Music

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The Calamity Mod adds many new tracks or music to the game. Almost all tracks are made by composer DM DOKURO, with three featuring SixteenInMono, three tracks composed by CDMusic, two tracks composed by RoverdriveX, two composed by PinpinNeon and three composed by Heart Plus Up!. So far, there are 47 tracks currently in-game. Almost every track composed by DM DOKURO in this mod is featured in an album known as The Tale of a Cruel World.

Calamity's music tracks can only be heard in-game if the music add-on mod, known as Calamity Mod Music, is installed and enabled. This mod can be downloaded from the official Steam Workshop page, or alternatively installed through the tModLoader Mod Browser. If this add-on isn't installed, all Calamity themes will be replaced with vanilla Terraria tracks.

Soundtrack

Pre-Hardmode

The Tale of a Cruel World

A sombre and incredibly atmospheric track that plays in the main menu of the game while in the Calamity Style main menu theme. This track can also play in-game when its corresponding music box is used, after being obtained from the Starter Bag.

It has a motif of Infernal Catharsis at 0:46 and 1:01, and a motif of Raw, Unfiltered Calamity at 1:19.

wasteland

A slow, serene and somewhat melancholic theme. It plays whilst the player is in the Sulphurous Sea biome during the day.

caustic tides

A calming and tamer version of wasteland. It is practically a remix of wasteland, but it has a whole different feel. It plays whilst the player is in the Sulphurous Sea biome at night.

it was created by Heart Plus Up! and it was one of the two tracks originally created for Vanilla Calamity Mod Music.

Guardian of the Former Seas

A metal-like track with tropical elements. It is in a major scale, so it sounds somewhat uplifting. The song plays during the battle with the Desert Scourge.

sanctuary

An exotic and relaxing track. It is very calm, reflecting the nature of the biome it plays in, the Sunken Sea.

Engineer's Sanctum

A sombre chiptune-inspired theme, conveying a feeling of safety and loneliness. It plays whilst the player is in any of the Bio-center Labs. Composed by Heart Plus Up!, it was one of the two tracks originally created for Vanilla Calamity Mod Music.

corrosion!

A simple, bouncy techno theme with chiptune elements and motifs from wasteland in several parts. The intentional lack of a proper bass shifts the focus to the simple elements, which is rather unique. It plays during the Acid Rain event, and was created by RoverdriveX.

hesitation

A soothing, somber track, similar to wasteland. It sounds both very calming and tense, as if the player is - as suggested by the title - hesitating. It plays in the first layer of the Abyss, and was created by Heart Plus Up!.

1NF3$+@+!0N

A dance track that is loud and upbeat, featuring castanets and 8-bit style parts. The four-on-the-floor drum pattern makes it very energetic. It plays during the battle with Crabulon.

The Filthy Mind

An unsettling frantic track that plays during the battle with The Hive Mind. Some parts can sound a bit uplifting, but the majority of the track is very harsh. It is co-created by DM DOKURO and SixteenInMono.

Blood Coagulant

A chaotic, gritty, arrhythmic metal track which plays during the battle with The Perforators. It has an 11/4 time signature, which makes it easy to get lost in and hard to listen to. Also co-created by DM DOKURO and SixteenInMono.

Hadopelagic Pressure

A whimsical, yet sinister theme. It makes use of descending arpeggios and long, sustained synths, which highlight the uneasy harmonies and induce a feeling of sinking ever deeper. This is appropriate for the environment it plays in: the 2nd layer of the Abyss.

Return to Slime

A menacing, climactic theme which plays during the battle with The Slime God. It can be unsettling at times, but it is more on the majestic side. Another collaboration between DM DOKURO and SixteenInMono.

The Step Below Hell

A slow, solemn and very atmospheric track. It plays while in the Brimstone Crag biome. This theme also contains some motifs from Left Alone and Raw, Unfiltered Calamity.

Hardmode

Antarctic Reinforcement

A breakcore and drum-and-bass theme with wintery elements. The track is in 13/8 time, which makes it very difficult to follow. It is the track that plays during the battle with Cryogen.

Outcast of the Sulphurous Seas

A fast but relatively subdued tune that is a remix of Guardian of the Former Seas. It's the track that plays during the battle with the Aquatic Scourge.

