Balla, Snowman Gangsta, and Spiked Ice Slime are vulnerable to heat but resistant to cold and sickness.
    • Angry Nimbus is vulnerable to cold but resistant to electricity, heat, sickness, and water.
    • Deadly Sphere, Elf Copter, Martian Probe, Martian Saucer, Martian Walker, Santa-NK1, and Tesla Turret are vulnerable to electricity but resistant to sickness.
    • Bee, Black Recluse, Hornet, Jungle Creeper, and Moss Hornet are vulnerable to cold and heat but resistant to sickness.
    • Betsy, Demon, Red Devil, Tortured Soul, and Voodoo Demon are vulnerable to cold and sickness but resistant to heat.
    • Corrupt Penguin, Elf Archer, Ice Bat, Ice Tortoise, Icy Merman, Krampus, Nutcracker, Pigron, Snow Flinx, Vicious Penguin, Wolf, Yeti, Zombie Elf, and Zombie Eskimo are vulnerable to heat and sickness but resistant to cold.
    • Fire Imp, Hellbat, and Lava Bat are vulnerable to cold, water, and sickness, but resistant to heat.
    • Diabolist, Hell Armored Bones, and Meteor Head are vulnerable to cold and water but resistant to heat and sickness.
    • Etherian Lightning Bug is vulnerable to cold, heat, and sickness but resistant to electricity.
    • Sand Elemental and Sand Poacher are vulnerable to cold and water but resistant to sickness.
    • Sand Slime is vulnerable to cold, heat, and water but resistant to sickness.
    • Slimed Bunny and Zombie are vulnerable to cold and heat.
      • Nerfed the health multiplier of various buffed events:
        • Frost Moon from 6x to 2.5x.
        • Pumpkin Moon from 7.5x to 3.5x.
        • Solar Eclipse from 10x to 5x.
      • Blue Armoured Bones, Bone Lee, Diabolist, Giant Cursed Skull, Hell Armored Bones, Necromancer, Paladin, Ragged Caster, Rusty Armored Bones, Skeleton Commando, Skeleton Sniper, and Tactical Skeleton can now drop 1 Ectoplasm at a 20% chance.
      • Diabolist, Necromancer, and Ragged Caster can now be interrupted by player attacks.
      • Equipping a full set of Adamantite armor now grants increased critical strike chance equal to half of the player's damage reduction. Additionally, the player gains increased defense from actively dealing damage up to a maximum of 30 after 120 hits. The defense boost decays if nothing has been hit for a second or longer.
      • Buffed Adamantite Headgear's max mana boost from 80 to 100.
      • Ankh Shield, Lava Waders, Obsidian Horseshoe, Obsidian Shield, Obsidian Skull, and Obsidian Water Walking Boots now grant immunity to On Fire!.
      • Buffed Ankh Shield's defense from 4 to 12.
      • Equipping a full set of Cobalt armor now grants the player 10% increased movement speed and acceleration. Additionally, the player gains increased damage and critical strike chance the higher the instantaneous movement speed, linearly up to a maximum of 10% while moving at 60 mph.
      • Buffed Cobalt Breastplate's defense from 8 to 11.
      • Buffed Cobalt Hat's defense from 2 to 4, and max mana boost from 40 to 60.
      • Buffed Cobalt Helmet's defense from 11 to 16.
      • Buffed Cobalt Leggings' defense from 7 to 10.
      • Buffed Cobalt Mask's defense from 4 to 7.
      • Buffed Cobalt Shield's defense from 1 to 4.
      • Flesh Knuckles now increases maximum health by 45.
      • Equipping a full set of Mythril armor now causes hits to spawn homing flares which deal 40% of dealt damage.
      • Buffed Mythril Chainmail's damage boost from 5% to 10%.
      • Buffed Mythril Greaves' critical strike chance boost from 3% to 7%.
      • Buffed Mythril Hood's max mana boost from 60 to 80.
      • Buffed Obsidian Shield's defense from 2 to 7.
      • Buffed Obsidian Skull's defense from 1 to 2.
      • Buffed Orichalcum Breastplate's defense from 13 to 16, and critical strike chance boost from 6% to 10%.
      • Buffed Orichalcum Headgear's defense from 4 to 6.
      • Buffed Orichalcum Helmet's defense from 7 to 10.
      • Buffed Orichalcum Leggings' defense from 10 to 14.
      • Buffed Orichalcum Mask's defense from 19 to 22.
      • Buffed Paladin's Shield's defense from 6 to 9.
      • Buffed Palladium Breastplate's defense from 10 to 13, and damage boost from 3% to 7%.
      • Buffed Palladium Headgear's defense from 3 to 5.
      • Buffed Palladium Helmet's defense from 5 to 8.
      • Buffed Palladium Leggings' defense from 8 to 11, and damage boost from 2% to 7%.
      • Buffed Palladium Mask's defense from 14 to 15.
      • Buffed Shackle's defense from 1 to 3.
      • Buffed Shield of Cthulhu's defense from 2 to 3.
      • Poisoned and Venom debuffs now decrease enemy contact damage by 5%, 7.5% if also inflicted with Irradiated.
      • Nerfed Slow slowness factor from 0.9x to 0.95x.
      • Slime debuff now makes heat debuffs 5x as effective.
      • Enemies that are submerged in liquid or inflicted with the Wet debuff now cause electricity debuffs to be 5x as effective.
      • Throwing weapons now activate the summon damage penalty.
      • Aerial Bane, Betsy's Wrath, Book of Skulls, Brand of the Inferno, Cascade, Daybreak, Elf Melter, Fiery Greatsword, Flamarang, Flameburst Rod-Cane-Staff, Flamelash, Flamethrower, Flare Gun, Flower of Fire, Heat Ray, Hel-Fire, Hellwing Bow, The Horseman's Blade, Imp Staff, Inferno Fork, Meteor Staff, Molotov Cocktail, Molten Fury, Phantom Phoenix, Phoenix Blaster, Solar Eruption, Sunfury, and Wand of Sparking are no longer considered fire weapons.
      • Amarok, Blizzard Staff, Flower of Frost, Frostbrand, Frost Staff, Ice Blade, Ice Boomerang, Ice Bow, Ice Rod, Ice Sickle, North Pole, Snowball, Snowball Cannon, Snowman Cannon, and Staff of the Frost Hydra are no longer considered ice weapons.
      • Amazon, Bananarang, Bat Scepter, Bee Gun, The Bee's Knees, Beenade, Blade of Grass, Bladetongue, Bubble Gun, Chlorophyte Claymore, Chlorophyte Partisan, Chlorophyte Saber, Chlorophyte Shotbow, Christmas Tree Sword, Crystal Serpent, Flairon, Flower Pow, Frost Daggerfish, Hornet Staff, Leaf Blower, Mushroom Spear, Poison Staff, Pygmy Staff, Queen Spider Staff, Raven Staff, Razorblade Typhoon, Razorpine, Seedler, Slime Staff, Spider Staff, Staff of Earth, Tempest Staff, Terra Blade, Thorn Chakram, Toxikarp, Tsunami, Venom Staff, Wasp Gun, and Yelets are no longer considered nature weapons.
      • Amarok now inflicts Frostburn for 3 seconds.
      • Buffed Beam Sword's damage from 110 to 360, velocity from 11 to 23, but nerfed use time from 15 to 60.
      • Blade of Grass and Thorn Chakram now inflict Poisoned for 3.5 seconds.
      • Decreased Blizzard Staff icicles and North Pole snowflakes Frostburn duration from 4 seconds to 2.
      • Cascade, Fiery Greatsword, Flamarang, Flaming Arrow, Molten Hamaxe, Molten Pickaxe, and Sunfury now always inflict On Fire! for 2 seconds.
      • Buffed Chain Guillotines' damage from 51 to 100.
      • Buffed Chlorophyte Saber's damage from 48 to 80, and use time from 16 to 10.
      • Buffed Crystal Serpent's damage from 40 to 45.
      • Buffed Crystal Vile Shard, Poison Staff, and Venom Staff projectiles to give 10 local immunity frames instead of standard immunity frames.
      • Buffed Death Sickle's damage from 57 to 82 and velocity from 9 to 15. It now inflicts Whispering Death for 1 and 2 seconds from projectiles and contact respectively.
      • Flamelash now always inflicts On Fire! for 5 seconds.
      • Flower of Fire now always inflicts On Fire! for 3 seconds.
      • Snowball, Snowball Cannon, and Snowball Launcher snowballs now inflict Frostburn for 1 second at a 100% chance instead of 2 seconds at a 10% chance and 1 second at an 18% chance.
      • Buffed Flying Knife's damage from 40 to 70.
      • Frost Daggerfish, Ice Blade bolt, and Ice Boomerang now inflict Frostburn for 1 second at a 100% chance instead of 4 seconds at a 20% chance and 2 seconds at a 26.67% chance.
      • Decreased Frost Staff bolts, Frostbrand bolts, Ice Bow frost arrows, Ice Sickle sickles, and North Pole launched spear Frostburn duration from 8 seconds to 3.
      • Decreased Frostbrand and Ice Sickle contact hits, North Pole main spear, and Staff of the Frost Hydra frost blasts Frostburn duration from 10 seconds to 5.
      • Buffed Frost Staff's damage from 46 to 215 and velocity from 16 to 40, but nerfed use time from 20 to 50.
      • Buffed Frostbrand's damage from 81 to 140 and use time from 23 to 20.
      • Ice Blade contact hits now inflict Frostburn for 2 seconds at 100% chance instead of 6 seconds at a 20% chance and 2 seconds at a 26.67% chance.
      • Buffed Ice Sickle's damage from 42 to 95 and velocity from 8 to 20.
      • Buffed Light Disc's damage from 57 to 128 and increased projectile velocity multiplier from 1x to 6x.
      • Buffed Meteor Staff's damage from 50 to 58, mana cost from 13 to 7, and velocity from 30 to 39.
      • Poisoned Knife now inflicts Poisoned for 5 seconds.
      • Buffed Shadowflame Knife's damage from 38 to 70.
      • Buffed Sky Fracture's damage from 38 to 54 and velocity from 14 to 30.
      • Decreased Wasp Gun wasp Venom duration from 2 seconds to 1.
      • Nerfed True Excalibur's damage from 87 to 82 but buffed projectile velocity multiplier from 1x to 3x.
      • Buffed True Night's Edge's damage from 149 to 160, velocity from 10 to 16, and size by 50%.
      • Wand of Sparking now always inflicts On Fire! for 0.5 seconds.
      • Eskimo armor now increases the damage of cold based debuffs by 50% instead of buffing ice weapons by 1.1x.
      • Buffed Crystal Bullet, Meteor Shot, Musket Ball, and Silver Bullet's velocity multiplier from 2x to 4x.
      • Buffed Cursed Bullet, Exploding Bullet, Golden Bullet, Ichor Bullet, Nano Bullet, Party Bullet, and Venom Bullet velocity multiplier from 3x to 5x.
      • Buffed Laser Drill's use time from 7 to 4, and decreased axe power from 150 to 120 and pickaxe power from 230 to 220.
      • Buffed Luminite Bullet velocity multiplier from 6x to 8x.
      • Removed the buffs to movement speed modifiers:
        • Nerfed Brisk from +2% movement speed to +1%.
        • Nerfed Fleeting from +4% movement speed to +2%.
        • Nerfed Hasty from +6% movement speed to +3%.
        • Nerfed Quick from +8% movement speed to +4%.
      • Changed several item tooltips:
        • Added "when used in the jungle" to Abeemination's tooltip.
        • Added "when used in the crimson" to Bloody Spine's tooltip.
        • Added the line "While equipped, summons Skeletron when the Clothier is killed during nighttime" to Clothier Voodoo Doll's tooltip.
        • Added the line "Summons the Wall of Flesh if thrown into lava in the underworld while the Guide is alive" to Guide Voodoo Doll's tooltip.
        • Added "to summon the Golem" to Lihzahrd Power Cell's tooltip.
        • Added "when used during nighttime" to Mechanical Eye, Mechanical Skull, Mechanical Worm, and Suspicious Looking Eye's tooltips.
        • Added the line "Cannot be used while a boss is alive" to Teleporter's tooltip.
        • Added the line "Summons Duke Fishron if used as bait in the ocean" to Truffle Worm's tooltip.
        • Added "when used in the corruption" to Worm Food's tooltip.
      • Goblin Battle Standard, Naughty Present, Pirate Map, Pumpkin Moon Medallion, Snow Globe, and Solar Tablet are no longer consumable, stack up to 1, and are no longer sold by Town NPCs.
      • Blood Moons now require 200 max life instead of 120 to occur naturally.
      • Reduced the cost of the Rod of Discord sold by the Wizard from 24 Platinum Coin to 20 Platinum Coin.
      • Added new Town NPC names:
        • "XiaoEn0426" for the Arms Dealer.
        • "Xsiana" for the Stylist.
      • Fixed an oversight where flight stats from Betsy's Wings were not listed in the tooltip.
    • 1.5.0.004: Lava Slimes now spawn lava when killed in Expert Mode or higher.
    • 1.5.0.003:
      • Lava Slimes no longer spawn lava when killed on Expert Mode or higher.
      • Mimics can no longer drop the Compass.
      • Buffed Amber Staff's use time from 28 to 25.
      • Buffed Amethyst Staff, decreased its mana cost from 3 to 2.
      • Buffed Aqua Scepter's damage from 15 to 21, and the velocity of its projectiles from 37.5 to 75.
      • Buffed Bee Gun's damage from 9 to 11.
      • Buffed Bee Keeper's damage from 44 to 55.
      • Buffed Book of Skulls' projectile velocity from 3.5 to 9.
      • Buffed Crimson Rod, its rain projectiles now inflict Burning Blood for 1 second on hit.
      • Buffed Demon Scythe's damage from 26 to 33, its mana cost from 14 to 10, and gave it autouse.
      • Buffed Diamond Staff's damage from 23 to 26.
      • Rebalanced Emerald Staff, buffed damage from 19 to 28, but it no longer pierces enemies.
      • Rebalanced Flamelash, buffed damage from 40 to 75, but nerfed its use time from 20 to 38.
      • Buffed Flower of Fire's damage from 48 to 60 and gave it autoswing.
      • Buffed Magic Missile's damage from 27 to 48 and its use time from 18 to 15.
      • Buffed Ruby Staff's damage from 21 to 23.
      • Buffed Sapphire Staff's damage from 17 to 25 and gave it autouse.
      • Buffed Space Gun's damage from 17 to 25.
      • Buffed Topaz Staff, decreased its mana cost from 4 to 2.
      • Buffed Vilethorn's damage from 10 to 14.
      • Buffed Wand of Sparking's damage from 8 to 15 and gave it autoswing.
      • Buffed Water Bolt's damage from 19 to 28.
      • Changed Picksaw's extra tooltip from "Can mine Scoria Ore" to "Can mine Scoria Ore located in the Abyss".
      • Nebula Pickaxe, Solar Flare Pickaxe, Stardust Pickaxe, and Vortex Pickaxe extra tooltips from "Can mine Uelibloom Ore" to "Can mine Uelibloom Ore located in the Jungle".
      • Changed the name "Barney" to "Barney Calhoun" for the Arms Dealer.
      • Fixed Ice Mimics unintentionally dropping normal Mimic drops.
    • 1.5.0.002:
      • Nerfed Defense-increasing modifiers:
        • The Hard modifier now increases defense by +1 / +2 once Wall of Flesh has been defeated / +3 once Polterghast has been defeated / +4 once Jungle Dragon, Yharon has been defeated; instead of increasing defense by +1 / +2 once Golem or Moon Lord has been defeated / +3 once Providence has been defeated / +4 once The Devourer of Gods has been defeated.
        • The Guarding modifier increases defense by +2 / +3 once the Wall of Flesh has been defeated / +4 once Golem has been defeated / +5 once Providence, the Profaned Goddess has been defeated / +6 once The Devourer of Gods has been defeated / +8 once Jungle Dragon, Yharon has been defeated; instead of increasing defense by +2 / +3 once Wall of Flesh has been defeated / +4 once Golem has been defeated / +5 once Moon Lord has been defeated / +6 once Providence has been defeated / +7 once Polterghast has been defeated / +8 once The Devourer of Gods has been defeated.
        • The Armored modifier now increases defense by +3 / +5 once Wall of Flesh has been defeated / +6 once Moon Lord has been defeated / +7 once Providence has been defeated / +8 once Polterghast has been defeated / +9 once The Devourer of Gods has been defeated \ +11 once Jungle Dragon, Yharon has been defeated; instead of increasing defense by +3 / +4 once Wall of Flesh has been defeated / +6 once Golem has been defeated / +7 once Moon Lord has been defeated / +9 once Providence has been defeated / +10 once Polterghast has been defeated / +12 once The Devourer of Gods has been defeated.
        • The Warding modifier now increases defense by +4 / +6 once Wall of Flesh has been defeated / +7 once Golem has been defeated / +8 once Moon Lord has been defeated / +9 once Providence has been defeated / +10 once Polterghast has been defeated / +12 once The Devourer of Gods has been defeated / +15 once Jungle Dragon, Yharon has been defeated; instead of increasing defense by +4 / +6 once Wall of Flesh has been defeated / +8 once Golem has been defeated / +10 once Moon Lord has been defeated / +12 once Providence has been defeated / +14 once Polterghast has been defeated / +16 once The Devourer of Gods has been defeated.
      • Tavernkeep armor set bonuses buffed:
        • Monk armor now grants 15% minion damage, 10% melee damage, 10% melee criticial strike chance and 10% melee speed.
        • Squire armor now grants 3 life regen and 15% melee and minion damage.
        • Huntress armor and Red Riding armor now grant 10% minion and ranged damage.
        • Apprentice armor now grants 5% minion damage and 15% magic critical strike chance.
        • Shinobi Infiltrator armor now grants 30% minion damage, 10% melee damage, 10% melee criticial strike chance and 10% melee speed.
        • Valhalla Knight armor now grants 6 life regen and 10% melee and minion damage.
        • Dark Artist armor now grants 10% minion damage and 15% magic critical strike chance.
      • Nerfed Endurance Potion's damage reduction boost from 10% to 5%.
      • Moon Charm no longer increases the player's jump height while equipped.
      • The Wizard now sells Rod of Discord for 24 Platinum Coin while in the Hallow during Hardmode. Its buy price is unaffected by the Discount Card and other similar effects.
      • The Witch Doctor now sells Summoning Potions for 2 Gold Coin in Pre-Hardmode, 4 Gold Coin in Hardmode, and 8 Gold Coin post-Moon Lord.
      • Yoyo Bag's tooltip now mentions that it nerfs all yoyo damage by 33% while equipped.
      • Fixed a bug that allowed Demon Altars to drop Souls of Night in Pre-Hardmode.
      • Fixed a bug that allowed Mimics spawned by statues to drop loot.
      • Fixed a bug that prevented Chaos Balls from dealing damage to the player on Expert and Revengeance Mode.
      • Fixed an oversight that allowed Corrupt, Crimson, Dungeon, Hallowed, Jungle, and Sky Crates to drop tier 2 or tier 3 Hardmode ores without 1 or 2 of the Mechanical Bosses being defeated.
    • 1.5.0.001:
      • The Slow and Webbed debuffs now work on bosses, but grants them a 30 second global cooldown shared with other slowing debuffs before they can be slowed again.
      • If the Early Hardmode Progression Rework is enabled, the Wall of Flesh and Mechanical bosses' stats and progression unlocks will be dramatically altered:
    • Defeating Wall of Flesh will now cause Cobalt and Palladium to be spawned in the world and will allow any of the Mechanical Bosses to randomly spawn in the world. These effects no longer occur when Demon/Crimson Altars are destroyed.
    • Crimson and Demon Altars will now drop 6 Souls of Night when broken.
    • The Pwnhammer and Hammush will now state that Crimson and Demon Altars will not spawn ores when broken.
    • The Twins, The Destroyer, and Skeletron Prime now have dynamic stats and change depending on which Mechanical bosses the player defeats first.
      • If no Mechanical Bosses have been defeated:
        • The Mechanical Boss' base HP is decreased by 20%
        • The Mechanical Boss' base damage is decreased by 20%
      • If one Mechanical Boss has been defeated:
        • The Mechanical Boss' base HP is decreased by 10%
        • The Mechanical Boss' base damage is decreased by 10%
      • If two Mechanical Bosses have been defeated:
        • The Mechanical Boss has no stat adjustments.
    • The first mechanical boss defeated will now cause Mythril and Orichalcum to be spawned in the world.
    • The second mechanical boss defeated will now cause Adamantite and Titanium to be spawned in the world.
    • The third mechanical boss defeated will now cause Hallowed Ore to be spawned in the Underground Hallow Biome.
    • All mechanical bosses will drop Hallowed Bars once they have all been defeated.
      • All items that deal damage now utilize a +5%/-5% damage deviation instead of vanilla Terraria's base +15%/-15% damage deviations.
