Bosses
Bosses are aggressive, resilient enemies whose defeat progresses the game in some way. Each has its own way of spawning: some have summoning items to spawn them manually under certain conditions, while others appear after the player interacts with the environment in a certain way. There are also event bosses, which appear only during their respective events and leave when the event ends; and mini-bosses, which spawn naturally in various biomes under specific conditions.
The Calamity Mod adds twenty-seven new bosses that can be challenged throughout the game, each featuring unique battles and drops. Most are spawned using boss-summoning items, but others have special methods. Almost every boss (including vanilla ones) drops a lore item that explains how it ties in with the mod's story.
Calamity bosses are designed to be more difficult than those of vanilla Terraria, and existing vanilla bosses also have their AI improved. Expert Mode and Master Mode change both vanilla and Calamity bosses' AI further, not to mention the mod's new difficulty modes, Revengeance Mode and Death Mode, which offer an even greater challenge for experienced players.
During an active boss fight, the Boss Effects debuff will activate, reducing enemy spawn rates and increasing the Nurse's healing cost by 400%. Calamity also adds a custom boss health bar that can be toggled via the settings menu.
After the player has defeated the Moon Lord, a whole new level of progression is unlocked, containing several powerful bosses that will push the game's mechanics to their limits. These serve to test the player's skill and knowledge, and allowing additional tiers of weapons and items beyond what vanilla Terraria's endgame has to offer. Unprepared players will find these bosses to be spectacularly difficult, but if proper preparations are made, all of them can be defeated at their respective level of progression. Players are advised to make use of arenas, potions and any other kind of aid they can muster before confronting these challenging bosses.
Pre-Hardmode Bosses
Desert Scourge
- For elaborate strategies on defeating the Desert Scourge, including Weapon and Arena recommendations, see Guide:Desert Scourge strategies.
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The The Desert Scourge drops weapons themed around water and electricity, as well as many Pearl Shards, an early game crafting material. It also drops many Angler quest rewards such as the Weather Radio or the Angler Earring. Additionally, it allows blocks in the Sunken Sea to be mined and enables Sandstorms. |
Crabulon
- For elaborate strategies on defeating Crabulon, including Weapon and Arena recommendations, see Guide:Crabulon strategies.
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Crabulon drops mushroom-themed weapons and materials related to the Glowing Mushroom biome. |
The Hive Mind
- For elaborate strategies on defeating the Hive Mind, including Weapon and Arena recommendations, see Guide:The Hive Mind strategies.
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The Hive Mind drops weapons themed around corruption and the dark, as well as Rotten Matter, which can be used to craft its drops and other items. After defeating it for the first time, Aerialite Ore will generate in Space. |
The Perforators
- For elaborate strategies on defeating the Perforators, including Weapon and Arena recommendations, see Guide:The Perforators strategies.
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The Perforators drop weapons themed around flesh and blood, as well as Blood Samples, which can be used to craft their drops and other items. After they have been defeated for the first time, Aerialite Ore will generate in Space. |
The Slime God
- For elaborate strategies on defeating the Slime God, including Weapon and Arena recommendations, see Guide:The Slime God strategies.
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The Slime God itself will fly around very quickly, attempting to charge at the player while leaving most of the fighting to its Ebonian and Crimulan Paladin bodyguards. These slimes will perform great jumps towards the player while firing lingering mines, orbs and summoning their own minions. When they reach half health, they will split into smaller, weaker slime gods that will continue to attack. The Slime Gods will get stronger depending on which one is killed first. The Slime God drops weapons themed around slime, The Corruption, and The Crimson, as well as Purified Gel, which can be used to craft its drops and several late Pre-Hardmode items. |
Hardmode Bosses
Cryogen
- For elaborate strategies on defeating Cryogen, including Weapon and Arena recommendations, see Guide:Cryogen strategies.
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Cryogen drops ice-themed weapons. Defeating it for the first time will generate Cryonic Ore in the Ice biome and cause the Archmage town NPC to move into an available house. |
Aquatic Scourge
- For elaborate strategies on defeating the Aquatic Scourge, including Weapon and Arena recommendations, see Guide:Aquatic Scourge strategies.
