Heavenly Gale
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Heavenly Gale
Statistics
Type | Weapon |
---|---|
Damage | 256 Ranged |
Knockback | 4 (Weak) |
Critical chance | 4% |
Use time | 40 Extremely Slow |
Velocity | 12 |
Tooltip | Fires a rapid stream of supercharged exo-crystals Holding the bow and waiting for some time before firing causes the crystals to become more powerful If the crystals are sufficiently powerful enough they will summon torrents of exo-lightning above whatever target they hit |
Inflicts Debuff | Miracle Blight 100% chance |
Debuff duration | 5 seconds |
Debuff tooltip | Exotic resonance shreds your corporeal form |
Rarity | |
Sell | 48 |
Research | 1 required |
Projectiles created
Sounds
Fire
Full Charge
Lightning Strike
The Heavenly Gale is a craftable post-Moon Lord bow. When used, it converts all arrows into a burst of 9 exo crystals that go through tiles and home in on enemies, consuming 1 arrow per burst.
Holding the bow without firing will charge up the next attack to deal more damage the longer it charges, up to 350% damage after 5 seconds of waiting (signified by a star effect). Fully charged exo crystals will also summon piercing lightning bolts above the target on hit that constantly deal 162% of the weapon's damage.
Its best modifier is Powerful. Since the time between each burst of this weapon is fixed, modifiers with speed boosts reduce the total amount of projectiles it fires per burst.
Crafting
- For a full crafting tree, see here.
Recipe
Crafting Station | ||
---|---|---|
Draedon's Forge | ||
Ingredient(s) | Amount | |
Planetary Annihilation | 1 | |
Telluric Glare | 1 | |
Clockwork Bow | 1 | |
The Ballista | 1 | |
Miracle Matter | 1 | |
Result | ||
Heavenly Gale | 1 |
Notes
- Striking the bulleyes spawned by the Daawnlight Spirit Origin accessory with Heavenly Gale's lightning bolts will decrease the critical strike multiplier from 3.5x to 2.4x.
History
These history sections are still a work-in-progress, and may not yet contain changes relevant to the current version of the Calamity Mod.
- 2.0.4.001:
- Buffed damage from 215 to 256, but nerfed maximum charge-up damage multiplier from 4.5x to 3.5x.
- Lightning bolts are now guaranteed to critically strike, but striking Daawnlight Spirit Origin's bullseyes with them decreases the critical strike multiplier from 3.5x to 2.4x.
- Increased sell price from 30 to 48 .
- 2.0.3.005: Nerfed damage from 221 to 215.
- 2.0.3.003: Nerfed damage from 300 to 221.
- 2.0.3.001: Resprited.
- 2.0.2.002:
- Nerfed damage from 334 to 300 but buffed use time from 42 to 40.
- Now properly consumes one arrow for each arrow fired, rather than one arrow for all arrows fired in one use. Each arrow now scales with arrow damage.
- 2.0.2.001:
- Now inflicts Miracle Blight.
- Now uses Telluric Glare in its recipe instead of Alluvion and Galeforce.
- Projectiles now emit light.
- Damage now properly updates while it is being held.
- 2.0.1.003:
- Nerfed damage from 350 to 334.
- Arrows are now properly affected by arrow damage boosts.
- 2.0.1.002:
- Reworked:
- Buffed damage from 198 to 350 but nerfed use time from 30 to 42.
- Now fires a burst of nine crystal arrows in different angles from its tip, instead of parallel rows of five laser arrows in two-round bursts.
- All arrows are now converted and have a singular homing function, instead of exclusively converting Wooden Arrows into arrows of different functions depending on color.
- The player can now stop attacking for up to five seconds to increase damage of the crystal arrows up to 450% base damage.
- If the arrow reaches its maximum damage, lightning bolts will also additionally spawn on hit, dealing 162% base damage.
- Can no longer receive the Ephemeral enchantment.
- Resprited.