      • All defense increasing modifiers now scale throughout progression:
        • The Hard modifier now increase defense by +1 / +2 once Golem or Moon Lord has been defeated / +3 once Providence has been defeated / +4 once The Devourer of Gods has been defeated.
        • The Guarding modifier now increases defense by +2 / +3 once Wall of Flesh has been defeated / +4 once Golem has been defeated / +5 once Moon Lord has been defeated / +6 once Providence has been defeated / +7 once Polterghast has been defeated / +8 once The Devourer of Gods has been defeated.
        • The Armored modifier now increases defense by +3 / +4 once Wall of Flesh has been defeated / +6 once Golem has been defeated / +7 once Moon Lord has been defeated / +9 once Providence has been defeated / +10 once Polterghast has been defeated / +12 once The Devourer of Gods has been defeated.
        • The Warding modifier now increases defense by +4 / +6 once Wall of Flesh has been defeated / +8 once Golem has been defeated / +10 once Moon Lord has been defeated / +12 once Providence has been defeated / +14 once Polterghast has been defeated / +16 once The Devourer of Gods has been defeated.
      • The critical strike chance modifiers have had their nerfs reverted:
        • The Precise modifier now grants +2% critical strike chance.
        • The Lucky modifier now grants +4% critical strike chance.
      • Significantly decreased the Mana regeneration delay.
      • Nerfed Angel Wings defense boost from 15 to 10 and life regeneration boost from 3 to 2.
      • Ankh Shield and its upgrades now grant immunity to Mighty Wind.
      • Nerfed Bat Wings damage boost from 15% to 7% and critical strike chance boost from 5% to 3%. It no longer grants a defense boost.
      • Nerfed Beetle Scale Mail set bonus Beetle Might buff, each stack of Beetle Might no longer grants additional melee swing speed.
      • Nerfed Beetle Wings:
        • Beetle Shell - Nerfed set bonus defense boost from 15 to 10, and melee damage boost from 10% to 5%.
        • Beetle Scale Mail - Nerfed set bonus melee damage boost from 10% to 5%.
      • Decreased Betsy's Wings, Nebula Mantle, and Vortex Booster horizontal hover speeds by 10%.
      • Nerfed Bone Wings ranged damage boost from 12% to 10%, and ranged critical strike chance boost from 16% to 10%.
      • Nerfed Butterfly Wings max mana boost from 50 to 20 and magic damage boost from 10% to 5%.
      • Nerfed Demon Wings damage boost from 10% to 5%.
      • Nerfed Fairy Wings max HP boost from 80 to 60.
      • Nerfed Festive Wings max HP boost from 60 to 50.
      • Nerfed Flame Wings melee damage boost from 10% to 5%.
      • Harpy Wings + Harpy Ring/Angel Treads set bonus feather projectile no longer has a soft damage cap and instead deals 30% of the weapon's damage.
      • Nerfed Leaf Wings defense from 10 to 5 and damage reduction boost from 10% to 5%.
      • Nerfed Magic Hat's magic damage and critical strike chance boosts from 7% to 5%.
      • Nebula armor orange Life Boosters no longer override negative life regeneration from debuffs.
      • Nerfed Shield of Cthulhu, dash recoil now grants the player 6 immunity frames instead of 10.
      • Solar Flare armor's dash now grants the player 12 immunity frames when a shield bash is performed. Buffed bash explosion damage from 200 to 400 and it now scales with melee damage boosts.
      • Nerfed Spectre Hood set bonus, increased lifesteal cooldown by 50%.
      • Nerfed Spectre Wings, removed 20 max mana and 5% decreased mana cost boosts from the Spectre Wings + Spectre Mask set bonus.
      • Stardust Breastplate and Stardust Leggings now give 1 minion slot instead of 2.
      • Tavernkeep armor sets stats adjusted:
        • Nerfed Monk's Bushy Brow Bald Cap melee speed boost from 20% to 10%.
        • Nerfed Red Riding Dress minion and ranged damage boosts from 25% to 15%.
        • Nerfed Shinobi Infiltrator's Torso minion damage and melee speed boosts from 20% to 10%.
        • Nerfed Squire's Great Helm and Valhalla Knight's Breastplate life regeneration boosts from 8 to 1 and 16 to 2 respectively.
      • Nerfed Wizard Hat magic damage boost from 15% to 5%.
      • Nerfed Yoyo Bag, secondary yoyo projectiles now deal 66% of the yoyo's damage.
      • All enemies in Expert Mode no longer have stat scaling in Hardmode and after defeating Plantera.
      • Blood Moon enemies no longer gain additional stat bonuses after defeating Moon Lord.
      • Antlions, Antlion Swarmers, and Tomb Crawlers now have 25% less HP, the Dungeon Guardian now has 10% less HP, and Antlions and Antlion Swarmers have 50% less defense before defeating Desert Scourge.
      • Increased the velocity of all Bats, Bees, and the tiny variants of the Crimera and Eater of Souls by 50%.
      • Eyezor, Nailhead, Snow Balla, and Snowman Gangsta no longer deal contact damage.
      • Decreased Keelhaul drop rate from Giant Cursed Skulls from 10% to 4% / 6.67% Expert Mode.
      • Several Hardmode enemies have had their projectile damages decreased by 35%. All previous projectile damage decreases have been increased to 35%. The following projectiles have been adjusted:
    • Angry Nimbus rain.
    • Clinger cursed fireballs.
    • Gastropod lasers.
    • Ice Elemental and Icy Merman frost blasts.
    • Ice Golem frost beams.
    • Ichor Sticker ichor shots.
    • Moss Hornet stingers.
    • Pirate Captain and Flying Dutchman cannonballs.
    • Pirate Deadeye and Pirate Captain bullets.
    • Red Devil tridents.
    • Skeleton Archer and Pirate Crossbower arrows.
      • Nailhead projectiles now have a base damage of 60 instead of 120.
      • Decreased the buffed Dungeon enemies' contact damage boost from 90 / 180 Expert Mode to 30 / 60 Expert Mode.
      • Buffed Frost Moon, Pumpkin Moon, and Solar Eclipse enemies no longer have a modified immunity frame cooldown slot. However, all spawn rates have been doubled during those events.
      • Decreased Frost Moon and Pumpkin Moon's damage boost from 70 / 140 Expert Mode for projectiles and 100 / 200 Expert Mode for contact to 30 / 60 Expert Mode for all attacks.
      • Decreased Solar Eclipse's health multiplier from 32.5x to 10x. Decreased damage boost from 100 / 200 Expert Mode for projectiles and 150 / 300 Expert Mode for contact to 30 / 60 Expert Mode for all attacks.
      • Weapon balance changes:
    • The following weapons have been granted autoswing:
      • Adamantite Glaive, Blade of Grass, Blood Butcherer, Bloody Machete, Bone Sword, Boreal Wood Sword, Breaker Blade, Cactus Sword, Candy Cane Sword, Chain Knife, Chlorophyte Partisan, Christmas Tree Sword, Cobalt Naginata, Copper Broadsword, Dark Lance, Ebonwood Sword, Exotic Scimitar, Fiery Greatsword, Ghastly Glaive, Gold Broadsword, Gold Shortsword, Gungnir, Iron Broadsword, Iron Shortsword, Lead Broadsword, Lead Shortsword, Light's Bane, Mushroom Spear, Mythril Halberd, Night's Edge, North Pole, Obsidian Swordfish, Orichalcum Halberd, Palladium Pike, all Phaseblades, Platinum Broadsword, Platinum Shortsword, Rich Mahogany Sword, The Rotted Fork, Silver Broadsword, Silver Shortsword, Shadewood Sword, Spear, Starfury, Swordfish, Titanium Trident, Trident, Tungsten Broadsword, Tungsten Shortsword, Wooden Sword, all vanilla yoyos, Zombie Arm.
    • Increased the melee weapon size of the following weapons by 50%:
      • Adamantite Sword, Arkhalis, Bee Keeper, Blade of Grass, Bone Sword, Breaker Blade, Cobalt Sword, Enchanted Sword, Excalibur, Exotic Scimitar, Falcon Blade, Fiery Greatsword, Gold Broadsword, The Horseman's Blade, Keybrand, Light's Bane, Mandible Blade, Muramasa, Mythril Sword, Night's Edge, Orichalcum Sword, Palladium Sword, Platinum Broadsword, all Phaseblades, all Phasesabers, Slap Hand, Stylish Scissors, Titanium Sword, Zombie Arm.
    • Decreased the melee swing speed of the following weapons by 20%:
      • Adamantite Glaive, Adamantite Sword, Bladetongue, Chlorophyte Partisan, Cobalt Naginata, Cobalt Sword, Cutlass, Excalibur, Gungnir, The Horseman's Blade, Keybrand, Mushroom Spear, Mythril Halberd, Mythril Sword, Orichalcum Halberd, Orichalcum Sword, Palladium Pike, Palladium Sword, Titanium Sword, Titanium Trident.
    • The following weapons have been granted use turn:
      • Adamantite Sword, Bee Keeper, Blade of Grass, Bladetongue, Blood Butcherer, Bone Sword, Boreal Wood Sword, Breaker Blade, Cactus Sword, Christmas Tree Sword, Classy Cane, Cobalt Sword, Copper Broadsword, Ebonwood Sword, Excalibur, Exotic Scimitar, Falcon Blade, Fiery Greatsword, Gold Broadsword, The Horseman's Blade, Iron Broadsword, Keybrand, Lead Broadsword, Light's Bane, Mythril Sword, Night's Edge, Orichalcum Sword, Palladium Sword, all Phaseblades, Platinum Broadsword, Psycho Knife, Purple Clubberfish, Rich Mahogany Sword, Silver Broadsword, Shadewood Sword, Slap Hand, Stylish Scissors, Titanium Sword, True Excalibur, True Night's Edge, Tungsten Broadsword, Wooden Sword, Zombie Arm.
      • All Vanilla yoyos now grant enemies 10 ID-static immunity frames.
    • Buffed Adamantite Glaive's damage from 38 to 65 and spear velocity by 25%. It now slows most enemies by 50% on hit.
    • Buffed Adamantite Sword's damage from 50 to 77. It now slows most enemies by 50% on hit.
    • Rebalanced Aerial Bane, buffed damage from 41 to 55. Removed the 150% damage modifier for airborne enemies.
    • Buffed Amazon, increased its deploy speed by 50%.
    • Buffed Anchor's damage from 60 to 107, and gave it 1 extra update.
    • Buffed Artery's damage from 17 to 30 and it now inflicts Burning Blood for 1 second on hit.
    • Buffed Ball O' Hurt, it now inflicts Shadowflame for 1 second on hit.
    • Buffed Bee Keeper's damage from 26 to 52 and it now inflicts Poisoned for 4 seconds on hit.
    • Buffed Blade of Grass' damage from 28 to 65.
    • Buffed Bladed Glove's damage from 12 to 15 and use time from 7 to 6.
    • Buffed Bladetongue's damage from 55 to 120 and gave it a 175% size modifier.
    • Buffed Blood Butcherer's damage from 18 to 36. It now inflicts Burning Blood for 1 second on hit.
    • Buffed Bloody Machete's damage from 15 to 30.
    • Buffed Blue Moon, it now has 2 extra updates.
    • Buffed Bone Sword's damage from 16 to 20. It now ignores 50% of most enemy defense on hit.
    • Buffed Brand of the Inferno's damage from 44 to 110 and gave it a 300% size modifier. It now grants enemies 18 local immunity frames instead of standard immunity frames.
    • Buffed Breaker Blade's damage from 78 to 97. It now ignores 50% of most enemy defense on hit.
    • Buffed Candy Cane Sword's damage from 16 to 20. It now heals the player for 2 HP on hit.
    • Buffed Cascade's damage from 27 to 39.
    • Buffed Chain Knife's damage from 12 to 14.
    • Buffed Chlorophyte Partisan's damage from 49 to 100.
    • Buffed Christmas Tree Sword's damage from 86 to 155.
    • Buffed Classy Cane's damage from 16 to 70.
    • Buffed Cobalt Naginata's damage from 29 to 90. It now decreases most enemy defense by 10% for 1 second on hit.
    • Buffed Code 1's damage from 21 to 25 and increased its range by 50%.
    • Buffed Cutlass's damage from 49 to 98.
    • Buffed Dao of Pow's damage from 63 to 160.
    • Buffed Dark Lance's damage from 29 to 68. It now inflicts Shadowflame for 2 seconds on hit.
    • Nerfed Demon Scythe's damage from 35 to 26.
    • Buffed Electrosphere Launcher's damage from 30 to 44.
    • Buffed Enchanted Boomerang's damage from 13 to 26, and gave it 1 extra update.
    • Rebalanced Enchanted Sword, buffed damage from 24 to 42, nerfed its use time from 17 to 19, and buffed the sword beam's velocity from 9.5 to 15.
    • Buffed Excalibur's damage from 75 to 125, it now inflicts Holy Flames for 2 seconds, and it now deals 75% more damage to enemies that are above 75% HP.
    • Buffed Falcon Blade's damage from 25 to 40.
    • Rebalanced Fiery Greatsword, buffed damage from 36 to 98, but nerfed use time from 29 to 44.
    • Buffed Flamarang's damage from 32 to 64, and gave it 2 extra updates.
    • Buffed Flower Pow, it now has 1 extra update.
    • Buffed Fruitcake Chakram's damage from 14 to 28, gave it 1 extra update, and it now heals the player for 2 HP on hit.
    • Buffed Gold Broadsword's damage from 13 to 26.
    • Buffed Gold Shortsword's damage from 11 to 22.
    • Buffed Golem Fist's damage from 152 to 185 and it now inflicts Armor Crunch for 3 seconds on hit.
    • Buffed Grenade Launcher's damage from 60 to 120.
    • Buffed Gungnir's damage from 32 to 92 and spear velocity by 25%. It now inflicts Holy Flames for 2 seconds and deals 75% more damage to enemies that are above 75% HP.
    • Buffed The Horseman's Blade's damage from 75 to 95, but it now forces all pumpkin projectiles to despawn upon hitting an enemy spawned by a statue. The Horseman's Blade is now properly affected by use time modifications.
    • Buffed Ice Blade's damage from 13 to 26.
    • Buffed Ice Boomerang's damage from 16 to 32, and gave it 1 extra update.
    • Buffed Iron Broadsword's damage from 9 to 12.
    • Buffed Iron Shortsword's damage from 8 to 10.
    • Buffed Katana's damage from 12 to 24 and its use time from 21 to 14.
    • Buffed Keybrand's damage from 105 to 184 and its use time from 19 to 17.
    • Buffed KO Cannon's damage from 80 to 120.
    • Buffed Laser Machinegun's damage from 36 to 60.
    • Nerfed Last Prism's damage from 100 to 75.
    • Buffed Lead Broadsword's damage from 11 to 13.
    • Buffed Lead Shortsword's damage from 9 to 11.
    • Buffed Light's Bane's damage from 17 to 34. It now inflicts Shadowflame for 2 seconds on hit.
    • Buffed Lunar Flare's damage from 100 to 150.
    • Buffed Malaise's base damage from 16 to 27, its range by 50%, and it now inflicts the Shadowflame debuff for 1 second on hit.
    • Buffed Mandible Blade's damage from 14 to 21. It now ignores 50% of most enemy defense on hit.
    • Buffed The Meatball, it now inflicts Burning Blood for 1 second on hit.
    • Buffed Meowmere's damage from 200 to 266.
    • Buffed Muramasa's damage from 23 to 38.
    • Rebalanced Mushroom Spear, buffed damage from 60 to 100. However, its mushroom projectiles now deal 33% of the weapon's damage.
    • Buffed Mythril Halberd's damage from 35 to 95 and spear velocity by 25%. It now decreases enemy contact damage by 10% for 1 second on hit. This effect does not stack with the Mythril Sword or with itself.
    • Buffed Mythril Sword's damage from 43 to 100, and its use time from 25 to 24. It now decreases enemy contact damage by 10% for 1 second on hit. This effect does not stack with the Mythril Halberd or with itself.
    • Buffed Night's Edge's damage from 62 to 126 and it now inflicts Shadowflame for 2 seconds on hit.
    • Rebalanced Obsidian Swordfish, nerfed damage from 70 to 45. However, it now inflicts On Fire! for 3 seconds on hit.
    • Buffed Orichalcum Halberd's damage from 36 to 98 and spear velocity by 25%. It now causes the Orichalcum armor set bonus to proc twice as often per hit.
    • Buffed Orichalcum Sword's damage from 47 to 82. It now causes the Orichalcum armor set bonus to proc twice as often per hit.
      • Additionally, Orichalcum armor set bonus petals now have their own immunity frame timer.
    • Buffed Paladin's Hammer's damage from 90 to 100 and it now inflicts Holy Flames for 2 seconds on hit.
    • Buffed Palladium Pike's damage from 32 to 96 and it now increases the player's life regeneration by 2 for 1 second on hit.
    • Buffed Palladium Sword's damage from 41 to 100 and it now increases the player's life regeneration by 2 for 1 second on hit.
    • Buffed Phaseblades' damage from 21 to 42. They now ignore 100% of most enemy defense on hit.
    • Buffed Phasesabers' damage from 54 to 72 and their use times from 24 to 19. They now ignore 100% of most enemy defense on hit.
    • Buffed Platinum Broadsword's damage from 15 to 30.
    • Buffed Platinum Shortsword's damage from 13 to 26.
    • Buffed Purple Clubberfish's damage from 24 to 45 and its knockback from 7 to 10.
    • Buffed Rally's damage from 14 to 20.
    • Buffed Rocket Launcher's damage from 50 to 100.
    • Buffed The Rotted Fork's damage from 14 to 20 and it now inflicts Burning Blood for 1 second on hit.
    • Buffed Seedler's damage from 50 to 75.
    • Buffed Silver Broadsword's damage from 11 to 16.
    • Buffed Silver Shortsword's damage from 9 to 13.
    • Buffed Sky Dragon's Fury's damage from 70 to 225.
    • Buffed Slap Hand's damage from 35 to 120.
    • Buffed Sleepy Octopod's damage from 40 to 110.
    • Buffed Spear's damage from 8 to 16.
    • Nerfed Star Wrath's damage from 110 to 99.
    • Buffed Stylish Scissors' damage from 14 to 33. It now ignores 100% of most enemy defense on hit.
    • Buffed Sunfury, it now has 1 extra update.
    • Buffed Swordfish's damage from 19 to 38.
    • Nerfed Terrarian's damage from 380 to 351.
    • Buffed Thorn Chakram's damage from 25 to 50.
    • Buffed Titanium Sword's damage from 52 to 77 and it now deals up to 15% increased damage on enemies that resist knockback.
    • Buffed Titanium Trident's damage from 40 to 72 and spear velocity by 25%. It now deals up to 15% increased damage on enemies that resist knockback.
    • Buffed Trident's damage from 11 to 22.
    • Buffed True Excalibur, it now inflicts Holy Flames for 2 seconds on hit.
    • Buffed True Night's Edge, it now inflicts Cursed Inferno for 1 second and Shadowflame for 2 seconds on hit.
    • Buffed Tungsten Broadsword's damage from 12 to 18.
    • Buffed Tungsten Shortsword's damage from 10 to 15.
    • Buffed Valor's damage from 22 to 32.
    • Nerfed Venom Staff's damage from 104 to 84.
    • Buffed Wooden Boomerang's damage from 8 to 16.
    • Buffed Zombie Arm's damage from 12 to 24.
      • Standardized Vanilla summon weapon use times by tier. A complete list can be found below:
    • Ballista Rod, Explosive Trap Staff, Flameburst Rod, Hornet Staff, Imp Staff, Lightning Aura Rod, and Slime Staff now have a use time of 29.
    • Ballista Cane, Explosive Trap Cane, Flameburst Cane, Lightning Aura Cane, Optic Staff, Pirate Staff, Queen Spider Staff, and Spider Staff now have a use time of 24.
    • Ballista Staff, Deadly Sphere Staff, Explosive Trap Staff, Flameburst Staff, Lightning Aura Staff, Pygmy Staff, Raven Staff, Staff of the Frost Hydra, Stardust Cell Staff, Stardust Dragon Staff, Tempest Staff, and Xeno Staff now have a use time of 19.
    • Lunar Portal Staff and Rainbow Crystal Staff now have a use time of 14.
      • Nerfed Archery Potion's arrow and bow damage modifier from 1.2x to 1.05x.
      • The Venom debuff now decreases player movement speed by 15%.
      • Rebalanced Chlorophyte Bullets, buffed damage from 7 to 10. Decreased homing strength by 33% and dust created by 50%.
      • The Electrified debuff now deals 50% less damage while a boss is alive.
      • The Poisoned debuff now decreases player movement speed by 10%.
      • Nerfed Magic Power Potion's magic damage modifier from 20% to 10%.
      • Decreased Mechanical Cart's top movement speed by 30%.
      • Nerfed Portal Gun, decreased maximum player fall speed multiplier after teleporting from 3x to 2x.
      • Nerfed Rocket III damage from 65 to 49.
      • Nerfed Rocket IV damage from 65 to 49.
      • Nerfed Sugar Rush's movement speed boost from 20% to 10%.
      • Nerfed Swiftness Potion's movement speed boost from 25% to 15%.
      • Bat Hook now drops from Vampires at a 2.5% / 5% Expert Mode chance. They no longer appear from the Goodie Bag.
