Shockstorm Shuttle

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Shockstorm Shuttle
Shockstorm Shuttle.png
Statistics
TypeFlying Enemy
EnvironmentSpace
Damage0 (Contact)
60 / 88 Expert Mode / 132 Master Mode (Laser, Electric Bolt)
Max Life150 / 300 Expert Mode / 336 Master Mode
Defense15
DR15%
KB Resist50% / 55% Expert Mode / 60% Master Mode
Inflicts debuffElectrifiedElectrified
66.67% chance

Debuff duration5 seconds (Electric Bolt)
Debuff tooltipMoving hurts!
Immune toConfused
BannerShockstorm Shuttle BannerShockstorm Shuttle Banner
Cold Bestiary Cold.png-
Water Bestiary Water.png-
Sickness Bestiary Sickness.pngResistant
Electricity Bestiary Electricity.pngVulnerable
Heat Bestiary Heat.png-

The Shockstorm Shuttle is a Hardmode enemy that spawns in Space. It behaves similarly to the Martian Saucer, attacking the player by firing two blue lightning bolts that inflict the Electrified debuff and two yellow lasers that travel at a high velocity.

Notes

  • On the For the worthy seed, they spawn five times as frequently and fire ten lightning bolts instead of two.

Trivia

  • The BestiaryBestiary entry for the Shockstorm Shuttle: "Mining devices and scouts for a civilization from a long lost world. They now seek whatever resources are left on other nearby planets, and perhaps even this world as a potential replacement for their ruined home."
  • It seems to be a miniature version of the Martian Saucer in both design and attacks.

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.4.001:
    • Now has 25% less health and 10% less damage in Master Mode.
    • No longer deals contact damage.
    • Nerfed knockback resistance from 100% to 50%.
  • 2.0.3.001: Increased Essence of Sunlight drop chance from 33.33% to 50%.
  • 2.0.2.002: Now drops 8-12 / 11-16 Expert Mode Exodium Clusters after defeating Moon Lord.
  • 2.0.2.001:
    • Now has gores.
    • Now spawns five times as often and shoots five times as many electric bolts in the for the worthy seed.
  • 1.5.1.001: Now vulnerable to electricity debuffs but resistant to sickness debuffs.
  • 1.4.2.106:
    • Nerfed defense from 20 to 15.
    • Now only drops Martian Conduit Plating after defeating Golem.
  • 1.4.2.001:
    • Increased Essence of Sunlight drop chance from 25% to 33%.
    • No longer drops Essence of Eleum.
  • 1.4.1.003: Decreased minimum coin drop amount from 1 Gold Coin to 5 Silver Coin.
  • 1.4.1.001: Decreased Electrified duration from 2 / 3.33 Expert Mode seconds to 2.
  • 1.4.0.001: Nerfed damage reduction from 30% to 15%.
  • 1.3.2.001: Nerfed contact damage from 50 / 100 Expert Mode to 30 / 60 Expert Mode and projectile damage from 40 / 54 Expert Mode / 81 Death Mode to 30 / 44 Expert Mode / 66 Death Mode.
  • 1.2.4.201:
    • Nerfed health from 250 / 325 Expert Mode to 150 / 300 Expert Mode, and contact damage from 70 / 105 Expert Mode to 50 / 100 Expert Mode.
    • Laser now deals 80 / 108 Expert Mode damage at all points in the game instead of dealing 100 / 112 Expert Mode damage in Pre-Hardmode, 80 / 112 Expert Mode in Hardmode, and 160 / 180 Expert Mode post-Moon Lord.
    • Lowered the speed of lasers.
  • 1.2.3.001: Nerfed damage reduction from 33% to 30%.
  • 1.1.7.949: Nerfed health from 1000 / 1300 Expert Mode to 250 / 325 Expert Mode.
  • 1.1.7.804: Now uses vanilla enemy spawn chance instead of custom one.
  • 1.1.7.5: No longer spawns if the player is near a Celestial Pillar.
  • 1.1.6.15:
    • Now produces dust when hit.
    • Now produces dust when killed.