History:Rage Meter

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Main article: Rage Meter
  • 2.0.3.005: Added new visuals effects when used.
  • 2.0.3.002:
    • Moved the Meter slightly downwards.
    • Fixed potential issues caused by attempting to generate the Meter.
  • 2.0.0.003:
    • Sound effects are now only played client side in multiplayer.
    • Fixed an issue that caused its end sound to play constantly in multiplayer.
  • 2.0.0.001:
    • Now has more pronounced visual effects that surround the player when active.
    • Fixed an issue that caused it to overlap the inventory hotbars UI by default.
  • 1.5.1.001:
    • True melee attacks now receive half of the damage boost.
    • Fixed upgrade indicators not scaling with the UI Scale settings.
  • 1.5.0.001:
    • Nerfed Rage Mode damage boost from 50% to 35%.
    • Now has a maximum value of 100.
    • Now builds when nearby enemies, the closer the enemy is to the player the faster the meter will build.
      • The fastest rate the meter will build is 3.33 per second when within 6.25 blocks (100 pixels) of an enemy and the slowest rate is 0.15 per second when 50 blocks (800 pixels) away from an enemy.
    • Now builds 300% faster during boss fights.
    • If the player exits combat for 10 seconds, the meter will now diminish at a base rate of 5% per second.
    • When activated, the Rage Mode buff will drain the meter at a base rate of 11.11% per second and will take 9 seconds to drain completely. This buff prevents the player from building additional rage.
    • Meter size can now be adjusted with the UI scaling setting, and no longer disrupts item usage when hovered over.
    • Meter now has UI indicators for its upgrades.
    • Resprited the meter.
  • 1.4.5.005: Fixed it not charging during the Providence fight.
  • 1.4.4.004: Fixed it disappearing in dedicated Multiplayer servers.
  • 1.4.4.002:
    • Added an electric animation when fully charged and a shake effect when used. The meter now drops smoothly when used instead of abruptly.
      • The shake effect can be customized in the configuration options.
    • Rage is no longer internally named "Stress".
  • 1.4.3.001:
    • Rage Mode and its upgrades no longer have amplified damage boosts in Death Mode.
    • No longer resets to zero when getting hit while the meter is full.
  • 1.4.2.104:
    • Nerfed base damage boost in Revengeance Mode from 150% to 50%, and maximum damage boost from 210% to 110%.
    • Nerfed base damage boost in Death Mode from 300% to 170%, and maximum damage boost from 510% to 350%.
    • Resprited.
  • 1.4.2.103: Description now dynamically changes based on difficulty mode.
  • 1.4.2.001: Decreased the amount of Rage gained from getting damaged by 20%.
  • 1.4.1.003:
    • No longer despawns projectiles after wearing out.
    • Decreased the amount of Rage gained when hit by 75%.
    • Nerfed Rage's base damage boost from 200% Revengeance Mode / 500% Death Mode to 150% Revengeance Mode / 300% Death Mode.
  • 1.4.1.001:
    • Rage can now only be gained from contact with enemies not spawned by Statues, hostile projectiles that are not from Traps, and true melee strikes.
    • Resprited meter border.
    • Now plays a sound when the meter is full.
  • 1.4.0.001:
    • Fixed it deleting sentries when activated.
    • Fixed it deleting Providence's cocoon flames and large crystal when activated.
  • 1.3.2.001: The buff can no longer be manually canceled.