Charge
Charge is a mechanic implemented by Seeking Mechanisms and most of the weapons crafted with Dubious Plating and Mysterious Circuitry. Items that use this mechanic will display remaining charge in their tooltips. For these items, charge is required and also depleted when used, similarly to ammunition. Unlike ammunition, it does not directly require an extra inventory slot. The amount of damage on a weapon is dependent on its charge under the equation: Total Damage = Base Damage * (1.087 - 0.08 / (Current Charge / Max Charge + 0.07))
While the amount of charge is displayed on the tooltip as a percentage, charge is actually a number that varies from 0 to 300, depending on the tier and usage of the item. The amount of charge depleted per use is a constant that varies between each item. The amount of charge lost is calculated after item use, meaning the damage penalty will only apply for the next attack.
Charge can be added to weapons via the Charging Station, by inputting the item into the top slot, and a Draedon Power Cell at the bottom slot. Each Draedon Power Cell increases the amount of charge by 1 unit and is created every 15 seconds at a player-placed Power Cell Factory.
The amount of charge depleted in one single use and the maximum charge for each item is as follows:
Items | Charge per Use | Max Charge |
---|---|---|
Gauss Dagger | 0.05 | 50 |
Pulse Pistol | 0.05 | |
Star Swallower Containment Unit | 0.08 | |
Taser | 0.05 | |
Tracking Disk | 0.07 | |
Frequency Manipulator | 0.04 | 85 |
Gauss Pistol | 0.05 | |
Hydraulic Volt Crasher | 0.032 | |
Matter Modulator | 0.075 | |
Mounted Scanner | 0.85 | |
Cyan Seeking Mechanism | 10 | 100 |
Green Seeking Mechanism | ||
Onyx Seeking Mechanism | ||
Red Seeking Mechanism | ||
White Seeking Mechanism | ||
Yellow Seeking Mechanism | ||
Galvanizing Glaive | 0.075 | 135 |
Gatling Laser | 0.015 | |
Gauss Rifle | 0.1125 | |
Pulse Turret Remote | 1 | |
System Bane | 0.085 | |
Freedom Star | 0.004 (small orb) 0.005 (large orb) 0.006-1 (laser) |
150 |
Heavy Laser Rifle | 0.125 | 190 |
Plasma Caster | 0.32 (primary) 0.12 (secondary) | |
Pulse Dragon | 0.32 | |
Snake Eyes | 1 | |
Wave Pounder | 0.5 | |
The Anomaly's Nanogun | 0.3 (primary) 0.15 (secondary) |
250 |
Phaseslayer | 0.12 | |
Plasma Grenade | 0.25 | |
Pole Warper | 1.25 | |
Pulse Rifle | 0.24 | |
Tesla Cannon | 0.75 | |
Dynamic Pursuer | 0.4 | 300 |
Notes
- The Freedom Star, Gatling Laser, Hydraulic Volt Crasher, and Phaseslayer consume charge on each frame the item is used. The values above are equal to the amount of charge used multiplied with the amount of use time of these weapons.
Game mechanics | |||||||||
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Combat | Damage Reduction • Defense damage • Enchantment • Hit sounds • Immunity frames • Lifesteal • Minions • Rogue | ||||||||
Environment | Biome backgrounds • Events • Music | ||||||||
Events | Acid Rain • Boss Rush | ||||||||
Game | Bestiary • Configuration options • Difficulty Modes (Death Mode • Revengeance Mode) • Fishing • Game controls • Lore • Secret world seeds (For the worthy • Get fixed boi) • Vanilla changes | ||||||||
Items | Alternative crafting ingredients • Charge • Consumable • Crafting stations (By Hand) • Drops • Modifiers • Rarity • Recipes • Vanilla item recipes | ||||||||
Player | Adrenaline Meter • Aggro • Buffs and Debuffs • Dash • Death prevention • Defense • Dodge • Flight Time Bar • Rage Meter | ||||||||
UI | Boss Health Bar • Cooldown Rack • Speedrun Timer • Status messages • Tips |