      • If the Early Hardmode Progression Rework configuration option is enabled, Astral Fossils, Silt, Slush, and the Vanilla fishing crates no longer drop hardmode ores until the new progression requirements are met.
      • The drop rates and the amount of items dropped of several items has been adjusted:
        • Increased Butterfly Dust drop rate from 50% to 100%.
        • Increased Fire Feather drop rate from 1.33% to 10%.
        • Increased Gladiator armor pieces drop rates from 5% / 6.67% Expert Mode to 10% / 16% Expert Mode.
        • Mimics (not including Biome, Ice, and Present Mimics) will now always drop at least one item. Increased base drop chance for all items from 16.67% to 25%.
        • Increased Moon Charm drop rate from 1.83% to 5%.
        • Increased Moon Stone drop rate from 2.86% / 5.63% Expert Mode to 15%.
        • Increased Shark drop rate for the Shark Tooth Necklace from 3.33% / 5% Expert Mode to 4% / 6.67% Expert Mode.
      • The hook rate of all crates has been decreased by 50% and all crate drop yield chances have also been adjusted. A full list can be found below:
    • All crates drop different tiers of healing and mana potions depending on what bosses have been defeated:
      • Lesser Healing and/or Mana potions are dropped normally.
      • Healing and Mana potions are dropped after defeating Skeletron.
      • Greater Healing and Mana potions are dropped after defeating any Mechanical boss.
      • Super Healing and Mana potions are dropped after defeating Providence.
      • Supreme Healing and Mana potions are dropped after defeating The Devourer of Gods.
    • Corrupt and Crimson Crate adjustments:
      • Blighted Gel and Murky Paste now have a 15% chance to drop instead of a 25% and 20% chance respectively.
    • Dungeon Crate adjustments:
      • Ectoplasm now has a 10% chance to drop instead of a 25% chance and decreased the amount yielded from 5-10 to 1-5.
      • Phantoplasm no longer drops unless Polterghast has been defeated. They now have a 10% chance to drop instead of a 20% chance and decreased the amount yielded from 5-10 to 1-5.
    • Hallowed Crate adjustments:
      • Unholy Essence no longer drops unless Providence has been defeated. They now have a 15% chance to drop instead of a 20% chance.
      • Profaned Rage Potions and Holy Wrath Potions now have a 10% chance to drop instead of a 20% chance and decreased the amount yielded from 1-3 to 1-2.
    • Iron Crate adjustments:
      • Ancient Bone Dust and Wulfrum Metal Scraps now have a 25% chance to drop instead of a 40% chance.
    • Jungle Crate adjustments:
      • Murky Paste now has a 15% chance to drop instead of a 50% chance.
      • Chlorophyte Bars now have a 10% chance to drop instead of a 25% chance and decreased the amount yielded from 5-10 to 1-3.
      • Perennial Bars now have a 10% chance to drop instead of a 25% chance and decreased the amount yielded from 5-10 to 1-3.
      • Uelibloom Bars now have a 10% chance to drop instead of a 25% chance and decreased the amount yielded from 5-10 to 1-3.
    • Sky Crate adjustments:
      • Aerialite Bars now have a 10% chance to drop instead of a 25% chance and decreased the amount yielded from 5-10 to 1-3.
      • Decreased the amount of Essences of Sunlight yielded from 5-15 to 2-4.
    • Wooden Crate adjustments:
      • Wulfrum Metal Scraps now have a 25% chance to drop instead of a 40% chance.
      • Black Belt and Master Ninja Gear's dodges are now guaranteed, but trigger a 90 second global cooldown with other dodges and reflects.
      • The Goblin Tinkerer's reforge system has been reworked:
        • All modifiers are grouped into categories that consist of 7 tiers (0-6), categories are determined by weapon damage type and ability to receive certain modifiers over others.
        • Each time the player reforges an item, the tier gets higher until tier 6 is reached. Any reforges past tier 6 will reset the tier to 0.
          • Rolling an item to tier 0 will grant a random modifier that weapon can receive.
        • Modifiers get progressively more powerful the higher the tier. Rolling an item to tier 6 will always grant the best modifier possible for its category (For example, if the Crystalline is currently at tier 5, its next reforge would grant it the Flawless modifier).
        • Weapons can no longer receive negative modifiers when reforging.
        • If an accessory has the highest tier modifier it can obtain, only the highest tier modifier can be rolled if that item is reforged (For example, if the Coin of Deceit currently has the Silent modifier, its next reforge has the potential to roll the Lucky modifier, but can not roll the Spiked modifier).
        • All weapons can now receive their class type's best modifier except for Flails, Spears, and Yoyos. Weapons that have no knockback cannot gain knockback increasing modifier boosts. Ranged weapons that have a use time lower than 6 will not receive any speed-adjusting modifier boosts. Mage weapons that have a mana cost lower than 5 will not receive any mana cost decreasing modifier boosts.
        • All reforge value costs have been decreased by 50%. This includes all modifiers introduced by the Calamity Mod.
        • A full list of the categories and items associated with them can be found below:
    • Accessories
      • Tier 1: Hard, Jagged, Brisk, Wild, Quiet
      • Tier 2: Guarding, Spiked, Fleeting, Rash, Cloaked
      • Tier 3: Precise, Arcane
      • Tier 4: Armored, Angry, Hasty, Intrepid, Camouflaged
      • Tiers 5 and 6: Warding, Menacing, Quick, Violent, Lucky, Silent
    • Melee weapons (except Swords)
      • Tier 1: Keen, Ruthless
      • Tier 2: Hurtful, Zealous
      • Tier 3: Forceful, Strong
      • Tier 4: Demonic
      • Tier 5: Superior
      • Tier 6: Godly
    • Melee weapons (Swords)
      • Tier 1: Keen, Ruthless, Nimble, Nasty, Heavy, Light
      • Tier 2: Hurtful, Zealous, Quick, Pointy, Bulky
      • Tier 3: Forceful, Strong, Agile, Large, Dangerous, Sharp
      • Tier 4: Murderous, Massive, Unpleasant, Deadly
      • Tier 5: Superior, Demonic, Savage
      • Tier 6: Legendary (for tools, Light as well in both tiers 1 and 6)
    • Ranged weapons
      • Tier 1: Keen, Ruthless, Nimble, Nasty, Powerful
      • Tier 2: Hurtful, Zealous, Quick
      • Tier 3: Forceful, Strong, Agile, Sighted, Murderous
      • Tier 4: Superior, Demonic, Deadly, Intimidating, Unpleasant
      • Tier 5: Godly, Rapid, Hasty, Deadly (the ranged specific one), Staunch
      • Tier 6: Unreal
    • Magic weapons
      • Tier 1: Keen, Ruthless, Nimble, Nasty, Furious
      • Tier 2: Hurtful, Zealous, Quick, Taboo, Manic
      • Tier 3: Forceful, Strong, Agile, Murderous, Adept, Celestial
      • Tier 4: Superior, Demonic, Deadly, Mystic
      • Tier 5: Godly, Masterful
      • Tier 6: Mythical
    • Summon weapons
      • Tier 1: Nimble, Furious
      • Tier 2: Hurtful, Quick, Taboo, Manic
      • Tier 3: Forceful, Strong, Adept, Celestial
      • Tier 4: Deadly, Mystic, Superior, Demonic
      • Tier 5: Masterful, Mythical, Godly
      • Tier 6: Ruthless
    • Rogue weapons
      • Tier 1: Radical, Pointy
      • Tier 2: Sharp, Glorious
      • Tier 3: Feathered, Sleek, Hefty
      • Tier 4: Mighty, Serrated
      • Tier 5: Vicious, Lethal
      • Tier 6: Flawless
      • Movement Speed has been reworked and will now grant proper bonuses to both player movement and flight speed, the static movement cap of any boots that grant the ability to run has been removed. Additionally, the maximum horizontal player speed cap has been increased from 160% to 300%.
        • All Balloon accessories now grant the player +15% jump speed instead of +30%.
        • Equipping any type of wing accessory will now grant the player +24% jump speed. This is added on to any other jump speed boosts the wing accessory might have.
        • The player is granted 10% jump speed if neither wings nor balloons are equipped.
        • Flight time boosts are also now additive instead of multiplicative on top of receiving bonuses from movement speed.
        • The Brisk, Fleeting, Hasty, and Quick modifiers now increase movement speed by +2% / +4% / +6% / +8% respectively.
        • Movement speed boosts are no longer applied if the player is mounted.
        • Asphalt Blocks will grant 75% increased movement speed while running atop them without Hermes Boots and its upgrades, however, will only increase player acceleration and traction by 75% if the player runs atop them with Hermes Boots and its upgrades.
        • Ice Skates and its upgrades no longer increase player movement speed or acceleration while on Frozen Slime Blocks and Ice Blocks.
        • The following list contains item movement speed changes:
          • Nerfed Bone Wings movement speed boost from 15% to 10%.
          • Nerfed Fin Wings movement speed boost from 20% to 15%.
          • Nerfed Harpy Wings movement speed boost from 30% to 20%.
          • Nerfed Panic! buff movement speed boost from 100% to 50%.
      • All players now have a permanent 50% increase to tile and wall placement speed.
      • All boss summoning items except Lihzahrd Power Cells and Truffle Worms are now non-consumable, and now stack up to 1.
      • All Town NPCs no longer sell boss summoning items.
      • Bound Town NPCs are now immune to all damage.
      • The Celestial Sigil now instantly summons the Moon Lord.
      • The Celestial Pillars event now permanently requires 100 enemies to be defeated per pillar. Pillars will now spawn enemies depending on how much HP the Pillar Shield has. A more detailed list can be found below:
    • The following enemies will spawn at their corresponding pillar when the Pillar Shield is between 100% and 76% HP (Between 0 and 24 enemies defeated):
      • The Solar Pillar will spawn Drakanians, Drakomires, Drakomire Riders, and Srollers.
      • The Vortex Pillar will spawn Alien Larvae, Alien Hornets, and Alien Queens.
      • The Nebula Pillar will spawn Brain Sucklers.
      • The Stardust Pillar will spawn Milkyway Weavers and Star Cells.
    • The following enemies will spawn at their corresponding pillar when the Pillar Shield is between 75% and 51% HP (Between 25 and 49 enemies defeated):
      • The Solar Pillar will spawn Drakanians, Drakomire Riders, and Srollers.
      • The Vortex Pillar will spawn Alien Larvae, Alien Hornets, Alien Queens, and Vortexians.
      • The Nebula Pillar will spawn Brain Sucklers and Predictors.
      • The Stardust Pillar will spawn Milkyway Weavers, Stargazers, and Twinkle Poppers.
    • The following enemies will spawn at their corresponding pillar when the Pillar Shield is between 50% and 26% HP (Between 50 and 74 enemies defeated):
      • The Solar Pillar will spawn Drakanians, Selenians, and Srollers.
      • The Vortex Pillar will spawn Alien Larvae, Alien Hornets, Alien Queens, and Storm Divers.
      • The Nebula Pillar will spawn Brain Sucklers, Predictors, and Evolution Beasts.
      • The Stardust Pillar will spawn Stargazers, Twinkle Poppers, and Flow Invaders.
    • The following enemies will spawn at their corresponding pillar when the Pillar Shield is between 25% and 1% HP (Between 75 and 99 enemies defeated):
      • The Solar Pillar will spawn Corites, Crawltipedes, Selenians, and Srollers.
      • The Vortex Pillar will spawn Alien Larvae, Alien Hornets, Alien Queens, and Storm Divers.
      • The Nebula Pillar will spawn Brain Sucklers, Predictors, and Evolution Beasts.
      • The Stardust Pillar will spawn Stargazers, Twinkle Poppers, and Flow Invaders.
    • The following enemies will spawn at their corresponding pillar when the Pillar Shield has been broken:
      • The Solar Pillar will spawn Corites, Crawltipedes, and Selenians.
      • The Vortex Pillar will spawn Alien Larvae, Alien Hornets, Alien Queens, Vortexians, and Storm Divers.
      • The Nebula Pillar will spawn Predictors, Evolution Beasts, and Nebula Floaters.
      • The Stardust Pillar will spawn Twinkle Poppers and Flow Invaders.
      • Increased how fast Chlorophyte Ore can spread by 50% and how much ore can be generated in a world by 53.85%.
      • The Dye Trader now sells Exotic Scimitar for 15 Gold Coin.
      • The Eternia Crystal can now be right-clicked to skip waves and increase the spawn rate of enemies from portals during the Old One's Army event.
      • Martian Saucers now appear on the Calamity Boss Health Bar.
      • Bubble Gun, Flairon, Razorblade Typhoon, Tempest Staff, and Tsunami are now Nature Weapons.
      • The Nurse Town NPC's healing syringes now scale with Town NPC health.
      • Adjusted the stats of most pickaxes, axes, and hammers. A ful list can be found below:
    • Buffed Adamantite Chainsaw use time from 15 to 4 and decreased its axe power from 100% to 90%.
    • Buffed Adamantite Drill use time from 15 to 4 and gave it +1 tile range.
    • Buffed Adamantite Pickaxe use time from 24 to 7 and gave it +1 tile range.
    • Buffed Adamantite Waraxe use time from 34 to 9, increased its axe power from 100% to 160%, and gave it +1 tile range.
    • Buffed Blood Lust Cluster use time from 31 to 12 and increased its axe power from 75% to 100%.
    • Buffed Bone Pickaxe use time from 18 to 7 and increased its pickaxe power from 50% to 55%.
    • Buffed Boreal Wood Hammer use time from 32 to 10 and decreased its hammer power from 35% to 25%.
    • Buffed The Breaker use time from 18 to 12 and increased its hammer power from 55% to 70%.
    • Buffed Butcher's Chainsaw use time from 15 to 3.
    • Buffed Cactus Pickaxe use time from 22 to 8 and increased its pickaxe power from 30% to 34%.
    • Buffed Candy Cane Pickaxe use time from 19 to 7 and gave it +1 tile range.
    • Buffed Chlorophyte Chainsaw use time from 15 to 3 and increased its axe power from 115% to 120%.
    • Buffed Chlorophyte Drill use time from 15 to 4 and gave it +2 tile range.
    • Buffed Chlorophyte Greataxe use time from 29 to 6, increased its axe power from 115% to 165%, and removed its +1 tile range.
    • Buffed Chlorophyte Jackhammer use time from 25 to 4.
    • Buffed Chlorophyte Pickaxe use time from 24 to 6 and increased its tile range bonus from +1 to +2.
    • Buffed Chlorophyte Warhammer use time from 34 to 7.
    • Buffed Cobalt Chainsaw use time from 15 to 4.
    • Buffed Cobalt Drill use time from 15 to 5 and increased its pickaxe power from 110% to 130%.
    • Buffed Cobalt Pickaxe use time from 24 to 8 and increased its pickaxe power from 110% to 130%.
    • Buffed Cobalt Waraxe use time from 34 to 11 and increased its axe power from 70% to 125%.
    • Buffed Copper Axe use time from 29 to 15, increased its axe power from 35% to 50%, and removed its -1 tile range.
    • Buffed Copper Hammer use time from 32 to 11.
    • Buffed Copper Pickaxe use time from 22 to 9 and removed its -1 tile range.
    • Buffed Deathbringer Pickaxe use time from 21 to 9.
    • Buffed Drax use time from 15 to 4 and gave it +1 tile range.
    • Buffed Ebonwood Hammer use time from 29 to 8 and decreased its hammer power from 40% to 25%.
    • Buffed Flesh Grinder use time from 39 to 12 and increased its hammer power from 55% to 70%.
    • Buffed Gold Axe use time from 25 to 13 and increased its axe power from 55% to 80%.
    • Buffed Gold Hammer use time from 27 to 8 and increased its hammer power from 55% to 60%.
    • Buffed Gold Pickaxe use time from 19 to 8.
    • Buffed Hammush use time from 26 to 9 and gave it +1 tile range.
    • Buffed Iron Axe use time from 26 to 14 and increased its axe power from 45% to 60%.
    • Buffed Iron Hammer use time from 29 to 10 and increased its hammer power from 40% to 45%.
    • Buffed Iron Pickaxe use time from 19 to 8.
    • Buffed Lead Axe use time from 26 to 14 and increased its axe power from 50% to 60%.
    • Buffed Lead Hammer use time from 28 to 10 and increased its hammer power from 43% to 45%.
    • Buffed Lead Pickaxe use time from 18 to 8 and decreased its pickaxe power from 43% to 40%.
    • Buffed Meteor Hamaxe use time from 29 to 15 and increased its hammer power from 60% to 70%.
    • Buffed Molten Hamaxe use time from 26 to 13, decreased its axe power from 150% to 125%, and increased its hammer power from 70% to 75%.
    • Buffed Molten Pickaxe use time from 22 to 9.
    • Buffed Mythril Chainsaw use time from 15 to 4 and decreased its axe power from 85% to 80%.
    • Buffed Mythril Drill use time from 15 to 4 and increased its pickaxe power from 150% to 160%.
    • Buffed Mythril Pickaxe use time from 24 to 7 and increased its pickaxe power from 150% to 160%.
    • Buffed Mythril Waraxe use time from 24 to 10 and increased its axe power from 85% to 140%.
    • Buffed Nebula Drill use time from 15 to 3 and gave it +4 tile range.
    • Buffed Nebula Hamaxe use time from 27 to 4 and increased its axe power from 150% to 175%.
    • Buffed Nebula Pickaxe use time from 11 to 5.
    • Buffed Nightmare Pickaxe use time from 19 to 8 and increased its pickaxe power from 65% to 66%.
    • Buffed Orichalcum Chainsaw use time from 15 to 4 and decreased its axe power from 90% to 80%.
    • Buffed Orichalcum Drill use time from 15 to 4 and decreased its pickaxe power from 165% to 160%.
    • Buffed Orichalcum Pickaxe use time from 24 to 7 and decreased its pickaxe power from 165% to 160%.
    • Buffed Orichalcum Waraxe use time from 34 to 10 and increased its axe power from 90% to 140%.
    • Buffed Palladium Chainsaw use time from 15 to 4 and decreased its axe power from 75% to 70%.
    • Buffed Palladium Drill use time from 15 to 5.
    • Buffed Palladium Pickaxe use time from 24 to 8.
    • Buffed Palladium Waraxe use time from 24 to 6 and increased its axe power from 75% to 125%.
    • Buffed Palm Wood Hammer use time from 32 to 10 and decreased its hammer power from 35% to 25%.
    • Buffed Pearlwood Hammer use time from 28 to 3 and decreased its hammer power from 80% to 25%.
    • Buffed Pickaxe Axe use time from 24 to 6 and gave it +1 tile range.
    • Buffed Platinum Axe use time from 24 to 13 and increased its axe power from 60% to 80%.
    • Buffed Platinum Hammer use time from 26 to 8 and increased its hammer power from 59% to 60%.
    • Buffed Platinum Pickaxe use time from 18 to 8 and decreased its pickaxe power from 59% to 55%.
    • Buffed Pwnhammer use time from 26 to 10 and gave it +1 tile range.
    • Buffed Reaver Shark use time from 21 to 15.
    • Buffed Rich Mahogany Hammer use time from 32 to 9 and decreased its hammer power from 35% to 25%.
    • Buffed Rockfish use time from 23 to 9 and decreased its hammer power from 70% to 50%.
    • Buffed Sawtooth Shark use time from 15 to 4 and decreased its axe power from 70% to 45%.
    • Buffed Shadewood Hammer use time from 29 to 8 and decreased its hammer power from 40% to 25%.
    • Buffed Shroomite Digging Claw use time from 11 to 3.
    • Buffed Silver Axe use time from 25 to 13 and increased its axe power from 50% to 70%.
    • Buffed Silver Hammer use time from 28 to 9 and increased its hammer power from 45% to 55%.
    • Buffed Silver Pickaxe use time from 18 to 10 and increased its pickaxe power from 45% to 50%.
    • Buffed Solar Drill use time from 15 to 3 and gave it +4 tile range.
    • Buffed Solar Hamaxe use time from 27 to 4 and increased its axe power from 150% to 175%.
    • Buffed Solar Pickaxe use time from 11 to 5.
    • Buffed Spectre Hamaxe use time from 27 to 7, increased its axe power from 150% to 170%, and increased its tile range from +3 to +4.
    • Buffed Spectre Pickaxe use time from 23 to 7 and increased its tile range from +3 to +4.
    • Buffed Stardust Drill use time from 15 to 3 and gave it +4 tile range.
