Music
The Calamity Mod adds many new tracks or music to the game, implemented through two add-on mods, known as Calamity Mod Music and Vanilla Calamity Mod Music, the former of which is mandatory. These mods can be downloaded from their official Steam Workshop pages (here and here respectively), or alternatively installed through the tModLoader Mod Browser.
Almost all tracks in the Calamity Mod Music mod are made by composer DM DOKURO, with three featuring SixteenInMono, six tracks composed by CDMusic, two tracks composed by RoverdriveX, two placeholder tracks composed by PinpinNeon and four composed by Heart Plus Up!. So far, there are 55 tracks currently in the mod. Almost every track composed by DM DOKURO in this mod is featured in an album known as The Tale of a Cruel World. A short interlude album known as The Gods and The Mechanic is in progress containing all of CDMusic's tracks. The second major album is currently in progress under the title The Legend of a Cruel World and will contain tracks from Heart Plus Up!, TYESKI, and any other future artists.
Almost all tracks in the Vanilla Calamity Mod Music mod are composed by Heart Plus Up!, with one featuring novaGnomes, three tracks composed by SkippyZii, two tracks composed by Thriplerex, one track composed by Salvati, one track composed by TYESKI, and one placeholder track composed by psykomatic. So far, there are 49 tracks currently in the mod. Almost every track in the mod is featured in two albums: The Resurrection of a Cruel World and The Memory of a Cruel World. The Resurrection of a Cruel World contains songs for Pre-Hardmode, while The Memory of a Cruel World contains songs for Hardmode.
Calamity Mod Music Soundtrack
Pre-Hardmode
The Tale of a Cruel World
A sombre and incredibly atmospheric track that plays in the main menu of the game while in the Calamity Style main menu theme. This track can also play in-game when its corresponding music box is used, after being obtained from the Starter Bag.
It has a motif of Infernal Catharsis at 0:46 and 1:01, and a motif of Raw, Unfiltered Calamity at 1:19.
wasteland
A slow, serene and somewhat melancholic theme. It plays whilst the player is in the Sulphurous Sea biome during the day.
caustic tides
A calming and tamer version of wasteland. It is practically a remix of wasteland, but it has a whole different feel. It plays whilst the player is in the Sulphurous Sea biome at night.
It was created by Heart Plus Up! and it was one of the two tracks originally created for Vanilla Calamity Mod Music.
septication
A calm and bouncy track with a foreboding feeling. It plays whilst the player is in the Sulphurous Sea during the rain, and was created by Heart Plus Up!.
Guardian of the Former Seas
A metal-like track with tropical elements. It is in a major scale, so it sounds somewhat uplifting. The song plays during the battle with the Desert Scourge.
sanctuary
An exotic and relaxing track. It is very calm, reflecting the nature of the biome it plays in, the Sunken Sea.
Engineer's Sanctum
A sombre chiptune-inspired theme, conveying a feeling of safety and loneliness. It plays whilst the player is in any of the Bio-center Labs. Composed by Heart Plus Up!, it was one of the two tracks originally created for Vanilla Calamity Mod Music, before being remastered for the Calamity Mod proper.
corrosion!
A simple, bouncy techno theme with chiptune elements and motifs from wasteland in several parts. The intentional lack of a proper bass shifts the focus to the simple elements, which is rather unique. It plays during the Acid Rain event, and was created by RoverdriveX. It is one of the few placeholder tracks currently available in the game.
hesitation
A soothing, somber track, similar to wasteland. It sounds both very calming and tense, as if the player is - as suggested by the title - hesitating. It plays in the first layer of the Abyss, and was created by Heart Plus Up!.
1NF3$+@+!0N
A dance track that is loud and upbeat, featuring castanets and 8-bit style parts. The four-on-the-floor drum pattern makes it very energetic. It plays during the battle with Crabulon.
The Filthy Mind
An unsettling frantic track that plays during the battle with The Hive Mind. Some parts can sound a bit uplifting, but the majority of the track is very harsh. It is co-created by DM DOKURO and SixteenInMono.
Blood Coagulant
A chaotic, gritty, arrhythmic metal track which plays during the battle with The Perforators. It is in an 11/4 time signature, which makes it easy to get lost in and hard to listen to. Also co-created by DM DOKURO and SixteenInMono.
