Astral Probe

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Astral Probe
Astral Probe.png
Statistics
TypeFlying Enemy
EnvironmentAstral Infection
Damage20 / 40 Expert Mode / 60 Master Mode (Contact pre-Astrum Aureus)
36 / 56 Expert Mode / 84 Master Mode (Laser pre-Astrum Aureus)
30 / 60 Expert Mode / 90 Master Mode (Contact post-Astrum Aureus)
48 / 80 Expert Mode / 120 Master Mode (Laser post-Astrum Aureus)
Max Life50 / 100 Expert Mode / 150 Master Mode (pre-Astrum Aureus)
70 / 140 Expert Mode / 210 Master Mode (post-Astrum Aureus)
Defense10 (pre-Astrum Aureus)
20 (post-Astrum Aureus)
DR15%
KB Resist5% / 14.5% Expert Mode / 24% Master Mode (pre-Astrum Aureus)
15% / 23.5% Expert Mode / 32% Master Mode (post-Astrum Aureus)
Inflicts debuffAstral Infection (debuff)Astral Infection
100% chance

Debuff duration1.25 seconds
Debuff tooltipYour flesh is melting off
Immune toAstral Infection (debuff)ConfusedPoisoned
BannerAstral Probe BannerAstral Probe Banner
Cold-
Water-
SicknessResistant
Electricity-
HeatVulnerable

The Astral Probe is a Hardmode enemy which spawns in the Astral Infection biome. It moves freely through the air and fire lasers at the player, similarly to the Probes spawned by The Destroyer.

Trivia

  • The BestiaryBestiary entry for the Astral Probe: "What were once simply common birds have been transmuted by the overwhelming amounts of mana. Though weak on their own, they choose to harass those who are unassimilated while the victim attempts to fight off other infected beasts."

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.3.005: Decreased Astral Infection duration on contact from 1.5 seconds to 1.25.
  • 2.0.3.003: Decreased Astral Infection duration on contact from 2 seconds to 1.5.
  • 2.0.2.002: Now properly displays vanilla debuff colors and Hunter Potion effects.
  • 1.5.1.001: Now vulnerable to heat debuffs, but resistant to sickness debuffs.
  • 1.4.3.001: Moves 50% faster and no longer gets interrupted when damaged in Death Mode.
  • 1.4.2.104: Now inflicts Astral Infection for 2 seconds at all times instead of God Slayer Inferno for 2.5 seconds after defeating Astrum Aureus.
  • 1.4.2.102:
    • Now gains increased stats, equivalent to old stat values, after defeating Astrum Aureus.
    • Nerfed health from 70 / 140 Expert Mode to 50 / 100 Expert Mode, contact damage from 30 / 60 Expert Mode to 20 / 40 Expert Mode, defense from 20 to 10, and knockback resistance from 15% to 5%.
  • 1.4.1.003:
    • Increased delay between when its hit sound can play.
    • Decreased minimum coin drop amount from 15 Silver Coin to 5 Silver Coin.
  • 1.4.0.002:
    • Increased volume of hit and death sounds.
    • Fixed all sounds not playing properly.
  • 1.4.0.001:
    • Nerfed damage reduction from 30% to 15%.
    • Now uses a custom hit sound and spawns more often.
    • Resprited.
  • 1.3.4.001: Nerfed health from 120 / 240 Expert Mode to 70 / 140 Expert Mode.
  • 1.3.2.001: Nerfed health from 400 / 676 Expert Mode to 120 / 240 Expert Mode, contact damage from 50 / 84 Expert Mode to 30 / 60 Expert Mode, and laser damage in Normal Mode from 21 to 14.
  • 1.2.0.001:
    • Now has 30% damage reduction.
    • No longer spawns when near a Celestial Pillar.