Ghost Bell

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Ghost Bell
Ghost Bell.png
EnvironmentSunken Sea
Damage25 / 50 Expert Mode / 62 Revengeance Mode / 70 Death Mode / 75 Master Mode / 93 Revengeance Mode Master Mode / 105 Death Mode Master Mode (in Pre-Hardmode)
75 / 150 Expert Mode / 187 Revengeance Mode / 210 Death Mode / 225 Master Mode / 281 Revengeance Mode Master Mode / 315 Death Mode Master Mode (in Hardmode)
Max Life120 / 240 Expert Mode / 360 Master Mode (in Pre-Hardmode)
400 / 800 Expert Mode / 1200 Master Mode (in Hardmode)
Defense0 (in Pre-Hardmode)
10 (in Hardmode)
KB Resist100%
Inflicts debuffElectrifiedElectrified
100% chance

Debuff duration2 seconds
Debuff tooltipMoving hurts!
Immune toConfusedEutrophication
BannerGhost Bell BannerGhost Bell Banner
Cold Bestiary Cold.png-
Water Bestiary Water.pngResistant
Sickness Bestiary Sickness.pngVulnerable
Electricity Bestiary Electricity.pngResistant
Heat Bestiary Heat.pngResistant

The Ghost Bell is a Pre-Hardmode enemy that spawns in the Sunken Sea. It is always passive even if attacked by the player. It bobs up and down in the water and will only do this if it is within water. However, despite being passive, it will still deal contact damage and inflict the Electrified debuff on contact.

Ghost Bells receive a boost to their stats when the world enters Hardmode.


  • The BestiaryBestiary entry for the Ghost Bell: "These high-voltage jellyfish can incapacitate most with a single touch, and were a major factor in the Ilmerian army’s strength. The sea kingdom used the electricity produced by Ghost Bells to drive back Yharim’s forces, electrifying the waters so that none could cross their borders."
  • If a Ghost Bell ends up outside of water, it will slowly fall to the ground and become motionless.
  • Three Ghost Bells are depicted in the Sunken Sea's Draedon's Log.

See Also


These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
    • Now has 25% less health and 10% less damage in Master Mode.
    • No longer deals 25% Revengeance Mode / 40% Death Mode more damage.
    • Now only deals contact damage in the tentacle part of its sprite.
  • Fixed its bestiary entry using the wrong apostrophe.
  • Now vulnerable to sickness debuffs, but resistant to water, electricity, and heat debuffs.
  • Nerfed damage from 25 / 50 Expert Mode / 62 Revengeance Mode / 71 Death Mode to 25 / 50 Expert Mode / 62 Revengeance Mode / 70 Death Mode.