Hadopelagic Pressure
A whimsical, yet sinister theme. It makes use of descending arpeggios and long, sustained synths, which highlight the uneasy harmonies and induce a feeling of sinking ever deeper. This is appropriate for the environment it plays in: the 2nd layer of the Abyss.
Return to Slime
A menacing, climactic theme which plays during the battle with The Slime God. It can be unsettling at times, but it is more on the majestic side. Another collaboration between DM DOKURO and SixteenInMono.
The Step Below Hell
A slow, solemn and very atmospheric track. It plays while in the Brimstone Crag biome. This theme also contains some motifs from Left Alone and Raw, Unfiltered Calamity.
Hardmode
Antarctic Reinforcement
A breakcore and drum-and-bass theme with wintery and cold elements, such as chimes and wind ambience. The track is in 13/8 time, which makes it very difficult to follow along. It is the track that plays during the battle with Cryogen.
Outcast of the Sulphurous Seas
A fast but relatively subdued tune that is a remix of Guardian of the Former Seas. It's the track that plays during the battle with the Aquatic Scourge.
Left Alone
It's a calmer boss theme with a woodwind focus and melancholic undertones. It plays during the battle with the Brimstone Elemental.
Raw, Unfiltered Calamity
It's a dramatic and powerful theme that plays during the battle with Calamitas Clone. It has some lyrics in the background towards the end, and contains motifs from other boss themes:
- Guardian of the Former Seas / Outcast of the Sulphurous Seas (Desert Scourge / Aquatic Scourge) are remade into the song's introduction in the background.
- Blood Coagulant (The Perforators) can be heard at 0:44, but is rarely acknowledged as it is very subtle in the song's background.
- Antarctic Reinforcement (Cryogen) plays at 1:01 into the song.
- 1NF3$+@+!0N (Crabulon) plays at 1:23.
- Return to Slime (The Slime God) plays at 1:45.
- The Filthy Mind (The Hive Mind) plays at 2:06.
- Left Alone (Brimstone Elemental) plays at 2:28.
Silence before the storms - Interlude 01
The 1st of 3 Interludes composed by DM DOKURO. It is played after defeating Calamitas Clone.
hydrothermophobia
An ill-boding and haunting tune that plays in the 3rd layer of the Abyss with an ever present bass throughout the track, fitting as a transitional theme between the whimsical 2nd and ominous 4th layer themes that play in the Abyss. This track was created by CDMusic.
Siren's Call
An unsettling but partly heavenly track which plays while ??? is visible.
Siren's War Cry
An upbeat but unnerving track that plays during the battle with Anahita before The Leviathan appears.
Forbidden Lullaby
It's an emphatic and dynamic orchestral metal theme that plays during the battle with Leviathan and Anahita when The Leviathan appears.
The Heaven-Sent Abomination
A quick and serene track that plays whilst the player is in the Surface Astral Infection biome.
Treasures Within the Abomination
A relaxing synthwave track that plays whilst the player is in the Underground Astral Infection biome.
Interstellar Stomper
It's a chaotic metal track with moments of extreme intensity, featuring a double bass pedal and heavy guitar distortion. It plays during the battle with Astrum Aureus.
Fly of Beelzebub
A fast and frantic electronic tune, but also calm at times, that plays during the battle with The Plaguebringer Goliath.
Open Frenzy
A menacing, powerful and fast metal track that with orchestral elements plays during the battle with the Ravager.
Pest of the Cosmos
An energetic techno-hybrid track with several motifs from The Heaven-Sent Abomination that plays when battling Astrum Deus.
Storms before the catastrophes - Interlude 02
The 2nd of 3 Interludes composed by DM DOKURO. It is played after the defeat of the Moon Lord.
Post-Moon Lord
Unholy Ambush
It's a hyperactive and unsettling drum-and-bass tune, based on a scrapped chorus riff for Unholy Insurgency. It plays during the battle with the Profaned Guardians.
Murderswarm
An understated, but at times hectic, rock-and-roll track. It plays during the battle with Dragonfolly.
Unholy Insurgency
A intense, powerful, and dark tune that plays during the battle with Providence, the Profaned Goddess.
It shares a motif with some post-Moon Lord boss tracks, at 2:00.
Servants of the Scourge
It's an upbeat and somewhat reserved theme which plays when battling the Rune of Kos bosses. In-game, a modified version of the track plays for each boss.
