Wall of Flesh

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Wall of Flesh
Wall of Flesh.png
Map Icon Wall of Flesh.png
Map icon
Statistics
TypeBoss
EnvironmentThe Underworld
Damage50 / 150 Expert Mode / 180 Revengeance Mode / 195 Death Mode / 225 Master Mode (Contact)
22-30 / 44-60 Expert Mode / 68 Revengeance Mode / 76 Death Mode / 66-90 Master Mode / 102 Revengeance Mode Master Mode (Eye Laser)
88 Revengeance Mode / 96 Death Mode / 132 Revengeance Mode Master Mode (Death Laser)
This attack will cause defense damage on hit. 112 Revengeance Mode / 124 Death Mode / 168 Revengeance Mode Master Mode (Demon Scythe)
Max Life12,800 / 17,920 Expert Mode / 21,504 Revengeance Mode / 22,848 Master Mode / 27,417 Revengeance Mode Master Mode
Defense12 / 18 Expert Mode
KB Resist100%
Inflicts debuffHorrifiedHorrified
Debuff durationWhile the player is within 900 blocks from the boss.
Debuff tooltipYou have seen something nasty, there is no escape.
Inflicts debuffThe TongueThe Tongue
Debuff durationWhen the player is within 900 blocks behind the boss.
Debuff tooltipYou are being sucked into the mouth
Immune toOn Fire!ConfusedHellfirePearl Aura
ColdVulnerable
Water-
SicknessVulnerable
Electricity-
HeatResistant
Drops
Coins 25 Gold Coin.png
If you were looking for the Wall of Flesh on the vanilla wiki, click here.

Wall of Flesh Trophy.png "To contain the essence of a slain God is no small thing. It is rather a towering, ghastly construct." Wall of Flesh Trophy.png

The Wall of Flesh is the final and strongest pre-Hardmode boss, spawnable only in The Underworld. Once it is defeated, the world permanently converts to Hardmode, which brings new content and challenges.

Spawn

The Wall of Flesh is summoned immediately when a Guide Voodoo Doll is destroyed by being dropped into lava in the Underworld while the Guide is alive, killing the Guide.

The direction the Wall will face, and therefore move, depends on which side of the world the player spawns it. If the Wall is spawned on the right side of the world, it will move right to left. If it is spawned on the left side of the world, it will move left to right.

Segments

Wall of Flesh Eye
Wall of Flesh Eye.png
Statistics
TypeBoss
EnvironmentThe Underworld
Damage50 / 150 Expert Mode / 180 Revengeance Mode / 195 Death Mode / 225 Master Mode (Contact)
22-30 / 44-60 Expert Mode / 68 Revengeance Mode / 76 Death Mode / 66-90 Master Mode / 102 Revengeance Mode Master Mode (Eye Laser)
88 Revengeance Mode / 96 Death Mode / 132 Revengeance Mode Master Mode (Death Laser)
Max Life12,800 / 17,920 Expert Mode / 21,504 Revengeance Mode / 22,848 Master Mode / 27,417 Revengeance Mode Master Mode
Defense6 Expert Mode
KB Resist100%
Wall of Flesh Mouth
Wall of Flesh Mouth.png
Statistics
TypeBoss
EnvironmentThe Underworld
DamageThis attack will cause defense damage on hit. 50 / 150 Expert Mode / 180 Revengeance Mode / 195 Death Mode / 225 Master Mode (Contact)
This attack will cause defense damage on hit. 112 Revengeance Mode / 124 Death Mode / 168 Revengeance Mode Master Mode (Demon Scythe)
Max Life12,800 / 17,920 Expert Mode / 21,504 Revengeance Mode / 22,848 Master Mode / 27,417 Revengeance Mode Master Mode
Defense12 / 18 Expert Mode
DR50%
KB Resist100%

Behavior

In Revengeance Mode

The Wall of Flesh constantly moves either right to left or left to right, forcing the player to run from it, as it cannot be moved through. If the player does manage to get behind the Wall, they will be brought back in front of it by the The Tongue.

