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|"Hellish Harbour Hotfixes"|
|Release date||September 1, 2023|
|Music Mod version|
|← Previous||Next →|
|Version history • All patches|
- Added Ha-pu Fruit and Red Bow.
- Added Crumbling and Riptide debuffs.
- Added Mod Calls for wearing a rogue armor set, wearing a post-Moon Lord summoner armor set, adding custom difficulties to the difficulty UI indicator, and preventing a rogue weapon from spawning clone projectiles with Venerated Locket.
- Added a weak default dash when the player has no dash accessories equipped. This can be toggled in the configuration options.
- Added many new death messages.
- Decreased Boss Rush's damage floor from 240 / 400 + (2 * stage) to 100 / 160 + (2 * stage).
- Decreased Astral Infection duration on contact from 8 seconds to 4.
- Decreased Astral Infection duration from lasers from 2 seconds to 1, and from flame crystals from 3 seconds to 1.5.
- Decreased Aureus Spawn Astral Infection duration from 2 seconds to 1.
- Decreased Astral Infection duration from head from 8 seconds to 4, from body from 5 seconds to 2, and from tail from 3 seconds to 1.5.
- Decreased Astral Infection duration from lasers from 2 seconds to 1, from helix lasers from 3 seconds to 1.5, and from mines from 3 seconds to 1.5.
- Reduced potential lag during the fight.
- Nerfed speed in phase 1 in the Get fixed boi seed.
- Direct sand blast spreads are now fired more often.
- Increased number of sand blasts fired during the lunge attack from 12 / 16 / 18 / 20 / 24 during Boss Rush to 12 / 16 / 20 / 24 / 30 during Boss Rush.
- XF-09 Ares now takes 80% damage from Yharim's Crystal and Zenith.
- XM-05 Thanatos resist changes:
- Nerfed Plantera's Tentacle's speed and acceleration in the Get fixed boi seed.
- Improved the visuals of the shields on the Commander and Defender.
- Improved the visuals of her shield while the Defense Guardian is alive.
- Guardians now orbit slightly farther away from her.
- Decreased Electrified duration from head from 4 seconds to 2, from body from 2 seconds to 1, and from tail from 1 second to 0.5.
- Decreased Electrified duration while charging from head from 8 seconds to 4, from body from 4 seconds to 2, and from tail from 2 seconds to 1.
- Reduced potential lag during the fight.
- Supreme Soul Seekers now take 60% damage from Subsuming Vortex.
- All enemies that inflict Astral Infection have had their durations decreased:
- Decreased Aries duration from 2 seconds to 1.5.
- Decreased Astral Probe duration on contact from 2 seconds to 1.5.
- Decreased Astral Slime duration from 2 seconds to 1.5.
- Decreased Astralachnea duration from 2 seconds to 1.5.
- Decreased Atlas duration from 5 seconds to 3.
- Decreased Fusion Feeder duration on contact from 2 seconds to 1.5, and from meteors from 2 seconds to 1.
- Decreased Hadarian duration from 2 seconds to 1.5.
- Decreased Hive duration from 2 seconds to 1.5, and Hiveling duration from 1 second to 0.5.
- Decreased Mantis duration on contact and from scythes from 2 seconds to 1.
- Decreased Nova duration from 2 seconds to 1.
- Decreased Sightseer Collider duration from 1 second to 0.5.
- Decreased Sightseer Spitter duration on contact and from spit from 2 seconds to 1.
- Decreased Stellar Culex duration from 2 seconds to 1.
- Increased the drop rate of Shinobi Blade and Staff of Necrosteocytes from 4% / 6.67% to 6.67% / 10% .
- Decreased Stormlion's Electrified duration from 2 seconds to 0.5.
