Signus, Envoy of the Devourer
Type | Boss |
---|---|
Environment | The Underworld |
Max Life | 300,000 / 480,000 ![]() ![]() ![]() ![]() ![]() |
Defense | 60 |
KB Resist | 100% |
Inflicts debuff | ![]() 100% chance |
Debuff duration | 7 seconds (Contact) |
Debuff tooltip | Death approaches; attack power and life regen reduced |
Immune to | ![]() ![]() ![]() |
Coins | 2 ![]() |
---|
- Item (Quantity)Rate
Twisting Nether (5-7 / 6-9
)
100%- 100%
- The following three items will always drop together
- 5%
Supreme Healing Potion (5-15)
100%- 14.29%
- 10%
Signus (Lore)(Always on first kill)
100%Treasure Bag(Signus, Envoy of the Devourer)
Signus Relic(In Master or Revengeance Mode only)
- 1%
"An aberration that defies all explanation, borne of the Distortion and revered by the Onyx Kinsmen."
Signus, Envoy of the Devourer is a post-Moon Lord boss and is one of the Rune of Kos bosses. It drops Twisting Nether which is a crafting material used to craft the Cosmic Worm, among other items.
Spawn
Signus is summoned by using the Rune of Kos in The Underworld at any time.
Phases
Type | Boss |
---|---|
Damage | ![]() ![]() ![]() ![]() ![]() 140 / 240 ![]() ![]() ![]() ![]() |
Max Life | 300,000 / 480,000 ![]() ![]() ![]() ![]() ![]() |
Defense | 60 |
KB Resist | 100% |
Inflicts debuff | ![]() 100% chance |
Debuff duration | 3 seconds (Homing Scythe) |
Debuff tooltip | Death approaches; attack power and life regen reduced |
Type | Boss |
---|---|
Damage | ![]() ![]() ![]() ![]() ![]() 140 / 240 ![]() ![]() ![]() ![]() |
Max Life | 300,000 / 480,000 ![]() ![]() ![]() ![]() ![]() |
Defense | 60 |
KB Resist | 100% |
Inflicts debuff | ![]() 100% chance |
Debuff duration | 2 seconds (Essence Dust) |
Debuff tooltip | Your flesh is burning off |
Behavior
Signus has 3 phases, each with their own unique behavior, appearance, and methods of attack. Signus cycles through these phases randomly; the same phase never appears twice in a row. Signus will always start the fight in Phase 1. Signus will do 4 / 3 / 2
/ 1
attack/s per phase before cycling to the next.
Throughout the fight, it summons Cosmic Lantern enemies that chase the player at high speeds in an attempt to deal contact damage. A maximum of 10 Lanterns can be summoned at a time.
Attacks
Phase 1
- Signus flies towards the player and teleports, each to random nearby locations. During this phase, Signus will take knockback, which can slow its advance. When at 50% health, however, Signus will become completely immune to knockback.
- Teleports and moves towards the player more quickly as its health lowers.
- When at 30% health, Signus will not enter this phase.
Phase 2
- Signus flies very quickly back and forth above the player and launches 3 bursts of 3
Cosmic Scythes that inflict the Whispering Death debuff.
- Scythes are fired faster as its health lowers.
- Scythes eventually turn around in an attempt to hit the player again.
Phase 3
- Signus flies above the player and lunges down at them extremely quickly.
- Lunges become faster as its health lowers.
- Signus occasionally spawns a wall of 5 Cosmic Lanterns in front of the player to block them.
- When at 75% health, Signus summons trails of essence dust behind it while lunging. The essence dust explodes after a short delay.
In Revengeance Mode
- After teleporting, Signus summons 2 pink Cosmic Mines, which chase the player and explode if in close proximity to them or after a short time.
- Cosmic Mines grow up to 3 times of their size before exploding.
In Death Mode
- Signus is generally more aggressive and cycles through phases faster as its health lowers.
On the For the worthy seed
- Charges are 15% faster.
- Spawns double the amount of Cosmic Lanterns.
Summons
In Revengeance Mode
Tips
- For more elaborate strategies on defeating Signus, Envoy of the Devourer, including weapon and arena recommendations, see Guide:Signus, Envoy of the Devourer strategies.
- Building a large arena to dodge Signus' attacks is a good idea in order to give more room to move around.
- Avoid traveling in a straight horizontal line while fighting Signus to avoid Cosmic Lanterns that spawn on each side of the player.
- The Lacerator is great for destroying Cosmic Lanterns and for doing large amounts of damage to Signus while staying at a good distance.