The eyes and mouth of the wall will move vertically to fit between solid blocks, and this movement is speed up in Rev+.

If the player gets far enough away or leaves the Underworld in any way, they will be killed instantly due to the Horrified debuff.

During the fight, the Wall will constantly spawn Leeches and Hungries to attack the player. Its only direct attack is to shoot lasers which are capped at bursts of three. When reaching 50% health, the Wall will begin using more Death Lasers, which deal more damage and inflict the "On Fire!" debuff.

Upon reaching 66% health, the Wall of Flesh will shoot out two homing sickles from its mouth; upon reaching 33%, it will shoot out three homing sickles.

As the Wall of Flesh takes more damage, it will increase in speed up to a maximum of 41mph. These health milestones are:

  • 75%
  • 66%
  • 50%
  • 33%
  • 25%
  • 10%
  • 5%
  • 3.5%
  • 2.5%

If the player moves too far from the Wall of Flesh, it will enrage and speed up substantially to catch up with them. Once it does catch up, it slows down and releases a barrage of slower moving lasers.

The Hungry are spawned at the start of the fight and slowly respawn throughout. They will begin attached to the Wall of Flesh and will try to attack the player by moving towards them. However, at the start of the fight, they will have limited range due to still being attached. They will detach from the Wall of Flesh after taking substantial damage, becoming The Hungry II. They deal more damage the lower the Wall's health is.

Leeches will spawn from the Wall of Flesh's mouth with a specific audio cue. They act like most worm enemies when attempting to attack the player. The Wall of Flesh will spawn these at an increasing rate as its health gets lower, eventually releasing them at as a constant stream.

In Death Mode

  • Shoots Death Lasers from the start of the fight
  • Base speed is 75% faster

During the Boss Rush

  • Max health increased to 450,000 / 630,000 Expert Mode / 1,197,000 Revengeance Mode
  • Teleports the player to The Underworld
  • Does not create a Demonite or Crimtane brick box when defeated
  • Does not shoot lasers if the eyes are no longer on sight of the player.
  • Mouth shoots a Demon Sickle with slight homing capabilities at the player.
  • Shoots many lasers after charging, laser time stacks with the amount of charges done when the player moves too far away.

Summons

The Hungry
The Hungry.png
Statistics
TypeEnemy
EnvironmentThe Underworld
DamageThis attack will cause defense damage on hit. 30 / 60 Expert Mode / 90 Master Mode (WoF health >75%)
This attack will cause defense damage on hit. 45 / 90 Expert Mode / 135 Master Mode (WoF health 75-50%)
This attack will cause defense damage on hit. 60 / 120 Expert Mode / 180 Master Mode (WoF health 50-25%)
This attack will cause defense damage on hit. 75 / 150 Expert Mode / 225 Master Mode (WoF health <25%)
Max Life240 / 336 Expert Mode / 503 Master Mode
Defense10 / 16 Expert Mode (WoF health >75%)
20 (WoF health 75–50%)
30 (WoF health 50–25%)
40 (WoF health <25%)
KB Resist-10% / 1% Expert Mode / 12% Master Mode
Immune toConfused
ColdVulnerable
Water-
SicknessVulnerable
Electricity-
HeatResistant
The HungryDetached
The Hungry II.png
Statistics
TypeFlying Enemy
EnvironmentThe Underworld
DamageThis attack will cause defense damage on hit. 30 / 60 Expert Mode / 74 Revengeance Mode / 80 Death Mode / 90 Master Mode
Max Life80 / 112 Expert Mode / 168 Master Mode
Defense6
KB Resist20% / 28% Expert Mode / 36% Master Mode
Immune toConfused
ColdVulnerable
Water-
SicknessVulnerable
Electricity-
HeatResistant
Leech
Leech.png
Statistics
TypeBurrowing Enemy
EnvironmentThe Underworld
Max Life60 / 96 Expert Mode / 144 Master Mode
KB Resist100%
Immune toConfused
ColdVulnerable
Water-
SicknessVulnerable
Electricity-
HeatResistant
Leech Head
Leech Head.png
Statistics
TypeBurrowing Enemy
EnvironmentThe Underworld
Damage26 / 52 Expert Mode / 62 Revengeance Mode / 68 Death Mode / 78 Master Mode
Max Life60 / 96 Expert Mode / 144 Master Mode
Defense2
KB Resist100%
Leech Body
Leech Body.png
Statistics
TypeBurrowing Enemy
EnvironmentThe Underworld
Damage22 / 44 Expert Mode / 52 Revengeance Mode / 56 Death Mode / 66 Master Mode
Max Life60 / 96 Expert Mode / 144 Master Mode
Defense6
KB Resist100%
Leech Tail
Leech Tail.png
Statistics
TypeBurrowing Enemy
EnvironmentThe Underworld
Damage18 / 36 Expert Mode / 42 Revengeance Mode / 44 Death Mode / 54 Master Mode
Max Life60 / 96 Expert Mode / 144 Master Mode
Defense10
KB Resist100%

