Astral Probe
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The Astral Probe is a Hardmode enemy that spawns in the Astral Infection. It moves freely through the air and fires
Pink Lasers at the player, similarly to the Probes spawned by The Destroyer.
Trivia
- The
Bestiary entry for the Astral Probe: "What were once simply common birds have been transmuted by the overwhelming amounts of mana. Though weak on their own, they choose to harass those who are unassimilated while the victim attempts to fight off other infected beasts."
- There used to be variants of the astral probe spawned by Astrum Deus during its fight.
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.1.0:
- Buffed health pre-Astrum Aureus from 50 / 100
/ 112
to 120 / 240
/ 360
, and post-Astrum Aureus from 70 / 140
/ 157
to 180 / 360
/ 540
. Buffed defense pre-Astrum Aureus from 10 to 20, and post-Astrum Aureus from 20 to 30. - No longer has 15% damage reduction.
- Decreased coin drop value from 5
to 1
. - Fixed it having contact damage for 1 frame when initially spawned in.
- Buffed health pre-Astrum Aureus from 50 / 100
- 2.0.4.001: Now has 25% less health and 10% less damage in Master Mode.
- 2.0.3.005: Decreased Astral Infection duration on contact from 1.5 seconds to 1.25.
- 2.0.3.003: Decreased Astral Infection duration on contact from 2 seconds to 1.5.
- 2.0.2.002: Now properly displays vanilla debuff colors and Hunter Potion effects.
- 1.5.1.001: Now vulnerable to heat debuffs, but resistant to sickness debuffs.
- 1.4.5.001: Fixed it spawning during events.
- 1.4.4.001: Now has a glowmask.
- 1.4.3.002: Now immune to Astral Infection.
- 1.4.3.001: Moves 50% faster and no longer gets interrupted when damaged in Death Mode.
- 1.4.2.104: Now inflicts Astral Infection for 2 seconds at all times instead of God Slayer Inferno for 2.5 seconds after defeating Astrum Aureus.
- 1.4.1.003:
- Increased delay between when its hit sound can play.
- Decreased minimum coin drop amount from 15
to 5
.
- 1.4.0.002:
- Increased volume of hit and death sounds.
- Fixed all sounds not playing properly.
- 1.3.4.001: Nerfed health from 120 / 240
to 70 / 140
.
- 1.3.2.001: Nerfed health from 400 / 676
to 120 / 240
, contact damage from 50 / 84
to 30 / 60
, and laser damage in Normal Mode from 21 to 14.
- 1.2.4.001: Resprited. Previous sprite was

- 1.2.0.001:
- Now has 30% damage reduction.
- No longer spawns when near a Celestial Pillar.
- 1.1.7.941: Increased spawnrate.
- 1.1.7.901: Introduced.