- Using the Seadragon along with Holy Fire Bullets can decimate Signus.
- The Nuclear Fury is a great weapon for the Cosmic Lanterns as its area of effect can easily keep them at bay.
- However, options such as Mistlestorm and Sanguine Flare will have much higher direct damage.
- Elemental Axes paired with the Golden Shower and minion slot boosting accessories can be a deadly combination for defeating Signus.
- Additionally, the life aura from summoner Tarragon armor instantly kills Cosmic Lanterns as they draw near.
- The Molten Amputator is an excellent rogue option that deals great damage when the boomerangs stack on top of one another.
- Signus' Cosmic Fireballs can be difficult to evade, thus using the Normality Relocator or a Rod of Discord is highly recommended.
- The Ark of the Elements is still a decent option for Melee users.
- Accessories such as the Flesh Totem and Elysian Aegis are extremely useful for dealing with Signus' massive contact damage.
- If not already equipped, the Celestial Tracers are very useful for keeping up with Signus' speed.
- Signus' AI is very similar to Brimstone Elemental's AI. Practicing her before fighting Signus may result in an easier fight.
- It is possible to lure Signus out of The Underworld and on to the Surface. This can give the player much more vertical space to fight in, and will not change its behavior.
- While Signus can be fought before any other post-Moon Lord boss, it is not recommended to fight until Providence is defeated, its high speed, damage, and unpredictable nature make the fight very challenging.
Trivia
- Signus' theme is a segment from Servants of the Scourge, which was composed by the artist DM DOKURO.
- This theme contains a motif from The Devourer of Gods' theme.
- Signus' name was inspired by community member CygnusPrawn's username.
- Signus, along with Storm Weaver and Ceaseless Void, can be summoned right after the Moon Lord is defeated, as their summoning item only requires Solar Fragments, Luminite Bars, and Unholy Essences.
- Signus was formerly referred to as 'CosmicWraith' in the mod's source files.
- This was due to Cosmic Wraith being the working name for Signus during development.
- If the Boss Checklist Mod is installed, its unique despawn message will be "Signus inexplicably ceases to be where he once was."
Bestiary entries
- Signus, Envoy of the Devourer: "‘For any desire, there is a price'. A deal bound in Onyx and sealed in blood, and one can have any wish granted– a gateway, a promise, a betrayal. Curiously, there is no recorded history of Signus before the age of gods, and very little recorded to this day. Perhaps, for the right price, one might find out the truth of Signus for oneself."
- Cosmic Lantern: "These lanterns possess a magical, distorted flame that radiates no heat whatsoever. If one looks closely into their fire, they may see another world entirely."
History
- 2.0.4.001:
- Now properly scales health in Master Mode. This should result in lower health overall.
- Buffed contact damage from 175 / 315
/ 351
/ 369
/ 459
to 210 / 315
/ 351
/ 387
/ 621
, Cosmic Lantern's damage from 130 / 260
/ 288
/ 304
/ 390
to 175 / 260
/ 288
/ 316
/ 525
, and Cosmic Mine's damage from 140 / 280
/ 300
/ 320
/ 390
to 190 / 280
/ 300
/ 320
/ 570
.
- Buffed scythe and essence dust damage from 140 / 240
/ 264
/ 280
/ 396
to 140 / 240
/ 264
/ 288
/ 420
.
- No longer uses a global scaling contact damage formula based on boss velocity.
- No longer deals contact damage while not directly moving towards the player or lunging downwards.
- Cosmic Lanterns and Cosmic Mines can no longer be homed in on, and now have 25% less health and 10% less damage in Master Mode.
- Cosmic Lanterns no longer deal contact damage while fading in, and are no longer immune to lifesteal.
- Nerfed Cosmic Mine's knockback resistance from 100% to 50%.
- 2.0.3.007: Fixed its bestiary entry using the wrong apostrophe.
- 2.0.3.005: Decreased God Slayer Inferno duration from essence dust from 3 seconds to 2.
- 2.0.3.002: Cosmic Lantern and Cosmic Mine are now affected by the
Boss Health Boost Percentage
configuration option.
- 2.0.3.001: Buffed health from 297,000 / 475,200
/ 570,240
/ 712,800
/ 855,360
to 300,000 / 480,000
/ 576,000
/ 720,000
/ 864,000
.
- 2.0.2.002:
- Increased Boss Checklist Mod difficulty value from 19.52 to 19.62.
- Changed Boss Checklist Mod despawn message from "The Devourer's assassin has finished its easy task." to "Signus inexplicably ceases to be where he once was."