Feral Amalgamation
An eerie orchestral metal theme that plays during the battle with Polterghast.
It shares a motif with some post-Moon Lord boss tracks, at the intro.
void
A slow and ominous track with motifs of Hadopelagic Pressure. It plays in the 4th layer of the Abyss.
nuclear monsoon
This track is somewhat orchestral and uses motifs and instruments from 'corrosion!', wasteland, and Toxic Wisdom. It plays during the final tier of the Acid Rain event, and was created by PinpinNeon. As with 'corrosion!', this is a placeholder track, and it will be replaced in the future.
Toxic Wisdom
A powerful, fast-paced metal track with trumpets that give it a sombre yet triumphant demeanor and detuning towards the middle that give it more of a toxic vibe. It plays during the battle with The Old Duke.
It has a vague motif from wasteland at the intro, and another motif shared with various other post-Moon Lord bosses called "Intimidating."
Scourge of The Universe
A fast and tense tune that plays during the first phase of the battle with The Devourer of Gods.
It shares a motif with some post-Moon Lord boss tracks, at 3:09.
UNIVERSAL COLLAPSE
A faster, modified and especially intense version of Scourge of the Universe, it's the track that plays during the second phase of the battle with The Devourer of Gods. It also has an unimplemented extended part heard in The Devourer of Gods: Nonstop Mix (12:54 until 14:06).
Scourge of the Universe (Eulogy for the Ego)
A piano rendition of Scourge of The Universe and UNIVERSAL COLLAPSE with Yharim's motif at the end. It plays after defeating The Devourer of Gods.
Infernal Catharsis (Rebirth)
It's a grandiose orchestral metal track that is a remade, extended version of Infernal Catharsis that plays during the first phase of the battle with Yharon, Dragon of Rebirth.
Roar of the Jungle Dragon
It's an intense, quick, yet emotional track that plays during the second phase of the battle with Yharon, Dragon of Rebirth. This theme has lyrics sung by DM DOKURO himself. The lyrics tell of Yharon's final message to Yharim - a solemn warning that he knows that he may perish at the player's hands, and that the player has grown strong enough that Yharim himself may stand no chance against them.
It has a motif from Infernal Catharsis at 1:56 (with the intro).
The enemy ascended beyond your control; If they can, they will easily butcher you whole, My screams echo out through the fire, This is my message to my master: If you proceed, I will not blame you; |
Catastrophes before the calamity - Interlude 03
The 3rd and final Interlude composed by DM DOKURO. It is played after defeating Yharon, Dragon of Rebirth.
Signal Received
This eerie, technological theme is heard during the choice before the Exo Mechs fight, and was composed by CDMusic. A variant of the track plays when communicating with Draedon through the Codebreaker.
Inferior Fabrications
This theme is heard during the battle with the Exo Mechs, and was composed by PinpinNeon.
This however, is a placeholder. CDMusic has confirmed he is working on the actual theme for Draedon and the Exo Mechs.
Stained, Brutal Calamity
A variable track: in Grief, it is slow and menacing but then fast and frantic; during Lament, it's a little calmer and slower, then gets faster and more hectic; for Epiphany, the song climaxes into a dramatic and intense finish, with a brief choir-exclusive section; finally, Acceptance is somber and monotonic. The track plays during the battle with Supreme Witch, Calamitas. Different sections of the song play as the fight progresses. Each section is meant to represent a specific viewpoint (Grief represents Supreme Witch, Calamitas' perspective, Lament represents the player's perspective, Epiphany represents an unknown third voice's perspective, and Acceptance, fittingly enough, represents Calamitas accepting that her defeat is drawing close). This theme has lyrics sung by a choir as well as DM DOKURO himself.
The track has motifs from Raw, Unfiltered Calamity at 0:49, 6:31, and 7:58, and a motif from The Step Below Hell at 4:12. It shares a motif with some post-Moon Lord boss tracks, at 5:37 and 7:13 (all with the intro).
Grief No more holding back They were seen as a threat by the moment the dragon was killed by their hand Something tells you they have scaled in their power But is this the right path that you've taken? Lament You have known for certain Signs of self-disappointment start infiltrating Right on the road to your sadness Epiphany The end has come; End of reasoning |
Threats of the Ocean Floor
It's a menacing remixed version of Hadopelagic Pressure that plays while fighting the Primordial Wyrm.