Left Alone

It's a calmer boss theme with a woodwind focus and melancholic undertones. It plays during the battle with the Brimstone Elemental.

Raw, Unfiltered Calamity

It's a dramatic and powerful theme that plays during the battle with Calamitas Clone. It has some lyrics in the background towards the end, and contains motifs from other boss themes:

  • Guardian of the Former Seas / Outcast of the Sulphurous Seas (Desert Scourge / Aquatic Scourge) are remade into the song's introduction in the background.
  • Blood Coagulant (The Perforators) can be heard at 0:44, but is rarely acknowledged as it is very subtle in the song's background.
  • Antarctic Reinforcement (Cryogen) plays at 1:01 into the song.
  • 1NF3$+@+!0N (Crabulon) plays at 1:23.
  • Return to Slime (The Slime God) plays at 1:45.
  • The Filthy Mind (The Hive Mind) plays at 2:06.
  • Left Alone (Brimstone Elemental) plays at 2:28.

R'LYEH

A sinister and creepy tune that plays in the 3rd layer of the Abyss, and was created by RoverdriveX.

Siren's Call

An unsettling but partly heavenly track which plays while ??? is visible.

Siren's War Cry

An upbeat but unnerving track that plays during the battle with Anahita before The Leviathan appears.

Forbidden Lullaby

It's an emphatic and dynamic orchestral metal theme that plays during the battle with Leviathan and Anahita when The Leviathan appears.

The Heaven-Sent Abomination

A quick and serene track that plays whilst the player is in the Surface Astral Infection biome.

Treasures Within the Abomination

A relaxing synthwave track that plays whilst the player is in the Underground Astral Infection biome.

Interstellar Stomper

It's a chaotic metal track with moments of extreme intensity that plays during the battle with Astrum Aureus.

Fly of Beelzebub

A fast and frantic electronic tune, but also calm at times, that plays during the battle with The Plaguebringer Goliath.

Open Frenzy

It's a menacing, powerful and fast track that plays during the battle with the Ravager.

Pest of the Cosmos

An energetic techno-hybrid track with several motifs from The Heaven-Sent Abomination that plays when battling Astrum Deus.

Post-Moon Lord

Unholy Ambush

It's a hyperactive and unsettling drum-and-bass tune, based off of a scrapped chorus riff for Unholy Insurgency. It plays during the battle with the Profaned Guardians.

Murderswarm

An understated, but at times hectic, rock-and-roll track. It plays during the battle with Dragonfolly.

Unholy Insurgency

A intense, powerful, and dark tune that plays during the battle with Providence, the Profaned Goddess.

It shares a motif with some post-Moon Lord boss tracks, at 2:00.

Servants of the Scourge

It's an upbeat and somewhat reserved theme which plays when battling the Rune of Kos bosses. In-game, a modified version of the track plays for each boss.

Feral Amalgamation

An eerie orchestral metal theme that plays during the battle with Polterghast.

It shares a motif with some post-Moon Lord boss tracks, at the intro.

void

A slow and ominous track with motifs of Hadopelagic Pressure. It plays in the 4th layer of the Abyss.

nuclear monsoon

This track is somewhat orchestral and uses motifs and instruments from 'corrosion!', wasteland, and Toxic Wisdom. It plays during the final tier of the Acid Rain event, and was created by PinpinNeon.

Toxic Wisdom

A powerful, fast-paced metal track with horns that give it a sombre yet triumphant demeanor. It plays during the battle with The Old Duke.

It has a motif from wasteland at the intro.

Scourge of The Universe

A fast and tense tune that plays during the first phase of the battle with The Devourer of Gods.

It shares a motif with some post-Moon Lord boss tracks, at 3:09.

UNIVERSAL COLLAPSE

A faster, modified and especially intense version of Scourge of the Universe, it's the track that plays during the second phase of the battle with The Devourer of Gods. It also has an unimplemented extended part heard in The Devourer of Gods: Nonstop Mix (12:54 until 14:06).

Infernal Catharsis (Rebirth)

It's a grandiose orchestral metal track that is a remade, extended version of Infernal Catharsis that plays during the first phase of the battle with Yharon, Dragon of Rebirth.