- It, Cosmic Lantern, and Cosmic Mine now properly display vanilla debuff colors and Hunter Potion effects.
- 2.0.1.002: Added boss spawning sound.
- 2.0.0.001: Fixed an issue that prevented treasure bags from dropping vanilla developer items.
- 1.5.1.003: Now drops 2
.
- 1.5.1.001:
- Buffed health from 224,000 / 358,400
/ 570,240
to 297,000 / 475,200
/ 570,240
.
- Buffed Cosmic Lantern damage from 110 / 220
/ 242
/ 256
to 130 / 260
/ 288
/ 304
.
- Buffed Cosmic Scythe damage from 120 / 192
/ 212
/ 224
to 140 / 240
/ 264
/ 280
.
- It, Cosmic Mine, and Cosmic Lantern are now resistant to sickness debuffs.
- Now drops Spectral Veil regardless of world difficulty.
- Buffed health from 224,000 / 358,400
- 1.5.0.001:
- Now uses a circular hitbox.
- Nerfed health from 280,000 / 448,000
/ 712,800
to 224,000 / 358,400
/ 570,240
.
- Nerfed Boss Rush health from 2,400,000 / 3,840,000
to 240,000 / 384,000
.
- Nerfed Cosmic Mine health from 6000 to 3900.
- Nerfed defense from 70 to 60.
- No longer immune to any debuffs except Confused, Pearl Aura, and Whispering Death.
- Cosmic Lantern no longer drops Hearts in Revengeance or Malice Mode.
- Now takes 90% damage from Time Bolt, and 75% damage from Grand Dad.
- Now drops its own Treasure Bag in Expert Mode or higher.
- Can no longer spawn twice during Boss Rush.
- Scythe projectiles now inflict Whispering Death for 3 seconds instead of 5.
- Now drops Supreme Healing Potions.
- Fixed an issue that occasionally prevented it from spawning during the Sentinels phase of The Devourer of Gods fight.
- 1.4.5.003:
- Changed contact damage from 175 / 297
/ 371
/ 426
to 175 / 315
/ 351
/ 369
.
- Nerfed Cosmic Scythe damage from 120 / 292
/ 321
/ 338
to 120 / 192
/ 212
/ 224
.
- Buffed Essence Dust damage from 140 / 240
/ 264
/ 278
to 140 / 240
/ 264
/ 280
.
- Buffed Cosmic Lantern contact damage from 110 / 220
/ 242
/ 255
to 110 / 220
/ 242
/ 256
.
- Nerfed Cosmic Mine contact damage from 300
/ 345
to 300
/ 320
.
- Cosmic Scythes now sharply return to their fired position after traveling for five seconds.
- Cosmic Scythes are now fired in bursts up to 3 depending on how much health Signus has.
- Now attacks 4 / 3
/ 2
/ 1
time(s) per-phase and now cycles through its phases faster depending on how much health it has.
- Buffed Cosmic Mine health from 100 to 6000.
- Changed contact damage from 175 / 297
- 1.4.5.001:
- Telegraphed the Cosmic Mines attack.
- Now inflicts God Slayer Inferno from its Essence Dust attack.
- No longer immune to War Cleave.
- Removed Cosmic Flame Burst and the special darkness effect in Revengeance Mode.
- 1.4.4.001: It and Cosmic Lanterns now have glowmasks.
- 1.4.3.002: No longer immune to Astral Infection, Celled, Dryad's Bane, or Oiled.
- 1.4.3.001:
- Nerfed contact damage from 175 / 297
/ 371
/ 426
to 175 / 297
/ 326
/ 344
.
- Nerfed Cosmic Lantern's damage from 110 / 220
/ 275
/ 316
to 110 / 220
/ 242
/ 255
.
- Nerfed Cosmic Mine damage from 300
/ 345
to 300
.
- Nerfed scythe damage from 120 / 192
/ 240
/ 276
to 120 / 192
/ 211
/ 222
.
- Nerfed dust trail damage from 140 / 240
/ 300
/ 345
to 140 / 240
/ 264
/ 278
.
- Now applies a slightly darkening screen shader during the battle.
- Fires Cosmic Scythes 33% less frequently on average.
- Decreased Cosmic Lantern velocity by 12%.
- Cosmic Mines now emit light.
- Death Mode changes:
- Charges trail dust immediately instead of below 92.5% health.
- Immune to knockback immediately instead of below 75% health.
- Moves at the highest speed immediately, instead of speeding up below 87.5% and 75% health.
