Flak Crab
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Flak Crab
Statistics
Type | Aquatic |
---|---|
Environment | Acid Rain |
Damage | Contact: 0 Flak Shot: 46 / 72 / 108 (Tier 2) Flak Shot: 84 / 128 / 192 (Tier 3) |
Max Life | 300 / 600 / 900 (Tier 2) 4200 / 8400 / 12600 (Tier 3) |
Defense | 999999 (disguised) 20 (moving) |
DR | 20% (Tier 3) |
KB Resist | 100% (Disguised) 80% (Moving) 40% (Jumping) |
Inflicts debuff | Irradiated 100% chance |
Debuff duration | 3 seconds (Flak Shot) |
Debuff tooltip | Your skin is burning off |
Immune to | |
Banner | Flak Crab Banner |
Cold | - |
---|---|
Water | Resistant |
Sickness | Resistant |
Electricity | Vulnerable |
Heat | Resistant |
Drops
Coins | 1 11 |
---|
- Item (Quantity)Rate
- Corroded Fossil (1-3)33.33% (Tier 2)
6.67% (Tier 3) - 5%
Sounds
Hurt
Killed
The Flak Crab is a Hardmode enemy that spawns during Tiers 2 and 3 of the Acid Rain event. It sits on the ground disguising itself as a geyser, which will fire Flak Shots at the player if they are directly above it. When it takes approximately 10 hits, it will start jumping away from the player about three times before turning back into a geyser afterwards.
Notes
- The enemy itself does not deal any contact damage, only the Flak Shot it fires can deal damage.
Trivia
- The Bestiary entry for the Flak Crab: "Needing to hide themselves from the roaming creatures, flak crabs disguise themselves as the sulfurous gas vents scattered across the Sulphurous Sea. As they reproduce quickly, stumbling upon these and their offspring is a rather common occurrence."
- This enemy is a reference to the Hermit Crab enemy from Risk of Rain 2.
- The way Flak Crabs attack is a reference to the Aeroflak Cannon from Robocraft.
- The Flak Crab's disguised state is tied with the Devil Fish's masked state for having the highest defense of any enemy in the mod.
See Also
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.0.3.001: Buffed tier 3 health from 4125 / 8250 / 12,375 to 4200 / 8400 / 12,600 .
- 1.5.1.001: Now vulnerable to electricity debuffs, but resistant to water, sickness, and heat debuffs.
- 1.5.0.001: Nerfed tier 3 health from 7500 / 15,000 to 4125 / 8250 .
- 1.4.4.004: Nerfed tier 3 health from 7500 / 12,000 to 7000 / 11,200 .
- 1.4.4.002: Can now only spawn underwater.
- 1.4.4.001: Introduced.