Moray Eel
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Moray Eel
Statistics
Type | Aquatic |
---|---|
Environment | Ocean – Abyss |
Damage | 55 / 110 / 165 |
Max Life | 360 / 720 / 1080 |
Defense | 8 |
KB Resist | 25% / 32.5% / 40% |
Inflicts debuff | Acid Venom 100% chance |
Debuff duration | 1.5 seconds |
Debuff tooltip | Losing life |
Immune to | |
Banner | Moray Eel Banner |
Cold | - |
---|---|
Water | Resistant |
Sickness | Vulnerable |
Electricity | Vulnerable |
Heat | Resistant |
- Not to be confused with Gulper Eel, an enemy that spawns in the lowest 2 levels of the Abyss.
The Moray Eel is a Pre-Hardmode enemy that spawns in the Ocean and the 1st layer of the Abyss. It swims around when not aggressive, but as soon as the player gets too near or hits it, it will swim in their direction and attempt to attack them. If hit, it will not go passive again, even if the player is far from it.
Notes
- The Moray Eel's eyes glow in the Abyss, giving a clear indication as to where it is.
- Moray Eels are not automatically targeted by minions, until they are damaged by another weapon.
Trivia
- The Bestiary entry for the Moray Eel: "When a fish bites your heel and it looks like an eel, that’s a moray. When it swims in the reef and has two sets of teeth, that’s a moray. When you’re slapped in the face with a slimy embrace, that’s a moray."
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.0.3.007: Fixed its bestiary entry using the wrong apostrophe.
- 2.0.2.001: Now has gores.
- 1.5.1.001: Now vulnerable to electricity and sickness debuffs, but resistant to water and heat debuffs.
- 1.5.0.001: No longer inflicts Bleeding.
- 1.4.5.001: Buffed health from 180 / 360 to 360 / 720 and damage from 45 / 90 to 55 / 110 .
- 1.4.3.001:
- Moves 100% faster in Death Mode.
- Resprited.
- 1.4.1.003: Decreased minimum coin drop amount from 10 to 1 .
- 1.4.1.001: Buffed health from 110 / 220 to 180 / 360 , and damage from 35 / 70 to 45 / 90 .
- 1.3.4.101: No longer has 20% damage reduction.
- 1.3.4.001: Nerfed health from 180 / 360 to 110 / 220 .
- 1.3.3.011: Resprited.
- 1.3.0.001: Introduced.