Proficiency

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Astrageldon Slime map.png This page describes old mod content that was removed or replaced. The information here does not apply to the current version of the Calamity Mod.

Proficiency was a new game mechanic added by the Calamity Mod. It was a series of 5 attributes, one for each damage type, that scaled with the player as they progress through the game. When the player dealt damage of a certain type, their proficiency with that type increased. Once they hit certain amounts of proficiency, they would level up and gain several small buffs, which varied depending on the type of proficiency.

Each proficiency was represented by a number between 0 and 12500. Any time a player dealt more than 5 damage to a non statue-spawned enemy, or any amount of damage to a boss, that number was increased by 1. There was a 2 second cooldown between increases of any proficiency, though this could be lengthened further if the player tried to increase past one of two soft-caps.

The player could view their current proficiency and level by buying one of the Level Meters from the Goblin Tinkerer. Having a Level Meter equipped would also give a small chance to double the amount of proficiency gained.

Levels and Boosts

Each type of proficiency would grant boosts to different stats. The boosts listed below are not cumulative, i.e. they represent the boosts gained from being at that level, rather than adding to the prior boosts.

  • Melee: Melee Damage, Melee Crit Chance, Melee Speed
  • Ranged: Ranged Damage, Ranged Crit Chance, Movement Speed
  • Mage: Magic Damage, Magic Crit Chance, Mana Cost Reduction
  • Summon: Summon Damage, Minion Knockback
  • Rogue: Rogue Damage, Rogue Crit Chance, Projectile Speed
Level Proficiency Required Damage Crit Chance Melee Speed Movement speed Mana cost reduction Minion Knockback Projectile Speed
1 100 1% 0% 0% 0% 0% +0 0%
2 300 2% 0% 0% 0% 0% +0 0%
3 600 2% 0% 1% 0% 1% +0.3 1%
4 1000 2% 1% 1% 1% 1% +0.3 1%
5 1500 2% 1% 1% 2% 2% +0.6 2%
6 2100 3% 1% 1% 3% 2% +0.9 3%
7 2800 3% 2% 2% 3% 2% +1.2 3%
8 3600 3% 2% 2% 3% 3% +1.5 3%
9 4500 4% 2% 2% 4% 3% +1.5 4%
10 5500 4% 2% 3% 4% 4% +1.8 4%
11 6600 4% 3% 3% 4% 4% +2.1 4%
12 7800 4% 3% 4% 5% 5% +2.4 5%
13 9100 5% 3% 4% 5% 5% +2.7 5%
14 10500 5% 3% 5% 6% 6% +3 6%
15 12500 6% 3% 6% 6% 6% +3 6%

Notes

  • There were two soft-caps for proficiency gaining:
    • If the player tried to increase proficiency above 1500 (Level 5) while not in Hardmode, the proficiency cooldown was increased to 20 seconds.
    • If the player tried to increase proficiency above 5500 (Level 10) before defeating the Moon Lord, the proficiency cooldown was increased to 40 seconds.
  • If the current proficiency the player was gaining was at a lower tier than their highest (for example if melee was at Level 7 - Tier 2 - but ranged was at Level 11 - Tier 3) then the proficiency cooldown was halved.
  • Proficiency levels would transfer between worlds when playing on the same character, allowing for the player to level up across multiple worlds.
  • If the player had a Level Meter equipped, the respective proficiency cooldown was halved.
  • Super Dummies and Target Dummies would not count towards the player gaining proficiency.
  • When the player leveled up, a random firework would be shot out from them and a status message would appear in chat. A different status message would appear if the player reached the maximum level.
  • There was no proficiency for Throwing weapons or Classless weapons.

Trivia

  • Proficiency was directly inspired by the leveling system from the N Terraria Mod.

