The Twins
Type | Boss |
---|---|
Environment | Surface |
Max Life | 48,000 / 72,000 / 86,400 / 91,800 / 110,250 (total) |
Defense | 10 |
DR | 20% |
KB Resist | 100% |
Immune to |
- Item (Quantity)Rate
- Soul of Sight (20-40 / 25-40 )100%
- Hallowed Bar (15-30 / 20-35 )100% (After defeating Skeletron Prime and The Destroyer)
- 100%
- 10%
- Greater Healing Potion (5-15)100%
- 14.29%
- 1%
- The Twins (Lore)(Only on first kill)100%
- Treasure Bag(The Twins)
- Pair of Eyeballs(In Master or Revengeance Mode only)
- Twins Relic(In Master or Revengeance Mode only)
- If you were looking for The Twins on the vanilla wiki, click here.
"These machines are my finest scouts and agents, reborn in a form that gives them Sight unrivaled."
The Twins are Hardmode bosses that can be fought anywhere on the Surface at night.
While in Revengeance and Death Mode, the Twins are fought in phase 2 simultaneously, and get a third phase in which their attack patterns become more complex.
Spawn
The Twins can be summoned manually using a Mechanical Eye at night in any biome. They also have a 10% chance to spawn randomly at dusk once a Demon or Crimson Altar has been destroyed, as long as they have not been defeated in the current world. Their arrival is announced by the status message: "This is going to be a terrible night...".
Eyes
RetinazerFirst Form Statistics
Sounds Hurt Killed Eye Laser |
SpazmatismFirst Form Statistics
Sounds Hurt Killed Cursed Flame |
RetinazerSecond Form Statistics
|
SpazmatismSecond Form Statistics
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Behavior
The Twins will spawn together, connected with a flesh tether. They will both attack the player simultaneously.
In Revengeance Mode
Phase 1
Spazmatism will alternate between staying horizontal with the player and quickly shooting Cursed Flame shots, and performing 8 quicker but shorter dashes towards the player. Retinazer will alternate between staying diagonally above the player and firing bursts of 3 purple lasers, and performing 3 longer but slower dashes towards the player.
Phase 2
Both twins will enter phase 2 upon reaching 70% health. If one of them is in phase 1 while the other is in phase 2, the one in phase 2 will take negligible damage. If gravity is reversed, both twins immediately transform into their second phases. While gravity is reversed, Retinazer's lasers fire faster and more frequently.
In this phase, Spazmatism will alternate between slowly chasing the player while breathing Shadowflame and performing 5 long and fast dashes towards the player. Retinazer will continuously shoot red lasers at the player, with the pattern of hovering above the player and slowly firing 3 shots followed by hovering to the side of the player and firing a quick burst of 8 shots.
Phase 3
The Twins will enter phase 3 when they reach 25% health, or the other twin is defeated.
In this phase, Spazmatism will start to use a new attack where it will hover beneath the player and shoot semi-homing shadowflame fireballs. Its flamethrower attack is used for less time. Its dashes become longer and faster, and it will move faster while breathing shadowflames. Retinazer will start to perform a new attack, where it will do two long dashes after shooting lasers, firing several homing darts during the first dash.
If Retinazer is defeated first, Spazmatism will stop breathing shadowflames and begin performing a longer set of charge attacks, where it will perform 4 regular charges and a final one which will travel further. When dashing, contact damage is increased by 10%. If Spazmatism is defeated first, Retinazer will begin shooting lasers much more quickly and its dash attack will now consist of four dashes, releasing homing darts on the first and last dash.
If it becomes day, the Twins will enrage, becoming more aggressive, charging further and firing projectiles more often. Their projectiles also have increased velocity when enraged. Spazmatism's flamethrower will also have a longer range.
In Death Mode
- As their health gets lower, the speed and acceleration of the twins increases, and their attack delay is reduced.
During the Boss Rush
Aftermath
- If the Early Hardmode Progression Rework option is enabled, new ores will be generated in the Underground and Cavern layers:
- If The Twins are the first mechanical bosses to be defeated, Mythril and Orichalcum Ore will be generated.
- If The Twins are the second mechanical bosses to be defeated, Adamantite and Titanium Ore will be generated.
- If The Twins are the third mechanical bosses to be defeated, Hallowed Ore will be generated in the Underground Hallow biome.
- The Bandit will begin selling the Momentum Capacitor if The Destroyer and Skeletron Prime have also been defeated.