Aftermath

Tips

For more elaborate strategies on defeating the Wall of Flesh, including weapon and arena recommendations, see Guide:Wall of Flesh strategies.
  • Try to keep the boss at a far enough distance to allow time to react to its laser attack, while not being far enough to trigger its enrage.
    • However, if both the boss and the player are close to death, moving far enough away from the boss and causing it to dash will prevent it from firing its death lasers until it catches up, allowing the player to avoid getting fatally hit in the last few moments of the fight.

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.1.002:
    • Added aftermath sounds for spawning Astral Infection.
    • No longer drops Demon Heart in Classic Mode.
    • Fixed Firecracker not dropping from Treasure Bag.
  • 1.5.1.001:
    • Buffed health from 8000 / 11,200 Expert Mode / 21,280 Revengeance Mode to 12,800 / 17,920 Expert Mode / 21,504 Revengeance Mode.
    • Buffed Demon Scythe damage from 40 / 72 Expert Mode / 88 Revengeance Mode / 96 Death Mode to 52 / 92 Expert Mode / 112 Revengeance Mode / 124 Death Mode.
    • It, The Hungry, and Leech are now vulnerable to cold and sickness debuffs but resistant to heat debuffs.
    • Increased Corruption and Crimson Key drop rates from 10% to 16.67%, and they now drop directly from the boss.
  • 1.5.0.002: Fixed a bug that caused it to take damage from the Abyssal pressure.
  • 1.5.0.001:
    • Nerfed Boss Rush health from 4,500,000 / 6,300,000 Expert Mode / 11,970,000 Revengeance Mode to 450,000 / 630,000 Expert Mode / 1,197,000 Revengeance Mode.
    • Will now shoot out a demon scythe when releasing Leeches in Revengeance and Death Mode.
    • The Hungry and Leech no longer drop Hearts in Revengeance or Malice Mode.
    • Fixed several desync issues.
  • 1.4.5.007: The Hungry and The Hungry II no longer have reduced life scaling in multiplayer.
  • 1.4.5.004: Now aims its lasers ahead of the player while it's enraged.
  • 1.4.5.003: No longer fires Death Lasers at the start of the fight, now enrages easier, and moves faster as its health decreases in Death Mode.
  • 1.4.5.002: Lasers while enraged now start out with a slower velocity and accelerate over time.
  • 1.4.5.001:
    • Reduced boss kill time from 180 seconds to 120.
    • Fixed Corruption and Crimson Keys always dropping.
    • Fixed eyes not receiving the debuff icon display.
    • Fixed eyes not being able to be targeted by weapons that prioritize boss entities.
    • Removed the 'A bloody red inferno lingers in the night...' message when defeated.
  • 1.4.4.004: Now triggers the "A bloody red inferno lingers in the night..." status message when defeated instead of Brimstone Elemental or Skeletron Prime.
  • 1.4.3.002:
    • Adjusted health based speed boosts in Death Mode.
    • Scraps now last 18 seconds.
  • 1.4.3.001:
    • Nerfed contact damage from 50 / 150 Expert Mode / 187 Revengeance Mode / 215 Death Mode to 50 / 150 Expert Mode / 172 Revengeance Mode / 186 Death Mode.
    • Nerfed The Hungry's damage from 30-75 / 60-150 Expert Mode / 69-172 Death Mode to 30-75 / 60-150 Expert Mode.
    • Nerfed The Hungry II's damage from 30 / 60 Expert Mode / 75 Revengeance Mode / 86 Death Mode to 30 / 60 Expert Mode / 72 Revengeance Mode / 79 Death Mode.
