The Calamity Mod adds many new tracks or music to the game. Almost all tracks are made by composer DM DOKURO, with three featuring SixteenInMono, three tracks composed by CDMusic, two tracks composed by RoverdriveX, and two composed by PinpinNeon. So far, there are 44 tracks currently in-game. Almost every track composed by DM DOKURO in this mod is featured in an album known as The Tale Of A Cruel World.
Calamity's music tracks can only be heard in-game if the music add-on mod, known as Calamity Mod Music, is installed and enabled. This mod can be downloaded from the official Steam Workshop page, or alternatively installed through the tModLoader Mod Browser. If this add-on isn't installed, all Calamity themes will be replaced with vanilla Terraria tracks.
It's a sombre and incredibly atmospheric track that plays in the main menu of the game while in the Calamity Style main menu theme. This track can also play in-game when its corresponding music box is used, after being obtained from the Starter Bag.
It has a motif of Infernal Catharsis at 0:46 and 1:01 and a motif of Raw, Unfiltered Calamity at 1:19.
It's a metal-like track with tropical elements that plays during the battle with the Desert Scourge.
An exotic and relaxing track that plays whilst the player is in the Sunken Sea biome.
A bouncy techno theme with motifs from wasteland in several parts, which plays during the Acid Rain event, and was created by RoverdriveX.
The tune is loud and upbeat, featuring castanets and 8-bit style parts. It is the track that plays during the battle with Crabulon.
An unsettling frantic track that plays during the battle with The Hive Mind, co-created by DM DOKURO and SixteenInMono.
A chaotic, gritty, arrhythmic metal track which plays during the battle with The Perforators, also co-created by DM DOKURO and SixteenInMono.
A whimsical but also sinister theme and the track that plays in the two upper layers of the Abyss.
A menacing, climactic theme which plays during the battle with The Slime God, and was co-created by DM DOKURO and SixteenInMono.
It's a slow, solemn and very atmospheric track that plays while in the Brimstone Crag biome. This theme also contains some motifs from Left Alone and Raw, Unfiltered Calamity.
A drum-and-bass theme with wintery elements. It is the track that plays during the battle with Cryogen.
A fast but relatively subdued tune that is a remix of Guardian of the Former Seas. It's the track that plays during the battle with the Aquatic Scourge.
It's a calmer boss theme with a woodwind focus and melancholic undertones. It plays during the battle with the Brimstone Elemental.
It's a dramatic and powerful theme that plays during the battle with Calamitas. It has some lyrics in the background towards the end, and contains motifs from other boss themes:
- Guardian of the Former Seas / Outcast of the Sulphurous Seas (Desert Scourge / Aquatic Scourge) are remade into the song's introduction.
- Blood Coagulant (The Perforators) can be heard at 0:44, but is rarely acknowledged as it is very subtle in the song's background.
- Antarctic Reinforcement (Cryogen) plays at 1:01 into the song.
- [email protected]+!0N (Crabulon) plays at 1:23.
- Return to Slime (The Slime God) plays at 1:45.
- The Filthy Mind (The Hive Mind) plays at 2:06.
- Left Alone (Brimstone Elemental) plays at 2:28.
A sinister and creepy tune that plays in the 3rd layer of the Abyss, and was created by RoverdriveX.
An unsettling but partly heavenly track which plays while ??? is visible.
An upbeat but unnerving track that plays during the battle with Anahita before The Leviathan appears.
It's an emphatic and dynamic orchestral metal theme that plays during the battle with Leviathan and Anahita when The Leviathan appears.
A quick and serene track that plays whilst the player is in the Surface Astral Infection biome.
A relaxing synthwave track that plays whilst the player is in the Underground Astral Infection biome.
It's a chaotic metal track with moments of extreme intensity that plays during the battle with Astrum Aureus.
A fast and frantic electronic tune, but also calm at times, that plays during the battle with The Plaguebringer Goliath.
It's a menacing, powerful and fast track that plays during the battle with the Ravager.
An energetic techno-hybrid track with several motifs from The Heaven-Sent Abomination that plays when battling Astrum Deus.
