Stress

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Astrageldon Slime map.png This page describes old mod content that was removed or replaced. The information here does not apply to the current version of the Calamity Mod.
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Revengeance Mode-Only Content: This information applies only to Revengeance Mode and Revengeance Mode worlds.
Stress Bar
  • Stress Bar.gif

Stress was a mechanic added in Revengeance Mode which increased or decreased over time. Many factors such as the biome the player character was in, the time of day, the presence of bosses, and more contributed to altering the rate of stress gain or loss. For each 1,000 stress the player had, they gained +1% increased damage and crit chance but -2 defense and -2% damage reduction. At the maximum stress level of 10,000, the player would have gained +10% damage and crit chance but lost 20 defense and 20% damage reduction.

Having too much stress could cause the player to experience a few randomly inflicted effects, such as:

  • The Horror debuff, which increased stress generation and made the player more likely to get the Heart Attack debuff.
  • The Heart Attack debuff when the player had 9800 or more stress, which dealt 200 damage to the player and reduced damage dealt by 30% during the day, but provided a number of benefits during the night. It lasted 4 minutes.

When the Heart of Darkness or Draedon's Heart was equipped, some buffs could be inflicted depending on how much stress the player had. All these buffs lasted 10 seconds. The chance of these buffs happening were also affected by the Horror debuff.

  • The Rage buff could be afflicted when the player had 2000 stress or more.
  • The Wrath buff could be afflicted when the player had 4000 stress or more.
  • The Battle buff could be afflicted when the player had 6000 stress or more.
  • The Zerg buff could be afflicted when the player had 8000 stress or more.

Manipulating Stress

The following situations were known to increase stress gain:

The following situations were known to decrease stress gain:

These various factors change the amount by which the player's stress increases or decreases whenever it is updated. However, the frequency of these updates can be changed:

  • Holding a Demon Torch doubles the frequency of stress updates
  • Holding a normal torch or Ultrabright Torch halves the frequency of stress updates

These items do not alter the amount that stress is increased or decreased by when it updates.

Stress-Related Items

  • LaudanumLaudanum, which reduced stress gain, gave stat boosts when over 500 stress, and granted immunity to the Horror debuff.
  • Stress PillsStress Pills, which reduced stress gain and gave stat boosts if the player had less than 500 stress.
  • Heart of DarknessHeart of Darkness, which massively boosted stress gain while removing most of its negative effects.
  • Draedon's HeartDraedon's Heart, which could increase or decrease stress very quickly when equipped, while removing most of its negative effects.
  • AfflictionAffliction, which gave many different stat boosts depending on your stress.
  • Lunic EyeLunic Eye, which reduced stress when held.

Tips

  • A Demon Torch could be held while under many stress-reducing factors (Campfire, Heart Lantern, Sunflower, etc.) to quickly empty the stress bar.

Trivia

  • The Stress mechanic was inspired by the game Darkest Dungeon, in which it is a significant and debilitating mechanic that must be managed carefully.
  • Since the 1.2.4.101 update, Stress has been replaced with Rage Mode and Adrenaline Mode, and the Stress Meter has been replaced with the Rage Meter and Adrenaline Meter. All Stress-related items, buffs and debuffs have also been changed to either not be based on anything or to use Rage instead of Stress.

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 1.2.3.007: Now increased by several other Calamity bosses.
  • 1.2.3.001:
    • No longer boosts if a boss is alive.
    • No longer gives effects which limit the player's vision.
    • Now increases if the player is damaged, based on how much damage they took.
  • 1.2.2.007:
    • Dying no longer rids players of Stress, and instead gives them more.
    • Stress is now easier to lower with natural methods.
  • 1.2.1.001: Stress level 400 no longer causes the player to randomly teleport to spawn, and now causes several debuffs of varying times.
  • 1.2.0.002:
    • Talking to female Town NPCs now decreases stress.
    • Decreased the amount of stress gained during a Blood Moon or by being in the Dungeon.
    • Solar Eclipses now increase stress.
    • Decreased the stat boosts gained with stress by 50%.
    • Blackout is now inflicted for 2 seconds instead of 6.
    • The player is now inflicted with Obstructed for 2 seconds instead of taking damage at over 300 stress.
    • The player now has a smaller chance to teleport to spawn at over 400 stress, and the chance no longer scales if the player has Horror.
    • Talking to the Nurse with over 500 stress no longer inflicts Potion Sickness.