Ammunition
Ammunition items are consumable items fired by ranged weapons. To fire a weapon that requires ammunition, a compatible ammunition type must be present in the player's inventory. The ammunition will be taken from the first stack of suitable ammunition, checked in the following order: The four dedicated ammo slots of the inventory from top to bottom, then the main inventory from the top row (hotbar) to the bottom row, going from left to right within each row.
Each type of ammunition adds its damage, velocity, and knockback to the base value of the weapon that fires it. Damage bonuses also apply to the damage of bullets and arrows. Some weapons, armor, accessories, and buffs offer a chance for each shot to "conserve" ammo, firing a shot as usual without consuming the ammunition. If multiple such items and/or buffs are active, their respective chances to conserve ammo are simply added.
The Calamity Mod adds multiple ammunition types, including both arrows and bullets which can be used by any gun or bow that doesn't have its own custom ammunition type.
Arrows
For more information, see Arrows.
Name | Damage | Velocity | Velocity Multiplier | Knockback | Rarity | HM | ML | Sell | |
---|---|---|---|---|---|---|---|---|---|
Bloodfire Arrow | 30 | 10 | 7 | 3.5 (Weak) |
24 | ||||
Cinder Arrow | 12 | 13 | 2 | 1.5 (Extremely Weak) |
12 | ||||
Elysian Arrow | 17 | 10 | 3 | 3 (Very Weak) |
24 | ||||
Icicle Arrow | 6 | 0.2 | 7 | 2.5 (Very Weak) |
16 | ||||
Sprouting Arrow | 15 | 15 | 9 | 1.5 (Extremely Weak) |
20 | ||||
Vanquisher Arrow | 30 | 0.1 | 9 | 3.5 (Weak) |
28 | ||||
Verium Bolt | 11 | 16 | 2 | 1.25 (Extremely Weak) |
12 |
Bullets
For more information, see Bullets.
Name | Damage | Velocity | Velocity Multiplier | Knockback | Rarity | HM | ML | Sell | |
---|---|---|---|---|---|---|---|---|---|
Bloodfire Bullet | 27 | 0.1 | 13 | 4.5 (Average) |
24 | ||||
Bubonic Round | 16 | 10 | 4 | 1.5 (Extremely Weak) |
16 | ||||
Dryad's Tear | 10 | 2 | 6 | 1.25 (Extremely Weak) |
16 | ||||
Flash Round | 5 | 12 | 2 | 1.15 (Extremely Weak) |
2 | ||||
God Slayer Slug | 28 | 6 | 6 | 3 (Very Weak) |
28 | ||||
Hailstorm Bullet | 12 | 0.3 | 16 | 2 (Very Weak) |
16 | ||||
Hallow-Point Round | 12 | 6 | 5 | 3 (Very Weak) |
12 | ||||
Holy Fire Bullet | 20 | 1 | 5 | 2 (Very Weak) |
24 | ||||
Hyperius Bullet | 13 | 5 | 8 | 1.5 (Extremely Weak) |
16 | ||||
Marksman Round | 12 | 1 | 8 | 2.25 (Very Weak) |
10 | ||||
Mortar Round | 20 | 0 | 1 | 7 (Strong) |
20 | ||||
Rubber Mortar Round | 20 | 0 | 1 | 7 (Strong) |
20 |
Other
Name | Damage | Velocity | Velocity Multiplier | Knockback | Rarity | Sell | Used By | |
---|---|---|---|---|---|---|---|---|
Blood Rune | 1 | 0 | n/a | 10 (Extremely Strong) |
20 | Ice Barrage | ||
Wulfrum Metal Scrap | n/a | n/a | n/a | n/a | 80 | Wulfrum Blunderbuss |
Ammo used by tools
Solution | Available | Effect | Tooltip | |
---|---|---|---|---|
Astral Solution | From the Steampunker, when not in a Don't dig up or Get fixed boi world | Spreads Astral Infection. | Used by the Clentaminator Spreads the Astral Infection |
Bait
Name | BP | Rarity | |
---|---|---|---|
Arcturus Astroidean | 40% | ||
Baby Ghost Bell | 20% | ||
Bloodworm | 4444% | ||
Grand Marquis Bait | 65% | ||
Sea Minnow | 20% | ||
Twinkler | 40% |
See also
- Ammunition items on the Vanilla Wiki