Death Mode

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Death Indicator.png
The Death Mode icon as seen in the Difficulty Indicator UI.

"Enjoy the fun."

Death Mode is the second gamemode introduced in the Calamity Mod, serving as an increased difficulty level to Revengeance Mode. It is activated by selecting it through the Difficulty Indicator which replaces the Revengeance Mode icon over it. The Difficulty Indicator is locked during boss battles, and hovering the cursor over it will state, "You cannot change the rules now!"

General Changes

  • Enemy damage boost from Revengeance Mode is further boosted by 60%.
    • For example, if Revengeance Mode boosts damage by 10%, Death Mode will boost by an additional 6%.
  • The Nurse will refuse to heal the player if a boss is currently alive.
  • All damage over time debuffs deal 25% more damage.

Enemy AI Changes

Like in Revengeance Mode, it modifies certain enemy AIs by making them move or attack slightly faster:

  • Fighter and Hovering AI enemies move and attack slightly faster.
  • Swimming and Jellyfish AI enemies always chase the player outside of water when in close range with them.
  • Slime AI enemies jump more aggressively.
  • Worm AI enemies are longer, faster, and have more defense.
  • Blazing Wheels move even faster and emit flamethrowers more often.
  • Diggers, World Feeders, and Dune Splicers have individual health bars per segment and split when one of them is broken, like the Eater of Worlds.

Boss AI Changes

This is a list of all boss fight changes caused by Death Mode. The names of vanilla bosses are italicized.

 
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Unique Items

Weapons

Pets

Messages

  • "Death is active, enjoy the fun." (When activated)
  • "Death is not active, not fun enough for you?" (When deactivated)

Trivia

  • The removed Death Mode Environmental Effects were influenced by the weather mechanics in the game Don't Starve.

See Also