Cragmaw Mire
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Cragmaw Mire
Statistics
Type | Miniboss |
---|---|
Environment | Acid Rain |
Damage | Contact: 66 / 112 / 168 (Tier 2) 160 / 272 / 408 (Tier 3) Beam: 40 / 64 / 81 (Tier 2) 120 / 192 / 243 (Tier 3) Acid Droplet: 22 / 36 / 45 (Tier 2) 43 / 69 / 88 (Tier 3) Explosion: 38 / 60 / 75 (Tier 2) 72 / 116 / 147 (Tier 3) Spike: 33 / 52 / 66 (Tier 2) 52 / 84 / 105 (Tier 3) 0 (Tether) |
Max Life | 4000 / 6400 / 9600 (Tier 2) 80630 / 129008 / 193512 (Tier 3) |
Defense | 25 (Tier 2) 80 (Tier 3) |
KB Resist | 100% |
Inflicts debuff | Irradiated 100% chance |
Debuff duration | 5 seconds (Contact, Beam, Explosion) 2 seconds (Spike) 1 second (Droplet) |
Debuff tooltip | Your skin is burning off |
Immune to |
Drops
Coins | 3 60 |
---|
- Item (Quantity)Rate
- 100% (Tier 2)
10% (Tier 3) - 100% (Tier 2)
10% (Tier 3) - 10%
- Cragmaw Mire Relic(In Master or Revengeance Mode only)
Sounds
Killed
Hurt
Phase transition and slam
Spike burst
Beam
The Cragmaw Mire is a Hardmode mini boss that spawns during Tiers 2 and 3 of the Acid Rain event. It will always spawn underwater on the Sulphurous Sea's ocean floor.
Behavior
The Cragmaw Mire is a gravity-affected and mostly stationary enemy. It cycles randomly between 3 attacks:
- Fires an even ring of 5 spikes around itself twice in quick succession. It switches to another attack after 4 seconds have passed.
- Teleports above the player and attempts to drop directly onto them. On impact with a surface, an explosion is created alongside a burst of 12 homing Acid Droplets. It switches to another attack after performing 2 slams.
- Teleports underneath the player and charges up a laser beam for 1 second. The laser beam lasts for 2 seconds and periodically releases homing laser beams in random directions. It switches to another attack after the acid droplets fully dissipates.
Tier 3
- Teleports faster in the laser beam attack and takes 25% less time to charge the laser.
- Teleports faster in the slam attack and falls 26.32% faster.
- Fires 3 more spikes per ring with increased projectile speed and takes 21.74% less time to fire, allowing it to fire 3 rings instead of 2.
- Transforms into its second phase at 70% / 85% health, changing its appearance.
- Gains the ability to fire a tether that attempts to grab the player, reeling them into itself if it lands. The tether has a lifetime of 6 seconds regardless of whether it hits or not.
- Fires 1 additional spike per ring and takes 13.89% less time to fire.
- Teleports even faster in the slam attack and falls 6.25% faster.
- Teleports even faster in the laser beam attack.
Notes
- In the Get fixed boi seed, if the player gets latched by its tether, a floating piece of text will appear above them saying "Vibe Check!".
Tips
- The Cragmaw Mire spawns under the water, so it is recommended that the player dives into the water to lessen the chance of missing potential spawns.
- Bringing accessories that aid with underwater combat can be very helpful.
Trivia
- The Bestiary entry for the Cragmaw Mire: "A mostly immobile creature that dwells in the depths of the radioactive wasteland, it boasts an exoskeleton harder than titanium to defend its core. To compensate for its lack of movement, it has formed a symbiotic relationship with a worm that reels in prey in exchange for protection."
- The Cragmaw Mire's appearance was inspired by a submission for a sulphurous sea design contest that was held on the Calamity art server. The original artwork, made by Ox, used the name "Azufre Piercer".
- The tether is referred to as 'CragmawVibeCheckChain' in the mod's source files.
- The jaw of the Cragmaw Mire was inspired by a bear trap.
- If the Boss Checklist Mod is installed, its unique despawn message will be "The Cragmaw Mire buries itself within the sand."
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.0.4.001:
- Nerfed spike damage pre-Polterghast from 33 / 66 / 99 to 33 / 52 / 66 , and post-Polterghast from 52 / 104 / 156 to 52 / 84 / 105 .
- Nerfed explosion damage pre-Polterghast from 38 / 76 / 114 to 38 / 60 / 75 , and post-Polterghast from 72 / 144 / 216 to 72 / 116 / 147 .
- Nerfed droplet damage pre-Polterghast from 22 / 45 / 68 to 22 / 36 / 45 , and post-Polterghast from 43 / 86 / 129 to 43 / 69 / 88 .
- Nerfed laser damage pre-Polterghast from 40 / 80 / 120 to 40 / 64 / 81 , and post-Polterghast from 120 / 240 / 360 to 120 / 192 / 243 .
- 2.0.2.002: Now properly displays vanilla debuff colors and Hunter Potion effects.
- 2.0.2.001:
- Added a map icon.
- Now drops its Relic at a 100% chance instead of 25%.
- Added it to Boss Checklist.
- 1.5.1.001:
- Reworked AI:
- Now randomly selects a range of three base attacks: dropping below the player and firing a laser beam, dropping onto the player and creating an explosion and homing acid droplets on impact, and firing a ring of spikes.
- Spikes are no longer affected by gravity and can now travel through tiles.
- The laser beam now releases homing acid droplets.
- Decreased tether lifespan from 7 seconds to 6 and it pulls the player more slowly.
- No longer spawns enemies and no longer has damage reduction.
- Now vulnerable to electricity debuffs, but resistant to water, sickness, and heat debuffs.
- Reworked AI:
- 1.4.5.001: Nerfed tier 2 health from 6000 / 9600 to 4000 / 6400 .
- 1.4.4.001: Introduced.