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The The Aquatic Scourge drops weapons themed around water and electricity, much like the Desert Scourge to which it is the same species. Defeating it for the first time unlocks the second tier of the Acid Rain event. |
Brimstone Elemental
- For elaborate strategies on defeating the Brimstone Elemental, including Weapon and Arena recommendations, see Guide:Brimstone Elemental strategies.
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The The Brimstone Elemental drops brimstone-themed weapons and accessories. |
Calamitas Clone
- For elaborate strategies on defeating Calamitas Clone, including Weapon and Arena recommendations, see Guide:Calamitas Clone strategies.
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Calamitas Clone behaves much like Retinazer, hovering around the player and firing lasers at them, though her lasers will burst into three fast, homing versions after a short time. Upon reaching 75% of her health, she enrages and begins shooting fireballs. Throughout the fight she summons her brothers Catastrophic Construct and Cataclysmic Construct. The brothers will spit fireballs and spew a flamethrower, respectively, and charge toward the player. Calamitas Clone also spawns a ring of Soul Seekers around her and swarms of Life Seekers at half health. Calamitas Clone drops several calamitous weapons and materials. |
Leviathan and Anahita
- For elaborate strategies on defeating Leviathan and Anahita, including Weapon and Arena recommendations, see Guide:Leviathan and Anahita strategies.
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Anahita will periodically generate an ice shield to protect herself, while attacking the player with a variety of projectiles. The Leviathan will spend most of her time at the player's side, repeatedly launching meteors and summoning minions, while occasionally charging into the player. If either of them are defeated, the boss left alive will become enraged, increasing the aggressiveness of their attacks. The Leviathan (or Anahita, depending on who is killed last) drops ocean-themed weapons and accessories. |
Astrum Aureus
- For elaborate strategies on defeating Astrum Aureus, including Weapon and Arena recommendations, see Guide:Astrum Aureus strategies.
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Astrum Aureus drops an abundance of Starblight Soot, Fallen Stars and Aureus Cells as well as unlocking several enemy drops in the Astral Infection. Defeating it for the first time unlocks the Astral Chest in the Dungeon. |
The Plaguebringer Goliath
- For more elaborate strategies on defeating the Plaguebringer Goliath, including weapon and arena recommendations, see Guide:The Plaguebringer Goliath strategies.
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The Plaguebringer Goliath drops plague-themed weapons and Infected Armor Plating. |
Ravager
- For more elaborate strategies on defeating Ravager, including weapon and arena recommendations, see Guide:Ravager strategies.
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The The Ravager drops flesh and bone themed weapons and two powerful accessories: The Flesh Totem, which cuts enemy contact damage in half every 20 seconds, and the Blood Pact, which increases the player's health and healing potion effectiveness by 25%. The Ravager also drops all ingredients to the Core of Calamity and also all the ingredients to the Life Alloy. After Providence is defeated, all of its stats are buffed, its health raises to 708,325 (947,625 |
Astrum Deus
- For elaborate strategies on defeating Astrum Deus, including Weapon and Arena recommendations, see Guide:Astrum Deus strategies.
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Astrum Deus drops astral-themed items and an abundance of Lunar Fragments, as well as allowing Astral Ore to be mined. |
Post-Moon Lord Bosses
Profaned Guardians
- For elaborate strategies on defeating the Profaned Guardians, including Weapon and Arena recommendations, see Guide:Profaned Guardians strategies.
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The The Profaned Guardians drop the Profaned Core, which is used to summon their Goddess. Each one can also drop a unique usable "Relic" item: Relic of Deliverance, Relic of Resilience, and Relic of Convergence. |
Dragonfolly
- For elaborate strategies on defeating Dragonfolly, including Weapon and Arena recommendations, see Guide:Dragonfolly strategies.
