1.4.2.002

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1.4.2.002
1.4.2.002
"Sunken Sea Hotfixes"
Release date March 10, 2019
Music Mod version
1.4.2.001 (music)
Version chronology
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1.4.2.001 1.4.2.003
Useful links
Version history  •  All patches

The 1.4.2.002 update made a variety of adjustments based on the recently added Sunken Sea biome and its content, including various fixes. It also made fixes and tweaks to other things, including some tooltips and dialogue.

Changes

Bosses

Astrum Aureus

  • Lasers now use sprites instead of drawcode.

The Devourer of Gods

  • Lasers now use sprites instead of drawcode.
  • Increased the spacing between laser walls.
  • Removed extra damage taken multiplier from Boss Rush.

The Hive Mind

  • Nerfed phase 1's health from 2000 / 3200 Expert Mode / 5760 Revengeance Mode / 10,560 Death Mode to 1200 / 1920 Expert Mode / 2880 Revengeance Mode / 5280 Death Mode.
  • Buffed phase 2's health from 3000 / 4800 Expert Mode / 6912 Revengeance Mode / 11,520 Death Mode to 5800 / 9280 Expert Mode / 12,096 Revengeance Mode / 20,000 Death Mode.
  • Nerfed phase 1's Boss Rush health from 700,000 / 1,120,000 Expert Mode / 1,280,000 Death Mode to 350,000 / 560,000 Expert Mode / 640,000 Death Mode.
  • Phase 1 now spawns 3-6 enemies at once instead of 5-8.
  • Phase 1 can now only spawn up to 3 Eaters of Souls at a time instead of 8, and 1 Devourer at a time instead of 2.
  • Decreased the speed of Hive Blobs and tweaked the dust spawned by their Vile Clot projectiles.

Jungle Dragon, Yharon

  • Increased the duration of homing fireball attack in Death Mode.
  • Border tornadoes can no longer spawn on platforms.

Supreme Calamitas

Enemies

  • Clam can now spawn if the player has the Clamity debuff.
  • Nerfed Eutrophic Ray's damage from 40 / 80 Expert Mode to 20 / 40 Expert Mode in Pre-Hardmode, and 100 / 200 Expert Mode to 50 / 100 Expert Mode in Hardmode.
  • Doubled the spawn rate for Giant Clam.
  • Changed Halibut Cannon drop rates:
    • Decreased the drop rates for most enemies from 0.1% Revengeance Mode to 0.0001% Revengeance Mode.
    • Decreased the drop rates for minibosses from 1% Revengeance Mode to 0.01% Revengeance Mode.
    • Increased the drop rate for adult Eidolon Wyrm from 10% Revengeance Mode to 100% Revengeance Mode.
  • Increased Hive and Perforator Cyst spawn rates.
  • Sea Serpent can no longer spawn in towns or if the player has the Clamity debuff.

Items

  • Item Old New
    The Eater of Worlds Perhaps it was just a giant worm infected by the microbe
    Seems likely given the origins of this place.
    Perhaps it was just a giant worm infected by the microbe, given centuries to feed and grow its festering body.
    Seems likely, given the origins of this place.
    The Mechanical Bosses I see you have awakened Draedon's toys.
    Once useful tools turned into savage beasts when their AIs went rogue, a mistake that Draedon failed to rectify in time.
    I see you have awakened Draedon's old toys.
    Once useful tools turned into savage beasts when their AIs went rogue, a mistake that Draedon failed to rectify in time.
    The Plaguebringer Goliath A beautiful amalgam of steel, flesh, and infection. Capable of destroying an entire civilization in just one onslaught.
    Its plague nuke barrage can leave an entire area uninhabitable for months...at least concerning certain species.
    A horrific amalgam of steel, flesh, and infection; capable of destroying an entire civilization in just one onslaught.
    Its plague nuke barrage can leave an entire area uninhabitable for months. A shame that it came to this but the plague must be containted [sic].
    The Corruption Ah, the rotten and forever-deteriorating landscape of infected life, brought upon by a deadly microbe long ago.
    It is rumored that this microbe was created by a race predating the Terrarians.
    Ah, the rotten and forever-deteriorating landscape of infected life, brought upon by a deadly microbe long ago.
    It is rumored that the microbe was created through experimentation by a long-dead race, predating the Terrarians.
    • Reworded Pearl of Enthrallment's tooltip to call the minion a "siren" instead of a "siren lure".
    • Removed the "READ ALL OF THIS" line in Revengeance's tooltip, and reworded its last line to reflect that it can now be toggled.
    • Rose Stone's tooltip now says that the Brimstone Elemental will "fight for" you instead of "protect" you.
    • Nerfed Seafoam Bomb, bubbles now deal 40% base damage instead of 50%, and pierce 3 times instead of infinitely.
    • Spiteful Candle no longer affects enemies with over 99% damage reduction.
    • Reworded a line in melee Tarragon armor's set bonus tooltip, and nerfed Tarra Life's life regeneration boost from 10 to 3.

