Fallen Paladin's Hammer
Type | Weapon – Crafting material |
---|---|
Damage | 368 Melee |
Knockback | 20 (Insane) |
Critical chance | 4% |
Use time | 57 Snail |
Velocity | 28.8 |
Tooltip | Throws a heavy, gravity-affected hammer that will return to you after striking an enemy After returning three times, a homing spectral hammer is summoned with devastating impact |
Rarity | |
Sell | 12 |
Research | 1 required |
The Fallen Paladin's Hammer is a craftable Hardmode melee weapon that is an upgrade to the Paladin's Hammer and Pwnagehammer. It throws a fast gravity-affected hammer which passes through tiles. Upon hitting an enemy, it slows down and starts returning to its user, capable of piercing infinitely on its return. Each hit reduces the damage of subsequent hits by 10%. Every three successful strikes launches a spectral hammer upon returning in the direction of the return which homes into an enemy after 0.92 seconds. The spectral hammer deals 200% of the weapon's damage and explodes on hit, dealing an additional 100% of the weapon's damage to all enemies in a massive radius. Hit sounds leading up the third strike gain an increasingly higher pitch.
Its best modifier is Godly. It cannot get modifiers that affect size.
Crafting
Recipe
Crafting Station | ||
---|---|---|
Mythril Anvil or Orichalcum Anvil | ||
Ingredient(s) | Amount | |
Paladin's Hammer | 1 | |
Pwnagehammer | 1 | |
Scoria Bar | 5 | |
Ashes of Calamity | 5 | |
Result | ||
Fallen Paladin's Hammer | 1 |
Used in
Notes
- In the Get fixed boi seed, the normal and spectral hammer hit sounds are replaced by tubular bell sounds and pan hit sounds respectively.
History
- 2.0.3.007: Fixed its damage falloff applying to the initial hit.
- 2.0.3.003: Fixed it not having decreased volume on its charge sound.
- 2.0.3.002: Echo hammers now take 0.7 seconds to begin homing instead of 0.92, and now decelerate more heavily as they are spawned. Adjusted their backup homing motion to be faster.
- 2.0.3.001:
- Reworked:
- Buffed damage from 87 to 368 and shot speed from 14 to 28.8, but nerfed use time from 13 to 57.
- No longer throws a hammer that functions like a boomerang and explodes on hits.
- Now throws a fast hammer that slows down and returns to the player on enemy hits.
- After landing a hit with the hammer three times, an echo hammer is spawned which quickly homes in, dealing 200% base damage and exploding on hit, and the hit counter is reset.
- Reworked:
- 2.0.2.001: No longer uses 5 Cores of Havoc in its recipe.
- 1.5.1.001:
- Explosions now inflict On Fire! for 3 seconds instead of 5.
- Hammer now inflicts Brimstone Flames for 4 seconds instead of 5.
- 1.5.0.003: Explosions no longer deal 30% base damage, but now grant 600 local immunity frames instead of 10.
- 1.5.0.001: Now exclusively deals melee damage.
- 1.4.5.004: Resprited.
- 1.4.5.001:
- Buffed damage from 81 to 87.
- Rogue variant can now trigger universal stealth strike effects.
- 1.4.4.004: Nerfed damage from 101 to 81.
- 1.4.3.001:
- Nerfed damage from 160 to 101.
- Now uses Pwnagehammer in its recipe.
- Projectile now functions in PvP.
- 1.4.2.105:
- Renamed from "True Paladin's Hammer" to "Fallen Paladin's Hammer".
- Nerfed damage from 180 to 160, but increased range by 50%.
- Tooltip now mentions that its effect occurs on hits in general instead of just enemy hits.
- Explosions now use a custom projectile instead of the vanilla solar explosion projectile.
- 1.4.2.103: Now has afterimages.
- 1.4.2.102: Added a tooltip.
- 1.4.1.003: Now uses the rarity instead of .
- 1.4.1.001: Buffed damage from 128 to 180.
- 1.3.4.103: Resprited.
- 1.3.3.001: Buffed damage from 120 to 128.
- 1.1.7.901: Removed tooltip "Crush and burn!".
- 1.1.5.095: Resprited.
- 1.1.5.08:
- Now uses 5 Cruptix Bars in its recipe instead of 7 Cruptix Bars, 25 Souls of Fright, and 10 Souls of Night.
- Now requires a Hardmode Anvil to craft instead of a Particle Accelerator.
- 1.1.4.44: Introduced a melee variant.
- 1.1.4.43: Introduced.