- Reworked:
- 1.5.1.001:
- No longer inflicts Brimstone Flames, Plague, Cursed Inferno, or Ichor.
- Now inflicts Frostburn for 2.5 seconds instead of 2, and On Fire! for 3 seconds instead of 2.
- Moved Planetary Annihilation to the top of the recipe.
- 1.5.0.001:
- Nerfed damage from 600 to 198.
- Tornadoes now grant enemies 10 local immunity frames instead of 9.
- Teal arrows now grant 10 ID-static immunity frames instead of 1 local immunity frame.
- Teal arrows can now only be fired twice before all other arrow types are fired at least once.
- Tornado projectiles now grant ID-static immunity frames instead of local immunity frames.
- Now only converts Wooden Arrows.
- All arrows that are not converted now have a 125% damage modifier.
- Now uses 1 Miracle Matter in its recipe instead of 4 Auric Bars.
- 1.4.5.002: Fixed an oversight where blue exo arrows weren't summoned on both sides.
- 1.4.5.001:
- Nerfed damage from 720 to 600.
- All exo arrows are now evenly randomized.
- Green exo arrows are no longer fired if there are more than five tornadoes summoned and no longer deal 77% base damage.
- Teal exo arrows now deal 50% base damage instead of 16%.
- 1.4.3.002:
- Buffed damage from 570 to 720, but nerfed use time from 9 to 11 and use animation from 18 to 22.
- No longer uses Flarewing Bow in its recipe.
- 1.4.3.001:
- Nerfed damage from 585 to 570.
- Arrows are now affected by arrow bonuses.
- Now uses Galeforce in its recipe instead of Phangasm.
- 1.4.2.108:
- Teal exo arrows now deal 16% base damage and green exo arrows now deal 77% base damage.
- Now uses 4 Auric Tesla Bars in its recipe instead of 25 Auric Ore, 5 Cosmilite Bars, 5 Nightmare Fuel, 5 Endothermic Energy, 5 Phantoplasm, 5 Darksun Fragments, and 3 Yharon Soul Fragments.
- Exo Tornadoes are now more transparent.
- Fixed an issue with the immunity frames of green Exo Arrows and the Exo Tornadoes they spawned.
- 1.4.2.106:
- Nerfed damage from 700 to 585.
- Massively reduced lag.
- Tornadoes now last 4 seconds instead of 5, and grant 6 local immunity frames instead of 5.
- 1.4.2.105: Orange arrow explosions now pierce infinitely and grant 10 local immunity frames.
- 1.4.2.102: Now inflicts Exo Freeze for 0.5 seconds, and Brimstone Flames, Glacial State, Holy Flames, Plague, Cursed Inferno, Frostburn, On Fire!, and Ichor for 2 seconds.
- 1.4.2.001:
- Buffed damage from 600 to 700.
- Green tornado marks are now internally a ranged projectile.
- 1.4.1.001: Buffed damage from 550 to 600.
- 1.3.3.002:
- Buffed damage from 210 to 550.
- Now fires 5 arrows instead of 10.
- 1.3.3.001: Buffed damage from 200 to 210.
- 1.3.2.001: Now uses 25 Auric Ore and 3 Yharon Soul Fragments in its recipe, and now uses 5 Cosmilite Bars, 5 Darksun Fragments, 5 Endothermic Energy, 5 Nightmare Fuel, and 5 Phantoplasm, instead of 10 Cosmilite Bars, 10 Darksun Fragments, 10 Endothermic Energy, 10 Nightmare Fuel, and 50 Phantoplasm.
- 1.3.0.001: Nerfed damage from 250 to 200.
- 1.2.3.007: Introduced.
Miracle Matter |
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Miracle Matter Exoblade • Iridescent Excalibur • Heavenly Gale • Magnomaly Cannon • Photoviscerator Subsuming Vortex • Vivid Clarity • Cosmic Immaterializer • Celestus • Supernova |