    • Buffed Stardust Hamaxe use time from 27 to 4 and increased its axe power from 150% to 175%.
    • Buffed Stardust Pickaxe use time from 11 to 5.
    • Buffed Tin Axe use time from 27 to 15 and increased its axe power from 40% to 50%.
    • Buffed Tin Hammer use time from 30 to 11 and decreased its hammer power from 38% to 35%.
    • Buffed Tin Pickaxe use time from 20 to 9.
    • Buffed Titanium Chainsaw use time from 15 to 4 and decreased its axe power from 105% to 90%.
    • Buffed Titanium Drill use time from 15 to 4, decreased its pickaxe power from 190% to 180%, and gave it +1 tile range.
    • Buffed Titanium Pickaxe use time from 20 to 7, decreased its pickaxe power from 190% to 180%, and gave it +1 tile range.
    • Buffed Titanium Waraxe use time from 34 to 9 and increased its axe power from 105% to 160%.
    • Buffed Tungsten Axe use time from 25 to 13 and increased its axe power from 55% to 70%.
    • Buffed Tungsten Hammer use time from 24 to 9 and increased its hammer power from 50% to 55%.
    • Buffed Tungsten Pickaxe use time from 20 to 10.
    • Buffed Vortex Drill use time from 15 to 3 and gave it +4 tile range.
    • Buffed Vortex Hamaxe use time from 27 to 4 and increased its axe power from 150% to 175%.
    • Buffed Vortex Pickaxe use time from 11 to 5.
    • Buffed War Axe of the Night use time from 29 to 12 and increased its axe power from 75% to 100%.
    • Buffed Wooden Hammer use time from 24 to 10 and removed its -1 tile range.
      • Pyramids now contain a Ruby Hook in their chests instead of the Pharaoh's set.
      • The following Revengeance Mode changes now apply to all difficulties:
        • Cursed Inferno decreasing enemy and player damage reduction by 20% while inflicted.
        • The Nurse's heal price scaling with progression.
        • Life regeneration scaling from 50% effectiveness at full HP to 100% effectiveness at 1 HP.
      • The Steampunker is no longer forced to spawn after defeating Wall of Flesh.
      • The Stylist now sells the Stylish Scissors for 15 Gold Coin.
      • Several Town NPCs now sell potions:
    • The Arms Dealer can now sell Ammo Reservation Potions for 1 Gold Coin and Hunter Potions for 2 Gold Coin.
      • The Arms Dealer can also sell Battle Potions for 2 Gold Coin once either the Eater of Worlds or Brain of Cthulhu has been defeated.
    • The Demolitionist can now sell Mining, Ironskin, and Shine Potions for 1 Gold Coin once the Eye of Cthulhu has been defeated.
      • The Demolitionist can also sell Obsidian Skin Potions for 2 Gold Coin and Endurance Potions for 2 Gold Coin in Pre-Hardmode, 4 Gold Coin in Hardmode, and 8 Gold Coin post-Moon Lord.
      • The Demolitionist can also sell Spelunker Potions for 2 Gold Coin once either the Eater of Worlds or Brain of Cthulhu has been defeated.
    • The Dryad can now sell Thorns and Featherfall Potions for 1 Gold Coin each.
      • The Dryad can also sell Regeneration Potions for 2 Gold Coin and Swiftness Potions for 2 Gold Coin in Pre-Hardmode, 4 Gold Coin in Hardmode, and 8 Gold Coin post-Moon Lord once either the Eater of Worlds or Brain of Cthulhu has been defeated.
    • The Goblin Tinkerer can now sell Stink Potions for 1 Gold Coin.
    • The Mechanic can now sell Builder Potions for 1 Gold Coin.
    • The Merchant can now sell Bottles for 20 Copper Coin and Archery Potions for 2 Gold Coin in Pre-Hardmode, 4 Gold Coin in Hardmode, and 8 Gold Coin post-Moon Lord.
      • The Merchant can also sell Healing, Mana, and Titan Potions for 10 Silver Coin, 2 Silver Coin 50 Copper Coin, and 2 Gold Coin respectively.
      • The Merchant can also sell Wormhole Potions for 25 Silver Coin.
    • The Party Girl can now sell Gender Change Potions for 1 Gold Coin.
    • The Skeleton Merchant can now sell Calcium Potions for 1 Gold Coin.
    • The Witch Doctor can now sell Calming Potions for 1 Gold Coin and Inferno Potions for 2 Gold Coin.
      • The Witch Doctor can also sell Rage and Wrath Potions for 2 Gold Coin in Pre-Hardmode, 4 Gold Coin in Hardmode, and 8 Gold Coin post-Moon Lord each.
    • The Wizard can now sell Mana Regeneration and Magic Power Potions for 2 Gold Coin in Pre-Hardmode, 4 Gold Coin in Hardmode, and 8 Gold Coin post-Moon Lord each.
      • The Wizard can also sell Gravitation Potions for 2 Gold Coin.
      • Added several new Town NPC names:
        • "Barney", "Fire", and "Heniek" for the Arms Dealer.
        • "Sylux" for the Cyborg.
        • "Cybil" for the Dryad.
        • "Driser", "Eddie Spaghetti", and "TingFlarg" for the Goblin Tinkerer.
        • "Wilbur" for the Guide.
        • "Curly" for the Mechanic.
        • "Picasso" for the Painter.
        • "Papyrus Undertale" and "Sans Undertale" for the Skeleton Merchant.
        • "Faith" for the Stylist.
        • "Sir Samuel Winchester Jenkins Kester II" and "Tim Lockwood" for the Tavernkeep.
        • "Stan Pines" for the Traveling Merchant.
        • "Aldrimil" for the Truffle.
        • "Khatunz" and "Mixcoatl" for the Witch Doctor.
        • "Chris Tallball" and "Ortho" for the Wizard.
      • Decreased Voodoo Demon spawn rates by 20% in the Underworld.
      • Fixed a vanilla exploit that allowed Brand of the Inferno's Striking Moment buff to transfer over to other weapons.
      • Fixed Fire Gauntlet's outdated tooltip, it now reflects its current function.
    • 1.4.5.006:
      • Slightly decreased Voodoo Demon spawn rates, and they can no longer spawn while in the Brimstone Crag.
      • Added new Town NPC names:
        • "Gormer" for the Goblin Tinkerer.
        • "Habolo" for the Wizard.
      • The Witch Doctor now sells Butterfly Dust instead of Gypsy Powder.
      • Fixed a bug that caused Goblin Sorcerer projectiles to not deal damage except in Death Mode.
    • 1.4.5.004:
      • Decreased the damage buff of several post-Moon Lord enemies:
        • Nerfed Dungeon enemy contact damage buff from 150 to 90, and projectile damage buff from 120 to 60.
        • Nerfed Pumpkin and Frost Moon contact damage buff from 160 to 100, and projectile damage buff from 140 to 70.
        • Nerfed Solar Eclipse contact damage buff from 210 to 150, and projectile damage buff from 200 to 100.
      • Nebula armor's Life Nebula buff can now be canceled out by Alcohol Poisoning, Holy Inferno, and Abyss breathless damage.
      • Buffed Terrarian's damage from 190 to 380.
      • Buffed Yoyo Counterweights, increased counterweight projectile velocity by 200% and they now use custom immunity frames.
      • Obsidian Skin Potions now cause the player's lava immunity timer to regenerate much faster if they are not in lava.
      • Voodoo Demons now spawn more often in pre-Hardmode.
      • Fixed an issue that caused Pearlwood Bow's rainbow trails to deal magic damage instead of ranged damage.
    • 1.4.5.003:
      • Harpy Wings feathers when combined with Harpy Ring or Angel Treads now have a damage soft cap of 75.
      • Added several Town NPC names:
        • "Jasmine" for the Dryad.
        • "Robin" for the Mechanic.
        • "Toxin" for the Witch Doctor.
    • 1.4.5.002:
      • Nerfed Optic Staff, Spazmamini minions now grant enemies 12 ID-static immunity frames instead of 10 local immunity frames.
      • Added the names "Cameron" and "Woffle" for the Guide.
      • Fixed Clown Banners not protecting against Happy Bomb projectiles.
    • 1.4.5.001:
      • The following vanilla enemies no longer deal contact damage:
        • Blue Cultist Archer, Clown, Dark Caster, Desert Spirit, Diabolist, Dr. Man Fly, Dutchman Cannon, Elf Archer, Elf Copter, Fire Imp, Flow Invader, Gastropod, Goblin Archer, Goblin Sorcerer, Goblin Summoner, Ice Elemental, Ichor Sticker, Martian Saucer, Martian Walker, Nebula Floater, Necromancer, Pirate Captain, Pirate Crossbower, Pirate Deadeye, Ragged Caster, Rune Wizard, Skeleton Archer, Skeleton Commando, Skeleton Sniper, Tactical Skeleton, Tesla Turret, Tim.
      • Dark Caster, Fire Imp, Goblin Sorcerer, and Tim projectiles now deal 60% damage in Hardmode in Expert Mode.
      • Nebula Floaters, Necromancers, and Ragged Casters now fire their projectiles slower and are less aggressive.
      • Banners now reduce the damage of projectiles from their corresponding enemies.
      • The Ichor debuff no longer reduces enemy damage reduction.
      • Gladiator armor changes:
        • Nerfed Gladiator Helmet's defense from 4 to 3.
        • Nerfed Gladiator Breastplate's defense from 7 to 5.
        • Nerfed Gladiator Leggings' defense from 5 to 4.
        • Nerfed set bonus defense from 5 to 3.
      • Molten armor's set bonus now grants 20% increased true melee damage.
      • Titan Glove, Power Glove, Mechanical Glove, and Fire Gauntlet now increase true melee damage by 10%.
      • Blue Jellyfish can now spawn in Hardmode.
      • Green Jellyfish can now spawn in Pre-Hardmode with its base damage halved and defense reduced to 4.
      • Reduced Ichor Sticker golden shower projectile damage by 65%.
      • Buffed Daybreak's damage from 150 to 225.
      • Buffed Laser Machinegun's damage from 36 to 49.
      • Nerfed Optic Staff's damage from 30 to 22, but it now grants enemies 10 local immunity frames instead of 16 global immunity frames.
      • Buffed Solar Eruption's damage from 105 to 157.
      • Life Fruit and Plantera's Bulbs can now spawn at the start of Hardmode.
      • The Merchant now sells Journeyman Bait after defeating Skeletron and Master Bait after defeating Plantera.
      • Added several Town NPC names:
        • "Izuna" for the Dryad.
        • "Neoplastic" and "Devin" for the Guide.
        • "Jensen" for the Wizard.
      • Bottled Honey now gives the Honey buff for 2 minutes when consumed.
      • Ice Elementals now have a chance to drop an Essence of Eleum.
      • Moss Hornets and Queen Bee now drop Stingers.
      • Rod of Discord now only grants boosted Chaos State if a boss is alive or during an event.
      • Truffle Worms can now spawn on the surface Glowing Mushroom biome in Hardmode.
      • Bat Wings, Mothron Wings, and Fin Wings now accurately display their real jump speed boosts which were previously exaggerated by 5x.
      • Fixed Beetle Endurance buff tooltips not displaying the nerfed percentage values.
      • Corrected Daybroken's tooltip error.
      • Fixed Rod of Discord applying Chaos State when attempting to teleport into the Jungle Temple before defeating Plantera.
    • 1.4.4.004:
      • Buffed Bat Scepter's damage from 45 to 49.
      • Nerfed Blizzard Staff's damage from 43 to 40.
      • Nerfed Electrosphere Launcher's damage from 40 to 30.
      • Nerfed Influx Waver's damage from 110 to 82.
      • Nerfed Laser Machinegun's damage from 60 to 36.
      • Buffed Last Prism's damage from 85 to 100.
      • Nerfed Razorpine's damage from 45 to 36.
      • Buffed Shadowbeam Staff's damage from 53 to 106.
      • Nerfed Starfury's star lifespan to 0.75 seconds.
      • Nerfed Terra Blade's damage from 114 to 95.
      • Buffed Venus Magnum's damage from 28 to 38.
      • Nerfed Xenopopper's damage from 45 to 33.
      • Added the name "Finchi" for the Arms Dealer.
      • Harpies can now drop Essences of Sunlight in Hardmode.
      • The Merchant now sells Angel Statues if the Bandit is present.
    • 1.4.4.002:
      • Buffed Frostbrand's damage from 53 to 81.
      • Harpy Wings now give a chance for most attacks to create a feather while Harpy Ring or Angel Treads are equipped.
      • Town NPCs now have an icon above them when new items are available in shops.
      • Added the name "Joeseph Jostar" for the Clothier.
      • Fixed an oversight where Picksaw's tooltip still referred to Scoria Ore as Chaotic Ore.
    • 1.4.4.001:
      • Festive Wings now rain down homing ornaments during the player's flight.
      • Buffed Classy Cane's damage from 16 to 64, and gave it auto-swing.
      • Buffed Pearlwood Bow's damage from 9 to 18, nerfed use time from 27 to 35, and gave it auto-fire. Now fires three additional rainbows.
      • Buffed Pearlwood Sword's damage from 11 to 44, and gave it auto-swing.
      • Stylish Scissors now have auto-swing.
      • Buffed Tactical Shotgun's damage from 29 to 34.
      • Buffed True Excalibur's damage from 66 to 87.
      • Nerfed Wand of Sparking's damage from 13 to 10.
      • Buffed Pearlwood Hammer's damage from 9 to 36, and hammer power from 45% to 80%.
      • Purification Powder now purifies the Astral Infection.
      • Fixed a tooltip error in flasks.
    • 1.4.3.002:
      • Dungeon Guardian now has 90% less health.
      • Buffed Pumpkin and Frost Moon enemies now deal 160 extra contact damage instead of 200, and 200 / 400 Expert Mode extra projectile damage instead of 240 / 480 Expert Mode.
      • Buffed Solar Eclipse enemies now deal 210 extra contact damage instead of 250, and 140 / 280 Expert Mode extra projectile damage instead of 180 / 360 Expert Mode.
      • Nerfed Bat Wings' night and Solar Eclipse defense boost from 20 to 15, damage boost from 15% to 10%, and critical strike chance boost from 7% to 5%. Additionally, it no longer boosts movement speed and its jump speed boost now only takes effect at night or during a Solar Eclipse.
      • Chaos State now disables teleports instead of causing the player to take 25% more damage.
      • Eskimo armor now causes ice weapons to deal 10% more damage, cold damage to deal 10% less damage, and provides immunity to Frostburn and Glacial State.
      • Frost Daggerfish now inflict Frostburn for 4 seconds with a 20% chance and 2 seconds with a 33% chance on fail instead of always inflicting it for 4 seconds.
      • Frost Staff and Ice Boomerang now inflict Frostburn for 4 seconds with a 20% chance and 2 seconds with a 33% chance on fail instead of always inflicting it for 4 seconds.
      • Nerfed Gladiator armor's stealth boost from 100 to 70, and set bonus rogue damage boost from 10% to 5%.
      • Nerfed Gladiator Helmet and Obsidian Outlaw Hat's rogue damage boosts from 5% to 3%.
      • Nerfed Gladiator Breastplate and Obsidian Longcoat's rogue critical strike chance boosts from 5% to 3%.
      • Nerfed Gladiator Leggings and Obsidian Pants' rogue velocity boosts from 5% to 3%.
      • Hand Warmer now provides a regeneration boost when worn with Eskimo armor.
      • Hoverboard now increases each Shroomite helmet's respective damage by 10%.
      • Ice Blade now inflicts Frostburn for 6 seconds with a 20% chance and 2 seconds with a 33% chance on fail instead of always inflicting it for 6 seconds.
      • Leaf Wings now grant the Dryad's Blessing buff when worn with Tiki armor.
      • Nerfed Obsidian armor's stealth boost from 100 to 80.
      • Buffed Phantasm's damage from 38 to 45.
      • Snowball Cannon now inflicts Frostburn for 2 seconds with a 10% chance and 1 second with a 20% chance on fail instead of always inflicting it for 2 seconds.
      • Nerfed Spooky Wings' summon damage boost while wearing Spooky armor from 10% to 5%.
      • Nerfed Stardust Dragon Staff's damage from 40 to 20, and it now grants enemies 10 immunity frames instead of 6.
      • The player no longer gains a 10% damage boost to minions while holding a tool.
      • Mining Helmet now provides light in the Abyss.
      • The following items which provide heat or cold immunity in Death Mode now have tooltips stating that they do:
        • Warmth Potion now has a tooltip stating it provides cold immunity in Death Mode.
        • Lava Charm, Lava Waders, Obsidian armor, Obsidian Rose, and Obsidian Skin Potion now have tooltips stating they provide heat immunity in Death Mode.
        • Fire Gauntlet, Frost armor, Magma Stone, and Molten armor now have tooltips stating they provide heat and cold immunity in Death Mode.
      • Added new Town NPC names:
        • "Dazren" for the Angler.
        • "Farsni" for the Nurse.
      • Flask of Party now affects all weapons regardless of class.
      • Edited various lines of text:
        • All flasks now mention that they affect rogue attacks.
        • Forbidden armor's armor set bonus now mentions that minions deal full damage when holding any weapon.
      • Fixed Suspicious Looking Tentacle using the Rarity Level: 10 rarity instead of Rarity Level: rainbow.
      • Fixed Town NPCs taking more damage than intended on Expert Mode.
      • Fixed vanilla wings missing hover text in their tooltips.
    • 1.4.3.001:
      • Nerfed various enemy damage in Revengeance and Death Mode:
    • Nerfed Alien Queen's acid damage from 120 / 180 Expert Mode / 225 Revengeance Mode / 258 Death Mode to 120 / 180 Expert Mode / 206 Revengeance Mode / 223 Death Mode.
    • Nerfed Angler Fish's contact damage from 80 / 160 Expert Mode / 200 Revengeance Mode / 229 Death Mode to 80 / 160 Expert Mode / 184 Revengeance Mode / 198 Death Mode.
    • Nerfed Angry Trapper's contact damage from 100 / 200 Expert Mode / 250 Revengeance Mode / 287 Death Mode to 100 / 200 Expert Mode / 229 Revengeance Mode / 248 Death Mode.
    • Nerfed Arapaima's contact damage from 75 / 150 Expert Mode / 187 Revengeance Mode / 215 Death Mode to 75 / 150 Expert Mode / 172 Revengeance Mode / 186 Death Mode.
    • Nerfed Bee's contact damage from 20 / 24 Expert Mode / 30 Revengeance Mode / 34 Death Mode to 20 / 24 Expert Mode / 30 Revengeance Mode / 33 Death Mode.
    • Nerfed Betsy's contact damage from 80 / 104 Expert Mode / 130 Revengeance Mode / 149 Death Mode to 80 / 104 Expert Mode / 119 Revengeance Mode / 128 Death Mode, fireball damage from 70 / 140 Expert Mode / 175 Revengeance Mode / 201 Death Mode to 70 / 140 Expert Mode / 168 Revengeance Mode / 184 Death Mode, and breath damage from 70 / 140 Expert Mode / 175 Revengeance Mode / 201 Death Mode to 70 / 140 Expert Mode / 168 Revengeance Mode / 184 Death Mode.
    • Nerfed Black Recluse's ground contact damage from 90 / 180 Expert Mode / 225 Revengeance Mode / 258 Death Mode to 90 / 180 Expert Mode / 206 Revengeance Mode / 223 Death Mode, and wall contact damage from 100 / 200 Expert Mode / 250 Revengeance Mode / 287 Death Mode to 100 / 200 Expert Mode / 229 Revengeance Mode / 248 Death Mode.
    • Nerfed Blazing Wheel's contact damage from 24 / 48 Expert Mode / 60 Revengeance Mode / 69 Death Mode to 24 / 48 Expert Mode / 60 Revengeance Mode / 67 Death Mode.
    • Nerfed Bone Biter's contact damage from 60 / 120 Expert Mode / 150 Revengeance Mode / 172 Death Mode to 60 / 120 Expert Mode / 138 Revengeance Mode / 148 Death Mode.
    • Nerfed Bone Lee's contact damage from 90 / 180 Expert Mode / 225 Revengeance Mode / 258 Death Mode to 90 / 180 Expert Mode / 206 Revengeance Mode / 223 Death Mode.
    • Nerfed Bone Serpent's head contact damage from 30 / 60 Expert Mode / 75 Revengeance Mode / 86 Death Mode to 30 / 60 Expert Mode / 72 Revengeance Mode / 79 Death Mode.
    • Nerfed Butcher's contact damage from 70 / 140 Expert Mode / 175 Revengeance Mode / 201 Death Mode to 70 / 140 Expert Mode / 161 Revengeance Mode / 173 Death Mode.
    • Nerfed Corrupt Mimic's contact damage from 90 / 180 Expert Mode / 225 Revengeance Mode / 258 Death Mode to 90 / 180 Expert Mode / 206 Revengeance Mode / 223 Death Mode.
    • Nerfed Crawltipede's head contact damage from 150 / 300 Expert Mode / 375 Revengeance Mode / 431 Death Mode to 150 / 300 Expert Mode / 330 Revengeance Mode / 348 Death Mode.
    • Nerfed Crimson Mimic's contact damage from 90 / 180 Expert Mode / 225 Revengeance Mode / 258 Death Mode to 90 / 180 Expert Mode / 206 Revengeance Mode / 223 Death Mode.
    • Nerfed Crystal Thresher's contact damage from 54 / 108 Expert Mode / 135 Revengeance Mode / 155 Death Mode to 54 / 108 Expert Mode / 124 Revengeance Mode / 133 Death Mode.