It's a hyperactive and unsettling drum-and-bass tune, based off of a scrapped chorus riff for Unholy Insurgency. It plays during the battle with the Profaned Guardians.
An understated, but at times hectic, rock-and-roll track. It plays during the battle with The Dragonfolly.
A intense, powerful, and dark tune that plays during the battle with Providence, the Profaned Goddess.
It shares a motif with some post-Moon Lord boss tracks, at 2:00.
It's an upbeat and somewhat reserved theme which plays when battling the Sentinels of the Devourer. In-game, a modified version of the track plays for each of the sentinels.
An eerie orchestral metal theme that plays during the battle with Polterghast.
It shares a motif with some post-Moon Lord boss tracks, at the intro.
A slow and ominous track with motifs of Hadopelagic Pressure. It plays in the 4th layer of the Abyss.
This track is somewhat orchestral and uses motifs and instruments from 'corrosion!', wasteland, and Toxic Wisdom. It plays during the final tier of the Acid Rain event, and was created by PinpinNeon.
A powerful, fast-paced metal track with horns that give it a sombre yet triumphant demeanor. It plays during the battle with The Old Duke.
It has a motif from wasteland at the intro.
A fast and tense tune that plays during the first phase of the battle with The Devourer of Gods.
It shares a motif with some post-Moon Lord boss tracks, at 3:09.
A faster, modified and especially intense version of Scourge of the Universe, it's the track that plays during the second phase of the battle with The Devourer of Gods. It also has an unimplemented extended part.
It's a grandiose orchestral metal track that is a remade, extended version of Infernal Catharsis that plays during the first phase of the battle with Jungle Dragon, Yharon.
It's an intense, quick, yet emotional track that plays during the second phase of the battle with Jungle Dragon, Yharon. This theme has lyrics sung by DM DOKURO himself. The lyrics tell of Yharon's final message to Yharim - a solemn warning that he knows that he may perish at the player's hands, and that the player has grown strong enough that Yharim himself may stand no chance against them.
It has a motif from Infernal Catharsis at 1:56 (with the intro).
The enemy ascended beyond your control;
If they can, they will easily butcher you whole,
My screams echo out through the fire,
This is my message to my master:
If you proceed, I will not blame you;
This theme is heard during the battle with the Exo Mechs, and was composed by PinpinNeon.
This however, is a placeholder. CDMusic has confirmed he will make the actual theme for Draedon and the Exo Mechs at a future date.
A variable track: in Grief, it is slow and menacing but then fast and frantic; during Lament, it's a little calmer and slower, then gets faster and more hectic; for Epiphany, the song climaxes into a dramatic and intense finish, with a brief choir-exclusive section; finally, Acceptance is somber and monotonic. The track plays during the battle with Supreme Calamitas. Different sections of the song play as the fight progresses. Each section is meant to represent a specific viewpoint (Grief represents Supreme Calamitas' perspective, Lament represents the player's perspective, Epiphany represents an unknown third voice's perspective, and Acceptance, fittingly enough, represents Supreme Calamitas accepting that her defeat is drawing close). This theme has lyrics sung by a choir as well as DM DOKURO himself.
The track has motifs from Raw, Unfiltered Calamity at 0:49, 6:31, and 7:58, and a motif from The Step Below Hell at 4:12. It shares a motif with some post-Moon Lord boss tracks, at 5:37 and 7:13 (all with the intro).
No more holding back
They were seen as a threat by the moment the dragon was killed by their hand
Something tells you they have scaled in their power
But is this the right path that you've taken?
You have known for certain
Signs of self-disappointment start infiltrating
Right on the road to your sadness
The end has come;
End of reasoning
It's a menacing remixed version of Hadopelagic Pressure that plays while fighting the adult Eidolon Wyrm.
Tracks that play during the Boss Rush event and were composed by CDMusic. Every track after Tier 1 is faster and more intense than the last.
Music Box Exclusive
It's an imposing and chaotic track that plays when its corresponding music box is used. It previously played during the first phase of the battle with Jungle Dragon, Yharon before unlocking the second phase.