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Dragonfolly drops weapons themed around birds and red lightning, as well as Effulgent Feathers, which are used to craft the Blessed Phoenix Egg and the Silva armor. |
Providence, the Profaned Goddess
- For elaborate strategies on defeating Providence, including Weapon and Arena recommendations, see Guide:Providence, the Profaned Goddess strategies.
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Providence drops weapons themed around the profaned flame, and an abundance of Unholy Essence and Divine Geodes. If she is spawned in the Hallow, she will drop the highly mobile Elysian Wings. If she is spawned in the Underworld, she will drop the heavily defensive Elysian Aegis. She will always drop the Mark of Providence, a non-consumable item which is used to summon the Mark of Providence bosses. Uelibloom Ore will generate in Mud Blocks upon her first defeat. |
Storm Weaver
- For elaborate strategies on defeating Storm Weaver, including Weapon and Arena recommendations, see Guide:Storm Weaver strategies.
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Storm Weaver drops Armored Shells, a material used for the Cosmic Worm and several weapons. |
Ceaseless Void
- For elaborate strategies on defeating Ceaseless Void, including Weapon and Arena recommendations, see Guide:Ceaseless Void strategies.
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Ceaseless Void drops Dark Plasma, a material used for the Cosmic Worm and several weapons. |
Signus, Envoy of the Devourer
- For elaborate strategies on defeating Signus, including Weapon and Arena recommendations, see Guide:Signus, Envoy of the Devourer strategies.
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Signus drops Twisting Nethers, a material used for the Cosmic Worm and several weapons. |
Polterghast
- For elaborate strategies on defeating the Polterghast, including Weapon and Arena recommendations, see Guide:Polterghast strategies.
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Polterghast drops phantoplasmic-themed weapons, as well as Ruinous Souls, which are used to craft the Bloodflare armor. Defeating it causes some Abyss and Sulphurous Sea enemies to drop new items, as well as unlocking the final tier of the Acid Rain event. |
The Old Duke
- For elaborate strategies on defeating The Old Duke, including Weapon and Arena recommendations, see Guide:The Old Duke strategies.
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The Old Duke drops sulphur-themed weapons. |
The Devourer of Gods
- For elaborate strategies on defeating The Devourer of Gods, including Weapon and Arena recommendations, see Guide:The Devourer of Gods strategies.
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The Devourer of Gods drops cosmic-themed weapons, as well as Cosmilite Bars, a versatile Post-Moon Lord material. After its defeat, the player gains access to Nightmare Fuel, Endothermic Energy, and Darksun Fragments from various now-buffed events. |
Yharon, Dragon of Rebirth
- For elaborate strategies on defeating Yharon, including Weapon and Arena recommendations, see Guide:Yharon, Dragon of Rebirth strategies.
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Yharon is incredibly powerful and has dozens of attacks and several phases, each harder than the last. Some of his attacks include summoning massive flarenados, ramming at great speeds, and creating many rings of fireballs while flying in quick loops. After defeating his first phase, his second phase begins with Yharon regaining his health, and then assaults the player with a new set of attacks including launching fireballs, creating rings of flares, and charging alongside teleports. Yharon drops weapons themed around dragons and fire. When defeated for the first time, Auric Ore, one of the final crafting materials, will generate underground. |
Exo Mechs
- For elaborate strategies on defeating the Exo Mechs, including Weapon and Arena recommendations, see Guide:Exo Mechs strategies.
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Each mech drops their own set of complex mechanical weaponry, as well as Exo Prisms, which are used to craft Draedon's Forge and Miracle Matter, and therefore the ultimate Exo weapons. |
Supreme Witch, Calamitas
- For elaborate strategies on defeating Supreme Witch, Calamitas, including Weapon and Arena recommendations, see Guide:Supreme Witch, Calamitas strategies.
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She drops royal items themed around hatred and the occult, as well as the Ashes of Annihilation crafting material, which are used alongside Exo Prisms to craft Shadowspec Bars, the final crafting material. After her defeat, Calamitas will also spawn as the Brimstone Witch town NPC, allowing the player to utilize the Enchantment system to significantly modify or even transform their items. |
Hidden Bosses
A hidden boss is a boss that is not intended to be fought by the player as part of normal progression, and its existence is not readily apparent to the average player. As such, it is excluded from mods such as Boss Checklist, and the player will receive minimal unique rewards for defeating it.