Roar of the Jungle Dragon

It's an intense, quick, yet emotional track that plays during the second phase of the battle with Yharon, Dragon of Rebirth. This theme has lyrics sung by DM DOKURO himself. The lyrics tell of Yharon's final message to Yharim - a solemn warning that he knows that he may perish at the player's hands, and that the player has grown strong enough that Yharim himself may stand no chance against them.

It has a motif from Infernal Catharsis at 1:56 (with the intro).

  • The enemy ascended beyond your control;
    Or was that all your intention?
    They have managed to demolish whatever we made,
    But you're failing to comprehend...

    If they can, they will easily butcher you whole,
    While you're blinded by your depression.
    I have gotten to the point where I'm just too afraid
    That you're going to meet your end.

    My screams echo out through the fire,
    And your rival dares stand in my way...
    Yes, this is a hardship most dire,
    And one day, you will heed what I say:

    This is my message to my master:
    This is a fight you cannot win.
    I think that past your great disasters,
    Their victory stirs below your skin.

    If you proceed, I will not blame you;
    I will move forth and win your war.
    But if I should die before you continue,
    You shall have heard my final dying roar.

  • Inferior Fabrications

    This theme is heard during the battle with the Exo Mechs, and was composed by PinpinNeon.

    This however, is a placeholder. CDMusic has confirmed he is working on the actual theme for Draedon and the Exo Mechs.

    Stained, Brutal Calamity

    A variable track: in Grief, it is slow and menacing but then fast and frantic; during Lament, it's a little calmer and slower, then gets faster and more hectic; for Epiphany, the song climaxes into a dramatic and intense finish, with a brief choir-exclusive section; finally, Acceptance is somber and monotonic. The track plays during the battle with Supreme Witch, Calamitas. Different sections of the song play as the fight progresses. Each section is meant to represent a specific viewpoint (Grief represents Supreme Witch, Calamitas' perspective, Lament represents the player's perspective, Epiphany represents an unknown third voice's perspective, and Acceptance, fittingly enough, represents Calamitas accepting that her defeat is drawing close). This theme has lyrics sung by a choir as well as DM DOKURO himself.

    The track has motifs from Raw, Unfiltered Calamity at 0:49, 6:31, and 7:58, and a motif from The Step Below Hell at 4:12. It shares a motif with some post-Moon Lord boss tracks, at 5:37 and 7:13 (all with the intro).

  • Grief

    No more holding back
    They'll wish for demise
    They thought they were invincible
    But you could see through their hollow lies
    You've seen how far they've come
    How many they've slain
    You will gladly tear their limbs apart
    All before they start to kill again

    They were seen as a threat by the moment the dragon was killed by their hand
    Now you're sent to demolish the foe upon your ruler's despondent demand

    Something tells you they have scaled in their power
    Should they win, it shall be your final hour
    But you still have control of the fight
    If they mess up, you might have a chance to destroy them

    But is this the right path that you've taken?
    Are your morals correct, or mistaken?
    Are you sure you want to lose your mind
    From a legend whose power could salvage mankind?

    Lament

    You have known for certain
    Your path is one of justice
    All those who try to obstruct shall have paid the ultimate price
    Yet, upon inspection
    Your foe is overwhelming
    But you remember what she tried to sacrifice

    Signs of self-disappointment start infiltrating
    (These putrid emotions begin to take control)
    Symptoms of paranoia begin invading
    (Such petty emotions have sabotaged your soul)
    Your mental fortitude is fading
    Losing trust, ending friendship, and rage escalating

    Right on the road to your sadness
    Watching closely as courage turns into madness
    Are you sure you'd want to lose your life
    From a witch who had caused you nothing but strife?

    Epiphany

    The end has come;
    The witch and the prophecy
    Deciding fates with the world on the line
    Who shall emerge
    From the ashes of calamity?
    How shall this fable end through these legends intertwined?

    End of reasoning
    Carnage and pain
    A feral sense of dominance
    As all the blood melts into the rain
    A clash of history
    In blood, sweat and tears
    This war will cause our world to change
    And will be remembered through the years (x2)

  • Threats of the Ocean Floor

    It's a menacing remixed version of Hadopelagic Pressure that plays while fighting the Primordial Wyrm.

    Boss Rush Tier 1, Tier 2 and Tier 3

    Tracks that play during the Boss Rush event and were composed by CDMusic. Every track after Tier 1 is faster and more intense than the last.

