Armored Digger

From Calamity Mod Wiki
Jump to navigation Jump to search
Armored Digger
Armored Digger.png
Statistics
TypeMinibossBurrowing Enemy
EnvironmentCavern
Max Life20000 / 40000 Expert Mode / 60000 Master Mode
KB Resist100%
Immune toAll debuffs
BannerArmored Digger BannerArmored Digger Banner
Cold Bestiary Cold.png-
Water Bestiary Water.png-
Sickness Bestiary Sickness.pngResistant
Electricity Bestiary Electricity.pngVulnerable
Heat Bestiary Heat.png-

The Armored Digger is a worm-type mini boss that appears in the Cavern layer after Plantera has been defeated. It behaves similarly to The Destroyer, charging in the direction of the player continuously until turning around to ram again. The worm will also occasionally fire yellow falling scraps which will linger for a bit until disappearing. It drops Demonic Bone Ash, Dubious Plating, and Mysterious Circuitry.

When an Armored Digger spawns, the message "Armored Digger has awoken!" will be displayed. The Armored Digger will despawn when the player leaves the underground layer.

Segments

Armored Digger Head
Armored Digger Head.png
Statistics
TypeBurrowing Enemy
DamageThis attack will cause defense damage on hit. 90 / 180 Expert Mode / 206 Revengeance Mode / 223 Death Mode / 270 Master Mode / 310 Revengeance Mode Master Mode / 334 Death Mode Master Mode
Max Life20,000 / 40,000 Expert Mode / 60,000 Master Mode
Defense10
DR10%
KB Resist100%
Armored Digger Body
Armored Digger Body.png
Statistics
TypeBurrowing Enemy
Damage70 / 140 Expert Mode / 210 Master Mode (Contact)
60 / 120 Expert Mode / 180 Master Mode (Scrap)
Max Life20,000 / 40,000 Expert Mode / 60,000 Master Mode
Defense20
DR20%
KB Resist100%
Armored Digger Tail
Armored Digger Tail.png
Statistics
TypeBurrowing Enemy
Damage55 / 110 Expert Mode / 165 Master Mode
Max Life20,000 / 40,000 Expert Mode / 60,000 Master Mode
Defense30
DR30%
KB Resist100%

Notes

Tips

  • As with most worm-type enemies, weapons or ammo with high piercing are the most effective at killing Armored Diggers.

Trivia

  • The BestiaryBestiary entry for the Armored Digger: "Despite being relatively primitive compared to Draedon's current technology, armored diggers continue to see use to this day. Though their primary directive is mining and delivering minerals, they also once cleared room for the numerous underground laboratories."
  • One of its previous sprites was intended for The Devourer of Gods, but was repurposed due to it being too small.