Primordial Wyrm
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The It drops the Halibut Cannon, an extremely powerful endgame gun, alongside the Eidolon Wyrm's loot. |
XB-∞ Hekate
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It drops Exo Mechs normal loot along with Lava Chicken Broth, a food item that inflicts various fire debuffs. |
Supreme Ultramage, Permafrost
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He drops the normal loot of Supreme Witch, Calamitas, along with Coldheart Icicle. |
THE LORDE
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Its only unique drop is the Suspicious Looking NO U, a light pet item. |
Mini Bosses
Mini bosses, also spelled mini-bosses or minibosses, are powerful enemies that do not fit the criteria for being a boss — having no dedicated music, typically spawning naturally and more commonly, and having generally weaker stats than most bosses — but still cause the boss health bar to appear and are a greater challenge for the player to defeat than most normal enemies.
Mini bosses almost always drop weapons, accessories, or valuable materials upon defeat.
Giant Clam
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The It drops Navystone, the Amidias' Pendant and the Giant Pearl in Pre-Hardmode, as well as causing the Sea King town NPC to move in if he is not already present in the world. In Hardmode, it additionally drops Mollusk Husks, the Poseidon, the Clamor Rifle, the Shellfish Staff, and the Clam Crusher. |
Cragmaw Mire
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The It drops the Spent Fuel Container and the Nuclear Fuel Rod. |
Great Sand Shark
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The It drops a Grand Scale, which can be used to craft powerful upgrades to previous weapons. |
Mauler
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The It drops several Shark Fins, as well as the Sulphuric Acid Cannon. |
Nuclear Terror
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The It drops the Phosphorescent Gauntlet and the Gamma Heart. |
Vanilla Boss Additions
The Calamity Mod adds several differences to vanilla bosses ranging from drops to behavior in other difficulty modes.
Resistances
The Calamity Mod also modifies the amount of damage certain projectiles do to certain bosses.
- Creepers take 50% damage from Demon Scythe and true melee damage.
- Eater of Worlds takes 50% damage from Demon Scythe and true melee damage. It also takes 60% damage from Sky Glaze.
- The Destroyer takes 50% damage from Dormant Brimseeker minion and true melee damage.
- Duke Fishron takes 125% damage from the Resurrection Butterfly.
- Moon Lord's Core takes 10% damage from True Biome Blade's Mercurial Tides attunement.
Boss Progression
Note that, while there is an intended order of bosses, the Calamity Mod offers many ways for players to skip ahead in progression and defeat bosses in a different order.
Boss Summoning Items
The Calamity Mod changes most vanilla boss summoning items to be non-consumable: Slime Crown, Suspicious Looking Eye, Worm Food, Bloody Spine, Abeemination, Deer Thing, Gelatin Crystal, Mechanical Eye, Mechanical Worm, Mechanical Skull, and Celestial Sigil.
Calamity adds three additional summoning items for vanilla bosses: Portabulb for Plantera, Old Power Cell as a reusable summon for Golem, and Eidolon Tablet for Lunatic Cultist. Recipes for the Guide Voodoo Doll, Gelatin Crystal, Lihzahrd Power Cell, and Truffle Worm are also added.
Some boss summoning items are sold by Town NPCs after certain points in the game.
| NPC | Item | Price | Availability | |
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Sea King
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Truffle Worm | 10 |
In Hardmode. | |
| Bloodworm | 2 |
After defeating The Old Duke. | ||
Boss Checklist Difficulty
The table below documents difficulty values ranked within the Boss Checklist mod with the Calamity Mod's own bosses and events added.