Boss Rush Tier 1, Tier 2, Tier 3 and Tier 4
Tracks that play during the Boss Rush event and were composed by CDMusic. Every track after Tier 1 is faster and more intense than the last.
Music Box Exclusive
R'LYEH
A sinister and creepy tune that plays when its corresponding music box is used. It previously played in the 3rd layer of the Abyss in older versions of the mod. This track was created by RoverdriveX.
Infernal Catharsis
It's an imposing and chaotic track that plays when its corresponding music box is used. It previously played during the first phase of the battle with Yharon, Dragon of Rebirth before unlocking the second phase.
It shares a motif with some post-Moon Lord boss tracks named "Intimidating", at the intro.
Unused
These are tracks that are part of the mod's official soundtrack which aren't currently featured in the mod.
Blessing of the Moon
Blessing of the Moon is a concept track created for the Planetoids; the song is not intended to be implemented and only exists as part of the soundtrack.
Servants of the Scourge (Type D)
Servants of the Scourge (Type D) is a track specifically made for the repeated battles with the Sentinels of the Devourer that occurred between The Devourer of Gods' first and second forms in previous versions of the mod, though the track itself was never implemented at any point. This track can be heard in a video made by DM DOKURO titled The Devourer of Gods: Nonstop Mix (8:25 until 10:38).
Tyrant (Part 1)
Tyrant (Part 1) is a scrapped track, which has lyrics sung by DM DOKURO himself.
Why have you risen to take up this fight? The worst is all over, there's nowhere to hide. And even after everything your dragon's done to keep you safe, You cast him aside, and stuck to your pride. Ooh, king, why'd you have to let your loved ones die, with no family to run back home to. Ooh, king, while his ashes still linger in the sky, his message remains to get through to you. |
Removed
Tracks that were used in previous versions of the mod, before being replaced.
Boss 1 Remix
This remix by DM DOKURO of the Boss 1 track was used for The Plaguebringer Goliath prior to the release of Fly of Beelzebub.
Boss 2 Remix
This remix by silentzorah of the Boss 2 track was used for both Calamitas Clone and Supreme Witch, Calamitas prior to the introduction of Raw, Unfiltered Calamity and Stained, Brutal Calamity respectively.
Adventure's End
This is a track from the game Mario & Luigi: Dream Team, which was used for Providence, the Profaned Goddess before eventually being removed due to copyright issues.
Siren's Call (Seafoam Mix)
This track was a mix of the Siren's Call theme composed by DM DOKURO, which was also used for Providence, the Profaned Goddess before her current theme was introduced.
Ruin
This is a remix of In the Hall of the Mountain King from the game The End is Nigh, which was the previous theme of Polterghast.
Last Battle (Ballos Mix)
This track is a remix of the theme Last Battle from the game Cave Story composed by DM DOKURO. It was the previous theme of The Devourer of Gods.
Kyurem
This is a track from the game Pokémon Super Mystery Dungeon, which was used for Yharon, Dragon of Rebirth before the release of the original Infernal Catharsis.
Now Stop Asking Where
This is a track that played during the battle with Supreme Witch, Calamitas, and was composed by the artist ENNWAY. Different sections of the song played as the fight progressed.
You Shall Know No More
This track, composed by the artist ENNWAY, played during the battle with the Ancient Doomsayer until the boss was removed. It later replaced the vanilla track of the Lunatic Cultist before being removed.
Cosmic Disgust
This track originally played during the fight against the Astrageldon Slime and later Astrum Aureus before being replaced by Interstellar Stomper.
Heaven's Hell-Sent Gift
This track used to play while the player was in the Astral infection biome. It has been remade into The Heaven-Sent Abomination.
radioactive
This track, composed by PinpinNeon, used to play during the final tier of the Acid Rain event. It has been remade into nuclear monsoon.
Draedon's Ambience
This track, composed by PinpinNeon, used to play when the player is selecting an Exo Mech to fight before its boss battle. It has been replaced by Signal Received.
Vanilla Calamity Mod Music Soundtrack
Pre-Hardmode
A Legend's Strife
A four movement symphony that reflects the journey from a hopeful beginning to an uncertain end. This track plays while the player is in the Forest during the day. It is meant to be a biome counterpart to Stained, Brutal Calamity.