- The Drunk Princess will begin selling Vodka, Screwdriver and White Wine if The Destroyer and Skeletron Prime have also been defeated.
- The Archmage will begin selling the Arctic Bear Paw, Frosty Flare, Cryophobia and Cryogenic Staff if The Destroyer and Skeletron Prime have also been defeated.
Tips
- For more elaborate strategies on defeating The Twins, including weapon and arena recommendations, see Guide:The Twins strategies.
- Be sure to damage The Twins at a somewhat equal rate prior to phase 2, to make sure that neither become invulnerable.
- Try not to have both Twins in phase 3 at the same time, as they will become much more difficult to dodge.
- While it is easier to leave Retinazer alone towards the end of the fight, it is very difficult to do so due to its lower health. More often than not, you will end up with both Twins in phase 3.
- Be aware of Retinazer's firing patterns in phase 2, it will shoot 3 lasers at a low firing rate followed by a fast burst. Time your movement so you have enough wing time to avoid the burst by flying diagonally up and away from The Twins to keep yourself safe from Spazmatism.
History
- 2.0.3.007:
- Buffed Retinazer's phase 1 laser damage from 92 / 100 / 114 / 138 to 116 / 128 / 114 / 174 , phase 2 normal laser damage from 112 / 124 / 138 / 168 to 124 / 136 / 138 / 186 , and rapid laser damage from 84 / 92 / 102 / 126 to 93 / 102 / 102 / 139 .
- Buffed Spazmatism's cursed fireball damage from 108 / 120 / 132 / 162 to 120 / 132 / 132 / 180 , shadowflame flamethrower damage from 136 / 152 / 210 to 148 / 160 / 222 , and shadowflame fireball damage from 120 / 132 / 180 to 128 / 140 / 192 .
- 1.5.1.003: Now drops 40 .
- 1.5.1.001:
- Buffed Retinazer health from 20,000 / 30,000 / 39,000 to 22,000 / 33,000 / 39,600 .
- Buffed Spazmatism health from 23,000 / 34,500 / 46,575 to 26,000 / 39,000 / 46,800 .
- Buffed Retinazer Homing Missile damage from 66 / 96 / 120 / 132 to 70 / 120 / 136 / 152 .
- Buffed Spazmatism Shadow Fireball damage from 56 / 100 / 124 / 136 to 60 / 100 / 120 / 132 .
- Buffed Spazmatism Shadow Flamethrower damage from 60 / 108 / 132 / 144 to 70 / 120 / 136 / 152 .
- Both Twins are now vulnerable to cold, sickness, and heat debuffs in phase 1, and vulnerable to electricity debuffs but resistant to sickness debuffs in phase 2.
- Now drops Mechanical Wheel Piece regardless of world difficulty.
- 1.5.0.001:
- Nerfed Retinazer Revengeance Mode health from 44,850 to 39,000 .
- Buffed Spazmatism Revengeance Mode health from 37,500 to 46,575 .
- Nerfed Boss Rush health from 2,750,000 / 4,125,000 / 5,268,750 to 275,000 / 412,500 / 526,875 .
- Nerfed Retinazer phase 2 defense in Revengeance Mode from 30 to 20 .
- Nerfed Spazmatism phase 2 defense in Revengeance Mode from 40 to 28 .
- No longer enrage if the player flips gravity.
- Retinazer now slows down between 25% and 50% while using a true melee weapon depending on how close the player is to it.
- 1.4.5.004: No longer despawns and instead enrages when fought during the day in Revengeance Mode.
- 1.4.5.003: No longer transition into Phase 2 at the start of the fight, transition into Phase 3 later in the fight, have reduced attack delay, and increase in velocity and acceleration as their health decreases in Death Mode.
- 1.4.5.002: Draedon's Remote variants now drop Dubious Plating and Mysterious Circuitry.
- 1.4.5.001: Holding a true melee weapon now reduces their acceleration by 50%.
- 1.4.3.001:
- Nerfed Retinazer's phase 1 contact damage from 45 / 76 / 95 / 109 to 45 / 76 / 87 / 94 .
- Nerfed Retinazer's phase 2 contact damage from 67 / 114 / 142 / 163 to 67 / 114 / 131 / 141 .
- Nerfed Spazmatism's phase 1 contact damage from 50 / 85 / 106 / 122 to 50 / 85 / 97 / 105 .