    Renames

    Other

  • Condition Old New
    While homeless Is this... what the world is like now? It seems so much more lifeless than when I saw it when I disappeared. Is this...what the world is like now? It seems so much more lifeless than when I saw it before I disappeared.
    During the day My homeland may have been dried up, but the memory of my people still exist. I will not let that be in vain. My homeland may have dried up but the memories of my people still remain. I will not let them be in vain.
    During the day There is a lot that you do not know about this world, especially regarding the past. Much of it has been lost to history during the many wars that plagued it. There is a lot that you do not know about this world, specifically regarding the past. Much of it has been lost to history due to the many wars that plagued it.
    During the day Why do you ask if it's the males who carry their young? Don't your males carry their young? Why do you ask if it's the males that carry the young? Don't your males carry their young?
    At night Most creatures look up at the moon and admire it. I look up at it and fear it. Most creatures look up at the moon and admire it. I look up and fear it.
    During Hardmode The balance between light and darkness is tipping. Stay strong, my child. The balance between light and dark is tipping. Stay strong, my child.
    After defeating the Moon Lord I must admit, I am quite shaken up by now. I thought I would never see the elder god again in my life when he was sealed in the moon for the first time... I must admit, I am quite shaken up now. Never would I have imagined that I would see one of the dark gods again. Not in this lifetime anyhow.
    After defeating The Devourer of Gods Calamitas was wrong, I guess. Defeating Ceaseless Void and the Devourer of Gods did not wipe out the entire universe... but it didn't do absolutely nothing. I suppose that witch was mistaken. Defeating the Ceaseless Void and the Devourer has not caused our world to collapse・but I would not lower my guard if I were you.
  • Condition Old New
    Pre-Hardmode The dungeon is a dark place. None of us know what it is for, however the ancient Eidolist Cultists used it for worship before Lord Yharim took it over. The dungeon is a dark place. None of us know of its true purpose, however, the ancient Eidolist cultists used it for worship before Lord Yharim took it over.
    Pre-Hardmode Have you heard the story of Statis? Rumor has it that their Gods are still alive, and it might take releasing the dungeon of its shackles to meet them. I'm assuming you've heard the legends that speak of the ninja, Statis? There are some who say that if you were able to defeat the gods which his clan once worshipped you would be able to harness some of his powers.
    Pre-Hardmode Scattered across the lands are shrines dedicated to the gods. You can take whatever is in them, but a few items you may not be able to use until much, much later. Scattered across the lands are shrines dedicated to the gods. You can take whatever is in them, but a few items you may not be able to use until much later.
    Pre-Hardmode The Sulphurous Seas are a result of a combination of natural volcanic soils leeching into the waters, along with severe pollution in the heydays of Draedon's experiments. The Sulphurous Seas were created long ago, when Yharim's dungeon could no longer hold as many corpses as it needed to. Many of the bodies were dumped into the ocean. This, along with severe pollution from the heydays of Draedon's experiments have turned a paradise into a wasteland.
    Pre-Hardmode The Sulphurous Seas are dangerous, but if you can brave them, you will find the most interesting treasures and secrets down in the Abyss. The Sulphurous Seas are dangerous. The toxic waters will burn your skin, but if you can brave them you will be able to reach the Abyss, where there are powerful weapons and dangers aplenty.
    Pre-Hardmode Ah yes, the Abyss. It is full of strong enemies that could kill you in a heartbeat. I would explore the dungeon first before you go down there. Ah yes, the Abyss. That trench is full of powerful creatures that could devour you in a heartbeat. I would explore the dungeon first.
    Pre-Hardmode Been to the Brimstone Crags? I wouldn't recommend going there unless you are strong enough to. There's valuable loot if you have a shadow key, though. Have you heard of the Brimstone Crags? It was once a grand kingdom, not too different from my own. However, it also met a similar fate. I would not advise going down there, unless you seek a painful death.
    Pre-Hardmode There are rumor of ores that are in latency. When you defeat certain bosses, you are able to release the magic locked up by them to mine and use. There are rumors of ores that lay in latency. When you defeat certain bosses you will undo the ancient magic which conceals those materials.
    Hardmode Have you heard of the story of Archmage Permafrost? Rumor has it he's been locked away in his ice castle by Lord Yharim. I wonder if you can free him after castle Cryogen is put on ice...? Have you heard of the story of Archmage Permafrost? Rumor has it he's been locked away in an icy prison by Lord Yharim. Perhaps you would be able to free him if Cryogen was destroyed.
    After defeating Cryogen The Golem is the protector of the Lihzhard Temple, ensuring that the Sun God's treasures are protected. It's not the only Golem, either. When exploring the jungle temple be careful. You may not wish to disturb the Lihzard's idol, the Golem. It's quite the destructive force.
    After defeating Cryogen Defeating the mechanical creatures that lurk in the night will unveil a path in the jungle. There you will be able to release more of the ores sealed by magic. If you've gathered the souls used to power those automatons head once more to the jungle. You will find a powerful enemy to fight, which will unleash the full fervor of the jungle once defeated. Do not underestimate it!
    After defeating Cryogen The witch just might offer you an opportunity for a challenge if you are willing to during the night. The witch just might offer you an opportunity for a challenge if you are willing to fight during the night.
    After defeating Cryogen The Brimstone Crags... Yharim never liked that place, and did everything he could to raze it to the ground. It might explain a few things about him. The Brimstone Crags...Yharim despised that place, and did everything he could to raze it to the ground. It might explain a few things about him.