    Music Box Exclusive

    Infernal Catharsis

    It's an imposing and chaotic track that plays when its corresponding music box is used. It previously played during the first phase of the battle with Yharon, Dragon of Rebirth before unlocking the second phase.

    It shares a motif with some post-Moon Lord boss tracks, at the intro.

    Unused

    These are tracks that are part of the mod's official soundtrack which aren't currently featured in the mod.

    Silence before the storms - Interlude 01

    Silence before the storms is the 1st of 3 Interludes composed by DM DOKURO. This track is not intended to be implemented, but instead, it is meant to be listened to after defeating Calamitas Clone.

    Storms before the catastrophes - Interlude 02

    Storms before the catastrophes is the 2nd of 3 Interludes composed by DM DOKURO. This track is not intended to be implemented, but instead, it is meant to be listened to before fighting Providence, the Profaned Goddess.

    Catastrophes before the calamity - Interlude 03

    Catastrophes before the calamity is the 3rd and final Interlude composed by DM DOKURO. This track is not intended to be implemented, but instead, it is meant to be listened to before fighting Supreme Witch, Calamitas.

    Blessing of the Moon

    Blessing of the Moon is a concept track created for the Planetoids; the song is not intended to be implemented and only exists as part of the soundtrack.

    Servants of the Scourge (Type D)

    Servants of the Scourge (Type D) is a track specifically made for the repeated battles with the Sentinels of the Devourer that occurred between The Devourer of Gods' first and second forms in previous versions of the mod. This track can be heard in a video made by DM DOKURO titled The Devourer of Gods: Nonstop Mix (8:25 until 10:38).

    Tyrant (Part 1)

    Tyrant (Part 1) is a scrapped track, which has lyrics sung by DM DOKURO himself.

  • Why have you risen to take up this fight? The worst is all over, there's nowhere to hide. And even after everything your dragon's done to keep you safe, You cast him aside, and stuck to your pride.

    Ooh, king, why'd you have to let your loved ones die, with no family to run back home to.

    Ooh, king, while his ashes still linger in the sky, his message remains to get through to you.

  • Removed

    Tracks that were used in previous versions of the mod, before being replaced.

    Boss 1 Remix

    This remix by DM DOKURO of the Boss 1 track was used for The Plaguebringer Goliath prior to the release of Fly of Beelzebub.

    Boss 2 Remix

    This remix by silentzorah of the Boss 2 track was used for both Calamitas Clone and Supreme Witch, Calamitas prior to the introduction of Raw, Unfiltered Calamity and Stained, Brutal Calamity respectively.

    Adventure's End

    This is a track from the game Mario & Luigi: Dream Team, which was used for Providence, the Profaned Goddess before eventually being removed due to copyright issues.

    Siren's Call (Seafoam Mix)

    This track was a mix of the Siren's Call theme composed by DM DOKURO, which was also used for Providence, the Profaned Goddess before her current theme was introduced.

    Ruin

    This is a remix of In the Hall of the Mountain King from the game The End is Nigh, which was the previous theme of Polterghast.

    Last Battle (Ballos Mix)

    This track is a remix of the theme Last Battle from the game Cave Story composed by DM DOKURO. It was the previous theme of The Devourer of Gods.

    Kyurem

    This is a track from the game Pokémon Super Mystery Dungeon, which was used for Yharon, Dragon of Rebirth before the release of the original Infernal Catharsis.

    Now Stop Asking Where

    This is a track that played during the battle with Supreme Witch, Calamitas, and was composed by the artist ENNWAY. Different sections of the song played as the fight progressed.

    You Shall Know No More

    This track, composed by the artist ENNWAY, played during the battle with the Ancient Doomsayer until the boss was removed. It later replaced the vanilla track of the Lunatic Cultist before being removed.

    Cosmic Disgust

    This track originally played during the fight against the Astrageldon Slime and later Astrum Aureus before being replaced by Interstellar Stomper.

    Heaven's Hell-Sent Gift

    This track used to play while the player was in the Astral infection biome. It has been remade into The Heaven-Sent Abomination.

    radioactive

    This track, composed by PinpinNeon, used to play during the final tier of the Acid Rain event. It has been remade into nuclear monsoon.