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 1.5.0.001:
    • Nerfed several proficiency boosts:
      • Nerfed level 4 Melee Proficiency melee damage boost from 3% to 2%.
      • Nerfed level 5 Melee Proficiency melee swing speed boost from 2% to 1%.
      • Nerfed level 6 Melee Proficiency melee swing speed boost from 3% to 1%.
      • Nerfed level 7 Melee Proficiency melee swing speed boost from 4% to 2% and melee critical strike chance boost from 2% to 1%.
      • Nerfed level 8 Melee Proficiency melee damage boost from 5% to 4% and melee swing speed boost from 5% to 2%.
      • Nerfed level 9 Melee Proficiency melee swing speed boost from 5% to 2% and melee critical strike chance boost from 3% to 2%.
      • Nerfed level 10 Melee Proficiency melee damage boost from 6% to 5%, melee swing speed boost from 6% to 3%, and melee critical strike chance boost from 3% to 2%.
      • Nerfed level 11 Melee Proficiency melee damage boost from 7% to 5%, melee swing speed boost from 7% to 2%, and melee critical strike chance boost from 4% to 2%.
      • Nerfed level 12 Melee Proficiency melee damage boost from 8% to 5%, melee swing speed boost from 8% to 4%, and melee critical strike chance boost from 4% to 3%.
      • Nerfed level 13 Melee Proficiency melee damage boost from 9% to 6%, melee swing speed boost from 9% to 4%, and melee critical strike chance boost from 5% to 3%.
      • Nerfed level 14 Melee Proficiency melee damage boost from 10% to 6%, melee swing speed boost from 10% to 5%, and melee critical strike chance boost from 5% to 3%.
      • Nerfed level 15 Melee Proficiency melee damage boost from 12% to 6%, melee swing speed boost from 12% to 6%, and melee critical strike chance boost from 6% to 3%.
      • Nerfed level 4 Ranged Proficiency ranged damage boost from 3% to 2%.
      • Nerfed level 5 Ranged Proficiency ranged damage boost from 3% to 2%. Buffed movement speed boost from 1% to 2%.
      • Nerfed level 6 Ranged Proficiency ranged damage boost from 4% to 2%. Buffed movement speed boost from 1% to 3%.
      • Nerfed level 7 Ranged Proficiency ranged damage boost from 4% to 2%. Buffed movement speed boost from 2% to 3%.
      • Nerfed level 8 Ranged Proficiency ranged damage boost from 5% to 3%. Buffed movement speed boost from 2% to 3%.
      • Nerfed level 9 Ranged Proficiency ranged damage boost from 5% to 3% and ranged critical strike chance boost from 3% to 2%. Buffed movement speed boost from 2% to 4%.
      • Nerfed level 10 Ranged Proficiency ranged damage boost from 6% to 4% and ranged critical strike chance boost from 3% to 2%. Buffed movement speed boost from 3% to 4%.
      • Nerfed level 11 Ranged Proficiency ranged damage boost from 7% to 4% and ranged critical strike chance boost from 4% to 3%. Buffed movement speed boost from 3% to 4%.
      • Nerfed level 12 Ranged Proficiency ranged damage boost from 8% to 4% and ranged critical strike chance boost from 4% to 3%. Buffed movement speed boost from 4% to 5%.
      • Nerfed level 13 Ranged Proficiency ranged damage boost from 9% to 5% and ranged critical strike chance boost from 5% to 3%. Buffed movement speed boost from 4% to 5%.
      • Nerfed level 14 Ranged Proficiency ranged damage boost from 10% to 5% and ranged critical strike chance boost from 5% to 3%. Buffed movement speed boost from 5% to 6%.
      • Nerfed level 15 Ranged Proficiency ranged damage boost from 12% to 6% and ranged critical strike chance boost from 6% to 3%.
      • Nerfed level 4 Magic Proficiency magic damage boost from 3% to 2%.
      • Nerfed level 5 Magic Proficiency magic damage boost from 3% to 2%.
      • Nerfed level 6 Magic Proficiency magic damage boost from 4% to 3% and mana cost reduction boost from 4% to 2%.
      • Nerfed level 7 Magic Proficiency magic damage boost from 4% to 3% and mana cost reduction boost from 4% to 2%.
