Charge

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Charge Meter
  • Charge Meter.gif

Charge is a mechanic implemented by Seeking Mechanisms and most of the weapons crafted with Dubious Plating and Mysterious Circuitry. Items that use this mechanic will display remaining charge in their tooltips. For these items, charge is required and also depleted when used, similarly to ammunition. Unlike ammunition, it does not directly require an extra inventory slot. The amount of damage on a weapon is dependent on its charge under the equation: Total Damage = Base Damage * (1.087 - 0.08 / (Current Charge / Max Charge + 0.07))

While the amount of charge is displayed on the tooltip as a percentage, charge is actually a number that varies from 0 to 250, depending on the tier and usage of the item. The amount of charge depleted per use is a constant that varies between each item. The amount of charge lost is calculated after item use, meaning the damage penalty will only apply for the next attack.

Charge can be added to weapons via the Charging Station, by inputting the item into the top slot, and a Draedon Power Cell at the bottom slot. Each Draedon Power Cell increases the amount of charge by 1 unit and is created every 15 seconds at a player-placed Power Cell Factory.

The amount of charge depleted in one single use and the maximum charge for each item is as follows:

Items Charge per Use Max Charge
Gauss DaggerGauss Dagger 0.05 50
Pulse PistolPulse Pistol 0.05
Star Swallower Containment UnitStar Swallower Containment Unit 0.08
TaserTaser 0.05
Tracking DiskTracking Disk 0.08
Frequency ManipulatorFrequency Manipulator 0.04 85
Gauss PistolGauss Pistol 0.05
Hydraulic Volt CrasherHydraulic Volt Crasher 0.032
Matter ModulatorMatter Modulator 0.075
Mounted ScannerMounted Scanner 0.85
Cyan Seeking MechanismCyan Seeking Mechanism 10 100
Green Seeking MechanismGreen Seeking Mechanism
Onyx Seeking MechanismOnyx Seeking Mechanism
Red Seeking MechanismRed Seeking Mechanism
White Seeking MechanismWhite Seeking Mechanism
Yellow Seeking MechanismYellow Seeking Mechanism
Galvanizing GlaiveGalvanizing Glaive 0.075 135
Gatling LaserGatling Laser 0.015
Gauss RifleGauss Rifle 0.1125
Pulse Turret RemotePulse Turret Remote 1
System BaneSystem Bane 0.085
Freedom StarFreedom Star 0.04 (small orb)
0.05 (large orb)
0.06-1 (laser)
150
Heavy Laser RifleHeavy Laser Rifle 0.125 190
Plasma CasterPlasma Caster 0.32 (primary)
0.12 (secondary)
Pulse DragonPulse Dragon 0.32
Snake EyesSnake Eyes 1
Wave PounderWave Pounder 0.5
The Anomaly's NanogunThe Anomaly's Nanogun 0.8 (primary)
0.375 (secondary)
250
PhaseslayerPhaseslayer 0.12
Plasma GrenadePlasma Grenade 0.2
Pole WarperPole Warper 1.25
Pulse RiflePulse Rifle 0.24
Tesla CannonTesla Cannon 0.75
Dynamic PursuerDynamic Pursuer 0.5 320

Notes

  • The Freedom Star, Gatling Laser, Hydraulic Volt Crasher, and Phaseslayer consume charge on each frame the item is used. The values above are equal to the amount of charge used multiplied with the amount of use time of these weapons.