Laze of the Sky
A subtle piano piece that plays while the player is in the Forest during the night. This song is one of the few recorded on a real piano.
downpour
A dramatic orchestral piece that plays during the rain event. It has some melodic similarities to Silence before the storms.
Under the Earth
An adventurous track that plays while the player is in the Underground layer.
Amidst the Minerals
Heroic in nature, this piece servers as a break between the Underground and Cavern layers. The song plays while the player is in either a Granite or Marble Cave.
~Metal, Wood, and Fire~
It's a simple song that lays the ground work for the rest of the Workshop themes. It plays when the player is near a tier one Workshop and reflects the earliest parts of the game.
Gelatin Showers
An upbeat, royal march that plays during the Slime Rain event. The song contains motifs pertaining to slimes.
Gelatinous Monarch
A regal, somewhat sad song that plays during the battle with King Slime. The original version of this song was the first to be released for the mod.
Serenity
A soft lullaby piece with a foreboding feel that plays during Lantern Night events. This song is one of the few recorded on a real piano.
Trial by Fire
This is an intense track that plays when facing The Torch God event. If the player is in Death Mode, the track starts at a later part.
Scorched to Dust
This song intertwines both tropical and arid elements, playing whilst the player is in the Desert. Some melodies in the song resemble those found in various Ocean-related themes.
terracotta
This song dives deeper into the more arid elements of the surface desert track, playing whilst the player is in a Sandstorm. This track was produced by TYESKI.
Nearing the Inferno
A perilous track that plays while the player is in the Cavern layer. Some sections of it resemble those found in other depth-related songs.
Congealing Shadows
An eerie orchestral piece that plays during the Blood Moon event. One section in the song features a melody from Bloodshot Barrage. This track was produced by Thriplerex.
Sanguine Eclipse
In place of the normal song, this more intense version of Congealing Shadows plays during the Blood Moon event while in Death Mode, and also when fighting Dreadnautilus. This track was produced by Thriplerex.
Bloodshot Barrage
A dramatic song that plays during the battle with the Eye of Cthulhu. It is very introspective of the journey ahead, which can be heard in its melody references. The guitar lead and drums in the track were done by novaGnomes.
Haven in the Sunlight
An ambient yet dramatic song that plays while the player is in a Town during the day.
Haven in Overcast
A remix of Haven in the Sunlight that plays while the player is in a Town when it is raining. It also mixes in several elements from downpour.
Celebration Haven
An exciting remix of Haven in the Sunlight that plays while the player is in a Town during a party.
Moonlit Haven
A piano arrangement of Haven in the Sunlight with a soft orchestral backing. It plays while the player is in a Town during the night. This song is one of the few recorded on a real piano.
Frozen Over
A misty and sparse piece that plays when the player is in the Snow biome. The song dances around a motif associated with Permafrost.
Inside the Glaciers
This mystical, isolating song that plays when the player is in the Ice biome. Some melodies from Frozen Over return, where they begin to develop into something more chilling.
Writhing Shadows
A grim and menacing theme that plays while the player is in The Corruption. The original version of this song was the first to be created for the mod.
Between the Shadows
A quite desolate track that plays while the player is in the Underground Corruption. The main melody from Writhing Shadows returns with more instrumental contrast than before.
Menace of the Chasms
An erratic orchestral rock theme that plays during the battle with the Eater of Worlds. The song utilizes a motif relating to the Corruption.
Clotted Lands
An aggressive, unsettling song that plays while the player is in The Crimson. This track was produced by SkippyZii.
Inside the Beast
A brooding ambient theme that plays when the player is in the Underground Crimson. The main melody from Clotted Lands is present, where it becomes even more threatening. This track was produced by SkippyZii.
Madness Incarnate
A dread-inducing theme that plays during the battle with the Brain of Cthulhu. The song utilizes a motif that represents the Crimson. This track was produced by SkippyZii, with assistance from Heart Plus Up!.
Psychedelic Depths
An optimistic and trippy track that plays while the player is in a Glowing Mushroom biome. It utilizes a melody from Infestation.
Nature's Reprieve
A calm and sentimental track that plays in the Jungle. It utilizes a motif related to Silva.
The Abomination's Omen
An otherworldly song that plays while the player is near a Meteorite. Some sections in the track use a motif relating to the Astral Infection.
