Boss Rush

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Hmm? Ah, another contender. Very well, may the ritual commence!

— Boss Rush initiation message

Boss Rush Icon.png
Progress bar icon
Xeroc Eye.png
Eye sigil that appears in the background

The Boss Rush is a special event that is activated upon the use of Terminus. Although it can be summoned at any point in the game, it is recommended to be fought after all other bosses are defeated. During the event, every vanilla and Calamity boss spawns sequentially in a predetermined order. The bosses summoned have immensely buffed HP and damage and use modified AI, giving them all similar difficulties despite their usual distance in the game's progression. The Boss Rush can be deactivated at any time by using Terminus again.

Defeating the Boss Rush rewards the player with the Rock, along with any monetary rewards gained from defeating each boss.


Upon starting the Boss Rush, bosses will spawn in a predetermined order that never changes. Only one boss will spawn at a time; the next boss will spawn once the prior boss is defeated. A total of 44 bosses will spawn during the Boss Rush. The bosses are divided into five Tiers, with each new Tier signified by a status message in the chat and a brief rest period.

If a boss cannot be summoned due to an improper time, the time will be changed to accommodate the boss.

The order is as follows:

Boss Rush Progression
Tier Boss Health Notes Sounds
Tier 1
King Slime

300,000 / 420,000 Expert Mode / 535,500 Master Mode

Desert Scourge

1,650,000 / 2,640,000 Expert Mode / 3,960,000 Master Mode

Eye of Cthulhu

450,000 / 585,000 Expert Mode / 702,000 Revengeance Mode / 745,875 Master Mode / 895,050 Revengeance Mode Master Mode

Sets the time to night (7:30 PM) Spawn:

680,000 / 1,088,000 Expert Mode / 1,632,000 Master Mode

Sets the time to day (4:30 AM) Spawn:
Eater of Worlds

690,000 / 966,000 Expert Mode / 1,159,200 Revengeance Mode / 1,231,650 Master Mode / 1,477,980 Revengeance Mode Master Mode

Brain of Cthulhu

100,000 / 170,000 Expert Mode / 272,000 Revengeance Mode / 216,750 Master Mode / 346,800 Revengeance Mode Master Mode

The Hive Mind

350,000 / 560,000 Expert Mode / 840,000 Master Mode

The Perforators

270,000 / 432,000 Expert Mode / 648,000 Master Mode

Queen Bee

315,000 / 441,000 Expert Mode / 507,150 Revengeance Mode / 562,275 Master Mode / 646,616 Revengeance Mode Master Mode


315,000 / 535,500 Expert Mode / 642,600 Revengeance Mode / 682,762 Master Mode / 819,315 Revengeance Mode Master Mode


150,000 / 300,000 Expert Mode / 225,000 Revengeance Mode / 150,000 Death Mode / 382,500 Master Mode / 286,875 Revengeance Mode Master Mode / 191,250 Death Mode Master Mode

Sets the time to night (7:30 PM) Spawn:
The Slime God

760,000 / 1,216,000 Expert Mode / 1,824,000 Master Mode

Sets the time to day (4:30 AM) Spawn:
Wall of Flesh

450,000 / 630,000 Expert Mode / 756,000 Revengeance Mode / 803,250 Master Mode / 936,900 Revengeance Mode Master Mode

Teleports the player to The Underworld Teleport:
Tier 2:
Tier 2
Queen Slime

150,000 / 240,000 Expert Mode / 288,000 Revengeance Mode / 306,000 Master Mode / 367,200 Revengeance Mode Master Mode

Teleports the player back to the previous location Teleport:

300,000 / 480,000 Expert Mode / 720,000 Master Mode

The Twins

275,000 / 412,500 Expert Mode / 495,000 Revengeance Mode / 525,937 Master Mode / 631,125 Revengeance Mode Master Mode

Sets the time to night (7:30 PM) Spawn:
Aquatic Scourge

1,000,000 / 1,600,000 Expert Mode / 2,400,000 Master Mode

Sets the time to day (4:30 AM) Spawn:
The Destroyer

250,000 / 375,000 Expert Mode / 468,750 Revengeance Mode / 478,125 Master Mode / 573,750 Revengeance Mode Master Mode

Sets the time to night (7:30 PM) Spawn:
Brimstone Elemental

780,000 / 1,240,000 Expert Mode / 1,872,000 Master Mode

Sets the time to day (4:30 AM) Spawn:
Skeletron Prime

160,000 / 240,000 Expert Mode / 288,000 Revengeance Mode / 306,000 Master Mode / 367,200 Revengeance Mode Master Mode