    • Nerfed Deadly Sphere's contact damage from 100 / 200 Expert Mode / 250 Revengeance Mode / 287 Death Mode to 100 / 200 Expert Mode / 229 Revengeance Mode / 248 Death Mode.
    • Nerfed Demon's sickle damage from 42 / 84 Expert Mode / 105 Revengeance Mode / 120 Death Mode to 42 / 84 Expert Mode / 100 Revengeance Mode / 110 Death Mode.
    • Nerfed Devourer's head contact damage from 31 / 62 Expert Mode / 77 Revengeance Mode / 89 Death Mode to 31 / 62 Expert Mode / 74 Revengeance Mode / 81 Death Mode.
    • Nerfed Digger's head contact damage from 45 / 90 Expert Mode / 112 Revengeance Mode / 129 Death Mode to 45 / 90 Expert Mode / 108 Revengeance Mode / 118 Death Mode.
    • Nerfed [Dune Splicer's head contact damage from 58 / 116 Expert Mode / 145 Revengeance Mode / 166 Death Mode to 58 / 116 Expert Mode / 133 Revengeance Mode / 143 Death Mode.
    • Nerfed Everscream's contact damage from 110 / 165 Expert Mode / 206 Revengeance Mode / 237 Death Mode to 110 / 165 Expert Mode / 189 Revengeance Mode / 204 Death Mode.
    • Nerfed Evolution Beast's sphere damage from 100 / 140 Expert Mode / 175 Revengeance Mode / 201 Death Mode to 100 / 140 Expert Mode / 161 Revengeance Mode / 173 Death Mode.
    • Nerfed Flesh Reaver's contact damage from 64 / 128 Expert Mode / 160 Revengeance Mode / 184 Death Mode to 64 / 128 Expert Mode / 147 Revengeance Mode / 158 Death Mode.
    • Nerfed Flying Snake's contact damage from 85 / 170 Expert Mode / 212 Revengeance Mode / 244 Death Mode to 85 / 170 Expert Mode / 195 Revengeance Mode / 210 Death Mode.
    • Nerfed Hallowed Mimic's contact damage from 90 / 180 Expert Mode / 225 Revengeance Mode / 258 Death Mode to 90 / 180 Expert Mode / 206 Revengeance Mode / 223 Death Mode.
    • Nerfed Ice Queen's contact damage from 120 / 180 Expert Mode / 225 Revengeance Mode / 258 Death Mode to 120 / 180 Expert Mode / 206 Revengeance Mode / 223 Death Mode, and frost wave damage from 84 / 168 Expert Mode / 210 Revengeance Mode / 241 Death Mode to 84 / 168 Expert Mode / 193 Revengeance Mode / 208 Death Mode.
    • Nerfed Lihzahrd's contact damage from 38 / 76 Expert Mode / 95 Revengeance Mode / 109 Death Mode to 38 / 76 Expert Mode / 91 Revengeance Mode / 100 Death Mode, and crawler form contact damage from 60 / 120 Expert Mode / 150 Revengeance Mode / 172 Death Mode to 60 / 120 Expert Mode / 138 Revengeance Mode / 148 Death Mode.
    • Nerfed Man Eater's contact damage from 34 / 68 Expert Mode / 85 Revengeance Mode / 97 Death Mode to 34 / 68 Expert Mode / 81 Revengeance Mode / 89 Death Mode.
    • Nerfed Martian Saucer's first phase deathray damage from 100 / 200 Expert Mode / 250 Revengeance Mode / 287 Death Mode to 100 / 200 Expert Mode / 229 Revengeance Mode / 248 Death Mode, and second phase deathray damage from 160 / 320 Expert Mode / 400 Revengeance Mode / 459 Death Mode to 160 / 320 Expert Mode / 368 Revengeance Mode / 396 Death Mode.
    • Nerfed Meteor Head's contact damage from 40 / 80 Expert Mode / 100 Revengeance Mode / 114 Death Mode to 40 / 80 Expert Mode / 96 Revengeance Mode / 105 Death Mode.
    • Nerfed Milkyway Weaver's head contact damage from 80 / 160 Expert Mode / 200 Revengeance Mode / 229 Death Mode to 80 / 160 Expert Mode / 184 Revengeance Mode / 198 Death Mode.
    • Nerfed Mimic's contact damage from 80 / 160 Expert Mode / 200 Revengeance Mode / 229 Death Mode to 80 / 160 Expert Mode / 184 Revengeance Mode / 198 Death Mode.
    • Nerfed Mothron's contact damage from 80 / 160 Expert Mode / 200 Revengeance Mode / 229 Death Mode to 80 / 160 Expert Mode / 184 Revengeance Mode / 198 Death Mode, slow charge damage from 40 / 80 Expert Mode / 100 Revengeance Mode / 114 Death Mode to 40 / 80 Expert Mode / 92 Revengeance Mode / 99 Death Mode, and fast charge damage from 100 / 200 Expert Mode / 250 Revengeance Mode / 287 Death Mode to 100 / 200 Expert Mode / 229 Revengeance Mode / 248 Death Mode.
    • Nerfed Mourning Wood's contact damage from 120 / 180 Expert Mode / 225 Revengeance Mode / 258 Death Mode to 120 / 180 Expert Mode / 206 Revengeance Mode / 223 Death Mode, flaming wood spike damage at 25% health or above from 100 / 200 Expert Mode / 250 Revengeance Mode / 287 Death Mode to 100 / 200 Expert Mode / 229 Revengeance Mode / 248 Death Mode, and flaming wood spike damage below 25% health from 150 / 300 Expert Mode / 375 Revengeance Mode / 431 Death Mode to 150 / 300 Expert Mode / 345 Revengeance Mode / 372 Death Mode.
    • Nerfed Nebula Floater's laser damage from 130 / 200 Expert Mode / 250 Revengeance Mode / 287 Death Mode to 130 / 200 Expert Mode / 229 Revengeance Mode / 248 Death Mode.
    • Nerfed Paladin's contact damage from 100 / 200 Expert Mode / 250 Revengeance Mode / 287 Death Mode to 100 / 200 Expert Mode / 229 Revengeance Mode / 248 Death Mode, and hammer damage from 120 / 180 Expert Mode / 225 Revengeance Mode / 258 Death Mode to 120 / 180 Expert Mode / 206 Revengeance Mode / 223 Death Mode.
    • Nerfed Piranha's contact damage from 25 / 50 Expert Mode / 62 Revengeance Mode / 71 Death Mode to 25 / 50 Expert Mode / 60 Revengeance Mode / 66 Death Mode.
    • Nerfed Pirate Captain's contact damage from 70 / 140 Expert Mode / 175 Revengeance Mode / 201 Death Mode to 70 / 140 Expert Mode / 161 Revengeance Mode / 173 Death Mode.
    • Nerfed Predictor's shot damage from 120 / 180 Expert Mode / 225 Revengeance Mode / 258 Death Mode to 120 / 180 Expert Mode / 206 Revengeance Mode / 223 Death Mode.
    • Nerfed Present Mimic's contact damage from 100 / 200 Expert Mode / 250 Revengeance Mode / 287 Death Mode to 100 / 200 Expert Mode / 229 Revengeance Mode / 248 Death Mode.
    • Nerfed Psycho's contact damage from 70 / 140 Expert Mode / 175 Revengeance Mode / 201 Death Mode to 70 / 140 Expert Mode / 161 Revengeance Mode / 173 Death Mode.
    • Nerfed Pumpking's contact damage from 50 / 75 Expert Mode / 93 Revengeance Mode / 107 Death Mode to 50 / 75 Expert Mode / 90 Revengeance Mode / 99 Death Mode, blade contact damage from 65 / 130 Expert Mode / 162 Revengeance Mode / 186 Death Mode to 65 / 130 Expert Mode / 149 Revengeance Mode / 161 Death Mode, and flaming scythe damage from 120 / 240 Expert Mode / 300 Revengeance Mode / 345 Death Mode to 120 / 240 Expert Mode / 276 Revengeance Mode / 297 Death Mode.
    • Nerfed Reaper's contact damage from 80 / 160 Expert Mode / 200 Revengeance Mode / 229 Death Mode to 80 / 160 Expert Mode / 184 Revengeance Mode / 198 Death Mode.
    • Nerfed Sand Elemental's storm damage from 60 / 88 Expert Mode / 110 Revengeance Mode / 126 Death Mode to 60 / 88 Expert Mode / 105 Revengeance Mode / 116 Death Mode.
    • Nerfed Sand Shark's contact damage from 50 / 100 Expert Mode / 125 Revengeance Mode / 143 Death Mode to 50 / 100 Expert Mode / 114 Revengeance Mode / 124 Death Mode.
    • Nerfed Santa-NK1's contact damage from 120 / 180 Expert Mode / 225 Revengeance Mode / 258 Death Mode to 120 / 180 Expert Mode / 206 Revengeance Mode / 223 Death Mode, present damage from 100 / 200 Expert Mode / 250 Revengeance Mode / 287 Death Mode to 100 / 200 Expert Mode / 229 Revengeance Mode / 248 Death Mode, and spiky ball damage from 160 / 320 Expert Mode / 400 Revengeance Mode / 459 Death Mode to 160 / 320 Expert Mode / 368 Revengeance Mode / 396 Death Mode.
    • Nerfed Shark's contact damage from 40 / 80 Expert Mode / 100 Revengeance Mode / 114 Death Mode to 40 / 80 Expert Mode / 96 Revengeance Mode / 105 Death Mode.
    • Nerfed Snatcher's contact damage from 25 / 50 Expert Mode / 62 Revengeance Mode / 71 Death Mode to 25 / 50 Expert Mode / 60 Revengeance Mode / 66 Death Mode.
    • Nerfed Spike Ball's contact damage from 32 / 64 Expert Mode / 80 Revengeance Mode / 92 Death Mode to 32 / 64 Expert Mode / 76 Revengeance Mode / 84 Death Mode.
    • Nerfed Stargazer's laser damage from 90 / 180 Expert Mode / 225 Revengeance Mode / 258 Death Mode to 90 / 180 Expert Mode / 206 Revengeance Mode / 223 Death Mode.
    • Nerfed Storm Diver's laser damage from 150 / 200 Expert Mode / 250 Revengeance Mode / 287 Death Mode to 150 / 200 Expert Mode / 229 Revengeance Mode / 248 Death Mode.
    • Nerfed Vortex Pillar's vortex damage from 90 / 180 Expert Mode / 225 Revengeance Mode / 258 Death Mode to 90 / 180 Expert Mode / 206 Revengeance Mode / 223 Death Mode, and lightning damage from 90 / 180 Expert Mode / 225 Revengeance Mode / 258 Death Mode to 90 / 180 Expert Mode / 206 Revengeance Mode / 223 Death Mode.
    • Nerfed Wall Creeper's contact damage from 30 / 60 Expert Mode / 75 Revengeance Mode / 86 Death Mode to 30 / 60 Expert Mode / 72 Revengeance Mode / 79 Death Mode.
    • Nerfed Werewolf's contact damage from 70 / 140 Expert Mode / 175 Revengeance Mode / 201 Death Mode to 70 / 140 Expert Mode / 161 Revengeance Mode / 173 Death Mode.
    • Nerfed World Feeder's head contact damage from 70 / 140 Expert Mode / 175 Revengeance Mode / 201 Death Mode to 70 / 140 Expert Mode / 161 Revengeance Mode / 173 Death Mode.
    • Nerfed Wraith's contact damage from 65 / 130 Expert Mode / 162 Revengeance Mode / 186 Death Mode to 65 / 130 Expert Mode / 149 Revengeance Mode / 161 Death Mode.
    • Nerfed Wyvern's head contact damage from 80 / 160 Expert Mode / 200 Revengeance Mode / 229 Death Mode to 80 / 160 Expert Mode / 184 Revengeance Mode / 198 Death Mode.
      • Angry Bones now inflicts War Cleave for 1 second in Hardmode.
      • Blue Armored Bones, Hell Armored Bones, and Rusty Armored Bones now inflict Armor Crunch for 2 seconds.
      • Fungi Spore and Spore can now track players to the left in Expert Mode.
      • Gastropod now drops 5-10 Pink Gel at 100% chance.
      • Hellbat now inflicts On Fire! for 2 seconds in Expert Mode in Hardmode.
      • Lava Bat now inflicts On Fire! for 3 seconds.
      • Bat Wings' additional effects now occur during a Solar Eclipse in addition to at night.
      • Nerfed Frozen Wings' damage boost while wearing Frost armor from 7% to 2%, and critical strike chance boost from 3% to 1%.
      • Star Cannon's fallen stars can now pass through platforms.
      • Dungeon Crate now drops Phantoplasm after defeating Moon Lord instead of Polterghast.
      • Hallowed Crate now drops Unholy Essences after defeating Moon Lord instead of Providence.
      • Hallowed Crate can now contain 1-3 Profaned Rage Potions at a 20% chance in a Crimson world after defeating Providence.
      • Hallowed Crate can now contain 1-3 Holy Wrath Potions at a 20% chance in a Corruption world after defeating Providence.
    • The following on-hit effects now function in PvP:
    • Blizzard Staff icicle
    • Bone Arrow projectile
    • Frost Staff projectile
    • Frostbrand swing and projectile
    • Frost Daggerfish projectile
    • Ice Blade swing and projectile
    • Ice Boomerang projectile
    • Ice Bow arrow
    • Ice Sickle swing and projectile
    • North Pole spear, projectile, and snowflake
    • Snowball projectile
    • Snowball Cannon projectile
    • Snowball Launcher projectile
    • Staff of the Frost Hydra blast
      • Added several tooltip lines:
        • Golden Fishing Rod's tooltip now has an additional line "The line will never break".
        • Invisibility's buff tooltip now additionally says "Grants rogue bonuses while holding certain rogue weapons".
        • All Lunar Pickaxe tooltips now have an additional line "Can mine Uelibloom Ore".
        • Picksaw's tooltip now has an additional line "Also capable of mining Chaotic Ore found in the Abyss".
      • Added several Town NPC names:
        • "Drifter" for the Arms Dealer.
        • "Rythmi" for the Dryad.
        • "StreakistYT" for the Guide.
        • "Daawn" and "Lilly" for the Mechanic.
        • "Tyler Van Hook" for the Pirate.
        • "Angel" for the Steampunker.
        • "Inorim, son of Ivukey" for the Wizard.
      • The following shop items can now be sold after destroying a Shadow Orb or Crimson Heart, in addition to being sold after defeating Eater of Worlds or Brain of Cthulhu:
        • Band of Starpower or Panic Necklace from the Dryad.
        • Crimson Rod or Vilethorn from the Merchant.
        • Musket or The Undertaker from the Arms Dealer.
      • The Merchant now sells Ball O' Hurt in a Crimson world or The Rotted Fork in a Corruption world after destroying a Shadow Orb or Crimson Heart, or after defeating Eater of Worlds or Brain of Cthulhu.
    • 1.4.2.109:
      • Ancient Iron Helmet and Ancient Gold Helmet now provide the correct mining speed set bonuses.
      • Fixed the post-Moon Lord Blood Moon buffing the Celestial Pillars.
    • 1.4.2.108:
      • Buffed Blizzard Staff, it now inflicts Frostburn for 4 seconds on hit.
      • Brand of the Inferno, Sky Dragon's Fury, and Sleepy Octopod are no longer boosted by Cinnamon Roll and Fireball.
      • Buffed Frost Daggerfish, it now inflicts Frostburn for 3 seconds on hit.
      • Buffed Frostbrand, it now inflicts Frostburn for 10 seconds on true melee hits and 8 seconds with its projectile.
      • Buffed Frost Staff, it now inflicts Frostburn for 8 seconds on hit.
      • Heartreach now increases the grab range of all healing projectiles by 50%.
      • Buffed Ice Blade, it now inflicts Frostburn for 10 seconds on true melee hits and 4 seconds with its projectile.
      • Buffed Ice Boomerang, it now inflicts Frostburn for 4 seconds on hit.
      • Buffed Ice Bow's damage from 46 to 61, and it now inflicts Frostburn for 8 seconds on hit.
      • Buffed Ice Sickle, it now inflicts Frostburn for 10 seconds on true melee hits and 8 seconds with its projectile.
      • Buffed Marrow's damage from 40 to 53, and it now inflicts Armor Crunch for 5 seconds on hit.
      • Molten armor's set bonus now grants the effects of the Lava Charm and Obsidian Skull.
      • Buffed North Pole, it now inflicts Frostburn for 10 seconds on true melee hits, 8 seconds with its clone projectile, and 4 seconds with its snowflake projectiles.
      • Buffed Snowball, it now inflicts Frostburn for 2 seconds on hit.
      • All Old One's Army event enemies except Etherian Wyvern and Kobold Glider are now immune to Slow and Webbed.
      • All Solar Eclipse enemies now have a 4% / 6% Expert Mode chance to drop 1 Darksun Fragment after a buffed Mothron has been defeated.
      • Added several items to the drop pools of vanilla fishing crates:
        • Wooden Crates now have a 25% chance to yield 3-5 Wulfrum Shards.
        • Iron Crates now have a 25% chance to yield 5-8 Wulfrum Shards, and a 25% chance to yield 5-8 Ancient Bone Dust.
        • Corrupt Crates now have a 25% chance to yield 5-8 Fetid Essences.
        • Crimson Crates now have a 25% chance to yield 5-8 Bloodletting Essences.
        • Corrupt and Crimson Crates now have a 25% chance to yield 5-8 Blighted Gel, and a 25% chance to yield 1-3 Murky Sludge.
        • Jungle Crates now have a 20% chance to yield 1-3 Murky Paste, a 20% chance to yield 1-3 Maneater Bulbs, a 20% chance to yield 1-3 Trapper Bulbs in Hardmode, a 25% chance to yield 5-10 Perennial Bars after defeating Plantera, a 20% chance to yield 3-6 Plague Cell Canisters after defeating Golem, and a 25% chance to yield 5-10 Uelibloom Bars after defeating Providence.
        • Sky Crates now have a 25% chance to yield 5-10 Aerialite Bars after defeating The Hive Mind or The Perforators, a 20% chance to yield 5-15 Essences of Sunlight in Hardmode, and a 10% chance to yield 1-3 Galactica Singularities after defeating Moon Lord.
        • Dungeon Crates now have a 30% chance to yield 5-10 Ectoplasm after defeating Plantera, and a 20% chance to yield 5-10 Phantoplasm after defeating Polterghast.
        • Hallowed Crates now have a 20% chance to yield 5-10 Unholy Essences after defeating Providence.
      • Increased the lifesteal cap from 60 / 50 Expert Mode to 80 / 70 Expert Mode.
      • Fixed a bug with Calamity's improved Lihzahrd Temple generation which caused other mod worldgen to break.
    • 1.4.2.107:
      • Starfury's stars now always travel through tiles.
      • Town NPCs now take 200% damage from projectiles in Normal Mode and 400% in Expert Mode to make them consistent with the player.
      • The Angler now drops a Golden Fishing Rod with a 8.3% chance in Hardmode. He also is guaranteed to drop it if killed by a Trasher.
      • The Clothier now sells Pumpkin Moon Medallion and Naughty Present instead of the Dryad.
      • Doubled the chance for the Dryad's Astral Infection dialogue to occur.
      • Increased the chance for the Goblin Tinkerer's dialogue about his pockets getting lighter to occur.
      • Mighty Wind is now disabled while a boss is alive.
      • Fixed Nebula armor's set bonus and Spectre Mask's set bonus not working on enemies with lifesteal disabled.
    • 1.4.2.106:
      • Increased the effectiveness of several spawn rate-affecting items:
        • Battle Potion now increases spawn rates by 150% instead of 100%, and max spawns by 140% instead of 100%.
        • Calming Potion now decreases spawn rates by 31% instead of 17%, and max spawns by 36% instead of 20%.
        • Peace Candle now decreases spawn rates by 30% instead of 23%, and max spawns by 37% instead of 30%.
        • Water Candle now increases spawn rates by 48.15% instead of 33%, and max spawns by 65% instead of 50%.
      • All Celestial Pillar enemies now drop their respective celestial fragments.
      • Fire Gauntlet now gives 14% melee damage and speed instead of 10%, but now uses 5 Chaotic Bars in its recipe.
      • Pirate Maps and Snow Globes now stack to 20.
      • Most wings now have special effects:
        • Angel Wings provide +20 max life, 15 defense and +3 life regeneration.
        • Bat Wings provide +10% movement speed and +100% jump speed. They also provide 20 defense, +15% damage, +7% crit chance and an additional +10% movement speed at night.
        • Bee Wings constantly provide the health regeneration of standing in honey.
        • Beetle Wings provide 15 defense and 10% DR if worn with the Beetle Shell set, and +10% melee damage and crit chance if worn with the Beetle Scale Mail set.
        • Bone Wings provide 30 defense, +15% movement speed, +12% ranged damage and +16% ranged crit chance if worn with Necro armor.
        • Butterfly Wings provide +50 max mana, -5% mana usage, +10% magic damage and +5% magic crit chance.
        • Demon Wings provide +10% damage and crit chance.
        • Fairy Wings provide +80 max life.
        • Festive Wings provide +50 max life.
        • Fin Wings provide underwater breathing, unimpaired underwater movement, faster underwater falling speed, +20% movement speed and +180% jump speed.
        • Flame Wings provide +10% melee damage and +5% melee crit chance.
        • Frozen Wings provide +7% melee and ranged damage and +3% melee and ranged crit chance if worn with Frost armor.
        • Harpy Wings provide +30% movement speed.
        • Mothron Wings provide 10 defense, +10% damage, +5% crit chance, +10% movement speed and +120% jump speed.
        • Nebula Mantle provides +20 max mana, +5% magic damage and crit chance, and -5% mana usage if worn with Nebula armor.
        • Solar Wings provide +7% melee damage and +3% melee crit chance if worn with Solar Flare armor.
        • Spectre Wings provide 10 defense and 5% DR if worn with the Spectre Hood set, and +20 max mana, +5% magic damage and crit chance, and -5% mana usage if worn with the Spectre Mask set.
        • Spooky Wings provide +1 minion and +10% minion damage if worn with Spooky armor.
        • Stardust Wings provide +1 minion and +5% minion damage if worn with Stardust armor.
        • Steampunk Wings provide 10 defense, +10% movement speed, and +5% damage and crit chance.
