Mantis
Jump to navigation
Jump to search
Mantis
Statistics
Type | Enemy |
---|---|
Environment | Astral Infection – Surface |
Damage | 55 / 110 / 165 (Contact pre-Astrum Aureus) 90 / 180 / 270 (Scythe pre-Astrum Aureus) 85 / 170 / 255 (Contact post-Astrum Aureus) 110 / 220 / 330 (Scythe post-Astrum Aureus) |
Max Life | 340 / 680 / 1020 (pre-Astrum Aureus) 510 / 1020 / 1530 (post-Astrum Aureus) |
Defense | 6 (pre-Astrum Aureus) 16 (post-Astrum Aureus) |
DR | 15% |
KB Resist | 10% / 19% / 28% (pre-Astrum Aureus) 20% / 28% / 36% (post-Astrum Aureus) |
Inflicts debuff | Astral Infection 100% chance |
Debuff duration | 0.75 seconds |
Debuff tooltip | Your flesh is melting off |
Immune to | |
Banner | Mantis Banner |
Cold | - |
---|---|
Water | - |
Sickness | Resistant |
Electricity | - |
Heat | Vulnerable |
Drops
Coins | 4 50 |
---|
- Item (Quantity)Rate
- Stardust (1-2 / 1-3 )100%
- Astral Scythe(After defeating Astrum Aureus)14.29%
Sounds
Hurt
Killed
Scythe
The Mantis is a Hardmode enemy that spawns on the surface Astral Infection biome. It chases the player on the ground, gaining speed if continuously running in one direction, slowing down when turning around, and hopping if it encounters a gap in the ground or a change in elevation. If the player is on the ground and close enough, it briefly stops and fires a short-ranged spinning scythe projectile at them.
Trivia
- The Bestiary entry for the Mantis: "The most versatile organism born from the Astral Infection, mantises can reach incredible speeds and are equipped with claws capable of slicing through all but the most durable metals with ease. When their foes are at a distance, they are capable of condensing latent mana in the air to form bladed disks they can throw at their enemies."
- The Mantis' projectile is a reference to the projectiles fired by the Mantis Lords boss and the Mantis Petra enemy in the game Hollow Knight.
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.0.3.005: Decreased Astral Infection duration on contact and from scythes from 1 second to 0.75.
- 2.0.3.003: Decreased Astral Infection duration on contact and from scythes from 2 seconds to 1.
- 1.5.1.001: Now vulnerable to heat debuffs, but resistant to sickness debuffs.
- 1.4.5.001:
- Swapped scythe damage values before and after defeating Astrum Aureus.
- Fixed it spawning during events.
- Fixed it firing multiple scythe projectiles at once.
- 1.4.3.002: Now immune to Astral Infection.
- 1.4.3.001: Moves 55% faster, jumps 20% higher, and fires projectiles 100% more often in Death Mode.
- 1.4.2.105: Fixed its death sound not playing.
- 1.4.2.104: Now inflicts Astral Infection for 2 seconds on contact.
- 1.4.2.103: Scythes now have afterimages.
- 1.4.2.102:
- Now gains increased stats, equivalent to old stat values, after defeating Astrum Aureus.
- Now drops Astral Scythe after defeating Astrum Aureus instead of Astrum Deus.
- Nerfed health from 510 / 1020 to 340 / 680 , contact damage from 85 / 190 to 55 / 110 , defense from 16 to 6, and knockback resistance from 90% to 80%.
- Ring now inherits contact damage values instead of having a fixed damage value of 76, and it no longer has knockback.
- 1.4.2.101: Now has 15% damage reduction.
- 1.4.1.003:
- Increased delay between when its hit sound can play.
- Increased minimum coin drop amount from 4 50 to 15 .
- 1.4.0.002:
- Increased volume of hit and death sounds.
- Fixed all sounds not playing properly, including when firing their disk projectiles.
- 1.4.0.001: Introduced.