Armor and Accessories
- Nerfed The Absorber's base defense boost from 16 to 15. Nerfed aura duration from 45 seconds to 30, and aura buff duration from 15 seconds to 10, damage boost from 10% to 8%, damage reduction boost from 7% to 5%, and life regeneration boost from 7 to 6. Nerfed Absorber Affliction debuff duration from 30 seconds to 15 and damage reduction loss from 30% to 20%, but it now additionally deals 200 damage per second to enemies.
- Abyssal Amulet now inflicts and grants immunity to Riptide instead of Crush Depth.
- Rebalanced Baroclaw, buffed damage boost from 8% to 10%, and thorns effect from 110% damage taken to 250%. It now additionally inflicts Crush Depth when hit for 15 seconds. However, decreased Armor Crunch duration on hit from 30 seconds to 15.
- The Bee's full health effects now also require any equipped shields to be at full durability.
- Nerfed Cleansing Jelly's aura duration from 45 seconds to 30.
- Craw Carapace and Rotten Dogtooth now inflict Crumbling instead of Armor Crunch. Increased Craw Carapace's duration from 12 seconds to 15.
- Flesh Totem and Core of the Blood God's contact damage reduction effect can no longer trigger while any shields are active.
- God Slayer armor's melee set bonus no longer makes attacks that would do 80 or less damage get reduced to 1 damage.
- Nerfed Grand Gelatin's aura duration from 45 seconds to 30, and aura life regeneration boost from 6 to 5.
- Nerfed Life Jelly's aura duration from 45 seconds to 30.
- Rebalanced Lunic Corps armor. Nerfed set bonus shield durability from 70 to 50, but it will now recharge if no damage is taken for 5 seconds, taking 2 seconds to fully charge.
- Removed Calamity's nerfs to Magiluminescence; it now provides a 1.15x movement speed boost and 1.75x acceleration boost.
- Buffed Nanotech's nano flare damage from 120 to 125.
- Buffed Platinum armor's set bonus, it now makes every 10 defense increase damage and critical strike chance by 1% and life regeneration by 1 which caps at 40, instead of every 15 defense increasing critical strike chance by 1% and life regeneration by 1 which caps at 45.
- Umbraphile armor's explosions now last 0.583 seconds instead of 0.083.
- Rebalanced Venerated Locket. Buffed knife base damage from 60 to 70, but it now spawns 12 knives instead of 16. Clone projectiles now deal 7% main projectile damage instead of 7.5%.
- Ballistic Poison Bomb clouds, Duststorm in a Bottle, Starlight, and Zenith are now exempt from the pierce resist system.
- Belladonna Spirit Staff, Cinder Blossom Staff, Flesh of Infidelity, Frost Blossom Staff, and Seabound Staff can now attack through tiles while a boss is alive.
- Deathstare Rod, Eye of Night, and Herring Staff now only attack through tiles while a boss is alive.
- Cosmic Kunai, God's Paranoia, Hell's Sun, Mycoroot, Nychthemeron, Poison Pack, Sky Stabber, and Slick Cane can no longer proc Venerated Locket's clone projectiles.
- Rebalanced Blood Clot Staff and Dank Staff. Buffed damage from 7 to 9, but minions now grant 30 effective local immunity frames instead of 24.
- Nerfed Blossom Flux's damage from 20 to 14.
- Broken Biome Blade's Pure Clarity attunement and Marrow now inflict Crumbling instead of Armor Crunch.
- Rebalanced Cool Whip's tag damage from +6 to 1.08x.
- Nerfed Corroded Caustibow's damage from 88 to 75. Corroded shells now grant 12 local immunity frames instead of 10, spawn irradiated auras every 5 frames instead of 3, and auras now last 0.33 seconds instead of 0.67.
- Nerfed Death's Ascension's use time from 18 to 24. Right click now fires 4 scythes per swing instead of 5, and scythes now deal 12.5% base damage instead of 15%. However, scythes now home in on enemies faster.
- Depth Crusher now inflicts Riptide instead of Crush Depth.
- Buffed Dodu's Handcannon's damage from 857 to 1020.