        • Tattered Fairy Wings provide +5% damage and crit chance.
        • Vortex Booster provides +3% ranged damage and +7% ranged crit chance if worn with Vortex armor.
      • The Arms Dealer now sells Sniper Rifle and Tactical Shotgun after defeating Golem.
      • The Cyborg now sells Rocket Launcher after defeating Golem.
      • The Pirate now sells Pirate Map.
      • The Goblin Tinkerer now sells Goblin Battle Standard instead of the Dryad.
      • Boulders now deal 35% less damage in all difficulty modes, but now inflict Broken Armor for 10 seconds.
      • Explosives now deal 65% / 77.5% Expert Mode less damage, but now inflict On Fire! for 10 seconds.
      • The Jungle Temple is now forced to generate a gigantic room for the Golem fight.
    • 1.4.2.105:
      • Cultists now respawn quicker on all difficulty modes instead of only in Revengeance Mode and higher.
      • Buffed Mothron DR from 5% to 20%, and they are now significantly faster and more aggressive after defeating Jungle Dragon, Yharon's first phase.
      • Warmth Potion's tooltip and its buff's description now mention its provided immunity against Chilled, Frozen, and Glacial State.
      • The Lucky modifier now provides a 3% critical strike chance boost instead of 2%.
      • The Arms Dealer now sells Boomstick after defeating Queen Bee.
      • The Painter now sells Paintball Gun.
      • The Wizard now sells Magic Missile.
    • 1.4.2.104:
      • Decreased the drop chance of Gladiator armor pieces from Hoplites from 14.29% / 20% Expert Mode to 5% / 6.67% Expert Mode.
      • Nerfed Obsidian armor's rogue damage and critical strike chance boosts from 10% to 5%, defense from 3 to 2, and lava invulnerability from 5 seconds to 3.
      • Added the name "Emmett" for the Tax Collector.
      • Pumpkin armor no longer boosts rogue damage more than other classes.
    • 1.4.2.103:
      • Buffed Rainbow Rod's damage from 74 to 130.
      • Buffed Spectre Staff's damage from 144 to 216.
      • Star Wrath's comets no longer pierce.
      • Nerfed Terra Blade's damage from 127 to 114.
      • Buffed Tome of Infinite Wisdom's damage from 29 to 30.
      • Chaos State, Cursed Flames, and Ichor now display their Revengeance Mode damage taken boosts in their buff descriptions.
      • Fixed Frozen Turtle Shell's buff tooltip saying that the buff grants 25% damage reduction instead of 15%.
      • Fixed Spectre armor with the Mask's souls not being affected by its 30% damage nerf.
    • 1.4.2.102:
      • Killing 4 or 8 Sand Sharks now displays status messages in chat warning of the Great Sand Shark.
      • Increased the chance for Hoplites to drop Gladiator armor pieces from 1.67% to 14.29% / 20% Expert Mode.
      • Decreased the chance for Dune Splicers to drop Terra-cotta from 6.67% / 10% Expert Mode to 3.33% / 5% Expert Mode.
      • Decreased the chance for Tomb Crawlers to drop Burnt Sienna from 6.67% / 10% Expert Mode to 5% / 6.67% Expert Mode.
      • Spectre armor with the Mask's souls now deal 30% less damage.
      • Flasks now affect rogue weapons.
      • Inferno Fork's explosion now does 33% more damage.
      • Decreased the summon damage nerf from -40% to -25%.
      • The Clothier now sells Golden Keys in Hardmode.
      • The Wizard now sells the Inferno Fork, Shadowbeam Staff, and Spectre Staff after defeating Astrum Aureus instead of Astrum Deus.
    • 1.4.2.101:
      • Changed some enemy damage multipliers:
        • Post-Moon Lord Dungeon enemies now gain a flat 150 contact damage instead of 2.5x damage.
        • Post-Moon Lord Blood Moons now increase enemy contact damage by a flat 100 instead of 2x.
        • Post-Devourer of Gods Pumpkin and Frost Moons now increase enemy contact damage by a flat 200 instead of 2.5x.
        • Post-Yharon phase 1 Solar Eclipses now increase enemy contact damage by a flat 250 instead of 3.5x.
      • Ice Golems can now drop Essence of Eleum.
      • Dune Splicers can now drop Terra-cotta with a 6.67% / 10% Expert Mode chance after defeating Plantera.
      • Tomb Crawlers now have 40% less health in pre-Hardmode, and can now drop Burnt Sienna with a 6.67% / 10% Expert Mode chance.
      • Buffed Cascade's damage from 27 to 36.
      • Nerfed Terra Blade's damage from 158 to 127.
      • Town NPCs are no longer immune to Lovestruck or Stinky.
      • Added the name "Ben Shapiro" for the Guide.
      • The Stylist now has a new quote if the Drunk Princess is present.
    • 1.4.2.003:
      • Increased the post-Yharon Solar Eclipse's contact damage modifier from 3x to 3.5x.
      • Asphalt's speed nerf now only applies to Revengeance Mode and higher.
      • Buffed Dungeon Guardian's damage reduction from 99.99% to 99.9999%, and it now shoots skulls every second in Revengeance Mode.
    • 1.4.2.001:
      • Betsy is now immune to the instakill effects from Elemental Gauntlet, Elemental Quiver, Ethereal Talisman, Statis' Belt of Curses, and Nanotech.
      • Enemies no longer deal reduced damage and have reduced health in early Hardmode.
      • Angry Nimbus now has a 33% / 50% Expert Mode chance to drop 1 Essence of Sunlight instead of a 50% chance to drop 1-2 / 1-3 Expert Mode.
      • Devourer and Ichor Sticker no longer drop Essence of Chaos.
      • Ice Tortoise now has a 33% / 50% Expert Mode chance to drop 1 Essence of Eleum instead of a 50% chance to drop 1-2 / 1-3 Expert Mode.
      • Red Devil now has a 33% / 50% Expert Mode chance to drop 1 Essence of Chaos instead of a 50% chance to drop 1-2 / 1-3 Expert Mode.
      • Sand Elemental no longer drops Essences of Sunlight.
      • Wyvern now always drops 1 / 1-2 Expert Mode Essences of Sunlight instead of having a 50% chance to drop 1-2 / 1-3 Expert Mode.
      • Holding a non-summoner weapon will now cause minions to deal 40% less damage at all times instead of having damage cuts scaling with progression.
      • Nerfed Last Prism's damage from 100 to 85.
      • Reduced the movement speed boost from Asphalt Blocks by 33%.
      • The Eternia Crystal is now immune to all debuffs.
      • Obsidian Skin Potion no longer provides full immunity to Lava; instead it gives 7 seconds of lava immunity.
      • The Hardmode nerf to enemy projectile damage now only applies in Expert Mode and higher.
      • Town NPCs are now immune to all debuffs except Wet and Slime.
      • Added several Town NPC names:
        • "Amber" for the Stylist.
        • "Sok'ar" for the Witch Doctor.
      • The Truffle no longer sells Truffle Worms.
      • Fixed an oversight that allowed the Dryad to sell Rotten Brain and Bloody Worm Tooth in Normal Mode.
      • Removed early Life Fruit and Plantera's Bulb spawning.
    • 1.4.1.003:
      • Nailhead's nails now deal 75% damage.
      • Terra Blade now uses 7 Living Shards in its recipe.
      • Increased the melee speed cap from 130% to 150%.
      • Added several Town NPC names:
        • "Lapp" for the Guide.
        • "Vorbis" for the Steampunker.
        • "Mage One-Trick" for the Wizard.
      • Fixed the early Hardmode Life Fruit and Plantera's Bulb spawns added by Calamity not going away once said tiles started growing in Vanilla.
    • 1.4.1.001:
      • Lunar Event Pillar shields no longer require defeating more enemies in Expert Mode.
      • Changed the health and damage modifiers for enemies in early Hardmode from 80% / 60% Expert Mode to 75%.
      • Post-Devourer of Gods seasonal moons now only grant stat bonuses to their exclusive enemies instead of all enemies, and increased the contact damage modifier from 2x to 2.5x.
      • Post-Yharon Solar Eclipses now only grant stat bonuses to its exclusive enemies instead of all enemies, and increased the contact damage modifier from 2x to 3x.
      • Reduced the buy price of all Solutions from 25 Silver Coin to 5 Silver Coin.
      • Bouncy Bombs, Bouncy Dynamite, Dynamite, Sticky Bombs, and Sticky Dynamite now stack to 999.
      • Gladiator armor now provides rogue bonuses:
        • Gladiator Helmet now increases rogue damage by 5%.
        • Gladiator Breastplate now increases rogue critical strike chance by 5%.
        • Gladiator Leggings now increase rogue velocity by 5%.
        • Set bonus now increases defense by 5, and rogue damage and velocity by 10%.
      • Meteor armor no longer completely removes Space Gun's mana cost; it now reduces it by 50%.
      • Nebula armor's damage boosts are now 15% less effective.
      • Obsidian armor now provides extra bonuses:
        • Outlaw Hat now increases rogue damage by 5%.
        • Longcoat now increases rogue critical strike chance by 5%.
        • Pants now increase rogue velocity by 5%.
        • Set bonus now increases defense by 3, and rogue damage and velocity by 10%.
        • Set bonus also provides immunity to fire blocks such as Hellstone, and temporary immunity to lava.
      • Pumpkin armor now boosts rogue damage by 10%.
      • Nerfed Vortex armor's stealth ability ranged damage boost from 80% to 40%, and ranged critical strike chance boost from 20% to 15%.
      • Several vanilla armor pieces have had their defenses increased:
        • Buffed Gladiator Helmet's defense from 2 to 4.
        • Buffed Gladiator Breastplate's defense from 3 to 7.
        • Buffed Gladiator Leggings' defense from 2 to 5.
        • Buffed Hallowed Plate Mail's defense from 15 to 18.
        • Buffed Hallowed Greaves' defense from 11 to 13.
        • Buffed Solar Flare Helmet's defense from 24 to 29.
        • Buffed Solar Flare Breastplate's defense from 34 to 41.
        • Buffed Solar Flare Leggings' defense from 20 to 24.
      • Pre-Hardmode vanilla ore armor sets now increase mining speed by varying amounts:
        • Copper armor now increases mining speed by 15%.
        • Tin armor now increases mining speed by 10%.
        • Iron armor now increases mining speed by 25%.
        • Lead armor now increases mining speed by 20%.
        • Silver armor now increases mining speed by 35%.
        • Tungsten armor now increases mining speed by 30%.
        • Gold armor now increases mining speed by 45%.
        • Platinum armor now increases mining speed by 40%.
      • Arkhalis's Lightwings, Hoverboard, and Leinfors' Prehensile Cloak now count for the Any Wings recipe group.
      • Magic Quiver's tooltip now specifies that it increases arrow damage.
      • Minions will now adjust their damage values if the player's summon damage changes.
      • Various vanilla weapons have been adjusted:
        • Buffed Amber Staff's damage from 21 to 28.
        • Nerfed Blizzard Staff's damage from 58 to 44, but decreased mana cost from 9 to 7.
        • Buffed Book of Skulls' mana cost from 18 to 12.
        • Buffed Breaker Blade's damage from 39 to 78.
        • Buffed Celebration's damage from 65 to 130.
        • Buffed Charged Blaster Cannon's damage from 100 to 133.
        • Buffed Christmas Tree Sword's damage from 86 to 143.
        • Buffed Clinger Staff's damage from 43 to 57.
        • Buffed Crystal Vile Shard's damage from 19 to 25.
        • Nerfed Daedalus Stormbow's damage from 43 to 32.
        • Buffed Elf Melter's damage from 40 to 60.
        • Buffed Excalibur's damage from 57 to 76.
        • Buffed Flamethrower's damage from 27 to 41.
        • Buffed Flower of Frost's damage from 55 to 66.
        • Buffed Frostbrand's damage from 49 to 54.
        • Buffed Frost Staff's mana cost from 14 to 9.
        • Buffed Ghastly Glaive's damage from 45 to 90.
        • Buffed Gungnir's damage from 42 to 50.
        • Buffed Inferno Fork's damage from 65 to 108.
        • Buffed Keybrand's damage from 70 to 105.
        • Buffed Life Drain's damage from 30 to 40.
        • Buffed Lunar Portal Staff's damage from 50 to 75.
        • Buffed Magnet Sphere's damage from 48 to 53.
        • Buffed Medusa Head's damage from 45 to 75.
        • Buffed Muramasa's damage from 19 to 24.
        • Buffed Nettle Burst's damage from 28 to 37.
        • Buffed Night's Edge's damage from 42 to 63.
        • Buffed Paladin's Hammer's damage from 90 to 135.
        • Buffed Phasesabers' damages from 41 to 55.
        • Nerfed Phoenix Blaster's damage from 24 to 18.
        • Buffed Poison Staff's damage from 48 to 58.
        • Buffed Proximity Mine Launcher's damage from 80 to 160.
        • Buffed Psycho Knife's damage from 70 to 280.
        • Buffed Pulse Bow's damage from 65 to 98.
        • Nerfed Razorpine's damage from 48 to 46.
        • Buffed The Rotted Fork's damage from 14 to 19.
        • Buffed Sleepy Octopod's damage from 40 to 67.
        • Buffed Spectre Staff's damage from 72 to 144.
        • Buffed Staff of Earth's damage from 73 to 122.
        • Buffed Stake Launcher's damage from 75 to 94.
        • Buffed Terra Blade's damage from 95 to 158.
        • Buffed Tome of Infinite Wisdom's damage from 24 to 29, and mana cost from 20 to 10.
        • Buffed True Night's Edge's damage from 90 to 150.
        • Buffed Unholy Trident's mana cost from 25 to 14.
        • Buffed Vampire Knives' damage from 29 to 39.
        • Buffed Venom Staff's damage from 63 to 105.
        • Nerfed Venus Magnum's damage from 38 to 29.
        • Buffed Wand of Sparking's damage from 8 to 13.
        • Buffed Wasp Gun's damage from 21 to 32.
      • Anchor, Ball O' Hurt, Blue Moon, Dao of Pow, Flower Pow, Golem Fist, KO Cannon, The Meatball, and Sunfury's 100% damage boosts now apply to all difficulty modes instead of just Revengeance Mode and higher.
      • Chain Guillotines' 20% damage boost now applies to all difficulty modes instead of just Revengeance Mode and higher.
      • The Hard modifier now increases damage reduction by 0.25%, Guarding increases it by 0.5%, Armored increases it by 0.75%, and Warding increases it by 1%.
      • The Precise modifier now increases critical strike chance by 1% instead of 2%, and Lucky increases critical strike chance by 2% instead of 4%.
      • All vanilla wings now display their stats in their tooltips.
      • Beam Sword, Ghastly Glaive, Magic Dagger, Night's Edge, Paladin's Hammer, Phoenix Blaster, True Excalibur, True Night's Edge, and Venus Magnum now have auto use.
      • Crystal Bullet's shards now deal 60% damage.
      • Holy Arrow's stars now deal 70% damage.
      • Warmth now grants immunity to Chilled, Frozen, and Glacial State.
      • The Dryad now sells Jungle Roses and Nature's Gifts.
      • Target Dummies can now be hit as long as no bosses are alive, instead of requiring 3 Town NPCs to be alive.
      • Fixed Spectre Hood's magic damage penalty not functioning properly.
    • 1.4.0.002:
      • Daedalus Stormbow now deals 75% damage.
      • Spectre Hood now reduces magic damage by 20%, its lifesteal has been increased, but its lifesteal cooldown has been increased.
      • Vampire Knives now deal 25% more damage, their lifesteal has been increased, but their lifesteal cooldown has been increased.
      • Fixed Water in the Snow biome being able to drop the player's breath below zero.
    • 1.4.0.001:
      • Reduced several enemy damage reductions:
        • Nerfed Angry Bones DR from 25% to 20%.
        • Nerfed Anomura Fungus DR from 15% to 10%.
        • Nerfed Antlion DR from 15% to 10%.
        • Nerfed Antlion Charger DR from 15% to 10%.
        • Nerfed Antlion Swarmer DR from 10% to 5%.
        • Nerfed Arapaima DR from 15% to 10%.
        • Nerfed Armored Skeleton DR from 20% to 15%.
        • Nerfed Armored Viking DR from 15% to 10%.
        • Nerfed Betsy DR from 15% to 10%.
        • Nerfed Blue Armored Bones DR from 25% to 20%.
        • Nerfed Bone Lee DR from 25% to 20%.
        • Nerfed Corrupt Mimic DR from 35% to 30%.
        • Nerfed Crab DR from 10% to 5%.
        • Nerfed Crawdad DR from 25% to 20%.
        • Nerfed Crimson Mimic DR from 35% to 30%.
        • Nerfed Deadly Sphere DR from 65% to 40%.
        • Nerfed Diabolist DR from 25% to 20%.
        • Nerfed Dungeon Spirit DR from 25% to 20%.
        • Nerfed Dutchman Cannon DR from 20% to 15%.
        • Nerfed Elf Copter DR from 20% to 15%.
        • Nerfed Everscream DR from 15% to 10%.
        • Nerfed Giant Cursed Skull DR from 25% to 20%.
        • Nerfed Giant Shelly DR from 25% to 20%.
        • Nerfed Giant Tortoise DR from 40% to 35%.
        • Nerfed Granite Elemental DR from 15% to 10%.
        • Nerfed Granite Golem DR from 20% to 15%.
        • Nerfed Hallowed Mimic DR from 35% to 30%.
        • Nerfed Headless Horseman DR from 10% to 5%.
        • Nerfed Hell Armored Bones DR from 25% to 20%.
        • Nerfed Hoplite DR from 15% to 10%.
        • Nerfed Ice Golem DR from 15% to 10%.
        • Nerfed Ice Queen DR from 15% to 10%.
        • Nerfed Ice Tortoise DR from 40% to 35%.
        • Nerfed Jungle Mimic DR from 35% to 30%.
        • Nerfed Martian Drone DR from 25% to 20%.
        • Nerfed Martian Saucer DR from 25% to 20%.
        • Nerfed Martian Walker DR from 40% to 35%.
        • Nerfed Mimic DR from 35% to 30%.
        • Nerfed Mothron DR from 10% to 5%, and Mothron Egg DR from 75% to 50%.
        • Nerfed Mourning Wood DR from 15% to 10%.
        • Nerfed Necromancer DR from 25% to 20%.
        • Nerfed tier 2 Ogre DR from 15% to 10%, and tier 3 DR from 20% to 15%.
        • Nerfed Paladin DR from 70% to 45%.
        • Nerfed Pirate Captain DR from 10% to 5%.
        • Nerfed Possessed Armor DR from 30% to 25%.
        • Nerfed Present Mimic DR from 35% to 30%.
        • Nerfed Pumpking DR from 15% to 10%.
        • Nerfed Ragged Caster DR from 25% to 20%.
        • Nerfed Rusty Armored Bones DR from 25% to 20%.
        • Nerfed Sand Elemental DR from 15% to 10%.
        • Nerfed Santa-NK1 DR from 40% to 35%.
        • Nerfed Sea Snail DR from 10% to 5%.
        • Nerfed Skeleton Archer DR from 15% to 10%.
        • Nerfed Skeleton Commando DR from 25% to 20%.
        • Nerfed Skeleton Sniper DR from 25% to 20%.
        • Nerfed Tactical Skeleton DR from 25% to 20%.
        • Nerfed Tesla Turret DR from 25% to 20%.
        • Nerfed Undead Viking DR from 15% to 10%.
      • Added the lines "Provides light under water and extra mobility on ice", "Provides a small amount of light in the abyss", and "Moderately reduces breath loss in the abyss" to Arctic Diving Gear's tooltip.
      • Celestial Shell, Moon Shell, and Neptune's Shell's tooltips now contain the line "Greatly reduces breath loss in the abyss".
      • Crimson Heart, Jellyfish Diving Gear, Jellyfish Necklace, Magic Lantern, and Shadow Orb's tooltips now contain the line "Provides a small amount of light in the abyss".
      • Creeper Egg, Fairy Bell, and Shine Potion's tooltips now contain the line "Provides a small amount of light in the abyss".
      • Diving Helmet's tooltip now contains the line "Moderately reduces breath loss in the abyss".
      • Gills Potion's tooltip now contains the line "Greatly reduces breath loss in the abyss".
      • Suspicious Looking Tentacle, and Wisp in a Bottle's tooltips now contain the line "Provides a large amount of light in the abyss".
      • Chlorophyte Bullets now deal 80% damage.
      • Reduced Frozen Turtle Shell's damage reduction by 10%.
      • Titanium armor's Shadow Dodge's duration is now reduced to 6 seconds in Revengeance Mode.
      • Reduced Worm Scarf's damage reduction by 7%.
      • Rod of Discord's Chaos State's duration now increases to 12 seconds if the player currently has Scarf Cooldown.
      • Target Dummies can no longer be hit if the player is not near at least 3 Town NPCs.
      • The Steampunker now sells Astral Solution.
      • Added several Town NPC dialogues:
  • Arms Dealer

