Gamma Slime
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Gamma Slime
Statistics
Type | Slime |
---|---|
Environment | Acid Rain |
Damage | 110 / 220 / 330 (Contact) 90 / 144 / 216 (Gamma Acid) 240 / 384 / 576 (Gamma Beam) |
Max Life | 5000 / 10000 / 15000 |
Defense | 25 |
DR | 15% |
KB Resist | 100% |
Inflicts debuff | Irradiated 100% chance |
Debuff duration | 10 seconds (Beam) 3 seconds (Contact, Acid) |
Debuff tooltip | Your skin is burning off |
Immune to | |
Banner | Gamma Slime Banner |
Cold | - |
---|---|
Water | Resistant |
Sickness | Resistant |
Electricity | Vulnerable |
Heat | Resistant |
The Gamma Slime is a post-Moon Lord slime that spawns during tier 3 of the Acid Rain event. It behaves like a normal slime but will shoot 5 Gamma Acids out in a star pattern while it is jumping. Occasionally, it will stop jumping and charge up a laser and fire it upwards.
Notes
- It replaces the Irradiated Slime once Polterghast is defeated.
- Filling out the Gamma Slime's bestiary entry will also fill out the Irradiated Slime's entry if it hasn't been fully completed already.
- Uniquely among slimes, they do not float in water, and instead sink to the bottom.
Trivia
- The Bestiary entry for the Gamma Slime: "A slime overloaded with radiation from Draedon’s long-since abandoned experiments with nuclear energy. Though methods of generating power involving nuclear energy surpassed all others that came before in terms of raw efficiency, not even these advancements were enough to satisfy the enigmatic engineer."
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.0.3.007: Fixed its bestiary entry using the wrong apostrophe.
- 2.0.3.001: Nerfed health from 5060 / 10,120 / 15,180 to 5000 / 10,000 / 15,000 .
- 2.0.0.001: No longer drops Lead Core.
- 1.5.1.001: Now vulnerable to electricity debuffs, but resistant to water, sickness, and heat debuffs.
- 1.4.5.003: Buffed health from 5915 / 9464 to 9200 / 18,400 , nerfed contact damage from 130 / 221 to 110 / 220 , acid damage from 90 / 180 to 90 / 144 , beam damage from 240 / 480 to 240 / 384 , and defense from 50 to 25.
- 1.4.5.001:
- Added a glowmask to projectiles.
- Fixed it not being affected by Royal Gel.
- 1.4.4.004: Nerfed health from 6410 / 10,256 to 5915 / 9464 , damage from 145 / 246 to 130 / 221 , and damage reduction from 25% to 15%.
- 1.4.4.003: Increased Lead Core drop chance from 1% to 3.33%.
- 1.4.4.001: Introduced.