- Nerfed Spazmatism's phase 2 contact damage from 75 / 127 / 158 / 182 to 75 / 127 / 146 / 157 .
- Nerfed laser damage from 50 / 92 / 112 / 128 to 50 / 92 / 112 / 124 .
- Nerfed laser barrage damage from 36 / 68 / 84 / 96 to 36 / 68 / 84 / 92 .
- Nerfed cursed fireball damage from 50 / 88 / 108 / 124 to 50 / 88 / 108 / 120 .
- Nerfed homing missile damage from 120 / 138 to 120 / 132 .
- Nerfed shadowflame fire damage from 132 / 151 to 132 / 144 .
- Nerfed shadowflame fireball damage from 124 / 142 to 124 / 136 .
- Spazmatism fireball and shadowflame dust now feature darker, larger dusts at the front and brighter, smaller dusts trailing behind.
- Death Mode changes:
- Transition into Phase 2 immediately instead of below 85% health.
- Transition into Phase 3 below 50% health instead of 25%.
- Decreased Spazmatism charge frequency and charge speed.
- Increased Spazmatism slow down time in preparation for a charge.
- 1.4.2.106:
- Buffed Spazmatism's Boss Rush health from 1,300,000 to 1,500,000.
- Buffed Retinazer's Boss Rush health from 900,000 to 1,250,000.
- 1.4.2.105:
- Retinazer's Revengeance Mode laser darts now have smaller explosions.
- Retinazer's Revengeance Mode lasers now inflict On Fire! for 4 seconds instead of 3.
- 1.4.2.104:
- Buffed Spazmatism's Boss Rush health from 1,000,000 to 1,300,000.
- Buffed Retinazer's Boss Rush health from 700,000 to 900,000.
- Reworked Revengeance Mode fight:
- Increased the length of most large dashes to make them less oppressive.
- Spazmatism uses Shadowflame instead of Cursed Flames.
- Spazmatism goes berserk and does super fast charges when at low health or when Retinazer is killed.
- Removed random spread from Retinazer's lasers in phase 1.
- Reduced the amount of lasers Retinazer fires in phase 2 until at low health or Spazmatism is killed.
- Retinazer can now charge in phase 2 if Spazmatism is killed, which leaves behind homing laser rockets.
- 1.4.2.004: Now enrage in Revengeance Mode if the player has the Gravitation Potion's effects active.
- 1.4.2.001:
- Nerfed Spazmatism's Boss Rush health from 1,900,000 to 1,000,000.
- Nerfed Retinazer's Boss Rush health from 1,400,000 to 700,000.
- 1.4.1.002: Decreased Spazmatism's speed in Revengeance Mode.
- 1.4.1.001:
- Buffed Spazmatism's Boss Rush health from 1,300,000 to 1,900,000.
- Buffed Retinazer's Boss Rush health from 950,000 to 1,400,000.
- Spazmatism now inflicts Bleeding in Revengeance Mode.
- Retinazer's lasers now inflict On Fire! in Revengeance Mode.
- Both eyes no longer take 50% damage from Crystal Bullet shards and Holy Arrow stars.
- 1.3.4.001: Nerfed the health modifier for both eyes from 1.4x / 2.5x to 1.35x / 1.6x .
- 1.2.4.101: Buffed Death Mode health modifier for both eyes from 1.6x to 2.5x , and their Death Mode damage modifier from 1.6x to 2.5x .
- 1.2.4.002: Buffed the health modifier for both eyes from 1.3x to 1.4x .
- 1.2.3.005: Now enter their second phases much earlier in Death Mode.
- 1.2.3.002: Both Twins now gain a 1.6x health modifier in Death Mode.
- 1.2.1.001: Increased Revengeance Mode Spazmatism's speed.
- 1.2.0.004: Buffed Spazmatism's health modifier from 1.25x to 1.35x .
- 1.2.0.002: Spazmatism now inflicts Marked for Death for 3 seconds in Revengeance Mode.
- 1.2.0.001:
- Retinazer now gains a 1.1x health modifier in Revengeance Mode.
- Spazmatism now gains a 1.45x health modifier in Revengeance Mode.
- Buffed the amount of defense Retinazer gains if Spazmatism has been defeated from 25 to 40.
- Buffed Retinazer's homing missile damage from 50 / 100 to 60 / 120 .
- Increased Spazmatism's speed.
- Now has a 2% chance to drop Laudanum or Stress Pills in Revengeance Mode.