Bloodflare Core

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Bloodflare Core
  • Bloodflare Core.png
Stack digit 1.png
Statistics
TypeAccessory
TooltipTaking defense damage heals you over time
You gain 1 health for every 1 defense damage recovered
Taking damage always deals at least half of your total defense in defense damage
RarityRarity Level: 12
Sell 24 Gold Coin.png
Research1 required
Dropped by
EntityQuantityRate
Ravager (After Providence, the Profaned Goddess has been defeated)1100%
Not to be confused with Bloodstone Core, a crafting material made from Bloodstone.

The Bloodflare Core is a post-Moon Lord accessory that is dropped by the Ravager after defeating Providence, the Profaned Goddess. When equipped, taking defense damage will heal the player 1 HP for every defense point they recover, and taking damage will always deal at least half of the player's total defense in defense damage.

Notes

  • This accessory pairs well with defensive builds and usage of the Warding reforge on accessories, which will provide even more health regenerated after taking damage.
  • While intended to be obtained from fighting the Ravager after it has been buffed, the item can alternatively be obtained alongside a wealth of crafting materials by defeating Ravager before Providence, storing the bag, and then opening it after defeating Providence. This allows a player to avoid the hassle of engaging the boosted Ravager, which can prove quite challenging even with the powerful gear obtained from Providence herself, especially in higher difficulties.

Trivia

  • This accessory was previously tailored to low defense builds before being reworked into supporting high defense ones.

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.3.007:
    • Reworked:
      • No longer directly reduces defense when hit, then regenerates it to heal 1 health for each point regained.
      • Now makes all hits deal at least half the player's total defense in defense damage, and makes recovering defense damage heal 1 health for each defense point regained.
  • 2.0.2.001: Now heals the player every 6 frames instead of 4.
  • 1.5.1.001: Now uses the Rarity Level: 12 rarity instead of Rarity Level: rainbow, and decreased sell price from 28 Gold Coin to 24 Gold Coin.
  • 1.4.5.004: Reworked, no longer grants bonus damage, defense, and damage reduction based on player health. Now removes up to 50% of the player's defense each time they are hit and regenerates it shortly after. Each time the player regains a defense point, they are healed for 1 health.
  • 1.4.1.001:
    • Removed lifedraining aura.
    • Buffed damage boost when below 15% health from 15% to 20%.
  • 1.4.0.001: Nerfed damage reduction boost when below 50% health from 10% to 5% and boost when below 15% health from 15% to 10%.
  • 1.3.4.101: Increased the amount of frames it takes to heal the player from 5 to 8.
  • 1.3.0.001: Nerfed all stat boosts when below 15% health from 20% to 15%.
  • 1.2.0.002: Nerfed damage reduction boost when below 50% health from 15% to 10%, and damage reduction boost when below 15% health from 30% to 20%.
  • 1.1.7.901: Tooltip now specifies its low health and low defense benefits.
  • 1.1.7.864: Life drain aura now ignores 5 immunity frames.