Starry Ascent
An explorative ambient theme that plays while the player is in Space. It shares the same key signature with Blessing of the Moon.
shoreline
An alluring, relaxing track that plays while the player is in the Ocean during the day. The song is a counterpart to wasteland.
serene tides
A very serene and soothing track that plays while the player is in the Ocean during the night. It reprises many of the melodies from shoreline.
waves
This track plays while the player is in the Ocean during the rain.
~The Sky and the Depths~
The theme builds off of the last by adding both a flute and strings. It plays when the player is near a tier two Workshop and reflects the late Pre-Hardmode part of the game.
Wrath From The Crypt
It is an intense, death metal track that plays during the battle with Skeletron.
Chambers of the Tyrant
A somber, melancholic track that reflects the brutal nature of its environment. It incorporates both a melody from Feral Amalgamation and a motif associated with Yharim. This song plays while the player is in the Dungeon.
Descent Into Hell's Fury
A heavy and chaotic song that plays while the player is in The Underworld. It possesses a motif associated with Yharim.
Fated Insurrection
Expressing a fierce, world-changing battle, this track plays during the battle with the Wall of Flesh. It reflects a false ending, as the song depicts the final boss encounter in Pre-Hardmode.
Hardmode
The Resurrection of a Cruel World
This surreal and climactic track will play when entering Hardmode for the first time. It is meant to reflect the fallout on the world from the Wall of Flesh's defeat. This track was produced by Salvati.
~Mythic Metals and Enchanted Fires~
The theme builds off of the last by adding a choir and more strings. An additional section to the song is also gained. It plays when the player is near a tier three Workshop and reflects the early Hardmode part of the game.
~Fruits of Your Labor~
The theme builds off of the last by adding a shaker, horns, and more prominent strings. More is added to the overall composition. It plays when the player is near a tier four Workshop and reflects the late Hardmode part of the game.
Virtuous Radiance
Evoking feelings of awe and hopelessness, this track plays during the battle with the Moon Lord. This track was produced by psykomatic. It is currently a placeholder and will be replaced with a new track in the future.
Post-Moon Lord
The Memory of a Cruel World
An atmospheric and introspective piece that plays when the credits are playing. It has melodic references to the iconic Overworld Day theme, and was generally inspired by lit(var). This song is one of the few recorded on a real piano.
~False Gods and Ancient Elements~
The theme builds off of the last by adding bells and drums, giving the song a darker tone. It plays when the player is near a tier five Workshop and reflects the early post-Moon Lord part of the game.
~Master's Forge~
This theme finalizes the Workshop themes by adding technological synths and making portions of the song more climactic. It plays when the player is near a tier six Workshop and reflects both the endgame and the alignment with Draedon.
Music Box Exclusive
Grey Sky
An orchestral piece that uses motifs from A Legend's Strife. This was originally created for the rain event but was replaced with downpour because of its instrumentation.
Alternates
R'lyehian Depths
A thrilling metal cover of R'LYEH that is used as a configurable alternate theme for when the player is in the third layer of the Abyss. The song is extended slightly from the original.
Removed
Tracks that were used in previous versions of the mod, before being replaced.
Bloodstained Terror
This track, composed by the artist Skippyzii, played when the player was in the underground crimson. It was replaced by Inside the Beast composed by the same artist.
Game mechanics | |||||||||
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Combat | Damage reduction • Defense damage • Enchantment • Hit sounds • Immunity frames • Lifesteal • Minions • Pierce resistance • Rogue | ||||||||
Environment | Biome backgrounds • Events • Music • World generation | ||||||||
Events | Acid Rain • Boss Rush | ||||||||
Game | Bestiary • Configuration options • Difficulty Modes (Death Mode • Revengeance Mode) • Fishing • Game controls • Lore • Secret world seeds (For the worthy • Get fixed boi) • Vanilla changes | ||||||||
Items | Alternative crafting ingredients • Charge • Consumable • Crafting stations (By Hand) • Drops • Modifiers • Rarity • Recipes • Vanilla item recipes | ||||||||
Player | Adrenaline Meter • Aggro • Buffs and Debuffs • Dash • Death prevention • Defense • Dodge • Flight Time Bar • Rage Meter | ||||||||
UI | Boss Health Bar • Cooldown Rack • Speedrun Timer • Status messages • Tips |