    • Nerfed Leech's head damage from 26 / 52 Expert Mode / 65 Revengeance Mode / 74 Death Mode to 26 / 52 Expert Mode / 62 Revengeance Mode / 68 Death Mode.
    • Nerfed purple laser damage from 22-30 / 44-60 Expert Mode / 68 Revengeance Mode / 78 Death Mode to 22-30 / 44-60 Expert Mode / 68 Revengeance Mode / 76 Death Mode.
    • Nerfed death laser damage from 88 Revengeance Mode / 101 Death Mode to 88 Revengeance Mode / 96 Death Mode.
    • Increased laser speed in Revengeance Mode.
    • Death Mode changes:
      • Decreased movement speed and laser firing rate.
      • Increased time between enraged charges from 7 seconds to 10.
      • Fires red lasers immediately, instead of below 50% health.
      • Fires lasers at the higher rate immediately, instead of gradually speeding up as health lowers.
      • Moves at the higher speed immediately, instead of gradually speeding up as health lowers.
      • Spawns The Hungry at a higher rate immediately, instead of gradually increasing rate as health lowers.
      • Spawns Leeches at the highest rate and amount immediately, instead of increasing rate and amount below 66% and 33% health.
  • 1.4.2.106: Buffed Boss Rush health from 2,400,000 to 4,500,000.
  • 1.4.2.104:
    • Reworked Revengeance Mode AI:
      • Reduced laser frequency.
      • Now moves faster when the player is far away, and slower when the player is closer.
      • If the player is behind blocks for too long, Wall of Flesh enrages and charges very quickly to catch up to the player. It stops charging when it gets close enough.
      • Nerfed The Hungry II's health modifier from 1.25x Revengeance Mode / 1.5x Death Mode to 1.05x Revengeance Mode / 1.15x Death Mode.
      • Nerfed Leech's health multiplier from 1.25x Revengeance Mode / 1.5x Death Mode to 1.05x Revengeance Mode / 1.15x Death Mode.
      • The Hungry II's now collide with tiles again.
    • Subsequent kills no longer try to generate the Astral Infection.
    • Fixed it crashing the game when generating the Astral Infection.
  • 1.4.2.003:
    • Defeating it for the first time now displays a status message signifying that the Sunken Sea has been buffed.
    • Removed the "Calamitous creatures now roam free!" and "The ancient ice spirits have been unbound!" status messages.
  • 1.4.2.001:
    • Buffed health modifier from 1.75x Revengeance Mode / 2.3x Death Mode to 1.9x Revengeance Mode / 2.6x Death Mode.
    • Nerfed The Hungry II's health modifier from 2.5x Revengeance Mode / 4.5x Death Mode to 1.25x Revengeance Mode / 1.5x Death Mode.
    • Nerfed Leech's health modifier from 3.1x Revengeance Mode / 4.5x Death Mode to 1.25x Revengeance Mode / 1.5x Death Mode.
    • Nerfed Boss Rush health from 4,700,000 to 2,400,000.
    • The Hungry IIs and Leeches can no longer be lifestealed off of.
    • Corruption Key, Crimson Key, and Meowthrower now drop from the Treasure Bag instead of directly from the boss in Expert Mode.
  • 1.4.1.001:
    • Buffed Boss Rush health from 3,200,000 to 4,700,000.
    • Buffed Boss Rush damage modifier from 3.5x to 4x.
    • Hungries and Leeches no longer deal extra damage in Revengeance Mode.
  • 1.4.0.001:
    • Buffed health modifier from 1.65x Revengeance Mode / 2.2x Death Mode to 1.75x Revengeance Mode / 2.3x Death Mode.
