Bloodflare Core
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Dropped by | ||
---|---|---|
Entity | Quantity | Rate |
Ravager (post-) | 1 | 100% |
Treasure Bag (Ravager) (post-) | 1 | 100% |
- Not to be confused with Bloodstone Core, a crafting material crafted from Bloodstone.
The Bloodflare Core is a post-Moon Lord accessory that is dropped by the Ravager after Providence, the Profaned Goddess has been defeated. When equipped, taking defense damage will heal the player 1 HP for every defense point they recover, and taking damage will always deal at least half of the player's total defense in defense damage.
Notes
- This accessory pairs well with defensive builds and usage of the Warding reforge on accessories, which will provide even more health regenerated after taking damage.
- While intended to be obtained from fighting the Ravager after it has been buffed, the accessory can alternatively be obtained alongside a wealth of crafting materials by defeating the Ravager before Providence, storing the bag, and then opening it after defeating Providence. This allows a player to avoid the hassle of engaging the boosted Ravager, which can prove quite challenging even with the powerful gear obtained from Providence herself, especially in higher difficulties.
Trivia
- This accessory was previously tailored to low defense builds before being reworked into supporting high defense ones.
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.0.4.001: Increased sell price from 24 to 30 .
- 2.0.3.007:
- Reworked:
- No longer directly reduces defense when hit, then regenerates it to heal 1 health for each point regained.
- Now makes all hits deal at least half the player's total defense in defense damage, and makes recovering defense damage heal 1 health for each defense point regained.
- Reworked:
- 2.0.2.001: Now heals the player every 6 frames instead of 4.
- 1.5.1.001: Now uses the rarity instead of , and decreased sell price from 28 to 24 .
- 1.4.5.004: Reworked, no longer grants bonus damage, defense, and damage reduction based on player health. Now removes up to 50% of the player's defense each time they are hit and regenerates it shortly after. Each time the player regains a defense point, they are healed for 1 health.
- 1.4.2.102: Now has an internal rarity of .
- 1.4.1.001:
- Removed lifedraining aura.
- Buffed damage boost when below 15% health from 15% to 20%.
- 1.4.0.001: Nerfed damage reduction boost when below 50% health from 10% to 5% and boost when below 15% health from 15% to 10%.
- 1.3.4.101: Increased the amount of frames it takes to heal the player from 5 to 8.
- 1.3.0.001: Nerfed all stat boosts when below 15% health from 20% to 15%.
- 1.2.0.002: Nerfed damage reduction boost when below 50% health from 15% to 10%, and damage reduction boost when below 15% health from 30% to 20%.
- 1.1.7.901: Tooltip now specifies its low health and low defense benefits.
- 1.1.7.864: Life drain aura now ignores 5 immunity frames.
- 1.1.7.861: Introduced.