- Buffed Dragon's Breath's damage from 130 to 162.
- Rebalanced Eclipse's Fall. Nerfed damage from 564 to 540. Normal main projectile now pierces twice instead of infinitely and grants 6 effective local immunity frames instead of 5. Small spears now home in on enemies 33.33% faster, and now deal 40-50% of main spear damage and knockback instead of 32-56% damage, and 70-100% knockback. Stealth strike main projectile now has 1 extra update, but sticks to enemies for 5 seconds instead of 10. Stealth strike small spears now spawn every 8-12 frames instead of 8-13, and deal 25% main spear damage and knockback instead of 22% damage and a flat 3 knockback. Stealth strike main spear now spawns an explosion on death which deals 50% damage and knockback.
- Buffed Elemental Blaster's damage from 55 to 67.
- Rebalanced Elemental Shiv. Nerfed use time from 10 to 13, and main projectile now spawns 3 extra projectiles on hit instead of 4. However, extra projectiles now home in on enemies. Main projectile now pierces once, granting -1 local immunity frames.
- Nerfed Elf Melter, it now grants 10 ID-static immunity frames instead of 6, and no longer has an extra update.
- Buffed Empyrean Knives' damage from 198 to 207, and it now heals for 0.75% of damage dealt instead of 0.5%.
- Buffed Eradicator's damage from 563 to 620, stealth strike damage modifier from 50% to 75%, and stealth strike laser damage from 12% base damage to 15%. Disks now start returning after 1 second instead of 0.67.
- Rebalanced Executioner's Blade. Buffed damage from 188 to 225, but stealth strikes now have a 60% damage modifier.
- Nerfed Face Melter's damage from 200 to 165.
- Rebalanced The Final Dawn. Buffed stealth generation on slashes from 25% to 40%, but Venerated Locket clone projectiles can no longer generate stealth.
- Changed Firecracker's explosion damage from 2.25x of the weapon's base damage to 2x of the minion's base damage.
- Nerfed Flamethrower's damage from 42 to 35. It now grants 10 ID-static immunity frames instead of 6, and no longer has an extra update.
- Rebalanced Flarewing Bow. Buffed damage from 17 to 31 and shot speed from 16 to 18, but nerfed use time from 30 to 41 and it now fires 3 arrows per shot instead of 4. Flare bats now pierce once and home in on enemies after piercing, instead of bouncing when hitting tiles.
- Rebalanced Gruesome Eminence. Nerfed damage from 888 to 666, decreased maximum damage of the Spirit Congregation from 330% base damage to 185%, and it now grants 12 local immunity frames instead of 6. However, it is now exempt from the pierce resist system.
- Nerfed Handheld Tank's damage from 940 to 740, and use time from 71 to 84.
- Nerfed Heavenly Gale's damage from 300 to 221.
- Nerfed Herring Staff's damage from 17 to 15.
- Nerfed The Hive's damage from 80 to 60, and use time from 21 to 34.
- Nerfed Hoarfrost Bow's damage from 56 to 37.
- Nerfed Infinity's damage from 130 to 120.
- Mirror of Kalandra's split arrows now deal 33% base damage instead of 303.03%.
- Buffed Monsoon's damage from 121 to 152.
- Rebalanced Nadir. Nerfed damage from 390 to 365, but void tentacles now grant 4 effective local immunity frames instead of 10.
- Buffed Nebulash's damage from 60 to 78, and flail now grants 2 local immunity frames instead of 3.
- Buffed Onyx Chain Blaster's damage from 40 to 51.
- Nerfed Phangasm's damage from 180 to 160.
- Rebalanced Plasma Grenade. Nerfed damage from 1378 to 1000, shot speed from 14 to 11, and charge per use from 0.2 to 0.25. However, buffed stealth strike damage modifier from 105% to 120%, and they now have a 120% velocity modifier and 150% knockback modifier. Grenades now last 7.5 seconds instead of 5.
