Broken Biome Blade

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Broken Biome Blade
  • Broken Biome Blade.png
Auto-use
Stack digit 1.png
Statistics
TypeWeaponCrafting material
Damage47 Melee
Knockback5 (Average)
Critical chance4%
Use time29 Slow
Velocity12
TooltipDoes nothing.. yet
Hold down Right Click while standing still on flat ground to attune the weapon to the powers of the surrounding biome
Pressing Right Click otherwise switches between the current attunement and an extra stored one
Main Attunement : [None]
Secondary Attunement : [None]
RarityRarity Level: 3
Sell 80 Silver Coin.png
Research1 required

The Broken Biome Blade is a craftable Pre-Hardmode broadsword that autoswings. By default, it does not fire any projectile nor does it have any special effects. However, if the player stands still on flat ground while holding right-click for 2 seconds, they will strike the sword into the ground, attuning it to the surrounding biome, which will let them perform unique attacks.

The sword has the ability to store an extra attunement in a secondary slot, which it automatically fills with the sword's previous primary attunement when it gets replaced by another one. Using the right-click function without standing still or without holding the button down will swap between the primary and secondary attunements.

Its best modifier is Legendary.

The Broken Biome Blade can obtain 5 different attunements, listed below:

Attunements

Broken Biome BladePure Clarity
  • Broken Biome Blade.png
Auto-use
Stack digit 1.png
Statistics
Damage47 Melee
Knockback5 (Average)
Use time29 Slow
Velocity12
TooltipFires a weak projectile that crushes enemy defenses
Hold down Right Click while standing still on flat ground to attune the weapon to the powers of the surrounding biome
Pressing Right Click otherwise switches between the current attunement and an extra stored one
Main Attunement : [Pure Clarity]
Secondary Attunement : [None]
Inflicts DebuffCrumblingCrumbling
100% chance

Debuff duration1.5 seconds (Purity Projection)
Debuff tooltipYour armor is damaged
RarityRarity Level: 3
Sell 80 Silver Coin.png
Projectile created
Purity Projection
Purity Projection

Pure Clarity is the Broken Biome Blade's default attunement which can be obtained if channeled in a biome that doesn't have any corresponding attunement, such as The Purity or in the Underground. When swung, it fires a medium-range Purity Projection projectile which cannot pierce through tiles nor targets. Enemies struck by the projectile are inflicted with the Crumbling debuff, reducing their damage reduction temporarily.

Broken Biome BladeBiting Embrace
  • Broken Biome Blade (Biting Embrace).png
Auto-use
Stack digit 1.png
Statistics
Damage58 Melee
Knockback5 (Average)
Use time29 Slow
Velocity12
TooltipPerform a 3 strike combo with a glacial blade. The final strike freezes foes for a split second
Hold down Right Click while standing still on flat ground to attune the weapon to the powers of the surrounding biome
Pressing Right Click otherwise switches between the current attunement and an extra stored one
Main Attunement : [Biting Embrace]
Secondary Attunement : [None]
Inflicts DebuffGlacial StateGlacial State
100% chance

Debuff duration0.33 seconds (Third Swing)
Debuff tooltipCannot move
RarityRarity Level: 3
Sell 80 Silver Coin.png
Projectile created
Glacial Mist
Glacial Mist

Biting Embrace is an attunement obtained by channeling the sword in the Snow biome. It replaces the default swing animation of the sword with a custom swing combo that can be aimed, starting with a downwards swing, followed by a bigger upwards swing, and ending with a forward thrust. The second swing deals 114% of the weapon's base damage, and the final thrust deals 140% of the weapon's base damage, while also applying the Glacial State debuff for one third of a second on enemy hits, freezing them in place.

Broken Biome BladeArid Grandeur
  • Broken Biome Blade (Arid Grandeur).png
Auto-use
Stack digit 1.png
Statistics
Damage70 Melee
Knockback5 (Average)
Use time29 Slow
Velocity12
TooltipHold Left Click to conjure searing blades in front of you that get larger and stronger the more you hit enemies
The blades can also be used to bounce off tiles when in the air

Hold down Right Click while standing still on flat ground to attune the weapon to the powers of the surrounding biome
Pressing Right Click otherwise switches between the current attunement and an extra stored one
Main Attunement : [Arid Grandeur]
Secondary Attunement : [None]
RarityRarity Level: 3
Sell 80 Silver Coin.png

Arid Grandeur is an attunement that can obtained by channeling the sword in the Desert or in The Underworld. When this attunement is selected, the sword will be held out in front of the player, with 4 extra spinning blades floating around the sword itself. Hitting enemies with the blades charges them up, which increases their size, damage and hit frequency, going from 70 damage per hit to 105 damage per hit. The blade's charge decays over time when not hitting enemies.

