Plaguebringer

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Plaguebringer
Plaguebringer.png
Statistics
TypeMinibossFlying Enemy
EnvironmentJungle
Damage0 (Contact)
This attack will cause defense damage on hit. 70 / 140 Expert Mode / 210 Master Mode (Charge)
104 / 140 Expert Mode / 87 Master Mode (Stinger)
144 / 200 Expert Mode / 126 Master Mode (Rocket)
Max Life8750 / 17500 Expert Mode / 19687 Master Mode
Defense24
DR20%
KB Resist100%
Inflicts debuffPlaguePlague
100% chance

Debuff duration2 seconds (Charge, Plague Rocket)
1.5 seconds (Plague Stinger)
Debuff tooltipRotting from the inside
Immune toConfusedPlaguePoisonedAcid Venom
BannerPlaguebringer BannerPlaguebringer Banner
Cold Bestiary Cold.png-
Water Bestiary Water.png-
Sickness Bestiary Sickness.pngResistant
Electricity Bestiary Electricity.pngVulnerable
Heat Bestiary Heat.png-
Not to be confused with The Plaguebringer Goliath, a related boss.

The Plaguebringer is a powerful Hardmode mini boss that spawns uncommonly in the Jungle after the Golem has been defeated. Behaving similarly to Queen Bee, it alternates between charging at the player horizontally and hovering above them while firing plague stingers. When firing stingers, it has a 6.66% chance to fire a Plague RocketPlague Rocket instead of an Plague Stingerexploding stinger.

Notes

  • It can often take unsuspecting players by surprise, due to its ability to fly through tiles.
  • The Plaguebringer can be forewarned by its generic Boss Roar effect and a Boss Health Bar appearing.
  • In the Get fixed boi seed, the Plaguebringer's sprite is twice as large.

Trivia

  • The BestiaryBestiary entry for the Plaguebringer: "Nothing can escape the Plague; everything is either assimilated or culled. Such is the case of queen bees. While strong enough to stave off plagued creatures, they are often forced to abandon their hives due to their subjects becoming infected. This leaves their larvae to be overtaken by nanites, and soon after, a plaguebringer is born."
  • The Plaguebringer uses a slightly edited version of The Plaguebringer Goliath's previous sprite.
  • The Plaguebringer was formerly known as "Plaguebringer Shade".
    • This was due to the fact that The Plaguebringer Goliath used to spawn a duplicate of herself, referred to as a "Shade", which used a separate sprite.

