Nova
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The Nova is a Hardmode enemy that spawns on the surface Astral Infection. Initially, it loosely hovers near the player. If it maintains a line of sight on the player for long enough, it starts pulsating and stops in place, then begins to accelerate in a straight line until it collides with the player or any surface, exploding on contact.
Notes
- Novas will only drop Glorious End when they die from their explosion. Otherwise, they will drop Starblight Soot and the Stellar Cannon.
Trivia
- The
Bestiary entry for the Nova: "Warped yet simple creatures created from but stardust and mana, containing a volatile nucleus within. They feel that they must defend the infection despite lacking proper means of even defending themselves, and so all they can do to ward off intruders is overcharge their nucleus, causing themselves to combust."
- This enemy is named after a nova (Latin for "new", as in "new star"); a strong and rapid increase in the brightness of a star.
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.0.4.001:
- Now has 25% less health and 10% less damage in Master Mode.
- No longer deals contact damage if its not moving fast enough.
- 2.0.3.005: Decreased Astral Infection duration from 1 second to 0.75.
- 2.0.3.003: Decreased Astral Infection duration from 2 seconds to 1.
- 1.5.1.001: Now vulnerable to heat debuffs, but resistant to sickness debuffs.
- 1.4.5.001: Fixed it spawning during events.
- 1.4.3.002: Now immune to Astral Infection.
- 1.4.3.001: Moves 50% faster and has a higher chance to perform a charge in Death Mode.
- 1.4.2.105: Fixed its death sound not playing.
- 1.4.2.104: Now inflicts Astral Infection for 2 seconds on contact.
- 1.4.2.102:
- Now gains increased stats, equivalent to old stat values, after defeating Astrum Aureus.
- Now drops Stellar Cannon after defeating Astrum Aureus instead of Astrum Deus.
- Nerfed health from 350 / 700
to 230 / 460
, contact damage from 75 / 150
to 45 / 90
, defense from 25 to 15, and knockback resistance from 60% to 50%.
- Explosion now inherits contact damage values instead of having a fixed damage value of 100.
- 1.4.2.101: Now has 15% damage reduction.
- 1.4.1.003:
- Increased delay between when its hit sound can play.
- Increased minimum coin drop amount from 11
to 20
.
- 1.4.0.002:
- Increased volume of hit and death sounds.
- Fixed all sounds not playing properly.
- 1.4.0.001: Introduced.