Alongside its damage-dealing function, this attunement doubles as a movement tool that can be used by the player to gain control over their distance to their target. When in the air, the blades will function as a pogo stick that bounce the player away from any tile they hit. Additionally, hitting an enemy while in the air will bounce the player up, and make them partly "stick" to their target, with some of the enemy's velocity being transferred over to the player.

Broken Biome BladeDecay's Retort
  • Broken Biome Blade (Decays Retort).png
Auto-use
Stack digit 1.png
Statistics
Damage63 Melee
Knockback5 (Average)
Use time29 Slow
Velocity12
TooltipLunge forward using a ghostly rapier projection that leeches life on enemy hits
You will bounce away from struck targets

Hold down Right Click while standing still on flat ground to attune the weapon to the powers of the surrounding biome
Pressing Right Click otherwise switches between the current attunement and an extra stored one
Main Attunement : [Decay's Retort]
Secondary Attunement : [None]
RarityRarity Level: 3
Sell 80 Silver Coin.png

Decay's Retort is an attunement that can obtained by channeling the sword in The Corruption or The Crimson. When used, the player will perform a quick lunge in the direction of their cursor, with the biome blade getting thrust forwards. Hitting enemies with the blade heals the player for 2 health and will bounce them back. It is of note that while the player can only do one forward lunge before having to touch the ground again, they can pogo off of enemies as many times as they want before landing.

Broken Biome BladeGrovetender's Touch
  • Broken Biome Blade (Grovetenders Touch).png
Auto-use
Stack digit 1.png
Statistics
Damage65 Melee
Knockback5 (Average)
Use time29 Slow
Velocity12
TooltipThrow out the blade using a vine whip
Striking enemies with the tip of the whip as it cracks guarantees a critical hit
The whip will also propel you towards struck tiles

Hold down Right Click while standing still on flat ground to attune the weapon to the powers of the surrounding biome
Pressing Right Click otherwise switches between the current attunement and an extra stored one
Main Attunement : [Grovetender's Touch]
Secondary Attunement : [None]
RarityRarity Level: 3
Sell 80 Silver Coin.png
Projectile created
Entangling Growth
Entangling Growth

Grovetender's Touch is an attunement that can obtained by channeling the sword in the Jungle, the Ocean or the Sulphurous Sea. When selected, the player will use the Biome Blade like a whip, with the sword itself being connected to the player's hand with a long vine. Hitting enemies with the vine itself will only deal 60% of the weapon's base damage, but if an enemy is hit by the blade right as the whip cracks, the resulting hit will be guaranteed to be a critical strike, and its damage will be boosted by 120%.

Hitting a tile with the whip will propel the player towards it which can be used to get closer or further from a target, making landing sweet spot hits easier.

Crafting

Recipe

Used in

Notes

  • Due to the way the attunement process prioritizes biomes, if a Snow or Desert biome is converted, then the Biome Blade will count it as the biome that converted it. For example, a Corruption Desert biome will be counted as the Corruption, and a Crimson Snow biome will be counted as the Crimson, with both leading to the Decay's Retort attunement.
    • The order in which the biomes are checked goes as follows: The Desert or The Underworld, The Snow biome, The Jungle, Ocean, or Sulphurous Sea, The Corruption or The Crimson. If the player is in none of these biomes, they will get the Pure Clarity attunement. If the player is in multiple of these biomes, they will get the attunement corresponding to the one the furthest in this list.
  • The Biting Embrace attunement's combo state will reset itself if it remains unused for longer than five sixth of a second. This makes it impossible to store the final thrust for optimal hits.
  • Due to the way the Decay's Retort bounce-off mechanic works, having more velocity on impact will bounce the player further away. This should be kept in mind as the lunge effect greatly boosts the player's velocity, leading to a very strong bounce.
  • The Grovetender's Touch whip reach can be influenced by the player's cursor position, which can help to land sweet spot hits more easily.
  • The tooltip lines describing the attunements all use unique colors.
    • By default, the lines are colored in a light gray color (#A3A3A3●).
    • Pure Clarity's tooltips use an olive-green color (#ABB448 ●).
    • Biting Embrace's tooltips use a pale blue color (#A5EBEB ●).
    • Arid Grandeur's tooltips use a fiery orange color (#EE9C49 ●).
    • Decay's Retort's tooltips use a fuchsia color (#D34093 ●).
      • Its color can be seen as a halfway point between the purple tones of The Corruption and the red hues of The Crimson.
    • Grovetender's Touch's tooltips use a lime green color (#A2C855 ●).
    • The secondary attunement's tooltip's color is the halfway point between gray (#808080 ●) and the attunement's base color.