    After defeating Cryogen Draedon's Mechs have been rampaging the landscape for ages before they were sealed. Defeating at least one of them opens up the possibility to fight other creatures that lurk in the night. Once those mechanical creations have been defeated you would do well to seek out the crippled clone of the witch, Calamitas. It might provide some useful weaponry.
    After defeating Cryogen You will find more ores will be unlocked as the magic sealing them away is broken. Some of them may require more than just the ore itself to create. You will find more ores have been unlocked due to the magic sealing them away being dispelled. Some of them may require more than just the ore itself to create.
    After defeating Golem The Abyss is become far more active than it has been before. You might be able to mine out some of the abyss by now. The Abyss has become far more active than before. You might be able to mine some of the volcanic rubble contained within.
    After defeating Golem The men at the front of the dungeon are performing a dangerous ritual to release the Moon Lord from his prison. You must defeat them! The men at the front of the dungeon are performing a ritual to keep the Moon Lord contained in his prison. In order to gain Yharim's attention, however, you may need to defeat them.
    After defeating the Moon Lord Providence is as much the sun goddess as much as the Moon Lord is the moon god. They are two sides of each coin, choosing to remain neutral amongst our petty squabbles. Providence is as much the sun goddess as much as the Moon Lord is the moon god. They are two sides of the same coin, choosing to remain neutral amongst our petty squabbles.
    After defeating the Moon Lord The Profaned Guardians will do anything to protect their guardian. Makes sense they die for her, since they can be revived just as quickly. The Profaned Guardians will do anything to protect their goddess. Makes sense they would die for her since they can be revived just as quickly.
    After defeating the Moon Lord Profaned creatures now lurk in the Hallow and in Hell. You defeat enough of them, you'll be able to catch the attention of the Profaned Guardians, and more. Profaned creatures now lurk in the Hallow and in Hell. If you destroy enough and gather their essence together you shall be able to capture the attention of the Profaned Guardians.
    After defeating the Moon Lord The rain by now has turned to acid rain. Your skin will be burning if you stay in it too long. Ah...I can sense a powerful change in the weather. You may want to venture to the Sulphurous Seas once more during the rain to experience it.
    After defeating Providence The Dungeon seems to be active now. You may hear the faint whisperings of angry spirits who have not left to the Void.. I would recommend looking there before taking on the Sentinels. The Dungeon seems to be more active now. You may hear the faint whisperings of angry spirits who have not left to the Void...I would recommend searching there before taking on the Sentinels.
    After defeating Providence Ironic, is it not, that Statis was defeated by the very Sentinel his people were inspired from. Then again, Braelor's death was just as ironic against the claws of Draedon's machines. Ironic, is it not, that Statis was defeated by the very Sentinel his people fashioned their art of stealth from. Fate so often weaves cruel tales.
    After defeating Providence The Rune of Kos is an ancient Rune used to awaken people from a crystalline prison. When you activate the Rune's gemtech code, you run the risk of attracting the attention of the Sentinels... The Rune of Kos holds a significant portion of Providence's brand of magic, easily distinguishable from all others. Activating it in certain places would have some...risky consequences.
    After defeating The Devourer of Gods Ah, the dragon Yharon is fickle. You may find that he may refuse to use his full power unless you are strong enough to unleash the power of the Dark Sun. Ah, the dragon Yharon is fickle. You may find that he will refuse to use his full power unless you are strong enough to unleash the power of the Dark Sun.
    After defeating The Devourer of Gods The Devourer of Gods is very, very powerful. However, he is young, foolhardy, and very lazy. Perhaps if he's allowed to grow up some more and train his powers, he would be a force to be reckoned with. The Devourer of Gods is extremely powerful. However, he is young, foolhardy, and very lazy. Perhaps if he had been given time to develop he would have turned into quite the threat.
    After defeating The Devourer of Gods With the cosmic bars you have, you can create and combine your weapons into extremely powerful and useful items. With the cosmic steel you can fashion many of your weapons into much more powerful forms.
    After defeating The Devourer of Gods The Devourer of Gods cosmic armor is unique in that it is capable of not only protecting his body from tearing itself apart when ripping pockets of space and time, but also controlling his own powers. The Devourer of God's cosmic armor is unique in that it is capable of not only protecting his body from tearing itself apart when ripping through the fabric of space and time, but also allows him to control his powers.
    After defeating Yharon Lord Yharim is very strong. He may not even fight you at his fullest power, which is fortunate for you. His attacks may just kill you in one hit, so be careful. Lord Yharim possesses god-like strength. He may not even fight you at full power which is fortunate for you. His attacks may just kill you in one hit, so be careful.
    • Removed the following dialogue from the Sea King:
  • Condition Dialogue
    After defeating Golem Here's a little bit of gossip for you; Supposedly that Lunatic Cultist was formerly the apprentice of Yharim's own brother.
    After defeating the Moon Lord If you pay attention to the Profaned Guardians and Providence, you'll notice they have gems in their bodies. That 'gemtech' is actually their source of power and self awareness.
    After defeating Providence There used to be five Sentinels of the Devourer that patrolled the lands looking for the profaned goddess. You only have to worry about three of them now, in certain locations.
    After defeating Yharon Supreme Calamitas is no mere witch. Myth has it that Calamitas rejected her old name in the face of her tragedy and to say her old name is considered a death sentence.
    After defeating Yharon Defeating the Jungle dragon has allowed you a choice. You can face off against Supreme Calamitas, Draedon, or Lord Yharim himself. Choose wisely.
  • Resprites

