Calamity Mod Wiki:Admin noticeboard
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Other issues
uh i am trying to add somthing about ??? but idk what im doing and tried to link to srimpy truffle and it flagged it or smth and i need help to fix it lol
- I removed that bullet point because there is nothing in the source code to suggest it is true. Temp35 (talk) 19:05, 7 May 2023 (UTC)
In-Game Visuals
Hiya? Im not sure if im doing this right or posting this in the correct location, but I wanted to address/suggest something. I love this webpage and its content, however one thing has continued to bother me, that being that not all items/weapon has visuals for what they look like in game. and while the text-only still helps alot, sometimes it doesn't do an Item justice. so, I was wondering why that, was. I am assuming that not everyone can just test out every weapon obviously, so if that were the case, I'd like to offer to help. I figure going through and testing out weapons and items in game to provide a better experience to new people in the game coming here looking for help (especially with the new update) That being said, keep up the amazing work, and I hope to help however I can
Thank you for taking your time to read this, -Gwen
- I assume you're talking about weapon GIFs here. GIFs generally increase page load times by a lot, and we want to avoid this wherever possible. To that end, we have a couple of rules regarding which weapons get GIFs. Firstly, if a text description suffices to describe a weapon's function, then it does not get a GIF. Secondly, only the last weapon in a crafting line will get a GIF, unless there is a substantial change in function between it and the weapon below it. I hope this clears it up and welcome any further contributions you make.
- If you'd like to talk more, please join the Official Calamity Mod Discord server and ask a Moderator+ for the Wiki Contributor role which gives you access to a channel where you can discuss edits with other contributors.
- Temp35 (The One True King) (talk) 10:08, 2 June 2020 (UTC)
Draedon’s Arsenal Page
With all the low effort pages being created and it now being protected, we need an administrator to create an actual, real, substantive page, rather than just deleting every low effort one and not doing anything to improve it. If more information still needs to be gathered on such an important topic, please let us know. I don’t mean to be rude or harsh, it is just an issue that needs attention badly. Thank you for taking the time to read this. Lawrence K. (talk) 16:19, 6 August 2020 (UTC)
- WIP pages for Draedon's Arsenal and the Arsenal Labs can be found here and here respectively. If you would like to help out, feel free to edit those. Temp35 (The One True King) (talk) 16:29, 6 August 2020 (UTC)
- Adding on to this, if you'd like to discuss further, I'd suggest doing it on the Calamity Mod Discord in the appropriate channel/s where you're likely to get faster and more numerous repsonses. Temp35 (The One True King) (talk) 16:34, 6 August 2020 (UTC)
The Biome Blade still has a Hardmode checkmark on following pages:
https://calamitymod.gamepedia.com/Swords
https://calamitymod.gamepedia.com/Melee_weapons
This weapon can be crafted in Pre-Hardmode, which is stated on the weapon's page.
- Fixed. Thank you for pointing this out. Temp35 (The One True King) (talk) 15:51, 3 January 2021 (UTC)
Help Creating Category:Specialist weapons
I have created the page "Category:Specialist weapons". I would like an admin to assign the "Specialist weapons" category to any page which has the "Ranged weapon" category and none of the "Bows", "Guns", or "Repeaters" categories. This would be helpful for using the Shroomite and Lunic Corps armor sets, as well as organization. Afterwards, I will make the "Specialist weapons" page, since I will be able to make the table based off of the category. Loopsi17 (talk) 20:48, 18 May 2024 (UTC)
- We don't need a separate category for that, since by definition it's just all the weapons that don't fall into the other categories. I also don't think there should be a page for it since again, by definition, it's not a category of its own, but a 'catch-all' for any weapons that don't fit into the other categories. If you want to, you can just make a DPL table in your Sandbox to look at. Ask again here if you need help setting that up. Temp35 (talk) 21:12, 18 May 2024 (UTC)
- Sure, maybe not a full-on category then, but I think having a page where all of the specialist weapons are listed would be much more convenient than fumbling through the Ranged weapons page. So not a category, but just the Specialist weapons page, with a table? Does that sound reasonable? Loopsi17 (talk) 21:18, 18 May 2024 (UTC)
- Sure, I've never done that before. Could you point me to where I can find out how this works? Loopsi17 (talk) 23:22, 18 May 2024 (UTC)
- Well, a sandbox isn't anything special. Just create a page titled 'User:Loopsi17/Sandbox' and you can work on what you want in there. As for DPL, there's a helpful manual available on the Vanilla Wiki here, but you can mostly just copy how it's done on one of the current class/subclass pages and change it to filter out ranged weapons that have the Bows, Guns or Repeaters categories with the
notcategory
parameter. Temp35 (talk) 23:55, 18 May 2024 (UTC)
- Well, a sandbox isn't anything special. Just create a page titled 'User:Loopsi17/Sandbox' and you can work on what you want in there. As for DPL, there's a helpful manual available on the Vanilla Wiki here, but you can mostly just copy how it's done on one of the current class/subclass pages and change it to filter out ranged weapons that have the Bows, Guns or Repeaters categories with the
- Cool, thank you. That's everything for me, so feel free to delete this section. Loopsi17 (talk) 19:04, 19 May 2024 (UTC)