      • Nerfed level 8 Magic Proficiency magic damage boost from 5% to 3% and mana cost reduction boost from 5% to 3%.
      • Nerfed level 9 Magic Proficiency magic damage boost from 5% to 4%, mana cost reduction boost from 5% to 3%, and magic critical strike chance boost from 3% to 2%.
      • Nerfed level 10 Magic Proficiency magic damage boost from 6% to 4%, mana cost reduction boost from 6% to 4%, and magic critical strike chance boost from 3% to 2%.
      • Nerfed level 11 Magic Proficiency magic damage boost from 7% to 4%, mana cost reduction boost from 7% to 4%, and magic critical strike chance boost from 4% to 3%.
      • Nerfed level 12 Magic Proficiency magic damage boost from 8% to 4%, mana cost reduction boost from 8% to 5%, and magic critical strike chance boost from 4% to 3%.
      • Nerfed level 13 Magic Proficiency magic damage boost from 9% to 5%, mana cost reduction boost from 9% to 5%, and magic critical strike chance boost from 5% to 3%.
      • Nerfed level 14 Magic Proficiency magic damage boost from 10% to 5%, mana cost reduction boost from 10% to 6%, and magic critical strike chance boost from 5% to 3%.
      • Nerfed level 15 Magic Proficiency magic damage boost from 12% to 6%, mana cost reduction boost from 12% to 6%, and magic critical strike chance boost from 6% to 3%.
      • Summoner Proficiency no longer grants minion slots.
      • Buffed level 10 Summoner Proficiency summon damage boost from 6% to 7%.
      • Nerfed level 4 Rogue Proficiency rogue damage boost from 3% to 2%.
      • Nerfed level 5 Rogue Proficiency rogue damage boost from 3% to 2%.
      • Nerfed level 6 Rogue Proficiency rogue damage boost from 4% to 2%.
      • Nerfed level 7 Rogue Proficiency rogue damage boost from 4% to 3%, rogue projectile velocity boost from 4% to 3%, and rogue critical strike chance boost from 2% to 1%.
      • Nerfed level 8 Rogue Proficiency rogue damage boost from 5% to 3% and rogue projectile velocity boost from 5% to 3%.
      • Nerfed level 9 Rogue Proficiency rogue damage boost from 5% to 3%, rogue projectile velocity boost from 5% to 4%, and rogue critical strike chance boost from 3% to 2%.
      • Nerfed level 10 Rogue Proficiency rogue damage boost from 6% to 4%, rogue projectile velocity boost from 6% to 4%, and rogue critical strike chance boost from 3% to 2%.
      • Nerfed level 11 Rogue Proficiency rogue damage boost from 7% to 4%, rogue projectile velocity boost from 7% to 4%, and rogue critical strike chance boost from 4% to 3%.
      • Nerfed level 12 Rogue Proficiency rogue damage boost from 8% to 4%, rogue projectile velocity boost from 8% to 5%, and rogue critical strike chance boost from 4% to 3%.
      • Nerfed level 13 Rogue Proficiency rogue damage boost from 9% to 5%, rogue projectile velocity boost from 9% to 5%, and rogue critical strike chance boost from 5% to 3%.
      • Nerfed level 14 Rogue Proficiency rogue damage boost from 10% to 5%, rogue projectile velocity boost from 10% to 6%, and rogue critical strike chance boost from 5% to 3%.
      • Nerfed level 15 Rogue Proficiency rogue damage boost from 12% to 6%, rogue projectile velocity boost from 12% to 6%, and rogue critical strike chance boost from 6% to 3%.
  • 1.4.5.004:
    • Class Proficiency gain rate cooldown is now decreased by 50% while a Level Meter is equipped.
    • Class Proficiency gain rate is now doubled while the player has another class proficiency level that is at a higher level.
    • Summoner Class Proficiency now grants an additional minion slot at levels 9 and 15 instead of 6, 10, and 15.
  • 1.4.2.109: Fireworks launched when the player levels up are no longer valid ranged attacks.
  • 1.4.2.102: Status messages now only appear for the player who just leveled up.
  • 1.4.1.002: Fixed an issue that prevented damage from Sentries and Vanilla Minions from increasing the player's summoner proficiency.