- Rebalanced Poseidon. Nerfed damage from 62 to 52, use time from 45 to 49, and shot speed from 20 to 18. Typhoon projectiles now always pierce 5 times instead of randomly piercing 3-9 times, and last 4.5 seconds instead of 5. Typhoon projectiles now home in on enemies faster, and now grant 40 local immunity frames.
- Rebalanced Prismatic Breaker. Buffed damage from 662 to 699. Left click laser beam now deals 110% base damage instead of 100%, and lasts 15 seconds instead of 5. Right click waves now pierce once instead of twice, and grant 20 local immunity frames instead of 10.
- Nerfed Pulse Rifle's damage from 1420 to 1200, it now arcs up to 3 times instead of 5, and each arc now deals 40% previous arc damage instead of 50%. However, increased its range.
- Nerfed Rubico Prime's damage from 1178 to 1050.
- Sacrifice can no longer lifesteal from Venerated Locket clone projectiles.
- Buffed Sand Sharknado Staff, sandnados now fire sharks every 45-55 frames instead of 120. Sharks now have an extra update, pass through tiles, and now hit again on impact for 60% base damage, but are no longer fired predictively.
- Nerfed Sea's Searing, bubbles no longer pierce. It now inflicts Acid Venom instead of Sulphuric Poisoning, and no longer inflicts Frostburn.
- Rebalanced Seeking Scorcher. Buffed damage from 177 to 232, but it now hits up to 3 enemies instead of 4.
- Buffed Star Wrath's damage from 153 to 170.
- Buffed Starmageddon's damage from 90 to 100. Binary star projectile is now exempt from the pierce resist system.
- Buffed Stormjaw Staff's damage from 8 to 11. Increased the speed of minions, and the distance required for minions to return to the player.
- Rebalanced Subsuming Vortex. Nerfed damage from 533 to 483. Right click vortex can now be released prematurely, with scaling damage depending on how long it has been channeled for. Buffed right click vortex maximum damage from 435% base damage to 465%.
- Removed the 33% nerf to Terra Blade and True Night's Edge projectiles.
- Rebalanced Terra Ray. Buffed damage from 50 to 60, but the beam now grants 12 local immunity frames instead of 8. Hits now spawn up to 3 shards based on distance instead of 4, and shards now deal 50% base damage instead of 60%.
- Nerfed Terrarian's damage from 106 to 94.
- Buffed Vile Feeder's damage from 9 to 14. Minions now deal continuous damage while latching onto an enemy, granting 60 local immunity frames.
- Nerfed Void Vortex's damage from 112 to 106, and orbs now fire every 20 frames instead of 16.
- Rebalanced Yharim's Crystal. Nerfed damage from 85 to 65, but buffed mana cost from 15 to 10.
- Adrenaline's damage reduction effect while full no longer applies if the player has any shield active.
- Buffed Armor Crunch's damage reduction loss on enemies from 15% to 20%.
- Changed Crush Depth's damage to enemies from 30 per second in pre-Hardmode and 90 per second in Hardmode to 50 per second at all times. It no longer deals decreased damage based on defense.
- Flask of Crumbling now inflicts Crumbling instead of Armor Crunch.
- Ambrosial Ampoule now uses Living Dew and 3 Life Alloys in its recipe instead of Corrupt or Crimson Flask, 5 Cryonic Bars, and 10 Sea Prisms, and now requires an Ancient Manipulator to craft instead of a Hardmode Anvil.
- Fairy Boots now use 5 Souls of Light in their recipe.
- Flarewing Bow now requires an Anvil to craft instead of a Hardmode Anvil.
- Honey Dew now uses 3 Bee Wax and 3 Murky Paste in its recipe instead of Living Dew, 3 Beetle Juice, Butterfly Dust, and 2 Trapper Bulbs, and now requires an Anvil to craft instead of a Hardmode Anvil.