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.4.001:
    • Buffed health from 3000 / 6000 Expert Mode / 9000 Master Mode to 8750 / 17,500 Expert Mode / 19,687 Master Mode.
    • Nerfed stinger damage in Master Mode from 105 Master Mode to 87 Master Mode, and rocket damage from 150 Master Mode to 126 Master Mode.
    • Now has 25% less health and 10% less damage in Master Mode.
    • Made its flying movement smoother.
    • No longer deals contact damage while not charging.
    • Charges are now faster, but it now backs away to a minimum horizontal distance before charging.
    • Increased flying speed during the stinger attack, it now fires stingers faster in higher difficulties, and now has a higher chance of firing rockets in higher difficulties.
    • Removed Plague Charger spawn attack.
  • 2.0.3.005: Increased Plagued Fuel Pack's drop rate from 10% to 25%.
  • 2.0.3.005: Decreased Plague duration on contact from 4 seconds to 2, from stingers from 3 seconds to 1.5, and from missiles from 4 seconds to 2.
  • 2.0.2.002: Now properly displays vanilla debuff colors and Hunter Potion effects.
  • 1.5.1.003: Nerfed Expert Mode stinger damage from 208 Expert Mode to 140 Expert Mode and missile damage from 288 Expert Mode to 200 Expert Mode.
  • 1.5.1.001:
    • No longer has increased health in Boss Rush and increased contact damage in Revengeance or Death Mode.
    • Buffed stinger damage from 60 / 104 Expert Mode / 120 Revengeance Mode / 136 Death Mode to 104 / 208 Expert Mode, and missile damage from 90 / 144 Expert Mode / 168 Revengeance Mode / 180 Death Mode to 144 / 288 Expert Mode.
    • No longer drops no loot while a boss is alive.
    • Now vulnerable to electricity debuffs but resistant to sickness debuffs.
  • 1.5.0.001:
    • Nerfed defense from 30 to 24.
    • No longer immune to any debuffs except Confused, Pearl Aura, Plague, Venom, and Poisoned.
    • No longer drops Hearts in Revengeance or Malice Mode.
  • 1.4.5.001:
    • No longer immune to War Cleave.
    • Now drops Stingers.
    • No longer drops loot while The Plaguebringer Goliath is alive.
  • 1.4.3.001:
    • Nerfed contact damage from 70 / 140 Expert Mode / 175 Revengeance Mode / 201 Death Mode to 70 / 140 Expert Mode / 161 Revengeance Mode / 173 Death Mode.
    • Nerfed stinger damage from 52 / 104 Expert Mode / 130 Revengeance Mode / 149 Death Mode to 52 / 104 Expert Mode / 119 Revengeance Mode / 128 Death Mode.
    • Nerfed missile damage from 66 / 132 Expert Mode / 165 Revengeance Mode / 189 Death Mode to 66 / 132 Expert Mode / 151 Revengeance Mode / 163 Death Mode.
    • Now has a natural spawn limit of 1.
  • 1.4.2.106: Nerfed contact damage from 80 / 160 Expert Mode to 70 / 140 Expert Mode, buffed stinger damage from 40 / 80 Expert Mode to 52 / 104 Expert Mode, and missile damage from 50 / 100 Expert Mode to 66 / 132 Expert Mode.
  • 1.4.2.105:
    • No longer shoots in a random spread, and projectiles no longer deal more damage in Death Mode.
    • Fixed projectiles being fired from center instead of stingers.
  • 1.4.1.003:
    • Now has a minimum coin drop amount of 1 Gold Coin.png 50 Silver Coin.png.
    • Resprited.
  • 1.4.1.001: Buffed Boss Rush health from 150,000 / 300,000 Expert Mode to 200,000 / 400,000 Expert Mode.
  • 1.4.0.001: Nerfed damage reduction from 40% to 20%.
  • 1.3.3.001: Nerfed health from 6000 / 12,000 Expert Mode / 16,000 Death Mode to 5000 / 10,000 Expert Mode / 12,000 Death Mode.
  • 1.3.2.001: Nerfed health from from 8000 / 16,000 Expert Mode / 16,800 Revengeance Mode / 26,000 Death Mode to 6000 / 12,000 Expert Mode / 12,600 Revengeance Mode / 16,000 Death Mode, and contact damage from 100 / 200 Expert Mode to 80 / 160 Expert Mode.
  • 1.2.4.201: Nerfed health from 15,000 / 21,000 Expert Mode / 28,000 Death Mode to 8000 / 16,000 Expert Mode / 26,000 Death Mode, and changed contact damage from 130 / 182 Expert Mode to 100 / 200 Expert Mode.
  • 1.2.4.001:
    • Nerfed Death Mode health from 29,400 Death Mode to 28,000 Death Mode, and buffed Death Mode hive bomb damage from 150 Death Mode to 180 Death Mode.
    • Can now only spawn a maximum of 5 large Plague Chargers at a time.
  • 1.2.3.001: Nerfed health from 27,000 / 37,800 Expert Mode to 15,000 / 21,000 Expert Mode.
  • 1.2.1.001:
    • Renamed from "Plaguebringer Shade" to "Plaguebringer".
    • Buffed health from 8000 / 11,200 Expert Mode to 27,000 / 37,800 Expert Mode.
    • Now naturally spawns in the Jungle after defeating Golem.
    • No longer has a transparency filter.
    • Now takes up 8 NPC slots instead of 1.
    • Increased projectile speeds.
    • Now drops Plague Cell Canisters.
  • 1.2.0.002: Reduced the amount of dust produced by its missiles.
  • 1.2.0.001:
    • Now has 40% damage reduction.
    • No longer immune to Ichor.
  • 1.1.7.901:
    • Buffed health from 9360 Expert Mode to 11,200 Expert Mode, and contact damage from 156 Expert Mode to 182 Expert Mode.
    • Now less likely to spawn large Plague Chargers over normal ones.
  • 1.1.7.859: Buffed contact damage from 110 / 132 Expert Mode to 130 / 156 Expert Mode and it now shoots less stingers.
  • 1.1.7.61:
    • Buffed health from 7000 / 8190 Expert Mode to 8000 / 9360 Expert Mode, contact damage from 90 / 108 Expert Mode to 110 / 132 Expert Mode, nerfed stinger damage from 78 / 156 Expert Mode to 40 / 80 Expert Mode, and nerfed missile damage from 60 / 120 Expert Mode to 50 / 100 Expert Mode.
    • Now smaller and less transparent.
    • Increased Plague duration from contact from 1.33 seconds to 2.
  • 1.1.7.56:
    • Buffed health from 3800 / 4446 Expert Mode to 7000 / 8190 Expert Mode.
    • Now immune to all debuffs.
  • 1.1.7.5:
    • Nerfed health from 7500 / 8775 Expert Mode to 3800 / 4446 Expert Mode.
    • Decreased Plague duration from contact from 2 seconds to 1.33.
    • Increased overall aggressiveness.
    • Projectiles no longer increase in damage after defeating Moon Lord.
    • Now uses the NPCHit8 sound effect when spawning Plague Chargers instead of NPCHit1.
    • Now uses the Item42 sound effect when shooting projectiles instead of Item17.
  • 1.1.6.15:
    • Now produces dust when hit.
    • Now produces dust when killed.