Plaguebringer
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Plaguebringer
Statistics
Type | Miniboss – Flying Enemy |
---|---|
Environment | Jungle |
Damage | ![]() ![]() ![]() 104 / 140 ![]() ![]() 144 / 200 ![]() ![]() |
Max Life | 3000 / 6000 ![]() ![]() |
Defense | 24 |
DR | 20% |
KB Resist | 100% |
Inflicts debuff | ![]() 100% chance |
Debuff duration | 2 seconds (Contact, Plague Missile) 1.5 seconds (Plague Stinger) |
Debuff tooltip | Rotting from the inside |
Immune to | ![]() ![]() ![]() ![]() |
Banner | ![]() |
Drops
Coins | 1 ![]() ![]() |
---|
- Item (Quantity)Rate
Plague Cell Canister (8-12)
100%- 25%
- 2%
Sounds
Hurt
Killed
Charge
Shooting
Spawning Plague Chargers
- Not to be confused with The Plaguebringer Goliath, a related boss.
The Plaguebringer is a powerful Hardmode mini boss that spawns uncommonly in the Jungle after the Golem has been defeated. Behaving similarly to Queen Bee, it alternates between charging at the player horizontally and hovering above them while firing projectiles and spawning Plague Chargers. When firing projectiles, it has a 6.66% chance to fire a Plague Rocket instead of an
exploding stinger.
Notes
- It can often take unsuspecting players by surprise, due to its ability to fly through walls.
- The Plaguebringer can be forewarned by its generic Boss Roar effect and a Boss health bar appearing.
- In the Get fixed boi seed, the Plaguebringer's sprite is twice as large.
Trivia
- The
Bestiary entry for the Plaguebringer: "Nothing can escape the Plague; everything is either assimilated or culled. Such is the case of queen bees. While strong enough to stave off plagued creatures, they are often forced to abandon their hives due to their subjects becoming infected. This leaves their larvae to be overtaken by nanites, and soon after, a plaguebringer is born."
- The Plaguebringer uses a slightly edited version of The Plaguebringer Goliath's previous sprite.
- The Plaguebringer was formerly known as "Plaguebringer Shade".
- This was due to the fact that The Plaguebringer Goliath used to spawn a duplicate of herself, referred to as a "Shade", which used a separate sprite.
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.0.3.005: Increased Plagued Fuel Pack's drop rate from 10% to 25%.
- 2.0.3.005: Decreased Plague duration on contact from 4 seconds to 2, from stingers from 3 seconds to 1.5, and from missiles from 4 seconds to 2.
- 2.0.2.002: Now properly displays vanilla debuff colors and Hunter Potion effects.
- 1.5.1.003: Nerfed Expert Mode stinger damage from 208
to 140
and missile damage from 288
to 200
.
- 1.5.1.001:
- No longer has increased health in Boss Rush and increased contact damage in Revengeance or Death Mode.
- Buffed stinger damage from 60 / 104
/ 120
/ 136
to 104 / 208
, and missile damage from 90 / 144
/ 168
/ 180
to 144 / 288
.
- No longer drops no loot while a boss is alive.
- Now vulnerable to electricity debuffs but resistant to sickness debuffs.
- 1.5.0.001:
- Nerfed defense from 30 to 24.
- No longer immune to any debuffs except Confused, Pearl Aura, Plague, Venom, and Poisoned.
- No longer drops Hearts in Revengeance or Malice Mode.
- 1.4.5.001:
- No longer immune to War Cleave.
- Now drops Stingers.
- No longer drops loot while The Plaguebringer Goliath is alive.
- 1.4.2.108: No longer immune to Frostburn.
- 1.4.2.106: Nerfed contact damage from 80 / 160
to 70 / 140
, buffed stinger damage from 40 / 80
to 52 / 104
, and missile damage from 50 / 100
to 66 / 132
.
- 1.4.2.105:
- No longer shoots in a random spread, and projectiles no longer deal more damage in Death Mode.
- Fixed projectiles being fired from center instead of stingers.
- 1.4.1.003:
- Now has a minimum coin drop amount of 1
50
.
- Resprited.
- Now has a minimum coin drop amount of 1
- 1.4.1.001: Buffed Boss Rush health from 150,000 / 300,000
to 200,000 / 400,000
.
- 1.4.0.001: Nerfed damage reduction from 40% to 20%.
- 1.3.3.001: Nerfed health from 6000 / 12,000
/ 16,000
to 5000 / 10,000
/ 12,000
.
- 1.3.2.001: Nerfed health from from 8000 / 16,000
/ 16,800
/ 26,000
to 6000 / 12,000
/ 12,600
/ 16,000
, and contact damage from 100 / 200
to 80 / 160
.
- 1.3.0.001: No longer immune to Exo Freeze.
- 1.2.4.201: Nerfed health from 15,000 / 21,000
/ 28,000
to 8000 / 16,000
/ 26,000
, and changed contact damage from 130 / 182
to 100 / 200
.
- 1.2.3.007: Resprited.
- 1.2.3.001: Nerfed health from 27,000 / 37,800
to 15,000 / 21,000
.
- 1.2.2.007: Fixed a sheeting error.
- 1.2.2.005: Resprited.
- 1.2.1.006: Lowered spawn rate.
- 1.2.1.001:
- Renamed from "Plaguebringer Shade" to "Plaguebringer".
- Buffed health from 8000 / 11,200
to 27,000 / 37,800
.
- Now naturally spawns in the Jungle after defeating Golem.
- No longer has a transparency filter.
- Now takes up 8 NPC slots instead of 1.
- Increased projectile speeds.
- Now drops Plague Cell Canisters.
- 1.2.0.002: Reduced the amount of dust produced by its missiles.
- 1.2.0.001:
- Now has 40% damage reduction.
- No longer immune to Ichor.
- 1.1.7.859: Buffed contact damage from 110 / 132
to 130 / 156
and it now shoots less stingers.
- 1.1.7.5:
- Nerfed health from 7500 / 8775
to 3800 / 4446
.
- Decreased Plague duration from contact from 2 seconds to 1.33.
- Increased overall aggressiveness.
- Projectiles no longer increase in damage after defeating Moon Lord.
- Now uses the NPCHit8 sound effect when spawning Plague Chargers instead of NPCHit1.
- Now uses the Item42 sound effect when shooting projectiles instead of Item17.
- Nerfed health from 7500 / 8775
- 1.1.6.15:
- Now produces dust when hit.
- Now produces dust when killed.
- 1.1.5: Resprited.
- 1.1.4.44: Introduced.