- Fires scythes at the fastest rate immediately, instead of increasing rate below 82.5% and 75% health.
- Fixed it performing a downwards charge improperly.
- Nerfed contact damage from 175 / 297
- 1.4.2.106:
- Buffed Boss Rush health from 2,200,000 / 3,520,000
/ 3,840,000
to 2,400,000 / 3,840,000
/ 4,160,000
.
- Nerfed scythe damage from 124 / 196
to 120 / 192
, and buffed essence dust damage from 104 / 196
to 140 / 240
.
- Nerfed Cosmic Lantern's defense from 85 to 50.
- Decreased teleport speed.
- Removed cosmic flame burst attack.
- Now has an indicator for where it is going to teleport.
- Fixed scythes spawning in the wrong place.
- Buffed Boss Rush health from 2,200,000 / 3,520,000
- 1.4.2.105:
- Can no longer teleport on top of the player, and can now be damaged at all times, but can also damage the player at all times.
- Now teleports more frequently and fades in and out during teleportation faster.
- Teleport is now accompanied by a sound.
- Now becomes more aggressive in Death Mode instead of being identical to Revengeance Mode.
- Increased speed during phase 2.
- Cosmic Flames now produce less dust and have slightly smaller explosions.
- Dust trail explosions are now slightly smaller.
- Scythes are now more visible.
- 1.4.2.103: Scythes now have afterimages.
- 1.4.2.102:
- Will now try to teleport in front of the player.
- Replaced fireballs with scythes which return back towards Signus after a delay.
- Increased how quickly it takes for Cosmic Mines to slow down.
- Now inflicts Whispering Death on contact.
- Now increases more in aggressiveness as its health lowers, and stops producing dust.
- 1.4.2.001:
- Nerfed Boss Rush health from 4,300,000 / 6,880,000
/ 7,680,000
to 2,200,000 / 3,520,000
/ 3,840,000
.
- Nerfed health during the Devourer of Gods fight from 140,000 / 224,000
/ 367,200
/ 334,800
to 70,000 / 112,000
/ 175,200
.
- Doubled speed during phase 1.
- Increased time between teleports in phase 1 by half a second.
- Can no longer drop any items or money during the Devourer of Gods fight.
- Nerfed Cosmic Lantern's health from 100 / 200
to 25 / 50
.
- Cosmic Lanterns no longer gain increased health during Boss Rush.
- Cosmic Lanterns can no longer be lifestealed off of.
- Projectiles now have more descriptive names.
- Nerfed Boss Rush health from 4,300,000 / 6,880,000
- 1.4.1.003: Increased minimum coin drop amount from 15
to 35
.
- 1.4.1.001:
- Buffed Boss Rush health from 3,900,000 / 6,240,000
/ 7,040,000
to 4,300,000 / 6,880,000
/ 7,680,000
.
- Buffed Boss Rush damage modifier from 1.75x to 2x.
- Decreased time between teleports.
- Decreased Horror duration from contact from 10
seconds to 5
.
- No longer takes 12.5% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
- No longer takes 50% damage from ranged projectiles while Vortex armor's stealth ability is active.
- Buffed Boss Rush health from 3,900,000 / 6,240,000
- 1.4.0.001:
- Increased max distance before it despawns.
- Resprited gores.
- Fixed a visual error where its visuals wouldn't be affected by Ichor.
- 1.3.4.103: Now only spawns Cosmic Mines in Revengeance Mode and higher.
- 1.3.4.101:
- 1.3.4.001:
- Nerfed health from 300,000 / 480,000
/ 1,000,000
to 280,000 / 448,000
/ 856,000
.
- Nerfed health during the Devourer of Gods fight from 160,000 / 256,000
/ 320,000
to 140,000 / 224,000
/ 248,000
.
- No longer immune to Cursed Inferno.
- Now takes 50% damage if the player has Vortex armor stealth active and 12.5% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
- Nerfed health from 300,000 / 480,000
- 1.3.0.001:
- Nerfed contact damage from 250 / 400
to 220 / 352
.
- Can no longer be homed in on while teleporting.
- Reduced speed.
- Nerfed Cosmic Lantern's damage from 200 / 400
to 170 / 340
.
- No longer immune to Exo Freeze.
- Now uses Servants of the Scourge as theme instead of Boss 4.
- Now has gores.
- Nerfed contact damage from 250 / 400
- 1.2.4.204: Cosmic Lanterns are now immune to Ichor.
- 1.2.4.101: Buffed Death Mode health from 480,000
to 1,000,000
.