Tips

  • Since the Decay's Retort lunge needs ground contact to reset itself, it may be ideal for the player to "pogo" on the enemy while in the air to keep themselves close to their target, as hitting an enemy with a lunge will bounce the player way further away.
  • The Decay's Retort lunge also can be used as an efficient way of moving around the map or outrunning a boss as well as being a substitute for the Shield of Cthulhu.

Trivia

  • Some of the attunement names are references to the popular roguelike Risk of Rain 2.
    • The snow biome attunement directly shares its name with "Her Biting Embrace", an item dropped by glacial elites.
    • The evil biome attunement's name also partly references "N'kuhana's Retort", another item dropped by elite monsters associated with corruption and sickness. N'kuhana is a goddess of decay and death, making the connection even more apparent.
    • To a lesser extent, the Jungle attunement's name references the Grovetender boss, who is normally fought in the Scorched Acres, a large garden-like stage.
  • The way the Decay's Retort attunement functions, letting the player pogo on enemies, works similarly to the nail-bouncing technique from Hollow Knight.
  • The Broken Biome Blade cannot get the Broken modifier when crafted. If the game decides to give it that reforge, it will instantly get turned into a Legendary Broken Biome Blade.
  • Before the 1.5.1.001 update, the Broken Biome Blade was known as the Biome Blade. This name has since been taken by its successor, the Biome Blade, which was itself previously named the True Biome Blade.

History

These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
  • 2.0.3.003: Pure Clarity attunement now inflicts Crumbling instead of Armor Crunch.
  • 1.5.1.005: Fixed a tooltip error that caused the game to crash when using a translation mod.
  • 1.5.1.003:
    • Fixed Attunement being written as "Attumenent" in the tooltip.
    • Fixed an issue that caused attunement functions to desync while in multiplayer.
  • 1.5.1.001:
    • Renamed from "Biome Blade" to "Broken Biome Blade".
    • Now uses Any Wooden Sword, 5 Aerialite Bars, 5 Hellstone Bars, 50 Dirt Blocks, and 50 Stone Blocks in its recipe, instead of a Wooden Sword, 20 Dirt Blocks, 20 Sand Blocks, 20 Ice Blocks, 20 Any Evil Blocks, 20 Glowing Mushrooms, 20 Marble Blocks, 20 Granite Blocks, 20 Hellstone, and 20 Coral.
    • Reworked:
      • Nerfed damage from 55 to 47.
      • No longer fires projectiles in its base form.
      • The player can right click to attune to the surrounding biome, allowing the weapon to perform special attacks exclusive to the biome.
      • The player can use attunements outside of the native biomes, instead of dynamically inflicting debuffs based on the player's current biome.
    • No longer considered a nature weapon.
    • Resprited.
  • 1.5.0.001:
    • Buffed damage from 38 to 55.
    • Now inflicts Glacial State for 0.5 seconds instead of 0.75.
  • 1.4.5.004:
    • Nerfed damage from 70 to 38, use time from 23 to 29, knockback from 6 to 5, and static debuff duration from 3 seconds to 1.5 (1.5 seconds to 0.75 for Glacial State).
    • Projectiles in the Jungle now inflict Venom instead of Plague.
    • Now uses the Rarity Level: 3 rarity instead of Rarity Level: 4.
    • No longer uses 20 Astral Monolith and 20 Pearlstone Blocks in its recipe, and now requires an Anvil to craft instead of a Hardmode Anvil.
  • 1.4.4.002: Now uses 20 Dirt Blocks, Sand Blocks, Ice Blocks, Any Evil Blocks, Glowing Mushrooms, Marble Blocks, Granite Blocks, Hellstone, Coral, and Pearlstone Blocks in its recipe instead of 10.
  • 1.4.3.002:
    • Now inflicts the Astral Infection debuff and beams turn orange in the Astral Infection.
    • Now uses Any Evil Block in its recipe instead of either Ebonstone Blocks or Crimstone Blocks.
    • Now uses 10 Astral Monolith in its recipe.
  • 1.4.2.108:
    • Removed unnecessary sounds from projectiles.
    • Resprited projectiles.
  • 1.4.2.103:
    • Buffed damage from 48 to 70.
    • Resprited.
  • 1.1.7.801: Now requires a Hardmode Anvil to craft instead of an Anvil.
  • 1.1.7: Now uses 5 Coral and 10 Pearlstone Blocks in its recipe.