- Infected Jewel now uses 10 Aureus Cells and 25 Stardust in its recipe instead of 3 Teleportation Potions, 15 Aureus Cells, and 15 Sea Prisms.
- Living Dew now uses Honey Dew, 3 Trapper Bulbs, 6 Living Shards, and 5 Essences of Sunlight in its recipe instead of Bezoar and 2 Vines, and now requires a Hardmode Anvil to craft instead of an Anvil.
- Miracle Fruit now uses 12 Living Shards in its recipe instead of 10.
- Purity now uses Ambrosial Ampoule, 4 Ascendant Spirit Essences, and 5 Auric Bars in its recipe instead of 3 Dark Plasma and 5 Luminite Bars, and now requires a Cosmic Anvil to craft instead of an Ancient Manipulator.
- Rampart of Deities now uses 5 Auric Bars in its recipe instead of 10 Divine Geodes and 10 Cosmilite Bars.
- Starmageddon no longer uses Star Sputter, 1 Ascendant Spirit Essence, or 10 Lumenyl in its recipe.
- Teleportation Potion recipe now uses 5 Bottled Water instead of 1, and yields 5 instead of 1.
- Terra Flameburster now uses 12 Living Shards in its recipe instead of 7.
- Renamed Astral Arcanum to Purity.
- Renamed Celestial Jewel to Infected Jewel.
- Renamed Dark God's Sheath to Dark Matter Sheath.
- Renamed Deific Thunderbolt to Twisting Thunder.
- Renamed Energy Shield Durability to MJOLNIR Shield Level.
- Renamed Energy Shield Recharge to MJOLNIR Shield Recharge.
- Renamed God's Bellows to Dead Sun's Wind.
- Renamed Godspawn Helix Staff to Starspawn Helix Staff.
- Renamed Sun God Staff to Vengeful Sun Staff.
- Resprited Cleansing Jelly, Grand Gelatin, Life Jelly, Living Dew, Magic Scarf and Hat, Purity, Statis' Ninja Belt, and Vital Jelly.
- Resprited Angelic Shotgun, Black Hawk Remote, Carnage Ray, Deathstare Rod, Eclipse's Fall, Kylie, Night's Ray, Polyp Launcher, Prismalline, Radiant Star, and Shattered Sun.
- Resprited Acceleration Round and Hyperius Bullet.
- Resprited Bounding Potion.
- Resprited Calamitas Clone Relic, Cryogen Relic, and Dragonfolly Relic.
- Resprited Dragonfolly Mask.
- Resprited Ice Clasper Banner.
- Resprited Astral Injection, Astrophage, Blood Bound, Bloody Mary, Caribbean Rum, Chi, Chibii Devourer, Cinnamon Roll, Danny Devito, Everclear, Evergreen Gin, Fireball, Goldie, Grape Beer, Green Jelly Regen, Margarita, Moonshine, Moscow Mule, Photosynthesis, Pink Jelly Regen, Red Wine, Regeneraga, Rum, Screwdriver, Star Beam Rye, Tequila, Tequila Sunrise, Vodka, Weapon Imbue: Crumbling, Whiskey, and White Wine buffs.
- Resprited Storm Ruler's projectile.
- Added a sprite to Umbraphile armor's explosions.
- Reworked Ambrosial Ampoule, it no longer increases defense or damage reduction, or grants immunity to any debuffs. It now increases max health by 70, halves the duration of fire and sickness debuffs, and grants between 4 and 12 life regeneration depending on missing health. It additionally gives permanent honey life regeneration, and makes standing still massively boost life regeneration.
- Reworked Crown Jewel, it now increases life regeneration by 2, with an additional 3 life regeneration and a boost to natural life regeneration while inflicted with a debuff. Defense boost while inflicted with a debuff now slowly fades away when no longer inflicted with a debuff. Nerfed base defense boost from 5 to 4.