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.4.001:
    • Now uses a new formula for scaling contact damage based on velocity, which scales from half damage to full damage on the head, and 0 to full damage on the body and tail.
    • Now has 25% less health and 10% less damage in Master Mode.
    • No longer deals 15% Revengeance Mode / 24% Death Mode more damage.
  • 2.0.3.007:
    • Now only requires 25 kills to obtain its banner.
    • Fixed its bestiary entry using the wrong apostrophe.
  • 1.5.1.001:
    • Nerfed segment count from 41 / 61 Death Mode to 31.
    • Nerfed head defense from 15 to 10, and damage reduction from 15% to 10%.
    • Nerfed body defense from 30 to 20, and damage reduction from 25% to 20%.
    • Nerfed tail defense from 45 to 30, and damage reduction from 35% to 30%.
    • Reduced maximum speed and acceleration, further reduced in difficulties below Death Mode.
    • No longer has boosted health in Death Mode.
    • Increased spawn cooldown from 60 seconds to 600.
    • Now vulnerable to electricity debuffs but resistant to sickness debuffs.
  • 1.5.0.001:
    • Nerfed body damage reduction from 35% to 25%, and tail damage reduction from 45% to 35%.
    • No longer inflicts any debuffs.
    • Resprited.
  • 1.4.5.002: Can now drop Dubious Plating and Mysterious Circuitry.
  • 1.4.4.001:
    • Now drops items at the nearest segment.
    • Resprited.
  • 1.4.3.001:
    • Nerfed head damage from 90 / 180 Expert Mode / 225 Revengeance Mode / 258 Death Mode to 90 / 180 Expert Mode / 206 Revengeance Mode / 223 Death Mode.
    • Spawn rates can now be affected by Battle Potion, Boss Zen, Calming Potion, Peace Candle, and Water Candle. Spawn rates are now significantly less affected by Chaos Candle, Tranquility Candle, Zen Potion, and Zerg Potion.
    • Now has 1 minute of cooldown after spawning.
    • Buffed Death Mode health from 20,000 Death Mode to 30,000 Death Mode, and segment count from 41 to 61.
  • 1.4.2.106: Nerfed body defense from 40 to 30, and tail defense from 55 to 45.
  • 1.4.2.105: Fixed tail having a bizarre hit sound.
  • 1.4.2.104: Nerfed scrap damage from 64 / 128 Expert Mode to 60 / 120 Expert Mode, and its spawn rate can now be affected by spawn rate modifiers other than Zen and Zerg Potions.
  • 1.4.2.001:
    • Nerfed health from 30,000 / 60,000 Expert Mode to 20,000 / 40,000 Expert Mode.
    • Can no longer spawn in the Jungle Temple.
  • 1.4.1.003: Now appears on the Boss Health Bar.
  • 1.4.1.002:
    • Nerfed health from 40,000 / 80,000 Expert Mode to 30,000 / 60,000 Expert Mode.
    • Fixed a bug that prevented it from despawning.
  • 1.4.1.001:
    • Buffed health from 2000 / 4000 Expert Mode to 40,000 / 80,000 Expert Mode.
    • Buffed head's damage from 50 / 100 Expert Mode to 90 / 180 Expert Mode, body damage from 40 / 80 Expert Mode to 70 / 140 Expert Mode and tail damage from 20 / 40 Expert Mode to 55 / 110 Expert Mode.
    • Body segments now shoot scrap projectiles at the player occasionally.
    • Increased segment count from 10 to 42.
    • Increased speed and jump height.
    • Changed on hit dust type from 234 to 6.
    • Decreased amount of dust produced when hit.
    • Now drops Demonic Bone Ash and Draedon's Remote instead of Ectoblood.
    • Increased coin drop count from 10 Silver Coin to 5 Gold Coin.
    • Can no longer despawn as long as it has a target.
    • Increased Chilled duration from head from 1.67 / 3.33 Expert Mode seconds to 4, and Electrified duration from 1 / 2 Expert Mode seconds to 3.
    • Changed Chilled duration from body from 1.67 / 3.33 Expert Mode seconds to 3, and Electrified duration from 1 / 2 Expert Mode seconds to 2.
    • Changed Chilled duration from tail from 1.67 / 3.33 Expert Mode seconds to 2, and Electrified duration from 1 / 2 Expert Mode seconds to 1.5.
    • Resprited.
  • 1.4.0.001: Nerfed head damage reduction from 30% to 15%, body damage reduction from 50% to 35%, and tail damage reduction from 70% to 45%.
  • 1.3.2.001:
    • Nerfed health from 4000 / 8000 Expert Mode to 2000 / 4000 Expert Mode.
    • Nerfed head damage from 70 / 140 Expert Mode to 50 / 100 Expert Mode, body damage from 50 / 100 Expert Mode to 40 / 80 Expert Mode, and tail damage from 35 / 70 Expert Mode to 20 / 40 Expert Mode.
  • 1.2.4.201: Buffed health from 4000 / 6000 Expert Mode to 4000 / 8000 Expert Mode, but nerfed head damage from 100 / 170 Expert Mode to 70 / 140 Expert Mode.
  • 1.2.0.001: Now has 30% damage reduction on the head, 50% damage reduction on the body, and 70% damage reduction on the tail.
  • 1.1.7.804: Now uses vanilla enemy spawn chance instead of a custom one.
  • 1.1.7.56:
    • Buffed health from 2000 / 3000 Expert Mode to 4000 / 6000 Expert Mode.
    • Resprited.
  • 1.1.6.15:
    • Body segments now produce less dust when hit.
    • Head and tail now produce dust when hit.
  • 1.1.5.081: All body segments should now have equal velocity and rotation formulas.
  • 1.1.5.03: No longer drops Armored Shells.