    • During a Solar Eclipse:
      • "That's the biggest moth I've ever seen for sure. You'd need one big gun to take one of those down."
    • If Devourer of Gods has been defeated:
      • "Is it me or are your weapons getting bigger and bigger?"

    Clothier

    • If Moon Lord is alive:
      • "Houston, we've had a problem."
    • If Moon Lord has been defeated:
      • "Who you gonna call?"
      • "Those screams...I'm not sure why, but I feel like a nameless fear has awoken in my heart."
      • "I can faintly hear ghostly shrieks from the dungeon...and not ones I'm familiar with at all. Just what is going on in there?"
    • If Polterghast has been defeated:
      • "Whatever that thing was, I'm glad it's gone now."

    Cyborg

    • During the Rain:
      • "All these moments will be lost in time. Like tears...in the rain."
    • If Moon Lord has been defeated:
      • "Always shoot for the moon! It has clearly worked before."
      • "Draedon? He's...a little 'high octane' if you know what I mean."
    • If Golem has been defeated, but the Plaguebringer Goliath has not:
      • "Those oversized bugs terrorizing the jungle... Surely you of all people could shut them down!"

    Demolitionist

    • If Devourer of Gods has been defeated:
      • "God Slayer Dynamite? Boy do I like the sound of that!"

    Dryad

    • During a buffed Solar Eclipse:
      • "There's a dark solar energy emanating from the moths that appear during this time. Ah, the moths as you progress further get more powerful...hmm...what power was Yharon holding back?"
    • In Hardmode:
      • "That starborne illness sits upon this land like a blister. Do even more vile forces of corruption exist in worlds beyond?"

    Dye Trader

    • Any time:
      • "Have you seen those gemstone creatures in the caverns? Their colors are simply breathtaking!"
    • If the Archmage is present:
      • "Do you think [Name of Archmage] knows how to 'let it go?'"

    Goblin Tinkerer

    • If Moon Lord has been defeated:
      • "You know...we haven't had an invasion in a while..."