Sets the time to night (7:30 PM) Spawn:
Calamitas Clone

520,000 / 832,000 Expert Mode / 1,248,000 Master Mode

Sets the time to night (7:30 PM) Spawn:

160,000 / 224,000 Expert Mode / 268,800 Revengeance Mode / 285,600 Master Mode / 342,720 Revengeance Mode Master Mode

Sets the time to day (4:30 AM) Spawn:
Tier 3:
Tier 3
Leviathan and Anahita

860,000 / 1,376,000 Expert Mode / 2,064,000 Master Mode

Astrum Aureus

740,000 / 1,184,000 Expert Mode / 1,776,000 Master Mode

Sets the time to night (7:30 PM) Spawn:

130,000 / 195,000 Expert Mode / 219,000 Revengeance Mode / 248,625 Master Mode / 272,625 Revengeance Mode Master Mode

Sets the time to day (4:30 AM) Spawn:
The Plaguebringer Goliath

370,000 / 592,000 Expert Mode / 888,000 Master Mode

Empress of Light

200,000 / 280,000 Expert Mode / 336,000 Revengeance Mode / 357,000 Master Mode / 428,400 Revengeance Mode Master Mode

Sets the time to night (7:30 PM) Spawn:
Duke Fishron

290,000 / 348,000 Expert Mode / 487,200 Revengeance Mode / 443,700 Master Mode / 621,180 Revengeance Mode Master Mode

Sets the time to day (4:30 AM) Spawn:

592,000 / 1,000,000 Expert Mode / 1,500,000 Master Mode

Lunatic Cultist

220,000 / 275,000 Expert Mode / 330,000 Revengeance Mode / 350,625 Master Mode / 420,750 Revengeance Mode Master Mode

Astrum Deus

650,000 / 1,040,000 Expert Mode / 1,560,000 Master Mode

Sets the time to night (7:30 PM) Spawn:
Moon Lord

310,000 / 465,000 Expert Mode / 558,000 Revengeance Mode / 592,875 Master Mode / 711,450 Revengeance Mode Master Mode

Tier 4:
Tier 4
Profaned Guardians

215,000 / 364,000 Expert Mode / 546,000 Master Mode

Sets the time to day (4:30 AM) Spawn:

300,000 / 480,000 Expert Mode / 720,000 Master Mode

Providence, the Profaned Goddess

1,250,000 / 2,000,000 Expert Mode / 3,000,000 Master Mode

Sets the time to day (4:30 AM) Spawn:
Ceaseless Void

72,000 / 115,200 Expert Mode / 172,800 Master Mode

Storm Weaver

500,000 / 800,000 Expert Mode / 1,200,000 Master Mode

Signus, Envoy of the Devourer

320,000 / 512,000 Expert Mode / 768,000 Master Mode


325,000 / 520,000 Expert Mode / 780,000 Master Mode

The Old Duke

400,000 / 640,000 Expert Mode / 960,000 Master Mode

The Devourer of Gods

1,500,000 / 2,400,000 Expert Mode / 3,600,000 Master Mode

Tier 5:
Tier 5
Yharon, Dragon of Rebirth

740,000 / 1,184,000 Expert Mode / 1,776,000 Master Mode

Exo Mechs

1,900,000 / 3,040,000 Expert Mode / 4,560,000 Master Mode

Supreme Witch, Calamitas

900,000 / 1,440,000 Expert Mode / 2,160,000 Master Mode



  • Any effects that change the color of the background will be overridden by the custom background for the event. This includes those for day/night.
  • Several bosses are sped up due to the potential speed of the player.
  • Despite time being reset to the start of day/night for bosses that can only be fought at day/night, it is still possible to run out of time. In this case, the boss will despawn, time will reset back to day/night and boss will be resummoned with full health.
  • All damage taken is increased (where applicable) to a minimum value that increases as the player progresses through the event:
    • Contact damage has a minimum of 240 / 400 Expert Mode which increases by 2 for each boss.
    • Projectile damage has a minimum of 220 / 360 Expert Mode which increases by 1 / 2 Expert Mode for each boss.
  • King Slime can spawn Rainbow Slimes and Umbrella Slimes when damaged, even when it is not raining.
  • The Eater of Worlds will be immune to all debuffs except Enraged, Kami Flu, and Shellfish Claps, and will take 99.9% less damage for ten seconds after being summoned.
  • Golem's head will be immune to damage once detached from its body.
  • Bosses that enrage outside of their respective biomes, like The Hive Mind and Providence, will no longer be able to do so.
  • Providence and the Empress of Light will use their nighttime/daytime movesets, but will not gain Reactive Damage Reduction nor the significant damage buff.
  • If the player is in Death Mode, Astrum Deus' fight will be reverted to its lower difficulty form, where only one of the two split worms in phase 2 need to be defeated.
  • Draedon will not do his closing monologue after defeating the last Exo Mech, unlike the regular battle.
    • Additionally, unlike the regular fight, the player will have 20 seconds to choose a Mech before one of the three is immediately chosen for them.
  • Several of Supreme Witch, Calamitas' features during Boss Rush are unlike her usual fight.
    • She will not vanish upon reaching 1% HP. Instead, the player will be prompted to finish her off after a delay.
    • She will always appear in her hooded form, regardless of whether she has been defeated or not.
    • Her usual dialogues will not appear.
      • The same applies for Draedon.
    • The Brimstone Witch Town NPC will not despawn.
  • Yharon does not spawn the flare bomb ring when defeated.
  • Providence and the Wall of Flesh do not create Profaned Rock and Demonite/Crimtane brick squares when defeated.
  • The waiting time between the prior boss's death and the next boss spawning is 1 second during Tiers 1 through 3, which is increased to 6 seconds during Tiers 4 and 5.
  • All wire-activated mechanisms are disabled during a Boss Rush.
  • The bosses in Tier 5 are notably made easier in the Boss Rush compared to their usual fights.
  • The health of the bosses during the event only scales up with 2 people in multiplayer.
  • Defeating a boss that wasn't defeated prior to the Boss Rush will bring that boss' aftermath and will count that boss as being defeated outside of Boss Rush. The boss will also drop all of its normal loot as if it was defeated normally.
    • If a boss has been defeated prior to Boss Rush, it will only drop Hearts and scaling Healing Potions.
  • Killing any creature during this event makes the background eye sigil glow red for a brief moment.
  • Any critter, enemy, or boss (excluding Town NPCs) that spawned prior to activating the Boss Rush will immediately despawn.


  • Many health and buff potions, as well as mana for mages should be brought, as the Boss Rush can easily take over twenty minutes.
  • Auric Tesla armor is a good choice as it provides a wide array of set bonuses and regenerative effects, with its emphasis on sustain making it particularly useful for the lengthy event.
    • Demonshade armor is also useful if the player is good at avoiding damage and wishes to maximize DPS and speedy boss kills.
  • Despite being able to begin the Boss Rush at almost any point in the game, the player should definitely have end-game weapons and equipment before facing it if they hope to succeed.
  • Avoiding contact damage with any of the bosses and their projectiles/minions should be prioritized, as they can easily deal over 200 damage even with endgame armor.
  • Players should attempt to distance themselves from any floors or other solid tiles after defeating the Exo Mechs, in order to maximize the amount of space available to them once Calamitas spawns and her arena generates.


  • The themes heard throughout the Boss Rush were composed by the artist CDMusic, with each theme faster and more intense than the last.
    • Ensemble Of Fools plays throughout the entirety of Tier 1 up to the Wall of Flesh.
    • Onslaught Of Beasts plays through Tier 2, up to Plantera.
    • Reign Of Lords plays from Tier 3 until the Boss Rush ends.
    • If the Calamity Music Mod is disabled, the vanilla boss themes will play instead.
      • Boss 1 will play through Tier 1 up until the Wall of Flesh.
      • Boss 4 will play through Tier 2 up until Plantera.
      • Boss 2 will play through Tier 3 up until the Moon Lord.
      • Boss 3 will play through Tier 4 up until Yharon, Dragon of Rebirth.
      • The Moon Lord's theme will play through Tier 5 until the Boss Rush ends.
  • Although the identity of the messages' speaker and the background symbol are never confirmed in-game, they can be deduced as being an entity named "Xeroc" through hints and implications in various areas.
    • In the lore mentioned in the Requiem item, Xeroc is a godly figure and is implied to be the most powerful entity in Calamity's story.
    • Terminus features the same sigil design that appears in the background of the Boss Rush, and the Boss Rush's progress icon. In the original concept art for Terminus, the sigil is designed to represent various aspects of Xeroc, including its "gaze".
      • The sigil in the background is internally referred to as "XerocEye".
    • The Rock, rewarded upon beating the Boss Rush, mentions Xeroc in its tooltip.
  • Prior to, the boss progression was based on a series of polls that took place in the Calamity Mod Discord server, gauging players' favorite bosses and the ones they found the most difficult, with the resulting total being used to determine the rush's order. The current order is instead based on intended in-game progression.
  • Prior to, there were Boss Rush Curses that could be enabled in the configuration options, and they were inspired by the Pantheon Bindings from the game Hollow Knight. These Bindings, activated during the boss rush mode in said game, hindered the player character in various ways.