- Reworked Honey Dew, it no longer increases defense, damage reduction, and life regeneration while in the Jungle, grants immunity to Poisoned and Acid Venom, or reduces damage from bee and hornet enemies. It now increases max health by 30, halves the duration of sickness debuffs, gives permanent honey life regeneration, and makes standing still in honey massively boost life regeneration.
- Reworked Infected Jewel, it no longer allows the player to randomly teleport by pressing the Astral Teleport key. It now increases life regeneration by 2, with an additional 4 life regeneration while inflicted with a debuff. Defense boost while inflicted with a debuff now slowly fades away when no longer inflicted with a debuff. It also makes the Astral Infection debuff harmless. Nerfed base defense boost from 8 to 6, but buffed defense boost while inflicted with a debuff from 11 to 16, and each additional debuff now grants 5 defense.
- Reworked Living Dew, it no longer increases defense, damage reduction, and life regeneration while in the Jungle, or grants immunity to Poisoned. It now increases max health by 50, halves the duration of fire and sickness debuffs, gives permanent honey life regeneration, and makes standing still in honey massively boost life regeneration.
- Reworked Profaned Soul Artifact and Profaned Soul Crystal. Profaned Soul Artifact no longer provides any stat boosts other than the 1 minion slot. Offensive Guardian now occasionally fires spear bursts while attacking. Defensive Guardian no longer attacks targets, and instead stays close to the player and generates a shield. This shield has a durability of 25 for Profaned Soul Artifact and 125 for Profaned Soul Crystal, and will recharge if no damage is taken for 5 seconds, taking 2 seconds to recharge. When the shield breaks, profaned rocks are shot out which deal damage to enemies.
- Reworked Purity, it no longer grants immunity to Astral Infection or allows the player to teleport with a UI. It now increases max health by 100, and increases defense by 20, grants healing, and increases natural life regeneration while inflicted with a debuff. Each additional debuff grants 8 defense. This defense boost will slowly fade away when no longer inflicted with a debuff. It now grants between 6 and 14 life regeneration depending on missing health. All debuffs have durations halved, and weaker debuffs are rendered entirely harmless. It additionally gives permanent honey life regeneration, and makes standing still massively boost life regeneration. Nerfed base defense boost from 12 to 8.
- Reworked Radiant Ooze, it no longer grants 4 life regeneration at nighttime, and now grants between 1 and 3 life regeneration depending on missing health.
- Reworked Rover Drive, it now grants a shield with 20 durability instead of increasing max health by its current durability, up to 40. It still grants 10 defense while the shield is up, and takes 10 seconds for the shield to recharge.
- Reworked Snake Eyes, it no longer flies around enemies in a square pattern while zapping them with a hitscan beam. It now teleports to a random location near enemies and fires a fast, infinitely piercing energy bolt. Shortly after hitting an enemy, the minion will teleport to the location of the energy bolt, redirecting it back at the enemy. The redirected bolt has rapid homing, and explodes on hit. Buffed damage from 65 to 200.
- Reworked The Sponge, it no longer grants 20 defense, 30 max mana, or immunity to Armor Crunch. It now grants a shield with a durability of 180. This shield can recharge if no damage is taken for 9 seconds, taking 6 seconds to fully charge. While the shield is active, the player is granted 30 defense and 30% damage reduction.
- Removed the "A glimpse into what could have been…" flavor tooltips from Calamitas Clone Relic, Cryogen Relic, and Dragonfolly Relic.
- Cinders of Lament, Gruesome Eminence, Metastasis, Rancor, and Shattered Community can now be shimmered to de-exhume them.
- Changed Death Whistle's flavor tooltip from "A very old temple whistle" to "A whistle soaked in blood".
- Eclipse's Fall's main and small spears now emit light and have glowmasks. They also emit trailing line sparks instead of dust, and small spears no longer explode into dust upon death.
- Eradicator's disk now spins faster, and added visual sparks when it hits enemies.
- Changed Exotic Pheromones' tooltip to say "offshoots" instead of "hybrids".