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See Also
History
- 1.4.3.001:
- Nerfed the damage of the following Thorium Mod bosses in Revengeance and Death Mode:
- Nerfed The Grand Thunder Bird's contact damage from 20 / 30
/ 37
/ 43
to 20 / 30
/ 37
/ 42
. - Nerfed The Grand Thunder Bird's lightning barrage damage from 40 / 80
/ 100
/ 114
to 40 / 80
/ 100
/ 112
. - Nerfed The Grand Thunder Bird's lightning shot damage from 30 / 60
/ 75
/ 86
to 30 / 60
/ 75
/ 84
. - Nerfed The Grand Thunder Bird's tornado damage from 40
/ 50
/ 57
to 40
/ 50
/ 56
. - Nerfed Queen Jellyfish's damage from 25 / 50
/ 62
/ 71
to 25 / 50
/ 62
/ 70
. - Nerfed Viscount's damage from 30 / 60
/ 75
/ 86
to 30 / 60
/ 72
/ 79
. - Nerfed Granite Energy Storm's damage from 35 / 70
/ 87
/ 100
to 35 / 70
/ 84
/ 92
. - Nerfed The Buried Champion's damage from 35 / 70
/ 87
/ 100
to 35 / 70
/ 84
/ 92
. - Nerfed The Star Scouter's damage from 40 / 80
/ 100
/ 114
to 40 / 80
/ 96
/ 105
. - Nerfed Borean Strider's contact damage from 55 / 110
/ 137
/ 158
to 55 / 110
/ 132
/ 145
. - Nerfed Borean Strider's projectile damage from 55 / 110
/ 137
/ 158
to 55 / 110
/ 126
/ 136
. - Nerfed Borean Myte's projectile damage from 40 / 80
/ 100
/ 114
to 40 / 80
/ 92
/ 99
. - Nerfed Coznix, The Fallen Beholder's damage from 50 / 75
/ 93
/ 107
to 50 / 75
/ 86
/ 93
. - Nerfed The Lich's first phase damage from 90 / 180
/ 225
/ 258
to 90 / 180
/ 206
/ 223
. - Nerfed The Lich's second phase damage from 120 / 240
/ 300
/ 345
to 120 / 240
/ 276
/ 297
. - Nerfed Abyssion, The Forgotten One's damage from 60 / 120
/ 150
/ 172
to 60 / 120
/ 138
/ 148
. - Nerfed Aquaius, the Endless Tide's damage from 60 / 120
/ 150
/ 172
to 60 / 120
/ 138
/ 148
. - Nerfed Omnicide, the Life Defiler's damage from 100 / 200
/ 250
/ 287
to 100 / 200
/ 229
/ 248
. - Nerfed Slag Fury, the Primordial Flame's damage from 60 / 120
/ 150
/ 172
to 60 / 120
/ 138
/ 148
. - Nerfed Dying Reality, the Ragnarök's damage from 100 / 200
/ 250
/ 287
to 100 / 200
/ 229
/ 248
.
- Nerfed The Grand Thunder Bird's contact damage from 20 / 30
- Nerfed the damage of the following Thorium Mod bosses in Revengeance and Death Mode:
- 1.1.7.901: Bosses from the Thorium Mod are no longer granted immunity to Armor Crunch, Glacial State, and Temporal Sadness.
- 1.1.7.804: Fixed bosses not registering on the Boss Checklist mod's Boss Checklist.
- 1.1.7.5: Added Boss Checklist support for Calamity Bosses.
- 1.1.7.2:
- Buffed Abyssion, The Forgotten One from Thorium Mod's Prepare to Die (Demon Trophy) health and contact damage boosts from 8000 and 60 to 38,000 and 130 respectively, and buffed his Prepare to Die (Celestial Onion) health and damage boosts from 4000 and 40 to 15,000 and 90 respectively.
- Fixed Abyssion, the Forgotten One not being affected by Prepare to Die modes or its added immunities to Armor Crunch, Glacial State, and Temporal Sadness.
- 1.1.7:
- Buffed Abyssion, The Forgotten One from Thorium Mod's Prepare to Die/Cry mode health boost from 16,000 to 26,000.
- Fixed Abyssion, The Forgotten One not being affected by Prepare to Cry mode.
- 1.1.6.17: Made all bosses from the Thorium mod immune to Armor Crunch.
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