  • "Hmm? Ah, another contender. Very well, may the ritual commence!" (when started)
  • "Hmm? Oh, you're still alive. Unexpected, but don't get complacent just yet." (before entering Tier 2)
  • "Hmm? Persistent aren't you? Perhaps you have some hope of prosperity, unlike past challengers." (before entering Tier 3)
  • "Hmm? Your perseverance is truly a trait to behold. You've come further than even the demigods in a short time." (before entering Tier 4)
  • "May your skills remain sharp for the last challenges." (upon entering Tier 4)
  • "Hmm? So you've made it to the final tier, a remarkable feat enviable by even the mightiest of the gods." (before entering Tier 5)
  • "Go forth and conquer 'til the ritual's end!" (upon entering Tier 5)
  • "Hmm? You expected a reward beyond this mere pebble? Patience, the true reward will come apparent in time..." (after completing the Boss Rush)


These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • Increased Boss Checklist Mod difficulty value from 23.75 to 25.99.
    • Added it to Boss Checklist.
    • Crabulon, The Slime God, Aquatic Scourge, Brimstone Elemental, and Plantera now change time to day when spawned.
    • Leviathan and Anahita, The Dragonfolly, Storm Weaver, Polterghast, The Devourer of Gods, Yharon, Dragon of Rebirth, and Exo Mechs no longer change time to day when spawned.
    • Fixed an issue where the second part of the fourth tier transitioning text was misplaced to appear while Polterghast spawned instead of Yharon.
    • Removed Boss Rush Curses.
    • Now plays a custom sound while force teleporting the player.
    • Increased tier transition volume.
    • Bosses no longer drop loot or spawn Town NPCs when killed.
    • Added the remaining bosses: Deerclops, Empress of Light, Exo Mechs, and Queen Slime.
    • Re-ordered Boss Rush progression based on boss progression:
      • Tier 1 now contain Pre-Hardmode bosses.
      • Tier 2 now contains bosses after Wall of Flesh, up to Plantera.
      • Tier 3 now contains bosses after Plantera, up to Moon Lord.
      • Tier 4 now contains bosses after Moon Lord, up to The Devourer of Gods.
      • Tier 5 contains the remaining main bosses: Yharon, Exo Mechs, and Supreme Calamitas.
    • Fixed it not teleporting players properly in multiplayer.
    • Added boss summoning, tier transitioning, teleporting, and winning sounds.
    • Added tier transitioning animations.
    • Removed the additional cooldown between Brimstone Elemental and Signus.
    • Nerfed boss projectile velocity multiplier from 1.35x to 1.25x.
    • Bosses now inherit most effects from Malice Mode.
    • Now inherits lifesteal nerfs and defense damage buffs from Malice Mode.
    • Now inherits the Shadow Dodge nerf from Revengeance Mode.
    • Now disables the use of all boss summoning items.
    • All bosses now use Malice Mode AIs.
    • Resprited the event icon.
    • Decreased severity of Immunity Frame curse from 5 seconds to 3.
    • Fixed missing text being written in the chat box.
    • Decreased the minimum damage thresholds:
      • Reduced minimum contact damage threshold from 300 / 500 Expert Mode + stage*2 to 240 / 400 Expert Mode + stage*2.
      • Reduced minimum projectile damage threshold from 125 / 150 Expert Mode + stage/2 to 90 / 110 Expert Mode + stage/2.
    • Fixed an issue that caused Calamitas to constantly respawn after being killed.
    • Now has an event progress bar.
    • Dash Curse now prevents other mod dashes if they use the vanilla dash delay interval.
    • Added The Old Duke in Tier 4.
    • Fixed a bug where killing Eater of Worlds prevented the event from progressing.
  • All enemies and bosses are now immune to Eutrophication, Exo Freeze, Glacial State, Pearl Aura, Silva Stun, Slow, Temporal Sadness, Tesla Freeze, Time Distortion, and Webbed, and are additionally immune to the Spiteful Candle.
  • Bosses and other enemies are now vulnerable to more debuffs, including Spite.
    • Bosses and their servants now use Death Mode AI.
    • Each tier now has a damage floor which increases for each wave.
  • Now allows flight at all times instead of disabling it for certain fights.
  • Now disables Wings during certain fights.
  • Bosses fought after nighttime bosses now change the time back to day.
    • All enemies now become vulnerable to Ichor and Cursed Inferno.
    • Fixed some enemies not becoming vulnerable to Enraged.
  • Fixed an issue that prevented it from progressing in multiplayer.