It shares a motif with some post-Moon Lord boss tracks, at the intro.
These are tracks that are part of the mod's official soundtrack which aren't currently featured in the mod.
Silence before the storms is the 1st of 3 Interludes composed by DM DOKURO. This track is not intended to be implemented, but instead, it is meant to be listened to after defeating Calamitas.
Storms before the catastrophes is the 2nd of 3 Interludes composed by DM DOKURO. This track is not intended to be implemented, but instead, it is meant to be listened to before fighting Providence, the Profaned Goddess.
Catastrophes before the calamity is the 3rd and final Interlude composed by DM DOKURO. This track is not intended to be implemented, but instead, it is meant to be listened to before fighting Supreme Calamitas.
Blessing of the Moon is a concept track created for the Planetoids; the song is not intended to be implemented and only exists as part of the soundtrack.
Servants of the Scourge (Type D) is a track specifically made for the repeated battles with the Sentinels of the Devourer that occurred between The Devourer of Gods' first and second forms in previous versions of the mod. This track can be heard in a video made by DM DOKURO titled The Devourer of Gods: Nonstop Mix (8:25 until 10:38).
Tyrant (Part 1) is a scrapped track, which has lyrics sung by DM DOKURO himself.
Why have you risen to take up this fight? The worst is all over, there's nowhere to hide. And even after everything your dragon's done to keep you safe, you cast him aside, and stuck to your pride.
Ooh, king, why'd you have to let your loved ones die, with no family to run back home to.
Ooh, king, while his ashes still linger in the sky, his message remains to get through to you.
Tracks that were used in previous versions of the mod, before being replaced.
This remix by DM DOKURO of the Boss 1 track was used for The Plaguebringer Goliath prior to the release of Fly of Beelzebub.
This remix by silentzorah of the Boss 2 track was used for both Calamitas and Supreme Calamitas prior to the introduction of Raw, Unfiltered Calamity and Stained, Brutal Calamity respectively.
This is a track from the game Mario & Luigi: Dream Team, which was used for Providence, the Profaned Goddess before eventually being removed due to copyright issues.
This track was a mix of the Siren's Call theme composed by DM DOKURO, which was also used for Providence, the Profaned Goddess before her current theme was introduced.
This is a remix of In the Hall of the Mountain King from the game The End is Nigh, which was the previous theme of Polterghast.
This track is a remix of the theme Last Battle from the game Cave Story composed by DM DOKURO. It was the previous theme of The Devourer of Gods.
This is a track from the game Pokémon Super Mystery Dungeon, which was used for Jungle Dragon, Yharon before the release of the original Infernal Catharsis.
This is a track that played during the battle with Supreme Calamitas, and was composed by the artist ENNWAY. Different sections of the song played as the fight progressed.
This track, composed by the artist ENNWAY, played during the battle with the Ancient Doomsayer until the boss was removed. It later replaced the vanilla track of the Lunatic Cultist before being removed.
This track originally played during the fight against the Astrageldon Slime and later Astrum Aureus before being replaced by Interstellar Stomper.
This track used to play while the player was in the Astral infection biome. It has been remade into The Heaven-Sent Abomination.
This track, composed by PinpinNeon, used to play during the final tier of the Acid Rain event. It has been remade into nuclear monsoon.
|Combat||Damage Reduction • Defense damage • Enchantment • Hit Sounds • Immunity frames • Lifesteal • Minions • Proficiency • Rogue|
|Environment||Biome backgrounds • Events • Music • Status messages|
|Events||Acid Rain • Boss Rush|
|Items||Alternative crafting ingredients • Charge • Consumable • Crafting stations (By Hand) • Drops • Modifiers • Rarity • Recipes • Vanilla item recipes|
|Game||Bestiary • Boss Health Bar • Configuration options • Difficulty Modes (Death Mode • Revengeance Mode) • Fishing • Game controls • Lore • Speedrun Timer • Vanilla changes|
|Player||Adrenaline Meter • Aggro • Buffs and Debuffs • Death prevention • Defense • Rage Meter|