- 1.2.4.002:
- Nerfed Death Mode health from 512,000
to 480,000
.
- Nerfed Cosmic Lantern health from 2000 / 2800
/ 2940
/ 4200
to 150 / 210
/ 220
/ 315
.
- Cosmic Lanterns now fade in and are invincible for a few seconds when spawning.
- No longer spawns Cosmic Lanterns randomly when hurt, and now spawns them in columns of 5 on either side of the player during its charging phase.
- Increased Cosmic Lantern limit from 5 to 10.
- Dust explosions now last shorter.
- Nerfed Death Mode health from 512,000
- 1.2.4.001:
- Nerfed Cosmic Lantern health from 4000 / 5600
/ 5880
/ 8400
to 2000 / 2800
/ 2940
/ 4200
.
- No longer invincible outside of the Underworld, and instead gains 9999 defense.
- Can no longer harm players when fading in or out.
- Now switches between attack modes much more quickly.
- Now charges more violently.
- Reduced dust spawned idly.
- Nerfed Cosmic Lantern health from 4000 / 5600
- 1.2.3.006: Fixed a bug where it wouldn't despawn once every player had been killed.
- 1.2.3.004: Now cycles through phases quicker in Death Mode.
- 1.2.3.001:
- Buffed fireball damage in Normal Mode from 200 to 300.
- Now charges more aggressively.
- Fireball rain now occurs earlier.
- Fireballs now get stronger when below 50% health.
- Buffed Cosmic Lantern's damage from 180 / 252
/ 315
to 230 / 322
/ 402
.
- Cosmic Lanterns now inflict Marked for Death for 3 seconds instead of 2.
- 1.2.2.001:
- Increased speed.
- Increased fireball velocity.
- Cosmic Lanterns now spawn half as much dust when hit.
- 1.2.1.007: Now becomes invulnerable when there are 3 Cosmic Lanterns active instead of 2.
- 1.2.1.004: Nerfed health from 250,000 / 400,000
/ 440,000
to 230,000 / 368,000
/ 400,000
.
- 1.2.0.004:
- Buffed damage reduction from 25% to 33%.
- Buffed Cosmic Lantern damage reduction from 40% to 50%.
- 1.2.0.002:
- Cosmic Lantern now inflicts Marked for Death for 2 seconds in Revengeance Mode.
- Fireball speed no longer increases with Stress.
- 1.2.0.001:
- Now gets 440,000
health in Revengeance Mode.
- Now has 25% damage reduction.
- Cosmic Lantern now has 40% damage reduction.
- Greatly decreased the amount of dust created when charging.
- Now inflicts Horror for 10 seconds in Revengeance Mode.
- It and its Cosmic Lanterns are no longer immune to Ichor.
- Can now drop Signus Trophy.
- Now has a 2%
chance to drop Laudanum or Stress Pills in Revengeance Mode.
- Now gets 440,000
- 1.1.7.901:
- Changed health from 280,000 / 336,000
to 250,000 / 400,000
, and contact damage from 310 / 372
to 250 / 400
.
- Nerfed flameburst damage from 500 / 600
to 200 / 360
.
- Nerfed fireball damage from 240 to 200.
- Nerfed dust explosion damage from 500 / 600
to 200 / 360
.
- Can now only spawn up to 5 Cosmic Lanterns at a time.
- Now produces less dust when hit.
- Nerfed Cosmic Lantern's health from 3000 / 3600
to 2400 / 3360
, and contact damage from 210 to 180.
- Changed health from 280,000 / 336,000
- 1.1.7.859:
- Buffed health from 250,000 / 300,000
to 280,000 / 336,000
, contact damage from 280 / 336
to 310 / 372
, and defense from 50 to 70.
- Buffed fireball damage from 200 / 240
to 240 / 360
.
- Now takes up 15 NPC slots instead of 5.
- Now despawns if the player gets too far away from it.
- Increased charging speed.
- Cosmic Lanterns no longer take up any NPC slots, nerfed damage from 220 / 264
to 210 / 252
, and increased their knockback resistance.
- Buffed health from 250,000 / 300,000
- 1.1.7.851: Now drops 2-3 Twisting Nether instead of 1.
- 1.1.7.701: Now becomes invincible instead of despawning if the player leaves the Underworld.
- 1.1.7.55: Now spawns a Cosmic Lantern after every 35 hits instead of 25.
- 1.1.7.2:
- Now has a map icon.
- Now spawns a Cosmic Lantern for every 25 hits instead of 15.
- Fixed it not spawning servants correctly in multiplayer.
- 1.1.7: Introduced.