Ammunition

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Ammunition items are consumable items fired by ranged weapons. To fire a weapon that requires ammunition, a compatible ammunition type must be present in the player's inventory. The ammunition will be taken from the first stack of suitable ammunition, checked in the following order: The four dedicated ammo slots of the inventory from top to bottom, then the main inventory from the top row (hotbar) to the bottom row, going from left to right within each row.

Each type of ammunition adds its damage, velocity, and knockback to the base value of the weapon that fires it. Damage bonuses also apply to the damage of bullets and arrows. Some weapons, armor, accessories, and buffs offer a chance for each shot to "conserve" ammo, firing a shot as usual without consuming the ammunition. If multiple such items and/or buffs are active, their respective chances to conserve ammo are simply added.

The Calamity Mod adds multiple ammunition types, including both arrows and bullets which can be used by any gun or bow that doesn't have its own custom ammunition type.

Arrows

For more information, see Arrows.

Name Damage Velocity Velocity Multiplier Knockback Rarity HM ML Sell
Bloodfire Arrow Bloodfire Arrow 30 10 7 3.5
(Weak)
Rarity Level: 12 Tango Tick1.png Tango Tick1.png 24 Copper Coin.png
Cinder Arrow Cinder Arrow 12 13 2 1.5
(Extremely Weak)
Rarity Level: 5 Tango Tick1.png Tango Cross1.png 12 Copper Coin.png
Elysian Arrow Elysian Arrow 17 10 3 3
(Very Weak)
Rarity Level: 11 Tango Tick1.png Tango Tick1.png 24 Copper Coin.png
Icicle Arrow Icicle Arrow 6 0.2 7 2.5
(Very Weak)
Rarity Level: 8 Tango Tick1.png Tango Cross1.png 16 Copper Coin.png
Sprouting Arrow Sprouting Arrow 15 15 9 1.5
(Extremely Weak)
Rarity Level: 7 Tango Tick1.png Tango Cross1.png 20 Copper Coin.png
Vanquisher Arrow Vanquisher Arrow 30 0.1 9 3.5
(Weak)
Rarity Level: 14 Tango Tick1.png Tango Tick1.png 28 Copper Coin.png
Verium Bolt Verium Bolt 11 16 2 1.25
(Extremely Weak)
Rarity Level: 5 Tango Tick1.png Tango Cross1.png 12 Copper Coin.png

Bullets

For more information, see Bullets.

Name Damage Velocity Velocity Multiplier Knockback Rarity HM ML Sell
Bloodfire Bullet Bloodfire Bullet 27 0.1 13 4.5
(Average)
Rarity Level: 12 Tango Tick1.png Tango Tick1.png 24 Copper Coin.png
Bubonic Round Bubonic Round 16 10 4 1.5
(Extremely Weak)
Rarity Level: 8 Tango Tick1.png Tango Cross1.png 16 Copper Coin.png
Dryad's Tear Dryad's Tear 10 2 6 1.25
(Extremely Weak)
Rarity Level: 7 Tango Tick1.png Tango Cross1.png 16 Copper Coin.png
Flash Round Flash Round 5 12 2 1.15
(Extremely Weak)
Rarity Level: 1 Tango Cross1.png Tango Cross1.png 2 Copper Coin.png
God Slayer Slug God Slayer Slug 28 6 6 3
(Very Weak)
Rarity Level: 14 Tango Tick1.png Tango Tick1.png 28 Copper Coin.png
Hailstorm Bullet Hailstorm Bullet 12 0.3 16 2
(Very Weak)
Rarity Level: 8 Tango Tick1.png Tango Cross1.png 16 Copper Coin.png
Hallow-Point Round Hallow-Point Round 12 6 5 3
(Very Weak)
Rarity Level: 5 Tango Tick1.png Tango Cross1.png 12 Copper Coin.png
Holy Fire Bullet Holy Fire Bullet 20 1 5 2
(Very Weak)
Rarity Level: 11 Tango Tick1.png Tango Tick1.png 24 Copper Coin.png
Hyperius Bullet Hyperius Bullet 13 5 8 1.5
(Extremely Weak)
Rarity Level: 8 Tango Tick1.png Tango Cross1.png 16 Copper Coin.png
Marksman Round Marksman Round 12 1 8 2.25
(Very Weak)
Rarity Level: 4 Tango Tick1.png Tango Cross1.png 10 Copper Coin.png
Mortar Round Mortar Round 20 0 1 7
(Strong)
Rarity Level: 8 Tango Tick1.png Tango Cross1.png 20 Copper Coin.png
Rubber Mortar Round Rubber Mortar Round 20 0 1 7
(Strong)
Rarity Level: 8 Tango Tick1.png Tango Cross1.png 20 Copper Coin.png

Other

Name Damage Velocity Velocity Multiplier Knockback Rarity Sell Used By
Blood Rune Blood Rune 1 0 n/a 10
(Extremely Strong)
Rarity Level: 14 20 Silver Coin Ice Barrage
Wulfrum Metal Scrap Wulfrum Metal Scrap n/a n/a n/a n/a Rarity Level: 1 80 Copper Coin Wulfrum Blunderbuss

Ammo used by tools

Solution Available Effect Tooltip
Astral Solution Astral Solution From the Steampunker, when not in a Don't dig up or Get fixed boi world Spreads Astral Infection. Used by the Clentaminator
Spreads the Astral Infection

Bait

Name BP Rarity
Arcturus Astroidean Arcturus Astroidean 40% Rarity Level: 3
Baby Ghost Bell Baby Ghost Bell 20% Rarity Level: 2
Bloodworm Bloodworm 4444% Rarity Level: 13
Grand Marquis Bait Grand Marquis Bait 65% Rarity Level: 4
Sea Minnow Sea Minnow 20% Rarity Level: 2
Twinkler Twinkler 40% Rarity Level: 2


See also