    Guide

    • In Hardmode:
      • "Could you be so kind as to, ah...check hell for me...? I left someone I kind of care about down there."
      • "I have this sudden shiver up my spine, like a meteor just fell and thousands of innocent creatures turned into monsters from the stars."
    • If Moon Lord has been defeated:
      • "The dungeon seems even more restless than usual, watch out for the powerful abominations stirring up in there."
    • If Providence has been defeated:
      • "Seems like extinguishing that butterfly caused its life to seep into the hallowed areas, try taking a peek there and see what you can find!"
      • "I've heard there is a portal of antimatter absorbing everything it can see in the dungeon, try using the Rune of Kos there!"

    Mechanic

    • If Moon Lord has been defeated:
      • "What do you mean your traps aren't making the cut? Don't look at me!"
    • During a Solar Eclipse:
      • "Um...should my nightlight be on?"
    • If the Drunk Princess is present:
      • "Well, I like [Name of Drunk Princess], but I, ah...I have my eyes on someone else."

    Merchant

    • If Moon Lord has been defeated:
      • "Each night seems only more foreboding than the last. I feel unthinkable terrors are watching your every move."
    • During a Solar Eclipse:
      • "Are you daft?! Turn off those lamps!"
    • During the Rain after defeating Moon Lord:
      • "If this acid rain keeps up, there'll be a shortage of Dirt Blocks soon enough!"

    Party Girl

    • If the Drunk Princess is present:
      • "I have a feeling we're going to have absolutely fantastic parties with [Name of Drunk Princess] around!"
    • During a Solar Eclipse:
      • "I think my light display is turning into an accidental bug zapper. At least the monsters are enjoying it."
      • "Ooh! I love parties where everyone wears a scary costume!"

    Pirate

    • If Siren and Leviathan have not been defeated:
      • "Aye, I've heard of a mythical creature in the oceans, singing with an alluring voice. Careful when yer fishin out there."
    • If Aquatic Scourge has been defeated:
      • "I have to thank ye again for takin' care of that sea serpent. Or was that another one..."

    Steampunker

    • If the player has a Portal Gun in their inventory:
      • "Just what is that contraption? It makes my Teleporters look like child's play!"
    • If Moon Lord has been defeated:
      • "Yep! I'm also considering being a space pirate now."

    Stylist

    • In Hardmode:
      • "Please don't catch space lice. Or [type of world evil] lice. Or just lice in general."
    • If the Drunk Princess is present:
      • "Sometimes I catch [Name of Drunk Princess] sneaking up from behind me."

    Tavernkeep

    • During a Full Moon:
      • "Care for a little Moonshine?"
    • If the Drunk Princess is present:
      • "Sheesh, [Name of Drunk Princess] is a little cruel, isn't she? I never claimed to be an expert on anything but ale!"

    Tax Collector

    • If the player has over 100 Platinum Coins:
      • "BAH! Doesn't seem like I'll ever be able to quarrel with the debts of the town again!"
    • If the player has over 500 Platinum Coins:
      • "Where and how are you getting all of this money?"
    • If Brimstone Elemental has not been defeated:
      • "Perhaps with all that time you've got you could check those old ruins? Certainly something of value in it for you!"
    • If Devourer of Gods has been defeated:
      • "Devourer of what, you said? Devourer of Funds, if its payroll is anything to go by!"

    Wizard

    • In Hardmode:
      • "Space just got way too close for comfort."
    • If the Archmage is present:
      • "I'd let [Name of Archmage] coldheart MY icicle."
    • 1.3.4.101:
      • Numerous DR values have been adjusted:
        • Nerfed Anomura Fungus DR from 35% to 15%.
        • Nerfed Arapaima DR from 20% to 15%.
        • Nerfed Armored Skeleton DR from 35% to 20%.
        • Nerfed Armored Viking DR from 45% to 15%.
        • Nerfed Betsy DR from 35% to 15%.
        • Bone Serpent head no longer has 10% DR, body no longer has 30% DR, and tail no longer has 50% DR.
        • Nerfed Corrupt Mimic DR from 50% to 35%.
        • Nerfed Crab DR from 45% to 10%.
        • Nerfed Crimson Mimic DR from 50% to 35%.
        • Derpling no longer has 10% DR.
        • Nerfed Dutchman Cannon DR from 50% to 20%.
        • Nerfed Hallowed Mimic DR from 50% to 35%.
        • Nerfed Ice Golem DR from 30% to 15%.
        • Nerfed Ice Queen DR from 25% to 15%.
        • Ice Tortoise now has 40% DR.
        • Nerfed Jungle Mimic DR from 50% to 35%.
        • Nerfed Martian Drone DR from 50% to 25%.
        • Nerfed Martian Saucer DR from 50% to 25%.
        • Nerfed Mothron DR from 50% to 10%.
        • Nymph no longer has 10% DR.
        • Nerfed Ogre tier 2 DR from 35% to 15%, and tier 3 DR from 50% to 20%.
        • Nerfed Pirate Captain DR from 25% to 10%.
        • Nerfed Present Mimic DR from 50% to 35%.
        • Nerfed Pumpking DR from 25% to 15%.
        • Reaper no longer has 20% DR.
        • Rune Wizard no longer has 35% DR.
        • Nerfed Sand Elemental DR from 20% to 15%.
        • Nerfed Sea Snail DR from 75% to 10%.
        • Nerfed Skeleton Archer DR from 25% to 15%.
        • Nerfed Tesla Turret DR from 50% to 25%.
        • Werewolf no longer has 25% DR.
      • Removed life regeneration nerfs on Campfire and Crimson armor.
    • 1.3.4.001:
      • Lowered post-Moon Lord's health modifier on enemies from 7x to 3.5x.
      • Lowered post-Moon Lord Dungeon's health modifier on enemies from 5x to 2.5x.
      • Lowered post-Devourer of Gods Pumpkin Moon's health modifier on enemies from 15x to 7.5x.
      • Lowered post-Devourer of Gods Frost Moon's health modifier on enemies from 12x to 6x.
      • Lowered buffed Solar Eclipse's health modifier on enemies from 65x to 32x.
      • Diabolists, Necromancers, Ragged Casters, and Rune Wizards no longer have modified behavior when hit.
      • Melee speed is now capped at 130% instead of 150%.
      • Terra Blade now deals 66% more damage.
      • Betsy's Curse and Ichor no longer reduce enemy defense.
      • Cursed Inferno now reduces enemy damage reduction by 20%.
      • The Dryad now sells both Worm Food and Bloody Spines regardless of world evil.
      • The player now begins with 1 Iron Heart.
      • Life Fruits and Plantera's Bulbs are now more common.
    • 1.3.3.011:
      • Killing 20 Sand Sharks will now spawn the Great Sand Shark.
      • Increased Fetid Essence drop chance from Devourer and World Feeder from 20% / 25% Expert Mode to 33% / 50% Expert Mode.
    • 1.3.3.002:
      • The shards from Crystal Bullets no longer deal 25% damage in Revengeance Mode.
      • The stars spawned by Holy Arrows no longer deal 50% damage in Revengeance Mode.
    • 1.3.3.001:
      • Dungeon enemies are now buffed after defeating Moon Lord instead of Providence, and have had their damage modifier increased from 2x to 2.5x.
      • True melee weapons no longer have their own melee speed cap, instead using the same 150% cap as other melee weapons.
      • Summon weapons now deal 90% damage in pre-Hardmode, 66% damage in Hardmode, and 33% damage post-Moon Lord when holding a weapon of a different class instead of 33% damage at all times.
      • Crystal Bullet shards now deal 25% damage in Revengeance Mode instead of 12.5%.
      • Weapons dropped by Duke Fishron no longer do 50% damage before Golem has been defeated in Revengeance Mode.
      • Daedalus Stormbow no longer deals 80% damage in Revengeance Mode.
      • Holy Arrow stars now deal 50% damage in Revengeance Mode instead of 25%.
      • Removed the 'Rotten cysts are oozing from the corrupt land...' and 'Bloody cysts are erupting from the crimson's flesh...' messages when Eater of Worlds or Brain of Cthulhu are defeated.
      • Removed the 'Blighted sludge spreads throughout the world's evil...' message when Skeletron is defeated.
      • Life Fruits and Plantera's Bulbs can now generate as soon as Hardmode starts.
      • Meteorite can now be blown up at all times in Revengeance Mode instead of only after Eater of Worlds or Brain of Cthulhu has been defeated.
    • 1.3.2.001:
      • Cultists now respawn 10 times faster in Revengeance Mode.
      • Introduced a melee speed cap which limits true melee weapons to a maximum of 115% of their initial speed, and other melee weapons to 150% of their original speed, instead of only yoyos being limited to 125% melee speed.
      • The Dryad will now sell Goblin Battle Standards once the Goblin Army has been defeated.
      • Sandstorms can no longer occur until Skeletron has been defeated.
    • 1.3.1.001:
      • Sharks now have a 3% / 5% Expert Mode chance to drop a Shark Tooth Necklace.
      • Buckets and Super Absorbant Sponges can no longer be used in the Abyss.
        • Updated their tooltips to reflect this.
      • Holding a yoyo now caps melee speed at 125%.
      • The Clothier now sells all 9 unsafe Dungeon Walls.
    • 1.3.0.001:
      • Post-Providence Dungeon enemies can now spawn Angry, Happy, Normal, or Sad Phantom Spirits on death instead of just normal ones.
      • Lowered the speed of buffed Ice Queens, Mothrons, and Pumpkings.
      • Sand Elemental can now drop 1-3 / 2-4 Expert Mode Essences of Cinder.
    • 1.2.4.205: In Expert Mode, the respawn timer now ticks down twice as fast while it's above 5 seconds.
    • 1.2.4.201: Water in the Snow biome now drains the player's breath meter quicker in Expert Mode instead of inflicting Chilled.
    • 1.2.3.008: Meteorite can no longer be blown up before Eater of Worlds or Brain of Cthulhu has been defeated.
    • 1.2.3.007:
      • Ice Queens now drop 20-41 Endothermic Energy instead of 10-21.
      • Reaver Shark now has a tooltip specifying it can't be swung until Eater of Worlds or Brain of Cthulhu has been defeated.
    • 1.2.3.005: The Reaver Shark can now be swung in Revengeance Mode after Eater of Worlds or Brain of Cthulhu has been defeated instead of Skeletron.
    • 1.2.3.004:
      • Meteorite will no longer drop if mined before Eater of Worlds or Brain of Cthulhu has been defeated in Revengeance Mode.
      • The Reaver Shark can no longer be swung until Skeletron has been defeated.
    • 1.2.3.001:
      • The post-Providence Dungeon enemies no longer gain a 4x health multiplier.
      • The post-Devourer of Gods Frost Moon now applies a 12x health multiplier to enemies instead of a 15x multiplier, and now applies a 2x damage multiplier.
      • Ice Golem's frost beams now have a 50% chance to inflict Glacial State instead of a 25% chance.
      • Pumpkings, Ice Queens, and Mothrons are now immune to Exo Freeze.
      • The post-Devourer of Gods Pumpkin Moon now applies a 2x damage modifier to enemies.
      • The stars spawned by Bee Cloak, Holy Arrows, Star Cloak, and Star Veil now deal 25% damage in Revengeance Mode instead of 50% damage at all times.
      • The Dryad now sells Truffle Worms once Duke Fishron has been defeated.
      • The Dyrad now sells Naughty Presents and Pumpkin Moon Medallions when their respective event's main bosses have been defeated.
      • The Witch Doctor now sells Solar Tablets once Golem has been defeated.
    • 1.2.2.005:
      • All buffed event minibosses are now much more aggressive.
      • Mothrons are now 25% larger once Jungle Dragon, Yharon has been defeated in Revengeance Mode.
      • Mothrons now drop 10-21 Darksun Fragments instead of 5-9.
    • 1.2.1.006: The Wizard now sells the Inferno Fork, Shadowbeam Staff, and Spectre Staff after Astrum Deus has been defeated.
    • 1.2.1.005: Golem is now guaranteed to drop the Picksaw when killed for the first time, alongside its normal drops.
    • 1.2.1.004:
      • All vanilla Duke Fishron weapon drop projectiles now have their damages halved before defeating Golem.
      • Buffed the damage of all vanilla flails by 2x.
        • Buffed Chain Guillotines' damage by 1.2x instead.
      • Increased Daedalus Stormbow's damage nerf from -25% to -40%.
      • Mothrons after Yharon Phase 1 now drop 5-8 Darksun Fragments instead of 3-5.
    • 1.2.1.002: Holy Arrow's stars now deal 50% damage.
    • 1.2.1.001:
      • Daedalus Stormbow now deals 25% less damage.
      • Ice Golem's frost beams now inflict Glacial State.
    • 1.2.0.003: Increased Celestial Sigil buy price from 50 Gold Coin to 3 Platinum Coin.
    • 1.2.0.002:
      • The Arms Dealer now sells Musket in Crimson worlds and The Undertaker in Corruption worlds.
      • Various summoning items are now sold by Town NPCs after their respective bosses have been defeated.
        • Slime Crowns, Suspicious Looking Eyes, Worm Food, Bloody Spines, and Truffle Worms are sold by the Dryad.
          • During Blood Moons the opposite world evil's vanilla boss summoning item is sold.
        • Abeeminations and Lihzahrd Power Cells are sold by the Witch Doctor.
        • Celestial Sigils are sold by the Wizard.
        • Mechanical Eyes, Mechanical Worms, and Mechanical Skulls are sold by the Steampunker.
      • The Merchant now sells Apprentice Bait after defeating Eye of Cthulhu, Journeyman Bait after defeating Eater of Worlds or Brain of Cthulhu, Master Bait after defeating Skeletron, Vilethorn during Blood Moons in Crimson worlds, and The Rotted Fork during Blood Moons in Corruption worlds.
    • 1.2.0.001:
      • Life Drain no longer does no damage to The Devourer of Gods' body segments.
      • Post-Devourer of Gods Frost and Pumpkin Moon's hostile damage multipliers increased from 2.2x to 2.5x.
      • Enemies now get weakened attack and health at the start of Hardmode. This effect wears off when any mechanical boss is defeated.
      • Post-Yharon Solar Eclipse's hostile damage multiplier increased from 3.5x to 3.8x.
    • 1.1.7.971:
      • Removed period from Golem's Plague and Ravager status messages.
      • Mothrons are now immune to the instakill effects from Exoblade and accessories such as Elemental Gauntlet.
      • Removed periods from Plantera's Leviathan status message.
      • Defeating Jungle Dragon, Yharon now causes the Solar Eclipse event to gain massively increased stats, with Mothrons dropping Darksun Fragments.
    • 1.1.7.951:
      • Life Drain now does no damage to The Devourer of God's body segments.
      • Fixed an oversight that made immortal and friendly NPCs affected by the post-Devourer of Gods seasonal moon stat boosts.
    • 1.1.7.941:
      • Defeating The Devourer of Gods now causes the Frost Moon and Pumpkin Moon events to increase in difficulty on defeat, causing Endothermic Energies and Nightmare Fuel to drop from Ice Queens and Pumpkings respectively, and increasing the stats of all enemies while the events are active, along with making the player take 220% more damage from all sources.
      • The Arms Dealer now sells Stakes if the player has an Impaler in their inventory.
      • The Merchant now sells Flares if the player has a Firestorm Cannon or Spectralstorm Cannon in their inventory.
      • Fixed the default vanilla mana stars not appearing due to Calamity's mana upgrades.
    • 1.1.7.923: Fixed the default vanilla hearts not appearing due to Calamity's health upgrades.
    • 1.1.7.921:
      • Ammo Reservation Potions, Archery Potions, Battle Potions, Builder Potions, Calming Potions, Crate Potions, Dangersense Potions, Endurance Potions, Featherfall Potions, Fishing Potions, Flipper Potions, Gender Change Potions, Gills Potions, Gravitation Potions, Heartreach Potions, Hunter Potions, Inferno Potions, Invisibility Potions, Ironskin Potions, Lifeforce Potions, Love Potions, Magic Power Potions, Mana Regeneration Potions, Mining Potions, Night Owl Potions, Obsidian Skin Potions, Rage Potions, Regeneration Potions, Shine Potions, Stink Potions, Sonar Potions, Spelunker Potions, Summoning Potions, Swiftness Potions, Teleportation Potions, Thorns Potions, Titan Potions, Warmth Potions, Water Walking Potions, Wormhole Potions, and Wrath Potions can now be crafted with 10 Blood Orbs and 1 Bottled Water at an Ancient Manipulator.
      • The Solar Eclipse's enemies now gain increased stats after defeating Moon Lord.
    • 1.1.7.911: After defeating Moon Lord, the rain event causes the player and most enemies to be inflicted with the Irradiated debuff at all times, and increases enemy spawn rates.
    • 1.1.7.5:
      • Expert Mode Destroyer now makes all non-minion projectiles pierce 3 times at most instead of dealing reduced damage based on how many times a projectile pierces.
      • The Hungry and The Hungry II are now immune to Armor Crunch, Glacial State, and Temporal Sadness.
    • 1.1.7:
      • Moved piercing resistance on Destroyer from Prepare to Die (Celestial Onion) to Expert Mode.
      • Increased several Essence drop amounts:
        • Increased Essence of Chaos drop amounts from Devourer, Ichor Sticker, and Red Devil from 1 / 1-2 Expert Mode to 1-2 / 1-3 Expert Mode.
        • Increased Essence of Cinder drop amounts from Angry Nimbus and Wyvern from 1 / 1-2 Expert Mode to 1-2 / 1-3 Expert Mode.
        • Increased Essence of Eleum drop amounts from Ice Tortoise and Icy Merman from 1 / 1-2 Expert Mode to 1-2 / 1-3 Expert Mode.
    • 1.1.6.17: All vanilla bosses are now immune to Armor Crunch.
    • 1.1.5.0941: Progression-based boss stat scaling is now toggled off by default.
    • 1.1.4.473: Enemies can no longer spawn in towns.
    • 1.1.4.45: Wall of Flesh no longer gets a health buff in Hardmode.
    • 1.1.4.44:
      • All bosses will now gain boosted stats once the world reaches Hardmode and when Moon Lord has been defeated:
        • All pre-Hardmode vanilla bosses, Creepers, and Skeletron's hands gain a 300% health boost and a 200% damage boost in Hardmode, with an additional 300% health boost and 200% damage boost upon defeating Moon Lord.
        • All other vanilla bosses, Skeletron Prime's arms, and Golem's fists gain a 300% health boost and a 200% damage boost upon defeating Moon Lord.
      • Solar Pillar enemies now drop Hellcaster Fragments.
      • Post-Plantera Dungeon enemies now drop Shadow Essences.