    • Resprited Clamity.

    Fixes

    • Fixed some issues with the bubbles spawned by Brain Corals.
    • Fixed Sunken Sea corals blocking out light.
    • Fixed Amidias' Blessing's tooltip spelling "breathe" as "breath".
    • Fixed some errors where the internal values for the following bosses and enemies weren't resetting:
    • Fixed Deathwind's glowmask offset being too high.
    • Fixed a resistance bug with Eater of Worlds.
    • Fixed Giant Clam not appearing on the Boss Health Bar.
    • Fixed Giant Clam not being able to drop Shellfish Staff.
    • Fixed Hive and Hiveling using Hadarian gores.
    • Fixed some rotation issues on Jungle Dragon, Yharon.
    • Fixed legendary weapons from vanilla Treasure Bags dropping in all difficulty modes.
    • Fixed a grammar error in the Leviathan and Siren lore item.
    • Fixed Prism-Back dropping 25 copies of all of its gores when killed.
    • Removed an extra space in Ravager's lore item.
    • Removed some extra spaces in Revengeance's tooltip.
    • Fixed various grammar errors in the Sea King's dialogue.
    • Fixed the Sea King's Bumblebirb related dialogue appearing far later than intended.
    • Fixed a damage scaling bug with Shellfish Staff's minions.
    • Removed an extra space in Skeletron Prime's lore item.
    • Fixed the Sunken Sea counting as the Brimstone Crag in some cases.
    • Fixed a glowmask error on The Devourer of Gods' Treasure Bag.