- Removed flavor tooltip from Eye of Desolation.
- Improved the visuals of the flight time UI indicator to have the bar fill the entire meter.
- Changed all item and buff tooltips to list life regeneration boosts in "HP/s".
- Changed the visuals of Lunic Corps armor's shield. Changed the shield color from #3366FF ● to #C9B481 ●, and edge color now alternates between #E8D4AF ● and #EDCD91 ●, instead of #3366FF ●, #47CAFF ●, and #9BCC36 ●.
- Changed the background color of Lunic Corps armor's MJOLNIR Shield Level and Recharge cooldowns from #85CCED ● to #39C3ED ●.
- Nadir now uses the rarity instead of , and increased sell price accordingly.
- Improved the visuals of Plasma Grenade's trail.
- Profaned Soul Crystal can now be decrafted using shimmer, but requires both Exo Mechs and Supreme Witch, Calamitas to be defeated in order to do so.
- Buffed Resilient Candle's defense effectiveness boost from 5% to 15%.
- Rover Drive's tooltip now states that its shield color changes depending on what team the player is on.
- Changed Rune of Kos' flavor text.
- Updated the Thank You painting to reflect developer changes:
- Added "CongratsIsTrash" to the current developers list.
- Moved "Sylvium" to the former developers list.
- Fixed an apostrophe being misplaced in Abyssal Diving Suit's tooltip.
- Fixed the Any Hardmode Forge recipe group name not displaying properly.
- Fixed a typo in Aquatic Aberration's bestiary entry.
- Fixed Arbalest's tooltip stating an incorrect number of arrows fired.
- Fixed Ark of the Ancients, Ark of the Cosmos, Ark of the Elements, and Fractured Ark parry meters being incorrectly offset.
- Fixed Ark of the Elements' tooltip incorrectly stating that the player can dash through the Big Rip.
- Fixed the Arms Dealer selling Ammo Box twice in his shop.
- Fixed Artemis and Apollo's resistance to Dynamic Pursuer being applied to Thanatos instead.
- Fixed Atlas Munitions Beacon's drop pod taking up a minion slot.
- Fixed Atlas Munitions Beacon's lasers dealing no damage while in sentry form.
- Fixed Blazing Core resetting flight time upon pressing Blazing Core Parry.
- Fixed Butcher's Chainsaw, Wand of Sparking, and Wand of Frosting sparks always dealing 1 damage.
- Prevented several Calamity recipes from being decrafted, to fix potential issues.
- Fixed The Community's tooltip stating a higher critical strike chance boost than given.
- Fixed Coral Spout and Titanium Railgun's holdouts making the player's arm draw incorrectly.
- Fixed a missing pixel in The Corruption lore item.
- Fixed The Destroyer's hitbox being much larger than its sprite in the Get fixed boi seed.
- Fixed Executioner's Blade sometimes not triggering stealth strikes.
- Fixed Fallen Paladin's Hammer, Galaxy Smasher, and Stellar Contempt not having decreased volume on their charge sounds.
- Fixed Get fixed boi Ravager and Supreme Alchemist, Cirrus blaster beams crashing the game in multiplayer.
- Fixed The Leviathan using a Deadly Sphere sound as one of her idle sounds.
- Fixed Lunic Corps armor using the wrong sound when its shield breaks.
- Fixed an animation frame bug with Profaned Soul Crystal.
- Fixed Shattered Community missing its level up text.
- Fixed an issue with the game sometimes thinking the player is in the Sulphurous Sea while in a subworld.
- Fixed Tarragon armor's rogue set bonus having an outdated tooltip.
- Fixed Town NPCs not being able to be shimmered.
- Fixed all Turrets missing their tooltips.
- Fixed Utensil Poker only firing fork projectiles.
- Fixed redundant wording in Viruling's bestiary entry.
- Fixed a potential crash with Yet Another Quality of Life Mod.
- Removed Elysian Guard.