    • Nerfed mouth damage reduction from 75% to 50%.
    • Nerfed The Hungry damage reduction from 15% to 10%.
  • 1.3.4.101:
    • Buffed health modifier from 1.5x Revengeance Mode / 2.05x Death Mode to 1.65x Revengeance Mode / 2.2x Death Mode.
    • Eyes no longer have 15% damage reduction.
  • 1.3.4.001: Nerfed health modifier from 1.9x Revengeance Mode / 4.2x Death Mode to 1.5x Revengeance Mode / 2.05x Death Mode.
  • 1.2.4.201: Can now drop both Corruption Key and Crimson Key in any world regardless of World Evil instead of only dropping one of them based on World Evil.
  • 1.2.4.101:
    • Buffed Death Mode health modifier from 2.2x Death Mode to 4.2x Death Mode.
    • Buffed The Hungry II's Death Mode health modifier from 3.1x Death Mode to 4.5x Death Mode, and Death Mode damage modifier from 1.85x Death Mode to 2.5x Death Mode.
    • Buffed Leech's Death Mode health modifier from 3.5x Death Mode to 4.5x Death Mode, and Death Mode damage modifier from 1.5x Death Mode to 2.5x Death Mode.
  • 1.2.4.002:
    • Increased speed in Revengeance and Death Mode.
    • Reduced laser frequency in Revengeance and Death Mode.
    • Nerfed Death Mode health modifier from 2.5x Death Mode to 2.2x Death Mode.
    • Nerfed Death Mode The Hungry II's health modifier from 3.5x Death Mode to 3.1x Death Mode.
    • Buffed Leech's health modifier from 2.1x Revengeance Mode / 2.5x Death Mode to 3.1x Revengeance Mode / 3.5x Death Mode.
  • 1.2.3.007:
    • The Hungry II's can now pass through tiles in Death Mode.
    • Buffed The Hungry II's health in Death Mode to 392 Death Mode, and damage to 111 Death Mode.
    • The Hungry IIs now gain a 2.5x health modifier and a 1.35x damage modifier in all other modes.
    • Buffed Leech's health in Death Mode to 240 Death Mode, and it gains a 1.5x Death Mode damage modifier.
    • Leeches now gain a 2.1x health modifier and a 1.25x damage modifier in all other modes.
  • 1.2.3.002: Now gains a 2.5x Death Mode health modifier in Death Mode.
  • 1.2.2.001: Nerfed red laser damage from 70 / 140 Expert Mode / 175 Revengeance Mode to 44 / 88 Expert Mode / 110 Revengeance Mode.
  • 1.2.1.001:
    • Buffed Revengeance Mode health modifier from 1.8x Revengeance Mode to 1.9x Revengeance Mode.
    • Can now drop Corruption Keys in Crimson worlds, and Crimson Keys in Corruption worlds.
  • 1.2.0.003: Buffed health modifier from 1.3x Revengeance Mode to 1.8x Revengeance Mode.
  • 1.2.0.002: The Hungry now inflict Marked for Death for 2 seconds in Revengeance Mode.
  • 1.2.0.001:
    • Now gains a 1.3x Revengeance Mode health modifier in Revengeance Mode.
    • Increased speed.
    • Now inflicts Horror for 5 seconds in Revengeance Mode.
    • The Hungry now inflict Horror for 2 seconds, and Leech head inflicts Horror for 1 second in Revengeance Mode.
    • Now has a 2% Revengeance Mode chance to drop Laudanum or Stress Pills in Revengeance Mode.
    • Increased chance to spawn a second Astral Meteor from 20% to 50%, and a third one from 5% to 25%.
  • 1.1.7.901: Defeating the boss for the first time now spawns the Astral Meteor in a random location in the world.
  • 1.1.7.801:
    • Several status messages now appear when defeated:
      • "The ancient ice spirits have been unbound!"
      • "Calamitous creatures now roam free!"