Aquatic Urchin
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Aquatic Urchin
Statistics
Type | Enemy – Aquatic |
---|---|
Environment | Sulphurous Sea – Abyss |
Damage | 25 / 50 ![]() ![]() 50 / 100 ![]() ![]() |
Max Life | 50 / 100 ![]() ![]() 300 / 600 ![]() ![]() |
Defense | 10 |
KB Resist | 20% / 28% ![]() ![]() |
Inflicts debuff | ![]() 100% chance |
Debuff duration | 2 seconds |
Debuff tooltip | Your skin is burning off |
Immune to | ![]() ![]() ![]() ![]() ![]() |
Banner | ![]() |
The Aquatic Urchin is a Pre-Hardmode enemy that spawns on underwater tiles in the Sulphurous Sea and in the first layer of the Abyss. It slowly rotates in a clockwise direction, though it will not move towards the player in any way.
Trivia
- The
Bestiary entry for the Aquatic Urchin: "Closely related to sea urchins, aquatic urchins have been forced to adapt to the acidic water and radioactive waste. Their venomous spikes would normally deter predators, but in the environment it lives in, a painful meal is still a meal. Nothing in this sea can afford to be a picky eater."
See also
- Sea Urchin, its Ocean counterpart.
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.0.4.001: Now has 25% less health and 10% less damage in Master Mode.
- 2.0.3.005: Fixed a grammatical error in its bestiary entry.
- 2.0.3.001: Fixed it having an incorrect bestiary offset.
- 2.0.2.001: Now drops 30-50 Urchin Stingers instead of 15-25.
- 2.0.1.003: Now drifts along sea walls.
- 1.5.1.001: Now vulnerable to electricity debuffs, but resistant to water, sickness, and heat debuffs.
- 1.5.0.001: Now inflicts Irradiated for 2 seconds instead of Venom.
- 1.4.5.003: No longer has increased health during Boss Rush.
- 1.4.3.001: Buffed health in Hardmode from 50 / 100
to 300 / 600
, and damage from 25 / 50
to 50 / 100
.
- 1.4.2.105: Now slower and less aggressive.
- 1.4.2.001: Now has gores.
- 1.4.1.003: Decreased minimum coin drop amount from 5
to 80
.
- 1.4.1.001: Decreased Venom duration from 3 seconds to 2.
- 1.3.4.001: Nerfed health from 80 / 160
to 50 / 100
.
- 1.3.0.001: Introduced.